aboutsummaryrefslogtreecommitdiff
path: root/files/source/row_neon.cc
diff options
context:
space:
mode:
authorHangyu Kuang <hkuang@google.com>2016-07-06 14:21:45 -0700
committerHangyu Kuang <hkuang@google.com>2016-07-08 09:51:10 -0700
commitf047e7ca6983218eed7703c7afd51fed7bd3b5c9 (patch)
tree2667579566b6270c21ee4b495b4cd119af5ccf5b /files/source/row_neon.cc
parentbb74e3e19b98261031216de8cadcef34cccd9e4a (diff)
downloadlibyuv-nougat-mr1.6-release.tar.gz
Update libyuv to r1602 version to get best performance.android-cts_7.1_r1android-cts-7.1_r9android-cts-7.1_r8android-cts-7.1_r7android-cts-7.1_r6android-cts-7.1_r5android-cts-7.1_r4android-cts-7.1_r3android-cts-7.1_r29android-cts-7.1_r28android-cts-7.1_r27android-cts-7.1_r26android-cts-7.1_r25android-cts-7.1_r24android-cts-7.1_r23android-cts-7.1_r22android-cts-7.1_r21android-cts-7.1_r20android-cts-7.1_r2android-cts-7.1_r19android-cts-7.1_r18android-cts-7.1_r17android-cts-7.1_r16android-cts-7.1_r15android-cts-7.1_r14android-cts-7.1_r13android-cts-7.1_r12android-cts-7.1_r11android-cts-7.1_r10android-cts-7.1_r1android-7.1.2_r9android-7.1.2_r8android-7.1.2_r6android-7.1.2_r5android-7.1.2_r4android-7.1.2_r39android-7.1.2_r38android-7.1.2_r37android-7.1.2_r36android-7.1.2_r33android-7.1.2_r32android-7.1.2_r30android-7.1.2_r3android-7.1.2_r29android-7.1.2_r28android-7.1.2_r27android-7.1.2_r25android-7.1.2_r24android-7.1.2_r23android-7.1.2_r2android-7.1.2_r19android-7.1.2_r18android-7.1.2_r17android-7.1.2_r16android-7.1.2_r15android-7.1.2_r14android-7.1.2_r13android-7.1.2_r12android-7.1.2_r11android-7.1.2_r10android-7.1.2_r1android-7.1.1_r9android-7.1.1_r8android-7.1.1_r7android-7.1.1_r61android-7.1.1_r60android-7.1.1_r6android-7.1.1_r59android-7.1.1_r58android-7.1.1_r57android-7.1.1_r56android-7.1.1_r55android-7.1.1_r54android-7.1.1_r53android-7.1.1_r52android-7.1.1_r51android-7.1.1_r50android-7.1.1_r49android-7.1.1_r48android-7.1.1_r47android-7.1.1_r46android-7.1.1_r45android-7.1.1_r44android-7.1.1_r43android-7.1.1_r42android-7.1.1_r41android-7.1.1_r40android-7.1.1_r4android-7.1.1_r39android-7.1.1_r38android-7.1.1_r35android-7.1.1_r33android-7.1.1_r32android-7.1.1_r31android-7.1.1_r3android-7.1.1_r28android-7.1.1_r27android-7.1.1_r26android-7.1.1_r25android-7.1.1_r24android-7.1.1_r23android-7.1.1_r22android-7.1.1_r21android-7.1.1_r20android-7.1.1_r2android-7.1.1_r17android-7.1.1_r16android-7.1.1_r15android-7.1.1_r14android-7.1.1_r13android-7.1.1_r12android-7.1.1_r11android-7.1.1_r10android-7.1.1_r1android-7.1.0_r7android-7.1.0_r6android-7.1.0_r5android-7.1.0_r4android-7.1.0_r3android-7.1.0_r2android-7.1.0_r1nougat-mr2.3-releasenougat-mr2.2-releasenougat-mr2.1-releasenougat-mr2-security-releasenougat-mr2-releasenougat-mr2-pixel-releasenougat-mr2-devnougat-mr1.8-releasenougat-mr1.7-releasenougat-mr1.6-releasenougat-mr1.5-releasenougat-mr1.4-releasenougat-mr1.3-releasenougat-mr1.2-releasenougat-mr1.1-releasenougat-mr1-volantis-releasenougat-mr1-security-releasenougat-mr1-releasenougat-mr1-flounder-releasenougat-mr1-devnougat-mr1-cts-releasenougat-dr1-release
Bug: 29870647 Change-Id: I8ec9fab7f55765fa33ebe7ba1c7ad2147f418de2
Diffstat (limited to 'files/source/row_neon.cc')
-rw-r--r--files/source/row_neon.cc3058
1 files changed, 2536 insertions, 522 deletions
diff --git a/files/source/row_neon.cc b/files/source/row_neon.cc
index 19a78330..909df060 100644
--- a/files/source/row_neon.cc
+++ b/files/source/row_neon.cc
@@ -4,7 +4,7 @@
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
+ * in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
@@ -16,812 +16,2826 @@ extern "C" {
#endif
// This module is for GCC Neon
-#if !defined(YUV_DISABLE_ASM) && defined(__ARM_NEON__)
+#if !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__) && \
+ !defined(__aarch64__)
// Read 8 Y, 4 U and 4 V from 422
#define READYUV422 \
- "vld1.u8 {d0}, [%0]! \n" \
- "vld1.u32 {d2[0]}, [%1]! \n" \
- "vld1.u32 {d2[1]}, [%2]! \n"
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ MEMACCESS(1) \
+ "vld1.32 {d2[0]}, [%1]! \n" \
+ MEMACCESS(2) \
+ "vld1.32 {d2[1]}, [%2]! \n"
+
+// Read 8 Y, 2 U and 2 V from 422
+#define READYUV411 \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ MEMACCESS(1) \
+ "vld1.16 {d2[0]}, [%1]! \n" \
+ MEMACCESS(2) \
+ "vld1.16 {d2[1]}, [%2]! \n" \
+ "vmov.u8 d3, d2 \n" \
+ "vzip.u8 d2, d3 \n"
+
+// Read 8 Y, 8 U and 8 V from 444
+#define READYUV444 \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ MEMACCESS(1) \
+ "vld1.8 {d2}, [%1]! \n" \
+ MEMACCESS(2) \
+ "vld1.8 {d3}, [%2]! \n" \
+ "vpaddl.u8 q1, q1 \n" \
+ "vrshrn.u16 d2, q1, #1 \n"
+
+// Read 8 Y, and set 4 U and 4 V to 128
+#define READYUV400 \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ "vmov.u8 d2, #128 \n"
// Read 8 Y and 4 UV from NV12
#define READNV12 \
- "vld1.u8 {d0}, [%0]! \n" \
- "vld1.u8 {d2}, [%1]! \n" \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ MEMACCESS(1) \
+ "vld1.8 {d2}, [%1]! \n" \
"vmov.u8 d3, d2 \n"/* split odd/even uv apart */\
"vuzp.u8 d2, d3 \n" \
- "vtrn.u32 d2, d3 \n" \
+ "vtrn.u32 d2, d3 \n"
// Read 8 Y and 4 VU from NV21
#define READNV21 \
- "vld1.u8 {d0}, [%0]! \n" \
- "vld1.u8 {d2}, [%1]! \n" \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ MEMACCESS(1) \
+ "vld1.8 {d2}, [%1]! \n" \
"vmov.u8 d3, d2 \n"/* split odd/even uv apart */\
"vuzp.u8 d3, d2 \n" \
- "vtrn.u32 d2, d3 \n" \
-
-#define YUV422TORGB \
- "veor.u8 d2, d26 \n"/*subtract 128 from u and v*/\
- "vmull.s8 q8, d2, d24 \n"/* u/v B/R component */\
- "vmull.s8 q9, d2, d25 \n"/* u/v G component */\
- "vmov.u8 d1, #0 \n"/* split odd/even y apart */\
- "vtrn.u8 d0, d1 \n" \
- "vsub.s16 q0, q0, q15 \n"/* offset y */\
- "vmul.s16 q0, q0, q14 \n" \
+ "vtrn.u32 d2, d3 \n"
+
+// Read 8 YUY2
+#define READYUY2 \
+ MEMACCESS(0) \
+ "vld2.8 {d0, d2}, [%0]! \n" \
+ "vmov.u8 d3, d2 \n" \
+ "vuzp.u8 d2, d3 \n" \
+ "vtrn.u32 d2, d3 \n"
+
+// Read 8 UYVY
+#define READUYVY \
+ MEMACCESS(0) \
+ "vld2.8 {d2, d3}, [%0]! \n" \
+ "vmov.u8 d0, d3 \n" \
+ "vmov.u8 d3, d2 \n" \
+ "vuzp.u8 d2, d3 \n" \
+ "vtrn.u32 d2, d3 \n"
+
+#define YUVTORGB_SETUP \
+ MEMACCESS([kUVToRB]) \
+ "vld1.8 {d24}, [%[kUVToRB]] \n" \
+ MEMACCESS([kUVToG]) \
+ "vld1.8 {d25}, [%[kUVToG]] \n" \
+ MEMACCESS([kUVBiasBGR]) \
+ "vld1.16 {d26[], d27[]}, [%[kUVBiasBGR]]! \n" \
+ MEMACCESS([kUVBiasBGR]) \
+ "vld1.16 {d8[], d9[]}, [%[kUVBiasBGR]]! \n" \
+ MEMACCESS([kUVBiasBGR]) \
+ "vld1.16 {d28[], d29[]}, [%[kUVBiasBGR]] \n" \
+ MEMACCESS([kYToRgb]) \
+ "vld1.32 {d30[], d31[]}, [%[kYToRgb]] \n"
+
+#define YUVTORGB \
+ "vmull.u8 q8, d2, d24 \n" /* u/v B/R component */\
+ "vmull.u8 q9, d2, d25 \n" /* u/v G component */\
+ "vmovl.u8 q0, d0 \n" /* Y */\
+ "vmovl.s16 q10, d1 \n" \
+ "vmovl.s16 q0, d0 \n" \
+ "vmul.s32 q10, q10, q15 \n" \
+ "vmul.s32 q0, q0, q15 \n" \
+ "vqshrun.s32 d0, q0, #16 \n" \
+ "vqshrun.s32 d1, q10, #16 \n" /* Y */\
"vadd.s16 d18, d19 \n" \
- "vqadd.s16 d20, d0, d16 \n" \
- "vqadd.s16 d21, d1, d16 \n" \
- "vqadd.s16 d22, d0, d17 \n" \
- "vqadd.s16 d23, d1, d17 \n" \
- "vqadd.s16 d16, d0, d18 \n" \
- "vqadd.s16 d17, d1, d18 \n" \
- "vqrshrun.s16 d0, q10, #6 \n" \
- "vqrshrun.s16 d1, q11, #6 \n" \
- "vqrshrun.s16 d2, q8, #6 \n" \
- "vmovl.u8 q10, d0 \n"/* set up for reinterleave*/\
- "vmovl.u8 q11, d1 \n" \
- "vmovl.u8 q8, d2 \n" \
- "vtrn.u8 d20, d21 \n" \
- "vtrn.u8 d22, d23 \n" \
- "vtrn.u8 d16, d17 \n" \
- "vmov.u8 d21, d16 \n"
-
-#if defined(HAS_I422TOARGBROW_NEON) || defined(HAS_I422TOBGRAROW_NEON) || \
- defined(HAS_I422TOABGRROW_NEON) || defined(HAS_I422TORGBAROW_NEON)
-static const vec8 kUVToRB = { 127, 127, 127, 127, 102, 102, 102, 102,
- 0, 0, 0, 0, 0, 0, 0, 0 };
-static const vec8 kUVToG = { -25, -25, -25, -25, -52, -52, -52, -52,
- 0, 0, 0, 0, 0, 0, 0, 0 };
-#endif
+ "vshll.u16 q1, d16, #16 \n" /* Replicate u * UB */\
+ "vshll.u16 q10, d17, #16 \n" /* Replicate v * VR */\
+ "vshll.u16 q3, d18, #16 \n" /* Replicate (v*VG + u*UG)*/\
+ "vaddw.u16 q1, q1, d16 \n" \
+ "vaddw.u16 q10, q10, d17 \n" \
+ "vaddw.u16 q3, q3, d18 \n" \
+ "vqadd.s16 q8, q0, q13 \n" /* B */ \
+ "vqadd.s16 q9, q0, q14 \n" /* R */ \
+ "vqadd.s16 q0, q0, q4 \n" /* G */ \
+ "vqadd.s16 q8, q8, q1 \n" /* B */ \
+ "vqadd.s16 q9, q9, q10 \n" /* R */ \
+ "vqsub.s16 q0, q0, q3 \n" /* G */ \
+ "vqshrun.s16 d20, q8, #6 \n" /* B */ \
