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-rw-r--r--src/i32/ivec4.rs374
1 files changed, 353 insertions, 21 deletions
diff --git a/src/i32/ivec4.rs b/src/i32/ivec4.rs
index 7c07621..5ebdd69 100644
--- a/src/i32/ivec4.rs
+++ b/src/i32/ivec4.rs
@@ -1,6 +1,6 @@
// Generated from vec.rs.tera template. Edit the template, not the generated file.
-use crate::{BVec4, IVec2, IVec3};
+use crate::{BVec4, I16Vec4, I64Vec4, IVec2, IVec3, U16Vec4, U64Vec4, UVec4};
#[cfg(not(target_arch = "spirv"))]
use core::fmt;
@@ -9,6 +9,7 @@ use core::{f32, ops::*};
/// Creates a 4-dimensional vector.
#[inline(always)]
+#[must_use]
pub const fn ivec4(x: i32, y: i32, z: i32, w: i32) -> IVec4 {
IVec4::new(x, y, z, w)
}
@@ -36,28 +37,34 @@ impl IVec4 {
/// All negative ones.
pub const NEG_ONE: Self = Self::splat(-1);
- /// A unit-length vector pointing along the positive X axis.
+ /// All `i32::MIN`.
+ pub const MIN: Self = Self::splat(i32::MIN);
+
+ /// All `i32::MAX`.
+ pub const MAX: Self = Self::splat(i32::MAX);
+
+ /// A unit vector pointing along the positive X axis.
pub const X: Self = Self::new(1, 0, 0, 0);
- /// A unit-length vector pointing along the positive Y axis.
+ /// A unit vector pointing along the positive Y axis.
pub const Y: Self = Self::new(0, 1, 0, 0);
- /// A unit-length vector pointing along the positive Z axis.
+ /// A unit vector pointing along the positive Z axis.
pub const Z: Self = Self::new(0, 0, 1, 0);
- /// A unit-length vector pointing along the positive W axis.
+ /// A unit vector pointing along the positive W axis.
pub const W: Self = Self::new(0, 0, 0, 1);
- /// A unit-length vector pointing along the negative X axis.
+ /// A unit vector pointing along the negative X axis.
pub const NEG_X: Self = Self::new(-1, 0, 0, 0);
- /// A unit-length vector pointing along the negative Y axis.
+ /// A unit vector pointing along the negative Y axis.
pub const NEG_Y: Self = Self::new(0, -1, 0, 0);
- /// A unit-length vector pointing along the negative Z axis.
+ /// A unit vector pointing along the negative Z axis.
pub const NEG_Z: Self = Self::new(0, 0, -1, 0);
- /// A unit-length vector pointing along the negative W axis.
+ /// A unit vector pointing along the negative W axis.
pub const NEG_W: Self = Self::new(0, 0, 0, -1);
/// The unit axes.
@@ -65,12 +72,14 @@ impl IVec4 {
/// Creates a new vector.
#[inline(always)]
+ #[must_use]
pub const fn new(x: i32, y: i32, z: i32, w: i32) -> Self {
Self { x, y, z, w }
}
/// Creates a vector with all elements set to `v`.
#[inline]
+ #[must_use]
pub const fn splat(v: i32) -> Self {
Self {
x: v,
@@ -89,23 +98,26 @@ impl IVec4 {
/// A true element in the mask uses the corresponding element from `if_true`, and false
/// uses the element from `if_false`.
#[inline]
+ #[must_use]
pub fn select(mask: BVec4, if_true: Self, if_false: Self) -> Self {
Self {
- x: if mask.x { if_true.x } else { if_false.x },
- y: if mask.y { if_true.y } else { if_false.y },
- z: if mask.z { if_true.z } else { if_false.z },
- w: if mask.w { if_true.w } else { if_false.w },
+ x: if mask.test(0) { if_true.x } else { if_false.x },
+ y: if mask.test(1) { if_true.y } else { if_false.y },
+ z: if mask.test(2) { if_true.z } else { if_false.z },
+ w: if mask.test(3) { if_true.w } else { if_false.w },
}
}
/// Creates a new vector from an array.
