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-rw-r--r--core/SkScan_Path.cpp729
1 files changed, 729 insertions, 0 deletions
diff --git a/core/SkScan_Path.cpp b/core/SkScan_Path.cpp
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index 00000000..66e95076
--- /dev/null
+++ b/core/SkScan_Path.cpp
@@ -0,0 +1,729 @@
+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkScanPriv.h"
+#include "SkBlitter.h"
+#include "SkEdge.h"
+#include "SkEdgeBuilder.h"
+#include "SkGeometry.h"
+#include "SkPath.h"
+#include "SkQuadClipper.h"
+#include "SkRasterClip.h"
+#include "SkRegion.h"
+#include "SkTemplates.h"
+#include "SkTSort.h"
+
+#ifdef SK_USE_LEGACY_AA_COVERAGE
+ #define SK_USE_STD_SORT_FOR_EDGES
+#endif
+
+#define kEDGE_HEAD_Y SK_MinS32
+#define kEDGE_TAIL_Y SK_MaxS32
+
+#ifdef SK_DEBUG
+ static void validate_sort(const SkEdge* edge) {
+ int y = kEDGE_HEAD_Y;
+
+ while (edge->fFirstY != SK_MaxS32) {
+ edge->validate();
+ SkASSERT(y <= edge->fFirstY);
+
+ y = edge->fFirstY;
+ edge = edge->fNext;
+ }
+ }
+#else
+ #define validate_sort(edge)
+#endif
+
+static inline void remove_edge(SkEdge* edge) {
+ edge->fPrev->fNext = edge->fNext;
+ edge->fNext->fPrev = edge->fPrev;
+}
+
+static inline void swap_edges(SkEdge* prev, SkEdge* next) {
+ SkASSERT(prev->fNext == next && next->fPrev == prev);
+
+ // remove prev from the list
+ prev->fPrev->fNext = next;
+ next->fPrev = prev->fPrev;
+
+ // insert prev after next
+ prev->fNext = next->fNext;
+ next->fNext->fPrev = prev;
+ next->fNext = prev;
+ prev->fPrev = next;
+}
+
+static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
+ SkFixed x = edge->fX;
+
+ for (;;) {
+ SkEdge* prev = edge->fPrev;
+
+ // add 1 to curr_y since we may have added new edges (built from curves)
+ // that start on the next scanline
+ SkASSERT(prev && prev->fFirstY <= curr_y + 1);
+
+ if (prev->fX <= x) {
+ break;
+ }
+ swap_edges(prev, edge);
+ }
+}
+
+static void insert_new_edges(SkEdge* newEdge, int curr_y) {
+ SkASSERT(newEdge->fFirstY >= curr_y);
+
+ while (newEdge->fFirstY == curr_y) {
+ SkEdge* next = newEdge->fNext;
+ backward_insert_edge_based_on_x(newEdge SkPARAM(curr_y));
+ newEdge = next;
+ }
+}
+
+#ifdef SK_DEBUG
+static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
+ while (edge->fFirstY <= curr_y) {
+ SkASSERT(edge->fPrev && edge->fNext);
+ SkASSERT(edge->fPrev->fNext == edge);
+ SkASSERT(edge->fNext->fPrev == edge);
+ SkASSERT(edge->fFirstY <= edge->fLastY);
+
+ SkASSERT(edge->fPrev->fX <= edge->fX);
+ edge = edge->fNext;
+ }
+}
+#else
+ #define validate_edges_for_y(edge, curr_y)
+#endif
+
+#if defined _WIN32 && _MSC_VER >= 1300 // disable warning : local variable used without having been initialized
+#pragma warning ( push )
+#pragma warning ( disable : 4701 )
+#endif
+
+typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
+#define PREPOST_START true
+#define PREPOST_END false
+
+static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
+ SkBlitter* blitter, int start_y, int stop_y,
+ PrePostProc proc) {
+ validate_sort(prevHead->fNext);
+
+ int curr_y = start_y;
+ // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
+ int windingMask = (fillType & 1) ? 1 : -1;
+
+ for (;;) {
+ int w = 0;
+ int left SK_INIT_TO_AVOID_WARNING;
+ bool in_interval = false;
+ SkEdge* currE = prevHead->fNext;
+ SkFixed prevX = prevHead->fX;
+
+ validate_edges_for_y(currE, curr_y);
+
+ if (proc) {
+ proc(blitter, curr_y, PREPOST_START); // pre-proc
+ }
+
+ while (currE->fFirstY <= curr_y) {
+ SkASSERT(currE->fLastY >= curr_y);
+
+ int x = SkFixedRoundToInt(currE->fX);
+ w += currE->fWinding;
+ if ((w & windingMask) == 0) { // we finished an interval
+ SkASSERT(in_interval);
+ int width = x - left;
+ SkASSERT(width >= 0);
+ if (width)
+ blitter->blitH(left, curr_y, width);
+ in_interval = false;
+ } else if (!in_interval) {
+ left = x;
+ in_interval = true;
+ }
+
+ SkEdge* next = currE->fNext;
+ SkFixed newX;
+
+ if (currE->fLastY == curr_y) { // are we done with this edge?