+ "vqshrun.s16 d22, q9, #6 \n" /* R */ \
+ "vqshrun.s16 d21, q0, #6 \n" /* G */
-#ifdef HAS_I422TOARGBROW_NEON
-void I422ToARGBRow_NEON(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
+void I444ToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_argb,
+ const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
- "vld1.u8 {d24}, [%5] \n"
- "vld1.u8 {d25}, [%6] \n"
- "vmov.u8 d26, #128 \n"
- "vmov.u16 q14, #74 \n"
- "vmov.u16 q15, #16 \n"
- ".p2align 2 \n"
+ YUVTORGB_SETUP
+ "vmov.u8 d23, #255 \n"
"1: \n"
- READYUV422
- YUV422TORGB
+ READYUV444
+ YUVTORGB
"subs %4, %4, #8 \n"
- "vmov.u8 d23, #255 \n"
+ MEMACCESS(3)
"vst4.8 {d20, d21, d22, d23}, [%3]! \n"
"bgt 1b \n"
- : "+r"(y_buf), // %0
- "+r"(u_buf), // %1
- "+r"(v_buf), // %2
- "+r"(rgb_buf), // %3
- "+r"(width) // %4
- : "r"(&kUVToRB), // %5
- "r"(&kUVToG) // %6
- : "cc", "memory", "q0", "q1", "q2", "q3",
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb), // %3
+ "+r"(width) // %4
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
);
}
-#endif // HAS_I422TOARGBROW_NEON
-#ifdef HAS_I422TOBGRAROW_NEON
-void I422ToBGRARow_NEON(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
+void I422ToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_argb,
+ const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
- "vld1.u8 {d24}, [%5] \n"
- "vld1.u8 {d25}, [%6] \n"
- "vmov.u8 d26, #128 \n"
- "vmov.u16 q14, #74 \n"
- "vmov.u16 q15, #16 \n"
- ".p2align 2 \n"
+ YUVTORGB_SETUP
+ "vmov.u8 d23, #255 \n"
"1: \n"
READYUV422
- YUV422TORGB
+ YUVTORGB
"subs %4, %4, #8 \n"
- "vswp.u8 d20, d22 \n"
- "vmov.u8 d19, #255 \n"
- "vst4.8 {d19, d20, d21, d22}, [%3]! \n"
+ MEMACCESS(3)
+ "vst4.8 {d20, d21, d22, d23}, [%3]! \n"
"bgt 1b \n"
- : "+r"(y_buf), // %0
- "+r"(u_buf), // %1
- "+r"(v_buf), // %2
- "+r"(rgb_buf), // %3
- "+r"(width) // %4
- : "r"(&kUVToRB), // %5
- "r"(&kUVToG) // %6
- : "cc", "memory", "q0", "q1", "q2", "q3",
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb), // %3
+ "+r"(width) // %4
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
);
}
-#endif // HAS_I422TOBGRAROW_NEON
-#ifdef HAS_I422TOABGRROW_NEON
-void I422ToABGRRow_NEON(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
- int width) {
+void I422AlphaToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ const uint8* src_a,
+ uint8* dst_argb,
+ const struct YuvConstants* yuvconstants,
+ int width) {
asm volatile (
- "vld1.u8 {d24}, [%5] \n"
- "vld1.u8 {d25}, [%6] \n"
- "vmov.u8 d26, #128 \n"
- "vmov.u16 q14, #74 \n"
- "vmov.u16 q15, #16 \n"
- ".p2align 2 \n"
+ YUVTORGB_SETUP
"1: \n"
READYUV422
- YUV422TORGB
- "subs %4, %4, #8 \n"
- "vswp.u8 d20, d22 \n"
+ YUVTORGB
+ "subs %5, %5, #8 \n"
+ MEMACCESS(3)
+ "vld1.8 {d23}, [%3]! \n"
+ MEMACCESS(4)
+ "vst4.8 {d20, d21, d22, d23}, [%4]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(src_a), // %3
+ "+r"(dst_argb), // %4
+ "+r"(width) // %5
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void I411ToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_argb,
+ const struct YuvConstants* yuvconstants,
+ int width) {
+ asm volatile (
+ YUVTORGB_SETUP
"vmov.u8 d23, #255 \n"
+ "1: \n"
+ READYUV411
+ YUVTORGB
+ "subs %4, %4, #8 \n"
+ MEMACCESS(3)
"vst4.8 {d20, d21, d22, d23}, [%3]! \n"
"bgt 1b \n"
- : "+r"(y_buf), // %0
- "+r"(u_buf), // %1
- "+r"(v_buf), // %2
- "+r"(rgb_buf), // %3
- "+r"(width) // %4
- : "r"(&kUVToRB), // %5
- "r"(&kUVToG) // %6
- : "cc", "memory", "q0", "q1", "q2", "q3",
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb), // %3
+ "+r"(width) // %4
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
);
}
-#endif // HAS_I422TOABGRROW_NEON
-#ifdef HAS_I422TORGBAROW_NEON
-void I422ToRGBARow_NEON(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
+void I422ToRGBARow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_rgba,
+ const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
- "vld1.u8 {d24}, [%5] \n"
- "vld1.u8 {d25}, [%6] \n"
- "vmov.u8 d26, #128 \n"
- "vmov.u16 q14, #74 \n"
- "vmov.u16 q15, #16 \n"
- ".p2align 2 \n"
+ YUVTORGB_SETUP
"1: \n"
READYUV422
- YUV422TORGB
+ YUVTORGB
"subs %4, %4, #8 \n"
- "vmov.u8 d19, #255 \n"
+ "vmov.u8 d19, #255 \n" // d19 modified by YUVTORGB
+ MEMACCESS(3)
"vst4.8 {d19, d20, d21, d22}, [%3]! \n"
"bgt 1b \n"
- : "+r"(y_buf), // %0
- "+r"(u_buf), // %1
- "+r"(v_buf), // %2
- "+r"(rgb_buf), // %3
- "+r"(width) // %4
- : "r"(&kUVToRB), // %5
- "r"(&kUVToG) // %6
- : "cc", "memory", "q0", "q1", "q2", "q3",
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_rgba), // %3
+ "+r"(width) // %4
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
);
}
-#endif // HAS_I422TORGBAROW_NEON
-#ifdef HAS_I422TORGB24ROW_NEON
-void I422ToRGB24Row_NEON(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
- int width) {
+void I422ToRGB24Row_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_rgb24,
+ const struct YuvConstants* yuvconstants,
+ int width) {
asm volatile (
- "vld1.u8 {d24}, [%5] \n"
- "vld1.u8 {d25}, [%6] \n"
- "vmov.u8 d26, #128 \n"
- "vmov.u16 q14, #74 \n"
- "vmov.u16 q15, #16 \n"
- ".p2align 2 \n"
+ YUVTORGB_SETUP
"1: \n"
READYUV422
- YUV422TORGB
+ YUVTORGB
"subs %4, %4, #8 \n"
+ MEMACCESS(3)
"vst3.8 {d20, d21, d22}, [%3]! \n"
"bgt 1b \n"
- : "+r"(y_buf), // %0
- "+r"(u_buf), // %1
- "+r"(v_buf), // %2
- "+r"(rgb_buf), // %3
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_rgb24), // %3
+ "+r"(width) // %4
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+#define ARGBTORGB565 \
+ "vshll.u8 q0, d22, #8 \n" /* R */ \
+ "vshll.u8 q8, d21, #8 \n" /* G */ \
+ "vshll.u8 q9, d20, #8 \n" /* B */ \
+ "vsri.16 q0, q8, #5 \n" /* RG */ \
+ "vsri.16 q0, q9, #11 \n" /* RGB */
+
+void I422ToRGB565Row_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_rgb565,
+ const struct YuvConstants* yuvconstants,
+ int width) {
+ asm volatile (
+ YUVTORGB_SETUP
+ "1: \n"
+ READYUV422
+ YUVTORGB
+ "subs %4, %4, #8 \n"
+ ARGBTORGB565
+ MEMACCESS(3)
+ "vst1.8 {q0}, [%3]! \n" // store 8 pixels RGB565.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_rgb565), // %3
"+r"(width) // %4
- : "r"(&kUVToRB), // %5
- "r"(&kUVToG) // %6
- : "cc", "memory", "q0", "q1", "q2", "q3",
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
);
}
-#endif // HAS_I422TORGB24ROW_NEON
-#ifdef HAS_I422TORAWROW_NEON
-void I422ToRAWRow_NEON(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
- int width) {
+#define ARGBTOARGB1555 \
+ "vshll.u8 q0, d23, #8 \n" /* A */ \
+ "vshll.u8 q8, d22, #8 \n" /* R */ \
+ "vshll.u8 q9, d21, #8 \n" /* G */ \
+ "vshll.u8 q10, d20, #8 \n" /* B */ \
+ "vsri.16 q0, q8, #1 \n" /* AR */ \
+ "vsri.16 q0, q9, #6 \n" /* ARG */ \
+ "vsri.16 q0, q10, #11 \n" /* ARGB */
+
+void I422ToARGB1555Row_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_argb1555,
+ const struct YuvConstants* yuvconstants,
+ int width) {
asm volatile (
- "vld1.u8 {d24}, [%5] \n"
- "vld1.u8 {d25}, [%6] \n"
- "vmov.u8 d26, #128 \n"
- "vmov.u16 q14, #74 \n"
- "vmov.u16 q15, #16 \n"
- ".p2align 2 \n"
+ YUVTORGB_SETUP
"1: \n"
READYUV422
- YUV422TORGB
+ YUVTORGB
"subs %4, %4, #8 \n"
- "vswp.u8 d20, d22 \n"
- "vst3.8 {d20, d21, d22}, [%3]! \n"
+ "vmov.u8 d23, #255 \n"
+ ARGBTOARGB1555
+ MEMACCESS(3)
+ "vst1.8 {q0}, [%3]! \n" // store 8 pixels ARGB1555.
"bgt 1b \n"
- : "+r"(y_buf), // %0
- "+r"(u_buf), // %1
- "+r"(v_buf), // %2
- "+r"(rgb_buf), // %3
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb1555), // %3
"+r"(width) // %4
- : "r"(&kUVToRB), // %5
- "r"(&kUVToG) // %6
- : "cc", "memory", "q0", "q1", "q2", "q3",
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
);
}
-#endif // HAS_I422TORAWROW_NEON
-#ifdef HAS_NV12TOARGBROW_NEON
-void NV12ToARGBRow_NEON(const uint8* y_buf,
- const uint8* uv_buf,
- uint8* rgb_buf,
+#define ARGBTOARGB4444 \
+ "vshr.u8 d20, d20, #4 \n" /* B */ \
+ "vbic.32 d21, d21, d4 \n" /* G */ \
+ "vshr.u8 d22, d22, #4 \n" /* R */ \
+ "vbic.32 d23, d23, d4 \n" /* A */ \
+ "vorr d0, d20, d21 \n" /* BG */ \
+ "vorr d1, d22, d23 \n" /* RA */ \
+ "vzip.u8 d0, d1 \n" /* BGRA */
+
+void I422ToARGB4444Row_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_argb4444,
+ const struct YuvConstants* yuvconstants,
+ int width) {
+ asm volatile (
+ YUVTORGB_SETUP
+ "vmov.u8 d4, #0x0f \n" // bits to clear with vbic.