#[inline]
+ #[must_use]
pub const fn from_array(a: [i32; 4]) -> Self {
Self::new(a[0], a[1], a[2], a[3])
}
/// `[x, y, z, w]`
#[inline]
+ #[must_use]
pub const fn to_array(&self) -> [i32; 4] {
[self.x, self.y, self.z, self.w]
}
@@ -116,6 +128,7 @@ impl IVec4 {
///
/// Panics if `slice` is less than 4 elements long.
#[inline]
+ #[must_use]
pub const fn from_slice(slice: &[i32]) -> Self {
Self::new(slice[0], slice[1], slice[2], slice[3])
}
@@ -133,10 +146,11 @@ impl IVec4 {
slice[3] = self.w;
}
- /// Creates a 2D vector from the `x`, `y` and `z` elements of `self`, discarding `w`.
+ /// Creates a 3D vector from the `x`, `y` and `z` elements of `self`, discarding `w`.
///
- /// Truncation to `IVec3` may also be performed by using `self.xyz()` or `IVec3::from()`.
+ /// Truncation to [`IVec3`] may also be performed by using [`self.xyz()`][crate::swizzles::Vec4Swizzles::xyz()].
#[inline]
+ #[must_use]
pub fn truncate(self) -> IVec3 {
use crate::swizzles::Vec4Swizzles;
self.xyz()
@@ -144,12 +158,14 @@ impl IVec4 {
/// Computes the dot product of `self` and `rhs`.
#[inline]
+ #[must_use]
pub fn dot(self, rhs: Self) -> i32 {
(self.x * rhs.x) + (self.y * rhs.y) + (self.z * rhs.z) + (self.w * rhs.w)
}
/// Returns a vector where every component is the dot product of `self` and `rhs`.
#[inline]
+ #[must_use]
pub fn dot_into_vec(self, rhs: Self) -> Self {
Self::splat(self.dot(rhs))
}
@@ -158,6 +174,7 @@ impl IVec4 {
///
/// In other words this computes `[self.x.min(rhs.x), self.y.min(rhs.y), ..]`.
#[inline]
+ #[must_use]
pub fn min(self, rhs: Self) -> Self {
Self {
x: self.x.min(rhs.x),
@@ -171,6 +188,7 @@ impl IVec4 {
///
/// In other words this computes `[self.x.max(rhs.x), self.y.max(rhs.y), ..]`.
#[inline]
+ #[must_use]
pub fn max(self, rhs: Self) -> Self {
Self {
x: self.x.max(rhs.x),
@@ -188,6 +206,7 @@ impl IVec4 {
///
/// Will panic if `min` is greater than `max` when `glam_assert` is enabled.
#[inline]
+ #[must_use]
pub fn clamp(self, min: Self, max: Self) -> Self {
glam_assert!(min.cmple(max).all(), "clamp: expected min <= max");
self.max(min).min(max)
@@ -197,6 +216,7 @@ impl IVec4 {
///
/// In other words this computes `min(x, y, ..)`.
#[inline]
+ #[must_use]
pub fn min_element(self) -> i32 {
self.x.min(self.y.min(self.z.min(self.w)))
}
@@ -205,6 +225,7 @@ impl IVec4 {
///
/// In other words this computes `max(x, y, ..)`.
#[inline]
+ #[must_use]
pub fn max_element(self) -> i32 {
self.x.max(self.y.max(self.z.max(self.w)))
}
@@ -215,6 +236,7 @@ impl IVec4 {
/// In other words, this computes `[self.x == rhs.x, self.y == rhs.y, ..]` for all
/// elements.
#[inline]
+ #[must_use]
pub fn cmpeq(self, rhs: Self) -> BVec4 {
BVec4::new(
self.x.eq(&rhs.x),
@@ -230,6 +252,7 @@ impl IVec4 {
/// In other words this computes `[self.x != rhs.x, self.y != rhs.y, ..]` for all
/// elements.
#[inline]
+ #[must_use]
pub fn cmpne(self, rhs: Self) -> BVec4 {
BVec4::new(
self.x.ne(&rhs.x),
@@ -245,6 +268,7 @@ impl IVec4 {
/// In other words this computes `[self.x >= rhs.x, self.y >= rhs.y, ..]` for all
/// elements.