+ if (currE->fCurveCount < 0) {
+ if (((SkCubicEdge*)currE)->updateCubic()) {
+ SkASSERT(currE->fFirstY == curr_y + 1);
+
+ newX = currE->fX;
+ goto NEXT_X;
+ }
+ } else if (currE->fCurveCount > 0) {
+ if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
+ newX = currE->fX;
+ goto NEXT_X;
+ }
+ }
+ remove_edge(currE);
+ } else {
+ SkASSERT(currE->fLastY > curr_y);
+ newX = currE->fX + currE->fDX;
+ currE->fX = newX;
+ NEXT_X:
+ if (newX < prevX) { // ripple currE backwards until it is x-sorted
+ backward_insert_edge_based_on_x(currE SkPARAM(curr_y));
+ } else {
+ prevX = newX;
+ }
+ }
+ currE = next;
+ SkASSERT(currE);
+ }
+
+ if (proc) {
+ proc(blitter, curr_y, PREPOST_END); // post-proc
+ }
+
+ curr_y += 1;
+ if (curr_y >= stop_y) {
+ break;
+ }
+ // now currE points to the first edge with a Yint larger than curr_y
+ insert_new_edges(currE, curr_y);
+ }
+}
+
+// return true if we're done with this edge
+static bool update_edge(SkEdge* edge, int last_y) {
+ SkASSERT(edge->fLastY >= last_y);
+ if (last_y == edge->fLastY) {
+ if (edge->fCurveCount < 0) {
+ if (((SkCubicEdge*)edge)->updateCubic()) {
+ SkASSERT(edge->fFirstY == last_y + 1);
+ return false;
+ }
+ } else if (edge->fCurveCount > 0) {
+ if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
+ SkASSERT(edge->fFirstY == last_y + 1);
+ return false;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
+ SkBlitter* blitter, int start_y, int stop_y,
+ PrePostProc proc) {
+ validate_sort(prevHead->fNext);
+
+ SkEdge* leftE = prevHead->fNext;
+ SkEdge* riteE = leftE->fNext;
+ SkEdge* currE = riteE->fNext;
+
+#if 0
+ int local_top = leftE->fFirstY;
+ SkASSERT(local_top == riteE->fFirstY);
+#else
+ // our edge choppers for curves can result in the initial edges
+ // not lining up, so we take the max.
+ int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
+#endif
+ SkASSERT(local_top >= start_y);
+
+ for (;;) {
+ SkASSERT(leftE->fFirstY <= stop_y);
+ SkASSERT(riteE->fFirstY <= stop_y);
+
+ if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
+ leftE->fDX > riteE->fDX)) {
+ SkTSwap(leftE, riteE);
+ }
+
+ int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
+ local_bot = SkMin32(local_bot, stop_y - 1);
+ SkASSERT(local_top <= local_bot);
+
+ SkFixed left = leftE->fX;
+ SkFixed dLeft = leftE->fDX;
+ SkFixed rite = riteE->fX;
+ SkFixed dRite = riteE->fDX;
+ int count = local_bot - local_top;
+ SkASSERT(count >= 0);
+ if (0 == (dLeft | dRite)) {
+ int L = SkFixedRoundToInt(left);
+ int R = SkFixedRoundToInt(rite);
+ if (L < R) {
+ count += 1;
+ blitter->blitRect(L, local_top, R - L, count);
+ left += count * dLeft;
+ rite += count * dRite;
+ }
+ local_top = local_bot + 1;
+ } else {
+ do {
+ int L = SkFixedRoundToInt(left);
+ int R = SkFixedRoundToInt(rite);
+ if (L < R) {
+ blitter->blitH(L, local_top, R - L);
+ }
+ left += dLeft;
+ rite += dRite;
+ local_top += 1;
+ } while (--count >= 0);
+ }
+
+ leftE->fX = left;
+ riteE->fX = rite;
+
+ if (update_edge(leftE, local_bot)) {
+ if (currE->fFirstY >= stop_y) {
+ break;
+ }
+ leftE = currE;
+ currE = currE->fNext;
+ }
+ if (update_edge(riteE, local_bot)) {
+ if (currE->fFirstY >= stop_y) {
+ break;
+ }
+ riteE = currE;
+ currE = currE->fNext;
+ }
+
+ SkASSERT(leftE);
+ SkASSERT(riteE);
+
+ // check our bottom clip
+ SkASSERT(local_top == local_bot + 1);
+ if (local_top >= stop_y) {
+ break;
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+// this guy overrides blitH, and will call its proxy blitter with the inverse
+// of the spans it is given (clipped to the left/right of the cliprect)
