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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.gametextinput.testbed;
import android.content.Context;
import android.util.AttributeSet;
import android.view.View;
import android.view.inputmethod.EditorInfo;
import android.util.Log;
import androidx.core.graphics.Insets;
import com.google.androidgamesdk.gametextinput.GameTextInput;
import com.google.androidgamesdk.gametextinput.InputConnection;
import com.google.androidgamesdk.gametextinput.Listener;
import com.google.androidgamesdk.gametextinput.Settings;
import com.google.androidgamesdk.gametextinput.State;
import static android.view.inputmethod.EditorInfo.IME_ACTION_NONE;
import static android.view.inputmethod.EditorInfo.IME_FLAG_NO_FULLSCREEN;
public class InputEnabledTextView extends View implements Listener {
private static final String LOG_TAG = "InputEnabledTextView";
public InputConnection mInputConnection;
public InputEnabledTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public InputEnabledTextView(Context context) {
super(context);
}
public void createInputConnection(int inputType) {
EditorInfo editorInfo = new EditorInfo();
// Note that if you use TYPE_CLASS_TEXT, the IME may fill the whole window because we
// are in landscape and the events aren't reflected back to it, so you can't see what
// you're typing. This needs fixing.
editorInfo.inputType = inputType;
editorInfo.actionId = IME_ACTION_NONE;
// IME_FLAG_NO_FULLSCREEN is needed to avoid the IME UI covering the whole display
// and presenting an 'Execute' button in landscape mode.
editorInfo.imeOptions = IME_FLAG_NO_FULLSCREEN;
mInputConnection = new InputConnection(
this.getContext(),
this,
new Settings(editorInfo, true)
).setListener(this);
}
@Override
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
if (outAttrs != null) {
GameTextInput.copyEditorInfo(mInputConnection.getEditorInfo(), outAttrs);
}
return mInputConnection;
}
// Called when the IME has changed the input
@Override
public void stateChanged(State newState, boolean dismissed) {
Log.d(LOG_TAG, "stateChanged: " + newState + " dismissed: " + dismissed);
onTextInputEventNative(newState);
}
@Override
public void onEditorAction(int action) {
Log.d(LOG_TAG, "onEditorAction: " + action);
}
@Override
public void onImeInsetsChanged(Insets insets) {
Log.d(LOG_TAG, "insetsChanged: " + insets);
}
@Override
public void onSoftwareKeyboardVisibilityChanged(boolean visible) {
Log.d(LOG_TAG, "onSoftwareKeyboardVisibilityChanged: " + visible);
}
private native void onTextInputEventNative(State softKeyboardEvent);
}
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