diff options
Diffstat (limited to 'en/setup/build/initializing.html')
-rw-r--r-- | en/setup/build/initializing.html | 405 |
1 files changed, 405 insertions, 0 deletions
diff --git a/en/setup/build/initializing.html b/en/setup/build/initializing.html new file mode 100644 index 00000000..503a14ed --- /dev/null +++ b/en/setup/build/initializing.html @@ -0,0 +1,405 @@ +<html devsite> + <head> + <title>Establishing a Build Environment</title> + <meta name="project_path" value="/_project.yaml" /> + <meta name="book_path" value="/_book.yaml" /> + </head> + <body> + <!-- + Copyright 2017 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + --> + +<p> + This section describes how to set up your local work environment to build + the Android source files. You must use Linux or Mac OS; building under + Windows is not currently supported. +</p> +<p> + For an overview of the entire code-review and code-update process, see <a + href="../contribute/life-of-a-patch.html">Life of a Patch</a>. +</p> +<aside class="note"><strong>Note:</strong> All commands in this site are + preceded by a dollar sign ($) to differentiate them from output or entries + within files. You may use the <em>Click to copy</em> feature at the top right + of each command box to copy all lines without the dollar signs or triple-click + each line to copy it individually without the dollar sign. +</aside> + +<h2 id="choosing-a-branch">Choosing a branch</h2> +<p> + Some requirements for the build environment are determined by the version of + the source code you plan to compile. For a full list of available branches, + see <a href="../start/build-numbers.html">Build Numbers</a>. You can also + choose to download and build the latest source code (called + <code>master</code>), in which case you will simply omit + the branch specification when you initialize the repository. +</p> +<p> + After you have selected a branch, follow the appropriate instructions below to + set up your build environment. +</p> + +<h2 id="setting-up-a-linux-build-environment">Setting up a Linux build +environment</h2> +<p> + These instructions apply to all branches, including <code>master</code>. +</p> +<p>The Android build is routinely tested in house on recent versions of + Ubuntu LTS (14.04), but most distributions should have the required + build tools available. Reports of successes or failures on other + distributions are welcome. +</p> +<p> + For Gingerbread (2.3.x) and newer versions, including the <code>master</code> + branch, a 64-bit environment is required. Older versions can be + compiled on 32-bit systems. +</p> +<aside class="note"><strong>Note:</strong> See + <a href="requirements.html">Requirements</a> for the complete list of hardware + and software requirements, then follow the detailed instructions for Ubuntu + and Mac OS below. +</aside> + +<h3 id="installing-the-jdk">Installing the JDK</h3> +<p> + The <code>master</code> branch of Android in the + <a href="https://android.googlesource.com/" class="external">Android Open + Source Project (AOSP)</a> comes with prebuilt versions of OpenJDK below + <code>prebuilts/jdk/</code> so no additional installation is required. +</p> +<p> + Older versions of Android require a separate installation of the JDK. On + Ubuntu, use + <a href="http://openjdk.java.net/install/" class="external">OpenJDK</a>. See + <a href="requirements.html#jdk">JDK Requirements</a> for precise versions and + the sections below for instructions. +</p> +<h4 id="for-ubuntu-15-04">For Ubuntu >= 15.04</h4> +<p> + Run the following: +</p> +<pre class="devsite-click-to-copy"> +<code class="devsite-terminal">sudo apt-get update</code> +<code class="devsite-terminal">sudo apt-get install openjdk-8-jdk</code> +</pre> + +<h4 id="for-ubuntu-14-04">For Ubuntu LTS 14.04</h4> +<p> + There are no available supported OpenJDK 8 packages for Ubuntu 14.04. The + <strong>Ubuntu 15.04 OpenJDK 8</strong> packages have been used successfully + with Ubuntu 14.04. <em>Newer package versions (e.g. those for 15.10, 16.04) were + found not to work on 14.04 using the instructions below.</em> +</p> +<ol> + <li>Download the <code>.deb</code> packages for 64-bit architecture from + <a href="http://old-releases.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/">old-releases.ubuntu.com</a>: + <ul> + <li><a + href="http://old-releases.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/openjdk-8-jre-headless_8u45-b14-1_amd64.deb">openjdk-8-jre-headless_8u45-b14-1_amd64.deb</a> + with SHA256 <code>0f5aba8db39088283b51e00054813063173a4d8809f70033976f83e214ab56c0</code> + </li> + <li><a + href="http://old-releases.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/openjdk-8-jre_8u45-b14-1_amd64.deb">openjdk-8-jre_8u45-b14-1_amd64.deb</a> + with SHA256 <code>9ef76c4562d39432b69baf6c18f199707c5c56a5b4566847df908b7d74e15849</code> + </li> + <li><a + href="http://old-releases.