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-rw-r--r--effects/SkLayerRasterizer.cpp171
1 files changed, 171 insertions, 0 deletions
diff --git a/effects/SkLayerRasterizer.cpp b/effects/SkLayerRasterizer.cpp
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+++ b/effects/SkLayerRasterizer.cpp
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+
+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#include "SkLayerRasterizer.h"
+#include "SkDraw.h"
+#include "SkFlattenableBuffers.h"
+#include "SkMask.h"
+#include "SkMaskFilter.h"
+#include "SkPaint.h"
+#include "SkPath.h"
+#include "SkPathEffect.h"
+#include "../core/SkRasterClip.h"
+#include "SkXfermode.h"
+#include <new>
+
+struct SkLayerRasterizer_Rec {
+ SkPaint fPaint;
+ SkVector fOffset;
+};
+
+SkLayerRasterizer::SkLayerRasterizer() : fLayers(sizeof(SkLayerRasterizer_Rec))
+{
+}
+
+SkLayerRasterizer::~SkLayerRasterizer() {
+ SkDeque::F2BIter iter(fLayers);
+ SkLayerRasterizer_Rec* rec;
+
+ while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
+ rec->fPaint.~SkPaint();
+}
+
+void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx,
+ SkScalar dy) {
+ SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers.push_back();
+
+ SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
+ rec->fOffset.set(dx, dy);
+}
+
+static bool compute_bounds(const SkDeque& layers, const SkPath& path,
+ const SkMatrix& matrix,
+ const SkIRect* clipBounds, SkIRect* bounds) {
+ SkDeque::F2BIter iter(layers);
+ SkLayerRasterizer_Rec* rec;
+
+ bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
+
+ while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
+ const SkPaint& paint = rec->fPaint;
+ SkPath fillPath, devPath;
+ const SkPath* p = &path;
+
+ if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
+ paint.getFillPath(path, &fillPath);
+ p = &fillPath;
+ }
+ if (p->isEmpty()) {
+ continue;
+ }
+
+ // apply the matrix and offset
+ {
+ SkMatrix m = matrix;
+ m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
+ p->transform(m, &devPath);
+ }
+
+ SkMask mask;
+ if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
+ &matrix, &mask,
+ SkMask::kJustComputeBounds_CreateMode,
+ SkPaint::kFill_Style)) {
+ return false;
+ }
+
+ bounds->join(mask.fBounds);
+ }
+ return true;
+}
+
+bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
+ const SkIRect* clipBounds,
+ SkMask* mask, SkMask::CreateMode mode) const {
+ if (fLayers.empty()) {
+ return false;
+ }
+
+ if (SkMask::kJustRenderImage_CreateMode != mode) {
+ if (!compute_bounds(fLayers, path, matrix, clipBounds, &mask->fBounds))
+ return false;
+ }
+
+ if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
+ mask->fFormat = SkMask::kA8_Format;
+ mask->fRowBytes = mask->fBounds.width();
+ size_t size = mask->computeImageSize();
+ if (0 == size) {
+ return false; // too big to allocate, abort
+ }
+ mask->fImage = SkMask::AllocImage(size);
+ memset(mask->fImage, 0, size);
+ }
+
+ if (SkMask::kJustComputeBounds_CreateMode != mode) {
+ SkBitmap device;
+ SkRasterClip rectClip;
+ SkDraw draw;
+ SkMatrix translatedMatrix; // this translates us to our local pixels
+ SkMatrix drawMatrix; // this translates the path by each layer's offset
+
+ rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
+
+ translatedMatrix = matrix;
+ translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
+ -SkIntToScalar(mask->fBounds.fTop));
+
+ device.setConfig(SkBitmap::kA8_Config, mask->fBounds.width(), mask->fBounds.height(), mask->fRowBytes);
+ device.setPixels(mask->fImage);
+
+ draw.fBitmap = &device;
+ draw.fMatrix = &drawMatrix;
+ draw.fRC = &rectClip;
+ draw.fClip = &rectClip.bwRgn();
+ // we set the matrixproc in the loop, as the matrix changes each time (potentially)
+ draw.fBounder = NULL;
+
+ SkDeque::F2BIter iter(fLayers);
+ SkLayerRasterizer_Rec* rec;
+
+ while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
+ drawMatrix = translatedMatrix;
+ drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
+ draw.drawPath(path, rec->fPaint);
+ }
+ }
+ return true;
+}
+
+SkLayerRasterizer::SkLayerRasterizer(SkFlattenableReadBuffer& buffer)
+ : SkRasterizer(buffer), fLayers(sizeof(SkLayerRasterizer_Rec)) {
+ int count = buffer.readInt();
+
+ for (int i = 0; i < count; i++) {
+ SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers.push_back();
+
+ SkNEW_PLACEMENT(&rec->fPaint, SkPaint);
+ buffer.readPaint(&rec->fPaint);
+ buffer.readPoint(&rec->fOffset);
+ }
+}
+
+void SkLayerRasterizer::flatten(SkFlattenableWriteBuffer& buffer) const {
+ this->INHERITED::flatten(buffer);
+
+ buffer.writeInt(fLayers.count());
+
+ SkDeque::F2BIter iter(fLayers);
+ const SkLayerRasterizer_Rec* rec;
+
+ while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
+ buffer.writePaint(rec->fPaint);
+ buffer.writePoint(rec->fOffset);
+ }
+}