From 678702573531f19ae36847a6a07257aaae623fbe Mon Sep 17 00:00:00 2001 From: Sadaf Ebrahimi Date: Fri, 25 Aug 2023 16:27:50 +0000 Subject: Move libyuv/files/ directly under libyuv Test: TreeHugger Merged-In: I773d1ae01539cc5d200768b526f10b2922567f72 Change-Id: I4ba1f1e781d7fd3ad96639dfdc08f654e45ae3d3 --- source/row_neon64.cc | 4509 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 4509 insertions(+) create mode 100644 source/row_neon64.cc (limited to 'source/row_neon64.cc') diff --git a/source/row_neon64.cc b/source/row_neon64.cc new file mode 100644 index 00000000..74190d61 --- /dev/null +++ b/source/row_neon64.cc @@ -0,0 +1,4509 @@ +/* + * Copyright 2014 The LibYuv Project Authors. All rights reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +#include "libyuv/row.h" + +#ifdef __cplusplus +namespace libyuv { +extern "C" { +#endif + +// Enable LIBYUV_USE_ST2, LIBYUV_USE_ST3, LIBYUV_USE_ST4 for CPUs that prefer +// STn over ZIP1+ST1 +// Exynos M1, M2, M3 are slow with ST2, ST3 and ST4 instructions. + +// This module is for GCC Neon armv8 64 bit. +#if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__) + +// v0.8h: Y +// v1.16b: 8U, 8V + +// Read 8 Y, 4 U and 4 V from 422 +#define READYUV422 \ + "ldr d0, [%[src_y]], #8 \n" \ + "ld1 {v1.s}[0], [%[src_u]], #4 \n" \ + "ld1 {v1.s}[1], [%[src_v]], #4 \n" \ + "zip1 v0.16b, v0.16b, v0.16b \n" \ + "prfm pldl1keep, [%[src_y], 448] \n" \ + "zip1 v1.16b, v1.16b, v1.16b \n" \ + "prfm pldl1keep, [%[src_u], 128] \n" \ + "prfm pldl1keep, [%[src_v], 128] \n" + +// Read 8 Y, 8 U and 8 V from 444 +#define READYUV444 \ + "ldr d0, [%[src_y]], #8 \n" \ + "ld1 {v1.d}[0], [%[src_u]], #8 \n" \ + "prfm pldl1keep, [%[src_y], 448] \n" \ + "ld1 {v1.d}[1], [%[src_v]], #8 \n" \ + "prfm pldl1keep, [%[src_u], 448] \n" \ + "zip1 v0.16b, v0.16b, v0.16b \n" \ + "prfm pldl1keep, [%[src_v], 448] \n" + +// Read 8 Y, and set 4 U and 4 V to 128 +#define READYUV400 \ + "ldr d0, [%[src_y]], #8 \n" \ + "movi v1.16b, #128 \n" \ + "prfm pldl1keep, [%[src_y], 448] \n" \ + "zip1 v0.16b, v0.16b, v0.16b \n" + +static const uvec8 kNV12Table = {0, 0, 2, 2, 4, 4, 6, 6, + 1, 1, 3, 3, 5, 5, 7, 7}; +static const uvec8 kNV21Table = {1, 1, 3, 3, 5, 5, 7, 7, + 0, 0, 2, 2, 4, 4, 6, 6}; + +// Read 8 Y and 4 UV from NV12 or NV21 +#define READNV12 \ + "ldr d0, [%[src_y]], #8 \n" \ + "ldr d1, [%[src_uv]], #8 \n" \ + "zip1 v0.16b, v0.16b, v0.16b \n" \ + "prfm pldl1keep, [%[src_y], 448] \n" \ + "tbl v1.16b, {v1.16b}, v2.16b \n" \ + "prfm pldl1keep, [%[src_uv], 448] \n" + +// Read 8 YUY2 +#define READYUY2 \ + "ld2 {v0.8b, v1.8b}, [%[src_yuy2]], #16 \n" \ + "zip1 v0.16b, v0.16b, v0.16b \n" \ + "prfm pldl1keep, [%[src_yuy2], 448] \n" \ + "tbl v1.16b, {v1.16b}, v2.16b \n" + +// Read 8 UYVY +#define READUYVY \ + "ld2 {v3.8b, v4.8b}, [%[src_uyvy]], #16 \n" \ + "zip1 v0.16b, v4.16b, v4.16b \n" \ + "prfm pldl1keep, [%[src_uyvy], 448] \n" \ + "tbl v1.16b, {v3.16b}, v2.16b \n" + +// UB VR UG VG +// YG BB BG BR +#define YUVTORGB_SETUP \ + "ld4r {v28.16b, v29.16b, v30.16b, v31.16b}, [%[kUVCoeff]] \n" \ + "ld4r {v24.8h, v25.8h, v26.8h, v27.8h}, [%[kRGBCoeffBias]] \n" + +// v16.8h: B +// v17.8h: G +// v18.8h: R + +// Convert from YUV to 2.14 fixed point RGB +#define YUVTORGB \ + "umull2 v3.4s, v0.8h, v24.8h \n" \ + "umull v6.8h, v1.8b, v30.8b \n" \ + "umull v0.4s, v0.4h, v24.4h \n" \ + "umlal2 v6.8h, v1.16b, v31.16b \n" /* DG */ \ + "uqshrn v0.4h, v0.4s, #16 \n" \ + "uqshrn2 v0.8h, v3.4s, #16 \n" /* Y */ \ + "umull v4.8h, v1.8b, v28.8b \n" /* DB */ \ + "umull2 v5.8h, v1.16b, v29.16b \n" /* DR */ \ + "add v17.8h, v0.8h, v26.8h \n" /* G */ \ + "add v16.8h, v0.8h, v4.8h \n" /* B */ \ + "add v18.8h, v0.8h, v5.8h \n" /* R */ \ + "uqsub v17.8h, v17.8h, v6.8h \n" /* G */ \ + "uqsub v16.8h, v16.8h, v25.8h \n" /* B */ \ + "uqsub v18.8h, v18.8h, v27.8h \n" /* R */ + +// Convert from 2.14 fixed point RGB To 8 bit RGB +#define RGBTORGB8 \ + "uqshrn v17.8b, v17.8h, #6 \n" \ + "uqshrn v16.8b, v16.8h, #6 \n" \ + "uqshrn v18.8b, v18.8h, #6 \n" + +#define YUVTORGB_REGS \ + "v0", "v1", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18", "v24", "v25", \ + "v26", "v27", "v28", "v29", "v30", "v31" + +void I444ToARGBRow_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" /* A */ + "1: \n" READYUV444 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); +} + +void I444ToRGB24Row_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_rgb24, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "1: \n" READYUV444 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st3 {v16.8b,v17.8b,v18.8b}, [%[dst_rgb24]], #24 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_rgb24] "+r"(dst_rgb24), // %[dst_rgb24] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS); +} + +void I422ToARGBRow_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" /* A */ + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); +} + +void I444AlphaToARGBRow_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + const uint8_t* src_a, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "1: \n" + "ld1 {v19.8b}, [%[src_a]], #8 \n" READYUV444 + "prfm pldl1keep, [%[src_a], 448] \n" YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [src_a] "+r"(src_a), // %[src_a] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); +} + +void I422AlphaToARGBRow_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + const uint8_t* src_a, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "1: \n" + "ld1 {v19.8b}, [%[src_a]], #8 \n" READYUV422 + "prfm pldl1keep, [%[src_a], 448] \n" YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [src_a] "+r"(src_a), // %[src_a] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); +} + +void I422ToRGBARow_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_rgba, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v15.8b, #255 \n" /* A */ + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v15.8b,v16.8b,v17.8b,v18.8b}, [%[dst_rgba]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_rgba] "+r"(dst_rgba), // %[dst_rgba] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v15"); +} + +void I422ToRGB24Row_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_rgb24, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st3 {v16.8b,v17.8b,v18.8b}, [%[dst_rgb24]], #24 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_rgb24] "+r"(dst_rgb24), // %[dst_rgb24] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS); +} + +#define ARGBTORGB565 \ + "shll v18.8h, v18.8b, #8 \n" /* R */ \ + "shll v17.8h, v17.8b, #8 \n" /* G */ \ + "shll v16.8h, v16.8b, #8 \n" /* B */ \ + "sri v18.8h, v17.8h, #5 \n" /* RG */ \ + "sri v18.8h, v16.8h, #11 \n" /* RGB */ + +void I422ToRGB565Row_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_rgb565, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 "subs %w[width], %w[width], #8 \n" ARGBTORGB565 + "st1 {v18.8h}, [%[dst_rgb565]], #16 \n" // store 8 pixels RGB565. + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_rgb565] "+r"(dst_rgb565), // %[dst_rgb565] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS); +} + +#define ARGBTOARGB1555 \ + "shll v0.8h, v19.8b, #8 \n" /* A */ \ + "shll v18.8h, v18.8b, #8 \n" /* R */ \ + "shll v17.8h, v17.8b, #8 \n" /* G */ \ + "shll v16.8h, v16.8b, #8 \n" /* B */ \ + "sri v0.8h, v18.8h, #1 \n" /* AR */ \ + "sri v0.8h, v17.8h, #6 \n" /* ARG */ \ + "sri v0.8h, v16.8h, #11 \n" /* ARGB */ + +void I422ToARGB1555Row_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_argb1555, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" ARGBTOARGB1555 + "st1 {v0.8h}, [%[dst_argb1555]], #16 \n" // store 8 pixels + // RGB565. + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_argb1555] "+r"(dst_argb1555), // %[dst_argb1555] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); +} + +#define ARGBTOARGB4444 \ + /* Input v16.8b<=B, v17.8b<=G, v18.8b<=R, v19.8b<=A, v23.8b<=0x0f */ \ + "ushr v16.8b, v16.8b, #4 \n" /* B */ \ + "bic v17.8b, v17.8b, v23.8b \n" /* G */ \ + "ushr v18.8b, v18.8b, #4 \n" /* R */ \ + "bic v19.8b, v19.8b, v23.8b \n" /* A */ \ + "orr v0.8b, v16.8b, v17.8b \n" /* BG */ \ + "orr v1.8b, v18.8b, v19.8b \n" /* RA */ \ + "zip1 v0.16b, v0.16b, v1.16b \n" /* BGRA */ + +void I422ToARGB4444Row_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_argb4444, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v23.16b, #0x0f \n" // bits to clear with + // vbic. + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "movi v19.8b, #255 \n" ARGBTOARGB4444 + "st1 {v0.8h}, [%[dst_argb4444]], #16 \n" // store 8 + // pixels + // ARGB4444. + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_argb4444] "+r"(dst_argb4444), // %[dst_argb4444] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19", "v23"); +} + +void I400ToARGBRow_NEON(const uint8_t* src_y, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "1: \n" READYUV400 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); +} + +#if LIBYUV_USE_ST4 +void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) { + asm volatile( + "movi v23.8b, #255 \n" + "1: \n" + "ld1 {v20.8b}, [%0], #8 \n" + "prfm pldl1keep, [%0, 448] \n" + "orr v21.8b, v20.8b, v20.8b \n" + "orr v22.8b, v20.8b, v20.8b \n" + "subs %w2, %w2, #8 \n" + "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v20", "v21", "v22", "v23"); +} +#else +void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) { + asm volatile( + "movi v20.8b, #255 \n" + "1: \n" + "ldr d16, [%0], #8 \n" + "subs %w2, %w2, #8 \n" + "zip1 v18.16b, v16.16b, v16.16b \n" // YY + "zip1 v19.16b, v16.16b, v20.16b \n" // YA + "prfm pldl1keep, [%0, 448] \n" + "zip1 v16.16b, v18.16b, v19.16b \n" // YYYA + "zip2 v17.16b, v18.16b, v19.16b \n" + "stp q16, q17, [%1], #32 \n" + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v16", "v17", "v18", "v19", "v20"); +} +#endif // LIBYUV_USE_ST4 + +void NV12ToARGBRow_NEON(const uint8_t* src_y, + const uint8_t* src_uv, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READNV12 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_uv] "+r"(src_uv), // %[src_uv] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV12Table) + : "cc", "memory", YUVTORGB_REGS, "v2", "v19"); +} + +void NV21ToARGBRow_NEON(const uint8_t* src_y, + const uint8_t* src_vu, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READNV12 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_uv] "+r"(src_vu), // %[src_uv] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV21Table) + : "cc", "memory", YUVTORGB_REGS, "v2", "v19"); +} + +void NV12ToRGB24Row_NEON(const uint8_t* src_y, + const uint8_t* src_uv, + uint8_t* dst_rgb24, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READNV12 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st3 {v16.8b,v17.8b,v18.8b}, [%[dst_rgb24]], #24 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_uv] "+r"(src_uv), // %[src_uv] + [dst_rgb24] "+r"(dst_rgb24), // %[dst_rgb24] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV12Table) + : "cc", "memory", YUVTORGB_REGS, "v2"); +} + +void NV21ToRGB24Row_NEON(const uint8_t* src_y, + const uint8_t* src_vu, + uint8_t* dst_rgb24, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READNV12 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st3 {v16.8b,v17.8b,v18.8b}, [%[dst_rgb24]], #24 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_uv] "+r"(src_vu), // %[src_uv] + [dst_rgb24] "+r"(dst_rgb24), // %[dst_rgb24] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV21Table) + : "cc", "memory", YUVTORGB_REGS, "v2"); +} + +void NV12ToRGB565Row_NEON(const uint8_t* src_y, + const uint8_t* src_uv, + uint8_t* dst_rgb565, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READNV12 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" ARGBTORGB565 + "st1 {v18.8h}, [%[dst_rgb565]], #16 \n" // store 8 + // pixels + // RGB565. + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_uv] "+r"(src_uv), // %[src_uv] + [dst_rgb565] "+r"(dst_rgb565), // %[dst_rgb565] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV12Table) + : "cc", "memory", YUVTORGB_REGS, "v2"); +} + +void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READYUY2 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_yuy2] "+r"(src_yuy2), // %[src_yuy2] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV12Table) + : "cc", "memory", YUVTORGB_REGS, "v2", "v19"); +} + +void UYVYToARGBRow_NEON(const uint8_t* src_uyvy, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READUYVY YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_uyvy] "+r"(src_uyvy), // %[src_yuy2] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV12Table) + : "cc", "memory", YUVTORGB_REGS, "v2", "v19"); +} + +// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v. +void SplitUVRow_NEON(const uint8_t* src_uv, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + asm volatile( + "1: \n" + "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV + "subs %w3, %w3, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.16b}, [%1], #16 \n" // store U + "st1 {v1.16b}, [%2], #16 \n" // store V + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_u), // %1 + "+r"(dst_v), // %2 + "+r"(width) // %3 // Output registers + : // Input registers + : "cc", "memory", "v0", "v1" // Clobber List + ); +} + +// Reads 16 byte Y's from tile and writes out 16 Y's. +// MM21 Y tiles are 16x32 so src_tile_stride = 512 bytes +// MM21 UV tiles are 8x16 so src_tile_stride = 256 bytes +// width measured in bytes so 8 UV = 16. +void DetileRow_NEON(const uint8_t* src, + ptrdiff_t src_tile_stride, + uint8_t* dst, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], %3 \n" // load 16 bytes + "subs %w2, %w2, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 1792] \n" // 7 tiles of 256b ahead + "st1 {v0.16b}, [%1], #16 \n" // store 16 bytes + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : "r"(src_tile_stride) // %3 + : "cc", "memory", "v0" // Clobber List + ); +} + +// Reads 16 byte Y's of 16 bits from tile and writes out 16 Y's. +void DetileRow_16_NEON(const uint16_t* src, + ptrdiff_t src_tile_stride, + uint16_t* dst, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.8h,v1.8h}, [%0], %3 \n" // load 16 pixels + "subs %w2, %w2, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 3584] \n" // 7 tiles of 512b ahead + "st1 {v0.8h,v1.8h}, [%1], #32 \n" // store 16 pixels + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : "r"(src_tile_stride * 2) // %3 + : "cc", "memory", "v0", "v1" // Clobber List + ); +} + +// Read 16 bytes of UV, detile, and write 8 bytes of U and 8 bytes of V. +void DetileSplitUVRow_NEON(const uint8_t* src_uv, + ptrdiff_t src_tile_stride, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + asm volatile( + "1: \n" + "ld2 {v0.8b,v1.8b}, [%0], %4 \n" + "subs %w3, %w3, #16 \n" + "prfm pldl1keep, [%0, 1792] \n" + "st1 {v0.8b}, [%1], #8 \n" + "st1 {v1.8b}, [%2], #8 \n" + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_u), // %1 + "+r"(dst_v), // %2 + "+r"(width) // %3 + : "r"(src_tile_stride) // %4 + : "cc", "memory", "v0", "v1" // Clobber List + ); +} + +#if LIBYUV_USE_ST2 +// Read 16 Y, 8 UV, and write 8 YUY2 +void DetileToYUY2_NEON(const uint8_t* src_y, + ptrdiff_t src_y_tile_stride, + const uint8_t* src_uv, + ptrdiff_t src_uv_tile_stride, + uint8_t* dst_yuy2, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], %4 \n" // load 16 Ys + "prfm pldl1keep, [%0, 1792] \n" + "ld1 {v1.16b}, [%1], %5 \n" // load 8 UVs + "prfm pldl1keep, [%1, 1792] \n" + "subs %w3, %w3, #16 \n" // store 8 YUY2 + "st2 {v0.16b,v1.16b}, [%2], #32 \n" + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(src_uv), // %1 + "+r"(dst_yuy2), // %2 + "+r"(width) // %3 + : "r"(src_y_tile_stride), // %4 + "r"(src_uv_tile_stride) // %5 + : "cc", "memory", "v0", "v1" // Clobber list + ); +} +#else +// Read 16 Y, 8 UV, and write 8 YUY2 +void DetileToYUY2_NEON(const uint8_t* src_y, + ptrdiff_t src_y_tile_stride, + const uint8_t* src_uv, + ptrdiff_t src_uv_tile_stride, + uint8_t* dst_yuy2, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], %4 \n" // load 16 Ys + "ld1 {v1.16b}, [%1], %5 \n" // load 8 UVs + "subs %w3, %w3, #16 \n" + "prfm pldl1keep, [%0, 1792] \n" + "zip1 v2.16b, v0.16b, v1.16b \n" + "prfm pldl1keep, [%1, 1792] \n" + "zip2 v3.16b, v0.16b, v1.16b \n" + "st1 {v2.16b,v3.16b}, [%2], #32 \n" // store 8 YUY2 + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(src_uv), // %1 + "+r"(dst_yuy2), // %2 + "+r"(width) // %3 + : "r"(src_y_tile_stride), // %4 + "r"(src_uv_tile_stride) // %5 + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber list + ); +} +#endif + +// Unpack MT2T into tiled P010 64 pixels at a time. See +// tinyurl.com/mtk-10bit-video-format for format documentation. +void UnpackMT2T_NEON(const uint8_t* src, uint16_t* dst, size_t size) { + asm volatile( + "1: \n" + "ld1 {v7.16b}, [%0], #16 \n" + "ld1 {v0.16b-v3.16b}, [%0], #64 \n" + "shl v4.16b, v7.16b, #6 \n" + "shl v5.16b, v7.16b, #4 \n" + "shl v6.16b, v7.16b, #2 \n" + "subs %2, %2, #80 \n" + "zip1 v16.16b, v4.16b, v0.16b \n" + "zip1 v18.16b, v5.16b, v1.16b \n" + "zip1 v20.16b, v6.16b, v2.16b \n" + "zip1 v22.16b, v7.16b, v3.16b \n" + "zip2 v17.16b, v4.16b, v0.16b \n" + "zip2 v19.16b, v5.16b, v1.16b \n" + "zip2 v21.16b, v6.16b, v2.16b \n" + "zip2 v23.16b, v7.16b, v3.16b \n" + "sri v16.8h, v16.8h, #10 \n" + "sri v17.8h, v17.8h, #10 \n" + "sri v18.8h, v18.8h, #10 \n" + "sri v19.8h, v19.8h, #10 \n" + "st1 {v16.8h-v19.8h}, [%1], #64 \n" + "sri v20.8h, v20.8h, #10 \n" + "sri v21.8h, v21.8h, #10 \n" + "sri v22.8h, v22.8h, #10 \n" + "sri v23.8h, v23.8h, #10 \n" + "st1 {v20.8h-v23.8h}, [%1], #64 \n" + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(size) // %2 + : + : "cc", "memory", "w0", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v16", "v17", "v18", "v19", "v20", "v21", "v22", "v23"); +} + +#if LIBYUV_USE_ST2 +// Reads 16 U's and V's and writes out 16 pairs of UV. +void MergeUVRow_NEON(const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_uv, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load U + "ld1 {v1.16b}, [%1], #16 \n" // load V + "subs %w3, %w3, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV + "b.gt 1b \n" + : "+r"(src_u), // %0 + "+r"(src_v), // %1 + "+r"(dst_uv), // %2 + "+r"(width) // %3 // Output registers + : // Input registers + : "cc", "memory", "v0", "v1" // Clobber List + ); +} + +void MergeUVRow_16_NEON(const uint16_t* src_u, + const uint16_t* src_v, + uint16_t* dst_uv, + int depth, + int width) { + int shift = 16 - depth; + asm volatile( + "dup v2.8h, %w4 \n" + "1: \n" + "ld1 {v0.8h}, [%0], #16 \n" // load 8 U + "subs %w3, %w3, #8 \n" // 8 src pixels per loop + "ld1 {v1.8h}, [%1], #16 \n" // load 8 V + "ushl v0.8h, v0.8h, v2.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "ushl v1.8h, v1.8h, v2.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "st2 {v0.8h, v1.8h}, [%2], #32 \n" // store 8 UV pixels + "b.gt 1b \n" + : "+r"(src_u), // %0 + "+r"(src_v), // %1 + "+r"(dst_uv), // %2 + "+r"(width) // %3 + : "r"(shift) // %4 + : "cc", "memory", "v0", "v1", "v2"); +} +#else +// Reads 16 U's and V's and writes out 16 pairs of UV. +void MergeUVRow_NEON(const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_uv, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load U + "ld1 {v1.16b}, [%1], #16 \n" // load V + "subs %w3, %w3, #16 \n" // 16 processed per loop + "zip1 v2.16b, v0.16b, v1.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "zip2 v3.16b, v0.16b, v1.16b \n" + "prfm pldl1keep, [%1, 448] \n" + "st1 {v2.16b,v3.16b}, [%2], #32 \n" // store 16 pairs of UV + "b.gt 1b \n" + : "+r"(src_u), // %0 + "+r"(src_v), // %1 + "+r"(dst_uv), // %2 + "+r"(width) // %3 // Output registers + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +void MergeUVRow_16_NEON(const uint16_t* src_u, + const uint16_t* src_v, + uint16_t* dst_uv, + int depth, + int width) { + int shift = 16 - depth; + asm volatile( + "dup v4.8h, %w4 \n" + "1: \n" + "ld1 {v0.8h}, [%0], #16 \n" // load 8 U + "subs %w3, %w3, #8 \n" // 8 src pixels per loop + "ld1 {v1.8h}, [%1], #16 \n" // load 8 V + "ushl v0.8h, v0.8h, v4.8h \n" + "ushl v1.8h, v1.8h, v4.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "zip1 v2.8h, v0.8h, v1.8h \n" + "zip2 v3.8h, v0.8h, v1.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "st1 {v2.8h, v3.8h}, [%2], #32 \n" // store 8 UV pixels + "b.gt 1b \n" + : "+r"(src_u), // %0 + "+r"(src_v), // %1 + "+r"(dst_uv), // %2 + "+r"(width) // %3 + : "r"(shift) // %4 + : "cc", "memory", "v0", "v1", "v2", "v1", "v2", "v3", "v4"); +} +#endif // LIBYUV_USE_ST2 + +// Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b. +void SplitRGBRow_NEON(const uint8_t* src_rgb, + uint8_t* dst_r, + uint8_t* dst_g, + uint8_t* dst_b, + int width) { + asm volatile( + "1: \n" + "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RGB + "subs %w4, %w4, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.16b}, [%1], #16 \n" // store R + "st1 {v1.16b}, [%2], #16 \n" // store G + "st1 {v2.16b}, [%3], #16 \n" // store B + "b.gt 1b \n" + : "+r"(src_rgb), // %0 + "+r"(dst_r), // %1 + "+r"(dst_g), // %2 + "+r"(dst_b), // %3 + "+r"(width) // %4 + : // Input registers + : "cc", "memory", "v0", "v1", "v2" // Clobber List + ); +} + +// Reads 16 planar R's, G's and B's and writes out 16 packed RGB at a time +void MergeRGBRow_NEON(const uint8_t* src_r, + const uint8_t* src_g, + const uint8_t* src_b, + uint8_t* dst_rgb, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load R + "ld1 {v1.16b}, [%1], #16 \n" // load G + "ld1 {v2.16b}, [%2], #16 \n" // load B + "subs %w4, %w4, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" + "st3 {v0.16b,v1.16b,v2.16b}, [%3], #48 \n" // store 16 RGB + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_rgb), // %3 + "+r"(width) // %4 + : // Input registers + : "cc", "memory", "v0", "v1", "v2" // Clobber List + ); +} + +// Reads 16 packed ARGB and write to planar dst_r, dst_g, dst_b, dst_a. +void SplitARGBRow_NEON(const uint8_t* src_rgba, + uint8_t* dst_r, + uint8_t* dst_g, + uint8_t* dst_b, + uint8_t* dst_a, + int width) { + asm volatile( + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB + "subs %w5, %w5, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.16b}, [%3], #16 \n" // store B + "st1 {v1.16b}, [%2], #16 \n" // store G + "st1 {v2.16b}, [%1], #16 \n" // store R + "st1 {v3.16b}, [%4], #16 \n" // store A + "b.gt 1b \n" + : "+r"(src_rgba), // %0 + "+r"(dst_r), // %1 + "+r"(dst_g), // %2 + "+r"(dst_b), // %3 + "+r"(dst_a), // %4 + "+r"(width) // %5 + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +#if LIBYUV_USE_ST4 +// Reads 16 planar R's, G's, B's and A's and writes out 16 packed ARGB at a time +void MergeARGBRow_NEON(const uint8_t* src_r, + const uint8_t* src_g, + const uint8_t* src_b, + const uint8_t* src_a, + uint8_t* dst_argb, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%2], #16 \n" // load B + "ld1 {v1.16b}, [%1], #16 \n" // load G + "ld1 {v2.16b}, [%0], #16 \n" // load R + "ld1 {v3.16b}, [%3], #16 \n" // load A + "subs %w5, %w5, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" + "prfm pldl1keep, [%3, 448] \n" + "st4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%4], #64 \n" // store 16ARGB + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(src_a), // %3 + "+r"(dst_argb), // %4 + "+r"(width) // %5 + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} +#else +// Reads 16 planar R's, G's, B's and A's and writes out 16 packed ARGB at a time +void MergeARGBRow_NEON(const uint8_t* src_r, + const uint8_t* src_g, + const uint8_t* src_b, + const uint8_t* src_a, + uint8_t* dst_argb, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%2], #16 \n" // load B + "ld1 {v1.16b}, [%1], #16 \n" // load G + "ld1 {v2.16b}, [%0], #16 \n" // load R + "ld1 {v3.16b}, [%3], #16 \n" // load A + "subs %w5, %w5, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%2, 448] \n" + "zip1 v4.16b, v0.16b, v1.16b \n" // BG + "zip1 v5.16b, v2.16b, v3.16b \n" // RA + "prfm pldl1keep, [%1, 448] \n" + "zip2 v6.16b, v0.16b, v1.16b \n" // BG + "zip2 v7.16b, v2.16b, v3.16b \n" // RA + "prfm pldl1keep, [%0, 448] \n" + "zip1 v0.8h, v4.8h, v5.8h \n" // BGRA + "zip2 v1.8h, v4.8h, v5.8h \n" + "prfm pldl1keep, [%3, 448] \n" + "zip1 v2.8h, v6.8h, v7.8h \n" + "zip2 v3.8h, v6.8h, v7.8h \n" + "st1 {v0.16b,v1.16b,v2.16b,v3.16b}, [%4], #64 \n" // store 16ARGB + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(src_a), // %3 + "+r"(dst_argb), // %4 + "+r"(width) // %5 + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", + "v7" // Clobber List + ); +} +#endif // LIBYUV_USE_ST4 + +// Reads 16 packed ARGB and write to planar dst_r, dst_g, dst_b. +void SplitXRGBRow_NEON(const uint8_t* src_rgba, + uint8_t* dst_r, + uint8_t* dst_g, + uint8_t* dst_b, + int width) { + asm volatile( + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB + "subs %w4, %w4, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.16b}, [%3], #16 \n" // store B + "st1 {v1.16b}, [%2], #16 \n" // store G + "st1 {v2.16b}, [%1], #16 \n" // store R + "b.gt 1b \n" + : "+r"(src_rgba), // %0 + "+r"(dst_r), // %1 + "+r"(dst_g), // %2 + "+r"(dst_b), // %3 + "+r"(width) // %4 + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +// Reads 16 planar R's, G's and B's and writes out 16 packed ARGB at a time +void MergeXRGBRow_NEON(const uint8_t* src_r, + const uint8_t* src_g, + const uint8_t* src_b, + uint8_t* dst_argb, + int width) { + asm volatile( + "movi v3.16b, #255 \n" // load A(255) + "1: \n" + "ld1 {v2.16b}, [%0], #16 \n" // load R + "ld1 {v1.16b}, [%1], #16 \n" // load G + "ld1 {v0.16b}, [%2], #16 \n" // load B + "subs %w4, %w4, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" + "st4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%3], #64 \n" // store 16ARGB + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_argb), // %3 + "+r"(width) // %4 + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +void MergeXR30Row_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + uint8_t* dst_ar30, + int depth, + int width) { + int shift = 10 - depth; + asm volatile( + "movi v30.16b, #255 \n" + "ushr v30.4s, v30.4s, #22 \n" // 1023 + "dup v31.4s, %w5 \n" + "1: \n" + "ldr d2, [%2], #8 \n" // B + "ldr d1, [%1], #8 \n" // G + "ldr d0, [%0], #8 \n" // R + "ushll v2.4s, v2.4h, #0 \n" // B + "ushll v1.4s, v1.4h, #0 \n" // G + "ushll v0.4s, v0.4h, #0 \n" // R + "ushl v2.4s, v2.4s, v31.4s \n" // 000B + "ushl v1.4s, v1.4s, v31.4s \n" // G + "ushl v0.4s, v0.4s, v31.4s \n" // R + "umin v2.4s, v2.4s, v30.4s \n" + "umin v1.4s, v1.4s, v30.4s \n" + "umin v0.4s, v0.4s, v30.4s \n" + "sli v2.4s, v1.4s, #10 \n" // 00GB + "sli v2.4s, v0.4s, #20 \n" // 0RGB + "orr v2.4s, #0xc0, lsl #24 \n" // ARGB (AR30) + "subs %w4, %w4, #4 \n" + "str q2, [%3], #16 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_ar30), // %3 + "+r"(width) // %4 + : "r"(shift) // %5 + : "memory", "cc", "v0", "v1", "v2", "v30", "v31"); +} + +void MergeXR30Row_10_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + uint8_t* dst_ar30, + int /* depth */, + int width) { + asm volatile( + "movi v30.16b, #255 \n" + "ushr v30.4s, v30.4s, #22 \n" // 1023 + "1: \n" + "ldr d2, [%2], #8 \n" // B + "ldr d1, [%1], #8 \n" // G + "ldr d0, [%0], #8 \n" // R + "ushll v2.4s, v2.4h, #0 \n" // 000B + "ushll v1.4s, v1.4h, #0 \n" // G + "ushll v0.4s, v0.4h, #0 \n" // R + "umin v2.4s, v2.4s, v30.4s \n" + "umin v1.4s, v1.4s, v30.4s \n" + "umin v0.4s, v0.4s, v30.4s \n" + "sli v2.4s, v1.4s, #10 \n" // 00GB + "sli v2.4s, v0.4s, #20 \n" // 0RGB + "orr v2.4s, #0xc0, lsl #24 \n" // ARGB (AR30) + "subs %w4, %w4, #4 \n" + "str q2, [%3], #16 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_ar30), // %3 + "+r"(width) // %4 + : + : "memory", "cc", "v0", "v1", "v2", "v30"); +} + +void MergeAR64Row_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + const uint16_t* src_a, + uint16_t* dst_ar64, + int depth, + int width) { + int shift = 16 - depth; + int mask = (1 << depth) - 1; + asm volatile( + + "dup v30.8h, %w7 \n" + "dup v31.8h, %w6 \n" + "1: \n" + "ldr q2, [%0], #16 \n" // R + "ldr q1, [%1], #16 \n" // G + "ldr q0, [%2], #16 \n" // B + "ldr q3, [%3], #16 \n" // A + "umin v2.8h, v2.8h, v30.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "umin v1.8h, v1.8h, v30.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "umin v0.8h, v0.8h, v30.