+//
+// used to implement inverse filltypes on paths
+//
+class InverseBlitter : public SkBlitter {
+public:
+ void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
+ fBlitter = blitter;
+ fFirstX = clip.fLeft << shift;
+ fLastX = clip.fRight << shift;
+ }
+ void prepost(int y, bool isStart) {
+ if (isStart) {
+ fPrevX = fFirstX;
+ } else {
+ int invWidth = fLastX - fPrevX;
+ if (invWidth > 0) {
+ fBlitter->blitH(fPrevX, y, invWidth);
+ }
+ }
+ }
+
+ // overrides
+ virtual void blitH(int x, int y, int width) {
+ int invWidth = x - fPrevX;
+ if (invWidth > 0) {
+ fBlitter->blitH(fPrevX, y, invWidth);
+ }
+ fPrevX = x + width;
+ }
+
+ // we do not expect to get called with these entrypoints
+ virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
+ SkDEBUGFAIL("blitAntiH unexpected");
+ }
+ virtual void blitV(int x, int y, int height, SkAlpha alpha) {
+ SkDEBUGFAIL("blitV unexpected");
+ }
+ virtual void blitRect(int x, int y, int width, int height) {
+ SkDEBUGFAIL("blitRect unexpected");
+ }
+ virtual void blitMask(const SkMask&, const SkIRect& clip) {
+ SkDEBUGFAIL("blitMask unexpected");
+ }
+ virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
+ SkDEBUGFAIL("justAnOpaqueColor unexpected");
+ return NULL;
+ }
+
+private:
+ SkBlitter* fBlitter;
+ int fFirstX, fLastX, fPrevX;
+};
+
+static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
+ ((InverseBlitter*)blitter)->prepost(y, isStart);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+#if defined _WIN32 && _MSC_VER >= 1300
+#pragma warning ( pop )
+#endif
+
+#ifdef SK_USE_STD_SORT_FOR_EDGES
+extern "C" {
+ static int edge_compare(const void* a, const void* b) {
+ const SkEdge* edgea = *(const SkEdge**)a;
+ const SkEdge* edgeb = *(const SkEdge**)b;
+
+ int valuea = edgea->fFirstY;
+ int valueb = edgeb->fFirstY;
+
+ if (valuea == valueb) {
+ valuea = edgea->fX;
+ valueb = edgeb->fX;
+ }
+
+ // this overflows if valuea >>> valueb or vice-versa
+ // return valuea - valueb;
+ // do perform the slower but safe compares
+ return (valuea < valueb) ? -1 : (valuea > valueb);
+ }
+}
+#else
+static bool operator<(const SkEdge& a, const SkEdge& b) {
+ int valuea = a.fFirstY;
+ int valueb = b.fFirstY;
+
+ if (valuea == valueb) {
+ valuea = a.fX;
+ valueb = b.fX;
+ }
+
+ return valuea < valueb;
+}
+#endif
+
+static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
+#ifdef SK_USE_STD_SORT_FOR_EDGES
+ qsort(list, count, sizeof(SkEdge*), edge_compare);
+#else
+ SkTQSort(list, list + count - 1);
+#endif
+
+ // now make the edges linked in sorted order
+ for (int i = 1; i < count; i++) {
+ list[i - 1]->fNext = list[i];
+ list[i]->fPrev = list[i - 1];
+ }
+
+ *last = list[count - 1];
+ return list[0];
+}
+
+// clipRect may be null, even though we always have a clip. This indicates that
+// the path is contained in the clip, and so we can ignore it during the blit
+//
+// clipRect (if no null) has already been shifted up
+//
+void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
+ int start_y, int stop_y, int shiftEdgesUp,
+ const SkRegion& clipRgn) {
+ SkASSERT(&path && blitter);
+
+ SkEdgeBuilder builder;
+
+ int count = builder.build(path, clipRect, shiftEdgesUp);
+ SkEdge** list = builder.edgeList();
+
+ if (count < 2) {
+ if (path.isInverseFillType()) {
+ /*
+ * Since we are in inverse-fill, our caller has already drawn above
+ * our top (start_y) and will draw below our bottom (stop_y). Thus
+ * we need to restrict our drawing to the intersection of the clip
+ * and those two limits.
