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-rw-r--r--files/source/row_win.cc4087
1 files changed, 3774 insertions, 313 deletions
diff --git a/files/source/row_win.cc b/files/source/row_win.cc
index 2bc5fb13..e3b01f27 100644
--- a/files/source/row_win.cc
+++ b/files/source/row_win.cc
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2011 The LibYuv project authors. All Rights Reserved.
+ * Copyright 2011 The LibYuv Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
@@ -8,173 +8,925 @@
* be found in the AUTHORS file in the root of the source tree.
*/
-#include "row.h"
+#include "libyuv/row.h"
+#ifdef __cplusplus
+namespace libyuv {
extern "C" {
+#endif
+
+// This module is for Visual C x86.
+#if !defined(YUV_DISABLE_ASM) && defined(_M_IX86)
+// TODO(fbarchard): I420ToRGB24, I420ToRAW
#ifdef HAS_ARGBTOYROW_SSSE3
-#define TALIGN16(t, var) static __declspec(align(16)) t _ ## var
-// Constant multiplication table for converting ARGB to I400.
-extern "C" TALIGN16(const int8, kARGBToY[16]) = {
+// Constants for ARGB.
+static const vec8 kARGBToY = {
13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0
};
-extern "C" TALIGN16(const int8, kARGBToU[16]) = {
+static const vec8 kARGBToU = {
112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0
};
-extern "C" TALIGN16(const int8, kARGBToV[16]) = {
+static const vec8 kARGBToV = {
-18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0,
};
-// Constants for BGRA
-extern "C" TALIGN16(const int8, kBGRAToY[16]) = {
+// Constants for BGRA.
+static const vec8 kBGRAToY = {
0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13
};
-extern "C" TALIGN16(const int8, kBGRAToU[16]) = {
+static const vec8 kBGRAToU = {
0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112
};
-extern "C" TALIGN16(const int8, kBGRAToV[16]) = {
+static const vec8 kBGRAToV = {
0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18
};
-// Constants for ABGR
-extern "C" TALIGN16(const int8, kABGRToY[16]) = {
+// Constants for ABGR.
+static const vec8 kABGRToY = {
33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0, 33, 65, 13, 0
};
-extern "C" TALIGN16(const int8, kABGRToU[16]) = {
+static const vec8 kABGRToU = {
-38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0, -38, -74, 112, 0
};
-extern "C" TALIGN16(const int8, kABGRToV[16]) = {
+static const vec8 kABGRToV = {
112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0, 112, -94, -18, 0
};
-extern "C" TALIGN16(const uint8, kAddY16[16]) = {
- 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u,
- 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u,
+// Constants for RGBA.
+static const vec8 kRGBAToY = {
+ 0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33, 0, 13, 65, 33
+};
+
+static const vec8 kRGBAToU = {
+ 0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38, 0, 112, -74, -38
+};
+
+static const vec8 kRGBAToV = {
+ 0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112, 0, -18, -94, 112
+};
+
+static const uvec8 kAddY16 = {
+ 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u, 16u
};
-extern "C" TALIGN16(const uint8, kAddUV128[16]) = {
+static const uvec8 kAddUV128 = {
128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u,
128u, 128u, 128u, 128u, 128u, 128u, 128u, 128u
};
-// Shuffle table for converting BG24 to ARGB.
-extern "C" TALIGN16(const uint8, kShuffleMaskBG24ToARGB[16]) = {
+// Shuffle table for converting RGB24 to ARGB.
+static const uvec8 kShuffleMaskRGB24ToARGB = {
0u, 1u, 2u, 12u, 3u, 4u, 5u, 13u, 6u, 7u, 8u, 14u, 9u, 10u, 11u, 15u
};
// Shuffle table for converting RAW to ARGB.
-extern "C" TALIGN16(const uint8, kShuffleMaskRAWToARGB[16]) = {
+static const uvec8 kShuffleMaskRAWToARGB = {
2u, 1u, 0u, 12u, 5u, 4u, 3u, 13u, 8u, 7u, 6u, 14u, 11u, 10u, 9u, 15u
};
-// Convert 16 ARGB pixels (64 bytes) to 16 Y values
-__declspec(naked)
+// Shuffle table for converting BGRA to ARGB.
+static const uvec8 kShuffleMaskBGRAToARGB = {
+ 3u, 2u, 1u, 0u, 7u, 6u, 5u, 4u, 11u, 10u, 9u, 8u, 15u, 14u, 13u, 12u
+};
+
+// Shuffle table for converting ABGR to ARGB.
+static const uvec8 kShuffleMaskABGRToARGB = {
+ 2u, 1u, 0u, 3u, 6u, 5u, 4u, 7u, 10u, 9u, 8u, 11u, 14u, 13u, 12u, 15u
+};
+
+// Shuffle table for converting RGBA to ARGB.
+static const uvec8 kShuffleMaskRGBAToARGB = {
+ 1u, 2u, 3u, 0u, 5u, 6u, 7u, 4u, 9u, 10u, 11u, 8u, 13u, 14u, 15u, 12u
+};
+
+// Shuffle table for converting ARGB to RGBA.
+static const uvec8 kShuffleMaskARGBToRGBA = {
+ 3u, 0u, 1u, 2u, 7u, 4u, 5u, 6u, 11u, 8u, 9u, 10u, 15u, 12u, 13u, 14u
+};
+
+// Shuffle table for converting ARGB to RGB24.