+ "1: \n"
+ READYUV422
+ YUVTORGB
+ "subs %4, %4, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ ARGBTOARGB4444
+ MEMACCESS(3)
+ "vst1.8 {q0}, [%3]! \n" // store 8 pixels ARGB4444.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb4444), // %3
+ "+r"(width) // %4
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void I400ToARGBRow_NEON(const uint8* src_y,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ YUVTORGB_SETUP
+ "vmov.u8 d23, #255 \n"
+ "1: \n"
+ READYUV400
+ YUVTORGB
+ "subs %2, %2, #8 \n"
+ MEMACCESS(1)
+ "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : [kUVToRB]"r"(&kYuvI601Constants.kUVToRB),
+ [kUVToG]"r"(&kYuvI601Constants.kUVToG),
+ [kUVBiasBGR]"r"(&kYuvI601Constants.kUVBiasBGR),
+ [kYToRgb]"r"(&kYuvI601Constants.kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void J400ToARGBRow_NEON(const uint8* src_y,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ "vmov.u8 d23, #255 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {d20}, [%0]! \n"
+ "vmov d21, d20 \n"
+ "vmov d22, d20 \n"
+ "subs %2, %2, #8 \n"
+ MEMACCESS(1)
+ "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "d20", "d21", "d22", "d23"
+ );
+}
+
+void NV12ToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_uv,
+ uint8* dst_argb,
+ const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
- "vld1.u8 {d24}, [%4] \n"
- "vld1.u8 {d25}, [%5] \n"
- "vmov.u8 d26, #128 \n"
- "vmov.u16 q14, #74 \n"
- "vmov.u16 q15, #16 \n"
- ".p2align 2 \n"
+ YUVTORGB_SETUP
+ "vmov.u8 d23, #255 \n"
"1: \n"
READNV12
- YUV422TORGB
+ YUVTORGB
"subs %3, %3, #8 \n"
- "vmov.u8 d23, #255 \n"
+ MEMACCESS(2)
"vst4.8 {d20, d21, d22, d23}, [%2]! \n"
"bgt 1b \n"
- : "+r"(y_buf), // %0
- "+r"(uv_buf), // %1
- "+r"(rgb_buf), // %2
- "+r"(width) // %3
- : "r"(&kUVToRB), // %4
- "r"(&kUVToG) // %5
- : "cc", "memory", "q0", "q1", "q2", "q3",
+ : "+r"(src_y), // %0
+ "+r"(src_uv), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
);
}
-#endif // HAS_NV12TOARGBROW_NEON
-#ifdef HAS_NV21TOARGBROW_NEON
-void NV21ToARGBRow_NEON(const uint8* y_buf,
- const uint8* uv_buf,
- uint8* rgb_buf,
+void NV21ToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_vu,
+ uint8* dst_argb,
+ const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
- "vld1.u8 {d24}, [%4] \n"
- "vld1.u8 {d25}, [%5] \n"
- "vmov.u8 d26, #128 \n"
- "vmov.u16 q14, #74 \n"
- "vmov.u16 q15, #16 \n"
- ".p2align 2 \n"
+ YUVTORGB_SETUP
+ "vmov.u8 d23, #255 \n"
"1: \n"
READNV21
- YUV422TORGB
+ YUVTORGB
"subs %3, %3, #8 \n"
- "vmov.u8 d23, #255 \n"
+ MEMACCESS(2)
"vst4.8 {d20, d21, d22, d23}, [%2]! \n"
"bgt 1b \n"
- : "+r"(y_buf), // %0
- "+r"(uv_buf), // %1
- "+r"(rgb_buf), // %2
- "+r"(width) // %3
- : "r"(&kUVToRB), // %4
- "r"(&kUVToG) // %5
- : "cc", "memory", "q0", "q1", "q2", "q3",
+ : "+r"(src_y), // %0
+ "+r"(src_vu), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
);
}
-#endif // HAS_NV21TOARGBROW_NEON
-#ifdef HAS_SPLITUV_NEON
-// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v
-// Alignment requirement: 16 bytes for pointers, and multiple of 16 pixels.
-void SplitUV_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
+void NV12ToRGB565Row_NEON(const uint8* src_y,
+ const uint8* src_uv,
+ uint8* dst_rgb565,
+ const struct YuvConstants* yuvconstants,
+ int width) {
asm volatile (
- ".p2align 2 \n"
+ YUVTORGB_SETUP
"1: \n"
- "vld2.u8 {q0, q1}, [%0]! \n" // load 16 pairs of UV
+ READNV12
+ YUVTORGB
+ "subs %3, %3, #8 \n"
+ ARGBTORGB565
+ MEMACCESS(2)
+ "vst1.8 {q0}, [%2]! \n" // store 8 pixels RGB565.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_uv), // %1
+ "+r"(dst_rgb565), // %2
+ "+r"(width) // %3
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
+ uint8* dst_argb,
+ const struct YuvConstants* yuvconstants,
+ int width) {
+ asm volatile (
+ YUVTORGB_SETUP
+ "vmov.u8 d23, #255 \n"
+ "1: \n"
+ READYUY2
+ YUVTORGB
+ "subs %2, %2, #8 \n"
+ MEMACCESS(1)
+ "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
+ "bgt 1b \n"
+ : "+r"(src_yuy2), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void UYVYToARGBRow_NEON(const uint8* src_uyvy,
+ uint8* dst_argb,
+ const struct YuvConstants* yuvconstants,
+ int width) {
+ asm volatile (
+ YUVTORGB_SETUP
+ "vmov.u8 d23, #255 \n"
+ "1: \n"
+ READUYVY
+ YUVTORGB
+ "subs %2, %2, #8 \n"
+ MEMACCESS(1)
+ "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
+ "bgt 1b \n"
+ : "+r"(src_uyvy), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
+void SplitUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
+ int width) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
+ "vld2.8 {q0, q1}, [%0]! \n" // load 16 pairs of UV
"subs %3, %3, #16 \n" // 16 processed per loop
- "vst1.u8 {q0}, [%1]! \n" // store U
- "vst1.u8 {q1}, [%2]! \n" // Store V
+ MEMACCESS(1)
+ "vst1.8 {q0}, [%1]! \n" // store U
+ MEMACCESS(2)
+ "vst1.8 {q1}, [%2]! \n" // store V
"bgt 1b \n"
: "+r"(src_uv), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
"+r"(width) // %3 // Output registers
: // Input registers
- : "memory", "cc", "q0", "q1" // Clobber List
+ : "cc", "memory", "q0", "q1" // Clobber List
+ );
+}
+
+// Reads 16 U's and V's and writes out 16 pairs of UV.
+void MergeUVRow_NEON(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
+ int width) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load U
+ MEMACCESS(1)
+ "vld1.8 {q1}, [%1]! \n" // load V
+ "subs %3, %3, #16 \n" // 16 processed per loop
+ MEMACCESS(2)
+ "vst2.u8 {q0, q1}, [%2]! \n" // store 16 pairs of UV
+ "bgt 1b \n"
+ :
+ "+r"(src_u), // %0
+ "+r"(src_v), // %1
+ "+r"(dst_uv), // %2
+ "+r"(width) // %3 // Output registers
+ : // Input registers
+ : "cc", "memory", "q0", "q1" // Clobber List
);
}
-#endif // HAS_SPLITUV_NEON
-#ifdef HAS_COPYROW_NEON
-// Copy multiple of 64
+// Copy multiple of 32. vld4.8 allow unaligned and is fastest on a15.
void CopyRow_NEON(const uint8* src, uint8* dst, int count) {
asm volatile (
- ".p2align 2 \n"
"1: \n"
- "vldm %0!, {q0, q1, q2, q3} \n" // load 64
- "subs %2, %2, #64 \n" // 64 processed per loop
- "vstm %1!, {q0, q1, q2, q3} \n" // store 64
+ MEMACCESS(0)
+ "vld1.8 {d0, d1, d2, d3}, [%0]! \n" // load 32
+ "subs %2, %2, #32 \n" // 32 processed per loop
+ MEMACCESS(1)
+ "vst1.8 {d0, d1, d2, d3}, [%1]! \n" // store 32
"bgt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(count) // %2 // Output registers
- : // Input registers
- : "memory", "cc", "q0", "q1", "q2", "q3" // Clobber List
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(count) // %2 // Output registers
+ : // Input registers
+ : "cc", "memory", "q0", "q1" // Clobber List
);
}
-#endif // HAS_COPYROW_NEON
-#ifdef HAS_SETROW_NEON
-// SetRow8 writes 'count' bytes using a 32 bit value repeated.
-void SetRow8_NEON(uint8* dst, uint32 v32, int count) {
- asm volatile ( // NOLINT
- "vdup.u32 q0, %2 \n" // duplicate 4 ints
- "1: \n"
+// SetRow writes 'count' bytes using an 8 bit value repeated.
+void SetRow_NEON(uint8* dst, uint8 v8, int count) {
+ asm volatile (
+ "vdup.8 q0, %2 \n" // duplicate 16 bytes
+ "1: \n"
"subs %1, %1, #16 \n" // 16 bytes per loop
- "vst1.u32 {q0}, [%0]! \n" // store
+ MEMACCESS(0)
+ "vst1.8 {q0}, [%0]! \n" // store
"bgt 1b \n"
- : "+r"(dst), // %0
- "+r"(count) // %1
- : "r"(v32) // %2
- : "q0", "memory", "cc");
-}
-
-// TODO(fbarchard): Make fully assembler
-// SetRow32 writes 'count' words using a 32 bit value repeated.
-void SetRows32_NEON(uint8* dst, uint32 v32, int width,
- int dst_stride, int height) {
- for (int y = 0; y < height; ++y) {
- SetRow8_NEON(dst, v32, width << 2);
- dst += dst_stride;
- }
+ : "+r"(dst), // %0
+ "+r"(count) // %1
+ : "r"(v8) // %2
+ : "cc", "memory", "q0"
+ );
}
-#endif // HAS_SETROW_NEON
-#ifdef HAS_MIRRORROW_NEON
-void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
+// ARGBSetRow writes 'count' pixels using an 32 bit value repeated.
+void ARGBSetRow_NEON(uint8* dst, uint32 v32, int count) {
asm volatile (
- // compute where to start writing destination
- "add %1, %2 \n"
- // work on segments that are multiples of 16
- "lsrs r3, %2, #4 \n"
- // the output is written in two block. 8 bytes followed
- // by another 8. reading is done sequentially, from left to
- // right. writing is done from right to left in block sizes
- // %1, the destination pointer is incremented after writing
- // the first of the two blocks. need to subtract that 8 off
- // along with 16 to get the next location.
- "mov r3, #-24 \n"
- "beq 2f \n"
-
- // back of destination by the size of the register that is
- // going to be mirrored
- "sub %1, #16 \n"
- // the loop needs to run on blocks of 16. what will be left
- // over is either a negative number, the residuals that need
- // to be done, or 0. If this isn't subtracted off here the
- // loop will run one extra time.
- "sub %2, #16 \n"
-
- // mirror the bytes in the 64 bit segments. unable to mirror
- // the bytes in the entire 128 bits in one go.
- // because of the inability to mirror the entire 128 bits
- // mirror the writing out of the two 64 bit segments.
- ".p2align 2 \n"
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // src += 16
- "subs %2, #16 \n"
- "vrev64.8 q0, q0 \n"
- "vst1.8 {d1}, [%1]! \n"
- "vst1.8 {d0}, [%1], r3 \n" // dst -= 16
- "bge 1b \n"
-
- // add 16 back to the counter. if the result is 0 there is no
- // residuals so jump past
- "adds %2, #16 \n"
- "beq 5f \n"
- "add %1, #16 \n"
- "2: \n"
- "mov r3, #-3 \n"
- "sub %1, #2 \n"
- "subs %2, #2 \n"
- // check for 16*n+1 scenarios where segments_of_2 should not
- // be run, but there is something left over.
- "blt 4f \n"
-
-// do this in neon registers as per
-// http://blogs.arm.com/software-enablement/196-coding-for-neon-part-2-dealing-with-leftovers/
- "3: \n"
- "vld2.8 {d0[0], d1[0]}, [%0]! \n" // src += 2
- "subs %2, #2 \n"
- "vst1.8 {d1[0]}, [%1]! \n"
- "vst1.8 {d0[0]}, [%1], r3 \n" // dst -= 2
- "bge 3b \n"
-
- "adds %2, #2 \n"
- "beq 5f \n"
- "4: \n"
- "add %1, #1 \n"
- "vld1.8 {d0[0]}, [%0] \n"
- "vst1.8 {d0[0]}, [%1] \n"
- "5: \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- :
- : "memory", "cc", "r3", "q0"
- );
-}
-#endif // HAS_MIRRORROW_NEON
-
-#ifdef HAS_MIRRORROWUV_NEON
-void MirrorRowUV_NEON(const uint8* src, uint8* dst_a, uint8* dst_b, int width) {
- asm volatile (
- // compute where to start writing destination
- "add %1, %3 \n" // dst_a + width
- "add %2, %3 \n" // dst_b + width
- // work on input segments that are multiples of 16, but
- // width that has been passed is output segments, half
- // the size of input.
- "lsrs r12, %3, #3 \n"
- "beq 2f \n"
- // the output is written in to two blocks.
- "mov r12, #-8 \n"
- // back of destination by the size of the register that is
- // going to be mirrord
- "sub %1, #8 \n"
- "sub %2, #8 \n"
- // the loop needs to run on blocks of 8. what will be left
- // over is either a negative number, the residuals that need
- // to be done, or 0. if this isn't subtracted off here the
- // loop will run one extra time.