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/openjdk-8-jdk_8u45-b14-1_amd64.deb">openjdk-8-jdk_8u45-b14-1_amd64.deb</a> + with SHA256 <code>6e47215cf6205aa829e6a0a64985075bd29d1f428a4006a80c9db371c2fc3c4c</code> + </li> + </ul> + </li> + <li>Optionally, confirm the checksums of the downloaded files against the + SHA256 string listed with each package above. For example, with the + <code>sha256sum</code> tool: + <pre class="devsite-terminal devsite-click-to-copy"> + sha256sum {downloaded.deb file}</pre> + </li> + <li>Install the packages: + <pre class="devsite-terminal devsite-click-to-copy"> + sudo apt-get update</pre> + Run <code>dpkg</code> for each of the .deb files you downloaded. It may + produce errors due to missing dependencies: + <pre class="devsite-terminal devsite-click-to-copy"> + sudo dpkg -i {downloaded.deb file}</pre> + To fix missing dependencies: + <pre class="devsite-terminal devsite-click-to-copy"> + sudo apt-get -f install</pre> + </li> +</ol> + +<h4 id="default-java-version">Update the default Java version - optional</h4> +<p> + Optionally, for the Ubuntu versions above update the default Java version by + running: +</p> +<pre class="devsite-click-to-copy"> +<code class="devsite-terminal">sudo update-alternatives --config java</code> +<code class="devsite-terminal">sudo update-alternatives --config javac</code> +</pre> +<p> + If, during a build, you encounter version errors for Java, set its + path as described in the <a href="building.html#wrong-java-version">Wrong + Java Version</a> section. +</p> + +<h3 id="installing-required-packages-ubuntu-1404">Installing required packages +(Ubuntu 14.04)</h3> +<p> + You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended. +</p> +<pre class="devsite-terminal devsite-click-to-copy"> +sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev ccache libgl1-mesa-dev libxml2-utils xsltproc unzip +</pre> +<aside class="note"><strong>Note:</strong> To use SELinux tools for policy + analysis, also install the <code>python-networkx</code> package. +</aside> +<aside class="note"><strong>Note:</strong> If you are using LDAP and want + to run ART host tests, also install the <code>libnss-sss:i386</code> + package. +</aside> + +<h3 id="installing-required-packages-ubuntu-1204">Installing required packages + (Ubuntu 12.04) +</h3> +<p> + You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 + is not supported on master or recent releases. +</p> +<pre class="devsite-click-to-copy"> +<code class="devsite-terminal">sudo apt-get install git gnupg flex bison gperf build-essential zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc zlib1g-dev:i386</code> +<code class="devsite-terminal">sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so</code> +</pre> + +<h3 id="installing-required-packages-ubuntu-1004-1110">Installing required + packages (Ubuntu 10.04 -- 11.10) +</h3> +<p> + Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for + building older releases of AOSP. +</p> +<pre class="devsite-terminal devsite-click-to-copy"> +sudo apt-get install git gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc +</pre> +<p> + On Ubuntu 10.10: +</p> +<pre class="devsite-terminal devsite-click-to-copy"> +sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so +</pre> +<p> + On Ubuntu 11.10: +</p> +<pre class="devsite-terminal devsite-click-to-copy"> +sudo apt-get install libx11-dev:i386 +</pre> + +<h3 id="configuring-usb-access">Configuring USB access</h3> +<p> + Install a community-maintained default set of <code>udev</code> rules for + all Android devices by following the instructions to <a + href="https://developer.android.com/studio/run/device.html#setting-up" + class="external">Set up a device for development</a>. +</p> + +<h3 id="using-a-separate-output-directory">Using a separate output +directory</h3> +<p> + By default, the output of each build is stored in the <code>out/</code> + subdirectory of the matching source tree. +</p> +<p> + On some machines with multiple storage devices, builds are + faster when storing the source files and the output on + separate volumes. For additional performance, the output + can be stored on a filesystem optimized for speed instead + of crash robustness, since all files can be re-generated + in case of filesystem corruption. +</p> +<p> + To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable + to point to the location where your output directories + will be stored. +</p> +<pre class="devsite-terminal devsite-click-to-copy"> +export OUT_DIR_COMMON_BASE=<path-to-your-out-directory> +</pre> +<p> + The output directory for each separate source tree will be named after the + directory holding the source tree. For instance, if you have source trees as + <code>/source/master1</code> and <code>/source/master2</code> and + <code>OUT_DIR_COMMON_BASE</code> is set to <code>/output</code>, the output + directories will be <code>/output/master1</code> and + <code>/output/master2</code>. +</p> +<p> + It's important in that case to not have multiple source + trees stored in directories that have the same name, + as those would end up sharing an output directory, with + unpredictable results. This is only supported on Jelly Bean (4.1) and newer, + including the <code>master</code> branch. +</p> +<h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS build + environment +</h2> +<p> + In a default installation, Mac OS runs on a case-preserving but + case-insensitive filesystem. This type of filesystem is not supported by git + and will cause some git commands (such as <code>git status</code>) to behave + abnormally. Because of this, we recommend that you always work with the AOSP + source files on a case-sensitive filesystem. This can be done fairly easily + using a disk image, discussed below. +</p> +<p> + Once the proper filesystem is available, building the <code>master</code> + branch in a modern Mac OS environment is very straightforward. Earlier + branches require