+static const uvec8 kShuffleMaskARGBToRGB24 = {
+ 0u, 1u, 2u, 4u, 5u, 6u, 8u, 9u, 10u, 12u, 13u, 14u, 128u, 128u, 128u, 128u
+};
+
+// Shuffle table for converting ARGB to RAW.
+static const uvec8 kShuffleMaskARGBToRAW = {
+ 2u, 1u, 0u, 6u, 5u, 4u, 10u, 9u, 8u, 14u, 13u, 12u, 128u, 128u, 128u, 128u
+};
+
+__declspec(naked) __declspec(align(16))
+void I400ToARGBRow_SSE2(const uint8* src_y, uint8* dst_argb, int pix) {
+ __asm {
+ mov eax, [esp + 4] // src_y
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0xff000000
+ pslld xmm5, 24
+
+ align 16
+ convertloop:
+ movq xmm0, qword ptr [eax]
+ lea eax, [eax + 8]
+ punpcklbw xmm0, xmm0
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm0
+ punpckhwd xmm1, xmm1
+ por xmm0, xmm5
+ por xmm1, xmm5
+ movdqa [edx], xmm0
+ movdqa [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void BGRAToARGBRow_SSSE3(const uint8* src_bgra, uint8* dst_argb, int pix) {
+__asm {
+ mov eax, [esp + 4] // src_bgra
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // pix
+ movdqa xmm5, kShuffleMaskBGRAToARGB
+ sub edx, eax
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ pshufb xmm0, xmm5
+ sub ecx, 4
+ movdqa [eax + edx], xmm0
+ lea eax, [eax + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void ABGRToARGBRow_SSSE3(const uint8* src_abgr, uint8* dst_argb, int pix) {
+__asm {
+ mov eax, [esp + 4] // src_abgr
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // pix
+ movdqa xmm5, kShuffleMaskABGRToARGB
+ sub edx, eax
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ pshufb xmm0, xmm5
+ sub ecx, 4
+ movdqa [eax + edx], xmm0
+ lea eax, [eax + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void RGBAToARGBRow_SSSE3(const uint8* src_rgba, uint8* dst_argb, int pix) {
+__asm {
+ mov eax, [esp + 4] // src_rgba
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // pix
+ movdqa xmm5, kShuffleMaskRGBAToARGB
+ sub edx, eax
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ pshufb xmm0, xmm5
+ sub ecx, 4
+ movdqa [eax + edx], xmm0
+ lea eax, [eax + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void ARGBToRGBARow_SSSE3(const uint8* src_argb, uint8* dst_rgba, int pix) {
+__asm {
+ mov eax, [esp + 4] // src_argb
+ mov edx, [esp + 8] // dst_rgba
+ mov ecx, [esp + 12] // pix
+ movdqa xmm5, kShuffleMaskARGBToRGBA
+ sub edx, eax
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ pshufb xmm0, xmm5
+ sub ecx, 4
+ movdqa [eax + edx], xmm0
+ lea eax, [eax + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void RGB24ToARGBRow_SSSE3(const uint8* src_rgb24, uint8* dst_argb, int pix) {
+__asm {
+ mov eax, [esp + 4] // src_rgb24
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0xff000000
+ pslld xmm5, 24
+ movdqa xmm4, kShuffleMaskRGB24ToARGB
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm3, [eax + 32]
+ lea eax, [eax + 48]
+ movdqa xmm2, xmm3
+ palignr xmm2, xmm1, 8 // xmm2 = { xmm3[0:3] xmm1[8:15]}
+ pshufb xmm2, xmm4
+ por xmm2, xmm5
+ palignr xmm1, xmm0, 12 // xmm1 = { xmm3[0:7] xmm0[12:15]}
+ pshufb xmm0, xmm4
+ movdqa [edx + 32], xmm2
+ por xmm0, xmm5
+ pshufb xmm1, xmm4
+ movdqa [edx], xmm0
+ por xmm1, xmm5
+ palignr xmm3, xmm3, 4 // xmm3 = { xmm3[4:15]}
+ pshufb xmm3, xmm4
+ movdqa [edx + 16], xmm1
+ por xmm3, xmm5
+ sub ecx, 16
+ movdqa [edx + 48], xmm3
+ lea edx, [edx + 64]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void RAWToARGBRow_SSSE3(const uint8* src_raw, uint8* dst_argb,
+ int pix) {
+__asm {
+ mov eax, [esp + 4] // src_raw
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0xff000000
+ pslld xmm5, 24
+ movdqa xmm4, kShuffleMaskRAWToARGB
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm3, [eax + 32]
+ lea eax, [eax + 48]
+ movdqa xmm2, xmm3
+ palignr xmm2, xmm1, 8 // xmm2 = { xmm3[0:3] xmm1[8:15]}
+ pshufb xmm2, xmm4
+ por xmm2, xmm5
+ palignr xmm1, xmm0, 12 // xmm1 = { xmm3[0:7] xmm0[12:15]}
+ pshufb xmm0, xmm4
+ movdqa [edx + 32], xmm2
+ por xmm0, xmm5
+ pshufb xmm1, xmm4
+ movdqa [edx], xmm0
+ por xmm1, xmm5
+ palignr xmm3, xmm3, 4 // xmm3 = { xmm3[4:15]}
+ pshufb xmm3, xmm4
+ movdqa [edx + 16], xmm1
+ por xmm3, xmm5
+ sub ecx, 16
+ movdqa [edx + 48], xmm3
+ lea edx, [edx + 64]
+ jg convertloop
+ ret
+ }
+}
+
+// pmul method to replicate bits.