- "sub %3, #8 \n"
-
- // mirror the bytes in the 64 bit segments
- ".p2align 2 \n"
- "1: \n"
- "vld2.8 {d0, d1}, [%0]! \n" // src += 16
- "subs %3, #8 \n"
- "vrev64.8 q0, q0 \n"
- "vst1.8 {d0}, [%1], r12 \n" // dst_a -= 8
- "vst1.8 {d1}, [%2], r12 \n" // dst_b -= 8
- "bge 1b \n"
-
- // add 8 back to the counter. if the result is 0 there is no
- // residuals so return
- "adds %3, #8 \n"
- "beq 4f \n"
- "add %1, #8 \n"
- "add %2, #8 \n"
- "2: \n"
- "mov r12, #-1 \n"
- "sub %1, #1 \n"
- "sub %2, #1 \n"
- "3: \n"
- "vld2.8 {d0[0], d1[0]}, [%0]! \n" // src += 2
- "subs %3, %3, #1 \n"
- "vst1.8 {d0[0]}, [%1], r12 \n" // dst_a -= 1
- "vst1.8 {d1[0]}, [%2], r12 \n" // dst_b -= 1
- "bgt 3b \n"
- "4: \n"
- : "+r"(src), // %0
- "+r"(dst_a), // %1
- "+r"(dst_b), // %2
- "+r"(width) // %3
- :
- : "memory", "cc", "r12", "q0"
+ "vdup.u32 q0, %2 \n" // duplicate 4 ints
+ "1: \n"
+ "subs %1, %1, #4 \n" // 4 pixels per loop
+ MEMACCESS(0)
+ "vst1.8 {q0}, [%0]! \n" // store
+ "bgt 1b \n"
+ : "+r"(dst), // %0
+ "+r"(count) // %1
+ : "r"(v32) // %2
+ : "cc", "memory", "q0"
);
}
-#endif // HAS_MIRRORROWUV_NEON
-#ifdef HAS_BGRATOARGBROW_NEON
-void BGRAToARGBRow_NEON(const uint8* src_bgra, uint8* dst_argb, int pix) {
+void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
asm volatile (
- ".p2align 2 \n"
+ // Start at end of source row.
+ "mov r3, #-16 \n"
+ "add %0, %0, %2 \n"
+ "sub %0, #16 \n"
+
"1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of BGRA.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vswp.u8 d1, d2 \n" // swap G, R
- "vswp.u8 d0, d3 \n" // swap B, A
- "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0], r3 \n" // src -= 16
+ "subs %2, #16 \n" // 16 pixels per loop.
+ "vrev64.8 q0, q0 \n"
+ MEMACCESS(1)
+ "vst1.8 {d1}, [%1]! \n" // dst += 16
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n"
"bgt 1b \n"
- : "+r"(src_bgra), // %0
- "+r"(dst_argb), // %1
- "+r"(pix) // %2
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
:
- : "memory", "cc", "d0", "d1", "d2", "d3" // Clobber List
+ : "cc", "memory", "r3", "q0"
);
}
-#endif // HAS_BGRATOARGBROW_NEON
-#ifdef HAS_ABGRTOARGBROW_NEON
-void ABGRToARGBRow_NEON(const uint8* src_abgr, uint8* dst_argb, int pix) {
+void MirrorUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
+ int width) {
asm volatile (
- ".p2align 2 \n"
+ // Start at end of source row.
+ "mov r12, #-16 \n"
+ "add %0, %0, %3, lsl #1 \n"
+ "sub %0, #16 \n"
+
"1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of ABGR.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vswp.u8 d0, d2 \n" // swap R, B
- "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
+ MEMACCESS(0)
+ "vld2.8 {d0, d1}, [%0], r12 \n" // src -= 16
+ "subs %3, #8 \n" // 8 pixels per loop.
+ "vrev64.8 q0, q0 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // dst += 8
+ MEMACCESS(2)
+ "vst1.8 {d1}, [%2]! \n"
"bgt 1b \n"
- : "+r"(src_abgr), // %0
- "+r"(dst_argb), // %1
- "+r"(pix) // %2
+ : "+r"(src_uv), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
:
- : "memory", "cc", "d0", "d1", "d2", "d3" // Clobber List
+ : "cc", "memory", "r12", "q0"
);
}
-#endif // HAS_ABGRTOARGBROW_NEON
-#ifdef HAS_RGBATOARGBROW_NEON
-void RGBAToARGBRow_NEON(const uint8* src_rgba, uint8* dst_argb, int pix) {
+void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) {
asm volatile (
- ".p2align 2 \n"
- "1: \n"
- "vld1.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of RGBA.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmov.u8 d4, d0 \n" // move A after RGB
- "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
- "bgt 1b \n"
- : "+r"(src_rgba), // %0
- "+r"(dst_argb), // %1
- "+r"(pix) // %2
+ // Start at end of source row.
+ "mov r3, #-16 \n"
+ "add %0, %0, %2, lsl #2 \n"
+ "sub %0, #16 \n"
+
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0], r3 \n" // src -= 16
+ "subs %2, #4 \n" // 4 pixels per loop.
+ "vrev64.32 q0, q0 \n"
+ MEMACCESS(1)
+ "vst1.8 {d1}, [%1]! \n" // dst += 16
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n"
+ "bgt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
:
- : "memory", "cc", "d0", "d1", "d2", "d3", "d4" // Clobber List
+ : "cc", "memory", "r3", "q0"
);
}
-#endif // HAS_RGBATOARGBROW_NEON
-#ifdef HAS_RGB24TOARGBROW_NEON
-void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int pix) {
+void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int width) {
asm volatile (
"vmov.u8 d4, #255 \n" // Alpha
- ".p2align 2 \n"
"1: \n"
+ MEMACCESS(0)
"vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RGB24.
"subs %2, %2, #8 \n" // 8 processed per loop.
+ MEMACCESS(1)
"vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
"bgt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(dst_argb), // %1
- "+r"(pix) // %2
+ "+r"(width) // %2
:
- : "memory", "cc", "d1", "d2", "d3", "d4" // Clobber List
+ : "cc", "memory", "d1", "d2", "d3", "d4" // Clobber List
);
}
-#endif // HAS_RGB24TOARGBROW_NEON
-#ifdef HAS_RAWTOARGBROW_NEON
-void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int pix) {
+void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int width) {
asm volatile (
"vmov.u8 d4, #255 \n" // Alpha
- ".p2align 2 \n"
"1: \n"
+ MEMACCESS(0)
"vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RAW.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vswp.u8 d1, d3 \n" // swap R, B
+ MEMACCESS(1)
"vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
"bgt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_argb), // %1
- "+r"(pix) // %2
+ "+r"(width) // %2
:
- : "memory", "cc", "d1", "d2", "d3", "d4" // Clobber List
+ : "cc", "memory", "d1", "d2", "d3", "d4" // Clobber List
);
}
-#endif // HAS_RAWTOARGBROW_NEON
-#ifdef HAS_ARGBTORGBAROW_NEON
-void ARGBToRGBARow_NEON(const uint8* src_argb, uint8* dst_rgba, int pix) {
+void RAWToRGB24Row_NEON(const uint8* src_raw, uint8* dst_rgb24, int width) {
asm volatile (
- ".p2align 2 \n"
"1: \n"
- "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
+ MEMACCESS(0)
+ "vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RAW.
"subs %2, %2, #8 \n" // 8 processed per loop.
- "vmov.u8 d0, d4 \n" // move A before RGB.
- "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of RGBA.
+ "vswp.u8 d1, d3 \n" // swap R, B
+ MEMACCESS(1)
+ "vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of RGB24.
"bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_rgba), // %1
- "+r"(pix) // %2
+ : "+r"(src_raw), // %0
+ "+r"(dst_rgb24), // %1
+ "+r"(width) // %2
:
- : "memory", "cc", "d0", "d1", "d2", "d3", "d4" // Clobber List
+ : "cc", "memory", "d1", "d2", "d3" // Clobber List
);
}
-#endif // HAS_ARGBTORGBAROW_NEON
-#ifdef HAS_ARGBTORGB24ROW_NEON
-void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int pix) {
+#define RGB565TOARGB \
+ "vshrn.u16 d6, q0, #5 \n" /* G xxGGGGGG */ \
+ "vuzp.u8 d0, d1 \n" /* d0 xxxBBBBB RRRRRxxx */ \
+ "vshl.u8 d6, d6, #2 \n" /* G GGGGGG00 upper 6 */ \
+ "vshr.u8 d1, d1, #3 \n" /* R 000RRRRR lower 5 */ \
+ "vshl.u8 q0, q0, #3 \n" /* B,R BBBBB000 upper 5 */ \
+ "vshr.u8 q2, q0, #5 \n" /* B,R 00000BBB lower 3 */ \
+ "vorr.u8 d0, d0, d4 \n" /* B */ \
+ "vshr.u8 d4, d6, #6 \n" /* G 000000GG lower 2 */ \
+ "vorr.u8 d2, d1, d5 \n" /* R */ \
+ "vorr.u8 d1, d4, d6 \n" /* G */
+
+void RGB565ToARGBRow_NEON(const uint8* src_rgb565, uint8* dst_argb, int width) {
asm volatile (
- ".p2align 2 \n"
+ "vmov.u8 d3, #255 \n" // Alpha
"1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ RGB565TOARGB
+ MEMACCESS(1)
+ "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_rgb565), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3" // Clobber List
+ );
+}
+
+#define ARGB1555TOARGB \
+ "vshrn.u16 d7, q0, #8 \n" /* A Arrrrrxx */ \
+ "vshr.u8 d6, d7, #2 \n" /* R xxxRRRRR */ \
+ "vshrn.u16 d5, q0, #5 \n" /* G xxxGGGGG */ \
+ "vmovn.u16 d4, q0 \n" /* B xxxBBBBB */ \
+ "vshr.u8 d7, d7, #7 \n" /* A 0000000A */ \
+ "vneg.s8 d7, d7 \n" /* A AAAAAAAA upper 8 */ \
+ "vshl.u8 d6, d6, #3 \n" /* R RRRRR000 upper 5 */ \
+ "vshr.u8 q1, q3, #5 \n" /* R,A 00000RRR lower 3 */ \
+ "vshl.u8 q0, q2, #3 \n" /* B,G BBBBB000 upper 5 */ \
+ "vshr.u8 q2, q0, #5 \n" /* B,G 00000BBB lower 3 */ \
+ "vorr.u8 q1, q1, q3 \n" /* R,A */ \
+ "vorr.u8 q0, q0, q2 \n" /* B,G */ \
+
+// RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
+#define RGB555TOARGB \
+ "vshrn.u16 d6, q0, #5 \n" /* G xxxGGGGG */ \
+ "vuzp.u8 d0, d1 \n" /* d0 xxxBBBBB xRRRRRxx */ \
+ "vshl.u8 d6, d6, #3 \n" /* G GGGGG000 upper 5 */ \
+ "vshr.u8 d1, d1, #2 \n" /* R 00xRRRRR lower 5 */ \
+ "vshl.u8 q0, q0, #3 \n" /* B,R BBBBB000 upper 5 */ \
+ "vshr.u8 q2, q0, #5 \n" /* B,R 00000BBB lower 3 */ \
+ "vorr.u8 d0, d0, d4 \n" /* B */ \
+ "vshr.u8 d4, d6, #5 \n" /* G 00000GGG lower 3 */ \
+ "vorr.u8 d2, d1, d5 \n" /* R */ \
+ "vorr.u8 d1, d4, d6 \n" /* G */
+
+void ARGB1555ToARGBRow_NEON(const uint8* src_argb1555, uint8* dst_argb,
+ int width) {
+ asm volatile (
+ "vmov.u8 d3, #255 \n" // Alpha
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGB1555TOARGB
+ MEMACCESS(1)
+ "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_argb1555), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3" // Clobber List
+ );
+}
+
+#define ARGB4444TOARGB \
+ "vuzp.u8 d0, d1 \n" /* d0 BG, d1 RA */ \
+ "vshl.u8 q2, q0, #4 \n" /* B,R BBBB0000 */ \
+ "vshr.u8 q1, q0, #4 \n" /* G,A 0000GGGG */ \
+ "vshr.u8 q0, q2, #4 \n" /* B,R 0000BBBB */ \
+ "vorr.u8 q0, q0, q2 \n" /* B,R BBBBBBBB */ \
+ "vshl.u8 q2, q1, #4 \n" /* G,A GGGG0000 */ \
+ "vorr.u8 q1, q1, q2 \n" /* G,A GGGGGGGG */ \
+ "vswp.u8 d1, d2 \n" /* B,R,G,A -> B,G,R,A */
+
+void ARGB4444ToARGBRow_NEON(const uint8* src_argb4444, uint8* dst_argb,
+ int width) {
+ asm volatile (
+ "vmov.u8 d3, #255 \n" // Alpha
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGB4444TOARGB
+ MEMACCESS(1)
+ "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_argb4444), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2" // Clobber List
+ );
+}
+
+void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int width) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
"vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
+ MEMACCESS(1)
"vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of RGB24.