some additional tools and SDKs. +</p> + +<h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk +image</h3> +<p> + You can create a case-sensitive filesystem within your existing Mac OS + environment using a disk image. To create the image, launch Disk + Utility and select "New Image". A size of 25GB is the minimum to + complete the build; larger numbers are more future-proof. Using sparse images + saves space while allowing to grow later as the need arises. Be sure to select + "case sensitive, journaled" as the volume format. +</p> +<p> + You can also create it from a shell with the following command: +</p> +<pre class="devsite-click-to-copy devsite-terminal" data-terminal-prefix="# "> +hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg +</pre> +<p> + This will create a <code>.dmg</code> (or possibly a + <code>.dmg.sparseimage</code>) file which, once mounted, acts as a drive with + the required formatting for Android development. +</p> +<p> + If you need a larger volume later, you can also resize the sparse image with + the following command: +</p> +<pre class="devsite-click-to-copy devsite-terminal" data-terminal-prefix="# ">hdiutil resize -size <new-size-you-want>g ~/android.dmg.sparseimage +</pre> +<p> + For a disk image named <code>android.dmg</code> stored in your home + directory, you can add helper functions to your <code>~/.bash_profile</code>: +</p> +<ul> + <li>To mount the image when you execute <code>mountAndroid</code>: + <pre class="devsite-click-to-copy"> + # mount the android file image + mountAndroid() { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }</pre> + <aside class="note"><strong>Note:</strong> If your system created a + <code>.dmg.sparseimage</code> file, replace <code>~/android.dmg</code> with + <code>~/android.dmg.sparseimage</code>. + </aside> + </li> + <li>To unmount it when you execute <code>umountAndroid</code>: + <pre class="devsite-click-to-copy"> + # unmount the android file image + umountAndroid() { hdiutil detach /Volumes/android; }</pre> + </li> +</ul> +<p> + After you've mounted the <code>android</code> volume, you'll do all your work + there. You can eject it (unmount it) just as you would an external drive. +</p> + +<h3 id="installing-the-mac-jdk">Installing the JDK</h3> +<p> + See <a href="requirements.html">Requirements</a> for the version of Java to + use when developing various versions of Android. +</p> + +<h4 id="installing-required-packages">Installing required packages</h4> +<ol> + <li>Install Xcode command line tools with: + <pre class="devsite-terminal devsite-click-to-copy"> + xcode-select --install</pre> + For older versions of Mac OS (10.8 or earlier), you must install Xcode from + the <a href="http://developer.apple.com/" class="external">Apple developer + site</a>. If you are not already registered as an Apple developer, you must + must create an Apple ID to download. + </li> + <li>Install MacPorts from + <a href="http://www.macports.org/install.php">macports.org</a>. Ensure + <code>/opt/local/bin</code> appears in your path <strong>before</strong> + <code>/usr/bin</code>. If not, add the following to your + <code>~/.bash_profile</code> file: + <pre class="devsite-click-to-copy"> + export PATH=/opt/local/bin:$PATH</pre> + <aside class="note"><strong>Note:</strong> If you do not have a + <code>.bash_profile</code> file in your home directory, create one. + </aside> + </li> + <li>Get make, git, and GPG packages from MacPorts: + <pre class="devsite-terminal devsite-click-to-copy"> + POSIXLY_CORRECT=1 sudo port install gmake libsdl git gnupg</pre> + If using Mac OS X v10.4, also install bison: + <pre class="devsite-terminal devsite-click-to-copy"> + POSIXLY_CORRECT=1 sudo port install bison</pre> + </li> +</ol> + +<h4 id="reverting-from-make-382">Reverting from make 3.82</h4> +<p> + In Android 4.0.x (Ice Cream Sandwich) and earlier, a bug exists in gmake 3.82 + that prevents Android from building. You can install version 3.81 using + MacPorts with these steps: +</p> +<ol> + <li>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that + says: + <pre class="devsite-click-to-copy"> + file:///Users/Shared/dports</pre> + above the rsync line. Then create this directory: + <pre class="devsite-terminal devsite-click-to-copy"> + mkdir /Users/Shared/dports</pre> + </li> + <li>In the new <code>dports</code> directory, run: + <pre class="devsite-terminal devsite-click-to-copy"> + svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/</pre> + </li> + <li>Create a port index for your new local repository: + <pre class="devsite-terminal devsite-click-to-copy"> + portindex /Users/Shared/dports</pre> + </li> + <li>Install the old version of gmake with: + <pre class="devsite-terminal devsite-click-to-copy"> + sudo port install gmake @3.81</pre> + </li> +</ol> + +<h4 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h4> +<p> + On Mac OS, the default limit on the number of simultaneous file descriptors + open is too low and a highly parallel build process may exceed this limit. To + increase the cap, add the following lines to your + <code>~/.bash_profile</code>: +</p> +<pre class="devsite-click-to-copy"> +# set the number of open files to be 1024 +ulimit -S -n 1024</pre> + +<h2 id="next-download-the-source">Next: Download the source</h2> +<p> + Your build environment is good to go! Proceed to + <a href="downloading.html">downloading the source</a>. +</p> + + </body> +</html> |