+// Math to replicate bits:
+// (v << 8) | (v << 3)
+// v * 256 + v * 8
+// v * (256 + 8)
+// G shift of 5 is incorporated, so shift is 5 + 8 and 5 + 3
+// 20 instructions.
+__declspec(naked) __declspec(align(16))
+void RGB565ToARGBRow_SSE2(const uint8* src_rgb565, uint8* dst_argb,
+ int pix) {
+__asm {
+ mov eax, 0x01080108 // generate multiplier to repeat 5 bits
+ movd xmm5, eax
+ pshufd xmm5, xmm5, 0
+ mov eax, 0x20802080 // multiplier shift by 5 and then repeat 6 bits
+ movd xmm6, eax
+ pshufd xmm6, xmm6, 0
+ pcmpeqb xmm3, xmm3 // generate mask 0xf800f800 for Red
+ psllw xmm3, 11
+ pcmpeqb xmm4, xmm4 // generate mask 0x07e007e0 for Green
+ psllw xmm4, 10
+ psrlw xmm4, 5
+ pcmpeqb xmm7, xmm7 // generate mask 0xff00ff00 for Alpha
+ psllw xmm7, 8
+
+ mov eax, [esp + 4] // src_rgb565
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // pix
+ sub edx, eax
+ sub edx, eax
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax] // fetch 8 pixels of bgr565
+ movdqa xmm1, xmm0
+ movdqa xmm2, xmm0
+ pand xmm1, xmm3 // R in upper 5 bits
+ psllw xmm2, 11 // B in upper 5 bits
+ pmulhuw xmm1, xmm5 // * (256 + 8)
+ pmulhuw xmm2, xmm5 // * (256 + 8)
+ psllw xmm1, 8
+ por xmm1, xmm2 // RB
+ pand xmm0, xmm4 // G in middle 6 bits
+ pmulhuw xmm0, xmm6 // << 5 * (256 + 4)
+ por xmm0, xmm7 // AG
+ movdqa xmm2, xmm1
+ punpcklbw xmm1, xmm0
+ punpckhbw xmm2, xmm0
+ movdqa [eax * 2 + edx], xmm1 // store 4 pixels of ARGB
+ movdqa [eax * 2 + edx + 16], xmm2 // store next 4 pixels of ARGB
+ lea eax, [eax + 16]
+ sub ecx, 8
+ jg convertloop
+ ret
+ }
+}
+
+// 24 instructions
+__declspec(naked) __declspec(align(16))
+void ARGB1555ToARGBRow_SSE2(const uint8* src_argb1555, uint8* dst_argb,
+ int pix) {
+__asm {
+ mov eax, 0x01080108 // generate multiplier to repeat 5 bits
+ movd xmm5, eax
+ pshufd xmm5, xmm5, 0
+ mov eax, 0x42004200 // multiplier shift by 6 and then repeat 5 bits
+ movd xmm6, eax
+ pshufd xmm6, xmm6, 0
+ pcmpeqb xmm3, xmm3 // generate mask 0xf800f800 for Red
+ psllw xmm3, 11
+ movdqa xmm4, xmm3 // generate mask 0x03e003e0 for Green
+ psrlw xmm4, 6
+ pcmpeqb xmm7, xmm7 // generate mask 0xff00ff00 for Alpha
+ psllw xmm7, 8
+
+ mov eax, [esp + 4] // src_argb1555
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // pix
+ sub edx, eax
+ sub edx, eax
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax] // fetch 8 pixels of 1555
+ movdqa xmm1, xmm0
+ movdqa xmm2, xmm0
+ psllw xmm1, 1 // R in upper 5 bits
+ psllw xmm2, 11 // B in upper 5 bits
+ pand xmm1, xmm3
+ pmulhuw xmm2, xmm5 // * (256 + 8)
+ pmulhuw xmm1, xmm5 // * (256 + 8)
+ psllw xmm1, 8
+ por xmm1, xmm2 // RB
+ movdqa xmm2, xmm0
+ pand xmm0, xmm4 // G in middle 5 bits
+ psraw xmm2, 8 // A
+ pmulhuw xmm0, xmm6 // << 6 * (256 + 8)
+ pand xmm2, xmm7
+ por xmm0, xmm2 // AG
+ movdqa xmm2, xmm1
+ punpcklbw xmm1, xmm0
+ punpckhbw xmm2, xmm0
+ movdqa [eax * 2 + edx], xmm1 // store 4 pixels of ARGB
+ movdqa [eax * 2 + edx + 16], xmm2 // store next 4 pixels of ARGB
+ lea eax, [eax + 16]
+ sub ecx, 8
+ jg convertloop
+ ret
+ }
+}
+
+// 18 instructions.
