diff options
Diffstat (limited to 'files/source/scale_neon64.cc')
-rw-r--r-- | files/source/scale_neon64.cc | 1598 |
1 files changed, 776 insertions, 822 deletions
diff --git a/files/source/scale_neon64.cc b/files/source/scale_neon64.cc index 1ff5f2bf..0a7b80ce 100644 --- a/files/source/scale_neon64.cc +++ b/files/source/scale_neon64.cc @@ -21,610 +21,544 @@ extern "C" { #if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__) // Read 32x1 throw away even pixels, and write 16x1. -void ScaleRowDown2_NEON(const uint8* src_ptr, +void ScaleRowDown2_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst, + uint8_t* dst, int dst_width) { (void)src_stride; - asm volatile ( - "1: \n" - // load even pixels into v0, odd into v1 - MEMACCESS(0) - "ld2 {v0.16b,v1.16b}, [%0], #32 \n" - "subs %w2, %w2, #16 \n" // 16 processed per loop - MEMACCESS(1) - "st1 {v1.16b}, [%1], #16 \n" // store odd pixels - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(dst), // %1 - "+r"(dst_width) // %2 - : - : "v0", "v1" // Clobber List + asm volatile( + "1: \n" + // load even pixels into v0, odd into v1 + "ld2 {v0.16b,v1.16b}, [%0], #32 \n" + "subs %w2, %w2, #16 \n" // 16 processed per loop + "st1 {v1.16b}, [%1], #16 \n" // store odd pixels + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst), // %1 + "+r"(dst_width) // %2 + : + : "v0", "v1" // Clobber List ); } // Read 32x1 average down and write 16x1. -void ScaleRowDown2Linear_NEON(const uint8* src_ptr, +void ScaleRowDown2Linear_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst, + uint8_t* dst, int dst_width) { (void)src_stride; - asm volatile ( - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b,v1.16b}, [%0], #32 \n" // load pixels and post inc - "subs %w2, %w2, #16 \n" // 16 processed per loop - "uaddlp v0.8h, v0.16b \n" // add adjacent - "uaddlp v1.8h, v1.16b \n" - "rshrn v0.8b, v0.8h, #1 \n" // downshift, round and pack - "rshrn2 v0.16b, v1.8h, #1 \n" - MEMACCESS(1) - "st1 {v0.16b}, [%1], #16 \n" - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(dst), // %1 - "+r"(dst_width) // %2 - : - : "v0", "v1" // Clobber List + asm volatile( + "1: \n" + // load even pixels into v0, odd into v1 + "ld2 {v0.16b,v1.16b}, [%0], #32 \n" + "subs %w2, %w2, #16 \n" // 16 processed per loop + "urhadd v0.16b, v0.16b, v1.16b \n" // rounding half add + "st1 {v0.16b}, [%1], #16 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst), // %1 + "+r"(dst_width) // %2 + : + : "v0", "v1" // Clobber List ); } // Read 32x2 average down and write 16x1. -void ScaleRowDown2Box_NEON(const uint8* src_ptr, +void ScaleRowDown2Box_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst, + uint8_t* dst, int dst_width) { - asm volatile ( - // change the stride to row 2 pointer - "add %1, %1, %0 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b,v1.16b}, [%0], #32 \n" // load row 1 and post inc - MEMACCESS(1) - "ld1 {v2.16b, v3.16b}, [%1], #32 \n" // load row 2 and post inc - "subs %w3, %w3, #16 \n" // 16 processed per loop - "uaddlp v0.8h, v0.16b \n" // row 1 add adjacent - "uaddlp v1.8h, v1.16b \n" - "uadalp v0.8h, v2.16b \n" // row 2 add adjacent + row1 - "uadalp v1.8h, v3.16b \n" - "rshrn v0.8b, v0.8h, #2 \n" // downshift, round and pack - "rshrn2 v0.16b, v1.8h, #2 \n" - MEMACCESS(2) - "st1 {v0.16b}, [%2], #16 \n" - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(src_stride), // %1 - "+r"(dst), // %2 - "+r"(dst_width) // %3 - : - : "v0", "v1", "v2", "v3" // Clobber List + asm volatile( + // change the stride to row 2 pointer + "add %1, %1, %0 \n" + "1: \n" + "ld1 {v0.16b, v1.16b}, [%0], #32 \n" // load row 1 and post inc + "ld1 {v2.16b, v3.16b}, [%1], #32 \n" // load row 2 and post inc + "subs %w3, %w3, #16 \n" // 16 processed per loop + "uaddlp v0.8h, v0.16b \n" // row 1 add adjacent + "uaddlp v1.8h, v1.16b \n" + "uadalp v0.8h, v2.16b \n" // += row 2 add adjacent + "uadalp v1.8h, v3.16b \n" + "rshrn v0.8b, v0.8h, #2 \n" // round and pack + "rshrn2 v0.16b, v1.8h, #2 \n" + "st1 {v0.16b}, [%2], #16 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(src_stride), // %1 + "+r"(dst), // %2 + "+r"(dst_width) // %3 + : + : "v0", "v1", "v2", "v3" // Clobber List ); } -void ScaleRowDown4_NEON(const uint8* src_ptr, +void ScaleRowDown4_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst_ptr, + uint8_t* dst_ptr, int dst_width) { (void)src_stride; - asm volatile ( - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0 - "subs %w2, %w2, #8 \n" // 8 processed per loop - MEMACCESS(1) - "st1 {v2.8b}, [%1], #8 \n" - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(dst_ptr), // %1 - "+r"(dst_width) // %2 - : - : "v0", "v1", "v2", "v3", "memory", "cc" - ); + asm volatile( + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0 + "subs %w2, %w2, #8 \n" // 8 processed per loop + "st1 {v2.8b}, [%1], #8 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst_ptr), // %1 + "+r"(dst_width) // %2 + : + : "v0", "v1", "v2", "v3", "memory", "cc"); } -void ScaleRowDown4Box_NEON(const uint8* src_ptr, +void ScaleRowDown4Box_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst_ptr, + uint8_t* dst_ptr, int dst_width) { - const uint8* src_ptr1 = src_ptr + src_stride; - const uint8* src_ptr2 = src_ptr + src_stride * 2; - const uint8* src_ptr3 = src_ptr + src_stride * 3; - asm volatile ( - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b}, [%0], #16 \n" // load up 16x4 - MEMACCESS(3) - "ld1 {v1.16b}, [%2], #16 \n" - MEMACCESS(4) - "ld1 {v2.16b}, [%3], #16 \n" - MEMACCESS(5) - "ld1 {v3.16b}, [%4], #16 \n" - "subs %w5, %w5, #4 \n" - "uaddlp v0.8h, v0.16b \n" - "uadalp v0.8h, v1.16b \n" - "uadalp v0.8h, v2.16b \n" - "uadalp v0.8h, v3.16b \n" - "addp v0.8h, v0.8h, v0.8h \n" - "rshrn v0.8b, v0.8h, #4 \n" // divide by 16 w/rounding - MEMACCESS(1) - "st1 {v0.s}[0], [%1], #4 \n" - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(dst_ptr), // %1 - "+r"(src_ptr1), // %2 - "+r"(src_ptr2), // %3 - "+r"(src_ptr3), // %4 - "+r"(dst_width) // %5 - : - : "v0", "v1", "v2", "v3", "memory", "cc" - ); + const uint8_t* src_ptr1 = src_ptr + src_stride; + const uint8_t* src_ptr2 = src_ptr + src_stride * 2; + const uint8_t* src_ptr3 = src_ptr + src_stride * 3; + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load