+ */
+ SkIRect rect = clipRgn.getBounds();
+ if (rect.fTop < start_y) {
+ rect.fTop = start_y;
+ }
+ if (rect.fBottom > stop_y) {
+ rect.fBottom = stop_y;
+ }
+ if (!rect.isEmpty()) {
+ blitter->blitRect(rect.fLeft << shiftEdgesUp,
+ rect.fTop << shiftEdgesUp,
+ rect.width() << shiftEdgesUp,
+ rect.height() << shiftEdgesUp);
+ }
+ }
+
+ return;
+ }
+
+ SkEdge headEdge, tailEdge, *last;
+ // this returns the first and last edge after they're sorted into a dlink list
+ SkEdge* edge = sort_edges(list, count, &last);
+
+ headEdge.fPrev = NULL;
+ headEdge.fNext = edge;
+ headEdge.fFirstY = kEDGE_HEAD_Y;
+ headEdge.fX = SK_MinS32;
+ edge->fPrev = &headEdge;
+
+ tailEdge.fPrev = last;
+ tailEdge.fNext = NULL;
+ tailEdge.fFirstY = kEDGE_TAIL_Y;
+ last->fNext = &tailEdge;
+
+ // now edge is the head of the sorted linklist
+
+ start_y <<= shiftEdgesUp;
+ stop_y <<= shiftEdgesUp;
+ if (clipRect && start_y < clipRect->fTop) {
+ start_y = clipRect->fTop;
+ }
+ if (clipRect && stop_y > clipRect->fBottom) {
+ stop_y = clipRect->fBottom;
+ }
+
+ InverseBlitter ib;
+ PrePostProc proc = NULL;
+
+ if (path.isInverseFillType()) {
+ ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
+ blitter = &ib;
+ proc = PrePostInverseBlitterProc;
+ }
+
+ if (path.isConvex() && (NULL == proc)) {
+ walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
+ } else {
+ walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
+ }
+}
+
+void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
+ const SkIRect& cr = clip.getBounds();
+ SkIRect tmp;
+
+ tmp.fLeft = cr.fLeft;
+ tmp.fRight = cr.fRight;
+ tmp.fTop = cr.fTop;
+ tmp.fBottom = ir.fTop;
+ if (!tmp.isEmpty()) {
+ blitter->blitRectRegion(tmp, clip);
+ }
+}
+
+void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
+ const SkIRect& cr = clip.getBounds();
+ SkIRect tmp;
+
+ tmp.fLeft = cr.fLeft;
+ tmp.fRight = cr.fRight;
+ tmp.fTop = ir.fBottom;
+ tmp.fBottom = cr.fBottom;
+ if (!tmp.isEmpty()) {
+ blitter->blitRectRegion(tmp, clip);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * If the caller is drawing an inverse-fill path, then it pass true for
+ * skipRejectTest, so we don't abort drawing just because the src bounds (ir)
+ * is outside of the clip.