+__declspec(naked) __declspec(align(16))
+void ARGB4444ToARGBRow_SSE2(const uint8* src_argb4444, uint8* dst_argb,
+ int pix) {
+__asm {
+ mov eax, 0x0f0f0f0f // generate mask 0x0f0f0f0f
+ movd xmm4, eax
+ pshufd xmm4, xmm4, 0
+ movdqa xmm5, xmm4 // 0xf0f0f0f0 for high nibbles
+ pslld xmm5, 4
+ mov eax, [esp + 4] // src_argb4444
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // pix
+ sub edx, eax
+ sub edx, eax
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax] // fetch 8 pixels of bgra4444
+ movdqa xmm2, xmm0
+ pand xmm0, xmm4 // mask low nibbles
+ pand xmm2, xmm5 // mask high nibbles
+ movdqa xmm1, xmm0
+ movdqa xmm3, xmm2
+ psllw xmm1, 4
+ psrlw xmm3, 4
+ por xmm0, xmm1
+ por xmm2, xmm3
+ movdqa xmm1, xmm0
+ punpcklbw xmm0, xmm2
+ punpckhbw xmm1, xmm2
+ movdqa [eax * 2 + edx], xmm0 // store 4 pixels of ARGB
+ movdqa [eax * 2 + edx + 16], xmm1 // store next 4 pixels of ARGB
+ lea eax, [eax + 16]
+ sub ecx, 8
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void ARGBToRGB24Row_SSSE3(const uint8* src_argb, uint8* dst_rgb, int pix) {
+__asm {
+ mov eax, [esp + 4] // src_argb
+ mov edx, [esp + 8] // dst_rgb
+ mov ecx, [esp + 12] // pix
+ movdqa xmm6, kShuffleMaskARGBToRGB24
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // fetch 16 pixels of argb
+ movdqa xmm1, [eax + 16]
+ movdqa xmm2, [eax + 32]
+ movdqa xmm3, [eax + 48]
+ lea eax, [eax + 64]
+ pshufb xmm0, xmm6 // pack 16 bytes of ARGB to 12 bytes of RGB
+ pshufb xmm1, xmm6
+ pshufb xmm2, xmm6
+ pshufb xmm3, xmm6
+ movdqa xmm4, xmm1 // 4 bytes from 1 for 0
+ psrldq xmm1, 4 // 8 bytes from 1
+ pslldq xmm4, 12 // 4 bytes from 1 for 0
+ movdqa xmm5, xmm2 // 8 bytes from 2 for 1
+ por xmm0, xmm4 // 4 bytes from 1 for 0
+ pslldq xmm5, 8 // 8 bytes from 2 for 1
+ movdqa [edx], xmm0 // store 0
+ por xmm1, xmm5 // 8 bytes from 2 for 1
+ psrldq xmm2, 8 // 4 bytes from 2
+ pslldq xmm3, 4 // 12 bytes from 3 for 2
+ por xmm2, xmm3 // 12 bytes from 3 for 2
+ movdqa [edx + 16], xmm1 // store 1
+ movdqa [edx + 32], xmm2 // store 2
+ lea edx, [edx + 48]
+ sub ecx, 16
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void ARGBToRAWRow_SSSE3(const uint8* src_argb, uint8* dst_rgb, int pix) {
+__asm {
+ mov eax, [esp + 4] // src_argb
+ mov edx, [esp + 8] // dst_rgb
+ mov ecx, [esp + 12] // pix
+ movdqa xmm6, kShuffleMaskARGBToRAW
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // fetch 16 pixels of argb
+ movdqa xmm1, [eax + 16]
+ movdqa xmm2, [eax + 32]
+ movdqa xmm3, [eax + 48]
+ lea eax, [eax + 64]
+ pshufb xmm0, xmm6 // pack 16 bytes of ARGB to 12 bytes of RGB
+ pshufb xmm1, xmm6
+ pshufb xmm2, xmm6
+ pshufb xmm3, xmm6
+ movdqa xmm4, xmm1 // 4 bytes from 1 for 0
+ psrldq xmm1, 4 // 8 bytes from 1
+ pslldq xmm4, 12 // 4 bytes from 1 for 0
+ movdqa xmm5, xmm2 // 8 bytes from 2 for 1
+ por xmm0, xmm4 // 4 bytes from 1 for 0
+ pslldq xmm5, 8 // 8 bytes from 2 for 1
+ movdqa [edx], xmm0 // store 0
+ por xmm1, xmm5 // 8 bytes from 2 for 1
+ psrldq xmm2, 8 // 4 bytes from 2
+ pslldq xmm3, 4 // 12 bytes from 3 for 2
+ por xmm2, xmm3 // 12 bytes from 3 for 2
+ movdqa [edx + 16], xmm1 // store 1
+ movdqa [edx + 32], xmm2 // store 2
+ lea edx, [edx + 48]
+ sub ecx, 16
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void ARGBToRGB565Row_SSE2(const uint8* src_argb, uint8* dst_rgb, int pix) {
+__asm {
+ mov eax, [esp + 4] // src_argb
+ mov edx, [esp + 8] // dst_rgb
+ mov ecx, [esp + 12] // pix
+ pcmpeqb xmm3, xmm3 // generate mask 0x0000001f
+ psrld xmm3, 27
+ pcmpeqb xmm4, xmm4 // generate mask 0x000007e0
+ psrld xmm4, 26
+ pslld xmm4, 5
+ pcmpeqb xmm5, xmm5 // generate mask 0xfffff800
+ pslld xmm5, 11
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // fetch 4 pixels of argb
+ movdqa xmm1, xmm0 // B
+ movdqa xmm2, xmm0 // G
+ pslld xmm0, 8 // R
+ psrld xmm1, 3 // B
+ psrld xmm2, 5 // G
+ psrad xmm0, 16 // R
+ pand xmm1, xmm3 // B
+ pand xmm2, xmm4 // G
+ pand xmm0, xmm5 // R
+ por xmm1, xmm2 // BG
+ por xmm0, xmm1 // BGR
+ packssdw xmm0, xmm0
+ lea eax, [eax + 16]
+ movq qword ptr [edx], xmm0 // store 4 pixels of ARGB1555
+ lea edx, [edx + 8]
+ sub ecx, 4
+ jg convertloop
+ ret
+ }
+}
+
+// TODO(fbarchard): Improve sign extension/packing.
