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-rw-r--r--src/i64/i64vec4.rs1463
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diff --git a/src/i64/i64vec4.rs b/src/i64/i64vec4.rs
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--- a/src/i64/i64vec4.rs
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@@ -1,1463 +0,0 @@
-// Generated from vec.rs.tera template. Edit the template, not the generated file.
-
-use crate::{BVec4, I16Vec4, I64Vec2, I64Vec3, IVec4, U16Vec4, U64Vec4, UVec4};
-
-#[cfg(not(target_arch = "spirv"))]
-use core::fmt;
-use core::iter::{Product, Sum};
-use core::{f32, ops::*};
-
-/// Creates a 4-dimensional vector.
-#[inline(always)]
-#[must_use]
-pub const fn i64vec4(x: i64, y: i64, z: i64, w: i64) -> I64Vec4 {
- I64Vec4::new(x, y, z, w)
-}
-
-/// A 4-dimensional vector.
-#[cfg_attr(not(target_arch = "spirv"), derive(Hash))]
-#[derive(Clone, Copy, PartialEq, Eq)]
-#[cfg_attr(feature = "cuda", repr(align(16)))]
-#[cfg_attr(not(target_arch = "spirv"), repr(C))]
-#[cfg_attr(target_arch = "spirv", repr(simd))]
-pub struct I64Vec4 {
- pub x: i64,
- pub y: i64,
- pub z: i64,
- pub w: i64,
-}
-
-impl I64Vec4 {
- /// All zeroes.
- pub const ZERO: Self = Self::splat(0);
-
- /// All ones.
- pub const ONE: Self = Self::splat(1);
-
- /// All negative ones.
- pub const NEG_ONE: Self = Self::splat(-1);
-
- /// All `i64::MIN`.
- pub const MIN: Self = Self::splat(i64::MIN);
-
- /// All `i64::MAX`.
- pub const MAX: Self = Self::splat(i64::MAX);
-
- /// A unit vector pointing along the positive X axis.
- pub const X: Self = Self::new(1, 0, 0, 0);
-
- /// A unit vector pointing along the positive Y axis.
- pub const Y: Self = Self::new(0, 1, 0, 0);
-
- /// A unit vector pointing along the positive Z axis.
- pub const Z: Self = Self::new(0, 0, 1, 0);
-
- /// A unit vector pointing along the positive W axis.
- pub const W: Self = Self::new(0, 0, 0, 1);
-
- /// A unit vector pointing along the negative X axis.
- pub const NEG_X: Self = Self::new(-1, 0, 0, 0);
-
- /// A unit vector pointing along the negative Y axis.
- pub const NEG_Y: Self = Self::new(0, -1, 0, 0);
-
- /// A unit vector pointing along the negative Z axis.
- pub const NEG_Z: Self = Self::new(0, 0, -1, 0);
-
- /// A unit vector pointing along the negative W axis.
- pub const NEG_W: Self = Self::new(0, 0, 0, -1);
-
- /// The unit axes.
- pub const AXES: [Self; 4] = [Self::X, Self::Y, Self::Z, Self::W];
-
- /// Creates a new vector.
- #[inline(always)]
- #[must_use]
- pub const fn new(x: i64, y: i64, z: i64, w: i64) -> Self {
- Self { x, y, z, w }
- }
-
- /// Creates a vector with all elements set to `v`.
- #[inline]
- #[must_use]
- pub const fn splat(v: i64) -> Self {
- Self {
- x: v,
-
- y: v,
-
- z: v,
-
- w: v,
- }
- }
-
- /// Creates a vector from the elements in `if_true` and `if_false`, selecting which to use
- /// for each element of `self`.
- ///
- /// A true element in the mask uses the corresponding element from `if_true`, and false
- /// uses the element from `if_false`.
- #[inline]
- #[must_use]
- pub fn select(mask: BVec4, if_true: Self, if_false: Self) -> Self {
- Self {
- x: if mask.test(0) { if_true.x } else { if_false.x },
- y: if mask.test(1) { if_true.y } else { if_false.y },
- z: if mask.test(2) { if_true.z } else { if_false.z },
- w: if mask.test(3) { if_true.w } else { if_false.w },
- }
- }
-
- /// Creates a new vector from an array.
- #[inline]
- #[must_use]
- pub const fn from_array(a: [i64; 4]) -> Self {
- Self::new(a[0], a[1], a[2], a[3])
- }
-
- /// `[x, y, z, w]`
- #[inline]
- #[must_use]
- pub const fn to_array(&self) -> [i64; 4] {
- [self.x, self.y, self.z, self.w]
- }
-
- /// Creates a vector from the first 4 values in `slice`.
- ///
- /// # Panics
- ///
- /// Panics if `slice` is less than 4 elements long.
- #[inline]
- #[must_use]
- pub const fn from_slice(slice: &[i64]) -> Self {
- Self::new(slice[0], slice[1], slice[2], slice[3])
- }
-
- /// Writes the elements of `self` to the first 4 elements in `slice`.
- ///
- /// # Panics
- ///
- /// Panics if `slice` is less than 4 elements long.