up 16x4 + "ld1 {v1.16b}, [%2], #16 \n" + "ld1 {v2.16b}, [%3], #16 \n" + "ld1 {v3.16b}, [%4], #16 \n" + "subs %w5, %w5, #4 \n" + "uaddlp v0.8h, v0.16b \n" + "uadalp v0.8h, v1.16b \n" + "uadalp v0.8h, v2.16b \n" + "uadalp v0.8h, v3.16b \n" + "addp v0.8h, v0.8h, v0.8h \n" + "rshrn v0.8b, v0.8h, #4 \n" // divide by 16 w/rounding + "st1 {v0.s}[0], [%1], #4 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst_ptr), // %1 + "+r"(src_ptr1), // %2 + "+r"(src_ptr2), // %3 + "+r"(src_ptr3), // %4 + "+r"(dst_width) // %5 + : + : "v0", "v1", "v2", "v3", "memory", "cc"); } // Down scale from 4 to 3 pixels. Use the neon multilane read/write // to load up the every 4th pixel into a 4 different registers. // Point samples 32 pixels to 24 pixels. -void ScaleRowDown34_NEON(const uint8* src_ptr, +void ScaleRowDown34_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst_ptr, + uint8_t* dst_ptr, int dst_width) { (void)src_stride; - asm volatile ( - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0 - "subs %w2, %w2, #24 \n" - "orr v2.16b, v3.16b, v3.16b \n" // order v0, v1, v2 - MEMACCESS(1) - "st3 {v0.8b,v1.8b,v2.8b}, [%1], #24 \n" - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(dst_ptr), // %1 - "+r"(dst_width) // %2 - : - : "v0", "v1", "v2", "v3", "memory", "cc" - ); + asm volatile( + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0 + "subs %w2, %w2, #24 \n" + "orr v2.16b, v3.16b, v3.16b \n" // order v0,v1,v2 + "st3 {v0.8b,v1.8b,v2.8b}, [%1], #24 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst_ptr), // %1 + "+r"(dst_width) // %2 + : + : "v0", "v1", "v2", "v3", "memory", "cc"); } -void ScaleRowDown34_0_Box_NEON(const uint8* src_ptr, +void ScaleRowDown34_0_Box_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst_ptr, + uint8_t* dst_ptr, int dst_width) { - asm volatile ( - "movi v20.8b, #3 \n" - "add %3, %3, %0 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0 - MEMACCESS(3) - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%3], #32 \n" // src line 1 - "subs %w2, %w2, #24 \n" - - // filter src line 0 with src line 1 - // expand chars to shorts to allow for room - // when adding lines together - "ushll v16.8h, v4.8b, #0 \n" - "ushll v17.8h, v5.8b, #0 \n" - "ushll v18.8h, v6.8b, #0 \n" - "ushll v19.8h, v7.8b, #0 \n" - - // 3 * line_0 + line_1 - "umlal v16.8h, v0.8b, v20.8b \n" - "umlal v17.8h, v1.8b, v20.8b \n" - "umlal v18.8h, v2.8b, v20.8b \n" - "umlal v19.8h, v3.8b, v20.8b \n" - - // (3 * line_0 + line_1) >> 2 - "uqrshrn v0.8b, v16.8h, #2 \n" - "uqrshrn v1.8b, v17.8h, #2 \n" - "uqrshrn v2.8b, v18.8h, #2 \n" - "uqrshrn v3.8b, v19.8h, #2 \n" - - // a0 = (src[0] * 3 + s[1] * 1) >> 2 - "ushll v16.8h, v1.8b, #0 \n" - "umlal v16.8h, v0.8b, v20.8b \n" - "uqrshrn v0.8b, v16.8h, #2 \n" - - // a1 = (src[1] * 1 + s[2] * 1) >> 1 - "urhadd v1.8b, v1.8b, v2.8b \n" - - // a2 = (src[2] * 1 + s[3] * 3) >> 2 - "ushll v16.8h, v2.8b, #0 \n" - "umlal v16.8h, v3.8b, v20.8b \n" - "uqrshrn v2.8b, v16.8h, #2 \n" - - MEMACCESS(1) - "st3 {v0.8b,v1.8b,v2.8b}, [%1], #24 \n" - - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(dst_ptr), // %1 - "+r"(dst_width), // %2 - "+r"(src_stride) // %3 - : - : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18", "v19", - "v20", "memory", "cc" - ); + asm volatile( + "movi v20.8b, #3 \n" + "add %3, %3, %0 \n" + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0 + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%3], #32 \n" // src line 1 + "subs %w2, %w2, #24 \n" + + // filter src line 0 with src line 1 + // expand chars to shorts to allow for room + // when adding lines together + "ushll v16.8h, v4.8b, #0 \n" + "ushll v17.8h, v5.8b, #0 \n" + "ushll v18.8h, v6.8b, #0 \n" + "ushll v19.8h, v7.8b, #0 \n" + + // 3 * line_0 + line_1 + "umlal v16.8h, v0.8b, v20.8b \n" + "umlal v17.8h, v1.8b, v20.8b \n" + "umlal v18.8h, v2.8b, v20.8b \n" + "umlal v19.8h, v3.8b, v20.8b \n" + + // (3 * line_0 + line_1) >> 2 + "uqrshrn v0.8b, v16.8h, #2 \n" + "uqrshrn v1.8b, v17.8h, #2 \n" + "uqrshrn v2.8b, v18.8h, #2 \n" + "uqrshrn v3.8b, v19.8h, #2 \n" + + // a0 = (src[0] * 3 + s[1] * 1) >> 2 + "ushll v16.8h, v1.8b, #0 \n" + "umlal v16.8h, v0.8b, v20.8b \n" + "uqrshrn v0.8b, v16.8h, #2 \n" + + // a1 = (src[1] * 1 + s[2] * 1) >> 1 + "urhadd v1.8b, v1.8b, v2.8b \n" + + // a2 = (src[2] * 1 + s[3] * 3) >> 2 + "ushll v16.8h, v2.8b, #0 \n" + "umlal v16.8h, v3.8b, v20.8b \n" + "uqrshrn v2.8b, v16.8h, #2 \n" + + "st3 {v0.8b,v1.8b,v2.8b}, [%1], #24 \n" + + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst_ptr), // %1 + "+r"(dst_width), // %2 + "+r"(src_stride) // %3 + : + : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18", + "v19", "v20", "memory", "cc"); } -void ScaleRowDown34_1_Box_NEON(const uint8* src_ptr, +void ScaleRowDown34_1_Box_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst_ptr, + uint8_t* dst_ptr, int dst_width) { - asm volatile ( - "movi v20.8b, #3 \n" - "add %3, %3, %0 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0 - MEMACCESS(3) - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%3], #32 \n" // src line 1 - "subs %w2, %w2, #24 \n" - // average src line 0 with src line 1 - "urhadd v0.8b, v0.8b, v4.8b \n" - "urhadd v1.8b, v1.8b, v5.8b \n" - "urhadd v2.8b, v2.8b, v6.8b \n" - "urhadd v3.8b, v3.8b, v7.8b \n" - - // a0 = (src[0] * 3 + s[1] * 1) >> 2 - "ushll v4.8h, v1.8b, #0 \n" - "umlal v4.8h, v0.8b, v20.8b \n" - "uqrshrn v0.8b, v4.8h, #2 \n" - - // a1 = (src[1] * 1 + s[2] * 1) >> 1 - "urhadd v1.8b, v1.8b, v2.8b \n" - - // a2 = (src[2] * 1 + s[3] * 3) >> 2 - "ushll v4.8h, v2.8b, #0 \n" - "umlal v4.8h, v3.8b, v20.8b \n" - "uqrshrn v2.8b, v4.8h, #2 \n" - - MEMACCESS(1) - "st3 {v0.8b,v1.8b,v2.8b}, [%1], #24 \n" - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(dst_ptr), // %1 - "+r"(dst_width), // %2 - "+r"(src_stride) // %3 - : - : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", "memory", "cc" - ); + asm volatile( + "movi v20.8b, #3 \n" + "add %3, %3, %0 \n" + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0 + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%3], #32 \n" // src line 1 + "subs %w2, %w2, #24 \n" + // average src line 0 with src line 1 + "urhadd v0.8b, v0.8b, v4.8b \n" + "urhadd v1.8b, v1.8b, v5.8b \n" + "urhadd v2.8b, v2.8b, v6.8b \n" + "urhadd v3.8b, v3.8b, v7.8b \n" + + // a0 = (src[0] * 3 + s[1] * 1) >> 2 + "ushll v4.8h, v1.8b, #0 \n" + "umlal v4.8h, v0.8b, v20.8b \n" + "uqrshrn v0.8b, v4.8h, #2 \n" + + // a1 = (src[1] * 1 + s[2] * 1) >> 1 + "urhadd v1.8b, v1.8b, v2.8b \n" + + // a2 = (src[2] * 1 + s[3] * 3) >> 2 + "ushll v4.8h, v2.8b, #0 \n" + "umlal v4.8h, v3.8b, v20.8b \n" + "uqrshrn v2.8b, v4.8h, #2 \n" + + "st3 {v0.8b,v1.8b,v2.8b}, [%1], #24 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst_ptr), // %1 + "+r"(dst_width), // %2 + "+r"(src_stride) // %3 + : + : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", "memory", "cc"); } -static uvec8 kShuf38 = {0, 3, 6, 8, 11, 14, 16, 19, 22, 24, 27, 30, 0, 0, 0, 0}; -static uvec8 kShuf38_2 = {0, 16, 32, 2, 18, 33, 4, 20, - 34, 6, 22, 35, 0, 0, 0, 0}; -static vec16 kMult38_Div6 = {65536 / 12, 65536 / 12, 65536 / 12, 65536 / 12, - 65536 / 12, 65536 / 12, 65536 / 12, 65536 / 12}; -static vec16 kMult38_Div9 = {65536 / 18, 65536 / 18, 65536 / 18, 65536 / 18, - 65536 / 18, 65536 / 18, 65536 / 18, 65536 / 18}; +static const uvec8 kShuf38 = {0, 3, 6, 8, 11, 14, 16, 19, + 22, 24, 27, 30, 0, 0, 0, 0}; +static const uvec8 kShuf38_2 = {0, 16, 32, 2, 18, 33, 4, 20, + 34, 6, 22, 35, 0, 0, 0, 0}; +static const vec16 kMult38_Div6 = {65536 / 12, 65536 / 12, 65536 / 12, + 65536 / 12, 65536 / 12, 65536 / 12, + 65536 / 12, 65536 / 12}; +static const vec16 kMult38_Div9 = {65536 / 18, 65536 / 18, 65536 / 18, + 65536 / 18, 65536 / 18, 65536 / 18, + 65536 / 18, 65536 / 18}; // 32 -> 12 -void ScaleRowDown38_NEON(const uint8* src_ptr, +void ScaleRowDown38_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst_ptr, + uint8_t* dst_ptr, int dst_width) { (void)src_stride; - asm volatile ( - MEMACCESS(3) - "ld1 {v3.16b}, [%3] \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b,v1.16b}, [%0], #32 \n" - "subs %w2, %w2, #12 \n" - "tbl v2.16b, {v0.16b,v1.16b}, v3.16b \n" - MEMACCESS(1) - "st1 {v2.8b}, [%1], #8 \n" - MEMACCESS(1) - "st1 {v2.s}[2], [%1], #4 \n" - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(dst_ptr), // %1 - "+r"(dst_width) // %2 - : "r"(&kShuf38) // %3 - : "v0", "v1", "v2", "v3", "memory", "cc" - ); + asm volatile( + "ld1 {v3.16b}, [%3] \n" + "1: \n" + "ld1 {v0.16b,v1.16b}, [%0], #32 \n" + "subs %w2, %w2, #12 \n" + "tbl v2.16b, {v0.16b,v1.16b}, v3.16b \n" + "st1 {v2.8b}, [%1], #8 \n" + "st1 {v2.s}[2], [%1], #4 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst_ptr), // %1 + "+r"(dst_width) // %2 + : "r"(&kShuf38) // %3 + : "v0", "v1", "v2", "v3", "memory", "cc"); } // 32x3 -> 12x1 -void OMITFP ScaleRowDown38_3_Box_NEON(const uint8* src_ptr, +void OMITFP ScaleRowDown38_3_Box_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst_ptr, + uint8_t* dst_ptr, int dst_width) { - const uint8* src_ptr1 = src_ptr + src_stride * 2; + const uint8_t* src_ptr1 = src_ptr + src_stride * 2; ptrdiff_t tmp_src_stride = src_stride; - asm volatile ( - MEMACCESS(5) - "ld1 {v29.8h}, [%5] \n" - MEMACCESS(6) - "ld1 {v30.16b}, [%6] \n" - MEMACCESS(7) - "ld1 {v31.8h}, [%7] \n" - "add %2, %2, %0 \n" - "1: \n" - - // 00 40 01 41 02 42 03 43 - // 10 50 11 51 12 52 13 53 - // 20 60 21 61 22 62 23 63 - // 30 70 31 71 32 72 33 73 - MEMACCESS(0) - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" - MEMACCESS(3) - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%2], #32 \n" - MEMACCESS(4) - "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%3], #32 \n" - "subs %w4, %w4, #12 \n" - - // Shuffle the input data around to get align the data - // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7 - // 00 10 01 11 02 12 03 13 - // 40 50 41 51 42 52 43 53 - "trn1 v20.8b, v0.8b, v1.8b \n" - "trn2 v21.8b, v0.8b, v1.8b \n" - "trn1 v22.8b, v4.8b, v5.8b \n" - "trn2 v23.8b, v4.8b, v5.8b \n" - "trn1 v24.8b, v16.8b, v17.8b \n" - "trn2 v25.8b, v16.8b, v17.8b \n" - - // 20 30 21 31 22 32 23 33 - // 60 70 61 71 62 72 63 73 - "trn1 v0.8b, v2.8b, v3.8b \n" - "trn2 v1.8b, v2.8b, v3.8b \n" - "trn1 v4.8b, v6.8b, v7.8b \n" - "trn2 v5.8b, v6.8b, v7.8b \n" - "trn1 v16.8b, v18.8b, v19.8b \n" - "trn2 v17.8b, v18.8b, v19.8b \n" - - // 00+10 01+11 02+12 03+13 - // 40+50 41+51 42+52 43+53 - "uaddlp v20.4h, v20.8b \n" - "uaddlp v21.4h, v21.8b \n" - "uaddlp v22.4h, v22.8b \n" - "uaddlp v23.4h, v23.8b \n" - "uaddlp v24.4h, v24.8b \n" - "uaddlp v25.4h, v25.8b \n" - - // 60+70 61+71 62+72 63+73 - "uaddlp v1.4h, v1.8b \n" - "uaddlp v5.4h, v5.8b \n" - "uaddlp v17.4h, v17.8b \n" - - // combine source lines - "add v20.4h, v20.4h, v22.4h \n" - "add v21.4h, v21.4h, v23.4h \n" - "add v20.4h, v20.4h, v24.4h \n" - "add v21.4h, v21.4h, v25.4h \n" - "add v2.4h, v1.4h, v5.4h \n" - "add v2.4h, v2.4h, v17.4h \n" - - // dst_ptr[3] = (s[6 + st * 0] + s[7 + st * 0] - // + s[6 + st * 1] + s[7 + st * 1] - // + s[6 + st * 2] + s[7 + st * 2]) / 6 - "sqrdmulh v2.8h, v2.8h, v29.8h \n" - "xtn v2.8b, v2.8h \n" - - // Shuffle 2,3 reg around so that 2 can be added to the - // 0,1 reg and 3 can be added to the 4,5 reg. This - // requires expanding from u8 to u16 as the 0,1 and 4,5 - // registers are already expanded. Then do transposes - // to get aligned. - // xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33 - "ushll v16.8h, v16.8b, #0 \n" - "uaddl v0.8h, v0.8b, v4.8b \n" - - // combine source lines - "add v0.8h, v0.8h, v16.8h \n" - - // xx 20 xx 21 xx 22 xx 23 - // xx 30 xx 31 xx 32 xx 33 - "trn1 v1.8h, v0.8h, v0.8h \n" - "trn2 v4.8h, v0.8h, v0.8h \n" - "xtn v0.4h, v1.4s \n" - "xtn v4.4h, v4.4s \n" - - // 0+1+2, 3+4+5 - "add v20.8h, v20.8h, v0.8h \n" - "add v21.8h, v21.8h, v4.8h \n" - - // Need to divide, but can't downshift as the the value - // isn't a power of 2. So multiply by 65536 / n - // and take the upper 16 bits. - "sqrdmulh v0.8h, v20.8h, v31.8h \n" - "sqrdmulh v1.8h, v21.8h, v31.8h \n" - - // Align for table lookup, vtbl requires registers to - // be adjacent - "tbl v3.16b, {v0.16b, v1.16b, v2.16b}, v30.16b \n" - - MEMACCESS(1) - "st1 {v3.8b}, [%1], #8 \n" - MEMACCESS(1) - "st1 {v3.s}[2], [%1], #4 \n" - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(dst_ptr), // %1 - "+r"(tmp_src_stride), // %2 - "+r"(src_ptr1), // %3 - "+r"(dst_width) // %4 - : "r"(&kMult38_Div6), // %5 - "r"(&kShuf38_2), // %6 - "r"(&kMult38_Div9) // %7 - : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", - "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v29", - "v30", "v31", "memory", "cc" - ); + asm volatile( + "ld1 {v29.8h}, [%5] \n" + "ld1 {v30.16b}, [%6] \n" + "ld1 {v31.8h}, [%7] \n" + "add %2, %2, %0 \n" + "1: \n" + + // 00 40 01 41 02 42 03 43 + // 10 50 11 51 12 52 13 53 + // 20 60 21 61 22 62 23 63 + // 30 70 31 71 32 72 33 73 + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%2], #32 \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%3], #32 \n" + "subs %w4, %w4, #12 \n" + + // Shuffle the input data around to get align the data + // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7 + // 00 10 01 11 02 12 03 13 + // 40 50 41 51 42 52 43 53 + "trn1 v20.8b, v0.8b, v1.8b \n" + "trn2 v21.8b, v0.8b, v1.8b \n" + "trn1 v22.8b, v4.8b, v5.8b \n" + "trn2 v23.8b, v4.8b, v5.8b \n" + "trn1 v24.8b, v16.8b, v17.8b \n" + "trn2 v25.8b, v16.8b, v17.8b \n" + + // 20 30 21 31 22 32 23 33 + // 60 70 61 71 62 72 63 73 + "trn1 v0.8b, v2.8b, v3.8b \n" + "trn2 v1.8b, v2.8b, v3.8b \n" + "trn1 v4.8b, v6.8b, v7.8b \n" + "trn2 v5.8b, v6.8b, v7.8b \n" + "trn1 v16.8b, v18.8b, v19.8b \n" + "trn2 v17.8b, v18.8b, v19.8b \n" + + // 00+10 01+11 02+12 03+13 + // 40+50 41+51 42+52 43+53 + "uaddlp v20.4h, v20.8b \n" + "uaddlp v21.4h, v21.8b \n" + "uaddlp v22.4h, v22.8b \n" + "uaddlp v23.4h, v23.8b \n" + "uaddlp v24.4h, v24.8b \n" + "uaddlp v25.4h, v25.8b \n" + + // 60+70 61+71 62+72 63+73 + "uaddlp v1.4h, v1.8b \n" + "uaddlp v5.4h, v5.8b \n" + "uaddlp v17.4h, v17.8b \n" + + // combine source lines + "add v20.4h, v20.4h, v22.4h \n" + "add v21.4h, v21.4h, v23.4h \n" + "add v20.4h, v20.4h, v24.4h \n" + "add v21.4h, v21.4h, v25.4h \n" + "add v2.4h, v1.4h, v5.4h \n" + "add v2.4h, v2.4h, v17.4h \n" + + // dst_ptr[3] = (s[6 + st * 0] + s[7 + st * 0] + // + s[6 + st * 1] + s[7 + st * 1] + // + s[6 + st * 2] + s[7 + st * 2]) / 6 + "sqrdmulh v2.8h, v2.8h, v29.8h \n" + "xtn v2.8b, v2.8h \n" + + // Shuffle 2,3 reg around so that 2 can be added to the + // 0,1 reg and 3 can be added to the 4,5 reg. This + // requires expanding from u8 to u16 as the 0,1 and 4,5 + // registers are already expanded. Then do transposes + // to get aligned. + // xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33 + "ushll v16.8h, v16.8b, #0 \n" + "uaddl v0.8h, v0.8b, v4.8b \n" + + // combine source lines + "add v0.8h, v0.8h, v16.8h \n" + + // xx 20 xx 21 xx 22 xx 23 + // xx 30 xx 31 xx 32 xx 33 + "trn1 v1.8h, v0.8h, v0.8h \n" + "trn2 v4.8h, v0.8h, v0.8h \n" + "xtn v0.4h, v1.4s \n" + "xtn v4.4h, v4.4s \n" + + // 0+1+2, 3+4+5 + "add v20.8h, v20.8h, v0.8h \n" + "add v21.8h, v21.8h, v4.8h \n" + + // Need to divide, but can't downshift as the the value + // isn't a power of 2. So multiply by 65536 / n + // and take the upper 16 bits. + "sqrdmulh v0.8h, v20.8h, v31.8h \n" + "sqrdmulh v1.8h, v21.8h, v31.8h \n" + + // Align for table lookup, vtbl requires registers to be adjacent + "tbl v3.16b, {v0.16b, v1.16b, v2.16b}, v30.16b \n" + + "st1 {v3.8b}, [%1], #8 \n" + "st1 {v3.s}[2], [%1], #4 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst_ptr), // %1 + "+r"(tmp_src_stride), // %2 + "+r"(src_ptr1), // %3 + "+r"(dst_width) // %4 + : "r"(&kMult38_Div6), // %5 + "r"(&kShuf38_2), // %6 + "r"(&kMult38_Div9) // %7 + : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18", + "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v29", "v30", "v31", + "memory", "cc"); } // 32x2 -> 12x1 -void ScaleRowDown38_2_Box_NEON(const uint8* src_ptr, +void ScaleRowDown38_2_Box_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst_ptr, + uint8_t* dst_ptr, int dst_width) { // TODO(fbarchard): use src_stride directly for clang 3.5+. ptrdiff_t tmp_src_stride = src_stride; - asm volatile ( - MEMACCESS(4) - "ld1 {v30.8h}, [%4] \n" - MEMACCESS(5) - "ld1 {v31.16b}, [%5] \n" - "add %2, %2, %0 \n" - "1: \n" - - // 00 40 01 41 02 42 03 43 - // 10 50 11 51 12 52 13 53 - // 20 60 21 61 22 62 23 63 - // 30 70 31 71 32 72 33 73 - MEMACCESS(0) - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" - MEMACCESS(3) - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%2], #32 \n" - "subs %w3, %w3, #12 \n" - - // Shuffle the input data around to get align the data - // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7 - // 00 10 01 11 02 12 03 13 - // 40 50 41 51 42 52 43 53 - "trn1 v16.8b, v0.8b, v1.8b \n" - "trn2 v17.8b, v0.8b, v1.8b \n" - "trn1 v18.8b, v4.8b, v5.8b \n" - "trn2 v19.8b, v4.8b, v5.8b \n" - - // 20 30 21 31 22 32 23 33 - // 60 70 61 71 62 72 63 73 - "trn1 v0.8b, v2.8b, v3.8b \n" - "trn2 v1.8b, v2.8b, v3.8b \n" - "trn1 v4.8b, v6.8b, v7.8b \n" - "trn2 v5.8b, v6.8b, v7.8b \n" - - // 00+10 01+11 02+12 03+13 - // 40+50 41+51 42+52 43+53 - "uaddlp v16.4h, v16.8b \n" - "uaddlp v17.4h, v17.8b \n" - "uaddlp v18.4h, v18.8b \n" - "uaddlp v19.4h, v19.8b \n" - - // 60+70 61+71 62+72 63+73 - "uaddlp v1.4h, v1.8b \n" - "uaddlp v5.4h, v5.8b \n" - - // combine source lines - "add v16.4h, v16.4h, v18.4h \n" - "add v17.4h, v17.4h, v19.4h \n" - "add v2.4h, v1.4h, v5.4h \n" - - // dst_ptr[3] = (s[6] + s[7] + s[6+st] + s[7+st]) / 4 - "uqrshrn v2.8b, v2.8h, #2 \n" - - // Shuffle 2,3 reg around so that 2 can be added to the - // 0,1 reg and 3 can be added to the 4,5 reg. This - // requires expanding from u8 to u16 as the 0,1 and 4,5 - // registers are already expanded. Then do transposes - // to get aligned. - // xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33 - - // combine source lines - "uaddl v0.8h, v0.8b, v4.8b \n" - - // xx 20 xx 21 xx 22 xx 23 - // xx 30 xx 31 xx 32 xx 33 - "trn1 v1.8h, v0.8h, v0.8h \n" - "trn2 v4.8h, v0.8h, v0.8h \n" - "xtn v0.4h, v1.4s \n" - "xtn v4.4h, v4.4s \n" - - // 0+1+2, 3+4+5 - "add v16.8h, v16.8h, v0.8h \n" - "add v17.8h, v17.8h, v4.8h \n" - - // Need to divide, but can't downshift as the the value - // isn't a power of 2. So multiply by 65536 / n - // and take the upper 16 bits. - "sqrdmulh v0.8h, v16.8h, v30.8h \n" - "sqrdmulh v1.8h, v17.8h, v30.8h \n" - - // Align for table lookup, vtbl requires registers to - // be adjacent - - "tbl v3.16b, {v0.16b, v1.16b, v2.16b}, v31.16b \n" - - MEMACCESS(1) - "st1 {v3.8b}, [%1], #8 \n" - MEMACCESS(1) - "st1 {v3.s}[2], [%1], #4 \n" - "b.gt 1b \n" - : "+r"(src_ptr), // %0 - "+r"(dst_ptr), // %1 - "+r"(tmp_src_stride), // %2 - "+r"(dst_width) // %3 - : "r"(&kMult38_Div6), // %4 - "r"(&kShuf38_2) // %5 - : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", - "v18", "v19", "v30", "v31", "memory", "cc" - ); + asm volatile( + "ld1 {v30.8h}, [%4] \n" + "ld1 {v31.16b}, [%5] \n" + "add %2, %2, %0 \n" + "1: \n" + + // 00 40 01 41 02 42 03 43 + // 10 50 11 51 12 52 13 53 + // 20 60 21 61 22 62 23 63 + // 30 70 31 71 32 72 33 73 + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%2], #32 \n" + "subs %w3, %w3, #12 \n" + + // Shuffle the input data around to get align the data + // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7 + // 00 10 01 11 02 12 03 13 + // 40 50 41 51 42 52 43 53 + "trn1 v16.8b, v0.8b, v1.8b \n" + "trn2 v17.8b, v0.8b, v1.8b \n" + "trn1 v18.8b, v4.8b, v5.8b \n" + "trn2 v19.8b, v4.8b, v5.8b \n" + + // 20 30 21 31 22 32 23 33 + // 60 70 61 71 62 72 63 73 + "trn1 v0.8b, v2.8b, v3.8b \n" + "trn2 v1.8b, v2.8b, v3.8b \n" + "trn1 v4.8b, v6.8b, v7.8b \n" + "trn2 v5.8b, v6.8b, v7.8b \n" + + // 00+10 01+11 02+12 03+13 + // 40+50 41+51 42+52 43+53 + "uaddlp v16.4h, v16.8b \n" + "uaddlp v17.4h, v17.8b \n" + "uaddlp v18.4h, v18.8b \n" + "uaddlp v19.4h, v19.8b \n" + + // 60+70 61+71 62+72 63+73 + "uaddlp v1.4h, v1.8b \n" + "uaddlp v5.4h, v5.8b \n" + + // combine source lines + "add v16.4h, v16.4h, v18.4h \n" + "add v17.4h, v17.4h, v19.4h \n" + "add v2.4h, v1.4h, v5.4h \n" + + // dst_ptr[3] = (s[6] + s[7] + s[6+st] + s[7+st]) / 4 + "uqrshrn v2.8b, v2.8h, #2 \n" + + // Shuffle 2,3 reg around so that 2 can be added to the + // 0,1 reg and 3 can be added to the 4,5 reg. This + // requires expanding from u8 to u16 as the 0,1 and 4,5 + // registers are already expanded. Then do transposes + // to get aligned. + // xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33 + + // combine source lines + "uaddl v0.8h, v0.8b, v4.8b \n" + + // xx 20 xx 21 xx 22 xx 23 + // xx 30 xx 31 xx 32 xx 33 + "trn1 v1.8h, v0.8h, v0.8h \n" + "trn2 v4.8h, v0.8h, v0.8h \n" + "xtn v0.4h, v1.4s \n" + "xtn v4.4h, v4.4s \n" + + // 0+1+2, 3+4+5 + "add v16.8h, v16.8h, v0.8h \n" + "add v17.8h, v17.8h, v4.8h \n" + + // Need to divide, but can't downshift as the the value + // isn't a power of 2. So multiply by 65536 / n + // and take the upper 16 bits. + "sqrdmulh v0.8h, v16.8h, v30.8h \n" + "sqrdmulh v1.8h, v17.8h, v30.8h \n" + + // Align for table lookup, vtbl requires registers to + // be adjacent + + "tbl v3.16b, {v0.16b, v1.16b, v2.16b}, v31.16b \n" + + "st1 {v3.8b}, [%1], #8 \n" + "st1 {v3.s}[2], [%1], #4 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst_ptr), // %1 + "+r"(tmp_src_stride), // %2 + "+r"(dst_width) // %3 + : "r"(&kMult38_Div6), // %4 + "r"(&kShuf38_2) // %5 + : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18", + "v19", "v30", "v31", "memory", "cc"); } -void ScaleAddRows_NEON(const uint8* src_ptr, - ptrdiff_t src_stride, - uint16* dst_ptr, - int src_width, - int src_height) { - const uint8* src_tmp; - asm volatile ( - "1: \n" - "mov %0, %1 \n" - "mov w12, %w5 \n" - "eor v2.16b, v2.16b, v2.16b \n" - "eor v3.16b, v3.16b, v3.16b \n" - "2: \n" - // load 16 pixels into q0 - MEMACCESS(0) - "ld1 {v0.16b}, [%0], %3 \n" - "uaddw2 v3.8h, v3.8h, v0.16b \n" - "uaddw v2.8h, v2.8h, v0.8b \n" - "subs w12, w12, #1 \n" - "b.gt 2b \n" - MEMACCESS(2) - "st1 {v2.8h, v3.8h}, [%2], #32 \n" // store pixels - "add %1, %1, #16 \n" - "subs %w4, %w4, #16 \n" // 16 processed per loop - "b.gt 1b \n" - : "=&r"(src_tmp), // %0 - "+r"(src_ptr), // %1 - "+r"(dst_ptr), // %2 - "+r"(src_stride), // %3 - "+r"(src_width), // %4 - "+r"(src_height) // %5 - : - : "memory", "cc", "w12", "v0", "v1", "v2", "v3" // Clobber List +// Add a row of bytes to a row of shorts. Used for box filter. +// Reads 16 bytes and accumulates to 16 shorts at a time. +void ScaleAddRow_NEON(const uint8_t* src_ptr, + uint16_t* dst_ptr, + int src_width) { + asm volatile( + "1: \n" + "ld1 {v1.8h, v2.8h}, [%1] \n" // load accumulator + "ld1 {v0.16b}, [%0], #16 \n" // load 16 bytes + "uaddw2 v2.8h, v2.8h, v0.16b \n" // add + "uaddw v1.8h, v1.8h, v0.8b \n" + "st1 {v1.8h, v2.8h}, [%1], #32 \n" // store accumulator + "subs %w2, %w2, #16 \n" // 16 processed per loop + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst_ptr), // %1 + "+r"(src_width) // %2 + : + : "memory", "cc", "v0", "v1", "v2" // Clobber List ); } -// clang-format off // TODO(Yang Zhang): Investigate less load instructions for // the x/dx stepping -#define LOAD2_DATA8_LANE(n) \ - "lsr %5, %3, #16 \n" \ - "add %6, %1, %5 \n" \ - "add %3, %3, %4 \n" \ - MEMACCESS(6) \ +#define LOAD2_DATA8_LANE(n) \ + "lsr %5, %3, #16 \n" \ + "add %6, %1, %5 \n" \ + "add %3, %3, %4 \n" \ "ld2 {v4.b, v5.b}[" #n "], [%6] \n" -// clang-format on // The NEON version mimics this formula (from row_common.cc): -// #define BLENDER(a, b, f) (uint8)((int)(a) + +// #define BLENDER(a, b, f) (uint8_t)((int)(a) + // ((((int)((f)) * ((int)(b) - (int)(a))) + 0x8000) >> 16)) -void ScaleFilterCols_NEON(uint8* dst_ptr, - const uint8* src_ptr, +void ScaleFilterCols_NEON(uint8_t* dst_ptr, + const uint8_t* src_ptr, int dst_width, int x, int dx) { int dx_offset[4] = {0, 1, 2, 3}; int* tmp = dx_offset; - const uint8* src_tmp = src_ptr; - int64 dst_width64 = (int64)dst_width; // Work around ios 64 bit warning. - int64 x64 = (int64)x; - int64 dx64 = (int64)dx; + const uint8_t* src_tmp = src_ptr; + int64_t x64 = (int64_t)x; // NOLINT + int64_t dx64 = (int64_t)dx; // NOLINT asm volatile ( "dup v0.4s, %w3 \n" // x "dup v1.4s, %w4 \n" // dx @@ -661,7 +595,6 @@ void ScaleFilterCols_NEON(uint8* dst_ptr, "add v4.8h, v4.8h, v6.8h \n" "xtn v4.8b, v4.8h \n" - MEMACCESS(0) "st1 {v4.8b}, [%0], #8 \n" // store pixels "add v1.4s, v1.4s, v0.4s \n" "add v2.4s, v2.4s, v0.4s \n" @@ -669,7 +602,7 @@ void ScaleFilterCols_NEON(uint8* dst_ptr, "b.gt 1b \n" : "+r"(dst_ptr), // %0 "+r"(src_ptr), // %1 - "+r"(dst_width64), // %2 + "+r"(dst_width), // %2 "+r"(x64), // %3 "+r"(dx64), // %4 "+r"(tmp), // %5 @@ -683,357 +616,300 @@ void ScaleFilterCols_NEON(uint8* dst_ptr, #undef LOAD2_DATA8_LANE // 16x2 -> 16x1 -void ScaleFilterRows_NEON(uint8* dst_ptr, - const