+__declspec(naked) __declspec(align(16))
+void ARGBToARGB1555Row_SSE2(const uint8* src_argb, uint8* dst_rgb, int pix) {
+__asm {
+ mov eax, [esp + 4] // src_argb
+ mov edx, [esp + 8] // dst_rgb
+ mov ecx, [esp + 12] // pix
+ pcmpeqb xmm4, xmm4 // generate mask 0x0000001f
+ psrld xmm4, 27
+ movdqa xmm5, xmm4 // generate mask 0x000003e0
+ pslld xmm5, 5
+ movdqa xmm6, xmm4 // generate mask 0x00007c00
+ pslld xmm6, 10
+ pcmpeqb xmm7, xmm7 // generate mask 0xffff8000
+ pslld xmm7, 15
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // fetch 4 pixels of argb
+ movdqa xmm1, xmm0 // B
+ movdqa xmm2, xmm0 // G
+ movdqa xmm3, xmm0 // R
+ psrad xmm0, 16 // A
+ psrld xmm1, 3 // B
+ psrld xmm2, 6 // G
+ psrld xmm3, 9 // R
+ pand xmm0, xmm7 // A
+ pand xmm1, xmm4 // B
+ pand xmm2, xmm5 // G
+ pand xmm3, xmm6 // R
+ por xmm0, xmm1 // BA
+ por xmm2, xmm3 // GR
+ por xmm0, xmm2 // BGRA
+ packssdw xmm0, xmm0
+ lea eax, [eax + 16]
+ movq qword ptr [edx], xmm0 // store 4 pixels of ARGB1555
+ lea edx, [edx + 8]
+ sub ecx, 4
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void ARGBToARGB4444Row_SSE2(const uint8* src_argb, uint8* dst_rgb, int pix) {
+__asm {
+ mov eax, [esp + 4] // src_argb
+ mov edx, [esp + 8] // dst_rgb
+ mov ecx, [esp + 12] // pix
+ pcmpeqb xmm4, xmm4 // generate mask 0xf000f000
+ psllw xmm4, 12
+ movdqa xmm3, xmm4 // generate mask 0x00f000f0
+ psrlw xmm3, 8
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // fetch 4 pixels of argb
+ movdqa xmm1, xmm0
+ pand xmm0, xmm3 // low nibble
+ pand xmm1, xmm4 // high nibble
+ psrl xmm0, 4
+ psrl xmm1, 8
+ por xmm0, xmm1
+ packuswb xmm0, xmm0
+ lea eax, [eax + 16]
+ movq qword ptr [edx], xmm0 // store 4 pixels of ARGB4444
+ lea edx, [edx + 8]
+ sub ecx, 4
+ jg convertloop
+ ret
+ }
+}
+
+// Convert 16 ARGB pixels (64 bytes) to 16 Y values.
+__declspec(naked) __declspec(align(16))
void ARGBToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
- movdqa xmm7, _kARGBToY
- movdqa xmm6, _kAddY16
+ movdqa xmm5, kAddY16
+ movdqa xmm4, kARGBToY
- convertloop :
+ align 16
+ convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
- pmaddubsw xmm0, xmm7
- pmaddubsw xmm1, xmm7
- pmaddubsw xmm2, xmm7
- pmaddubsw xmm3, xmm7
+ pmaddubsw xmm0, xmm4
+ pmaddubsw xmm1, xmm4
+ pmaddubsw xmm2, xmm4
+ pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
- paddb xmm0, xmm6
+ paddb xmm0, xmm5
+ sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void ARGBToYRow_Unaligned_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
+__asm {
+ mov eax, [esp + 4] /* src_argb */
+ mov edx, [esp + 8] /* dst_y */
+ mov ecx, [esp + 12] /* pix */
+ movdqa xmm5, kAddY16
+ movdqa xmm4, kARGBToY
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm2, [eax + 32]
+ movdqu xmm3, [eax + 48]
+ pmaddubsw xmm0, xmm4
+ pmaddubsw xmm1, xmm4
+ pmaddubsw xmm2, xmm4
+ pmaddubsw xmm3, xmm4
+ lea eax, [eax + 64]
+ phaddw xmm0, xmm1
+ phaddw xmm2, xmm3
+ psrlw xmm0, 7
+ psrlw xmm2, 7
+ packuswb xmm0, xmm2
+ paddb xmm0, xmm5
sub ecx, 16
- ja convertloop
+ movdqu [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
ret
}
}
-__declspec(naked)
+__declspec(naked) __declspec(align(16))
void BGRAToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
- movdqa xmm7, _kBGRAToY
- movdqa xmm6, _kAddY16
+ movdqa xmm5, kAddY16
+ movdqa xmm4, kBGRAToY
- convertloop :
+ align 16
+ convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
- pmaddubsw xmm0, xmm7
- pmaddubsw xmm1, xmm7
- pmaddubsw xmm2, xmm7
- pmaddubsw xmm3, xmm7
+ pmaddubsw xmm0, xmm4
+ pmaddubsw xmm1, xmm4
+ pmaddubsw xmm2, xmm4
+ pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
- paddb xmm0, xmm6
+ paddb xmm0, xmm5
+ sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void BGRAToYRow_Unaligned_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
+__asm {
+ mov eax, [esp + 4] /* src_argb */
+ mov edx, [esp + 8] /* dst_y */
+ mov ecx, [esp + 12] /* pix */
+ movdqa xmm5, kAddY16
+ movdqa xmm4, kBGRAToY
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm2, [eax + 32]
+ movdqu xmm3, [eax + 48]
+ pmaddubsw xmm0, xmm4
+ pmaddubsw xmm1, xmm4
+ pmaddubsw xmm2, xmm4
+ pmaddubsw xmm3, xmm4
+ lea eax, [eax + 64]
+ phaddw xmm0, xmm1
+ phaddw xmm2, xmm3
+ psrlw xmm0, 7
+ psrlw xmm2, 7
+ packuswb xmm0, xmm2
+ paddb xmm0, xmm5
sub ecx, 16
- ja convertloop
+ movdqu [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
ret
}
}
-__declspec(naked)
+__declspec(naked) __declspec(align(16))
void ABGRToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
__asm {
mov eax, [esp + 4] /* src_argb */
mov edx, [esp + 8] /* dst_y */
mov ecx, [esp + 12] /* pix */
- movdqa xmm7, _kABGRToY
- movdqa xmm6, _kAddY16
+ movdqa xmm5, kAddY16
+ movdqa xmm4, kABGRToY
- convertloop :
+ align 16
+ convertloop:
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
movdqa xmm2, [eax + 32]
movdqa xmm3, [eax + 48]
- pmaddubsw xmm0, xmm7
- pmaddubsw xmm1, xmm7
- pmaddubsw xmm2, xmm7
- pmaddubsw xmm3, xmm7
+ pmaddubsw xmm0, xmm4
+ pmaddubsw xmm1, xmm4
+ pmaddubsw xmm2, xmm4
+ pmaddubsw xmm3, xmm4
+ lea eax, [eax + 64]
+ phaddw xmm0, xmm1
+ phaddw xmm2, xmm3
+ psrlw xmm0, 7
+ psrlw xmm2, 7
+ packuswb xmm0, xmm2
+ paddb xmm0, xmm5
+ sub ecx, 16
+ movdqa [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void ABGRToYRow_Unaligned_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
+__asm {
+ mov eax, [esp + 4] /* src_argb */
+ mov edx, [esp + 8] /* dst_y */
+ mov ecx, [esp + 12] /* pix */
+ movdqa xmm5, kAddY16
+ movdqa xmm4, kABGRToY
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm2, [eax + 32]
+ movdqu xmm3, [eax + 48]
+ pmaddubsw xmm0, xmm4
+ pmaddubsw xmm1, xmm4
+ pmaddubsw xmm2, xmm4
+ pmaddubsw xmm3, xmm4
lea eax, [eax + 64]
phaddw xmm0, xmm1
phaddw xmm2, xmm3
psrlw xmm0, 7
psrlw xmm2, 7
packuswb xmm0, xmm2
- paddb xmm0, xmm6
+ paddb xmm0, xmm5
+ sub ecx, 16
+ movdqu [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void RGBAToYRow_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
+__asm {
+ mov eax, [esp + 4] /* src_argb */
+ mov edx, [esp + 8] /* dst_y */
+ mov ecx, [esp + 12] /* pix */
+ movdqa xmm5, kAddY16
+ movdqa xmm4, kRGBAToY
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ movdqa xmm2, [eax + 32]
+ movdqa xmm3, [eax + 48]
+ pmaddubsw xmm0, xmm4
+ pmaddubsw xmm1, xmm4
+ pmaddubsw xmm2, xmm4
+ pmaddubsw xmm3, xmm4
+ lea eax, [eax + 64]
+ phaddw xmm0, xmm1
+ phaddw xmm2, xmm3
+ psrlw xmm0, 7
+ psrlw xmm2, 7
+ packuswb xmm0, xmm2
+ paddb xmm0, xmm5
+ sub ecx, 16
movdqa [edx], xmm0
lea edx, [edx + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void RGBAToYRow_Unaligned_SSSE3(const uint8* src_argb, uint8* dst_y, int pix) {
+__asm {
+ mov eax, [esp + 4] /* src_argb */
+ mov edx, [esp + 8] /* dst_y */
+ mov ecx, [esp + 12] /* pix */
+ movdqa xmm5, kAddY16
+ movdqa xmm4, kRGBAToY
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm2, [eax + 32]
+ movdqu xmm3, [eax + 48]
+ pmaddubsw xmm0, xmm4
+ pmaddubsw xmm1, xmm4
+ pmaddubsw xmm2, xmm4
+ pmaddubsw xmm3, xmm4
+ lea eax, [eax + 64]
+ phaddw xmm0, xmm1
+ phaddw xmm2, xmm3
+ psrlw xmm0, 7
+ psrlw xmm2, 7
+ packuswb xmm0, xmm2
+ paddb xmm0, xmm5
sub ecx, 16
- ja convertloop
+ movdqu [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
ret
}
}
-__declspec(naked)
+__declspec(naked) __declspec(align(16))
void ARGBToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
@@ -185,12 +937,13 @@ __asm {
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