- #[inline]
- pub fn write_to_slice(self, slice: &mut [i64]) {
- slice[0] = self.x;
- slice[1] = self.y;
- slice[2] = self.z;
- slice[3] = self.w;
- }
-
- /// Creates a 3D vector from the `x`, `y` and `z` elements of `self`, discarding `w`.
- ///
- /// Truncation to [`I64Vec3`] may also be performed by using [`self.xyz()`][crate::swizzles::Vec4Swizzles::xyz()].
- #[inline]
- #[must_use]
- pub fn truncate(self) -> I64Vec3 {
- use crate::swizzles::Vec4Swizzles;
- self.xyz()
- }
-
- /// Computes the dot product of `self` and `rhs`.
- #[inline]
- #[must_use]
- pub fn dot(self, rhs: Self) -> i64 {
- (self.x * rhs.x) + (self.y * rhs.y) + (self.z * rhs.z) + (self.w * rhs.w)
- }
-
- /// Returns a vector where every component is the dot product of `self` and `rhs`.
- #[inline]
- #[must_use]
- pub fn dot_into_vec(self, rhs: Self) -> Self {
- Self::splat(self.dot(rhs))
- }
-
- /// Returns a vector containing the minimum values for each element of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.min(rhs.x), self.y.min(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub fn min(self, rhs: Self) -> Self {
- Self {
- x: self.x.min(rhs.x),
- y: self.y.min(rhs.y),
- z: self.z.min(rhs.z),
- w: self.w.min(rhs.w),
- }
- }
-
- /// Returns a vector containing the maximum values for each element of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.max(rhs.x), self.y.max(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub fn max(self, rhs: Self) -> Self {
- Self {
- x: self.x.max(rhs.x),
- y: self.y.max(rhs.y),
- z: self.z.max(rhs.z),
- w: self.w.max(rhs.w),
- }
- }
-
- /// Component-wise clamping of values, similar to [`i64::clamp`].
- ///
- /// Each element in `min` must be less-or-equal to the corresponding element in `max`.
- ///
- /// # Panics
- ///
- /// Will panic if `min` is greater than `max` when `glam_assert` is enabled.
- #[inline]
- #[must_use]
- pub fn clamp(self, min: Self, max: Self) -> Self {
- glam_assert!(min.cmple(max).all(), "clamp: expected min <= max");
- self.max(min).min(max)
- }
-
- /// Returns the horizontal minimum of `self`.
- ///
- /// In other words this computes `min(x, y, ..)`.
- #[inline]
- #[must_use]
- pub fn min_element(self) -> i64 {
- self.x.min(self.y.min(self.z.min(self.w)))
- }
-
- /// Returns the horizontal maximum of `self`.
- ///
- /// In other words this computes `max(x, y, ..)`.
- #[inline]
- #[must_use]
- pub fn max_element(self) -> i64 {
- self.x.max(self.y.max(self.z.max(self.w)))
- }
-
- /// Returns a vector mask containing the result of a `==` comparison for each element of
- /// `self` and `rhs`.
- ///
- /// In other words, this computes `[self.x == rhs.x, self.y == rhs.y, ..]` for all
- /// elements.
- #[inline]
- #[must_use]
- pub fn cmpeq(self, rhs: Self) -> BVec4 {
- BVec4::new(
- self.x.eq(&rhs.x),
- self.y.eq(&rhs.y),
- self.z.eq(&rhs.z),
- self.w.eq(&rhs.w),
- )
- }
-
- /// Returns a vector mask containing the result of a `!=` comparison for each element of
- /// `self` and `rhs`.
- ///
- /// In other words this computes `[self.x != rhs.x, self.y != rhs.y, ..]` for all
- /// elements.
- #[inline]
- #[must_use]
- pub fn cmpne(self, rhs: Self) -> BVec4 {
- BVec4::new(
- self.x.ne(&rhs.x),
- self.y.ne(&rhs.y),
- self.z.ne(&rhs.z),
- self.w.ne(&rhs.w),
- )
- }
-
- /// Returns a vector mask containing the result of a `>=` comparison for each element of
- /// `self` and `rhs`.
- ///
- /// In other words this computes `[self.x >= rhs.x, self.y >= rhs.y, ..]` for all
- /// elements.
- #[inline]
- #[must_use]
- pub fn cmpge(self, rhs: Self) -> BVec4 {
- BVec4::new(
- self.x.ge(&rhs.x),
- self.y.ge(&rhs.y),
- self.z.ge(&rhs.z),
- self.w.ge(&rhs.w),
- )
- }
-
- /// Returns a vector mask containing the result of a `>` comparison for each element of
- /// `self` and `rhs`.
- ///
- /// In other words this computes `[self.x > rhs.x, self.y > rhs.y, ..]` for all
- /// elements.
- #[inline]
- #[must_use]
- pub fn cmpgt(self, rhs: Self) -> BVec4 {
- BVec4::new(
- self.x.gt(&rhs.x),
- self.y.gt(&rhs.y),
- self.z.gt(&rhs.z),
- self.w.gt(&rhs.w),
- )
- }
-
- /// Returns a vector mask containing the result of a `<=` comparison for each element of
- /// `self` and `rhs`.
