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Diffstat (limited to 'src/i64/i64vec2.rs')
-rw-r--r-- | src/i64/i64vec2.rs | 1235 |
1 files changed, 1235 insertions, 0 deletions
diff --git a/src/i64/i64vec2.rs b/src/i64/i64vec2.rs new file mode 100644 index 0000000..b1355d1 --- /dev/null +++ b/src/i64/i64vec2.rs @@ -0,0 +1,1235 @@ +// Generated from vec.rs.tera template. Edit the template, not the generated file. + +use crate::{BVec2, I16Vec2, I64Vec3, IVec2, U16Vec2, U64Vec2, UVec2}; + +#[cfg(not(target_arch = "spirv"))] +use core::fmt; +use core::iter::{Product, Sum}; +use core::{f32, ops::*}; + +/// Creates a 2-dimensional vector. +#[inline(always)] +#[must_use] +pub const fn i64vec2(x: i64, y: i64) -> I64Vec2 { + I64Vec2::new(x, y) +} + +/// A 2-dimensional vector. +#[cfg_attr(not(target_arch = "spirv"), derive(Hash))] +#[derive(Clone, Copy, PartialEq, Eq)] +#[cfg_attr(feature = "cuda", repr(align(16)))] +#[cfg_attr(not(target_arch = "spirv"), repr(C))] +#[cfg_attr(target_arch = "spirv", repr(simd))] +pub struct I64Vec2 { + pub x: i64, + pub y: i64, +} + +impl I64Vec2 { + /// All zeroes. + pub const ZERO: Self = Self::splat(0); + + /// All ones. + pub const ONE: Self = Self::splat(1); + + /// All negative ones. + pub const NEG_ONE: Self = Self::splat(-1); + + /// All `i64::MIN`. + pub const MIN: Self = Self::splat(i64::MIN); + + /// All `i64::MAX`. + pub const MAX: Self = Self::splat(i64::MAX); + + /// A unit vector pointing along the positive X axis. + pub const X: Self = Self::new(1, 0); + + /// A unit vector pointing along the positive Y axis. + pub const Y: Self = Self::new(0, 1); + + /// A unit vector pointing along the negative X axis. + pub const NEG_X: Self = Self::new(-1, 0); + + /// A unit vector pointing along the negative Y axis. + pub const NEG_Y: Self = Self::new(0, -1); + + /// The unit axes. + pub const AXES: [Self; 2] = [Self::X, Self::Y]; + + /// Creates a new vector. + #[inline(always)] + #[must_use] + pub const fn new(x: i64, y: i64) -> Self { + Self { x, y } + } + + /// Creates a vector with all elements set to `v`. + #[inline] + #[must_use] + pub const fn splat(v: i64) -> Self { + Self { x: v, y: v } + } + + /// Creates a vector from the elements in `if_true` and `if_false`, selecting which to use + /// for each element of `self`. + /// + /// A true element in the mask uses the corresponding element from `if_true`, and false + /// uses the element from `if_false`. + #[inline] + #[must_use] + pub fn select(mask: BVec2, if_true: Self, if_false: Self) -> Self { + Self { + x: if mask.test(0) { if_true.x } else { if_false.x }, + y: if mask.test(1) { if_true.y } else { if_false.y }, + } + } + + /// Creates a new vector from an array. + #[inline] + #[must_use] + pub const fn from_array(a: [i64; 2]) -> Self { + Self::new(a[0], a[1]) + } + + /// `[x, y]` + #[inline] + #[must_use] + pub const fn to_array(&self) -> [i64; 2] { + [self.x, self.y] + } + + /// Creates a vector from the first 2 values in `slice`. + /// + /// # Panics + /// + /// Panics if `slice` is less than 2 elements long. + #[inline] + #[must_use] + pub const fn from_slice(slice: &[i64]) -> Self { + Self::new(slice[0], slice[1]) + } + + /// Writes the elements of `self` to the first 2 elements in `slice`. + /// + /// # Panics + /// + /// Panics if `slice` is less than 2 elements