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "umin v3.8h, v3.8h, v30.8h \n" + "prfm pldl1keep, [%3, 448] \n" + "ushl v2.8h, v2.8h, v31.8h \n" + "ushl v1.8h, v1.8h, v31.8h \n" + "ushl v0.8h, v0.8h, v31.8h \n" + "ushl v3.8h, v3.8h, v31.8h \n" + "subs %w5, %w5, #8 \n" + "st4 {v0.8h, v1.8h, v2.8h, v3.8h}, [%4], #64 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(src_a), // %3 + "+r"(dst_ar64), // %4 + "+r"(width) // %5 + : "r"(shift), // %6 + "r"(mask) // %7 + : "memory", "cc", "v0", "v1", "v2", "v3", "v31"); +} + +void MergeXR64Row_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + uint16_t* dst_ar64, + int depth, + int width) { + int shift = 16 - depth; + int mask = (1 << depth) - 1; + asm volatile( + + "movi v3.16b, #0xff \n" // A (0xffff) + "dup v30.8h, %w6 \n" + "dup v31.8h, %w5 \n" + + "1: \n" + "ldr q2, [%0], #16 \n" // R + "ldr q1, [%1], #16 \n" // G + "ldr q0, [%2], #16 \n" // B + "umin v2.8h, v2.8h, v30.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "umin v1.8h, v1.8h, v30.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "umin v0.8h, v0.8h, v30.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "ushl v2.8h, v2.8h, v31.8h \n" + "ushl v1.8h, v1.8h, v31.8h \n" + "ushl v0.8h, v0.8h, v31.8h \n" + "subs %w4, %w4, #8 \n" + "st4 {v0.8h, v1.8h, v2.8h, v3.8h}, [%3], #64 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_ar64), // %3 + "+r"(width) // %4 + : "r"(shift), // %5 + "r"(mask) // %6 + : "memory", "cc", "v0", "v1", "v2", "v3", "v31"); +} + +void MergeARGB16To8Row_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + const uint16_t* src_a, + uint8_t* dst_argb, + int depth, + int width) { + int shift = 8 - depth; + asm volatile( + + "dup v31.8h, %w6 \n" + "1: \n" + "ldr q2, [%0], #16 \n" // R + "ldr q1, [%1], #16 \n" // G + "ldr q0, [%2], #16 \n" // B + "ldr q3, [%3], #16 \n" // A + "ushl v2.8h, v2.8h, v31.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "ushl v1.8h, v1.8h, v31.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "ushl v0.8h, v0.8h, v31.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "ushl v3.8h, v3.8h, v31.8h \n" + "prfm pldl1keep, [%3, 448] \n" + "uqxtn v2.8b, v2.8h \n" + "uqxtn v1.8b, v1.8h \n" + "uqxtn v0.8b, v0.8h \n" + "uqxtn v3.8b, v3.8h \n" + "subs %w5, %w5, #8 \n" + "st4 {v0.8b, v1.8b, v2.8b, v3.8b}, [%4], #32 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(src_a), // %3 + "+r"(dst_argb), // %4 + "+r"(width) // %5 + : "r"(shift) // %6 + : "memory", "cc", "v0", "v1", "v2", "v3", "v31"); +} + +void MergeXRGB16To8Row_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + uint8_t* dst_argb, + int depth, + int width) { + int shift = 8 - depth; + asm volatile( + + "dup v31.8h, %w5 \n" + "movi v3.8b, #0xff \n" // A (0xff) + "1: \n" + "ldr q2, [%0], #16 \n" // R + "ldr q1, [%1], #16 \n" // G + "ldr q0, [%2], #16 \n" // B + "ushl v2.8h, v2.8h, v31.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "ushl v1.8h, v1.8h, v31.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "ushl v0.8h, v0.8h, v31.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "uqxtn v2.8b, v2.8h \n" + "uqxtn v1.8b, v1.8h \n" + "uqxtn v0.8b, v0.8h \n" + "subs %w4, %w4, #8 \n" + "st4 {v0.8b, v1.8b, v2.8b, v3.8b}, [%3], #32 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_argb), // %3 + "+r"(width) // %4 + : "r"(shift) // %5 + : "memory", "cc", "v0", "v1", "v2", "v3", "v31"); +} + +// Copy multiple of 32. +void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) { + asm volatile( + "1: \n" + "ldp q0, q1, [%0], #32 \n" + "prfm pldl1keep, [%0, 448] \n" + "subs %w2, %w2, #32 \n" // 32 processed per loop + "stp q0, q1, [%1], #32 \n" + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 // Output registers + : // Input registers + : "cc", "memory", "v0", "v1" // Clobber List + ); +} + +// SetRow writes 'width' bytes using an 8 bit value repeated. +void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) { + asm volatile( + "dup v0.16b, %w2 \n" // duplicate 16 bytes + "1: \n" + "subs %w1, %w1, #16 \n" // 16 bytes per loop + "st1 {v0.16b}, [%0], #16 \n" // store + "b.gt 1b \n" + : "+r"(dst), // %0 + "+r"(width) // %1 + : "r"(v8) // %2 + : "cc", "memory", "v0"); +} + +void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) { + asm volatile( + "dup v0.4s, %w2 \n" // duplicate 4 ints + "1: \n" + "subs %w1, %w1, #4 \n" // 4 ints per loop + "st1 {v0.16b}, [%0], #16 \n" // store + "b.gt 1b \n" + : "+r"(dst), // %0 + "+r"(width) // %1 + : "r"(v32) // %2 + : "cc", "memory", "v0"); +} + +// Shuffle table for reversing the bytes. +static const uvec8 kShuffleMirror = {15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, + 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u}; + +void MirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) { + asm volatile( + // Start at end of source row. + "ld1 {v3.16b}, [%3] \n" // shuffler + "add %0, %0, %w2, sxtw \n" + "sub %0, %0, #32 \n" + "1: \n" + "ldr q2, [%0, 16] \n" + "ldr q1, [%0], -32 \n" // src -= 32 + "subs %w2, %w2, #32 \n" // 32 pixels per loop. + "tbl v0.16b, {v2.16b}, v3.16b \n" + "tbl v1.16b, {v1.16b}, v3.16b \n" + "st1 {v0.16b, v1.16b}, [%1], #32 \n" // store 32 pixels + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : "r"(&kShuffleMirror) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3"); +} + +// Shuffle table for reversing the UV. +static const uvec8 kShuffleMirrorUV = {14u, 15u, 12u, 13u, 10u, 11u, 8u, 9u, + 6u, 7u, 4u, 5u, 2u, 3u, 0u, 1u}; + +void MirrorUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_uv, int width) { + asm volatile( + // Start at end of source row. + "ld1 {v4.16b}, [%3] \n" // shuffler + "add %0, %0, %w2, sxtw #1 \n" + "sub %0, %0, #32 \n" + "1: \n" + "ldr q1, [%0, 16] \n" + "ldr q0, [%0], -32 \n" // src -= 32 + "subs %w2, %w2, #16 \n" // 16 pixels per loop. + "tbl v2.16b, {v1.16b}, v4.16b \n" + "tbl v3.16b, {v0.16b}, v4.16b \n" + "st1 {v2.16b, v3.16b}, [%1], #32 \n" // dst += 32 + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_uv), // %1 + "+r"(width) // %2 + : "r"(&kShuffleMirrorUV) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} + +void MirrorSplitUVRow_NEON(const uint8_t* src_uv, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + asm volatile( + // Start at end of source row. + "ld1 {v4.16b}, [%4] \n" // shuffler + "add %0, %0, %w3, sxtw #1 \n" + "sub %0, %0, #32 \n" + "1: \n" + "ldr q1, [%0, 16] \n" + "ldr q0, [%0], -32 \n" // src -= 32 + "subs %w3, %w3, #16 \n" // 16 pixels per loop. + "tbl v2.16b, {v1.16b}, v4.16b \n" + "tbl v3.16b, {v0.16b}, v4.16b \n" + "uzp1 v0.16b, v2.16b, v3.16b \n" // U + "uzp2 v1.16b, v2.16b, v3.16b \n" // V + "st1 {v0.16b}, [%1], #16 \n" // dst += 16 + "st1 {v1.16b}, [%2], #16 \n" + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_u), // %1 + "+r"(dst_v), // %2 + "+r"(width) // %3 + : "r"(&kShuffleMirrorUV) // %4 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} + +// Shuffle table for reversing the ARGB. +static const uvec8 kShuffleMirrorARGB = {12u, 13u, 14u, 15u, 8u, 9u, 10u, 11u, + 4u, 5u, 6u, 7u, 0u, 1u, 2u, 3u}; + +void ARGBMirrorRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) { + asm volatile( + // Start at end of source row. + "ld1 {v4.16b}, [%3] \n" // shuffler + "add %0, %0, %w2, sxtw #2 \n" + "sub %0, %0, #32 \n" + "1: \n" + "ldr q1, [%0, 16] \n" + "ldr q0, [%0], -32 \n" // src -= 32 + "subs %w2, %w2, #8 \n" // 8 pixels per loop. + "tbl v2.16b, {v1.16b}, v4.16b \n" + "tbl v3.16b, {v0.16b}, v4.16b \n" + "st1 {v2.16b, v3.16b}, [%1], #32 \n" // dst += 32 + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : "r"(&kShuffleMirrorARGB) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} + +void RGB24MirrorRow_NEON(const uint8_t* src_rgb24, + uint8_t* dst_rgb24, + int width) { + asm volatile( + "ld1 {v3.16b}, [%4] \n" // shuffler + "add %0, %0, %w2, sxtw #1 \n" // Start at end of row. + "add %0, %0, %w2, sxtw \n" + "sub %0, %0, #48 \n" + + "1: \n" + "ld3 {v0.16b, v1.16b, v2.16b}, [%0], %3 \n" // src -= 48 + "subs %w2, %w2, #16 \n" // 16 pixels per loop. + "tbl v0.16b, {v0.16b}, v3.16b \n" + "tbl v1.16b, {v1.16b}, v3.16b \n" + "tbl v2.16b, {v2.16b}, v3.16b \n" + "st3 {v0.16b, v1.16b, v2.16b}, [%1], #48 \n" // dst += 48 + "b.gt 1b \n" + : "+r"(src_rgb24), // %0 + "+r"(dst_rgb24), // %1 + "+r"(width) // %2 + : "r"((ptrdiff_t)-48), // %3 + "r"(&kShuffleMirror) // %4 + : "cc", "memory", "v0", "v1", "v2", "v3"); +} + +void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24, + uint8_t* dst_argb, + int width) { + asm volatile( + "movi v4.8b, #255 \n" // Alpha + "1: \n" + "ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of + // RGB24. + "prfm pldl1keep, [%0, 448] \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_rgb24), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List + ); +} + +void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) { + asm volatile( + "movi v5.8b, #255 \n" // Alpha + "1: \n" + "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "orr v3.8b, v1.8b, v1.8b \n" // move g + "prfm pldl1keep, [%0, 448] \n" + "orr v4.8b, v0.8b, v0.8b \n" // move r + "st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a + "b.gt 1b \n" + : "+r"(src_raw), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List + ); +} + +void RAWToRGBARow_NEON(const uint8_t* src_raw, uint8_t* dst_rgba, int width) { + asm volatile( + "movi v0.8b, #255 \n" // Alpha + "1: \n" + "ld3 {v3.8b,v4.8b,v5.8b}, [%0], #24 \n" // read r g b + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "orr v2.8b, v4.8b, v4.8b \n" // move g + "prfm pldl1keep, [%0, 448] \n" + "orr v1.8b, v5.8b, v5.8b \n" // move r + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store a b g r + "b.gt 1b \n" + : "+r"(src_raw), // %0 + "+r"(dst_rgba), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List + ); +} + +void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) { + asm volatile( + "1: \n" + "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "orr v3.8b, v1.8b, v1.8b \n" // move g + "prfm pldl1keep, [%0, 448] \n" + "orr v4.8b, v0.8b, v0.8b \n" // move r + "st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r + "b.gt 1b \n" + : "+r"(src_raw), // %0 + "+r"(dst_rgb24), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List + ); +} + +#define RGB565TOARGB \ + "shrn v6.8b, v0.8h, #5 \n" /* G xxGGGGGG */ \ + "shl v6.8b, v6.8b, #2 \n" /* G GGGGGG00 upper 6 */ \ + "ushr v4.8b, v6.8b, #6 \n" /* G 000000GG lower 2 */ \ + "orr v1.8b, v4.8b, v6.8b \n" /* G */ \ + "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \ + "ushr v0.8h, v0.8h, #11 \n" /* R 000RRRRR */ \ + "xtn2 v2.16b,v0.8h \n" /* R in upper part */ \ + "shl v2.16b, v2.16b, #3 \n" /* R,B BBBBB000 upper 5 */ \ + "ushr v0.16b, v2.16b, #5 \n" /* R,B 00000BBB lower 3 */ \ + "orr v0.16b, v0.16b, v2.16b \n" /* R,B */ \ + "dup v2.2D, v0.D[1] \n" /* R */ + +void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565, + uint8_t* dst_argb, + int width) { + asm volatile( + "movi v3.8b, #255 \n" // Alpha + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" RGB565TOARGB + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_rgb565), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6" // Clobber List + ); +} + +#define ARGB1555TOARGB \ + "ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \ + "shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \ + "xtn v3.8b, v2.8h \n" /* RRRRR000 AAAAAAAA */ \ + \ + "sshr v2.8h, v0.8h, #15 \n" /* A AAAAAAAA */ \ + "xtn2 v3.16b, v2.8h \n" \ + \ + "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \ + "shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \ + \ + "ushr v1.16b, v3.16b, #5 \n" /* R,A 00000RRR lower 3 */ \ + "shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \ + "ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \ + \ + "orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \ + "orr v2.16b, v1.16b, v3.16b \n" /* R,A */ \ + "dup v1.2D, v0.D[1] \n" \ + "dup v3.2D, v2.D[1] \n" + +// RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha. +#define RGB555TOARGB \ + "ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \ + "shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \ + "xtn v3.8b, v2.8h \n" /* RRRRR000 */ \ + \ + "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \ + "shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \ + \ + "ushr v1.16b, v3.16b, #5 \n" /* R 00000RRR lower 3 */ \ + "shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \ + "ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \ + \ + "orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \ + "orr v2.16b, v1.16b, v3.16b \n" /* R */ \ + "dup v1.2D, v0.D[1] \n" /* G */ + +void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555, + uint8_t* dst_argb, + int width) { + asm volatile( + "movi v3.8b, #255 \n" // Alpha + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. + "prfm pldl1keep, [%0, 448] \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + ARGB1555TOARGB + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb1555), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +// Convert v0.8h to b = v0.8b g = v1.8b r = v2.8b +// clobbers v3 +#define ARGB4444TOARGB \ + "shrn v1.8b, v0.8h, #8 \n" /* v1(l) AR */ \ + "xtn2 v1.16b, v0.8h \n" /* v1(h) GB */ \ + "shl v2.16b, v1.16b, #4 \n" /* B,R BBBB0000 */ \ + "ushr v3.16b, v1.16b, #4 \n" /* G,A 0000GGGG */ \ + "ushr v0.16b, v2.16b, #4 \n" /* B,R 0000BBBB */ \ + "shl v1.16b, v3.16b, #4 \n" /* G,A GGGG0000 */ \ + "orr v2.16b, v0.16b, v2.16b \n" /* B,R BBBBBBBB */ \ + "orr v3.16b, v1.16b, v3.16b \n" /* G,A GGGGGGGG */ \ + "dup v0.2D, v2.D[1] \n" \ + "dup v1.2D, v3.D[1] \n" + +void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444, + uint8_t* dst_argb, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" ARGB4444TOARGB + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb4444), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List + ); +} + +void ARGBToRGB24Row_NEON(const uint8_t* src_argb, + uint8_t* dst_rgb24, + int width) { + asm volatile( + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB + "subs %w2, %w2, #16 \n" // 16 pixels per loop. + "prfm pldl1keep, [%0, 448] \n" + "st3 {v0.16b,v1.16b,v2.16b}, [%1], #48 \n" // store 8 RGB24 + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_rgb24), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) { + asm volatile( + "1: \n" + "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "orr v4.8b, v2.8b, v2.8b \n" // mov g + "prfm pldl1keep, [%0, 448] \n" + "orr v5.8b, v1.8b, v1.8b \n" // mov b + "st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_raw), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v1", "v2", "v3", "v4", "v5" // Clobber List + ); +} + +void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) { + asm volatile( + "1: \n" + "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2. + "subs %w2, %w2, #16 \n" // 16 processed per loop. + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y. + "b.gt 1b \n" + : "+r"(src_yuy2), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1" // Clobber List + ); +} + +void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) { + asm volatile( + "1: \n" + "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY. + "subs %w2, %w2, #16 \n" // 16 processed per loop. + "prfm pldl1keep, [%0, 448] \n" + "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y. + "b.gt 1b \n" + : "+r"(src_uyvy), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1" // Clobber List + ); +} + +void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + asm volatile( + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2 + "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs. + "prfm pldl1keep, [%0, 448] \n" + "st1 {v1.8b}, [%1], #8 \n" // store 8 U. + "st1 {v3.8b}, [%2], #8 \n" // store 8 V. + "b.gt 1b \n" + : "+r"(src_yuy2), // %0 + "+r"(dst_u), // %1 + "+r"(dst_v), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +void UYVYToUV422Row_NEON(const uint8_t* src_uyvy, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + asm volatile( + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY + "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs. + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.8b}, [%1], #8 \n" // store 8 U. + "st1 {v2.8b}, [%2], #8 \n" // store 8 V. + "b.gt 1b \n" + : "+r"(src_uyvy), // %0 + "+r"(dst_u), // %1 + "+r"(dst_v), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +void YUY2ToUVRow_NEON(const uint8_t* src_yuy2, + int stride_yuy2, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_yuy2b = src_yuy2 + stride_yuy2; + asm volatile( + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels + "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs. + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row + "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U + "prfm pldl1keep, [%0, 448] \n" + "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V + "st1 {v1.8b}, [%2], #8 \n" // store 8 U. + "st1 {v3.8b}, [%3], #8 \n" // store 8 V. + "b.gt 1b \n" + : "+r"(src_yuy2), // %0 + "+r"(src_yuy2b), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", + "v7" // Clobber List + ); +} + +void UYVYToUVRow_NEON(const uint8_t* src_uyvy, + int stride_uyvy, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_uyvyb = src_uyvy + stride_uyvy; + asm volatile( + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels + "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs. + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row + "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U + "prfm pldl1keep, [%0, 448] \n" + "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V + "st1 {v0.8b}, [%2], #8 \n" // store 8 U. + "st1 {v2.8b}, [%3], #8 \n" // store 8 V. + "b.gt 1b \n" + : "+r"(src_uyvy), // %0 + "+r"(src_uyvyb), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", + "v7" // Clobber List + ); +} + +void YUY2ToNVUVRow_NEON(const uint8_t* src_yuy2, + int stride_yuy2, + uint8_t* dst_uv, + int width) { + const uint8_t* src_yuy2b = src_yuy2 + stride_yuy2; + asm volatile( + "1: \n" + "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels + "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs. + "ld2 {v2.16b,v3.16b}, [%1], #32 \n" // load next row + "urhadd v4.16b, v1.16b, v3.16b \n" // average rows of UV + "prfm pldl1keep, [%0, 448] \n" + "st1 {v4.16b}, [%2], #16 \n" // store 8 UV. + "b.gt 1b \n" + : "+r"(src_yuy2), // %0 + "+r"(src_yuy2b), // %1 + "+r"(dst_uv), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List + ); +} + +// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA. +void ARGBShuffleRow_NEON(const uint8_t* src_argb, + uint8_t* dst_argb, + const uint8_t* shuffler, + int width) { + asm volatile( + "ld1 {v2.16b}, [%3] \n" // shuffler + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels. + "subs %w2, %w2, #4 \n" // 4 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels + "st1 {v1.16b}, [%1], #16 \n" // store 4. + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : "r"(shuffler) // %3 + : "cc", "memory", "v0", "v1", "v2" // Clobber List + ); +} + +void I422ToYUY2Row_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_yuy2, + int width) { + asm volatile( + "1: \n" + "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys + "subs %w4, %w4, #16 \n" // 16 pixels + "orr v2.8b, v1.8b, v1.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us + "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels. + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(src_u), // %1 + "+r"(src_v), // %2 + "+r"(dst_yuy2), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3"); +} + +void I422ToUYVYRow_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_uyvy, + int width) { + asm volatile( + "1: \n" + "ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys + "orr v3.8b, v2.8b, v2.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us + "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs + "subs %w4, %w4, #16 \n" // 16 pixels + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels. + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(src_u), // %1 + "+r"(src_v), // %2 + "+r"(dst_uyvy), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3"); +} + +void ARGBToRGB565Row_NEON(const uint8_t* src_argb, + uint8_t* dst_rgb565, + int width) { + asm volatile( + "1: \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 + // pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" ARGBTORGB565 + "st1 {v18.16b}, [%1], #16 \n" // store 8 pixels RGB565. + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_rgb565), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v16", "v17", "v18", "v19"); +} + +void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb, + uint8_t* dst_rgb, + uint32_t dither4, + int width) { + asm volatile( + "dup v1.4s, %w3 \n" // dither4 + "1: \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "uqadd v16.8b, v16.8b, v1.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "uqadd v17.8b, v17.8b, v1.8b \n" + "uqadd v18.8b, v18.8b, v1.8b \n" ARGBTORGB565 + "st1 {v18.16b}, [%1], #16 \n" // store 8 pixels RGB565. + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_rgb), // %1 + "+r"(width) // %2 + : "r"(dither4) // %3 + : "cc", "memory", "v1", "v16", "v17", "v18", "v19"); +} + +void ARGBToARGB1555Row_NEON(const uint8_t* src_argb, + uint8_t* dst_argb1555, + int width) { + asm volatile( + "1: \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 + // pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" ARGBTOARGB1555 + "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb1555), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v16", "v17", "v18", "v19"); +} + +void ARGBToARGB4444Row_NEON(const uint8_t* src_argb, + uint8_t* dst_argb4444, + int width) { + asm volatile( + "movi v23.16b, #0x0f \n" // bits to clear with + // vbic. + "1: \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 + // pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" ARGBTOARGB4444 + "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb4444), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v16", "v17", "v18", "v19", "v23"); +} + +#if LIBYUV_USE_ST2 +void ARGBToAR64Row_NEON(const uint8_t* src_argb, + uint16_t* dst_ar64, + int width) { + asm volatile( + "1: \n" + "ldp q0, q2, [%0], #32 \n" // load 8 pixels + "mov v1.16b, v0.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "mov v3.16b, v2.16b \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "st2 {v0.16b, v1.16b}, [%1], #32 \n" // store 4 pixels + "st2 {v2.16b, v3.16b}, [%1], #32 \n" // store 4 pixels + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_ar64), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3"); +} + +static const uvec8 kShuffleARGBToABGR = {2, 1, 0, 3, 6, 5, 4, 7, + 10, 9, 8, 11, 14, 13, 12, 15}; + +void ARGBToAB64Row_NEON(const uint8_t* src_argb, + uint16_t* dst_ab64, + int width) { + asm volatile( + "ldr q4, [%3] \n" // shuffler + "1: \n" + "ldp q0, q2, [%0], #32 \n" // load 8 pixels + "tbl v0.16b, {v0.16b}, v4.16b \n" + "tbl v2.16b, {v2.16b}, v4.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "mov v1.16b, v0.16b \n" + "mov v3.16b, v2.16b \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "st2 {v0.16b, v1.16b}, [%1], #32 \n" // store 4 pixels + "st2 {v2.16b, v3.16b}, [%1], #32 \n" // store 4 pixels + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_ab64), // %1 + "+r"(width) // %2 + : "r"(&kShuffleARGBToABGR) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} +#else +void ARGBToAR64Row_NEON(const uint8_t* src_argb, + uint16_t* dst_ar64, + int width) { + asm volatile( + "1: \n" + "ldp q0, q1, [%0], #32 \n" // load 8 ARGB pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "zip1 v2.16b, v0.16b, v0.16b \n" + "zip2 v3.16b, v0.16b, v0.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "zip1 v4.16b, v1.16b, v1.16b \n" + "zip2 v5.16b, v1.16b, v1.16b \n" + "st1 {v2.8h, v3.8h, v4.8h, v5.8h}, [%1], #64 \n" // 8 AR64 + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_ar64), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5"); +} + +static const uvec8 kShuffleARGBToAB64[2] = { + {2, 2, 1, 1, 0, 0, 3, 3, 6, 6, 5, 5, 4, 4, 7, 7}, + {10, 10, 9, 9, 8, 8, 11, 11, 14, 14, 13, 13, 12, 12, 15, 15}}; + +void ARGBToAB64Row_NEON(const uint8_t* src_argb, + uint16_t* dst_ab64, + int width) { + asm volatile( + "ldp q6, q7, [%3] \n" // 2 shufflers + "1: \n" + "ldp q0, q1, [%0], #32 \n" // load 8 pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "tbl v2.16b, {v0.16b}, v6.16b \n" // ARGB to AB64 + "tbl v3.16b, {v0.16b}, v7.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "tbl v4.16b, {v1.16b}, v6.16b \n" + "tbl v5.16b, {v1.16b}, v7.16b \n" + "st1 {v2.8h, v3.8h, v4.8h, v5.8h}, [%1], #64 \n" // 8 AR64 + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_ab64), // %1 + "+r"(width) // %2 + : "r"(&kShuffleARGBToAB64[0]) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} +#endif // LIBYUV_USE_ST2 + +static const uvec8 kShuffleAR64ToARGB = {1, 3, 5, 7, 9, 11, 13, 15, + 17, 19, 21, 23, 25, 27, 29, 31}; + +void AR64ToARGBRow_NEON(const uint16_t* src_ar64, + uint8_t* dst_argb, + int width) { + asm volatile( + "ldr q4, [%3] \n" // shuffler + "1: \n" + "ldp q0, q1, [%0], #32 \n" // load 4 pixels + "ldp q2, q3, [%0], #32 \n" // load 4 pixels + "tbl v0.16b, {v0.16b, v1.16b}, v4.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "tbl v2.16b, {v2.16b, v3.16b}, v4.16b \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "stp q0, q2, [%1], #32 \n" // store 8 pixels + "b.gt 1b \n" + : "+r"(src_ar64), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : "r"(&kShuffleAR64ToARGB) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} + +static const uvec8 kShuffleAB64ToARGB = {5, 3, 1, 7, 13, 11, 9, 15, + 21, 19, 17, 23, 29, 27, 25, 31}; + +void AB64ToARGBRow_NEON(const uint16_t* src_ab64, + uint8_t* dst_argb, + int width) { + asm volatile( + "ldr q4, [%3] \n" // shuffler + "1: \n" + "ldp q0, q1, [%0], #32 \n" // load 4 pixels + "ldp q2, q3, [%0], #32 \n" // load 4 pixels + "tbl v0.16b, {v0.16b, v1.16b}, v4.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "tbl v2.16b, {v2.16b, v3.16b}, v4.16b \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "stp q0, q2, [%1], #32 \n" // store 8 pixels + "b.gt 1b \n" + : "+r"(src_ab64), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : "r"(&kShuffleAB64ToARGB) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} + +void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb, + uint8_t* dst_a, + int width) { + asm volatile( + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 + "prfm pldl1keep, [%0, 448] \n" + "subs %w2, %w2, #16 \n" // 16 processed per loop + "st1 {v3.16b}, [%1], #16 \n" // store 16 A's. + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_a), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +// 8x1 pixels. +void ARGBToUV444Row_NEON(const uint8_t* src_argb, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + asm volatile( + "movi v24.8b, #112 \n" // UB / VR 0.875 + // coefficient + "movi v25.8b, #74 \n" // UG -0.5781 coefficient + "movi v26.8b, #38 \n" // UR -0.2969 coefficient + "movi v27.8b, #18 \n" // VB -0.1406 coefficient + "movi v28.8b, #94 \n" // VG -0.7344 coefficient + "movi v29.16b,#0x80 \n" // 128.5 + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "umull v4.8h, v0.8b, v24.8b \n" // B + "umlsl v4.8h, v1.8b, v25.8b \n" // G + "umlsl v4.8h, v2.8b, v26.8b \n" // R + "prfm pldl1keep, [%0, 448] \n" + + "umull v3.8h, v2.8b, v24.8b \n" // R + "umlsl v3.8h, v1.8b, v28.8b \n" // G + "umlsl v3.8h, v0.8b, v27.8b \n" // B + + "addhn v0.8b, v4.8h, v29.8h \n" // +128 -> unsigned + "addhn v1.8b, v3.8h, v29.8h \n" // +128 -> unsigned + + "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_u), // %1 + "+r"(dst_v), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26", + "v27", "v28", "v29"); +} + +#define RGBTOUV_SETUP_REG \ + "movi v20.8h, #56, lsl #0 \n" /* UB/VR coefficient (0.875) / 2 */ \ + "movi v21.8h, #37, lsl #0 \n" /* UG coefficient (-0.5781) / 2 */ \ + "movi v22.8h, #19, lsl #0 \n" /* UR coefficient (-0.2969) / 2 */ \ + "movi v23.8h, #9, lsl #0 \n" /* VB coefficient (-0.1406) / 2 */ \ + "movi v24.8h, #47, lsl #0 \n" /* VG coefficient (-0.7344) / 2 */ \ + "movi v25.16b, #0x80 \n" /* 128.5 (0x8080 in 16-bit) */ + +// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16. +// clang-format off +#define RGBTOUV(QB, QG, QR) \ + "mul v3.8h, " #QB ",v20.8h \n" /* B */ \ + "mul v4.8h, " #QR ",v20.8h \n" /* R */ \ + "mls v3.8h, " #QG ",v21.8h \n" /* G */ \ + "mls v4.8h, " #QG ",v24.8h \n" /* G */ \ + "mls v3.8h, " #QR ",v22.8h \n" /* R */ \ + "mls v4.8h, " #QB ",v23.8h \n" /* B */ \ + "addhn v0.8b, v3.8h, v25.8h \n" /* +128 -> unsigned */ \ + "addhn v1.8b, v4.8h, v25.8h \n" /* +128 -> unsigned */ +// clang-format on + +// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr. +// TODO(fbarchard): consider ptrdiff_t for all strides. + +void ARGBToUVRow_NEON(const uint8_t* src_argb, + int src_stride_argb, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_argb_1 = src_argb + src_stride_argb; + asm volatile ( + RGBTOUV_SETUP_REG + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(src_argb_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +// TODO(fbarchard): Subsample match Intel code. +void ARGBToUVJRow_NEON(const uint8_t* src_argb, + int src_stride_argb, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_argb_1 = src_argb + src_stride_argb; + asm volatile ( + "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2 + "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2 + "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2 + "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2 + "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2 + "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit) + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(src_argb_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +void ABGRToUVJRow_NEON(const uint8_t* src_abgr, + int src_stride_abgr, + uint8_t* dst_uj, + uint8_t* dst_vj, + int width) { + const uint8_t* src_abgr_1 = src_abgr + src_stride_abgr; + asm volatile ( + "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2 + "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2 + "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2 + "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2 + "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2 + "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit) + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v2.8h, v1.8h, v0.