- ///
- /// In other words this computes `[self.x <= rhs.x, self.y <= rhs.y, ..]` for all
- /// elements.
- #[inline]
- #[must_use]
- pub fn cmple(self, rhs: Self) -> BVec4 {
- BVec4::new(
- self.x.le(&rhs.x),
- self.y.le(&rhs.y),
- self.z.le(&rhs.z),
- self.w.le(&rhs.w),
- )
- }
-
- /// Returns a vector mask containing the result of a `<` comparison for each element of
- /// `self` and `rhs`.
- ///
- /// In other words this computes `[self.x < rhs.x, self.y < rhs.y, ..]` for all
- /// elements.
- #[inline]
- #[must_use]
- pub fn cmplt(self, rhs: Self) -> BVec4 {
- BVec4::new(
- self.x.lt(&rhs.x),
- self.y.lt(&rhs.y),
- self.z.lt(&rhs.z),
- self.w.lt(&rhs.w),
- )
- }
-
- /// Returns a vector containing the absolute value of each element of `self`.
- #[inline]
- #[must_use]
- pub fn abs(self) -> Self {
- Self {
- x: self.x.abs(),
- y: self.y.abs(),
- z: self.z.abs(),
- w: self.w.abs(),
- }
- }
-
- /// Returns a vector with elements representing the sign of `self`.
- ///
- /// - `0` if the number is zero
- /// - `1` if the number is positive
- /// - `-1` if the number is negative
- #[inline]
- #[must_use]
- pub fn signum(self) -> Self {
- Self {
- x: self.x.signum(),
- y: self.y.signum(),
- z: self.z.signum(),
- w: self.w.signum(),
- }
- }
-
- /// Returns a bitmask with the lowest 4 bits set to the sign bits from the elements of `self`.
- ///
- /// A negative element results in a `1` bit and a positive element in a `0` bit. Element `x` goes
- /// into the first lowest bit, element `y` into the second, etc.
- #[inline]
- #[must_use]
- pub fn is_negative_bitmask(self) -> u32 {
- (self.x.is_negative() as u32)
- | (self.y.is_negative() as u32) << 1
- | (self.z.is_negative() as u32) << 2
- | (self.w.is_negative() as u32) << 3
- }
-
- /// Computes the squared length of `self`.
- #[doc(alias = "magnitude2")]
- #[inline]
- #[must_use]
- pub fn length_squared(self) -> i64 {
- self.dot(self)
- }
-
- /// Compute the squared euclidean distance between two points in space.
- #[inline]
- #[must_use]
- pub fn distance_squared(self, rhs: Self) -> i64 {
- (self - rhs).length_squared()
- }
-
- /// Returns the element-wise quotient of [Euclidean division] of `self` by `rhs`.
- ///
- /// # Panics
- /// This function will panic if any `rhs` element is 0 or the division results in overflow.
- #[inline]
- #[must_use]
- pub fn div_euclid(self, rhs: Self) -> Self {
- Self::new(
- self.x.div_euclid(rhs.x),
- self.y.div_euclid(rhs.y),
- self.z.div_euclid(rhs.z),
- self.w.div_euclid(rhs.w),
- )
- }
-
- /// Returns the element-wise remainder of [Euclidean division] of `self` by `rhs`.
- ///
- /// # Panics
- /// This function will panic if any `rhs` element is 0 or the division results in overflow.
- ///
- /// [Euclidean division]: i64::rem_euclid
- #[inline]
- #[must_use]
- pub fn rem_euclid(self, rhs: Self) -> Self {
- Self::new(
- self.x.rem_euclid(rhs.x),
- self.y.rem_euclid(rhs.y),
- self.z.rem_euclid(rhs.z),
- self.w.rem_euclid(rhs.w),
- )
- }
-
- /// Casts all elements of `self` to `f32`.
- #[inline]
- #[must_use]
- pub fn as_vec4(&self) -> crate::Vec4 {
- crate::Vec4::new(self.x as f32, self.y as f32, self.z as f32, self.w as f32)
- }
-
- /// Casts all elements of `self` to `f64`.
- #[inline]
- #[must_use]
- pub fn as_dvec4(&self) -> crate::DVec4 {
- crate::DVec4::new(self.x as f64, self.y as f64, self.z as f64, self.w as f64)
- }
-
- /// Casts all elements of `self` to `i16`.
- #[inline]
- #[must_use]
- pub fn as_i16vec4(&self) -> crate::I16Vec4 {
- crate::I16Vec4::new(self.x as i16, self.y as i16, self.z as i16, self.w as i16)
- }
-
- /// Casts all elements of `self` to `u16`.
- #[inline]
- #[must_use]
- pub fn as_u16vec4(&self) -> crate::U16Vec4 {
- crate::U16Vec4::new(self.x as u16, self.y as u16, self.z as u16, self.w as u16)
- }
-
- /// Casts all elements of `self` to `i32`.
- #[inline]
- #[must_use]
- pub fn as_ivec4(&self) -> crate::IVec4 {
- crate::IVec4::new(self.x as i32, self.y as i32, self.z as i32, self.w as i32)
- }
-
- /// Casts all elements of `self` to `u32`.