- movdqa xmm7, _kARGBToU
- movdqa xmm6, _kARGBToV
- movdqa xmm5, _kAddUV128
+ movdqa xmm7, kARGBToU
+ movdqa xmm6, kARGBToV
+ movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
- convertloop :
+ align 16
+ convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
@@ -227,18 +980,89 @@ __asm {
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
+ sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void ARGBToUVRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
+ uint8* dst_u, uint8* dst_v, int width) {
+__asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // src_argb
+ mov esi, [esp + 8 + 8] // src_stride_argb
+ mov edx, [esp + 8 + 12] // dst_u
+ mov edi, [esp + 8 + 16] // dst_v
+ mov ecx, [esp + 8 + 20] // pix
+ movdqa xmm7, kARGBToU
+ movdqa xmm6, kARGBToV
+ movdqa xmm5, kAddUV128
+ sub edi, edx // stride from u to v
+
+ align 16
+ convertloop:
+ /* step 1 - subsample 16x2 argb pixels to 8x1 */
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm2, [eax + 32]
+ movdqu xmm3, [eax + 48]
+ movdqu xmm4, [eax + esi]
+ pavgb xmm0, xmm4
+ movdqu xmm4, [eax + esi + 16]
+ pavgb xmm1, xmm4
+ movdqu xmm4, [eax + esi + 32]
+ pavgb xmm2, xmm4
+ movdqu xmm4, [eax + esi + 48]
+ pavgb xmm3, xmm4
+ lea eax, [eax + 64]
+ movdqa xmm4, xmm0
+ shufps xmm0, xmm1, 0x88
+ shufps xmm4, xmm1, 0xdd
+ pavgb xmm0, xmm4
+ movdqa xmm4, xmm2
+ shufps xmm2, xmm3, 0x88
+ shufps xmm4, xmm3, 0xdd
+ pavgb xmm2, xmm4
+
+ // step 2 - convert to U and V
+ // from here down is very similar to Y code except
+ // instead of 16 different pixels, its 8 pixels of U and 8 of V
+ movdqa xmm1, xmm0
+ movdqa xmm3, xmm2
+ pmaddubsw xmm0, xmm7 // U
+ pmaddubsw xmm2, xmm7
+ pmaddubsw xmm1, xmm6 // V
+ pmaddubsw xmm3, xmm6
+ phaddw xmm0, xmm2
+ phaddw xmm1, xmm3
+ psraw xmm0, 8
+ psraw xmm1, 8
+ packsswb xmm0, xmm1
+ paddb xmm0, xmm5 // -> unsigned
+
+ // step 3 - store 8 U and 8 V values
sub ecx, 16
- ja convertloop
+ movlps qword ptr [edx], xmm0 // U
+ movhps qword ptr [edx + edi], xmm0 // V
+ lea edx, [edx + 8]
+ jg convertloop
+
pop edi
pop esi
ret
}
}
-__declspec(naked)
+__declspec(naked) __declspec(align(16))
void BGRAToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
@@ -249,12 +1073,13 @@ __asm {
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
- movdqa xmm7, _kBGRAToU
- movdqa xmm6, _kBGRAToV
- movdqa xmm5, _kAddUV128
+ movdqa xmm7, kBGRAToU
+ movdqa xmm6, kBGRAToV
+ movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
- convertloop :
+ align 16
+ convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
@@ -291,18 +1116,89 @@ __asm {
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
+ sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void BGRAToUVRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
+ uint8* dst_u, uint8* dst_v, int width) {
+__asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // src_argb
+ mov esi, [esp + 8 + 8] // src_stride_argb
+ mov edx, [esp + 8 + 12] // dst_u
+ mov edi, [esp + 8 + 16] // dst_v
+ mov ecx, [esp + 8 + 20] // pix
+ movdqa xmm7, kBGRAToU
+ movdqa xmm6, kBGRAToV
+ movdqa xmm5, kAddUV128
+ sub edi, edx // stride from u to v
+
+ align 16
+ convertloop:
+ /* step 1 - subsample 16x2 argb pixels to 8x1 */
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm2, [eax + 32]
+ movdqu xmm3, [eax + 48]
+ movdqu xmm4, [eax + esi]
+ pavgb xmm0, xmm4
+ movdqu xmm4, [eax + esi + 16]
+ pavgb xmm1, xmm4
+ movdqu xmm4, [eax + esi + 32]
+ pavgb xmm2, xmm4
+ movdqu xmm4, [eax + esi + 48]
+ pavgb xmm3, xmm4
+ lea eax, [eax + 64]
+ movdqa xmm4, xmm0
+ shufps xmm0, xmm1, 0x88
+ shufps xmm4, xmm1, 0xdd
+ pavgb xmm0, xmm4
+ movdqa xmm4, xmm2
+ shufps xmm2, xmm3, 0x88
+ shufps xmm4, xmm3, 0xdd