"bgt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_rgb24), // %1
- "+r"(pix) // %2
+ "+r"(width) // %2
:
- : "memory", "cc", "d1", "d2", "d3", "d4" // Clobber List
+ : "cc", "memory", "d1", "d2", "d3", "d4" // Clobber List
);
}
-#endif // HAS_ARGBTORGB24ROW_NEON
-#ifdef HAS_ARGBTORAWROW_NEON
-void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int pix) {
+void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int width) {
asm volatile (
- ".p2align 2 \n"
"1: \n"
+ MEMACCESS(0)
"vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vswp.u8 d1, d3 \n" // swap R, B
+ MEMACCESS(1)
"vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of RAW.
"bgt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_raw), // %1
- "+r"(pix) // %2
+ "+r"(width) // %2
:
- : "memory", "cc", "d1", "d2", "d3", "d4" // Clobber List
+ : "cc", "memory", "d1", "d2", "d3", "d4" // Clobber List
);
}
-#endif // HAS_ARGBTORAWROW_NEON
-#ifdef HAS_YUY2TOYROW_NEON
-void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int pix) {
+void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int width) {
asm volatile (
- ".p2align 2 \n"
"1: \n"
- "vld2.u8 {q0, q1}, [%0]! \n" // load 16 pixels of YUY2.
+ MEMACCESS(0)
+ "vld2.8 {q0, q1}, [%0]! \n" // load 16 pixels of YUY2.
"subs %2, %2, #16 \n" // 16 processed per loop.
- "vst1.u8 {q0}, [%1]! \n" // store 16 pixels of Y.
+ MEMACCESS(1)
+ "vst1.8 {q0}, [%1]! \n" // store 16 pixels of Y.
"bgt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_y), // %1
- "+r"(pix) // %2
+ "+r"(width) // %2
:
- : "memory", "cc", "q0", "q1" // Clobber List
+ : "cc", "memory", "q0", "q1" // Clobber List
);
}
-#endif // HAS_YUY2TOYROW_NEON
-#ifdef HAS_UYVYTOYROW_NEON
-void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int pix) {
+void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int width) {
asm volatile (
- ".p2align 2 \n"
"1: \n"
- "vld2.u8 {q0, q1}, [%0]! \n" // load 16 pixels of UYVY.
+ MEMACCESS(0)
+ "vld2.8 {q0, q1}, [%0]! \n" // load 16 pixels of UYVY.
"subs %2, %2, #16 \n" // 16 processed per loop.
- "vst1.u8 {q1}, [%1]! \n" // store 16 pixels of Y.
+ MEMACCESS(1)
+ "vst1.8 {q1}, [%1]! \n" // store 16 pixels of Y.
"bgt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_y), // %1
- "+r"(pix) // %2
+ "+r"(width) // %2
:
- : "memory", "cc", "q0", "q1" // Clobber List
+ : "cc", "memory", "q0", "q1" // Clobber List
);
}
-#endif // HAS_UYVYTOYROW_NEON
-#ifdef HAS_YUY2TOYROW_NEON
void YUY2ToUV422Row_NEON(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v,
- int pix) {
+ int width) {
asm volatile (
- ".p2align 2 \n"
"1: \n"
+ MEMACCESS(0)
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of YUY2.
"subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
- "vst1.u8 {d1}, [%1]! \n" // store 8 U.
- "vst1.u8 {d3}, [%2]! \n" // store 8 V.
+ MEMACCESS(1)
+ "vst1.8 {d1}, [%1]! \n" // store 8 U.
+ MEMACCESS(2)
+ "vst1.8 {d3}, [%2]! \n" // store 8 V.
"bgt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
- "+r"(pix) // %3
+ "+r"(width) // %3
:
- : "memory", "cc", "d0", "d1", "d2", "d3" // Clobber List
+ : "cc", "memory", "d0", "d1", "d2", "d3" // Clobber List
);
}
-#endif // HAS_YUY2TOYROW_NEON
-#ifdef HAS_UYVYTOYROW_NEON
void UYVYToUV422Row_NEON(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v,
- int pix) {
+ int width) {
asm volatile (
- ".p2align 2 \n"
"1: \n"
+ MEMACCESS(0)
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of UYVY.
"subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
- "vst1.u8 {d0}, [%1]! \n" // store 8 U.
- "vst1.u8 {d2}, [%2]! \n" // store 8 V.
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 U.
+ MEMACCESS(2)
+ "vst1.8 {d2}, [%2]! \n" // store 8 V.
"bgt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
- "+r"(pix) // %3
+ "+r"(width) // %3
:
- : "memory", "cc", "d0", "d1", "d2", "d3" // Clobber List
+ : "cc", "memory", "d0", "d1", "d2", "d3" // Clobber List
);
}
-#endif // HAS_UYVYTOYROW_NEON
-#ifdef HAS_YUY2TOYROW_NEON
void YUY2ToUVRow_NEON(const uint8* src_yuy2, int stride_yuy2,
- uint8* dst_u, uint8* dst_v, int pix) {
+ uint8* dst_u, uint8* dst_v, int width) {
asm volatile (
- "adds %1, %0, %1 \n" // stride + src_yuy2
- ".p2align 2 \n"
+ "add %1, %0, %1 \n" // stride + src_yuy2
"1: \n"
+ MEMACCESS(0)
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of YUY2.
"subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
+ MEMACCESS(1)
"vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load next row YUY2.
"vrhadd.u8 d1, d1, d5 \n" // average rows of U
"vrhadd.u8 d3, d3, d7 \n" // average rows of V
- "vst1.u8 {d1}, [%2]! \n" // store 8 U.
- "vst1.u8 {d3}, [%3]! \n" // store 8 V.
+ MEMACCESS(2)
+ "vst1.8 {d1}, [%2]! \n" // store 8 U.
+ MEMACCESS(3)
+ "vst1.8 {d3}, [%3]! \n" // store 8 V.
"bgt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(stride_yuy2), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
- "+r"(pix) // %4
+ "+r"(width) // %4
:
- : "memory", "cc", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7" // Clobber List
+ : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7" // Clobber List
);
}
-#endif // HAS_YUY2TOYROW_NEON
-#ifdef HAS_UYVYTOYROW_NEON
void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
- uint8* dst_u, uint8* dst_v, int pix) {
+ uint8* dst_u, uint8* dst_v, int width) {
asm volatile (
- "adds %1, %0, %1 \n" // stride + src_uyvy
- ".p2align 2 \n"
+ "add %1, %0, %1 \n" // stride + src_uyvy
"1: \n"
+ MEMACCESS(0)
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of UYVY.
"subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
+ MEMACCESS(1)
"vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load next row UYVY.
"vrhadd.u8 d0, d0, d4 \n" // average rows of U
"vrhadd.u8 d2, d2, d6 \n" // average rows of V
- "vst1.u8 {d0}, [%2]! \n" // store 8 U.
- "vst1.u8 {d2}, [%3]! \n" // store 8 V.
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 U.
+ MEMACCESS(3)
+ "vst1.8 {d2}, [%3]! \n" // store 8 V.
"bgt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(stride_uyvy), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
- "+r"(pix) // %4
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7" // Clobber List
+ );
+}
+
+// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
+void ARGBShuffleRow_NEON(const uint8* src_argb, uint8* dst_argb,
+ const uint8* shuffler, int width) {
+ asm volatile (
+ MEMACCESS(3)
+ "vld1.8 {q2}, [%3] \n" // shuffler
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 4 pixels.
+ "subs %2, %2, #4 \n" // 4 processed per loop
+ "vtbl.8 d2, {d0, d1}, d4 \n" // look up 2 first pixels
+ "vtbl.8 d3, {d0, d1}, d5 \n" // look up 2 next pixels
+ MEMACCESS(1)
+ "vst1.8 {q1}, [%1]! \n" // store 4.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(shuffler) // %3
+ : "cc", "memory", "q0", "q1", "q2" // Clobber List
+ );
+}
+
+void I422ToYUY2Row_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_yuy2, int width) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
+ "vld2.8 {d0, d2}, [%0]! \n" // load 16 Ys
+ MEMACCESS(1)
+ "vld1.8 {d1}, [%1]! \n" // load 8 Us
+ MEMACCESS(2)
+ "vld1.8 {d3}, [%2]! \n" // load 8 Vs
+ "subs %4, %4, #16 \n" // 16 pixels
+ MEMACCESS(3)
+ "vst4.8 {d0, d1, d2, d3}, [%3]! \n" // Store 8 YUY2/16 pixels.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_yuy2), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "d0", "d1", "d2", "d3"
+ );
+}
+
+void I422ToUYVYRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_uyvy, int width) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
+ "vld2.8 {d1, d3}, [%0]! \n" // load 16 Ys
+ MEMACCESS(1)
+ "vld1.8 {d0}, [%1]! \n" // load 8 Us
+ MEMACCESS(2)
+ "vld1.8 {d2}, [%2]! \n" // load 8 Vs
+ "subs %4, %4, #16 \n" // 16 pixels
+ MEMACCESS(3)
+ "vst4.8 {d0, d1, d2, d3}, [%3]! \n" // Store 8 UYVY/16 pixels.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_uyvy), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "d0", "d1", "d2", "d3"
+ );
+}
+
+void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int width) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGBTORGB565
+ MEMACCESS(1)
+ "vst1.8 {q0}, [%1]! \n" // store 8 pixels RGB565.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_rgb565), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q8", "q9", "q10", "q11"
+ );
+}
+
+void ARGBToRGB565DitherRow_NEON(const uint8* src_argb, uint8* dst_rgb,
+ const uint32 dither4, int width) {
+ asm volatile (
+ "vdup.32 d2, %2 \n" // dither4
+ "1: \n"
+ MEMACCESS(1)
+ "vld4.8 {d20, d21, d22, d23}, [%1]! \n" // load 8 pixels of ARGB.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "vqadd.u8 d20, d20, d2 \n"
+ "vqadd.u8 d21, d21, d2 \n"
+ "vqadd.u8 d22, d22, d2 \n"
+ ARGBTORGB565
+ MEMACCESS(0)
+ "vst1.8 {q0}, [%0]! \n" // store 8 pixels RGB565.
+ "bgt 1b \n"
+ : "+r"(dst_rgb) // %0
+ : "r"(src_argb), // %1
+ "r"(dither4), // %2
+ "r"(width) // %3
+ : "cc", "memory", "q0", "q1", "q8", "q9", "q10", "q11"
+ );
+}
+
+void ARGBToARGB1555Row_NEON(const uint8* src_argb, uint8* dst_argb1555,
+ int width) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGBTOARGB1555
+ MEMACCESS(1)
+ "vst1.8 {q0}, [%1]! \n" // store 8 pixels ARGB1555.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb1555), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q8", "q9", "q10", "q11"
+ );
+}
+
+void ARGBToARGB4444Row_NEON(const uint8* src_argb, uint8* dst_argb4444,
+ int width) {
+ asm volatile (
+ "vmov.u8 d4, #0x0f \n" // bits to clear with vbic.
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGBTOARGB4444
+ MEMACCESS(1)
+ "vst1.8 {q0}, [%1]! \n" // store 8 pixels ARGB4444.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb4444), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q8", "q9", "q10", "q11"
+ );
+}
+
+void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int width) {
+ asm volatile (
+ "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d27, #16 \n" // Add 16 constant
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmull.u8 q2, d0, d24 \n" // B
+ "vmlal.u8 q2, d1, d25 \n" // G
+ "vmlal.u8 q2, d2, d26 \n" // R
+ "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d27 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q12", "q13"
+ );
+}
+
+void ARGBExtractAlphaRow_NEON(const uint8* src_argb, uint8* dst_a, int width) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels
+ "subs %2, %2, #16 \n" // 16 processed per loop
+ MEMACCESS(1)
+ "vst1.8 {q3}, [%1]! \n" // store 16 A's.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_a), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3" // Clobber List
+ );
+}
+
+void ARGBToYJRow_NEON(const uint8* src_argb, uint8* dst_y, int width) {
+ asm volatile (
+ "vmov.u8 d24, #15 \n" // B * 0.11400 coefficient
+ "vmov.u8 d25, #75 \n" // G * 0.58700 coefficient
+ "vmov.u8 d26, #38 \n" // R * 0.29900 coefficient
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmull.u8 q2, d0, d24 \n" // B
+ "vmlal.u8 q2, d1, d25 \n" // G
+ "vmlal.u8 q2, d2, d26 \n" // R
+ "vqrshrun.s16 d0, q2, #7 \n" // 15 bit to 8 bit Y
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q12", "q13"
+ );
+}
+
+// 8x1 pixels.