- #[inline]
- #[must_use]
- pub fn as_uvec4(&self) -> crate::UVec4 {
- crate::UVec4::new(self.x as u32, self.y as u32, self.z as u32, self.w as u32)
- }
-
- /// Casts all elements of `self` to `u64`.
- #[inline]
- #[must_use]
- pub fn as_u64vec4(&self) -> crate::U64Vec4 {
- crate::U64Vec4::new(self.x as u64, self.y as u64, self.z as u64, self.w as u64)
- }
-
- /// Returns a vector containing the wrapping addition of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn wrapping_add(self, rhs: Self) -> Self {
- Self {
- x: self.x.wrapping_add(rhs.x),
- y: self.y.wrapping_add(rhs.y),
- z: self.z.wrapping_add(rhs.z),
- w: self.w.wrapping_add(rhs.w),
- }
- }
-
- /// Returns a vector containing the wrapping subtraction of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn wrapping_sub(self, rhs: Self) -> Self {
- Self {
- x: self.x.wrapping_sub(rhs.x),
- y: self.y.wrapping_sub(rhs.y),
- z: self.z.wrapping_sub(rhs.z),
- w: self.w.wrapping_sub(rhs.w),
- }
- }
-
- /// Returns a vector containing the wrapping multiplication of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn wrapping_mul(self, rhs: Self) -> Self {
- Self {
- x: self.x.wrapping_mul(rhs.x),
- y: self.y.wrapping_mul(rhs.y),
- z: self.z.wrapping_mul(rhs.z),
- w: self.w.wrapping_mul(rhs.w),
- }
- }
-
- /// Returns a vector containing the wrapping division of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn wrapping_div(self, rhs: Self) -> Self {
- Self {
- x: self.x.wrapping_div(rhs.x),
- y: self.y.wrapping_div(rhs.y),
- z: self.z.wrapping_div(rhs.z),
- w: self.w.wrapping_div(rhs.w),
- }
- }
-
- /// Returns a vector containing the saturating addition of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn saturating_add(self, rhs: Self) -> Self {
- Self {
- x: self.x.saturating_add(rhs.x),
- y: self.y.saturating_add(rhs.y),
- z: self.z.saturating_add(rhs.z),
- w: self.w.saturating_add(rhs.w),
- }
- }
-
- /// Returns a vector containing the saturating subtraction of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn saturating_sub(self, rhs: Self) -> Self {
- Self {
- x: self.x.saturating_sub(rhs.x),
- y: self.y.saturating_sub(rhs.y),
- z: self.z.saturating_sub(rhs.z),
- w: self.w.saturating_sub(rhs.w),
- }
- }
-
- /// Returns a vector containing the saturating multiplication of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn saturating_mul(self, rhs: Self) -> Self {
- Self {
- x: self.x.saturating_mul(rhs.x),
- y: self.y.saturating_mul(rhs.y),
- z: self.z.saturating_mul(rhs.z),
- w: self.w.saturating_mul(rhs.w),
- }
- }
-
- /// Returns a vector containing the saturating division of `self` and `rhs`.
- ///
- /// In other words this computes `[self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]`.
- #[inline]
- #[must_use]
- pub const fn saturating_div(self, rhs: Self) -> Self {
- Self {
- x: self.x.saturating_div(rhs.x),
- y: self.y.saturating_div(rhs.y),
- z: self.z.saturating_div(rhs.z),
- w: self.w.saturating_div(rhs.w),
- }
- }
-}
-
-impl Default for I64Vec4 {
- #[inline(always)]
- fn default() -> Self {
- Self::ZERO
- }
-}
-
-impl Div<I64Vec4> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn div(self, rhs: Self) -> Self {
- Self {
- x: self.x.div(rhs.x),
- y: self.y.div(rhs.y),
- z: self.z.div(rhs.z),
- w: self.w.div(rhs.w),
- }
- }
-}
-
-impl DivAssign<I64Vec4> for I64Vec4 {
- #[inline]
- fn div_assign(&mut self, rhs: Self) {
- self.x.div_assign(rhs.x);
- self.y.div_assign(rhs.y);
- self.z.div_assign(rhs.z);
- self.w.div_assign(rhs.w);
- }
-}
-
-impl Div<i64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn div(self, rhs: i64) -> Self {
- Self {
- x: self.x.div(rhs),
- y: self.y.div(rhs),
- z: self.z.div(rhs),