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_abgr), // %0 + "+r"(src_abgr_1), // %1 + "+r"(dst_uj), // %2 + "+r"(dst_vj), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +void RGB24ToUVJRow_NEON(const uint8_t* src_rgb24, + int src_stride_rgb24, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_rgb24_1 = src_rgb24 + src_stride_rgb24; + asm volatile ( + "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2 + "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2 + "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2 + "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2 + "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2 + "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit) + "1: \n" + "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_rgb24), // %0 + "+r"(src_rgb24_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +void RAWToUVJRow_NEON(const uint8_t* src_raw, + int src_stride_raw, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_raw_1 = src_raw + src_stride_raw; + asm volatile ( + "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2 + "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2 + "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2 + "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2 + "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2 + "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit) + "1: \n" + "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v2.8h, v1.8h, v0.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_raw), // %0 + "+r"(src_raw_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +void BGRAToUVRow_NEON(const uint8_t* src_bgra, + int src_stride_bgra, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_bgra_1 = src_bgra + src_stride_bgra; + asm volatile ( + RGBTOUV_SETUP_REG + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more + "uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v3.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_bgra), // %0 + "+r"(src_bgra_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +void ABGRToUVRow_NEON(const uint8_t* src_abgr, + int src_stride_abgr, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_abgr_1 = src_abgr + src_stride_abgr; + asm volatile ( + RGBTOUV_SETUP_REG + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more. + "uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v3.8h, #1 \n" // 2x average + "urshr v2.8h, v2.8h, #1 \n" + "urshr v1.8h, v1.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v2.8h, v1.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_abgr), // %0 + "+r"(src_abgr_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +void RGBAToUVRow_NEON(const uint8_t* src_rgba, + int src_stride_rgba, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_rgba_1 = src_rgba + src_stride_rgba; + asm volatile ( + RGBTOUV_SETUP_REG + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more. + "uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_rgba), // %0 + "+r"(src_rgba_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +void RGB24ToUVRow_NEON(const uint8_t* src_rgb24, + int src_stride_rgb24, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_rgb24_1 = src_rgb24 + src_stride_rgb24; + asm volatile ( + RGBTOUV_SETUP_REG + "1: \n" + "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more. + "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_rgb24), // %0 + "+r"(src_rgb24_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +void RAWToUVRow_NEON(const uint8_t* src_raw, + int src_stride_raw, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_raw_1 = src_raw + src_stride_raw; + asm volatile ( + RGBTOUV_SETUP_REG + "1: \n" + "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RAW pixels. + "uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts. + "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels + "uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v2.8h, v2.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v0.8h, v0.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v2.8h, v1.8h, v0.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_raw), // %0 + "+r"(src_raw_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +// 16x2 pixels -> 8x1. width is number of rgb pixels. e.g. 16. +void RGB565ToUVRow_NEON(const uint8_t* src_rgb565, + int src_stride_rgb565, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_rgb565_1 = src_rgb565 + src_stride_rgb565; + asm volatile( + RGBTOUV_SETUP_REG + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. + RGB565TOARGB + "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels. + RGB565TOARGB + "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + + "ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels. + RGB565TOARGB + "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels. + RGB565TOARGB + "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + + "ins v16.D[1], v26.D[0] \n" + "ins v17.D[1], v27.D[0] \n" + "ins v18.D[1], v28.D[0] \n" + + "urshr v0.8h, v16.8h, #1 \n" // 2x average + "urshr v1.8h, v17.8h, #1 \n" + "urshr v2.8h, v18.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_rgb565), // %0 + "+r"(src_rgb565_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17", + "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", + "v28"); +} + +// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16. +void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555, + int src_stride_argb1555, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_argb1555_1 = src_argb1555 + src_stride_argb1555; + asm volatile( + RGBTOUV_SETUP_REG + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. + RGB555TOARGB + "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB1555 pixels. + RGB555TOARGB + "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + + "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels. + RGB555TOARGB + "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB1555 pixels. + RGB555TOARGB + "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + + "ins v16.D[1], v26.D[0] \n" + "ins v17.D[1], v27.D[0] \n" + "ins v18.D[1], v28.D[0] \n" + + "urshr v0.8h, v16.8h, #1 \n" // 2x average + "urshr v1.8h, v17.8h, #1 \n" + "urshr v2.8h, v18.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_argb1555), // %0 + "+r"(src_argb1555_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17", + "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", + "v28"); +} + +// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16. +void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444, + int src_stride_argb4444, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_argb4444_1 = src_argb4444 + src_stride_argb4444; + asm volatile( + RGBTOUV_SETUP_REG // sets v20-v25 + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. + ARGB4444TOARGB + "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB4444 pixels. + ARGB4444TOARGB + "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + + "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels. + ARGB4444TOARGB + "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB4444 pixels. + ARGB4444TOARGB + "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + + "ins v16.D[1], v26.D[0] \n" + "ins v17.D[1], v27.D[0] \n" + "ins v18.D[1], v28.D[0] \n" + + "urshr v0.8h, v16.8h, #1 \n" // 2x average + "urshr v1.8h, v17.8h, #1 \n" + "urshr v2.8h, v18.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_argb4444), // %0 + "+r"(src_argb4444_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17", + "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", + "v28" + + ); +} + +void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) { + asm volatile( + "movi v24.8b, #25 \n" // B * 0.1016 coefficient + "movi v25.8b, #129 \n" // G * 0.5078 coefficient + "movi v26.8b, #66 \n" // R * 0.2578 coefficient + "movi v27.8b, #16 \n" // Add 16 constant + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. + "subs %w2, %w2, #8 \n" // 8 processed per loop. + RGB565TOARGB + "umull v3.8h, v0.8b, v24.8b \n" // B + "prfm pldl1keep, [%0, 448] \n" + "umlal v3.8h, v1.8b, v25.8b \n" // G + "umlal v3.8h, v2.8b, v26.8b \n" // R + "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y + "uqadd v0.8b, v0.8b, v27.8b \n" + "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. + "b.gt 1b \n" + : "+r"(src_rgb565), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6", "v24", "v25", "v26", + "v27"); +} + +void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555, + uint8_t* dst_y, + int width) { + asm volatile( + "movi v4.8b, #25 \n" // B * 0.1016 coefficient + "movi v5.8b, #129 \n" // G * 0.5078 coefficient + "movi v6.8b, #66 \n" // R * 0.2578 coefficient + "movi v7.8b, #16 \n" // Add 16 constant + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. + "subs %w2, %w2, #8 \n" // 8 processed per loop. + ARGB1555TOARGB + "umull v3.8h, v0.8b, v4.8b \n" // B + "prfm pldl1keep, [%0, 448] \n" + "umlal v3.8h, v1.8b, v5.8b \n" // G + "umlal v3.8h, v2.8b, v6.8b \n" // R + "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y + "uqadd v0.8b, v0.8b, v7.8b \n" + "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. + "b.gt 1b \n" + : "+r"(src_argb1555), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} + +void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444, + uint8_t* dst_y, + int width) { + asm volatile( + "movi v24.8b, #25 \n" // B * 0.1016 coefficient + "movi v25.8b, #129 \n" // G * 0.5078 coefficient + "movi v26.8b, #66 \n" // R * 0.2578 coefficient + "movi v27.8b, #16 \n" // Add 16 constant + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. + "subs %w2, %w2, #8 \n" // 8 processed per loop. + ARGB4444TOARGB + "umull v3.8h, v0.8b, v24.8b \n" // B + "prfm pldl1keep, [%0, 448] \n" + "umlal v3.8h, v1.8b, v25.8b \n" // G + "umlal v3.8h, v2.8b, v26.8b \n" // R + "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y + "uqadd v0.8b, v0.8b, v27.8b \n" + "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. + "b.gt 1b \n" + : "+r"(src_argb4444), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v24", "v25", "v26", "v27"); +} + +struct RgbConstants { + uint8_t kRGBToY[4]; + uint16_t kAddY; + uint16_t pad; +}; + +// RGB to JPeg coefficients +// B * 0.1140 coefficient = 29 +// G * 0.5870 coefficient = 150 +// R * 0.2990 coefficient = 77 +// Add 0.5 = 0x80 +static const struct RgbConstants kRgb24JPEGConstants = {{29, 150, 77, 0}, + 128, + 0}; + +static const struct RgbConstants kRawJPEGConstants = {{77, 150, 29, 0}, 128, 0}; + +// RGB to BT.601 coefficients +// B * 0.1016 coefficient = 25 +// G * 0.5078 coefficient = 129 +// R * 0.2578 coefficient = 66 +// Add 16.5 = 0x1080 + +static const struct RgbConstants kRgb24I601Constants = {{25, 129, 66, 0}, + 0x1080, + 0}; + +static const struct RgbConstants kRawI601Constants = {{66, 129, 25, 0}, + 0x1080, + 0}; + +// ARGB expects first 3 values to contain RGB and 4th value is ignored. +void ARGBToYMatrixRow_NEON(const uint8_t* src_argb, + uint8_t* dst_y, + int width, + const struct RgbConstants* rgbconstants) { + asm volatile( + "ldr d0, [%3] \n" // load rgbconstants + "dup v6.16b, v0.b[0] \n" + "dup v7.16b, v0.b[1] \n" + "dup v16.16b, v0.b[2] \n" + "dup v17.8h, v0.h[2] \n" + "1: \n" + "ld4 {v2.16b,v3.16b,v4.16b,v5.16b}, [%0], #64 \n" // load 16 + // pixels. + "subs %w2, %w2, #16 \n" // 16 processed per loop. + "umull v0.8h, v2.8b, v6.8b \n" // B + "umull2 v1.8h, v2.16b, v6.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "umlal v0.8h, v3.8b, v7.8b \n" // G + "umlal2 v1.8h, v3.16b, v7.16b \n" + "umlal v0.8h, v4.8b, v16.8b \n" // R + "umlal2 v1.8h, v4.16b, v16.16b \n" + "addhn v0.8b, v0.8h, v17.8h \n" // 16 bit to 8 bit Y + "addhn v1.8b, v1.8h, v17.8h \n" + "st1 {v0.8b, v1.8b}, [%1], #16 \n" // store 16 pixels Y. + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(rgbconstants) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", + "v17"); +} + +void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { + ARGBToYMatrixRow_NEON(src_argb, dst_y, width, &kRgb24I601Constants); +} + +void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_yj, int width) { + ARGBToYMatrixRow_NEON(src_argb, dst_yj, width, &kRgb24JPEGConstants); +} + +void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) { + ARGBToYMatrixRow_NEON(src_abgr, dst_y, width, &kRawI601Constants); +} + +void ABGRToYJRow_NEON(const uint8_t* src_abgr, uint8_t* dst_yj, int width) { + ARGBToYMatrixRow_NEON(src_abgr, dst_yj, width, &kRawJPEGConstants); +} + +// RGBA expects first value to be A and ignored, then 3 values to contain RGB. +// Same code as ARGB, except the LD4 +void RGBAToYMatrixRow_NEON(const uint8_t* src_rgba, + uint8_t* dst_y, + int width, + const struct RgbConstants* rgbconstants) { + asm volatile( + "ldr d0, [%3] \n" // load rgbconstants + "dup v6.16b, v0.b[0] \n" + "dup v7.16b, v0.b[1] \n" + "dup v16.16b, v0.b[2] \n" + "dup v17.8h, v0.h[2] \n" + "1: \n" + "ld4 {v1.16b,v2.16b,v3.16b,v4.16b}, [%0], #64 \n" // load 16 + // pixels. + "subs %w2, %w2, #16 \n" // 16 processed per loop. + "umull v0.8h, v2.8b, v6.8b \n" // B + "umull2 v1.8h, v2.16b, v6.