long. + #[inline] + pub fn write_to_slice(self, slice: &mut [i64]) { + slice[0] = self.x; + slice[1] = self.y; + } + + /// Creates a 3D vector from `self` and the given `z` value. + #[inline] + #[must_use] + pub const fn extend(self, z: i64) -> I64Vec3 { + I64Vec3::new(self.x, self.y, z) + } + + /// Computes the dot product of `self` and `rhs`. + #[inline] + #[must_use] + pub fn dot(self, rhs: Self) -> i64 { + (self.x * rhs.x) + (self.y * rhs.y) + } + + /// Returns a vector where every component is the dot product of `self` and `rhs`. + #[inline] + #[must_use] + pub fn dot_into_vec(self, rhs: Self) -> Self { + Self::splat(self.dot(rhs)) + } + + /// Returns a vector containing the minimum values for each element of `self` and `rhs`. + /// + /// In other words this computes `[self.x.min(rhs.x), self.y.min(rhs.y), ..]`. + #[inline] + #[must_use] + pub fn min(self, rhs: Self) -> Self { + Self { + x: self.x.min(rhs.x), + y: self.y.min(rhs.y), + } + } + + /// Returns a vector containing the maximum values for each element of `self` and `rhs`. + /// + /// In other words this computes `[self.x.max(rhs.x), self.y.max(rhs.y), ..]`. + #[inline] + #[must_use] + pub fn max(self, rhs: Self) -> Self { + Self { + x: self.x.max(rhs.x), + y: self.y.max(rhs.y), + } + } + + /// Component-wise clamping of values, similar to [`i64::clamp`]. + /// + /// Each element in `min` must be less-or-equal to the corresponding element in `max`. + /// + /// # Panics + /// + /// Will panic if `min` is greater than `max` when `glam_assert` is enabled. + #[inline] + #[must_use] + pub fn clamp(self, min: Self, max: Self) -> Self { + glam_assert!(min.cmple(max).all(), "clamp: expected min <= max"); + self.max(min).min(max) + } + + /// Returns the horizontal minimum of `self`. + /// + /// In other words this computes `min(x, y, ..)`. + #[inline] + #[must_use] + pub fn min_element(self) -> i64 { + self.x.min(self.y) + } + + /// Returns the horizontal maximum of `self`. + /// + /// In other words this computes `max(x, y, ..)`. + #[inline] + #[must_use] + pub fn max_element(self) -> i64 { + self.x.max(self.y) + } + + /// Returns a vector mask containing the result of a `==` comparison for each element of + /// `self` and `rhs`. + /// + /// In other words, this computes `[self.x == rhs.x, self.y == rhs.y, ..]` for all + /// elements. + #[inline] + #[must_use] + pub fn cmpeq(self, rhs: Self) -> BVec2 { + BVec2::new(self.x.eq(&rhs.x), self.y.eq(&rhs.y)) + } + + /// Returns a vector mask containing the result of a `!=` comparison for each element of + /// `self` and `rhs`. + /// + /// In other words this computes `[self.x != rhs.x, self.y != rhs.y, ..]` for all + /// elements. + #[inline] + #[must_use] + pub fn cmpne(self, rhs: Self) -> BVec2 { + BVec2::new(self.x.ne(&rhs.x), self.y.ne(&rhs.y)) + } + + /// Returns a vector mask containing the result of a `>=` comparison for each element of + /// `self` and `rhs`. + /// + /// In other words this computes `[self.x >= rhs.x, self.y >= rhs.y, ..]` for all + /// elements. + #[inline] + #[must_use] + pub fn cmpge(self, rhs: Self) -> BVec2 { + BVec2::new(self.x.ge(&rhs.x), self.y.ge(&rhs.y)) + } + + /// Returns a vector mask containing the result of a `>` comparison for each element of + /// `self` and `rhs`. + /// + /// In other words this computes `[self.x > rhs.x, self.y > rhs.y, ..]