- w: self.w.div(rhs),
- }
- }
-}
-
-impl DivAssign<i64> for I64Vec4 {
- #[inline]
- fn div_assign(&mut self, rhs: i64) {
- self.x.div_assign(rhs);
- self.y.div_assign(rhs);
- self.z.div_assign(rhs);
- self.w.div_assign(rhs);
- }
-}
-
-impl Div<I64Vec4> for i64 {
- type Output = I64Vec4;
- #[inline]
- fn div(self, rhs: I64Vec4) -> I64Vec4 {
- I64Vec4 {
- x: self.div(rhs.x),
- y: self.div(rhs.y),
- z: self.div(rhs.z),
- w: self.div(rhs.w),
- }
- }
-}
-
-impl Mul<I64Vec4> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn mul(self, rhs: Self) -> Self {
- Self {
- x: self.x.mul(rhs.x),
- y: self.y.mul(rhs.y),
- z: self.z.mul(rhs.z),
- w: self.w.mul(rhs.w),
- }
- }
-}
-
-impl MulAssign<I64Vec4> for I64Vec4 {
- #[inline]
- fn mul_assign(&mut self, rhs: Self) {
- self.x.mul_assign(rhs.x);
- self.y.mul_assign(rhs.y);
- self.z.mul_assign(rhs.z);
- self.w.mul_assign(rhs.w);
- }
-}
-
-impl Mul<i64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn mul(self, rhs: i64) -> Self {
- Self {
- x: self.x.mul(rhs),
- y: self.y.mul(rhs),
- z: self.z.mul(rhs),
- w: self.w.mul(rhs),
- }
- }
-}
-
-impl MulAssign<i64> for I64Vec4 {
- #[inline]
- fn mul_assign(&mut self, rhs: i64) {
- self.x.mul_assign(rhs);
- self.y.mul_assign(rhs);
- self.z.mul_assign(rhs);
- self.w.mul_assign(rhs);
- }
-}
-
-impl Mul<I64Vec4> for i64 {
- type Output = I64Vec4;
- #[inline]
- fn mul(self, rhs: I64Vec4) -> I64Vec4 {
- I64Vec4 {
- x: self.mul(rhs.x),
- y: self.mul(rhs.y),
- z: self.mul(rhs.z),
- w: self.mul(rhs.w),
- }
- }
-}
-
-impl Add<I64Vec4> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn add(self, rhs: Self) -> Self {
- Self {
- x: self.x.add(rhs.x),
- y: self.y.add(rhs.y),
- z: self.z.add(rhs.z),
- w: self.w.add(rhs.w),
- }
- }
-}
-
-impl AddAssign<I64Vec4> for I64Vec4 {
- #[inline]
- fn add_assign(&mut self, rhs: Self) {
- self.x.add_assign(rhs.x);
- self.y.add_assign(rhs.y);
- self.z.add_assign(rhs.z);
- self.w.add_assign(rhs.w);
- }
-}
-
-impl Add<i64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn add(self, rhs: i64) -> Self {
- Self {
- x: self.x.add(rhs),
- y: self.y.add(rhs),
- z: self.z.add(rhs),
- w: self.w.add(rhs),
- }
- }
-}
-
-impl AddAssign<i64> for I64Vec4 {
- #[inline]
- fn add_assign(&mut self, rhs: i64) {
- self.x.add_assign(rhs);
- self.y.add_assign(rhs);
- self.z.add_assign(rhs);
- self.w.add_assign(rhs);
- }
-}
-
-impl Add<I64Vec4> for i64 {
- type Output = I64Vec4;
- #[inline]
- fn add(self, rhs: I64Vec4) -> I64Vec4 {
- I64Vec4 {
- x: self.add(rhs.x),
- y: self.add(rhs.y),
- z: self.add(rhs.z),
- w: self.add(rhs.w),
- }
- }
-}
-
-impl Sub<I64Vec4> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn sub(self, rhs: Self) -> Self {
- Self {
- x: self.x.sub(rhs.x),
- y: self.y.sub(rhs.y),
- z: self.z.sub(rhs.z),
- w: self.w.sub(rhs.w),
- }
- }
-}
-
-impl SubAssign<I64Vec4> for I64Vec4 {
- #[inline]
- fn sub_assign(&mut self, rhs: I64Vec4) {
- self.x.sub_assign(rhs.x);
- self.y.sub_assign(rhs.y);
- self.z.sub_assign(rhs.z);
- self.w.sub_assign(rhs.w);
- }
-}
-
-impl Sub<i64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn sub(self, rhs: i64) -> Self {
- Self {
- x: self.x.sub(rhs),
- y: self.y.sub(rhs),
- z: self.z.sub(rhs),
- w: self.w.sub(rhs),
- }
- }
-}
-
-impl SubAssign<i64> for I64Vec4 {
- #[inline]
- fn sub_assign(&mut self, rhs: i64) {
- self.x.sub_assign(rhs);
- self.y.sub_assign(rhs);
- self.z.sub_assign(rhs);
- self.w.sub_assign(rhs);
- }
-}
-
-impl Sub<I64Vec4> for i64 {
- type Output = I64Vec4;
- #[inline]
- fn sub(self, rhs: I64Vec4) -> I64Vec4 {
- I64Vec4 {
- x: self.sub(rhs.x),
- y: self.sub(rhs.y),
- z: self.sub(rhs.z),
- w: self.sub(rhs.w),
- }
- }
-}
-
