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+/*
+* Copyright 2006 Sony Computer Entertainment Inc.
+*
+* Licensed under the MIT Open Source License, for details please see license.txt or the website
+* http://www.opensource.org/licenses/mit-license.php
+*
+*/
+
+#ifndef __domAnimation_h__
+#define __domAnimation_h__
+
+#include <dae/daeDocument.h>
+#include <dom/domTypes.h>
+#include <dom/domElements.h>
+
+#include <dom/domAsset.h>
+#include <dom/domSource.h>
+#include <dom/domSampler.h>
+#include <dom/domChannel.h>
+#include <dom/domAnimation.h>
+#include <dom/domExtra.h>
+class DAE;
+
+/**
+ * The animation element categorizes the declaration of animation information.
+ * The animation hierarchy contains elements that describe the animation’s
+ * key-frame data and sampler functions, ordered in such a way to group together
+ * animations that should be executed together.
+ */
+class domAnimation : public daeElement
+{
+public:
+ virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::ANIMATION; }
+ static daeInt ID() { return 651; }
+ virtual daeInt typeID() const { return ID(); }
+protected: // Attributes
+/**
+ * The id attribute is a text string containing the unique identifier of
+ * this element. This value must be unique within the instance document.
+ * Optional attribute.
+ */
+ xsID attrId;
+/**
+ * The name attribute is the text string name of this element. Optional attribute.
+ */
+ xsNCName attrName;
+
+protected: // Elements
+/**
+ * The animation element may contain an asset element. @see domAsset
+ */
+ domAssetRef elemAsset;
+/**
+ * The animation element may contain any number of source elements. @see
+ * domSource
+ */
+ domSource_Array elemSource_array;
+/**
+ * The animation element may contain any number of sampler elements. @see
+ * domSampler
+ */
+ domSampler_Array elemSampler_array;
+/**
+ * The animation element may contain any number of channel elements. @see
+ * domChannel
+ */
+ domChannel_Array elemChannel_array;
+/**
+ * The animation may be hierarchical and may contain any number of other
+ * animation elements. @see domAnimation
+ */
+ domAnimation_Array elemAnimation_array;
+/**
+ * The extra element may appear any number of times. @see domExtra
+ */
+ domExtra_Array elemExtra_array;
+ /**
+ * Used to preserve order in elements that do not specify strict sequencing of sub-elements.
+ */
+ daeElementRefArray _contents;
+ /**
+ * Used to preserve order in elements that have a complex content model.
+ */
+ daeUIntArray _contentsOrder;
+
+ /**
+ * Used to store information needed for some content model objects.
+ */
+ daeTArray< daeCharArray * > _CMData;
+
+
+public: //Accessors and Mutators
+ /**
+ * Gets the id attribute.
+ * @return Returns a xsID of the id attribute.
+ */
+ xsID getId() const { return attrId; }
+ /**
+ * Sets the id attribute.
+ * @param atId The new value for the id attribute.
+ */
+ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
+ if( _document != NULL ) _document->changeElementID( this, attrId );
+ }
+
+ /**
+ * Gets the name attribute.
+ * @return Returns a xsNCName of the name attribute.
+ */
+ xsNCName getName() const { return attrName; }
+ /**
+ * Sets the name attribute.
+ * @param atName The new value for the name attribute.
+ */
+ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }
+
+ /**
+ * Gets the asset element.
+ * @return a daeSmartRef to the asset element.
+ */
+ const domAssetRef getAsset() const { return elemAsset; }
+ /**
+ * Gets the source element array.
+ * @return Returns a reference to the array of source elements.
+ */
+ domSource_Array &getSource_array() { return elemSource_array; }
+ /**
+ * Gets the source element array.
+ * @return Returns a constant reference to the array of source elements.
+ */
+ const domSource_Array &getSource_array() const { return elemSource_array; }
+ /**
+ * Gets the sampler element array.
+ * @return Returns a reference to the array of sampler elements.
+ */
+ domSampler_Array &getSampler_array() { return elemSampler_array; }
+ /**
+ * Gets the sampler element array.
+ * @return Returns a constant reference to the array of sampler elements.
+ */
+ const domSampler_Array &getSampler_array() const { return elemSampler_array; }
+ /**
+ * Gets the channel element array.
+ * @return Returns a reference to the array of channel elements.
+ */
+ domChannel_Array &getChannel_array() { return elemChannel_array; }
+ /**
+ * Gets the channel element array.
+ * @return Returns a constant reference to the array of channel elements.
+ */
+ const domChannel_Array &getChannel_array() const { return elemChannel_array; }
+ /**
+ * Gets the animation element array.
+ * @return Returns a reference to the array of animation elements.
+ */
+ domAnimation_Array &getAnimation_array() { return elemAnimation_array; }
+ /**
+ * Gets the animation element array.
+ * @return Returns a constant reference to the array of animation elements.
+ */
+ const domAnimation_Array &getAnimation_array() const { return elemAnimation_array; }
+ /**
+ * Gets the extra element array.
+ * @return Returns a reference to the array of extra elements.
+ */
+ domExtra_Array &getExtra_array() { return elemExtra_array; }
+ /**
+ * Gets the extra element array.
+ * @return Returns a constant reference to the array of extra elements.
+ */
+ const domExtra_Array &getExtra_array() const { return elemExtra_array; }
+ /**
+ * Gets the _contents array.
+ * @return Returns a reference to the _contents element array.
+ */
+ daeElementRefArray &getContents() { return _contents; }
+ /**
+ * Gets the _contents array.
+ * @return Returns a constant reference to the _contents element array.
+ */
+ const daeElementRefArray &getContents() const { return _contents; }
+
+protected:
+ /**
+ * Constructor
+ */
+ domAnimation(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemSource_array(), elemSampler_array(), elemChannel_array(), elemAnimation_array(), elemExtra_array() {}
+ /**
+ * Destructor
+ */
+ virtual ~domAnimation() { daeElement::deleteCMDataArray(_CMData); }
+ /**
+ * Overloaded assignment operator
+ */
+ virtual domAnimation &operator=( const domAnimation &cpy ) { (void)cpy; return *this; }
+
+public: // STATIC METHODS
+ /**
+ * Creates an instance of this class and returns a daeElementRef referencing it.
+ * @return a daeElementRef referencing an instance of this object.
+ */
+ static DLLSPEC daeElementRef create(DAE& dae);
+ /**
+ * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
+ * If a daeMetaElement already exists it will return that instead of creating a new one.
+ * @return A daeMetaElement describing this COLLADA element.
+ */
+ static DLLSPEC daeMetaElement* registerElement(DAE& dae);
+};
+
+
+#endif