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author | Gina Dimino <gdimino@google.com> | 2021-07-12 16:35:38 -0700 |
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committer | Gina Dimino <gdimino@google.com> | 2021-07-15 15:35:51 -0700 |
commit | fc5fc0e74df003b0ee454d3418b88cd722282c49 (patch) | |
tree | 7fa97b880b85be7de5b713d233cdc407c20b88cd /en/setup/build/initializing.html | |
parent | e55b3193405187e091a4ac7730ef04360ec04504 (diff) | |
download | source.android.com-fc5fc0e74df003b0ee454d3418b88cd722282c49.tar.gz |
Remove obsolete sync directories for SAC
Test: N/A
Change-Id: I5245330990d722ad4d15a0600532943840f30830
Diffstat (limited to 'en/setup/build/initializing.html')
-rw-r--r-- | en/setup/build/initializing.html | 291 |
1 files changed, 0 insertions, 291 deletions
diff --git a/en/setup/build/initializing.html b/en/setup/build/initializing.html deleted file mode 100644 index 876c63cd..00000000 --- a/en/setup/build/initializing.html +++ /dev/null @@ -1,291 +0,0 @@ -<html devsite> - <head> - <title>Establishing a Build Environment</title> - <meta name="project_path" value="/_project.yaml" /> - <meta name="book_path" value="/_book.yaml" /> - </head> - <body> - <!-- - Copyright 2017 The Android Open Source Project - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - --> - -<p> - This section describes how to set up your local work environment to build - the Android source files. You must use Linux or Mac OS; building under - Windows is not currently supported. -</p> -<p> - For an overview of the entire code-review and code-update process, see <a - href="../contribute/life-of-a-patch.html">Life of a Patch</a>. -</p> -<aside class="note"><strong>Note:</strong> All commands in this site are - preceded by a dollar sign ($) to differentiate them from output or entries - within files. You may use the <em>Click to copy</em> feature at the top right - of each command box to copy all lines without the dollar signs or triple-click - each line to copy it individually without the dollar sign. -</aside> - -<h2 id="choosing-a-branch">Choosing a branch</h2> -<p> - Some requirements for the build environment are determined by the version of - the source code you plan to compile. For a full list of available branches, - see <a href="../start/build-numbers.html">Build Numbers</a>. You can also - choose to download and build the latest source code (called - <code>master</code>), in which case you will simply omit - the branch specification when you initialize the repository. -</p> -<p> - After you have selected a branch, follow the appropriate instructions below to - set up your build environment. -</p> - -<h2 id="setting-up-a-linux-build-environment">Setting up a Linux build -environment</h2> -<p> - These instructions apply to all branches, including <code>master</code>. -</p> -<p>The Android build is routinely tested in house on recent versions of - Ubuntu LTS (14.04) and Debian testing. Most other distributions should - have the required build tools available. -</p> -<p> - For Gingerbread (2.3.x) and newer versions, including the <code>master</code> - branch, a 64-bit environment is required. Older versions can be - compiled on 32-bit systems. -</p> -<aside class="note"><strong>Note:</strong> See - <a href="requirements.html">Requirements</a> for the complete list of hardware - and software requirements, then follow the detailed instructions for Ubuntu - and Mac OS below. -</aside> - -<h3 id="installing-required-packages-ubuntu-1404">Installing required packages -(Ubuntu 14.04)</h3> -<p> - You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended. -</p> -<pre class="devsite-terminal devsite-click-to-copy"> -sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev libgl1-mesa-dev libxml2-utils xsltproc unzip -</pre> -<aside class="note"><strong>Note:</strong> To use SELinux tools for policy - analysis, also install the <code>python-networkx</code> package. -</aside> -<aside class="note"><strong>Note:</strong> If you are using LDAP and want - to run ART host tests, also install the <code>libnss-sss:i386</code> - package. -</aside> - -<h3 id="installing-required-packages-ubuntu-1204">Installing required packages - (Ubuntu 12.04) -</h3> -<p> - You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 - is not supported on master or recent releases. -</p> -<pre class="devsite-click-to-copy"> -<code class="devsite-terminal">sudo apt-get install git gnupg flex bison gperf build-essential zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc zlib1g-dev:i386</code> -<code class="devsite-terminal">sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so</code> -</pre> - -<h3 id="installing-required-packages-ubuntu-1004-1110">Installing required - packages (Ubuntu 10.04 -- 11.10) -</h3> -<p> - Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for - building older releases of AOSP. -</p> -<pre class="devsite-terminal devsite-click-to-copy"> -sudo apt-get install git gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc -</pre> -<p> - On Ubuntu 10.10: -</p> -<pre class="devsite-terminal devsite-click-to-copy"> -sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so -</pre> -<p> - On Ubuntu 11.10: -</p> -<pre class="devsite-terminal devsite-click-to-copy"> -sudo apt-get install libx11-dev:i386 -</pre> - -<h3 id="configuring-usb-access">Configuring USB access</h3> -<p> - Install a community-maintained default set of <code>udev</code> rules for - all Android devices by following the instructions to <a - href="https://developer.android.com/studio/run/device.html#setting-up" - class="external">Set up a device for development</a>. -</p> - -<h3 id="using-a-separate-output-directory">Using a separate output -directory</h3> -<p> - By default, the output of each build is stored in the <code>out/</code> - subdirectory of the matching source tree. -</p> -<p> - On some machines with multiple storage devices, builds are - faster when storing the source files and the output on - separate volumes. For additional performance, the output - can be stored on a filesystem optimized for speed instead - of crash robustness, since all files can be re-generated - in case of filesystem corruption. -</p> -<p> - To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable - to point to the location where your output directories - will be stored. -</p> -<pre class="devsite-terminal devsite-click-to-copy"> -export OUT_DIR_COMMON_BASE=<path-to-your-out-directory> -</pre> -<p> - The output directory for each separate source tree will be named after the - directory holding the source tree. For instance, if you have source trees as - <code>/source/master1</code> and <code>/source/master2</code> and - <code>OUT_DIR_COMMON_BASE</code> is set to <code>/output</code>, the output - directories will be <code>/output/master1</code> and - <code>/output/master2</code>. -</p> -<p> - It's important in that case to not have multiple source - trees stored in directories that have the same name, - as those would end up sharing an output directory, with - unpredictable results. This is only supported on Jelly Bean (4.1) and newer, - including the <code>master</code> branch. -</p> -<h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS build - environment -</h2> -<p> - In a default installation, Mac OS runs on a case-preserving but - case-insensitive filesystem. This type of filesystem is not supported by git - and will cause some git commands (such as <code>git status</code>) to behave - abnormally. Because of this, we recommend that you always work with the AOSP - source files on a case-sensitive filesystem. This can be done fairly easily - using a disk image, discussed below. -</p> -<p> - Once the proper filesystem is available, building the <code>master</code> - branch in a modern Mac OS environment is very straightforward. Earlier - branches require some additional tools and SDKs. -</p> - -<h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk -image</h3> -<p> - You can create a case-sensitive filesystem within your existing Mac OS - environment using a disk image. To create the image, launch Disk - Utility and select <strong>New Image</strong>. A size of 25GB is the minimum to - complete the build; larger numbers are more future-proof. Using sparse images - saves space while allowing to grow later as the need arises. Be sure to select - <strong>case sensitive, journaled</strong> as the volume format. -</p> -<p> - You can also create it from a shell with the following command: -</p> -<pre class="devsite-click-to-copy devsite-terminal" data-terminal-prefix="# "> -hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg -</pre> -<p> - This will create a <code>.dmg</code> (or possibly a - <code>.dmg.sparseimage</code>) file which, once mounted, acts as a drive with - the required formatting for Android development. -</p> -<p> - If you need a larger volume later, you can also resize the sparse image with - the following command: -</p> -<pre class="devsite-click-to-copy devsite-terminal" data-terminal-prefix="# ">hdiutil resize -size <new-size-you-want>g ~/android.dmg.sparseimage -</pre> -<p> - For a disk image named <code>android.dmg</code> stored in your home - directory, you can add helper functions to your <code>~/.bash_profile</code>: -</p> -<ul> - <li>To mount the image when you execute <code>mountAndroid</code>: - <pre class="devsite-click-to-copy"> - # mount the android file image - mountAndroid() { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }</pre> - <aside class="note"><strong>Note:</strong> If your system created a - <code>.dmg.sparseimage</code> file, replace <code>~/android.dmg</code> with - <code>~/android.dmg.sparseimage</code>. - </aside> - </li> - <li>To unmount it when you execute <code>umountAndroid</code>: - <pre class="devsite-click-to-copy"> - # unmount the android file image - umountAndroid() { hdiutil detach /Volumes/android; }</pre> - </li> -</ul> -<p> - After you've mounted the <code>android</code> volume, you'll do all your work - there. You can eject it (unmount it) just as you would an external drive. -</p> - -<h3 id="xcode-other-packages">Installing Xcode and other packages</h3> -<ol> - <li>Install Xcode command line tools with: - <pre class="devsite-terminal devsite-click-to-copy"> - xcode-select --install</pre> - For older versions of Mac OS (10.8 or earlier), you must install Xcode from - the <a href="http://developer.apple.com/" class="external">Apple developer - site</a>. If you are not already registered as an Apple developer, you must - create an Apple ID to download. - </li> - <li>Install either <a href="http://www.macports.org/install.php">MacPorts</a> or <a href="https://brew.sh/">Homebrew</a> for package management. - </li> - <li>Ensure the associated directory is in your path within your <code>~/.bash_profile</code> file: - <ol> - <li>MacPorts - <code>/opt/local/bin</code> must appear <strong>before</strong> - <code>/usr/bin</code>: - <pre class="devsite-click-to-copy"> - export PATH=/opt/local/bin:$PATH</pre> - </li> - <li>Homebrew - <code>/usr/local/bin</code>: - <pre class="devsite-click-to-copy"> - export PATH=/usr/local/bin:$PATH</pre> - </li> - </li> - <li>For MacPorts, issue: - <pre class="devsite-terminal devsite-click-to-copy"> - POSIXLY_CORRECT=1 sudo port install git gnupg</pre> - </li> - <li>For Homebrew, issue: - <pre class="devsite-terminal devsite-click-to-copy"> - brew install git gnupg2</pre> - </li> -</ol> - -<h3 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h3> -<p> - On Mac OS, the default limit on the number of simultaneous file descriptors - open is too low and a highly parallel build process may exceed this limit. To - increase the cap, add the following lines to your - <code>~/.bash_profile</code>: -</p> -<pre class="devsite-click-to-copy"> -# set the number of open files to be 1024 -ulimit -S -n 1024</pre> - -<h2 id="next-download-the-source">Next: Download the source</h2> -<p> - Your build environment is good to go! Proceed to - <a href="downloading.html">downloading the source</a>. -</p> - - </body> -</html> |