-impl Rem<I64Vec4> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn rem(self, rhs: Self) -> Self {
- Self {
- x: self.x.rem(rhs.x),
- y: self.y.rem(rhs.y),
- z: self.z.rem(rhs.z),
- w: self.w.rem(rhs.w),
- }
- }
-}
-
-impl RemAssign<I64Vec4> for I64Vec4 {
- #[inline]
- fn rem_assign(&mut self, rhs: Self) {
- self.x.rem_assign(rhs.x);
- self.y.rem_assign(rhs.y);
- self.z.rem_assign(rhs.z);
- self.w.rem_assign(rhs.w);
- }
-}
-
-impl Rem<i64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn rem(self, rhs: i64) -> Self {
- Self {
- x: self.x.rem(rhs),
- y: self.y.rem(rhs),
- z: self.z.rem(rhs),
- w: self.w.rem(rhs),
- }
- }
-}
-
-impl RemAssign<i64> for I64Vec4 {
- #[inline]
- fn rem_assign(&mut self, rhs: i64) {
- self.x.rem_assign(rhs);
- self.y.rem_assign(rhs);
- self.z.rem_assign(rhs);
- self.w.rem_assign(rhs);
- }
-}
-
-impl Rem<I64Vec4> for i64 {
- type Output = I64Vec4;
- #[inline]
- fn rem(self, rhs: I64Vec4) -> I64Vec4 {
- I64Vec4 {
- x: self.rem(rhs.x),
- y: self.rem(rhs.y),
- z: self.rem(rhs.z),
- w: self.rem(rhs.w),
- }
- }
-}
-
-#[cfg(not(target_arch = "spirv"))]
-impl AsRef<[i64; 4]> for I64Vec4 {
- #[inline]
- fn as_ref(&self) -> &[i64; 4] {
- unsafe { &*(self as *const I64Vec4 as *const [i64; 4]) }
- }
-}
-
-#[cfg(not(target_arch = "spirv"))]
-impl AsMut<[i64; 4]> for I64Vec4 {
- #[inline]
- fn as_mut(&mut self) -> &mut [i64; 4] {
- unsafe { &mut *(self as *mut I64Vec4 as *mut [i64; 4]) }
- }
-}
-
-impl Sum for I64Vec4 {
- #[inline]
- fn sum<I>(iter: I) -> Self
- where
- I: Iterator<Item = Self>,
- {
- iter.fold(Self::ZERO, Self::add)
- }
-}
-
-impl<'a> Sum<&'a Self> for I64Vec4 {
- #[inline]
- fn sum<I>(iter: I) -> Self
- where
- I: Iterator<Item = &'a Self>,
- {
- iter.fold(Self::ZERO, |a, &b| Self::add(a, b))
- }
-}
-
-impl Product for I64Vec4 {
- #[inline]
- fn product<I>(iter: I) -> Self
- where
- I: Iterator<Item = Self>,
- {
- iter.fold(Self::ONE, Self::mul)
- }
-}
-
-impl<'a> Product<&'a Self> for I64Vec4 {
- #[inline]
- fn product<I>(iter: I) -> Self
- where
- I: Iterator<Item = &'a Self>,
- {
- iter.fold(Self::ONE, |a, &b| Self::mul(a, b))
- }
-}
-
-impl Neg for I64Vec4 {
- type Output = Self;
- #[inline]
- fn neg(self) -> Self {
- Self {
- x: self.x.neg(),
- y: self.y.neg(),
- z: self.z.neg(),
- w: self.w.neg(),
- }
- }
-}
-
-impl Not for I64Vec4 {
- type Output = Self;
- #[inline]
- fn not(self) -> Self::Output {
- Self {
- x: self.x.not(),
- y: self.y.not(),
- z: self.z.not(),
- w: self.w.not(),
- }
- }
-}
-
-impl BitAnd for I64Vec4 {
- type Output = Self;
- #[inline]
- fn bitand(self, rhs: Self) -> Self::Output {
- Self {
- x: self.x.bitand(rhs.x),
- y: self.y.bitand(rhs.y),
- z: self.z.bitand(rhs.z),
- w: self.w.bitand(rhs.w),
- }
- }
-}
-
-impl BitOr for I64Vec4 {
- type Output = Self;
- #[inline]
- fn bitor(self, rhs: Self) -> Self::Output {
- Self {
- x: self.x.bitor(rhs.x),
- y: self.y.bitor(rhs.y),
- z: self.z.bitor(rhs.z),
- w: self.w.bitor(rhs.w),
- }
- }
-}
-
-impl BitXor for I64Vec4 {
- type Output = Self;
- #[inline]
- fn bitxor(self, rhs: Self) -> Self::Output {
- Self {
- x: self.x.bitxor(rhs.x),
- y: self.y.bitxor(rhs.y),
- z: self.z.bitxor(rhs.z),
- w: self.w.bitxor(rhs.w),
- }
- }
-}
-
-impl BitAnd<i64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn bitand(self, rhs: i64) -> Self::Output {
- Self {
- x: self.x.bitand(rhs),
- y: self.y.bitand(rhs),
- z: self.z.bitand(rhs),
- w: self.w.bitand(rhs),
- }
- }
-}
-
-impl BitOr<i64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn bitor(self, rhs: i64) -> Self::Output {
- Self {
- x: self.x.bitor(rhs),
- y: self.y.bitor(rhs),
- z: self.z.bitor(rhs),
- w: self.w.bitor(rhs),
- }
- }
-}
-