uint8* src_ptr, +void ScaleFilterRows_NEON(uint8_t* dst_ptr, + const uint8_t* src_ptr, ptrdiff_t src_stride, int dst_width, int source_y_fraction) { int y_fraction = 256 - source_y_fraction; - asm volatile ( - "cmp %w4, #0 \n" - "b.eq 100f \n" - "add %2, %2, %1 \n" - "cmp %w4, #64 \n" - "b.eq 75f \n" - "cmp %w4, #128 \n" - "b.eq 50f \n" - "cmp %w4, #192 \n" - "b.eq 25f \n" - - "dup v5.8b, %w4 \n" - "dup v4.8b, %w5 \n" - // General purpose row blend. - "1: \n" - MEMACCESS(1) - "ld1 {v0.16b}, [%1], #16 \n" - MEMACCESS(2) - "ld1 {v1.16b}, [%2], #16 \n" - "subs %w3, %w3, #16 \n" - "umull v6.8h, v0.8b, v4.8b \n" - "umull2 v7.8h, v0.16b, v4.16b \n" - "umlal v6.8h, v1.8b, v5.8b \n" - "umlal2 v7.8h, v1.16b, v5.16b \n" - "rshrn v0.8b, v6.8h, #8 \n" - "rshrn2 v0.16b, v7.8h, #8 \n" - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" - "b.gt 1b \n" - "b 99f \n" - - // Blend 25 / 75. - "25: \n" - MEMACCESS(1) - "ld1 {v0.16b}, [%1], #16 \n" - MEMACCESS(2) - "ld1 {v1.16b}, [%2], #16 \n" - "subs %w3, %w3, #16 \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" - "b.gt 25b \n" - "b 99f \n" - - // Blend 50 / 50. - "50: \n" - MEMACCESS(1) - "ld1 {v0.16b}, [%1], #16 \n" - MEMACCESS(2) - "ld1 {v1.16b}, [%2], #16 \n" - "subs %w3, %w3, #16 \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" - "b.gt 50b \n" - "b 99f \n" - - // Blend 75 / 25. - "75: \n" - MEMACCESS(1) - "ld1 {v1.16b}, [%1], #16 \n" - MEMACCESS(2) - "ld1 {v0.16b}, [%2], #16 \n" - "subs %w3, %w3, #16 \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" - "b.gt 75b \n" - "b 99f \n" - - // Blend 100 / 0 - Copy row unchanged. - "100: \n" - MEMACCESS(1) - "ld1 {v0.16b}, [%1], #16 \n" - "subs %w3, %w3, #16 \n" - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" - "b.gt 100b \n" - - "99: \n" - MEMACCESS(0) - "st1 {v0.b}[15], [%0] \n" - : "+r"(dst_ptr), // %0 - "+r"(src_ptr), // %1 - "+r"(src_stride), // %2 - "+r"(dst_width), // %3 - "+r"(source_y_fraction),// %4 - "+r"(y_fraction) // %5 - : - : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "memory", "cc" - ); + asm volatile( + "cmp %w4, #0 \n" + "b.eq 100f \n" + "add %2, %2, %1 \n" + "cmp %w4, #64 \n" + "b.eq 75f \n" + "cmp %w4, #128 \n" + "b.eq 50f \n" + "cmp %w4, #192 \n" + "b.eq 25f \n" + + "dup v5.8b, %w4 \n" + "dup v4.8b, %w5 \n" + // General purpose row blend. + "1: \n" + "ld1 {v0.16b}, [%1], #16 \n" + "ld1 {v1.16b}, [%2], #16 \n" + "subs %w3, %w3, #16 \n" + "umull v6.8h, v0.8b, v4.8b \n" + "umull2 v7.8h, v0.16b, v4.16b \n" + "umlal v6.8h, v1.8b, v5.8b \n" + "umlal2 v7.8h, v1.16b, v5.16b \n" + "rshrn v0.8b, v6.8h, #8 \n" + "rshrn2 v0.16b, v7.8h, #8 \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 1b \n" + "b 99f \n" + + // Blend 25 / 75. + "25: \n" + "ld1 {v0.16b}, [%1], #16 \n" + "ld1 {v1.16b}, [%2], #16 \n" + "subs %w3, %w3, #16 \n" + "urhadd v0.16b, v0.16b, v1.16b \n" + "urhadd v0.16b, v0.16b, v1.16b \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 25b \n" + "b 99f \n" + + // Blend 50 / 50. + "50: \n" + "ld1 {v0.16b}, [%1], #16 \n" + "ld1 {v1.16b}, [%2], #16 \n" + "subs %w3, %w3, #16 \n" + "urhadd v0.16b, v0.16b, v1.16b \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 50b \n" + "b 99f \n" + + // Blend 75 / 25. + "75: \n" + "ld1 {v1.16b}, [%1], #16 \n" + "ld1 {v0.16b}, [%2], #16 \n" + "subs %w3, %w3, #16 \n" + "urhadd v0.16b, v0.16b, v1.16b \n" + "urhadd v0.16b, v0.16b, v1.16b \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 75b \n" + "b 99f \n" + + // Blend 100 / 0 - Copy row unchanged. + "100: \n" + "ld1 {v0.16b}, [%1], #16 \n" + "subs %w3, %w3, #16 \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 100b \n" + + "99: \n" + "st1 {v0.b}[15], [%0] \n" + : "+r"(dst_ptr), // %0 + "+r"(src_ptr), // %1 + "+r"(src_stride), // %2 + "+r"(dst_width), // %3 + "+r"(source_y_fraction), // %4 + "+r"(y_fraction) // %5 + : + : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "memory", "cc"); } -void ScaleARGBRowDown2_NEON(const uint8* src_ptr, +void ScaleARGBRowDown2_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst, + uint8_t* dst, int dst_width) { (void)src_stride; - asm volatile ( - "1: \n" - // load even pixels into q0, odd into q1 - MEMACCESS (0) - "ld2 {v0.4s, v1.4s}, [%0], #32 \n" - MEMACCESS (0) - "ld2 {v2.4s, v3.4s}, [%0], #32 \n" - "subs %w2, %w2, #8 \n" // 8 processed per loop - MEMACCESS (1) - "st1 {v1.16b}, [%1], #16 \n" // store odd pixels - MEMACCESS (1) - "st1 {v3.16b}, [%1], #16 \n" - "b.gt 1b \n" - : "+r" (src_ptr), // %0 - "+r" (dst), // %1 - "+r" (dst_width) // %2 - : - : "memory", "cc", "v0", "v1", "v2", "v3" // Clobber List + asm volatile( + "1: \n" + // load 16 ARGB pixels with even pixels into q0/q2, odd into q1/q3 + "ld4 {v0.4s,v1.4s,v2.4s,v3.4s}, [%0], #64 \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop + "mov v2.16b, v3.16b \n" + "st2 {v1.4s,v2.4s}, [%1], #32 \n" // store 8 odd pixels + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(dst), // %1 + "+r"(dst_width) // %2 + : + : "memory", "cc", "v0", "v1", "v2", "v3" // Clobber List ); } -void ScaleARGBRowDown2Linear_NEON(const uint8* src_argb, +void ScaleARGBRowDown2Linear_NEON(const uint8_t* src_argb, ptrdiff_t src_stride, - uint8* dst_argb, + uint8_t* dst_argb, int dst_width) { (void)src_stride; - asm volatile ( - "1: \n" - MEMACCESS (0) - // load 8 ARGB pixels. - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. - "uaddlp v3.8h, v3.16b \n" // A 16 bytes -> 8 shorts. - "rshrn v0.8b, v0.8h, #1 \n" // downshift, round and pack - "rshrn v1.8b, v1.8h, #1 \n" - "rshrn v2.8b, v2.8h, #1 \n" - "rshrn v3.8b, v3.8h, #1 \n" - MEMACCESS (1) - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" - "b.gt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_argb), // %1 - "+r"(dst_width) // %2 - : - : "memory", "cc", "v0", "v1", "v2", "v3" // Clobber List + asm volatile( + "1: \n" + // load 16 ARGB pixels with even pixels into q0/q2, odd into q1/q3 + "ld4 {v0.4s,v1.4s,v2.4s,v3.4s}, [%0], #64 \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop + + "urhadd v0.16b, v0.16b, v1.16b \n" // rounding half add + "urhadd v1.16b, v2.16b, v3.16b \n" + "st2 {v0.4s,v1.4s}, [%1], #32 \n" // store 8 pixels + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb), // %1 + "+r"(dst_width) // %2 + : + : "memory", "cc", "v0", "v1", "v2", "v3" // Clobber List ); } -void ScaleARGBRowDown2Box_NEON(const uint8* src_ptr, +void ScaleARGBRowDown2Box_NEON(const uint8_t* src_ptr, ptrdiff_t src_stride, - uint8* dst, + uint8_t* dst, int dst_width) { - asm volatile ( - // change the stride to row 2 pointer - "add %1, %1, %0 \n" - "1: \n" - MEMACCESS (0) - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 8 ARGB pixels. - "subs %w3, %w3, #8 \n" // 8 processed per loop. - "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. - "uaddlp v3.8h, v3.16b \n" // A 16 bytes -> 8 shorts. - MEMACCESS (1) - "ld4 {v16.16b,v17.16b,v18.16b,v19.16b}, [%1], #64 \n" // load 8 more ARGB pixels. - "uadalp v0.8h, v16.16b \n" // B 16 bytes -> 8 shorts. - "uadalp v1.8h, v17.16b \n" // G 16 bytes -> 8 shorts. - "uadalp v2.8h, v18.16b \n" // R 16 bytes -> 8 shorts. - "uadalp v3.8h, v19.16b \n" // A 16 bytes -> 8 shorts. - "rshrn v0.8b, v0.8h, #2 \n" // downshift, round and pack - "rshrn v1.8b, v1.8h, #2 \n" - "rshrn v2.8b, v2.8h, #2 \n" - "rshrn v3.8b, v3.8h, #2 \n" - MEMACCESS (2) - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" - "b.gt 1b \n" - : "+r" (src_ptr), // %0 - "+r" (src_stride), // %1 - "+r" (dst), // %2 - "+r" (dst_width) // %3 - : - : "memory", "cc", "v0", "v1", "v2", "v3", "v16", "v17", "v18", "v19" - ); + asm volatile( + // change the stride to row 2 pointer + "add %1, %1, %0 \n" + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 8 ARGB + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + "uaddlp v3.8h, v3.16b \n" // A 16 bytes -> 8 shorts. + "ld4 {v16.16b,v17.16b,v18.16b,v19.16b}, [%1], #64 \n" // load 8 + "uadalp v0.8h, v16.16b \n" // B 16 bytes -> 8 shorts. + "uadalp v1.8h, v17.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v18.16b \n" // R 16 bytes -> 8 shorts. + "uadalp v3.8h, v19.16b \n" // A 16 bytes -> 8 shorts. + "rshrn v0.8b, v0.8h, #2 \n" // round and pack + "rshrn v1.8b, v1.8h, #2 \n" + "rshrn v2.8b, v2.8h, #2 \n" + "rshrn v3.8b, v3.8h, #2 \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(src_stride), // %1 + "+r"(dst), // %2 + "+r"(dst_width) // %3 + : + : "memory", "cc", "v0", "v1", "v2", "v3", "v16", "v17", "v18", "v19"); } // Reads 4 pixels at a time. // Alignment requirement: src_argb 4 byte aligned. -void ScaleARGBRowDownEven_NEON(const uint8* src_argb, +void ScaleARGBRowDownEven_NEON(const uint8_t* src_argb, ptrdiff_t src_stride, int src_stepx, - uint8* dst_argb, + uint8_t* dst_argb, int dst_width) { (void)src_stride; - asm volatile ( - "1: \n" - MEMACCESS(0) - "ld1 {v0.s}[0], [%0], %3 \n" - MEMACCESS(0) - "ld1 {v0.s}[1], [%0], %3 \n" - MEMACCESS(0) - "ld1 {v0.s}[2], [%0], %3 \n" - MEMACCESS(0) - "ld1 {v0.s}[3], [%0], %3 \n" - "subs %w2, %w2, #4 \n" // 4 pixels per loop. - MEMACCESS(1) - "st1 {v0.16b}, [%1], #16 \n" - "b.gt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_argb), // %1 - "+r"(dst_width) // %2 - : "r"((int64)(src_stepx * 4)) // %3 - : "memory", "cc", "v0" - ); + asm volatile( + "1: \n" + "ld1 {v0.s}[0], [%0], %3 \n" + "ld1 {v0.s}[1], [%0], %3 \n" + "ld1 {v0.s}[2], [%0], %3 \n" + "ld1 {v0.s}[3], [%0], %3 \n" + "subs %w2, %w2, #4 \n" // 4 pixels per loop. + "st1 {v0.16b}, [%1], #16 \n" + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb), // %1 + "+r"(dst_width) // %2 + : "r"((int64_t)(src_stepx * 4)) // %3 + : "memory", "cc", "v0"); } // Reads 4 pixels at a time. // Alignment requirement: src_argb 4 byte aligned. // TODO(Yang Zhang): Might be worth another optimization pass in future. // It could be upgraded to 8 pixels at a time to start with. -void ScaleARGBRowDownEvenBox_NEON(const uint8* src_argb, +void ScaleARGBRowDownEvenBox_NEON(const uint8_t* src_argb, ptrdiff_t src_stride, int src_stepx, - uint8* dst_argb, + uint8_t* dst_argb, int dst_width) { - asm volatile ( - "add %1, %1, %0 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.8b}, [%0], %4 \n" // Read 4 2x2 blocks -> 2x1 - MEMACCESS(1) - "ld1 {v1.8b}, [%1], %4 \n" - MEMACCESS(0) - "ld1 {v2.8b}, [%0], %4 \n" - MEMACCESS(1) - "ld1 {v3.8b}, [%1], %4 \n" - MEMACCESS(0) - "ld1 {v4.8b}, [%0], %4 \n" - MEMACCESS(1) - "ld1 {v5.8b}, [%1], %4 \n" - MEMACCESS(0) - "ld1 {v6.8b}, [%0], %4 \n" - MEMACCESS(1) - "ld1 {v7.8b}, [%1], %4 \n" - "uaddl v0.8h, v0.8b, v1.8b \n" - "uaddl v2.8h, v2.8b, v3.8b \n" - "uaddl v4.8h, v4.8b, v5.8b \n" - "uaddl v6.8h, v6.8b, v7.8b \n" - "mov v16.d[1], v0.d[1] \n" // ab_cd -> ac_bd - "mov v0.d[1], v2.d[0] \n" - "mov v2.d[0], v16.d[1] \n" - "mov v16.d[1], v4.d[1] \n" // ef_gh -> eg_fh - "mov v4.d[1], v6.d[0] \n" - "mov v6.d[0], v16.d[1] \n" - "add v0.8h, v0.8h, v2.8h \n" // (a+b)_(c+d) - "add v4.8h, v4.8h, v6.8h \n" // (e+f)_(g+h) - "rshrn v0.8b, v0.8h, #2 \n" // first 2 pixels. - "rshrn2 v0.16b, v4.8h, #2 \n" // next 2 pixels. - "subs %w3, %w3, #4 \n" // 4 pixels per loop. - MEMACCESS(2) - "st1 {v0.16b}, [%2], #16 \n" - "b.gt 1b \n" - : "+r"(src_argb), // %0 - "+r"(src_stride), // %1 - "+r"(dst_argb), // %2 - "+r"(dst_width) // %3 - : "r"((int64)(src_stepx * 4)) // %4 - : "memory", "cc", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16" - ); + asm volatile( + "add %1, %1, %0 \n" + "1: \n" + "ld1 {v0.8b}, [%0], %4 \n" // Read 4 2x2 -> 2x1 + "ld1 {v1.8b}, [%1], %4 \n" + "ld1 {v2.8b}, [%0], %4 \n" + "ld1 {v3.8b}, [%1], %4 \n" + "ld1 {v4.8b}, [%0], %4 \n" + "ld1 {v5.8b}, [%1], %4 \n" + "ld1 {v6.8b}, [%0], %4 \n" + "ld1 {v7.8b}, [%1], %4 \n" + "uaddl v0.8h, v0.8b, v1.8b \n" + "uaddl v2.8h, v2.8b, v3.8b \n" + "uaddl v4.8h, v4.8b, v5.8b \n" + "uaddl v6.8h, v6.8b, v7.8b \n" + "mov v16.d[1], v0.d[1] \n" // ab_cd -> ac_bd + "mov v0.d[1], v2.d[0] \n" + "mov v2.d[0], v16.d[1] \n" + "mov v16.d[1], v4.d[1] \n" // ef_gh -> eg_fh + "mov v4.d[1], v6.d[0] \n" + "mov v6.d[0], v16.d[1] \n" + "add v0.8h, v0.8h, v2.8h \n" // (a+b)_(c+d) + "add v4.8h, v4.8h, v6.8h \n" // (e+f)_(g+h) + "rshrn v0.8b, v0.8h, #2 \n" // first 2 pixels. + "rshrn2 v0.16b, v4.8h, #2 \n" // next 2 pixels. + "subs %w3, %w3, #4 \n" // 4 pixels per loop. + "st1 {v0.16b}, [%2], #16 \n" + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(src_stride), // %1 + "+r"(dst_argb), // %2 + "+r"(dst_width) // %3 + : "r"((int64_t)(src_stepx * 4)) // %4 + : "memory", "cc", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); } -// clang-format