` for all + /// elements. + #[inline] + #[must_use] + pub fn cmpgt(self, rhs: Self) -> BVec2 { + BVec2::new(self.x.gt(&rhs.x), self.y.gt(&rhs.y)) + } + + /// Returns a vector mask containing the result of a `<=` comparison for each element of + /// `self` and `rhs`. + /// + /// In other words this computes `[self.x <= rhs.x, self.y <= rhs.y, ..]` for all + /// elements. + #[inline] + #[must_use] + pub fn cmple(self, rhs: Self) -> BVec2 { + BVec2::new(self.x.le(&rhs.x), self.y.le(&rhs.y)) + } + + /// Returns a vector mask containing the result of a `<` comparison for each element of + /// `self` and `rhs`. + /// + /// In other words this computes `[self.x < rhs.x, self.y < rhs.y, ..]` for all + /// elements. + #[inline] + #[must_use] + pub fn cmplt(self, rhs: Self) -> BVec2 { + BVec2::new(self.x.lt(&rhs.x), self.y.lt(&rhs.y)) + } + + /// Returns a vector containing the absolute value of each element of `self`. + #[inline] + #[must_use] + pub fn abs(self) -> Self { + Self { + x: self.x.abs(), + y: self.y.abs(), + } + } + + /// Returns a vector with elements representing the sign of `self`. + /// + /// - `0` if the number is zero + /// - `1` if the number is positive + /// - `-1` if the number is negative + #[inline] + #[must_use] + pub fn signum(self) -> Self { + Self { + x: self.x.signum(), + y: self.y.signum(), + } + } + + /// Returns a bitmask with the lowest 2 bits set to the sign bits from the elements of `self`. + /// + /// A negative element results in a `1` bit and a positive element in a `0` bit. Element `x` goes + /// into the first lowest bit, element `y` into the second, etc. + #[inline] + #[must_use] + pub fn is_negative_bitmask(self) -> u32 { + (self.x.is_negative() as u32) | (self.y.is_negative() as u32) << 1 + } + + /// Computes the squared length of `self`. + #[doc(alias = "magnitude2")] + #[inline] + #[must_use] + pub fn length_squared(self) -> i64 { + self.dot(self) + } + + /// Compute the squared euclidean distance between two points in space. + #[inline] + #[must_use] + pub fn distance_squared(self, rhs: Self) -> i64 { + (self - rhs).length_squared() + } + + /// Returns the element-wise quotient of [Euclidean division] of `self` by `rhs`. + /// + /// # Panics + /// This function will panic if any `rhs` element is 0 or the division results in overflow. + #[inline] + #[must_use] + pub fn div_euclid(self, rhs: Self) -> Self { + Self::new(self.x.div_euclid(rhs.x), self.y.div_euclid(rhs.y)) + } + + /// Returns the element-wise remainder of [Euclidean division] of `self` by `rhs`. + /// + /// # Panics + /// This function will panic if any `rhs` element is 0 or the division results in overflow. + /// + /// [Euclidean division]: i64::rem_euclid + #[inline] + #[must_use] + pub fn rem_euclid(self, rhs: Self) -> Self { + Self::new(self.x.rem_euclid(rhs.x), self.y.rem_euclid(rhs.y)) + } + + /// Returns a vector that is equal to `self` rotated by 90 degrees. + #[inline] + #[must_use] + pub fn perp(self) -> Self { + Self { + x: -self.y, + y: self.x, + } + } + + /// The perpendicular dot product of `self` and `rhs`. + /// Also known as the wedge product, 2D cross product, and determinant. + #[doc(alias = "wedge")] + #[doc(alias = "cross")] + #[doc(alias = "determinant")] + #[inline] + #[must_use] + pub fn perp_dot(self, rhs: Self) -> i64 { + (self.x * rhs.y) - (self.y * rhs.x) + } + + /// Returns `rhs` rotated by the angle of `self`. If `self` is normalized, + /// then this just rotation. This is what you usually want. Otherwise, + /// it will be like a rotation with a multiplication by `self`'s length. + #[inline] + #[must_use] + pub fn rotate(self, rhs: Self) -> Self { + Self { + x: self.x * rhs.x - self.y * rhs.y, + y: self.y * rhs.x + self.x * rhs.y, + } + } + + /// Casts all elements of `self` to `f32`. + #[inline] + #[must_use] + pub fn as_vec2(&self) -> crate::Vec2 { + crate::Vec2::new(self.x as f32, self.y as f32) + } + + /// Casts all elements of `self` to `f64`. + #[inline] + #[must_use] + pub fn as_dvec2(&self) -> crate::DVec2 { + crate::DVec2::new(self.x as f64, self.y as f64) + } + + /// Casts all elements of `self` to `i16`. + #[inline] + #[must_use] + pub fn as_i16vec2(&self) -> crate::I16Vec2 { + crate::I16Vec2::new(self.x as i16, self.y as i16) + } + + /// Casts all elements of `self` to `u16`. + #[inline] + #[must_use] + pub fn as_u16vec2(&self) -> crate::U16Vec2 { + crate::U16Vec2::new(self.x as u16, self.y as u16) + } + + /// Casts all elements of `self` to `i32`. + #[inline] + #[must_use] + pub fn as_ivec2(&self) -> crate::IVec2 { + crate::IVec2::new(self.x as i32, self.y as i32) + } + + /// Casts all elements of `self` to `u32`. + #[inline] + #[must_use] + pub fn as_uvec2(&self) -> crate::UVec2 { + crate::UVec2::new(self.x as u32, self.y as u32) + } + + /// Casts all elements of `self` to `u64`. + #[inline] + #[must_use] + pub fn as_u64vec2(&self) -> crate::U64Vec2 { + crate::U64Vec2::new(self.x as u64, self.y as u64) + } + + /// Returns a vector containing the wrapping addition of `self` and `rhs`. + /// + /// In other words this computes `[self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]`. + #[inline] + #[must_use] + pub const fn wrapping_add(self, rhs: Self) -> Self { + Self { + x: self.x.wrapping_add(rhs.x), + y: self.y.wrapping_add(rhs.y), + } + } + + /// Returns a vector containing the wrapping subtraction of `self` and `rhs`. + /// + /// In other words this computes `[self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]`. + #[inline] + #[must_use] + pub const fn wrapping_sub(self, rhs: Self) -> Self { + Self { + x: self.x.wrapping_sub(rhs.x), + y: self.y.wrapping_sub(rhs.y), + } + } + + /// Returns a vector containing the wrapping multiplication of `self` and `rhs`. + /// + /// In other words this computes `[self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]`. + #[inline] + #[must_use] + pub const fn wrapping_mul(self, rhs: Self) -> Self { + Self { + x: self.x.wrapping_mul(rhs.x), + y: self.y.wrapping_mul(rhs.y), + } + } + + /// Returns a vector containing the wrapping division of `self` and `rhs`. + /// + /// In other words this computes `[self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]`. + #[inline] + #[must_use] + pub const fn wrapping_div(self, rhs: Self) -> Self { + Self { + x: self.x.wrapping_div(rhs.x), + y: self.y.wrapping_div(rhs.y), + } + } + + /// Returns a vector containing the saturating addition of `self` and `rhs`. + /// + /// In other words this computes `[self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]`. + #[inline] + #[must_use] + pub const fn saturating_add(self, rhs: Self) -> Self { + Self { + x: self.x.saturating_add(rhs.x), + y: self.y.saturating_add(rhs.y), + } + } + + /// Returns a vector containing the saturating subtraction of `self` and `rhs`. + /// + /// In other words this computes `[self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]`. + #[inline] + #[must_use] + pub const fn saturating_sub(self, rhs: Self) -> Self { + Self { + x: self.x.saturating_sub(rhs.x), + y: self.y.saturating_sub(rhs.y), + } + } + + /// Returns a vector containing the saturating multiplication of `self` and `rhs`. + /// + /// In other words this computes `[self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]`. + #[inline] + #[must_use] + pub const fn saturating_mul(self, rhs: Self) -> Self { + Self { + x: self.x.saturating_mul(rhs.x), + y: self.y.saturating_mul(rhs.y), + } + } + + /// Returns a vector containing the saturating division of `self` and `rhs`. + /// + /// In other words this computes `[self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]`. + #[inline] + #[must_use] + pub const fn saturating_div(self, rhs: Self) -> Self { + Self { + x: self.x.saturating_div(rhs.x), + y: self.y.saturating_div(rhs.y), + } + } +} + +impl Default for I64Vec2 { + #[inline(always)] + fn default() -> Self { + Self::ZERO + } +} + +impl Div<I64Vec2> for I64Vec2 { + type Output = Self; + #[inline] + fn div(self, rhs: Self) -> Self { + Self { + x: self.x.div(rhs.x), + y: self.y.div(rhs.y), + } + } +} + +impl DivAssign<I64Vec2> for I64Vec2 { + #[inline] + fn div_assign(&mut self, rhs: Self) { + self.x.div_assign(rhs.x); + self.y.div_assign(rhs.y); + } +} + +impl Div<i64> for I64Vec2 { + type Output = Self; + #[inline] + fn div(self, rhs: i64) -> Self { + Self { + x: self.x.div(rhs), + y: self.y.div(rhs), + } + } +} + +impl DivAssign<i64> for I64Vec2 { + #[inline] + fn div_assign(&mut self, rhs: i64) { + self.x.div_assign(rhs); + self.y.div_assign(rhs); + } +} + +impl Div<I64Vec2> for i64 { + type Output = I64Vec2; + #[inline] + fn div(self, rhs: I64Vec2) -> I64Vec2 { + I64Vec2 { + x: self.div(rhs.x), + y: self.div(rhs.y), + } + } +} + +impl Mul<I64Vec2> for I64Vec2 { + type Output = Self; + #[inline] + fn mul(self, rhs: Self) -> Self { + Self { + x: self.x.mul(rhs.x), + y: self.y.mul(rhs.y), + } + } +} + +impl MulAssign<I64Vec2> for I64Vec2 { + #[inline] + fn mul_assign(&mut self, rhs: Self) { + self.x.mul_assign(rhs.x); + self.y.mul_assign(rhs.y); + } +} + +impl Mul<i64> for I64Vec2 { + type Output = Self; + #[inline] + fn mul(self, rhs: i64) -> Self { + Self { + x: self.x.mul(rhs), + y: self.y.mul(rhs), + } + } +} + +impl MulAssign<i64> for I64Vec2 { + #[inline] + fn mul_assign(&mut self, rhs: i64) { + self.x.mul_assign(rhs); + self.y.mul_assign(rhs); + } +} + +impl Mul<I64Vec2> for i64 { + type Output = I64Vec2; + #[inline] + fn mul(self, rhs: I64Vec2) -> I64Vec2 { + I64Vec2 { + x: self.mul(rhs.x), + y: self.mul(rhs.y), + } + } +} + +impl Add<I64Vec2> for I64Vec2 { + type Output = Self; + #[inline] + fn add(self, rhs: Self) -> Self { + Self { + x: self.x.add(rhs.x), + y: self.y.add(rhs.y), + } + } +} + +impl AddAssign<I64Vec2> for I64Vec2 { + #[inline] + fn add_assign(&mut self, rhs: Self) { + self.x.add_assign(rhs.x); + self.y.add_assign(rhs.y); + } +} + +impl Add<i64> for I64Vec2 { + type Output = Self; + #[inline] + fn add(self, rhs: i64) -> Self { + Self { + x: