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Author
2021-11-30
Snap for 7956253 from 355eca4c47809879a76335f670f9e48e0849dc05 to ndk-r24-rel...
ndk-r24-rc1
ndk-r24-beta2
ndk-r24
ndk-r24-release
Android Build Coastguard Worker
2021-11-30
Snap for 7952770 from 36f155040f5a4db1aa56e2cd25ac47dca9f57819 to ndk-r24-rel...
Android Build Coastguard Worker
2021-11-29
Snap for 7952770 from 36f155040f5a4db1aa56e2cd25ac47dca9f57819 to ndk-r24-rel...
Android Build Coastguard Worker
2021-11-11
Merge commit '315d39d082875047f4fbd004e6eedef14ff2db24' into update-shaderc
ndk-r25-beta3
ndk-r25-beta2
ndk-r25-beta1
David Neto
2021-11-11
Finalize v2021.3, update DEPS
David Neto
2021-11-09
Update DEPS: glslang, spirv-tools, spirv-headers
David Neto
2021-09-24
build: add switch to disable copyright check
Bob Ellison
2021-08-25
Merge commit 'd0d8d7e7ea5074cb107499a73a22ce14bec3fb10' into update-shaderc
ndk-r24-beta1
David Neto
2021-08-25
Start v2021.3 development
David Neto
2021-08-25
Finalize v2021.2
David Neto
2021-08-25
Update DEPS
David Neto
2021-07-22
Add external COmmon Lisp bindings to README.md (#1209)
Ryan Harrison
2021-06-23
Merge tag 'v2021.1' into update-shaderc
David Neto
2021-06-21
Start Shaderc v2021.2 development
David Neto
2021-06-21
Finalize Shaderc v2021.1
David Neto
2021-06-21
Disable support for OpenGL compatibility profile
David Neto
2021-06-09
Update DEPS for spirv-tools, spirv-headers, and glslang (#1198)
Jaebaek Seo
2021-06-07
Fix shaderc util test to pass the correct shader_stage (#1197)
sriramm-nv
2021-05-31
Add explicit copy constructor for string_piece (#1194)
Ian McKellar
2021-05-24
glslc: main.cc: update help: debug info disclaimer (#1193)
Pavel Kalugin
2021-05-10
Fixed and reformatted -fauto-combine-image-sampler test
David Neto
2021-05-10
Rename auto-sampled-image to auto-combined-image-sampler
David Neto
2021-05-10
Added -fauto-sampled-textures test and renamed functions
Robin Quint
2021-05-10
Exposed GLSLang's option to combine textures and samplers automatically.
Robin Quint
2021-05-10
glslc tests: handle failure to load .py module
David Neto
2021-05-10
Fix typo in README.md (#1189)
Rainis Randmaa
2021-04-21
Merge commit 'bdd134d1b7eca01925c1919d2ea05fd3cd6843c7' into update-shaderc
David Neto
2021-04-21
Start v2021.1 development
David Neto
2021-04-21
Finalize v2021.0
David Neto
2021-04-21
Update DEPS
David Neto
2021-04-21
Update license-checker.cfg with updated license names
Ben Clayton
2021-03-15
Complete moving io.* to io_shaderc.*
Ryan Harrison
2021-03-15
Rename io.h to io_shaderc.h
David Adrian
2021-02-19
Merge tag 'v2020.5' into update-shaderc
David Neto
2021-02-19
Start Shaderc v2021.0
David Neto
2021-02-19
Finalize Shaderc v2020.5
David Neto
2021-02-19
Roll third_party/glslang/ 9325cc013..e56beaee7 (19 commits)
David Neto
2021-02-09
cmake: add option to skip build the examples (#1170)
Jose Quaresma
2021-02-03
Fix typo
David Neto
2021-02-03
Improve file+line parsing from Glslang messages
David Neto
2021-01-18
Deprecate WebGPU SPIRV support (#1167)
Ryan Harrison
2021-01-06
Roll 4 dependencies (#1165)
Ryan Harrison
2020-12-09
Start shaderc v2020.5
Ryan Harrison
2020-12-09
Finalize v2020.4
Ryan Harrison
2020-12-09
Updated CHANGES
Ryan Harrison
2020-12-09
Rolling 5 dependencies (#1161)
Ryan Harrison
2020-12-07
Update SPIRV-Tools, SPIRV-Headers, glslang with raytracing fixes
David Neto
2020-12-02
copyright check: Exclude .venv in source tree
David Neto
2020-12-02
Merge remote-tracking branch 'aosp/upstream-main' into update-shaderc
ndk-r23-beta1
David Neto
2020-11-23
Roll dependencies to support Vulkan raytracing
David Neto
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