-impl BitXor<i64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn bitxor(self, rhs: i64) -> Self::Output {
- Self {
- x: self.x.bitxor(rhs),
- y: self.y.bitxor(rhs),
- z: self.z.bitxor(rhs),
- w: self.w.bitxor(rhs),
- }
- }
-}
-
-impl Shl<i8> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: i8) -> Self::Output {
- Self {
- x: self.x.shl(rhs),
- y: self.y.shl(rhs),
- z: self.z.shl(rhs),
- w: self.w.shl(rhs),
- }
- }
-}
-
-impl Shr<i8> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: i8) -> Self::Output {
- Self {
- x: self.x.shr(rhs),
- y: self.y.shr(rhs),
- z: self.z.shr(rhs),
- w: self.w.shr(rhs),
- }
- }
-}
-
-impl Shl<i16> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: i16) -> Self::Output {
- Self {
- x: self.x.shl(rhs),
- y: self.y.shl(rhs),
- z: self.z.shl(rhs),
- w: self.w.shl(rhs),
- }
- }
-}
-
-impl Shr<i16> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: i16) -> Self::Output {
- Self {
- x: self.x.shr(rhs),
- y: self.y.shr(rhs),
- z: self.z.shr(rhs),
- w: self.w.shr(rhs),
- }
- }
-}
-
-impl Shl<i32> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: i32) -> Self::Output {
- Self {
- x: self.x.shl(rhs),
- y: self.y.shl(rhs),
- z: self.z.shl(rhs),
- w: self.w.shl(rhs),
- }
- }
-}
-
-impl Shr<i32> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: i32) -> Self::Output {
- Self {
- x: self.x.shr(rhs),
- y: self.y.shr(rhs),
- z: self.z.shr(rhs),
- w: self.w.shr(rhs),
- }
- }
-}
-
-impl Shl<i64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: i64) -> Self::Output {
- Self {
- x: self.x.shl(rhs),
- y: self.y.shl(rhs),
- z: self.z.shl(rhs),
- w: self.w.shl(rhs),
- }
- }
-}
-
-impl Shr<i64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: i64) -> Self::Output {
- Self {
- x: self.x.shr(rhs),
- y: self.y.shr(rhs),
- z: self.z.shr(rhs),
- w: self.w.shr(rhs),
- }
- }
-}
-
-impl Shl<u8> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: u8) -> Self::Output {
- Self {
- x: self.x.shl(rhs),
- y: self.y.shl(rhs),
- z: self.z.shl(rhs),
- w: self.w.shl(rhs),
- }
- }
-}
-
-impl Shr<u8> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: u8) -> Self::Output {
- Self {
- x: self.x.shr(rhs),
- y: self.y.shr(rhs),
- z: self.z.shr(rhs),
- w: self.w.shr(rhs),
- }
- }
-}
-
-impl Shl<u16> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: u16) -> Self::Output {
- Self {
- x: self.x.shl(rhs),
- y: self.y.shl(rhs),
- z: self.z.shl(rhs),
- w: self.w.shl(rhs),
- }
- }
-}
-
-impl Shr<u16> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: u16) -> Self::Output {
- Self {
- x: self.x.shr(rhs),
- y: self.y.shr(rhs),
- z: self.z.shr(rhs),
- w: self.w.shr(rhs),
- }
- }
-}
-
-impl Shl<u32> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: u32) -> Self::Output {
- Self {
- x: self.x.shl(rhs),
- y: self.y.shl(rhs),
- z: self.z.shl(rhs),
- w: self.w.shl(rhs),
- }
- }
-}
-
-impl Shr<u32> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: u32) -> Self::Output {
- Self {
- x: self.x.shr(rhs),
- y: self.y.shr(rhs),
- z: self.z.shr(rhs),
- w: self.w.shr(rhs),
- }
- }
-}
-
-impl Shl<u64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: u64) -> Self::Output {
- Self {
- x: self.x.shl(rhs),
- y: self.y.shl(rhs),
- z: self.z.shl(rhs),
- w: self.w.shl(rhs),
- }
- }
-}
-
-impl Shr<u64> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: u64) -> Self::Output {
- Self {
- x: self.x.shr(rhs),
- y: self.y.shr(rhs),
- z: self.z.shr(rhs),
- w: self.w.shr(rhs),
- }
- }
-}
-
-impl Shl<crate::IVec4> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: crate::IVec4) -> Self::Output {
- Self {
- x: self.x.shl(rhs.x),
- y: self.y.shl(rhs.y),
- z: self.z.shl(rhs.z),
- w: self.w.shl(rhs.w),
- }
- }
-}
-