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "umlal v0.8h, v3.8b, v7.8b \n" // G + "umlal2 v1.8h, v3.16b, v7.16b \n" + "umlal v0.8h, v4.8b, v16.8b \n" // R + "umlal2 v1.8h, v4.16b, v16.16b \n" + "addhn v0.8b, v0.8h, v17.8h \n" // 16 bit to 8 bit Y + "addhn v1.8b, v1.8h, v17.8h \n" + "st1 {v0.8b, v1.8b}, [%1], #16 \n" // store 16 pixels Y. + "b.gt 1b \n" + : "+r"(src_rgba), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(rgbconstants) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", + "v17"); +} + +void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) { + RGBAToYMatrixRow_NEON(src_rgba, dst_y, width, &kRgb24I601Constants); +} + +void RGBAToYJRow_NEON(const uint8_t* src_rgba, uint8_t* dst_yj, int width) { + RGBAToYMatrixRow_NEON(src_rgba, dst_yj, width, &kRgb24JPEGConstants); +} + +void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) { + RGBAToYMatrixRow_NEON(src_bgra, dst_y, width, &kRawI601Constants); +} + +void RGBToYMatrixRow_NEON(const uint8_t* src_rgb, + uint8_t* dst_y, + int width, + const struct RgbConstants* rgbconstants) { + asm volatile( + "ldr d0, [%3] \n" // load rgbconstants + "dup v5.16b, v0.b[0] \n" + "dup v6.16b, v0.b[1] \n" + "dup v7.16b, v0.b[2] \n" + "dup v16.8h, v0.h[2] \n" + "1: \n" + "ld3 {v2.16b,v3.16b,v4.16b}, [%0], #48 \n" // load 16 pixels. + "subs %w2, %w2, #16 \n" // 16 processed per loop. + "umull v0.8h, v2.8b, v5.8b \n" // B + "umull2 v1.8h, v2.16b, v5.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "umlal v0.8h, v3.8b, v6.8b \n" // G + "umlal2 v1.8h, v3.16b, v6.16b \n" + "umlal v0.8h, v4.8b, v7.8b \n" // R + "umlal2 v1.8h, v4.16b, v7.16b \n" + "addhn v0.8b, v0.8h, v16.8h \n" // 16 bit to 8 bit Y + "addhn v1.8b, v1.8h, v16.8h \n" + "st1 {v0.8b, v1.8b}, [%1], #16 \n" // store 16 pixels Y. + "b.gt 1b \n" + : "+r"(src_rgb), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(rgbconstants) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); +} + +void RGB24ToYJRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_yj, int width) { + RGBToYMatrixRow_NEON(src_rgb24, dst_yj, width, &kRgb24JPEGConstants); +} + +void RAWToYJRow_NEON(const uint8_t* src_raw, uint8_t* dst_yj, int width) { + RGBToYMatrixRow_NEON(src_raw, dst_yj, width, &kRawJPEGConstants); +} + +void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) { + RGBToYMatrixRow_NEON(src_rgb24, dst_y, width, &kRgb24I601Constants); +} + +void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) { + RGBToYMatrixRow_NEON(src_raw, dst_y, width, &kRawI601Constants); +} + +// Bilinear filter 16x2 -> 16x1 +void InterpolateRow_NEON(uint8_t* dst_ptr, + const uint8_t* src_ptr, + ptrdiff_t src_stride, + int dst_width, + int source_y_fraction) { + int y1_fraction = source_y_fraction; + int y0_fraction = 256 - y1_fraction; + const uint8_t* src_ptr1 = src_ptr + src_stride; + asm volatile( + "cmp %w4, #0 \n" + "b.eq 100f \n" + "cmp %w4, #128 \n" + "b.eq 50f \n" + + "dup v5.16b, %w4 \n" + "dup v4.16b, %w5 \n" + // General purpose row blend. + "1: \n" + "ld1 {v0.16b}, [%1], #16 \n" + "ld1 {v1.16b}, [%2], #16 \n" + "subs %w3, %w3, #16 \n" + "umull v2.8h, v0.8b, v4.8b \n" + "prfm pldl1keep, [%1, 448] \n" + "umull2 v3.8h, v0.16b, v4.16b \n" + "prfm pldl1keep, [%2, 448] \n" + "umlal v2.8h, v1.8b, v5.8b \n" + "umlal2 v3.8h, v1.16b, v5.16b \n" + "rshrn v0.8b, v2.8h, #8 \n" + "rshrn2 v0.16b, v3.8h, #8 \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 1b \n" + "b 99f \n" + + // Blend 50 / 50. + "50: \n" + "ld1 {v0.16b}, [%1], #16 \n" + "ld1 {v1.16b}, [%2], #16 \n" + "subs %w3, %w3, #16 \n" + "prfm pldl1keep, [%1, 448] \n" + "urhadd v0.16b, v0.16b, v1.16b \n" + "prfm pldl1keep, [%2, 448] \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 50b \n" + "b 99f \n" + + // Blend 100 / 0 - Copy row unchanged. + "100: \n" + "ld1 {v0.16b}, [%1], #16 \n" + "subs %w3, %w3, #16 \n" + "prfm pldl1keep, [%1, 448] \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 100b \n" + + "99: \n" + : "+r"(dst_ptr), // %0 + "+r"(src_ptr), // %1 + "+r"(src_ptr1), // %2 + "+r"(dst_width), // %3 + "+r"(y1_fraction), // %4 + "+r"(y0_fraction) // %5 + : + : "cc", "memory", "v0", "v1", "v3", "v4", "v5"); +} + +// Bilinear filter 8x2 -> 8x1 +void InterpolateRow_16_NEON(uint16_t* dst_ptr, + const uint16_t* src_ptr, + ptrdiff_t src_stride, + int dst_width, + int source_y_fraction) { + int y1_fraction = source_y_fraction; + int y0_fraction = 256 - y1_fraction; + const uint16_t* src_ptr1 = src_ptr + src_stride; + + asm volatile( + "cmp %w4, #0 \n" + "b.eq 100f \n" + "cmp %w4, #128 \n" + "b.eq 50f \n" + + "dup v5.8h, %w4 \n" + "dup v4.8h, %w5 \n" + // General purpose row blend. + "1: \n" + "ld1 {v0.8h}, [%1], #16 \n" + "ld1 {v1.8h}, [%2], #16 \n" + "subs %w3, %w3, #8 \n" + "umull v2.4s, v0.4h, v4.4h \n" + "prfm pldl1keep, [%1, 448] \n" + "umull2 v3.4s, v0.8h, v4.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "umlal v2.4s, v1.4h, v5.4h \n" + "umlal2 v3.4s, v1.8h, v5.8h \n" + "rshrn v0.4h, v2.4s, #8 \n" + "rshrn2 v0.8h, v3.4s, #8 \n" + "st1 {v0.8h}, [%0], #16 \n" + "b.gt 1b \n" + "b 99f \n" + + // Blend 50 / 50. + "50: \n" + "ld1 {v0.8h}, [%1], #16 \n" + "ld1 {v1.8h}, [%2], #16 \n" + "subs %w3, %w3, #8 \n" + "prfm pldl1keep, [%1, 448] \n" + "urhadd v0.8h, v0.8h, v1.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "st1 {v0.8h}, [%0], #16 \n" + "b.gt 50b \n" + "b 99f \n" + + // Blend 100 / 0 - Copy row unchanged. + "100: \n" + "ld1 {v0.8h}, [%1], #16 \n" + "subs %w3, %w3, #8 \n" + "prfm pldl1keep, [%1, 448] \n" + "st1 {v0.8h}, [%0], #16 \n" + "b.gt 100b \n" + + "99: \n" + : "+r"(dst_ptr), // %0 + "+r"(src_ptr), // %1 + "+r"(src_ptr1), // %2 + "+r"(dst_width) // %3 + : "r"(y1_fraction), // %4 + "r"(y0_fraction) // %5 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5"); +} + +// Bilinear filter 8x2 -> 8x1 +// Use scale to convert lsb formats to msb, depending how many bits there are: +// 32768 = 9 bits +// 16384 = 10 bits +// 4096 = 12 bits +// 256 = 16 bits +void InterpolateRow_16To8_NEON(uint8_t* dst_ptr, + const uint16_t* src_ptr, + ptrdiff_t src_stride, + int scale, + int dst_width, + int source_y_fraction) { + int y1_fraction = source_y_fraction; + int y0_fraction = 256 - y1_fraction; + const uint16_t* src_ptr1 = src_ptr + src_stride; + int shift = 15 - __builtin_clz((int32_t)scale); // Negative shl is shr + + asm volatile( + "dup v6.8h, %w6 \n" + "cmp %w4, #0 \n" + "b.eq 100f \n" + "cmp %w4, #128 \n" + "b.eq 50f \n" + + "dup v5.8h, %w4 \n" + "dup v4.8h, %w5 \n" + // General purpose row blend. + "1: \n" + "ld1 {v0.8h}, [%1], #16 \n" + "ld1 {v1.8h}, [%2], #16 \n" + "subs %w3, %w3, #8 \n" + "umull v2.4s, v0.4h, v4.4h \n" + "prfm pldl1keep, [%1, 448] \n" + "umull2 v3.4s, v0.8h, v4.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "umlal v2.4s, v1.4h, v5.4h \n" + "umlal2 v3.4s, v1.8h, v5.8h \n" + "rshrn v0.4h, v2.4s, #8 \n" + "rshrn2 v0.8h, v3.4s, #8 \n" + "ushl v0.8h, v0.8h, v6.8h \n" + "uqxtn v0.8b, v0.8h \n" + "st1 {v0.8b}, [%0], #8 \n" + "b.gt 1b \n" + "b 99f \n" + + // Blend 50 / 50. + "50: \n" + "ld1 {v0.8h}, [%1], #16 \n" + "ld1 {v1.8h}, [%2], #16 \n" + "subs %w3, %w3, #8 \n" + "prfm pldl1keep, [%1, 448] \n" + "urhadd v0.8h, v0.8h, v1.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "ushl v0.8h, v0.8h, v6.8h \n" + "uqxtn v0.8b, v0.8h \n" + "st1 {v0.8b}, [%0], #8 \n" + "b.gt 50b \n" + "b 99f \n" + + // Blend 100 / 0 - Copy row unchanged. + "100: \n" + "ldr q0, [%1], #16 \n" + "ushl v0.8h, v0.8h, v2.8h \n" // shr = v2 is negative + "prfm pldl1keep, [%1, 448] \n" + "uqxtn v0.8b, v0.8h \n" + "subs %w3, %w3, #8 \n" // 8 src pixels per loop + "str d0, [%0], #8 \n" // store 8 pixels + "b.gt 100b \n" + + "99: \n" + : "+r"(dst_ptr), // %0 + "+r"(src_ptr), // %1 + "+r"(src_ptr1), // %2 + "+r"(dst_width) // %3 + : "r"(y1_fraction), // %4 + "r"(y0_fraction), // %5 + "r"(shift) // %6 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); +} + +// dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr +void ARGBBlendRow_NEON(const uint8_t* src_argb, + const uint8_t* src_argb1, + uint8_t* dst_argb, + int width) { + asm volatile( + "subs %w3, %w3, #8 \n" + "b.lt 89f \n" + // Blend 8 pixels. + "8: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0 + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1 + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "umull v16.8h, v4.8b, v3.8b \n" // db * a + "prfm pldl1keep, [%0, 448] \n" + "umull v17.8h, v5.8b, v3.8b \n" // dg * a + "prfm pldl1keep, [%1, 448] \n" + "umull v18.8h, v6.8b, v3.8b \n" // dr * a + "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8 + "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8 + "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8 + "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256) + "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256) + "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256) + "uqadd v0.8b, v0.8b, v4.8b \n" // + sb + "uqadd v1.8b, v1.8b, v5.8b \n" // + sg + "uqadd v2.8b, v2.8b, v6.8b \n" // + sr + "movi v3.8b, #255 \n" // a = 255 + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + // pixels + "b.ge 8b \n" + + "89: \n" + "adds %w3, %w3, #8-1 \n" + "b.lt 99f \n" + + // Blend 1 pixels. + "1: \n" + "ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel + // ARGB0. + "ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel + // ARGB1. + "subs %w3, %w3, #1 \n" // 1 processed per loop. + "umull v16.8h, v4.8b, v3.8b \n" // db * a + "prfm pldl1keep, [%0, 448] \n" + "umull v17.8h, v5.8b, v3.8b \n" // dg * a + "prfm pldl1keep, [%1, 448] \n" + "umull v18.8h, v6.8b, v3.8b \n" // dr * a + "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8 + "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8 + "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8 + "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256) + "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256) + "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256) + "uqadd v0.8b, v0.8b, v4.8b \n" // + sb + "uqadd v1.8b, v1.8b, v5.8b \n" // + sg + "uqadd v2.8b, v2.8b, v6.8b \n" // + sr + "movi v3.8b, #255 \n" // a = 255 + "st4 {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n" // store 1 pixel. + "b.ge 1b \n" + + "99: \n" + + : "+r"(src_argb), // %0 + "+r"(src_argb1), // %1 + "+r"(dst_argb), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", + "v17", "v18"); +} + +// Attenuate 8 pixels at a time. +void ARGBAttenuateRow_NEON(const uint8_t* src_argb, + uint8_t* dst_argb, + int width) { + asm volatile( + // Attenuate 8 pixels. + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "umull v4.8h, v0.8b, v3.8b \n" // b * a + "prfm pldl1keep, [%0, 448] \n" + "umull v5.8h, v1.8b, v3.8b \n" // g * a + "umull v6.8h, v2.8b, v3.8b \n" // r * a + "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8 + "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8 + "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8 + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); +} + +// Quantize 8 ARGB pixels (32 bytes). +// dst = (dst * scale >> 16) * interval_size + interval_offset; +void ARGBQuantizeRow_NEON(uint8_t* dst_argb, + int scale, + int interval_size, + int interval_offset, + int width) { + asm volatile( + "dup v4.8h, %w2 \n" + "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1 + "dup v5.8h, %w3 \n" // interval multiply. + "dup v6.8h, %w4 \n" // interval add + + // 8 pixel loop. + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB. + "subs %w1, %w1, #8 \n" // 8 processed per loop. + "uxtl v0.8h, v0.8b \n" // b (0 .. 255) + "prfm pldl1keep, [%0, 448] \n" + "uxtl v1.8h, v1.8b \n" + "uxtl v2.8h, v2.8b \n" + "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale + "sqdmulh v1.8h, v1.8h, v4.8h \n" // g + "sqdmulh v2.8h, v2.8h, v4.8h \n" // r + "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size + "mul v1.8h, v1.8h, v5.8h \n" // g + "mul v2.8h, v2.8h, v5.8h \n" // r + "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset + "add v1.8h, v1.8h, v6.8h \n" // g + "add v2.8h, v2.8h, v6.8h \n" // r + "uqxtn v0.8b, v0.8h \n" + "uqxtn v1.8b, v1.8h \n" + "uqxtn v2.8b, v2.8h \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(dst_argb), // %0 + "+r"(width) // %1 + : "r"(scale), // %2 + "r"(interval_size), // %3 + "r"(interval_offset) // %4 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); +} + +// Shade 8 pixels at a time by specified value. +// NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8. +// Rounding in vqrdmulh does +1 to high if high bit of low s16 is set. +void ARGBShadeRow_NEON(const uint8_t* src_argb, + uint8_t* dst_argb, + int width, + uint32_t value) { + asm volatile( + "dup v0.4s, %w3 \n" // duplicate scale value. + "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb. + "ushr v0.8h, v0.8h, #1 \n" // scale / 2. + + // 8 pixel loop. + "1: \n" + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "uxtl v4.8h, v4.8b \n" // b (0 .. 