#[inline]
+ #[must_use]
pub fn cmpge(self, rhs: Self) -> BVec4 {
BVec4::new(
self.x.ge(&rhs.x),
@@ -260,6 +284,7 @@ impl IVec4 {
/// In other words this computes `[self.x > rhs.x, self.y > rhs.y, ..]` for all
/// elements.
#[inline]
+ #[must_use]
pub fn cmpgt(self, rhs: Self) -> BVec4 {
BVec4::new(
self.x.gt(&rhs.x),
@@ -275,6 +300,7 @@ impl IVec4 {
/// In other words this computes `[self.x <= rhs.x, self.y <= rhs.y, ..]` for all
/// elements.
#[inline]
+ #[must_use]
pub fn cmple(self, rhs: Self) -> BVec4 {
BVec4::new(
self.x.le(&rhs.x),
@@ -290,6 +316,7 @@ impl IVec4 {
/// In other words this computes `[self.x < rhs.x, self.y < rhs.y, ..]` for all
/// elements.
#[inline]
+ #[must_use]
pub fn cmplt(self, rhs: Self) -> BVec4 {
BVec4::new(
self.x.lt(&rhs.x),
@@ -301,6 +328,7 @@ impl IVec4 {
/// Returns a vector containing the absolute value of each element of `self`.
#[inline]
+ #[must_use]
pub fn abs(self) -> Self {
Self {
x: self.x.abs(),
@@ -316,6 +344,7 @@ impl IVec4 {
/// - `1` if the number is positive
/// - `-1` if the number is negative
#[inline]
+ #[must_use]
pub fn signum(self) -> Self {
Self {
x: self.x.signum(),
@@ -325,17 +354,12 @@ impl IVec4 {
}
}
- /// Returns a vector with signs of `rhs` and the magnitudes of `self`.
- #[inline]
- pub fn copysign(self, rhs: Self) -> Self {
- Self::select(rhs.cmpge(Self::ZERO), self, -self)
- }
-
/// Returns a bitmask with the lowest 4 bits set to the sign bits from the elements of `self`.
///
/// A negative element results in a `1` bit and a positive element in a `0` bit. Element `x` goes
/// into the first lowest bit, element `y` into the second, etc.
#[inline]
+ #[must_use]
pub fn is_negative_bitmask(self) -> u32 {
(self.x.is_negative() as u32)
| (self.y.is_negative() as u32) << 1
@@ -343,23 +367,213 @@ impl IVec4 {
| (self.w.is_negative() as u32) << 3
}
+ /// Computes the squared length of `self`.
+ #[doc(alias = "magnitude2")]
+ #[inline]
+ #[must_use]
+ pub fn length_squared(self) -> i32 {
+ self.dot(self)
+ }
+
+ /// Compute the squared euclidean distance between two points in space.
+ #[inline]
+ #[must_use]
+ pub fn distance_squared(self, rhs: Self) -> i32 {
+ (self - rhs).length_squared()
+ }
+
+ /// Returns the element-wise quotient of [Euclidean division] of `self` by `rhs`.
+ ///
+ /// # Panics
+ /// This function will panic if any `rhs` element is 0 or the division results in overflow.
+ #[inline]
+ #[must_use]
+ pub fn div_euclid(self, rhs: Self) -> Self {
+ Self::new(
+ self.x.div_euclid(rhs.x),
+ self.y.div_euclid(rhs.y),
+ self.z.div_euclid(rhs.z),
+ self.w.div_euclid(rhs.w),
+ )
+ }
+
+ /// Returns the element-wise remainder of [Euclidean division] of `self` by `rhs`.
+ ///
+ /// # Panics
+ /// This function will panic if any `rhs` element is 0 or the division results in overflow.
+ ///
+ /// [Euclidean division]: i32::rem_euclid
+ #[inline]
+ #[must_use]
+ pub fn rem_euclid(self, rhs: Self) -> Self {
+ Self::new(
+ self.x.rem_euclid(rhs.x),
+ self.y.rem_euclid(rhs.y),
+ self.z.rem_euclid(rhs.z),
+ self.w.rem_euclid(rhs.w),
+ )
+ }
+
/// Casts all elements of `self` to `f32`.