-impl Shr<crate::IVec4> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: crate::IVec4) -> Self::Output {
- Self {
- x: self.x.shr(rhs.x),
- y: self.y.shr(rhs.y),
- z: self.z.shr(rhs.z),
- w: self.w.shr(rhs.w),
- }
- }
-}
-
-impl Shl<crate::UVec4> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shl(self, rhs: crate::UVec4) -> Self::Output {
- Self {
- x: self.x.shl(rhs.x),
- y: self.y.shl(rhs.y),
- z: self.z.shl(rhs.z),
- w: self.w.shl(rhs.w),
- }
- }
-}
-
-impl Shr<crate::UVec4> for I64Vec4 {
- type Output = Self;
- #[inline]
- fn shr(self, rhs: crate::UVec4) -> Self::Output {
- Self {
- x: self.x.shr(rhs.x),
- y: self.y.shr(rhs.y),
- z: self.z.shr(rhs.z),
- w: self.w.shr(rhs.w),
- }
- }
-}
-
-impl Index<usize> for I64Vec4 {
- type Output = i64;
- #[inline]
- fn index(&self, index: usize) -> &Self::Output {
- match index {
- 0 => &self.x,
- 1 => &self.y,
- 2 => &self.z,
- 3 => &self.w,
- _ => panic!("index out of bounds"),
- }
- }
-}
-
-impl IndexMut<usize> for I64Vec4 {
- #[inline]
- fn index_mut(&mut self, index: usize) -> &mut Self::Output {
- match index {
- 0 => &mut self.x,
- 1 => &mut self.y,
- 2 => &mut self.z,
- 3 => &mut self.w,
- _ => panic!("index out of bounds"),
- }
- }
-}
-
-#[cfg(not(target_arch = "spirv"))]
-impl fmt::Display for I64Vec4 {
- fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
- write!(f, "[{}, {}, {}, {}]", self.x, self.y, self.z, self.w)
- }
-}
-
-#[cfg(not(target_arch = "spirv"))]
-impl fmt::Debug for I64Vec4 {
- fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
- fmt.debug_tuple(stringify!(I64Vec4))
- .field(&self.x)
- .field(&self.y)
- .field(&self.z)
- .field(&self.w)
- .finish()
- }
-}
-
-impl From<[i64; 4]> for I64Vec4 {
- #[inline]
- fn from(a: [i64; 4]) -> Self {
- Self::new(a[0], a[1], a[2], a[3])
- }
-}
-
-impl From<I64Vec4> for [i64; 4] {
- #[inline]
- fn from(v: I64Vec4) -> Self {
- [v.x, v.y, v.z, v.w]
- }
-}
-
-impl From<(i64, i64, i64, i64)> for I64Vec4 {
- #[inline]
- fn from(t: (i64, i64, i64, i64)) -> Self {
- Self::new(t.0, t.1, t.2, t.3)
- }
-}
-
-impl From<I64Vec4> for (i64, i64, i64, i64) {
- #[inline]
- fn from(v: I64Vec4) -> Self {
- (v.x, v.y, v.z, v.w)
- }
-}
-
-impl From<(I64Vec3, i64)> for I64Vec4 {
- #[inline]
- fn from((v, w): (I64Vec3, i64)) -> Self {
- Self::new(v.x, v.y, v.z, w)
- }
-}
-
-impl From<(i64, I64Vec3)> for I64Vec4 {
- #[inline]
- fn from((x, v): (i64, I64Vec3)) -> Self {
- Self::new(x, v.x, v.y, v.z)
- }
-}
-
-impl From<(I64Vec2, i64, i64)> for I64Vec4 {
- #[inline]
- fn from((v, z, w): (I64Vec2, i64, i64)) -> Self {
- Self::new(v.x, v.y, z, w)
- }
-}
-
-impl From<(I64Vec2, I64Vec2)> for I64Vec4 {
- #[inline]
- fn from((v, u): (I64Vec2, I64Vec2)) -> Self {
- Self::new(v.x, v.y, u.x, u.y)
- }
-}
-
-impl From<I16Vec4> for I64Vec4 {
- #[inline]
- fn from(v: I16Vec4) -> Self {
- Self::new(
- i64::from(v.x),
- i64::from(v.y),
- i64::from(v.z),
- i64::from(v.w),
- )
- }
-}
-
-impl From<U16Vec4> for I64Vec4 {
- #[inline]
- fn from(v: U16Vec4) -> Self {
- Self::new(
- i64::from(v.x),
- i64::from(v.y),
- i64::from(v.z),
- i64::from(v.w),
- )
- }
-}
-
-impl From<IVec4> for I64Vec4 {
- #[inline]
- fn from(v: IVec4) -> Self {
- Self::new(
- i64::from(v.x),
- i64::from(v.y),
- i64::from(v.z),
- i64::from(v.w),
- )
- }
-}
-
-impl From<UVec4> for I64Vec4 {
- #[inline]
- fn from(v: UVec4) -> Self {
- Self::new(
- i64::from(v.x),
- i64::from(v.y),
- i64::from(v.z),
- i64::from(v.w),
- )
- }
-}
-
-impl TryFrom<U64Vec4> for I64Vec4 {
- type Error = core::num::TryFromIntError;
-
- #[inline]
- fn try_from(v: U64Vec4) -> Result<Self, Self::Error> {
- Ok(Self::new(
- i64::try_from(v.x)?,
- i64::try_from(v.y)?,
- i64::try_from(v.z)?,
- i64::try_from(v.w)?,
- ))
- }
-}