255) + "prfm pldl1keep, [%0, 448] \n" + "uxtl v5.8h, v5.8b \n" + "uxtl v6.8h, v6.8b \n" + "uxtl v7.8h, v7.8b \n" + "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2 + "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g + "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r + "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a + "uqxtn v4.8b, v4.8h \n" + "uqxtn v5.8b, v5.8h \n" + "uqxtn v6.8b, v6.8h \n" + "uqxtn v7.8b, v7.8h \n" + "st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : "r"(value) // %3 + : "cc", "memory", "v0", "v4", "v5", "v6", "v7"); +} + +// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels +// Similar to ARGBToYJ but stores ARGB. +// C code is (29 * b + 150 * g + 77 * r + 128) >> 8; +void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) { + asm volatile( + "movi v24.8b, #29 \n" // B * 0.1140 coefficient + "movi v25.8b, #150 \n" // G * 0.5870 coefficient + "movi v26.8b, #77 \n" // R * 0.2990 coefficient + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "umull v4.8h, v0.8b, v24.8b \n" // B + "prfm pldl1keep, [%0, 448] \n" + "umlal v4.8h, v1.8b, v25.8b \n" // G + "umlal v4.8h, v2.8b, v26.8b \n" // R + "uqrshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit B + "orr v1.8b, v0.8b, v0.8b \n" // G + "orr v2.8b, v0.8b, v0.8b \n" // R + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels. + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26"); +} + +// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels. +// b = (r * 35 + g * 68 + b * 17) >> 7 +// g = (r * 45 + g * 88 + b * 22) >> 7 +// r = (r * 50 + g * 98 + b * 24) >> 7 + +void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) { + asm volatile( + "movi v20.8b, #17 \n" // BB coefficient + "movi v21.8b, #68 \n" // BG coefficient + "movi v22.8b, #35 \n" // BR coefficient + "movi v24.8b, #22 \n" // GB coefficient + "movi v25.8b, #88 \n" // GG coefficient + "movi v26.8b, #45 \n" // GR coefficient + "movi v28.8b, #24 \n" // BB coefficient + "movi v29.8b, #98 \n" // BG coefficient + "movi v30.8b, #50 \n" // BR coefficient + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels. + "subs %w1, %w1, #8 \n" // 8 processed per loop. + "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B + "prfm pldl1keep, [%0, 448] \n" + "umlal v4.8h, v1.8b, v21.8b \n" // G + "umlal v4.8h, v2.8b, v22.8b \n" // R + "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G + "umlal v5.8h, v1.8b, v25.8b \n" // G + "umlal v5.8h, v2.8b, v26.8b \n" // R + "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R + "umlal v6.8h, v1.8b, v29.8b \n" // G + "umlal v6.8h, v2.8b, v30.8b \n" // R + "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B + "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G + "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels. + "b.gt 1b \n" + : "+r"(dst_argb), // %0 + "+r"(width) // %1 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", + "v21", "v22", "v24", "v25", "v26", "v28", "v29", "v30"); +} + +// Tranform 8 ARGB pixels (32 bytes) with color matrix. +// TODO(fbarchard): Was same as Sepia except matrix is provided. This function +// needs to saturate. Consider doing a non-saturating version. +void ARGBColorMatrixRow_NEON(const uint8_t* src_argb, + uint8_t* dst_argb, + const int8_t* matrix_argb, + int width) { + asm volatile( + "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors. + "sxtl v0.8h, v2.8b \n" // B,G coefficients s16. + "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16. + + "1: \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit + "prfm pldl1keep, [%0, 448] \n" + "uxtl v17.8h, v17.8b \n" // g + "uxtl v18.8h, v18.8b \n" // r + "uxtl v19.8h, v19.8b \n" // a + "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B + "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G + "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R + "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A + "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B + "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G + "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R + "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A + "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B + "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G + "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R + "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A + "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B + "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G + "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R + "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A + "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B + "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G + "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R + "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A + "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B + "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G + "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R + "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A + "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B + "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G + "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R + "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A + "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B + "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G + "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R + "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : "r"(matrix_argb) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", + "v17", "v18", "v19", "v22", "v23", "v24", "v25"); +} + +// TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable. +// Multiply 2 rows of ARGB pixels together, 8 pixels at a time. +void ARGBMultiplyRow_NEON(const uint8_t* src_argb, + const uint8_t* src_argb1, + uint8_t* dst_argb, + int width) { + asm volatile( + // 8 pixel loop. + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "umull v0.8h, v0.8b, v4.8b \n" // multiply B + "prfm pldl1keep, [%0, 448] \n" + "umull v1.8h, v1.8b, v5.8b \n" // multiply G + "prfm pldl1keep, [%1, 448] \n" + "umull v2.8h, v2.8b, v6.8b \n" // multiply R + "umull v3.8h, v3.8b, v7.8b \n" // multiply A + "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B + "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G + "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R + "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(src_argb1), // %1 + "+r"(dst_argb), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} + +// Add 2 rows of ARGB pixels together, 8 pixels at a time. +void ARGBAddRow_NEON(const uint8_t* src_argb, + const uint8_t* src_argb1, + uint8_t* dst_argb, + int width) { + asm volatile( + // 8 pixel loop. + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "uqadd v0.8b, v0.8b, v4.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "uqadd v1.8b, v1.8b, v5.8b \n" + "prfm pldl1keep, [%1, 448] \n" + "uqadd v2.8b, v2.8b, v6.8b \n" + "uqadd v3.8b, v3.8b, v7.8b \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(src_argb1), // %1 + "+r"(dst_argb), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} + +// Subtract 2 rows of ARGB pixels, 8 pixels at a time. +void ARGBSubtractRow_NEON(const uint8_t* src_argb, + const uint8_t* src_argb1, + uint8_t* dst_argb, + int width) { + asm volatile( + // 8 pixel loop. + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "uqsub v0.8b, v0.8b, v4.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "uqsub v1.8b, v1.8b, v5.8b \n" + "prfm pldl1keep, [%1, 448] \n" + "uqsub v2.8b, v2.8b, v6.8b \n" + "uqsub v3.8b, v3.8b, v7.8b \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(src_argb1), // %1 + "+r"(dst_argb), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} + +// Adds Sobel X and Sobel Y and stores Sobel into ARGB. +// A = 255 +// R = Sobel +// G = Sobel +// B = Sobel +void SobelRow_NEON(const uint8_t* src_sobelx, + const uint8_t* src_sobely, + uint8_t* dst_argb, + int width) { + asm volatile( + "movi v3.8b, #255 \n" // alpha + // 8 pixel loop. + "1: \n" + "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx. + "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely. + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "uqadd v0.8b, v0.8b, v1.8b \n" // add + "prfm pldl1keep, [%0, 448] \n" + "orr v1.8b, v0.8b, v0.8b \n" + "prfm pldl1keep, [%1, 448] \n" + "orr v2.8b, v0.8b, v0.8b \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_sobelx), // %0 + "+r"(src_sobely), // %1 + "+r"(dst_argb), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3"); +} + +// Adds Sobel X and Sobel Y and stores Sobel into plane. +void SobelToPlaneRow_NEON(const uint8_t* src_sobelx, + const uint8_t* src_sobely, + uint8_t* dst_y, + int width) { + asm volatile( + // 16 pixel loop. + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx. + "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely. + "subs %w3, %w3, #16 \n" // 16 processed per loop. + "prfm pldl1keep, [%0, 448] \n" + "uqadd v0.16b, v0.16b, v1.16b \n" // add + "prfm pldl1keep, [%1, 448] \n" + "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels. + "b.gt 1b \n" + : "+r"(src_sobelx), // %0 + "+r"(src_sobely), // %1 + "+r"(dst_y), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1"); +} + +// Mixes Sobel X, Sobel Y and Sobel into ARGB. +// A = 255 +// R = Sobel X +// G = Sobel +// B = Sobel Y +void SobelXYRow_NEON(const uint8_t* src_sobelx, + const uint8_t* src_sobely, + uint8_t* dst_argb, + int width) { + asm volatile( + "movi v3.8b, #255 \n" // alpha + // 8 pixel loop. + "1: \n" + "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx. + "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely. + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" + "uqadd v1.8b, v0.8b, v2.8b \n" // add + "prfm pldl1keep, [%1, 448] \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_sobelx), // %0 + "+r"(src_sobely), // %1 + "+r"(dst_argb), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3"); +} + +// SobelX as a matrix is +// -1 0 1 +// -2 0 2 +// -1 0 1 +void SobelXRow_NEON(const uint8_t* src_y0, + const uint8_t* src_y1, + const uint8_t* src_y2, + uint8_t* dst_sobelx, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.8b}, [%0],%5 \n" // top + "ld1 {v1.8b}, [%0],%6 \n" + "usubl v0.8h, v0.8b, v1.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "ld1 {v2.8b}, [%1],%5 \n" // center * 2 + "ld1 {v3.8b}, [%1],%6 \n" + "usubl v1.8h, v2.8b, v3.8b \n" + "prfm pldl1keep, [%1, 448] \n" + "add v0.8h, v0.8h, v1.8h \n" + "add v0.8h, v0.8h, v1.8h \n" + "ld1 {v2.8b}, [%2],%5 \n" // bottom + "ld1 {v3.8b}, [%2],%6 \n" + "subs %w4, %w4, #8 \n" // 8 pixels + "prfm pldl1keep, [%2, 448] \n" + "usubl v1.8h, v2.8b, v3.8b \n" + "add v0.8h, v0.8h, v1.8h \n" + "abs v0.8h, v0.8h \n" + "uqxtn v0.8b, v0.8h \n" + "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx + "b.gt 1b \n" + : "+r"(src_y0), // %0 + "+r"(src_y1), // %1 + "+r"(src_y2), // %2 + "+r"(dst_sobelx), // %3 + "+r"(width) // %4 + : "r"(2LL), // %5 + "r"(6LL) // %6 + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +// SobelY as a matrix is +// -1 -2 -1 +// 0 0 0 +// 1 2 1 +void SobelYRow_NEON(const uint8_t* src_y0, + const uint8_t* src_y1, + uint8_t* dst_sobely, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.8b}, [%0],%4 \n" // left + "ld1 {v1.8b}, [%1],%4 \n" + "usubl v0.8h, v0.8b, v1.8b \n" + "ld1 {v2.8b}, [%0],%4 \n" // center * 2 + "ld1 {v3.8b}, [%1],%4 \n" + "usubl v1.8h, v2.8b, v3.8b \n" + "add v0.8h, v0.8h, v1.8h \n" + "add v0.8h, v0.8h, v1.8h \n" + "ld1 {v2.8b}, [%0],%5 \n" // right + "ld1 {v3.8b}, [%1],%5 \n" + "subs %w3, %w3, #8 \n" // 8 pixels + "usubl v1.8h, v2.8b, v3.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "add v0.8h, v0.8h, v1.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "abs v0.8h, v0.8h \n" + "uqxtn v0.8b, v0.8h \n" + "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely + "b.gt 1b \n" + : "+r"(src_y0), // %0 + "+r"(src_y1), // %1 + "+r"(dst_sobely), // %2 + "+r"(width) // %3 + : "r"(1LL), // %4 + "r"(6LL) // %5 + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +// Caveat - rounds float to half float whereas scaling version truncates. +void HalfFloat1Row_NEON(const uint16_t* src, + uint16_t* dst, + float /*unused*/, + int width) { + asm volatile( + "1: \n" + "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts + "subs %w2, %w2, #8 \n" // 8 pixels per loop + "uxtl v2.4s, v1.4h \n" // 8 int's + "prfm pldl1keep, [%0, 448] \n" + "uxtl2 v3.4s, v1.8h \n" + "scvtf v2.4s, v2.4s \n" // 8 floats + "scvtf v3.4s, v3.4s \n" + "fcvtn v1.4h, v2.4s \n" // 8 half floats + "fcvtn2 v1.8h, v3.4s \n" + "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v1", "v2", "v3"); +} + +void HalfFloatRow_NEON(const uint16_t* src, + uint16_t* dst, + float scale, + int width) { + asm volatile( + "1: \n" + "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts + "subs %w2, %w2, #8 \n" // 8 pixels per loop + "uxtl v2.4s, v1.4h \n" // 8 int's + "prfm pldl1keep, [%0, 448] \n" + "uxtl2 v3.4s, v1.8h \n" + "scvtf v2.4s, v2.4s \n" // 8 floats + "scvtf v3.4s, v3.4s \n" + "fmul v2.4s, v2.4s, %3.s[0] \n" // adjust exponent + "fmul v3.4s, v3.4s, %3.s[0] \n" + "uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat + "uqshrn2 v1.8h, v3.4s, #13 \n" + "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : "w"(scale * 1.9259299444e-34f) // %3 + : "cc", "memory", "v1", "v2", "v3"); +} + +void ByteToFloatRow_NEON(const uint8_t* src, + float* dst, + float scale, + int width) { + asm volatile( + "1: \n" + "ld1 {v1.8b}, [%0], #8 \n" // load 8 bytes + "subs %w2, %w2, #8 \n" // 8 pixels per loop + "uxtl v1.8h, v1.8b \n" // 8 shorts + "prfm pldl1keep, [%0, 448] \n" + "uxtl v2.4s, v1.4h \n" // 8 ints + "uxtl2 v3.4s, v1.8h \n" + "scvtf v2.4s, v2.4s \n" // 8 floats + "scvtf v3.4s, v3.4s \n" + "fmul v2.4s, v2.4s, %3.s[0] \n" // scale + "fmul v3.4s, v3.4s, %3.s[0] \n" + "st1 {v2.16b, v3.16b}, [%1], #32 \n" // store 8 floats + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : "w"(scale) // %3 + : "cc", "memory", "v1", "v2", "v3"); +} + +float ScaleMaxSamples_NEON(const float* src, + float* dst, + float scale, + int width) { + float fmax; + asm volatile( + "movi v5.4s, #0 \n" // max + "movi v6.4s, #0 \n" + + "1: \n" + "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples + "subs %w2, %w2, #8 \n" // 8 processed per loop + "fmul v3.4s, v1.4s, %4.s[0] \n" // scale + "prfm pldl1keep, [%0, 448] \n" + "fmul v4.4s, v2.4s, %4.s[0] \n" // scale + "fmax v5.4s, v5.4s, v1.4s \n" // max + "fmax v6.4s, v6.4s, v2.4s \n" + "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples + "b.gt 1b \n" + "fmax v5.4s, v5.4s, v6.4s \n" // max + "fmaxv %s3, v5.4s \n" // signed max acculator + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width), // %2 + "=w"(fmax) // %3 + : "w"(scale) // %4 + : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6"); + return fmax; +} + +float ScaleSumSamples_NEON(const float* src, + float* dst, + float scale, + int width) { + float fsum; + asm volatile( + "movi v5.4s, #0 \n" // max + "movi v6.4s, #0 \n" // max + + "1: \n" + "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples + "subs %w2, %w2, #8 \n" // 8 processed per loop + "fmul v3.4s, v1.4s, %4.s[0] \n" // scale + "prfm pldl1keep, [%0, 448] \n" + "fmul v4.4s, v2.4s, %4.s[0] \n" + "fmla v5.4s, v1.4s, v1.4s \n" // sum of squares + "fmla v6.4s, v2.4s, v2.4s \n" + "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples + "b.gt 1b \n" + "faddp v5.4s, v5.4s, v6.4s \n" + "faddp v5.4s, v5.4s, v5.4s \n" + "faddp %3.4s, v5.4s, v5.4s \n" // sum + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width), // %2 + "=w"(fsum) // %3 + : "w"(scale) // %4 + : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6"); + return fsum; +} + +void ScaleSamples_NEON(const float* src, float* dst, float scale, int width) { + asm volatile( + "1: \n" + "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples + "prfm pldl1keep, [%0, 448] \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop + "fmul v1.4s, v1.4s, %3.s[0] \n" // scale + "fmul v2.4s, v2.4s, %3.s[0] \n" // scale + "st1 {v1.4s, v2.4s}, [%1], #32 \n" // store 8 samples + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : "w"(scale) // %3 + : "cc", "memory", "v1", "v2"); +} + +// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row. +void GaussCol_NEON(const uint16_t* src0, + const uint16_t* src1, + const uint16_t* src2, + const uint16_t* src3, + const uint16_t* src4, + uint32_t* dst, + int width) { + asm volatile( + "movi v6.8h, #4 \n" // constant 4 + "movi v7.8h, #6 \n" // constant 6 + + "1: \n" + "ld1 {v1.8h}, [%0], #16 \n" // load 8 samples, 5 rows + "ld1 {v2.8h}, [%4], #16 \n" + "uaddl v0.4s, v1.4h, v2.4h \n" // * 1 + "prfm pldl1keep, [%0, 448] \n" + "uaddl2 v1.4s, v1.8h, v2.8h \n" // * 1 + "ld1 {v2.8h}, [%1], #16 \n" + "umlal v0.4s, v2.4h, v6.4h \n" // * 4 + "prfm pldl1keep, [%1, 448] \n" + "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4 + "ld1 {v2.8h}, [%2], #16 \n" + "umlal v0.4s, v2.4h, v7.4h \n" // * 6 + "prfm pldl1keep, [%2, 448] \n" + "umlal2 v1.4s, v2.8h, v7.8h \n" // * 6 + "ld1 {v2.8h}, [%3], #16 \n" + "umlal v0.4s, v2.4h, v6.4h \n" // * 4 + "prfm pldl1keep, [%3, 448] \n" + "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4 + "subs %w6, %w6, #8 \n" // 8 processed per loop + "st1 {v0.4s,v1.4s}, [%5], #32 \n" // store 8 samples + "prfm pldl1keep, [%4, 448] \n" + "b.gt 1b \n" + : "+r"(src0), // %0 + "+r"(src1), // %1 + "+r"(src2), // %2 + "+r"(src3), // %3 + "+r"(src4), // %4 + "+r"(dst), // %5 + "+r"(width) // %6 + : + : "cc", "memory", "v0", "v1", "v2", "v6", "v7"); +} + +// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row. +void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) { + const uint32_t* src1 = src + 1; + const uint32_t* src2 = src + 2; + const uint32_t* src3 = src + 3; + asm volatile( + "movi v6.4s, #4 \n" // constant 4 + "movi v7.4s, #6 \n" // constant 6 + + "1: \n" + "ld1 {v0.4s,v1.4s,v2.4s}, [%0], %6 \n" // load 12 source samples + "add v0.4s, v0.4s, v1.4s \n" // * 1 + "add v1.4s, v1.4s, v2.4s \n" // * 1 + "ld1 {v2.4s,v3.4s}, [%2], #32 \n" + "mla v0.4s, v2.4s, v7.4s \n" // * 6 + "mla v1.4s, v3.4s, v7.4s \n" // * 6 + "ld1 {v2.4s,v3.4s}, [%1], #32 \n" + "ld1 {v4.4s,v5.4s}, [%3], #32 \n" + "add v2.4s, v2.4s, v4.4s \n" // add rows for * 4 + "add v3.4s, v3.4s, v5.4s \n" + "prfm pldl1keep, [%0, 448] \n" + "mla v0.4s, v2.4s, v6.4s \n" // * 4 + "mla v1.4s, v3.4s, v6.4s \n" // * 4 + "subs %w5, %w5, #8 \n" // 8 processed per loop + "uqrshrn v0.4h, v0.4s, #8 \n" // round and pack + "uqrshrn2 v0.8h, v1.4s, #8 \n" + "st1 {v0.8h}, [%4], #16 \n" // store 8 samples + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(src1), // %1 + "+r"(src2), // %2 + "+r"(src3), // %3 + "+r"(dst), // %4 + "+r"(width) // %5 + : "r"(32LL) // %6 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} + +static const vecf32 kGaussCoefficients = {4.0f, 6.0f, 1.0f / 256.0f, 0.0f}; + +// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row. +void GaussCol_F32_NEON(const float* src0, + const float* src1, + const float* src2, + const float* src3, + const float* src4, + float* dst, + int width) { + asm volatile( + "ld2r {v6.4s, v7.4s}, [%7] \n" // constants 4 and 6 + + "1: \n" + "ld1 {v0.4s, v1.4s}, [%0], #32 \n" // load 8 samples, 5 rows + "ld1 {v2.4s, v3.4s}, [%1], #32 \n" + "fmla v0.4s, v2.4s, v6.4s \n" // * 4 + "ld1 {v4.4s, v5.4s}, [%2], #32 \n" + "fmla v1.4s, v3.4s, v6.4s \n" + "prfm pldl1keep, [%0, 448] \n" + "fmla v0.4s, v4.4s, v7.4s \n" // * 6 + "ld1 {v2.4s, v3.4s}, [%3], #32 \n" + "fmla v1.4s, v5.4s, v7.4s \n" + "prfm pldl1keep, [%1, 448] \n" + "fmla v0.4s, v2.4s, v6.4s \n" // * 4 + "ld1 {v4.4s, v5.4s}, [%4], #32 \n" + "fmla v1.4s, v3.4s, v6.4s \n" + "prfm pldl1keep, [%2, 448] \n" + "fadd v0.4s, v0.4s, v4.4s \n" // * 1 + "prfm pldl1keep, [%3, 448] \n" + "fadd v1.4s, v1.4s, v5.4s \n" + "prfm pldl1keep, [%4, 448] \n" + "subs %w6, %w6, #8 \n" // 8 processed per loop + "st1 {v0.4s, v1.4s}, [%5], #32 \n" // store 8 samples + "b.gt 1b \n" + : "+r"(src0), // %0 + "+r"(src1), // %1 + "+r"(src2), // %2 + "+r"(src3), // %3 + "+r"(src4), // %4 + "+r"(dst), // %5 + "+r"(width) // %6 + : "r"(&kGaussCoefficients) // %7 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} + +// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row. +void GaussRow_F32_NEON(const float* src, float* dst, int width) { + asm volatile( + "ld3r {v6.4s, v7.4s, v8.4s}, [%3] \n" // constants 4, 6, 1/256 + + "1: \n" + "ld1 {v0.4s, v1.4s, v2.4s}, [%0], %4 \n" // load 12 samples, 5 + // rows + "fadd v0.4s, v0.4s, v1.4s \n" // * 1 + "ld1 {v4.4s, v5.4s}, [%0], %5 \n" + "fadd v1.4s, v1.4s, v2.4s \n" + "fmla v0.4s, v4.4s, v7.4s \n" // * 6 + "ld1 {v2.4s, v3.4s}, [%0], %4 \n" + "fmla v1.4s, v5.4s, v7.4s \n" + "ld1 {v4.4s, v5.4s}, [%0], %6 \n" + "fadd v2.4s, v2.4s, v4.4s \n" + "fadd v3.4s, v3.4s, v5.4s \n" + "fmla v0.4s, v2.4s, v6.4s \n" // * 4 + "fmla v1.4s, v3.4s, v6.4s \n" + "prfm pldl1keep, [%0, 448] \n" + "fmul v0.4s, v0.4s, v8.4s \n" // / 256 + "fmul v1.4s, v1.4s, v8.4s \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop + "st1 {v0.4s, v1.4s}, [%1], #32 \n" // store 8 samples + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : "r"(&kGaussCoefficients), // %3 + "r"(8LL), // %4 + "r"(-4LL), // %5 + "r"(20LL) // %6 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v8"); +} + +#if LIBYUV_USE_ST3 +// Convert biplanar NV21 to packed YUV24 +void NV21ToYUV24Row_NEON(const uint8_t* src_y, + const uint8_t* src_vu, + uint8_t* dst_yuv24, + int width) { + asm volatile( + "1: \n" + "ld1 {v2.16b}, [%0], #16 \n" // load 16 Y values + "ld2 {v0.8b, v1.8b}, [%1], #16 \n" // load 8 VU values + "zip1 v0.16b, v0.16b, v0.16b \n" // replicate V values + "prfm pldl1keep, [%0, 448] \n" + "zip1 v1.16b, v1.16b, v1.16b \n" // replicate U values + "prfm pldl1keep, [%1, 448] \n" + "subs %w3, %w3, #16 \n" // 16 pixels per loop + "st3 {v0.16b,v1.16b,v2.16b}, [%2], #48 \n" // store 16 YUV pixels + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(src_vu), // %1 + "+r"(dst_yuv24), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2"); +} +#else +static const uvec8 kYUV24Shuffle[3] = { + {16, 17, 0, 16, 17, 1, 18, 19, 2, 18, 19, 3, 20, 21, 4, 20}, + {21, 5, 22, 23, 6, 22, 23, 7, 24, 25, 8, 24, 25, 9, 26, 27}, + {10, 26, 27, 11, 28, 29, 12, 28, 29, 13, 30, 31, 14, 30, 31, 15}}; + +// Convert biplanar NV21 to packed YUV24 +// NV21 has VU in memory for chroma. +// YUV24 is VUY in memory +void NV21ToYUV24Row_NEON(const uint8_t* src_y, + const uint8_t* src_vu, + uint8_t* dst_yuv24, + int width) { + asm volatile( + "ld1 {v5.16b,v6.16b,v7.16b}, [%4] \n" // 3 shuffler constants + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 16 Y values + "ld1 {v1.16b}, [%1], #16 \n" // load 8 VU values + "tbl v2.16b, {v0.16b,v1.16b}, v5.16b \n" // weave into YUV24 + "prfm pldl1keep, [%0, 448] \n" + "tbl v3.16b, {v0.16b,v1.16b}, v6.16b \n" + "prfm pldl1keep, [%1, 448] \n" + "tbl v4.16b, {v0.16b,v1.16b}, v7.16b \n" + "subs %w3, %w3, #16 \n" // 16 pixels per loop + "st1 {v2.16b,v3.16b,v4.16b}, [%2], #48 \n" // store 16 YUV pixels + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(src_vu), // %1 + "+r"(dst_yuv24), // %2 + "+r"(width) // %3 + : "r"(&kYUV24Shuffle[0]) // %4 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} +#endif // LIBYUV_USE_ST3 + +// Note ST2 8b version is faster than zip+ST1 + +// AYUV is VUYA in memory. UV for NV12 is UV order in memory. +void AYUVToUVRow_NEON(const uint8_t* src_ayuv, + int src_stride_ayuv, + uint8_t* dst_uv, + int width) { + const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv; + asm volatile( + + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv + "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts. + "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uqrshrn v3.8b, v0.8h, #2 \n" // 2x2 average + "uqrshrn v2.8b, v1.8h, #2 \n" + "subs %w3, %w3, #16 \n" // 16 processed per loop. + "st2 {v2.8b,v3.8b}, [%2], #16 \n" // store 8 pixels UV. + "b.gt 1b \n" + : "+r"(src_ayuv), // %0 + "+r"(src_ayuv_1), // %1 + "+r"(dst_uv), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} + +void AYUVToVURow_NEON(const uint8_t* src_ayuv, + int src_stride_ayuv, + uint8_t* dst_vu, + int width) { + const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv; + asm volatile( + + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv + "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts. + "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uqrshrn v0.8b, v0.8h, #2 \n" // 2x2 average + "uqrshrn v1.8b, v1.8h, #2 \n" + "subs %w3, %w3, #16 \n" // 16 processed per loop. + "st2 {v0.8b,v1.8b}, [%2], #16 \n" // store 8 pixels VU. + "b.gt 1b \n" + : "+r"(src_ayuv), // %0 + "+r"(src_ayuv_1), // %1 + "+r"(dst_vu), // %2 + "+r"(width) // %3 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} + +// Copy row of AYUV Y's into Y +void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) { + asm volatile( + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 + "subs %w2, %w2, #16 \n" // 16 pixels per loop + "prfm pldl1keep, [%0, 448] \n" + "st1 {v2.16b}, [%1], #16 \n" // store 16 Y pixels + "b.gt 1b \n" + : "+r"(src_ayuv), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3"); +} + +// Shuffle table for swapping UV bytes. +static const uvec8 kShuffleSwapUV = {1u, 0u, 3u, 2u, 5u, 4u, 7u, 6u, + 9u, 8u, 11u, 10u, 13u, 12u, 15u, 14u}; + +// Convert UV plane of NV12 to VU of NV21. +void SwapUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) { + asm volatile( + "ld1 {v2.16b}, [%3] \n" // shuffler + "1: \n" + "ld1 {v0.16b}, [%0], 16 \n" // load 16 UV values + "ld1 {v1.16b}, [%0], 16 \n" + "subs %w2, %w2, #16 \n" // 16 pixels per loop + "tbl v0.16b, {v0.16b}, v2.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "tbl v1.16b, {v1.16b}, v2.16b \n" + "stp q0, q1, [%1], 32 \n" // store 16 VU pixels + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_vu), // %1 + "+r"(width) // %2 + : "r"(&kShuffleSwapUV) // %3 + : "cc", "memory", "v0", "v1", "v2"); +} + +void HalfMergeUVRow_NEON(const uint8_t* src_u, + int src_stride_u, + const uint8_t* src_v, + int src_stride_v, + uint8_t* dst_uv, + int width) { + const uint8_t* src_u_1 = src_u + src_stride_u; + const uint8_t* src_v_1 = src_v + src_stride_v; + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 16 U values + "ld1 {v1.16b}, [%2], #16 \n" // load 16 V values + "ld1 {v2.16b}, [%1], #16 \n" + "ld1 {v3.16b}, [%3], #16 \n" + "uaddlp v0.8h, v0.16b \n" // half size + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" + "prfm pldl1keep, [%2, 448] \n" + "uadalp v0.8h, v2.16b \n" + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v3.16b \n" + "prfm pldl1keep, [%3, 448] \n" + "uqrshrn v0.8b, v0.8h, #2 \n" + "uqrshrn v1.8b, v1.8h, #2 \n" + "subs %w5, %w5, #16 \n" // 16 src pixels per loop + "st2 {v0.8b, v1.8b}, [%4], #16 \n" // store 8 UV pixels + "b.gt 1b \n" + : "+r"(src_u), // %0 + "+r"(src_u_1), // %1 + "+r"(src_v), // %2 + "+r"(src_v_1), // %3 + "+r"(dst_uv), // %4 + "+r"(width) // %5 + : + : "cc", "memory", "v0", "v1", "v2", "v3"); +} + +void SplitUVRow_16_NEON(const uint16_t* src_uv, + uint16_t* dst_u, + uint16_t* dst_v, + int depth, + int width) { + int shift = depth - 16; // Negative for right shift. + asm volatile( + "dup v2.8h, %w4 \n" + "1: \n" + "ld2 {v0.8h, v1.8h}, [%0], #32 \n" // load 8 UV + "subs %w3, %w3, #8 \n" // 8 src pixels per loop + "ushl v0.8h, v0.8h, v2.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "ushl v1.8h, v1.8h, v2.8h \n" + "st1 {v0.8h}, [%1], #16 \n" // store 8 U pixels + "st1 {v1.8h}, [%2], #16 \n" // store 8 V pixels + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_u), // %1 + "+r"(dst_v), // %2 + "+r"(width) // %3 + : "r"(shift) // %4 + : "cc", "memory", "v0", "v1", "v2"); +} + +void MultiplyRow_16_NEON(const uint16_t* src_y, + uint16_t* dst_y, + int scale, + int width) { + asm volatile( + "dup v2.8h, %w3 \n" + "1: \n" + "ldp q0, q1, [%0], #32 \n" + "mul v0.8h, v0.8h, v2.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "mul v1.8h, v1.8h, v2.8h \n" + "stp q0, q1, [%1], #32 \n" // store 16 pixels + "subs %w2, %w2, #16 \n" // 16 src pixels per loop + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(scale) // %3 + : "cc", "memory", "v0", "v1", "v2"); +} + +void DivideRow_16_NEON(const uint16_t* src_y, + uint16_t* dst_y, + int scale, + int width) { + asm volatile( + "dup v4.8h, %w3 \n" + "1: \n" + "ldp q2, q3, [%0], #32 \n" + "umull v0.4s, v2.4h, v4.4h \n" + "umull2 v1.4s, v2.8h, v4.8h \n" + "umull v2.4s, v3.4h, v4.4h \n" + "umull2 v3.4s, v3.8h, v4.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "shrn v0.4h, v0.4s, #16 \n" + "shrn2 v0.8h, v1.4s, #16 \n" + "shrn v1.4h, v2.4s, #16 \n" + "shrn2 v1.8h, v3.4s, #16 \n" + "stp q0, q1, [%1], #32 \n" // store 16 pixels + "subs %w2, %w2, #16 \n" // 16 src pixels per loop + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(scale) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} + +// Use scale to convert lsb formats to msb, depending how many bits there are: +// 32768 = 9 bits = shr 1 +// 16384 = 10 bits = shr 2 +// 4096 = 12 bits = shr 4 +// 256 = 16 bits = shr 8 +void Convert16To8Row_NEON(const uint16_t* src_y, + uint8_t* dst_y, + int scale, + int width) { + int shift = 15 - __builtin_clz((int32_t)scale); // Negative shl is shr + asm volatile( + "dup v2.8h, %w3 \n" + "1: \n" + "ldp q0, q1, [%0], #32 \n" + "ushl v0.8h, v0.8h, v2.8h \n" // shr = v2 is negative + "ushl v1.8h, v1.8h, v2.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "uqxtn v0.8b, v0.8h \n" + "uqxtn2 v0.16b, v1.8h \n" + "subs %w2, %w2, #16 \n" // 16 src pixels per loop + "str q0, [%1], #16 \n" // store 16 pixels + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(shift) // %3 + : "cc", "memory", "v0", "v1", "v2"); +} + +#endif // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__) + +#ifdef __cplusplus +} // extern "C" +} // namespace libyuv +#endif -- cgit v1.2.3