self.x.add(rhs), + y: self.y.add(rhs), + } + } +} + +impl AddAssign<i64> for I64Vec2 { + #[inline] + fn add_assign(&mut self, rhs: i64) { + self.x.add_assign(rhs); + self.y.add_assign(rhs); + } +} + +impl Add<I64Vec2> for i64 { + type Output = I64Vec2; + #[inline] + fn add(self, rhs: I64Vec2) -> I64Vec2 { + I64Vec2 { + x: self.add(rhs.x), + y: self.add(rhs.y), + } + } +} + +impl Sub<I64Vec2> for I64Vec2 { + type Output = Self; + #[inline] + fn sub(self, rhs: Self) -> Self { + Self { + x: self.x.sub(rhs.x), + y: self.y.sub(rhs.y), + } + } +} + +impl SubAssign<I64Vec2> for I64Vec2 { + #[inline] + fn sub_assign(&mut self, rhs: I64Vec2) { + self.x.sub_assign(rhs.x); + self.y.sub_assign(rhs.y); + } +} + +impl Sub<i64> for I64Vec2 { + type Output = Self; + #[inline] + fn sub(self, rhs: i64) -> Self { + Self { + x: self.x.sub(rhs), + y: self.y.sub(rhs), + } + } +} + +impl SubAssign<i64> for I64Vec2 { + #[inline] + fn sub_assign(&mut self, rhs: i64) { + self.x.sub_assign(rhs); + self.y.sub_assign(rhs); + } +} + +impl Sub<I64Vec2> for i64 { + type Output = I64Vec2; + #[inline] + fn sub(self, rhs: I64Vec2) -> I64Vec2 { + I64Vec2 { + x: self.sub(rhs.x), + y: self.sub(rhs.y), + } + } +} + +impl Rem<I64Vec2> for I64Vec2 { + type Output = Self; + #[inline] + fn rem(self, rhs: Self) -> Self { + Self { + x: self.x.rem(rhs.x), + y: self.y.rem(rhs.y), + } + } +} + +impl RemAssign<I64Vec2> for I64Vec2 { + #[inline] + fn rem_assign(&mut self, rhs: Self) { + self.x.rem_assign(rhs.x); + self.y.rem_assign(rhs.y); + } +} + +impl Rem<i64> for I64Vec2 { + type Output = Self; + #[inline] + fn rem(self, rhs: i64) -> Self { + Self { + x: self.x.rem(rhs), + y: self.y.rem(rhs), + } + } +} + +impl RemAssign<i64> for I64Vec2 { + #[inline] + fn rem_assign(&mut self, rhs: i64) { + self.x.rem_assign(rhs); + self.y.rem_assign(rhs); + } +} + +impl Rem<I64Vec2> for i64 { + type Output = I64Vec2; + #[inline] + fn rem(self, rhs: I64Vec2) -> I64Vec2 { + I64Vec2 { + x: self.rem(rhs.x), + y: self.rem(rhs.y), + } + } +} + +#[cfg(not(target_arch = "spirv"))] +impl AsRef<[i64; 2]> for I64Vec2 { + #[inline] + fn as_ref(&self) -> &[i64; 2] { + unsafe { &*(self as *const I64Vec2 as *const [i64; 2]) } + } +} + +#[cfg(not(target_arch = "spirv"))] +impl AsMut<[i64; 2]> for I64Vec2 { + #[inline] + fn as_mut(&mut self) -> &mut [i64; 2] { + unsafe { &mut *(self as *mut I64Vec2 as *mut [i64; 2]) } + } +} + +impl Sum for I64Vec2 { + #[inline] + fn sum<I>(iter: I) -> Self + where + I: Iterator<Item = Self>, + { + iter.fold(Self::ZERO, Self::add) + } +} + +impl<'a> Sum<&'a Self> for I64Vec2 { + #[inline] + fn sum<I>(iter: I) -> Self + where + I: Iterator<Item = &'a Self>, + { + iter.fold(Self::ZERO, |a, &b| Self::add(a, b)) + } +} + +impl Product for I64Vec2 { + #[inline] + fn product<I>(iter: I) -> Self + where + I: Iterator<Item = Self>, + { + iter.fold(Self::ONE, Self::mul) + } +} + +impl<'a> Product<&'a Self> for I64Vec2 { + #[inline] + fn product<I>(iter: I) -> Self + where + I: Iterator<Item = &'a Self>, + { + iter.fold(Self::ONE, |a, &b| Self::mul(a, b)) + } +} + +impl Neg for I64Vec2 { + type Output = Self; + #[inline] + fn neg(self) -> Self { + Self { + x: self.x.neg(), + y: self.y.neg(), + } + } +} + +impl Not for I64Vec2 { + type Output = Self; + #[inline] + fn not(self) -> Self::Output { + Self { + x: self.x.not(), + y: self.y.not(), + } + } +} + +impl BitAnd for I64Vec2 { + type Output = Self; + #[inline] + fn bitand(self, rhs: Self) -> Self::Output { + Self { + x: self.x.bitand(rhs.x), + y: self.y.bitand(rhs.y), + } + } +} + +impl BitOr for I64Vec2 { + type Output = Self; + #[inline] + fn bitor(self, rhs: Self) -> Self::Output { + Self { + x: self.x.bitor(rhs.x), + y: self.y.bitor(rhs.y), + } + } +} + +impl BitXor for I64Vec2 { + type Output = Self; + #[inline] + fn bitxor(self, rhs: Self) -> Self::Output { + Self { + x: self.x.bitxor(rhs.x), + y: self.y.bitxor(rhs.y), + } + } +} + +impl BitAnd<i64> for I64Vec2 { + type Output = Self; + #[inline] + fn bitand(self, rhs: i64) -> Self::Output { + Self { + x: self.x.bitand(rhs), + y: self.y.bitand(rhs), + } + } +} + +impl BitOr<i64> for I64Vec2 { + type Output = Self; + #[inline] + fn bitor(self, rhs: i64) -> Self::Output { + Self { + x: self.x.bitor(rhs), + y: self.y.bitor(rhs), + } + } +} + +impl BitXor<i64> for I64Vec2 { + type Output = Self; + #[inline] + fn bitxor(self, rhs: i64) -> Self::Output { + Self { + x: self.x.bitxor(rhs), + y: self.y.bitxor(rhs), + } + } +} + +impl Shl<i8> for I64Vec2 { + type Output = Self; + #[inline] + fn shl(self, rhs: i8) -> Self::Output { + Self { + x: self.x.shl(rhs), + y: self.y.shl(rhs), + } + } +} + +impl Shr<i8> for I64Vec2 { + type Output = Self; + #[inline] + fn shr(self, rhs: i8) -> Self::Output { + Self { + x: self.x.shr(rhs), + y: self.y.shr(rhs), + } + } +} + +impl Shl<i16> for I64Vec2 { + type Output = Self; + #[inline] + fn shl(self, rhs: i16) -> Self::Output { + Self { + x: self.x.shl(rhs), + y: self.y.shl(rhs), + } + } +} + +impl Shr<i16> for I64Vec2 { + type Output = Self; + #[inline] + fn shr(self, rhs: i16) -> Self::Output { + Self { + x: self.x.shr(rhs), + y: self.y.shr(rhs), + } + } +} + +impl Shl<i32> for I64Vec2 { + type Output = Self; + #[inline] + fn shl(self, rhs: i32) -> Self::Output { + Self { + x: self.x.shl(rhs), + y: self.y.shl(rhs), + } + } +} + +impl Shr<i32> for I64Vec2 { + type Output = Self; + #[inline] + fn shr(self, rhs: i32) -> Self::Output { + Self { + x: self.x.shr(rhs), + y: self.y.shr(rhs), + } + } +} + +impl Shl<i64> for I64Vec2 { + type Output = Self; + #[inline] + fn shl(self, rhs: i64) -> Self::Output { + Self { + x: self.x.shl(rhs), + y: self.y.shl(rhs), + } + } +} + +impl Shr<i64> for I64Vec2 { + type Output = Self; + #[inline] + fn shr(self, rhs: i64) -> Self::Output { + Self { + x: self.x.shr(rhs), + y: self.y.shr(rhs), + } + } +} + +impl Shl<u8> for I64Vec2 { + type Output = Self; + #[inline] + fn shl(self, rhs: u8) -> Self::Output { + Self { + x: self.x.shl(rhs), + y: self.y.shl(rhs), + } + } +} + +impl Shr<u8> for I64Vec2 { + type Output = Self; + #[inline] + fn shr(self, rhs: u8) -> Self::Output { + Self { + x: self.x.shr(rhs), + y: self.y.shr(rhs), + } + } +} + +impl Shl<u16> for I64Vec2 { + type Output = Self; + #[inline] + fn shl(self, rhs: u16) -> Self::Output { + Self { + x: self.x.shl(rhs), + y: self.y.shl(rhs), + } + } +} + +impl Shr<u16> for I64Vec2 { + type Output = Self; + #[inline] + fn shr(self, rhs: u16) -> Self::Output { + Self { + x: self.x.shr(rhs), + y: self.y.shr(rhs), + } + } +} + +impl Shl<u32> for I64Vec2 { + type Output = Self; + #[inline] + fn shl(self, rhs: u32) -> Self::Output { + Self { + x: self.x.shl(rhs), + y: self.y.shl(rhs), + } + } +} + +impl Shr<u32> for I64Vec2 { + type Output = Self; + #[inline] + fn shr(self, rhs: u32) -> Self::Output { + Self { + x: self.x.shr(rhs), + y: self.y.shr(rhs), + } + } +} + +impl Shl<u64> for I64Vec2 { + type Output = Self; + #[inline] + fn shl(self, rhs: u64) -> Self::Output { + Self { + x: self.x.shl(rhs), + y: self.y.shl(rhs), + } + } +} + +impl Shr<u64> for I64Vec2 { + type Output = Self; + #[inline] + fn shr(self, rhs: u64) -> Self::Output { + Self { + x: self.x.shr(rhs), + y: self.y.shr(rhs), + } + } +} + +impl Shl<crate::IVec2> for I64Vec2 { + type Output = Self; + #[inline] + fn shl(self, rhs: crate::IVec2) -> Self::Output { + Self { + x: self.x.shl(rhs.x), + y: self.y.shl(rhs.y), + } + } +} + +impl Shr<crate::IVec2> for I64Vec2 { + type Output = Self; + #[inline] + fn shr(self, rhs: crate::IVec2) -> Self::Output { + Self { + x: self.x.shr(rhs.x), + y: self.y.shr(rhs.y), + } + } +} + +impl Shl<crate::UVec2> for I64Vec2 { + type Output = Self; + #[inline] + fn shl(self, rhs: crate::UVec2) -> Self::Output { + Self { + x: self.x.shl(rhs.x), + y: self.y.shl(rhs.y), + } + } +} + +impl Shr<crate::UVec2> for I64Vec2 { + type Output = Self; + #[inline] + fn shr(self, rhs: crate::UVec2) -> Self::Output { + Self { + x: self.x.shr(rhs.x), + y: self.y.shr(rhs.y), + } + } +} + +impl Index<usize> for I64Vec2 { + type Output = i64; + #[inline] + fn index(&self, index: usize) -> &Self::Output { + match index { + 0 => &self.x, + 1 => &self.y, + _ => panic!("index out of bounds"), + } + } +} + +impl IndexMut<usize> for I64Vec2 { + #[inline] + fn index_mut(&mut self, index: usize) -> &mut Self::Output { + match index { + 0 => &mut self.x, + 1 => &mut self.y, + _ => panic!("index out of bounds"), + } + } +} + +#[cfg(not(target_arch = "spirv"))] +impl fmt::Display for I64Vec2 { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + write!(f, "[{}, {}]", self.x, self.y) + } +} + +#[cfg(not(target_arch = "spirv"))] +impl fmt::Debug for I64Vec2 { + fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result { + fmt.debug_tuple(stringify!(I64Vec2)) + .field(&self.x) + .field(&self.y) + .finish() + } +} + +impl From<[i64; 2]> for I64Vec2 { + #[inline] + fn from(a: [i64; 2]) -> Self { + Self::new(a[0], a[1]) + } +} + +impl From<I64Vec2> for [i64; 2] { + #[inline] + fn from(v: I64Vec2) -> Self { + [v.x, v.y] + } +} + +impl From<(i64, i64)> for I64Vec2 { + #[inline] + fn from(t: (i64, i64)) -> Self { + Self::new(t.0, t.1) + } +} + +impl From<I64Vec2> for (i64, i64) { + #[inline] + fn from(v: I64Vec2) -> Self { + (v.x, v.y) + } +} + +impl From<I16Vec2> for I64Vec2 { + #[inline] + fn from(v: I16Vec2) -> Self { + Self::new(i64::from(v.x), i64::from(v.y)) + } +} + +impl From<U16Vec2> for I64Vec2 { + #[inline] + fn from(v: U16Vec2) -> Self { + Self::new(i64::from(v.x), i64::from(v.y)) + } +} + +impl From<IVec2> for I64Vec2 { + #[inline] + fn from(v: IVec2) -> Self { + Self::new(i64::from(v.x), i64::from(v.y)) + } +} + +impl From<UVec2> for I64Vec2 { + #[inline] + fn from(v: UVec2) -> Self { + Self::new(i64::from(v.x), i64::from(v.y)) + } +} + +impl TryFrom<U64Vec2> for I64Vec2 { + type Error = core::num::TryFromIntError; + + #[inline] + fn try_from(v: U64Vec2) -> Result<Self, Self::Error> { + Ok(Self::new(i64::try_from(v.x)?, i64::try_from(v.y)?)) + } +} |