+void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
+ int width) {
+ asm volatile (
+ "vmov.u8 d24, #112 \n" // UB / VR 0.875 coefficient
+ "vmov.u8 d25, #74 \n" // UG -0.5781 coefficient
+ "vmov.u8 d26, #38 \n" // UR -0.2969 coefficient
+ "vmov.u8 d27, #18 \n" // VB -0.1406 coefficient
+ "vmov.u8 d28, #94 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "vmull.u8 q2, d0, d24 \n" // B
+ "vmlsl.u8 q2, d1, d25 \n" // G
+ "vmlsl.u8 q2, d2, d26 \n" // R
+ "vadd.u16 q2, q2, q15 \n" // +128 -> unsigned
+
+ "vmull.u8 q3, d2, d24 \n" // R
+ "vmlsl.u8 q3, d1, d28 \n" // G
+ "vmlsl.u8 q3, d0, d27 \n" // B
+ "vadd.u16 q3, q3, q15 \n" // +128 -> unsigned
+
+ "vqshrn.u16 d0, q2, #8 \n" // 16 bit to 8 bit U
+ "vqshrn.u16 d1, q3, #8 \n" // 16 bit to 8 bit V
+
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels U.
+ MEMACCESS(2)
+ "vst1.8 {d1}, [%2]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q12", "q13", "q14", "q15"
+ );
+}
+
+// 32x1 pixels -> 8x1. width is number of argb pixels. e.g. 32.
+void ARGBToUV411Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
+ int width) {
+ asm volatile (
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
+ "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(0)
+ "vld4.8 {d8, d10, d12, d14}, [%0]! \n" // load 8 more ARGB pixels.
+ MEMACCESS(0)
+ "vld4.8 {d9, d11, d13, d15}, [%0]! \n" // load last 8 ARGB pixels.
+ "vpaddl.u8 q4, q4 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q5, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q6, q6 \n" // R 16 bytes -> 8 shorts.
+
+ "vpadd.u16 d0, d0, d1 \n" // B 16 shorts -> 8 shorts.
+ "vpadd.u16 d1, d8, d9 \n" // B
+ "vpadd.u16 d2, d2, d3 \n" // G 16 shorts -> 8 shorts.
+ "vpadd.u16 d3, d10, d11 \n" // G
+ "vpadd.u16 d4, d4, d5 \n" // R 16 shorts -> 8 shorts.
+ "vpadd.u16 d5, d12, d13 \n" // R
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %3, %3, #32 \n" // 32 processed per loop.
+ "vmul.s16 q8, q0, q10 \n" // B
+ "vmls.s16 q8, q1, q11 \n" // G
+ "vmls.s16 q8, q2, q12 \n" // R
+ "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned
+ "vmul.s16 q9, q2, q10 \n" // R
+ "vmls.s16 q9, q1, q14 \n" // G
+ "vmls.s16 q9, q0, q13 \n" // B
+ "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned
+ "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U
+ "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels U.
+ MEMACCESS(2)
+ "vst1.8 {d1}, [%2]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
+#define RGBTOUV(QB, QG, QR) \
+ "vmul.s16 q8, " #QB ", q10 \n" /* B */ \
+ "vmls.s16 q8, " #QG ", q11 \n" /* G */ \
+ "vmls.s16 q8, " #QR ", q12 \n" /* R */ \
+ "vadd.u16 q8, q8, q15 \n" /* +128 -> unsigned */ \
+ "vmul.s16 q9, " #QR ", q10 \n" /* R */ \
+ "vmls.s16 q9, " #QG ", q14 \n" /* G */ \
+ "vmls.s16 q9, " #QB ", q13 \n" /* B */ \
+ "vadd.u16 q9, q9, q15 \n" /* +128 -> unsigned */ \
+ "vqshrn.u16 d0, q8, #8 \n" /* 16 bit to 8 bit U */ \
+ "vqshrn.u16 d1, q9, #8 \n" /* 16 bit to 8 bit V */
+
+// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
+void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_u, uint8* dst_v, int width) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_argb
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
+ "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels.
+ MEMACCESS(1)
+ "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels.
+ "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q0, q1, q2)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(src_stride_argb), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+// TODO(fbarchard): Subsample match C code.
+void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_u, uint8* dst_v, int width) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_argb
+ "vmov.s16 q10, #127 / 2 \n" // UB / VR 0.500 coefficient
+ "vmov.s16 q11, #84 / 2 \n" // UG -0.33126 coefficient
+ "vmov.s16 q12, #43 / 2 \n" // UR -0.16874 coefficient
+ "vmov.s16 q13, #20 / 2 \n" // VB -0.08131 coefficient
+ "vmov.s16 q14, #107 / 2 \n" // VG -0.41869 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
+ "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels.
+ MEMACCESS(1)
+ "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels.
+ "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q0, q1, q2)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(src_stride_argb), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra,
+ uint8* dst_u, uint8* dst_v, int width) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_bgra
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 BGRA pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 BGRA pixels.
+ "vpaddl.u8 q3, q3 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q2 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more BGRA pixels.
+ MEMACCESS(1)
+ "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 BGRA pixels.
+ "vpadal.u8 q3, q7 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q2, q6 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q1, q1, #1 \n" // 2x average
+ "vrshr.u16 q2, q2, #1 \n"
+ "vrshr.u16 q3, q3, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q3, q2, q1)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_bgra), // %0
+ "+r"(src_stride_bgra), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr,
+ uint8* dst_u, uint8* dst_v, int width) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_abgr
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ABGR pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ABGR pixels.
+ "vpaddl.u8 q2, q2 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q0, q0 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ABGR pixels.
+ MEMACCESS(1)
+ "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ABGR pixels.
+ "vpadal.u8 q2, q6 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q0, q4 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q2, q1, q0)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_abgr), // %0
+ "+r"(src_stride_abgr), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba,
+ uint8* dst_u, uint8* dst_v, int width) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_rgba
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 RGBA pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 RGBA pixels.
+ "vpaddl.u8 q0, q1 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q2 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q3 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more RGBA pixels.
+ MEMACCESS(1)
+ "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 RGBA pixels.
+ "vpadal.u8 q0, q5 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q6 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q2, q7 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q0, q1, q2)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_rgba), // %0
+ "+r"(src_stride_rgba), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24,
+ uint8* dst_u, uint8* dst_v, int width) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_rgb24
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RGB24 pixels.
+ MEMACCESS(0)
+ "vld3.8 {d1, d3, d5}, [%0]! \n" // load next 8 RGB24 pixels.
+ "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld3.8 {d8, d10, d12}, [%1]! \n" // load 8 more RGB24 pixels.
+ MEMACCESS(1)
+ "vld3.8 {d9, d11, d13}, [%1]! \n" // load last 8 RGB24 pixels.
+ "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q0, q1, q2)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_rgb24), // %0
+ "+r"(src_stride_rgb24), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw,
+ uint8* dst_u, uint8* dst_v, int width) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_raw
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RAW pixels.
+ MEMACCESS(0)
+ "vld3.8 {d1, d3, d5}, [%0]! \n" // load next 8 RAW pixels.
+ "vpaddl.u8 q2, q2 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q0, q0 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld3.8 {d8, d10, d12}, [%1]! \n" // load 8 more RAW pixels.
+ MEMACCESS(1)
+ "vld3.8 {d9, d11, d13}, [%1]! \n" // load last 8 RAW pixels.
+ "vpadal.u8 q2, q6 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q0, q4 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q2, q1, q0)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_raw), // %0
+ "+r"(src_stride_raw), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
+void RGB565ToUVRow_NEON(const uint8* src_rgb565, int src_stride_rgb565,
+ uint8* dst_u, uint8* dst_v, int width) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_argb
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels.
+ RGB565TOARGB
+ "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // next 8 RGB565 pixels.
+ RGB565TOARGB
+ "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // load 8 RGB565 pixels.
+ RGB565TOARGB
+ "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // next 8 RGB565 pixels.
+ RGB565TOARGB
+ "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ "vrshr.u16 q4, q4, #1 \n" // 2x average
+ "vrshr.u16 q5, q5, #1 \n"
+ "vrshr.u16 q6, q6, #1 \n"
+
+ "subs %4, %4, #16 \n" // 16 processed per loop.
+ "vmul.s16 q8, q4, q10 \n" // B
+ "vmls.s16 q8, q5, q11 \n" // G
+ "vmls.s16 q8, q6, q12 \n" // R
+ "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned
+ "vmul.s16 q9, q6, q10 \n" // R
+ "vmls.s16 q9, q5, q14 \n" // G
+ "vmls.s16 q9, q4, q13 \n" // B
+ "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned
+ "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U
+ "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_rgb565), // %0
+ "+r"(src_stride_rgb565), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
+void ARGB1555ToUVRow_NEON(const uint8* src_argb1555, int src_stride_argb1555,
+ uint8* dst_u, uint8* dst_v, int width) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_argb
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // next 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // load 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // next 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ "vrshr.u16 q4, q4, #1 \n" // 2x average
+ "vrshr.u16 q5, q5, #1 \n"
+ "vrshr.u16 q6, q6, #1 \n"
+
+ "subs %4, %4, #16 \n" // 16 processed per loop.
+ "vmul.s16 q8, q4, q10 \n" // B
+ "vmls.s16 q8, q5, q11 \n" // G
+ "vmls.s16 q8, q6, q12 \n" // R
+ "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned
+ "vmul.s16 q9, q6, q10 \n" // R
+ "vmls.s16 q9, q5, q14 \n" // G
+ "vmls.s16 q9, q4, q13 \n" // B
+ "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned
+ "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U
+ "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb1555), // %0
+ "+r"(src_stride_argb1555), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
+void ARGB4444ToUVRow_NEON(const uint8* src_argb4444, int src_stride_argb4444,
+ uint8* dst_u, uint8* dst_v, int width) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_argb
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // next 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // load 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // next 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ "vrshr.u16 q4, q4, #1 \n" // 2x average
+ "vrshr.u16 q5, q5, #1 \n"
+ "vrshr.u16 q6, q6, #1 \n"
+
+ "subs %4, %4, #16 \n" // 16 processed per loop.
+ "vmul.s16 q8, q4, q10 \n" // B
+ "vmls.s16 q8, q5, q11 \n" // G
+ "vmls.s16 q8, q6, q12 \n" // R
+ "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned
+ "vmul.s16 q9, q6, q10 \n" // R
+ "vmls.s16 q9, q5, q14 \n" // G
+ "vmls.s16 q9, q4, q13 \n" // B
+ "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned
+ "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U
+ "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb4444), // %0
+ "+r"(src_stride_argb4444), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+void RGB565ToYRow_NEON(const uint8* src_rgb565, uint8* dst_y, int width) {
+ asm volatile (
+ "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d27, #16 \n" // Add 16 constant
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ RGB565TOARGB
+ "vmull.u8 q2, d0, d24 \n" // B
+ "vmlal.u8 q2, d1, d25 \n" // G
+ "vmlal.u8 q2, d2, d26 \n" // R
+ "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d27 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_rgb565), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13"
+ );
+}
+
+void ARGB1555ToYRow_NEON(const uint8* src_argb1555, uint8* dst_y, int width) {
+ asm volatile (
+ "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d27, #16 \n" // Add 16 constant
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGB1555TOARGB
+ "vmull.u8 q2, d0, d24 \n" // B
+ "vmlal.u8 q2, d1, d25 \n" // G
+ "vmlal.u8 q2, d2, d26 \n" // R
+ "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d27 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_argb1555), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13"
+ );
+}
+
+void ARGB4444ToYRow_NEON(const uint8* src_argb4444, uint8* dst_y, int width) {
+ asm volatile (
+ "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d27, #16 \n" // Add 16 constant
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGB4444TOARGB
+ "vmull.u8 q2, d0, d24 \n" // B
+ "vmlal.u8 q2, d1, d25 \n" // G
+ "vmlal.u8 q2, d2, d26 \n" // R
+ "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d27 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_argb4444), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13"
+ );
+}
+
+void BGRAToYRow_NEON(const uint8* src_bgra, uint8* dst_y, int width) {
+ asm volatile (
+ "vmov.u8 d4, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d6, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d7, #16 \n" // Add 16 constant
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of BGRA.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmull.u8 q8, d1, d4 \n" // R
+ "vmlal.u8 q8, d2, d5 \n" // G
+ "vmlal.u8 q8, d3, d6 \n" // B
+ "vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d7 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_bgra), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
+ );
+}
+
+void ABGRToYRow_NEON(const uint8* src_abgr, uint8* dst_y, int width) {
+ asm volatile (
+ "vmov.u8 d4, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d6, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d7, #16 \n" // Add 16 constant
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of ABGR.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmull.u8 q8, d0, d4 \n" // R
+ "vmlal.u8 q8, d1, d5 \n" // G
+ "vmlal.u8 q8, d2, d6 \n" // B
+ "vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d7 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_abgr), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
+ );
+}
+
+void RGBAToYRow_NEON(const uint8* src_rgba, uint8* dst_y, int width) {
+ asm volatile (
+ "vmov.u8 d4, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d6, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d7, #16 \n" // Add 16 constant
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of RGBA.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmull.u8 q8, d1, d4 \n" // B
+ "vmlal.u8 q8, d2, d5 \n" // G
+ "vmlal.u8 q8, d3, d6 \n" // R
+ "vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d7 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_rgba), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
+ );
+}
+
+void RGB24ToYRow_NEON(const uint8* src_rgb24, uint8* dst_y, int width) {
+ asm volatile (
+ "vmov.u8 d4, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d6, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d7, #16 \n" // Add 16 constant
+ "1: \n"
+ MEMACCESS(0)
+ "vld3.8 {d0, d1, d2}, [%0]! \n" // load 8 pixels of RGB24.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmull.u8 q8, d0, d4 \n" // B
+ "vmlal.u8 q8, d1, d5 \n" // G
+ "vmlal.u8 q8, d2, d6 \n" // R
+ "vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d7 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_rgb24), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
+ );
+}
+
+void RAWToYRow_NEON(const uint8* src_raw, uint8* dst_y, int width) {
+ asm volatile (
+ "vmov.u8 d4, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d6, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d7, #16 \n" // Add 16 constant
+ "1: \n"
+ MEMACCESS(0)
+ "vld3.8 {d0, d1, d2}, [%0]! \n" // load 8 pixels of RAW.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmull.u8 q8, d0, d4 \n" // B
+ "vmlal.u8 q8, d1, d5 \n" // G
+ "vmlal.u8 q8, d2, d6 \n" // R
+ "vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d7 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_raw), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
+ );
+}
+
+// Bilinear filter 16x2 -> 16x1
+void InterpolateRow_NEON(uint8* dst_ptr,
+ const uint8* src_ptr, ptrdiff_t src_stride,
+ int dst_width, int source_y_fraction) {
+ int y1_fraction = source_y_fraction;
+ asm volatile (
+ "cmp %4, #0 \n"
+ "beq 100f \n"
+ "add %2, %1 \n"
+ "cmp %4, #128 \n"
+ "beq 50f \n"
+
+ "vdup.8 d5, %4 \n"
+ "rsb %4, #256 \n"
+ "vdup.8 d4, %4 \n"
+ // General purpose row blend.