+ */
+SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
+ const SkIRect& ir, bool skipRejectTest) {
+ fBlitter = NULL; // null means blit nothing
+ fClipRect = NULL;
+
+ if (clip) {
+ fClipRect = &clip->getBounds();
+ if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
+ return;
+ }
+
+ if (clip->isRect()) {
+ if (fClipRect->contains(ir)) {
+ fClipRect = NULL;
+ } else {
+ // only need a wrapper blitter if we're horizontally clipped
+ if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
+ fRectBlitter.init(blitter, *fClipRect);
+ blitter = &fRectBlitter;
+ }
+ }
+ } else {
+ fRgnBlitter.init(blitter, clip);
+ blitter = &fRgnBlitter;
+ }
+ }
+ fBlitter = blitter;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
+ const int32_t limit = 32767;
+
+ SkIRect limitR;
+ limitR.set(-limit, -limit, limit, limit);
+ if (limitR.contains(orig.getBounds())) {
+ return false;
+ }
+ reduced->op(orig, limitR, SkRegion::kIntersect_Op);
+ return true;
+}
+
+void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
+ SkBlitter* blitter) {
+ if (origClip.isEmpty()) {
+ return;
+ }
+
+ // Our edges are fixed-point, and don't like the bounds of the clip to
+ // exceed that. Here we trim the clip just so we don't overflow later on
+ const SkRegion* clipPtr = &origClip;
+ SkRegion finiteClip;
+ if (clip_to_limit(origClip, &finiteClip)) {
+ if (finiteClip.isEmpty()) {
+ return;
+ }
+ clipPtr = &finiteClip;
+ }
+ // don't reference "origClip" any more, just use clipPtr
+
+ SkIRect ir;
+ path.getBounds().round(&ir);
+ if (ir.isEmpty()) {
+ if (path.isInverseFillType()) {
+ blitter->blitRegion(*clipPtr);
+ }
+ return;
+ }
+
+ SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType());
+
+ blitter = clipper.getBlitter();
+ if (blitter) {
+ // we have to keep our calls to blitter in sorted order, so we
+ // must blit the above section first, then the middle, then the bottom.
+ if (path.isInverseFillType()) {
+ sk_blit_above(blitter, ir, *clipPtr);
+ }
+ sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
+ 0, *clipPtr);
+ if (path.isInverseFillType()) {
+ sk_blit_below(blitter, ir, *clipPtr);
+ }
+ } else {
+ // what does it mean to not have a blitter if path.isInverseFillType???
+ }
+}
+
+void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
+ SkBlitter* blitter) {
+ SkRegion rgn(ir);
+ FillPath(path, rgn, blitter);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
+ const SkIRect* clipRect, SkEdge* list[]) {
+ SkEdge** start = list;
+
+ if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
+ *list++ = edge;
+ edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
+ }
+ if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
+ *list++ = edge;
+ edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
+ }
+ if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
+ *list++ = edge;
+ }
+ return (int)(list - start);
+}
+
+
+static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
+ SkBlitter* blitter, const SkIRect& ir) {
+ SkASSERT(pts && blitter);
+
+ SkEdge edgeStorage[3];
+ SkEdge* list[3];
+
+ int count = build_tri_edges(edgeStorage, pts, clipRect, list);
+ if (count < 2) {
+ return;
+ }
+
+ SkEdge headEdge, tailEdge, *last;
+
+ // this returns the first and last edge after they're sorted into a dlink list
+ SkEdge* edge = sort_edges(list, count, &last);
+
+ headEdge.fPrev = NULL;
+ headEdge.fNext = edge;
+ headEdge.fFirstY = kEDGE_HEAD_Y;
+ headEdge.fX = SK_MinS32;
+ edge->fPrev = &headEdge;
+
+ tailEdge.fPrev = last;
+ tailEdge.fNext = NULL;
+ tailEdge.fFirstY = kEDGE_TAIL_Y;
+ last->fNext = &tailEdge;
+
+ // now edge is the head of the sorted linklist
+ int stop_y = ir.fBottom;
+ if (clipRect && stop_y > clipRect->fBottom) {
+ stop_y = clipRect->fBottom;
+ }
+ int start_y = ir.fTop;
+ if (clipRect && start_y < clipRect->fTop) {
+ start_y = clipRect->fTop;
+ }
+ walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
+// walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
+}
+
+void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
+ SkBlitter* blitter) {
+ if (clip.isEmpty()) {
+ return;
+ }
+
+ SkRect r;
+ SkIRect ir;
+ r.set(pts, 3);
+ r.round(&ir);
+ if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
+ return;
+ }
+
+ SkAAClipBlitterWrapper wrap;
+ const SkRegion* clipRgn;
+ if (clip.isBW()) {
+ clipRgn = &clip.bwRgn();
+ } else {
+ wrap.init(clip, blitter);
+ clipRgn = &wrap.getRgn();
+ blitter = wrap.getBlitter();
+ }
+
+ SkScanClipper clipper(blitter, clipRgn, ir);
+ blitter = clipper.getBlitter();
+ if (NULL != blitter) {
+ sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
+ }
+}