#[inline]
+ #[must_use]
pub fn as_vec4(&self) -> crate::Vec4 {
crate::Vec4::new(self.x as f32, self.y as f32, self.z as f32, self.w as f32)
}
/// Casts all elements of `self` to `f64`.
#[inline]
+ #[must_use]
pub fn as_dvec4(&self) -> crate::DVec4 {
crate::DVec4::new(self.x as f64, self.y as f64, self.z as f64, self.w as f64)
}
+ /// Casts all elements of `self` to `i16`.
+ #[inline]
+ #[must_use]
+ pub fn as_i16vec4(&self) -> crate::I16Vec4 {
+ crate::I16Vec4::new(self.x as i16, self.y as i16, self.z as i16, self.w as i16)
+ }
+
+ /// Casts all elements of `self` to `u16`.
+ #[inline]
+ #[must_use]
+ pub fn as_u16vec4(&self) -> crate::U16Vec4 {
+ crate::U16Vec4::new(self.x as u16, self.y as u16, self.z as u16, self.w as u16)
+ }
+
/// Casts all elements of `self` to `u32`.
#[inline]
+ #[must_use]
pub fn as_uvec4(&self) -> crate::UVec4 {
crate::UVec4::new(self.x as u32, self.y as u32, self.z as u32, self.w as u32)
}
+
+ /// Casts all elements of `self` to `i64`.
+ #[inline]
+ #[must_use]
+ pub fn as_i64vec4(&self) -> crate::I64Vec4 {
+ crate::I64Vec4::new(self.x as i64, self.y as i64, self.z as i64, self.w as i64)
+ }
+
+ /// Casts all elements of `self` to `u64`.
+ #[inline]
+ #[must_use]
+ pub fn as_u64vec4(&self) -> crate::U64Vec4 {
+ crate::U64Vec4::new(self.x as u64, self.y as u64, self.z as u64, self.w as u64)
+ }
+
+ /// Returns a vector containing the wrapping addition of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn wrapping_add(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.wrapping_add(rhs.x),
+ y: self.y.wrapping_add(rhs.y),
+ z: self.z.wrapping_add(rhs.z),
+ w: self.w.wrapping_add(rhs.w),
+ }
+ }
+
+ /// Returns a vector containing the wrapping subtraction of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn wrapping_sub(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.wrapping_sub(rhs.x),
+ y: self.y.wrapping_sub(rhs.y),
+ z: self.z.wrapping_sub(rhs.z),
+ w: self.w.wrapping_sub(rhs.w),
+ }
+ }
+
+ /// Returns a vector containing the wrapping multiplication of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn wrapping_mul(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.wrapping_mul(rhs.x),
+ y: self.y.wrapping_mul(rhs.y),
+ z: self.z.wrapping_mul(rhs.z),
+ w: self.w.wrapping_mul(rhs.w),
+ }
+ }
+
+ /// Returns a vector containing the wrapping division of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn wrapping_div(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.wrapping_div(rhs.x),
+ y: self.y.wrapping_div(rhs.y),
+ z: self.z.wrapping_div(rhs.z),
+ w: self.w.wrapping_div(rhs.w),
+ }
+ }
+
+ /// Returns a vector containing the saturating addition of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn saturating_add(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.saturating_add(rhs.x),
+ y: self.y.saturating_add(rhs.y),
+ z: self.z.saturating_add(rhs.z),
+ w: self.w.saturating_add(rhs.w),
+ }
+ }
+
+ /// Returns a vector containing the saturating subtraction of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn saturating_sub(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.saturating_sub(rhs.x),
+ y: self.y.saturating_sub(rhs.y),
+ z: self.z.saturating_sub(rhs.z),
+ w: self.w.saturating_sub(rhs.w),
+ }
+ }
+
+ /// Returns a vector containing the saturating multiplication of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn saturating_mul(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.saturating_mul(rhs.x),
+ y: self.y.saturating_mul(rhs.y),
+ z: self.z.saturating_mul(rhs.z),
+ w: self.w.saturating_mul(rhs.w),
+ }
+ }
+
+ /// Returns a vector containing the saturating division of `self` and `rhs`.