+ "1: \n"
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n"
+ MEMACCESS(2)
+ "vld1.8 {q1}, [%2]! \n"
+ "subs %3, %3, #16 \n"
+ "vmull.u8 q13, d0, d4 \n"
+ "vmull.u8 q14, d1, d4 \n"
+ "vmlal.u8 q13, d2, d5 \n"
+ "vmlal.u8 q14, d3, d5 \n"
+ "vrshrn.u16 d0, q13, #8 \n"
+ "vrshrn.u16 d1, q14, #8 \n"
+ MEMACCESS(0)
+ "vst1.8 {q0}, [%0]! \n"
+ "bgt 1b \n"
+ "b 99f \n"
+
+ // Blend 50 / 50.
+ "50: \n"
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n"
+ MEMACCESS(2)
+ "vld1.8 {q1}, [%2]! \n"
+ "subs %3, %3, #16 \n"
+ "vrhadd.u8 q0, q1 \n"
+ MEMACCESS(0)
+ "vst1.8 {q0}, [%0]! \n"
+ "bgt 50b \n"
+ "b 99f \n"
+
+ // Blend 100 / 0 - Copy row unchanged.
+ "100: \n"
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n"
+ "subs %3, %3, #16 \n"
+ MEMACCESS(0)
+ "vst1.8 {q0}, [%0]! \n"
+ "bgt 100b \n"
+
+ "99: \n"
+ : "+r"(dst_ptr), // %0
+ "+r"(src_ptr), // %1
+ "+r"(src_stride), // %2
+ "+r"(dst_width), // %3
+ "+r"(y1_fraction) // %4
+ :
+ : "cc", "memory", "q0", "q1", "d4", "d5", "q13", "q14"
+ );
+}
+
+// dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
+void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ "subs %3, #8 \n"
+ "blt 89f \n"
+ // Blend 8 pixels.
+ "8: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of ARGB0.
+ MEMACCESS(1)
+ "vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load 8 pixels of ARGB1.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "vmull.u8 q10, d4, d3 \n" // db * a
+ "vmull.u8 q11, d5, d3 \n" // dg * a
+ "vmull.u8 q12, d6, d3 \n" // dr * a
+ "vqrshrn.u16 d20, q10, #8 \n" // db >>= 8
+ "vqrshrn.u16 d21, q11, #8 \n" // dg >>= 8
+ "vqrshrn.u16 d22, q12, #8 \n" // dr >>= 8
+ "vqsub.u8 q2, q2, q10 \n" // dbg - dbg * a / 256
+ "vqsub.u8 d6, d6, d22 \n" // dr - dr * a / 256
+ "vqadd.u8 q0, q0, q2 \n" // + sbg
+ "vqadd.u8 d2, d2, d6 \n" // + sr
+ "vmov.u8 d3, #255 \n" // a = 255
+ MEMACCESS(2)
+ "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 pixels of ARGB.
+ "bge 8b \n"
+
+ "89: \n"
+ "adds %3, #8-1 \n"
+ "blt 99f \n"
+
+ // Blend 1 pixels.
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [%0]! \n" // load 1 pixel ARGB0.
+ MEMACCESS(1)
+ "vld4.8 {d4[0],d5[0],d6[0],d7[0]}, [%1]! \n" // load 1 pixel ARGB1.
+ "subs %3, %3, #1 \n" // 1 processed per loop.
+ "vmull.u8 q10, d4, d3 \n" // db * a
+ "vmull.u8 q11, d5, d3 \n" // dg * a
+ "vmull.u8 q12, d6, d3 \n" // dr * a
+ "vqrshrn.u16 d20, q10, #8 \n" // db >>= 8
+ "vqrshrn.u16 d21, q11, #8 \n" // dg >>= 8
+ "vqrshrn.u16 d22, q12, #8 \n" // dr >>= 8
+ "vqsub.u8 q2, q2, q10 \n" // dbg - dbg * a / 256
+ "vqsub.u8 d6, d6, d22 \n" // dr - dr * a / 256
+ "vqadd.u8 q0, q0, q2 \n" // + sbg
+ "vqadd.u8 d2, d2, d6 \n" // + sr
+ "vmov.u8 d3, #255 \n" // a = 255
+ MEMACCESS(2)
+ "vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [%2]! \n" // store 1 pixel.
+ "bge 1b \n"
+
+ "99: \n"
+
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q10", "q11", "q12"
+ );
+}
+
+// Attenuate 8 pixels at a time.
+void ARGBAttenuateRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
+ asm volatile (
+ // Attenuate 8 pixels.
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmull.u8 q10, d0, d3 \n" // b * a
+ "vmull.u8 q11, d1, d3 \n" // g * a
+ "vmull.u8 q12, d2, d3 \n" // r * a
+ "vqrshrn.u16 d0, q10, #8 \n" // b >>= 8
+ "vqrshrn.u16 d1, q11, #8 \n" // g >>= 8
+ "vqrshrn.u16 d2, q12, #8 \n" // r >>= 8
+ MEMACCESS(1)
+ "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q10", "q11", "q12"
+ );
+}
+
+// Quantize 8 ARGB pixels (32 bytes).
+// dst = (dst * scale >> 16) * interval_size + interval_offset;
+void ARGBQuantizeRow_NEON(uint8* dst_argb, int scale, int interval_size,
+ int interval_offset, int width) {
+ asm volatile (
+ "vdup.u16 q8, %2 \n"
+ "vshr.u16 q8, q8, #1 \n" // scale >>= 1
+ "vdup.u16 q9, %3 \n" // interval multiply.
+ "vdup.u16 q10, %4 \n" // interval add
+
+ // 8 pixel loop.
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0] \n" // load 8 pixels of ARGB.
+ "subs %1, %1, #8 \n" // 8 processed per loop.
+ "vmovl.u8 q0, d0 \n" // b (0 .. 255)
+ "vmovl.u8 q1, d2 \n"
+ "vmovl.u8 q2, d4 \n"
+ "vqdmulh.s16 q0, q0, q8 \n" // b * scale
+ "vqdmulh.s16 q1, q1, q8 \n" // g
+ "vqdmulh.s16 q2, q2, q8 \n" // r
+ "vmul.u16 q0, q0, q9 \n" // b * interval_size
+ "vmul.u16 q1, q1, q9 \n" // g
+ "vmul.u16 q2, q2, q9 \n" // r
+ "vadd.u16 q0, q0, q10 \n" // b + interval_offset
+ "vadd.u16 q1, q1, q10 \n" // g
+ "vadd.u16 q2, q2, q10 \n" // r
+ "vqmovn.u16 d0, q0 \n"
+ "vqmovn.u16 d2, q1 \n"
+ "vqmovn.u16 d4, q2 \n"
+ MEMACCESS(0)
+ "vst4.8 {d0, d2, d4, d6}, [%0]! \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(dst_argb), // %0
+ "+r"(width) // %1
+ : "r"(scale), // %2
+ "r"(interval_size), // %3
+ "r"(interval_offset) // %4
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q8", "q9", "q10"
+ );
+}
+
+// Shade 8 pixels at a time by specified value.
+// NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8.
+// Rounding in vqrdmulh does +1 to high if high bit of low s16 is set.
+void ARGBShadeRow_NEON(const uint8* src_argb, uint8* dst_argb, int width,
+ uint32 value) {
+ asm volatile (
+ "vdup.u32 q0, %3 \n" // duplicate scale value.
+ "vzip.u8 d0, d1 \n" // d0 aarrggbb.
+ "vshr.u16 q0, q0, #1 \n" // scale / 2.
+
+ // 8 pixel loop.
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d20, d22, d24, d26}, [%0]! \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmovl.u8 q10, d20 \n" // b (0 .. 255)
+ "vmovl.u8 q11, d22 \n"
+ "vmovl.u8 q12, d24 \n"
+ "vmovl.u8 q13, d26 \n"
+ "vqrdmulh.s16 q10, q10, d0[0] \n" // b * scale * 2
+ "vqrdmulh.s16 q11, q11, d0[1] \n" // g
+ "vqrdmulh.s16 q12, q12, d0[2] \n" // r
+ "vqrdmulh.s16 q13, q13, d0[3] \n" // a
+ "vqmovn.u16 d20, q10 \n"
+ "vqmovn.u16 d22, q11 \n"
+ "vqmovn.u16 d24, q12 \n"
+ "vqmovn.u16 d26, q13 \n"
+ MEMACCESS(1)
+ "vst4.8 {d20, d22, d24, d26}, [%1]! \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(value) // %3
+ : "cc", "memory", "q0", "q10", "q11", "q12", "q13"
+ );
+}
+
+// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
+// Similar to ARGBToYJ but stores ARGB.
+// C code is (15 * b + 75 * g + 38 * r + 64) >> 7;
+void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
+ asm volatile (
+ "vmov.u8 d24, #15 \n" // B * 0.11400 coefficient
+ "vmov.u8 d25, #75 \n" // G * 0.58700 coefficient
+ "vmov.u8 d26, #38 \n" // R * 0.29900 coefficient
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmull.u8 q2, d0, d24 \n" // B
+ "vmlal.u8 q2, d1, d25 \n" // G
+ "vmlal.u8 q2, d2, d26 \n" // R
+ "vqrshrun.s16 d0, q2, #7 \n" // 15 bit to 8 bit B
+ "vmov d1, d0 \n" // G
+ "vmov d2, d0 \n" // R
+ MEMACCESS(1)
+ "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q12", "q13"
+ );
+}
+
+// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
+// b = (r * 35 + g * 68 + b * 17) >> 7
+// g = (r * 45 + g * 88 + b * 22) >> 7
+// r = (r * 50 + g * 98 + b * 24) >> 7
+void ARGBSepiaRow_NEON(uint8* dst_argb, int width) {
+ asm volatile (
+ "vmov.u8 d20, #17 \n" // BB coefficient
+ "vmov.u8 d21, #68 \n" // BG coefficient
+ "vmov.u8 d22, #35 \n" // BR coefficient
+ "vmov.u8 d24, #22 \n" // GB coefficient
+ "vmov.u8 d25, #88 \n" // GG coefficient
+ "vmov.u8 d26, #45 \n" // GR coefficient
+ "vmov.u8 d28, #24 \n" // BB coefficient
+ "vmov.u8 d29, #98 \n" // BG coefficient
+ "vmov.u8 d30, #50 \n" // BR coefficient
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0] \n" // load 8 ARGB pixels.
+ "subs %1, %1, #8 \n" // 8 processed per loop.
