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authorGina Dimino <gdimino@google.com>2021-07-15 23:27:11 +0000
committerGerrit Code Review <noreply-gerritcodereview@google.com>2021-07-15 23:27:11 +0000
commit72e0ae8d8207042452f75874221103f4f6b3014a (patch)
tree7fa97b880b85be7de5b713d233cdc407c20b88cd /en/devices/architecture/hal.html
parente55b3193405187e091a4ac7730ef04360ec04504 (diff)
parentfc5fc0e74df003b0ee454d3418b88cd722282c49 (diff)
downloadsource.android.com-master.tar.gz
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-<html devsite>
- <head>
- <title>Legacy HALs</title>
- <meta name="project_path" value="/_project.yaml" />
- <meta name="book_path" value="/_book.yaml" />
- </head>
- <body>
- <!--
- Copyright 2017 The Android Open Source Project
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- -->
-
-
-
-<p>A HAL defines a standard interface for hardware vendors to implement,
-which enables Android to be agnostic about lower-level driver implementations.
-Using a HAL allows you to implement functionality without affecting or modifying
-the higher level system. This page describes the older architecture, which is no
-longer supported as of Android 8.0. For Android 8.0 and higher, please see
-<a href="/devices/architecture/hal-types/">HAL Types</a>.</p>
-
-<img src="../images/ape_fwk_hal.png">
-
-<p class="img-caption"><strong>Figure 1.</strong> HAL components</p>
-
-<p>You must implement the corresponding HAL (and driver) for the specific
-hardware your product provides. HAL implementations are typically built into
-shared library modules (<code>.so</code> files), but as Android does not mandate
-a standard interaction between a HAL implementation and device drivers, you can
-do what is best for your situation. However, to enable the Android system to
-correctly interact with your hardware, you <strong>must</strong> abide by the
-contract defined in each hardware-specific HAL interface.</p>
-
-<p>To guarantee that HALs have a predictable structure, each hardware-specific
-HAL interface has properties defined in
-<code>hardware/libhardware/include/hardware/hardware.h</code>. This interface
-allows the Android system to load correct versions of your HAL modules in a
-consistent way. A HAL interface consists of two components: modules and devices.
-</p>
-
-<h2 id="hal-module">HAL modules</h2>
-<p>A module represents your packaged HAL implementation, which is stored as a
-shared library (<code>.so file</code>). The
-<code>hardware/libhardware/include/hardware/hardware.h</code> header file
-defines a struct (<code>hw_module_t</code>) that represents a module and
-contains metadata such as the version, name, and author of the module. Android
-uses this metadata to find and load the HAL module correctly.</p>
-
-<p>In addition, the <code>hw_module_t</code> struct contains a pointer to
-another struct, <code>hw_module_methods_t</code>, that contains a pointer to
-an open function for the module. This open function is used to initiate
-communication with the hardware for which the HAL is serving as an abstraction.
-Each hardware-specific HAL usually extends the generic <code>hw_module_t</code>
-struct with additional information for that specific piece of hardware. For
-example, in the camera HAL, the <code>camera_module_t</code> struct contains a
-<code>hw_module_t</code> struct along with other camera-specific function
-pointers:</p>
-
-<pre class="devsite-click-to-copy">
-typedef struct camera_module {
- hw_module_t common;
- int (*get_number_of_cameras)(void);
- int (*get_camera_info)(int camera_id, struct camera_info *info);
-} camera_module_t;
-</pre>
-
-<p>When you implement a HAL and create the module struct, you must name it
-<code>HAL_MODULE_INFO_SYM</code>. Example from the Nexus 9 audio HAL:</p>
-
-<pre class="devsite-click-to-copy">
-struct audio_module HAL_MODULE_INFO_SYM = {
- .common = {
- .tag = HARDWARE_MODULE_TAG,
- .module_api_version = AUDIO_MODULE_API_VERSION_0_1,
- .hal_api_version = HARDWARE_HAL_API_VERSION,
- .id = AUDIO_HARDWARE_MODULE_ID,
- .name = "NVIDIA Tegra Audio HAL",
- .author = "The Android Open Source Project",
- .methods = &hal_module_methods,
- },
-};
-</pre>
-
-<h2 id="hal-device">HAL devices</h2>
-<p>A device abstracts the hardware of your product. For example, an audio
-module can contain a primary audio device, a USB audio device, or a Bluetooth
-A2DP audio device.</p>
-
-<p>A device is represented by the <code>hw_device_t</code> struct. Similar to a
-module, each type of device defines a detailed version of the generic
-<code>hw_device_t</code> that contains function pointers for specific features
-of the hardware. For example, the <code>audio_hw_device_t</code> struct type
-contains function pointers to audio device operations:</p>
-
-<pre class="devsite-click-to-copy">
-struct audio_hw_device {
- struct hw_device_t common;
-
- /**
- * used by audio flinger to enumerate what devices are supported by
- * each audio_hw_device implementation.
- *
- * Return value is a bitmask of 1 or more values of audio_devices_t
- */
- uint32_t (*get_supported_devices)(const struct audio_hw_device *dev);
- ...
-};
-typedef struct audio_hw_device audio_hw_device_t;
-</pre>
-
-<p>In addition to these standard properties, each hardware-specific HAL
-interface can define more of its own features and requirements. For details,
-see the <a href="/reference/hal/">HAL reference documentation</a> as well as
-the individual instructions for each HAL.</p>
-
-<h2 id="hal-building">Building HAL modules</h2>
-<p>HAL implementations are built into modules (<code>.so</code>) files and are
-dynamically linked by Android when appropriate. You can build your modules by
-creating <code>Android.mk</code> files for each of your HAL implementations
-and pointing to your source files. In general, your shared libraries must be
-named in a specific format so they can be found and loaded properly. The naming
-scheme varies slightly from module to module, but follows the general pattern
-of: <code>&lt;module_type&gt;.&lt;device_name&gt;</code>.
-</p>
-
- </body>
-</html>