off // TODO(Yang Zhang): Investigate less load instructions for // the x/dx stepping -#define LOAD1_DATA32_LANE(vn, n) \ - "lsr %5, %3, #16 \n" \ - "add %6, %1, %5, lsl #2 \n" \ - "add %3, %3, %4 \n" \ - MEMACCESS(6) \ - "ld1 {" #vn ".s}[" #n "], [%6] \n" -// clang-format on - -void ScaleARGBCols_NEON(uint8* dst_argb, - const uint8* src_argb, +#define LOAD1_DATA32_LANE(vn, n) \ + "lsr %5, %3, #16 \n" \ + "add %6, %1, %5, lsl #2 \n" \ + "add %3, %3, %4 \n" \ + "ld1 {" #vn ".s}[" #n "], [%6] \n" + +void ScaleARGBCols_NEON(uint8_t* dst_argb, + const uint8_t* src_argb, int dst_width, int x, int dx) { - const uint8* src_tmp = src_argb; - int64 dst_width64 = (int64)dst_width; // Work around ios 64 bit warning. - int64 x64 = (int64)x; - int64 dx64 = (int64)dx; - int64 tmp64; - asm volatile ( - "1: \n" - LOAD1_DATA32_LANE(v0, 0) - LOAD1_DATA32_LANE(v0, 1) - LOAD1_DATA32_LANE(v0, 2) - LOAD1_DATA32_LANE(v0, 3) - LOAD1_DATA32_LANE(v1, 0) - LOAD1_DATA32_LANE(v1, 1) - LOAD1_DATA32_LANE(v1, 2) - LOAD1_DATA32_LANE(v1, 3) - - MEMACCESS(0) - "st1 {v0.4s, v1.4s}, [%0], #32 \n" // store pixels - "subs %w2, %w2, #8 \n" // 8 processed per loop - "b.gt 1b \n" - : "+r"(dst_argb), // %0 - "+r"(src_argb), // %1 - "+r"(dst_width64), // %2 - "+r"(x64), // %3 - "+r"(dx64), // %4 - "=&r"(tmp64), // %5 - "+r"(src_tmp) // %6 - : - : "memory", "cc", "v0", "v1" - ); + const uint8_t* src_tmp = src_argb; + int64_t x64 = (int64_t)x; // NOLINT + int64_t dx64 = (int64_t)dx; // NOLINT + int64_t tmp64; + asm volatile( + "1: \n" + // clang-format off + LOAD1_DATA32_LANE(v0, 0) + LOAD1_DATA32_LANE(v0, 1) + LOAD1_DATA32_LANE(v0, 2) + LOAD1_DATA32_LANE(v0, 3) + LOAD1_DATA32_LANE(v1, 0) + LOAD1_DATA32_LANE(v1, 1) + LOAD1_DATA32_LANE(v1, 2) + LOAD1_DATA32_LANE(v1, 3) + // clang-format on + "st1 {v0.4s, v1.4s}, [%0], #32 \n" // store pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop + "b.gt 1b \n" + : "+r"(dst_argb), // %0 + "+r"(src_argb), // %1 + "+r"(dst_width), // %2 + "+r"(x64), // %3 + "+r"(dx64), // %4 + "=&r"(tmp64), // %5 + "+r"(src_tmp) // %6 + : + : "memory", "cc", "v0", "v1"); } #undef LOAD1_DATA32_LANE -// clang-format off // TODO(Yang Zhang): Investigate less load instructions for // the x/dx stepping -#define LOAD2_DATA32_LANE(vn1, vn2, n) \ - "lsr %5, %3, #16 \n" \ - "add %6, %1, %5, lsl #2 \n" \ - "add %3, %3, %4 \n" \ - MEMACCESS(6) \ +#define LOAD2_DATA32_LANE(vn1, vn2, n) \ + "lsr %5, %3, #16 \n" \ + "add %6, %1, %5, lsl #2 \n" \ + "add %3, %3, %4 \n" \ "ld2 {" #vn1 ".s, " #vn2 ".s}[" #n "], [%6] \n" -// clang-format on -void ScaleARGBFilterCols_NEON(uint8* dst_argb, - const uint8* src_argb, +void ScaleARGBFilterCols_NEON(uint8_t* dst_argb, + const uint8_t* src_argb, int dst_width, int x, int dx) { int dx_offset[4] = {0, 1, 2, 3}; int* tmp = dx_offset; - const uint8* src_tmp = src_argb; - int64 dst_width64 = (int64)dst_width; // Work around ios 64 bit warning. - int64 x64 = (int64)x; - int64 dx64 = (int64)dx; + const uint8_t* src_tmp = src_argb; + int64_t x64 = (int64_t)x; // NOLINT + int64_t dx64 = (int64_t)dx; // NOLINT asm volatile ( "dup v0.4s, %w3 \n" // x "dup v1.4s, %w4 \n" // dx @@ -1070,14 +946,13 @@ void ScaleARGBFilterCols_NEON(uint8* dst_argb, "shrn v0.8b, v16.8h, #7 \n" "shrn2 v0.16b, v17.8h, #7 \n" - MEMACCESS(0) "st1 {v0.4s}, [%0], #16 \n" // store pixels "add v5.4s, v5.4s, v6.4s \n" "subs %w2, %w2, #4 \n" // 4 processed per loop "b.gt 1b \n" : "+r"(dst_argb), // %0 "+r"(src_argb), // %1 - "+r"(dst_width64), // %2 + "+r"(dst_width), // %2 "+r"(x64), // %3 "+r"(dx64), // %4 "+r"(tmp), // %5 @@ -1090,6 +965,85 @@ void ScaleARGBFilterCols_NEON(uint8* dst_argb, #undef LOAD2_DATA32_LANE +// Read 16x2 average down and write 8x1. +void ScaleRowDown2Box_16_NEON(const uint16_t* src_ptr, + ptrdiff_t src_stride, + uint16_t* dst, + int dst_width) { + asm volatile( + // change the stride to row 2 pointer + "add %1, %0, %1, lsl #1 \n" // ptr + stide * 2 + "1: \n" + "ld1 {v0.8h, v1.8h}, [%0], #32 \n" // load row 1 and post inc + "ld1 {v2.8h, v3.8h}, [%1], #32 \n" // load row 2 and post inc + "subs %w3, %w3, #8 \n" // 8 processed per loop + "uaddlp v0.4s, v0.8h \n" // row 1 add adjacent + "uaddlp v1.4s, v1.8h \n" + "uadalp v0.4s, v2.8h \n" // +row 2 add adjacent + "uadalp v1.4s, v3.8h \n" + "rshrn v0.4h, v0.4s, #2 \n" // round and pack + "rshrn2 v0.8h, v1.4s, #2 \n" + "st1 {v0.8h}, [%2], #16 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(src_stride), // %1 + "+r"(dst), // %2 + "+r"(dst_width) // %3 + : + : "v0", "v1", "v2", "v3" // Clobber List + ); +} + +// Read 8x2 upsample with filtering and write 16x1. +// Actually reads an extra pixel, so 9x2. +void ScaleRowUp2_16_NEON(const uint16_t* src_ptr, + ptrdiff_t src_stride, + uint16_t* dst, + int dst_width) { + asm volatile( + "add %1, %0, %1, lsl #1 \n" // ptr + stide * 2 + "movi v0.8h, #9 \n" // constants + "movi v1.4s, #3 \n" + + "1: \n" + "ld1 {v3.8h}, [%0], %4 \n" // TL read first 8 + "ld1 {v4.8h}, [%0], %5 \n" // TR read 8 offset by 1 + "ld1 {v5.8h}, [%1], %4 \n" // BL read 8 from next row + "ld1 {v6.8h}, [%1], %5 \n" // BR offset by 1 + "subs %w3, %w3, #16 \n" // 16 dst pixels per loop + "umull v16.4s, v3.4h, v0.4h \n" + "umull2 v7.4s, v3.8h, v0.8h \n" + "umull v18.4s, v4.4h, v0.4h \n" + "umull2 v17.4s, v4.8h, v0.8h \n" + "uaddw v16.4s, v16.4s, v6.4h \n" + "uaddl2 v19.4s, v6.8h, v3.8h \n" + "uaddl v3.4s, v6.4h, v3.4h \n" + "uaddw2 v6.4s, v7.4s, v6.8h \n" + "uaddl2 v7.4s, v5.8h, v4.8h \n" + "uaddl v4.4s, v5.4h, v4.4h \n" + "uaddw v18.4s, v18.4s, v5.4h \n" + "mla v16.4s, v4.4s, v1.4s \n" + "mla v18.4s, v3.4s, v1.4s \n" + "mla v6.4s, v7.4s, v1.4s \n" + "uaddw2 v4.4s, v17.4s, v5.8h \n" + "uqrshrn v16.4h, v16.4s, #4 \n" + "mla v4.4s, v19.4s, v1.4s \n" + "uqrshrn2 v16.8h, v6.4s, #4 \n" + "uqrshrn v17.4h, v18.4s, #4 \n" + "uqrshrn2 v17.8h, v4.4s, #4 \n" + "st2 {v16.8h-v17.8h}, [%2], #32 \n" + "b.gt 1b \n" + : "+r"(src_ptr), // %0 + "+r"(src_stride), // %1 + "+r"(dst), // %2 + "+r"(dst_width) // %3 + : "r"(2LL), // %4 + "r"(14LL) // %5 + : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18", + "v19" // Clobber List + ); +} + #endif // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__) #ifdef __cplusplus |