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diff --git a/en/devices/architecture/hal.html b/en/devices/architecture/hal.html new file mode 100644 index 00000000..17ccea71 --- /dev/null +++ b/en/devices/architecture/hal.html @@ -0,0 +1,140 @@ +<html devsite> + <head> + <title>Hardware Abstraction Layer (HAL)</title> + <meta name="project_path" value="/_project.yaml" /> + <meta name="book_path" value="/_book.yaml" /> + </head> + <body> + <!-- + Copyright 2017 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + --> + + + +<p>A HAL defines a standard interface for hardware vendors to implement, +which enables Android to be agnostic about lower-level driver implementations. +Using a HAL allows you to implement functionality without affecting or modifying +the higher level system. HAL implementations are packaged into modules and +loaded by the Android system at the appropriate time.</p> + +<img src="../images/ape_fwk_hal.png"> + +<p class="img-caption"><strong>Figure 1.</strong> HAL components</p> + +<p>You must implement the corresponding HAL (and driver) for the specific +hardware your product provides. HAL implementations are typically built into +shared library modules (<code>.so</code> files), but as Android does not mandate +a standard interaction between a HAL implementation and device drivers, you can +do what is best for your situation. However, to enable the Android system to +correctly interact with your hardware, you <strong>must</strong> abide by the +contract defined in each hardware-specific HAL interface.</p> + +<p>To guarantee that HALs have a predictable structure, each hardware-specific +HAL interface has properties defined in +<code>hardware/libhardware/include/hardware/hardware.h</code>. This interface +allows the Android system to load correct versions of your HAL modules in a +consistent way. A HAL interface consists of two components: modules and devices. +</p> + +<h2 id="hal-module">HAL modules</h2> +<p>A module represents your packaged HAL implementation, which is stored as a +shared library (<code>.so file</code>). The +<code>hardware/libhardware/include/hardware/hardware.h</code> header file +defines a struct (<code>hw_module_t</code>) that represents a module and +contains metadata such as the version, name, and author of the module. Android +uses this metadata to find and load the HAL module correctly.</p> + +<p>In addition, the <code>hw_module_t</code> struct contains a pointer to +another struct, <code>hw_module_methods_t</code>, that contains a pointer to +an open function for the module. This open function is used to initiate +communication with the hardware for which the HAL is serving as an abstraction. +Each hardware-specific HAL usually extends the generic <code>hw_module_t</code> +struct with additional information for that specific piece of hardware. For +example, in the camera HAL, the <code>camera_module_t</code> struct contains a +<code>hw_module_t</code> struct along with other camera-specific function +pointers:</p> + +<pre class="devsite-click-to-copy"> +typedef struct camera_module { + hw_module_t common; + int (*get_number_of_cameras)(void); + int (*get_camera_info)(int camera_id, struct camera_info *info); +} camera_module_t; +</pre> + +<p>When you implement a HAL and create the module struct, you must name it +<code>HAL_MODULE_INFO_SYM</code>. Example from the Nexus 9 audio HAL:</p> + +<pre class="devsite-click-to-copy"> +struct audio_module HAL_MODULE_INFO_SYM = { + .common = { + .tag = HARDWARE_MODULE_TAG, + .module_api_version = AUDIO_MODULE_API_VERSION_0_1, + .hal_api_version = HARDWARE_HAL_API_VERSION, + .id = AUDIO_HARDWARE_MODULE_ID, + .name = "NVIDIA Tegra Audio HAL", + .author = "The Android Open Source Project", + .methods = &hal_module_methods, + }, +}; +</pre> + +<h2 id="hal-device">HAL devices</h2> +<p>A device abstracts the hardware of your product. For example, an audio +module can contain a primary audio device, a USB audio device, or a Bluetooth +A2DP audio device.</p> + +<p>A device is represented by the <code>hw_device_t</code> struct. Similar to a +module, each type of device defines a detailed version of the generic +<code>hw_device_t</code> that contains function pointers for specific features +of the hardware. For example, the <code>audio_hw_device_t</code> struct type +contains function pointers to audio device operations:</p> + +<pre class="devsite-click-to-copy"> +struct audio_hw_device { + struct hw_device_t common; + + /** + * used by audio flinger to enumerate what devices are supported by + * each audio_hw_device implementation. + * + * Return value is a bitmask of 1 or more values of audio_devices_t + */ + uint32_t (*get_supported_devices)(const struct audio_hw_device *dev); + ... +}; +typedef struct audio_hw_device audio_hw_device_t; +</pre> + +<p>In addition to these standard properties, each hardware-specific HAL +interface can define more of its own features and requirements. For details, +see the <a href="/reference/hal/">HAL reference documentation</a> as well as +the individual instructions for each HAL.</p> + +<h2 id="hal-building">Building HAL modules</h2> +<p>HAL implementations are built into modules (<code>.so</code>) files and are +dynamically linked by Android when appropriate. You can build your modules by +creating <code>Android.mk</code> files for each of your HAL implementations +and pointing to your source files. In general, your shared libraries must be +named in a specific format so they can be found and loaded properly. The naming +scheme varies slightly from module to module, but follows the general pattern +of: <code><module_type>.<device_name></code>. +</p> + +<p>For details on setting up the build for each HAL, see the HAL-specific +documentation through the Porting section of this website.</p> + + </body> +</html> |