+ "vmull.u8 q2, d0, d20 \n" // B to Sepia B
+ "vmlal.u8 q2, d1, d21 \n" // G
+ "vmlal.u8 q2, d2, d22 \n" // R
+ "vmull.u8 q3, d0, d24 \n" // B to Sepia G
+ "vmlal.u8 q3, d1, d25 \n" // G
+ "vmlal.u8 q3, d2, d26 \n" // R
+ "vmull.u8 q8, d0, d28 \n" // B to Sepia R
+ "vmlal.u8 q8, d1, d29 \n" // G
+ "vmlal.u8 q8, d2, d30 \n" // R
+ "vqshrn.u16 d0, q2, #7 \n" // 16 bit to 8 bit B
+ "vqshrn.u16 d1, q3, #7 \n" // 16 bit to 8 bit G
+ "vqshrn.u16 d2, q8, #7 \n" // 16 bit to 8 bit R
+ MEMACCESS(0)
+ "vst4.8 {d0, d1, d2, d3}, [%0]! \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+ : "+r"(dst_argb), // %0
+ "+r"(width) // %1
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+// Tranform 8 ARGB pixels (32 bytes) with color matrix.
+// TODO(fbarchard): Was same as Sepia except matrix is provided. This function
+// needs to saturate. Consider doing a non-saturating version.
+void ARGBColorMatrixRow_NEON(const uint8* src_argb, uint8* dst_argb,
+ const int8* matrix_argb, int width) {
+ asm volatile (
+ MEMACCESS(3)
+ "vld1.8 {q2}, [%3] \n" // load 3 ARGB vectors.
+ "vmovl.s8 q0, d4 \n" // B,G coefficients s16.
+ "vmovl.s8 q1, d5 \n" // R,A coefficients s16.
+
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d16, d18, d20, d22}, [%0]! \n" // load 8 ARGB pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "vmovl.u8 q8, d16 \n" // b (0 .. 255) 16 bit
+ "vmovl.u8 q9, d18 \n" // g
+ "vmovl.u8 q10, d20 \n" // r
+ "vmovl.u8 q11, d22 \n" // a
+ "vmul.s16 q12, q8, d0[0] \n" // B = B * Matrix B
+ "vmul.s16 q13, q8, d1[0] \n" // G = B * Matrix G
+ "vmul.s16 q14, q8, d2[0] \n" // R = B * Matrix R
+ "vmul.s16 q15, q8, d3[0] \n" // A = B * Matrix A
+ "vmul.s16 q4, q9, d0[1] \n" // B += G * Matrix B
+ "vmul.s16 q5, q9, d1[1] \n" // G += G * Matrix G
+ "vmul.s16 q6, q9, d2[1] \n" // R += G * Matrix R
+ "vmul.s16 q7, q9, d3[1] \n" // A += G * Matrix A
+ "vqadd.s16 q12, q12, q4 \n" // Accumulate B
+ "vqadd.s16 q13, q13, q5 \n" // Accumulate G
+ "vqadd.s16 q14, q14, q6 \n" // Accumulate R
+ "vqadd.s16 q15, q15, q7 \n" // Accumulate A
+ "vmul.s16 q4, q10, d0[2] \n" // B += R * Matrix B
+ "vmul.s16 q5, q10, d1[2] \n" // G += R * Matrix G
+ "vmul.s16 q6, q10, d2[2] \n" // R += R * Matrix R
+ "vmul.s16 q7, q10, d3[2] \n" // A += R * Matrix A
+ "vqadd.s16 q12, q12, q4 \n" // Accumulate B
+ "vqadd.s16 q13, q13, q5 \n" // Accumulate G
+ "vqadd.s16 q14, q14, q6 \n" // Accumulate R
+ "vqadd.s16 q15, q15, q7 \n" // Accumulate A
+ "vmul.s16 q4, q11, d0[3] \n" // B += A * Matrix B
+ "vmul.s16 q5, q11, d1[3] \n" // G += A * Matrix G
+ "vmul.s16 q6, q11, d2[3] \n" // R += A * Matrix R
+ "vmul.s16 q7, q11, d3[3] \n" // A += A * Matrix A
+ "vqadd.s16 q12, q12, q4 \n" // Accumulate B
+ "vqadd.s16 q13, q13, q5 \n" // Accumulate G
+ "vqadd.s16 q14, q14, q6 \n" // Accumulate R
+ "vqadd.s16 q15, q15, q7 \n" // Accumulate A
+ "vqshrun.s16 d16, q12, #6 \n" // 16 bit to 8 bit B
+ "vqshrun.s16 d18, q13, #6 \n" // 16 bit to 8 bit G
+ "vqshrun.s16 d20, q14, #6 \n" // 16 bit to 8 bit R
+ "vqshrun.s16 d22, q15, #6 \n" // 16 bit to 8 bit A
+ MEMACCESS(1)
+ "vst4.8 {d16, d18, d20, d22}, [%1]! \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(matrix_argb) // %3
+ : "cc", "memory", "q0", "q1", "q2", "q4", "q5", "q6", "q7", "q8", "q9",
+ "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+
+// Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
+void ARGBMultiplyRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ // 8 pixel loop.
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
+ MEMACCESS(1)
+ "vld4.8 {d1, d3, d5, d7}, [%1]! \n" // load 8 more ARGB pixels.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "vmull.u8 q0, d0, d1 \n" // multiply B
+ "vmull.u8 q1, d2, d3 \n" // multiply G
+ "vmull.u8 q2, d4, d5 \n" // multiply R
+ "vmull.u8 q3, d6, d7 \n" // multiply A
+ "vrshrn.u16 d0, q0, #8 \n" // 16 bit to 8 bit B
+ "vrshrn.u16 d1, q1, #8 \n" // 16 bit to 8 bit G
+ "vrshrn.u16 d2, q2, #8 \n" // 16 bit to 8 bit R
+ "vrshrn.u16 d3, q3, #8 \n" // 16 bit to 8 bit A
+ MEMACCESS(2)
+ "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3"
+ );
+}
+
+// Add 2 rows of ARGB pixels together, 8 pixels at a time.
+void ARGBAddRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ // 8 pixel loop.
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
+ MEMACCESS(1)
+ "vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load 8 more ARGB pixels.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "vqadd.u8 q0, q0, q2 \n" // add B, G
+ "vqadd.u8 q1, q1, q3 \n" // add R, A
+ MEMACCESS(2)
+ "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3"
+ );
+}
+
+// Subtract 2 rows of ARGB pixels, 8 pixels at a time.
+void ARGBSubtractRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ // 8 pixel loop.
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
+ MEMACCESS(1)
+ "vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load 8 more ARGB pixels.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "vqsub.u8 q0, q0, q2 \n" // subtract B, G
+ "vqsub.u8 q1, q1, q3 \n" // subtract R, A
+ MEMACCESS(2)
+ "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3"
+ );
+}
+
+// Adds Sobel X and Sobel Y and stores Sobel into ARGB.
+// A = 255
+// R = Sobel
+// G = Sobel
+// B = Sobel
+void SobelRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ "vmov.u8 d3, #255 \n" // alpha
+ // 8 pixel loop.
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {d0}, [%0]! \n" // load 8 sobelx.
+ MEMACCESS(1)
+ "vld1.8 {d1}, [%1]! \n" // load 8 sobely.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "vqadd.u8 d0, d0, d1 \n" // add
+ "vmov.u8 d1, d0 \n"
+ "vmov.u8 d2, d0 \n"
+ MEMACCESS(2)
+ "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+ : "+r"(src_sobelx), // %0
+ "+r"(src_sobely), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "q0", "q1"
+ );
+}
+
+// Adds Sobel X and Sobel Y and stores Sobel into plane.
+void SobelToPlaneRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
+ uint8* dst_y, int width) {
+ asm volatile (
+ // 16 pixel loop.
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 16 sobelx.
+ MEMACCESS(1)
+ "vld1.8 {q1}, [%1]! \n" // load 16 sobely.
+ "subs %3, %3, #16 \n" // 16 processed per loop.
+ "vqadd.u8 q0, q0, q1 \n" // add
+ MEMACCESS(2)
+ "vst1.8 {q0}, [%2]! \n" // store 16 pixels.
+ "bgt 1b \n"
+ : "+r"(src_sobelx), // %0
+ "+r"(src_sobely), // %1
+ "+r"(dst_y), // %2
+ "+r"(width) // %3
:
- : "memory", "cc", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7" // Clobber List
+ : "cc", "memory", "q0", "q1"
);
}
-#endif // HAS_UYVYTOYROW_NEON
-#endif // __ARM_NEON__
+// Mixes Sobel X, Sobel Y and Sobel into ARGB.
+// A = 255
+// R = Sobel X
+// G = Sobel
+// B = Sobel Y
+void SobelXYRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ "vmov.u8 d3, #255 \n" // alpha
+ // 8 pixel loop.
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {d2}, [%0]! \n" // load 8 sobelx.
+ MEMACCESS(1)
+ "vld1.8 {d0}, [%1]! \n" // load 8 sobely.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "vqadd.u8 d1, d0, d2 \n" // add
+ MEMACCESS(2)
+ "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+ : "+r"(src_sobelx), // %0
+ "+r"(src_sobely), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "q0", "q1"
+ );
+}
+
+// SobelX as a matrix is
+// -1 0 1
+// -2 0 2
+// -1 0 1
+void SobelXRow_NEON(const uint8* src_y0, const uint8* src_y1,
+ const uint8* src_y2, uint8* dst_sobelx, int width) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {d0}, [%0],%5 \n" // top
+ MEMACCESS(0)
+ "vld1.8 {d1}, [%0],%6 \n"
+ "vsubl.u8 q0, d0, d1 \n"
+ MEMACCESS(1)
+ "vld1.8 {d2}, [%1],%5 \n" // center * 2
+ MEMACCESS(1)
+ "vld1.8 {d3}, [%1],%6 \n"
+ "vsubl.u8 q1, d2, d3 \n"
+ "vadd.s16 q0, q0, q1 \n"
+ "vadd.s16 q0, q0, q1 \n"
+ MEMACCESS(2)
+ "vld1.8 {d2}, [%2],%5 \n" // bottom
+ MEMACCESS(2)
+ "vld1.8 {d3}, [%2],%6 \n"
+ "subs %4, %4, #8 \n" // 8 pixels
+ "vsubl.u8 q1, d2, d3 \n"
+ "vadd.s16 q0, q0, q1 \n"
+ "vabs.s16 q0, q0 \n"
+ "vqmovn.u16 d0, q0 \n"
+ MEMACCESS(3)
+ "vst1.8 {d0}, [%3]! \n" // store 8 sobelx
+ "bgt 1b \n"
+ : "+r"(src_y0), // %0
+ "+r"(src_y1), // %1
+ "+r"(src_y2), // %2
+ "+r"(dst_sobelx), // %3
+ "+r"(width) // %4
+ : "r"(2), // %5
+ "r"(6) // %6
+ : "cc", "memory", "q0", "q1" // Clobber List
+ );
+}
+
+// SobelY as a matrix is
+// -1 -2 -1
+// 0 0 0
+// 1 2 1
+void SobelYRow_NEON(const uint8* src_y0, const uint8* src_y1,
+ uint8* dst_sobely, int width) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {d0}, [%0],%4 \n" // left
+ MEMACCESS(1)
+ "vld1.8 {d1}, [%1],%4 \n"
+ "vsubl.u8 q0, d0, d1 \n"
+ MEMACCESS(0)
+ "vld1.8 {d2}, [%0],%4 \n" // center * 2
+ MEMACCESS(1)
+ "vld1.8 {d3}, [%1],%4 \n"
+ "vsubl.u8 q1, d2, d3 \n"
+ "vadd.s16 q0, q0, q1 \n"
+ "vadd.s16 q0, q0, q1 \n"
+ MEMACCESS(0)
+ "vld1.8 {d2}, [%0],%5 \n" // right
+ MEMACCESS(1)
+ "vld1.8 {d3}, [%1],%5 \n"
+ "subs %3, %3, #8 \n" // 8 pixels
+ "vsubl.u8 q1, d2, d3 \n"
+ "vadd.s16 q0, q0, q1 \n"
+ "vabs.s16 q0, q0 \n"
+ "vqmovn.u16 d0, q0 \n"
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 sobely
+ "bgt 1b \n"
+ : "+r"(src_y0), // %0
+ "+r"(src_y1), // %1
+ "+r"(dst_sobely), // %2
+ "+r"(width) // %3
+ : "r"(1), // %4
+ "r"(6) // %5
+ : "cc", "memory", "q0", "q1" // Clobber List
+ );
+}
+#endif // defined(__ARM_NEON__) && !defined(__aarch64__)
#ifdef __cplusplus
} // extern "C"