+ ///
+ /// In other words this computes `[self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]`.
+ #[inline]
+ #[must_use]
+ pub const fn saturating_div(self, rhs: Self) -> Self {
+ Self {
+ x: self.x.saturating_div(rhs.x),
+ y: self.y.saturating_div(rhs.y),
+ z: self.z.saturating_div(rhs.z),
+ w: self.w.saturating_div(rhs.w),
+ }
+ }
}
impl Default for IVec4 {
@@ -902,6 +1116,32 @@ impl Shr<i32> for IVec4 {
}
}
+impl Shl<i64> for IVec4 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: i64) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs),
+ y: self.y.shl(rhs),
+ z: self.z.shl(rhs),
+ w: self.w.shl(rhs),
+ }
+ }
+}
+
+impl Shr<i64> for IVec4 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: i64) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs),
+ y: self.y.shr(rhs),
+ z: self.z.shr(rhs),
+ w: self.w.shr(rhs),
+ }
+ }
+}
+
impl Shl<u8> for IVec4 {
type Output = Self;
#[inline]
@@ -980,6 +1220,32 @@ impl Shr<u32> for IVec4 {
}
}
+impl Shl<u64> for IVec4 {
+ type Output = Self;
+ #[inline]
+ fn shl(self, rhs: u64) -> Self::Output {
+ Self {
+ x: self.x.shl(rhs),
+ y: self.y.shl(rhs),
+ z: self.z.shl(rhs),
+ w: self.w.shl(rhs),
+ }
+ }
+}
+
+impl Shr<u64> for IVec4 {
+ type Output = Self;
+ #[inline]
+ fn shr(self, rhs: u64) -> Self::Output {
+ Self {
+ x: self.x.shr(rhs),
+ y: self.y.shr(rhs),
+ z: self.z.shr(rhs),
+ w: self.w.shr(rhs),
+ }
+ }
+}
+
impl Shl<crate::IVec4> for IVec4 {
type Output = Self;
#[inline]
@@ -1133,3 +1399,69 @@ impl From<(IVec2, IVec2)> for IVec4 {
Self::new(v.x, v.y, u.x, u.y)
}
}
+
+impl From<I16Vec4> for IVec4 {
+ #[inline]
+ fn from(v: I16Vec4) -> Self {
+ Self::new(
+ i32::from(v.x),
+ i32::from(v.y),
+ i32::from(v.z),
+ i32::from(v.w),
+ )
+ }
+}
+
+impl From<U16Vec4> for IVec4 {
+ #[inline]
+ fn from(v: U16Vec4) -> Self {
+ Self::new(
+ i32::from(v.x),
+ i32::from(v.y),
+ i32::from(v.z),
+ i32::from(v.w),
+ )
+ }
+}
+
+impl TryFrom<UVec4> for IVec4 {
+ type Error = core::num::TryFromIntError;
+
+ #[inline]
+ fn try_from(v: UVec4) -> Result<Self, Self::Error> {
+ Ok(Self::new(
+ i32::try_from(v.x)?,
+ i32::try_from(v.y)?,
+ i32::try_from(v.z)?,
+ i32::try_from(v.w)?,
+ ))
+ }
+}
+
+impl TryFrom<I64Vec4> for IVec4 {
+ type Error = core::num::TryFromIntError;
+
+ #[inline]
+ fn try_from(v: I64Vec4) -> Result<Self, Self::Error> {
+ Ok(Self::new(
+ i32::try_from(v.x)?,
+ i32::try_from(v.y)?,
+ i32::try_from(v.z)?,
+ i32::try_from(v.w)?,
+ ))
+ }
+}
+
+impl TryFrom<U64Vec4> for IVec4 {
+ type Error = core::num::TryFromIntError;
+
+ #[inline]
+ fn try_from(v: U64Vec4) -> Result<Self, Self::Error> {
+ Ok(Self::new(
+ i32::try_from(v.x)?,
+ i32::try_from(v.y)?,
+ i32::try_from(v.z)?,
+ i32::try_from(v.w)?,
+ ))
+ }
+}