+ pavgb xmm2, xmm4
+
+ // step 2 - convert to U and V
+ // from here down is very similar to Y code except
+ // instead of 16 different pixels, its 8 pixels of U and 8 of V
+ movdqa xmm1, xmm0
+ movdqa xmm3, xmm2
+ pmaddubsw xmm0, xmm7 // U
+ pmaddubsw xmm2, xmm7
+ pmaddubsw xmm1, xmm6 // V
+ pmaddubsw xmm3, xmm6
+ phaddw xmm0, xmm2
+ phaddw xmm1, xmm3
+ psraw xmm0, 8
+ psraw xmm1, 8
+ packsswb xmm0, xmm1
+ paddb xmm0, xmm5 // -> unsigned
+
+ // step 3 - store 8 U and 8 V values
sub ecx, 16
- ja convertloop
+ movlps qword ptr [edx], xmm0 // U
+ movhps qword ptr [edx + edi], xmm0 // V
+ lea edx, [edx + 8]
+ jg convertloop
+
pop edi
pop esi
ret
}
}
-__declspec(naked)
+__declspec(naked) __declspec(align(16))
void ABGRToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
__asm {
@@ -313,12 +1209,13 @@ __asm {
mov edx, [esp + 8 + 12] // dst_u
mov edi, [esp + 8 + 16] // dst_v
mov ecx, [esp + 8 + 20] // pix
- movdqa xmm7, _kABGRToU
- movdqa xmm6, _kABGRToV
- movdqa xmm5, _kAddUV128
+ movdqa xmm7, kABGRToU
+ movdqa xmm6, kABGRToV
+ movdqa xmm5, kAddUV128
sub edi, edx // stride from u to v
- convertloop :
+ align 16
+ convertloop:
/* step 1 - subsample 16x2 argb pixels to 8x1 */
movdqa xmm0, [eax]
movdqa xmm1, [eax + 16]
@@ -355,282 +1252,2846 @@ __asm {
paddb xmm0, xmm5 // -> unsigned
// step 3 - store 8 U and 8 V values
+ sub ecx, 16
movlps qword ptr [edx], xmm0 // U
movhps qword ptr [edx + edi], xmm0 // V
lea edx, [edx + 8]
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void ABGRToUVRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
+ uint8* dst_u, uint8* dst_v, int width) {
+__asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // src_argb
+ mov esi, [esp + 8 + 8] // src_stride_argb
+ mov edx, [esp + 8 + 12] // dst_u
+ mov edi, [esp + 8 + 16] // dst_v
+ mov ecx, [esp + 8 + 20] // pix
+ movdqa xmm7, kABGRToU
+ movdqa xmm6, kABGRToV
+ movdqa xmm5, kAddUV128
+ sub edi, edx // stride from u to v
+
+ align 16
+ convertloop:
+ /* step 1 - subsample 16x2 argb pixels to 8x1 */
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm2, [eax + 32]
+ movdqu xmm3, [eax + 48]
+ movdqu xmm4, [eax + esi]
+ pavgb xmm0, xmm4
+ movdqu xmm4, [eax + esi + 16]
+ pavgb xmm1, xmm4
+ movdqu xmm4, [eax + esi + 32]
+ pavgb xmm2, xmm4
+ movdqu xmm4, [eax + esi + 48]
+ pavgb xmm3, xmm4
+ lea eax, [eax + 64]
+ movdqa xmm4, xmm0
+ shufps xmm0, xmm1, 0x88
+ shufps xmm4, xmm1, 0xdd
+ pavgb xmm0, xmm4
+ movdqa xmm4, xmm2
+ shufps xmm2, xmm3, 0x88
+ shufps xmm4, xmm3, 0xdd
+ pavgb xmm2, xmm4
+
+ // step 2 - convert to U and V
+ // from here down is very similar to Y code except
+ // instead of 16 different pixels, its 8 pixels of U and 8 of V
+ movdqa xmm1, xmm0
+ movdqa xmm3, xmm2
+ pmaddubsw xmm0, xmm7 // U
+ pmaddubsw xmm2, xmm7
+ pmaddubsw xmm1, xmm6 // V
+ pmaddubsw xmm3, xmm6
+ phaddw xmm0, xmm2
+ phaddw xmm1, xmm3
+ psraw xmm0, 8
+ psraw xmm1, 8
+ packsswb xmm0, xmm1
+ paddb xmm0, xmm5 // -> unsigned
+
+ // step 3 - store 8 U and 8 V values
sub ecx, 16
- ja convertloop
+ movlps qword ptr [edx], xmm0 // U
+ movhps qword ptr [edx + edi], xmm0 // V
+ lea edx, [edx + 8]
+ jg convertloop
+
pop edi
pop esi
ret
}
}
-__declspec(naked)
-void BG24ToARGBRow_SSSE3(const uint8* src_bg24, uint8* dst_argb, int pix) {
+__declspec(naked) __declspec(align(16))
+void RGBAToUVRow_SSSE3(const uint8* src_argb0, int src_stride_argb,
+ uint8* dst_u, uint8* dst_v, int width) {
__asm {
- mov eax, [esp + 4] // src_bg24
- mov edx, [esp + 8] // dst_argb
- mov ecx, [esp + 12] // pix
- pcmpeqb xmm7, xmm7 // generate mask 0xff000000
- pslld xmm7, 24
- movdqa xmm6, _kShuffleMaskBG24ToARGB
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // src_argb
+ mov esi, [esp + 8 + 8] // src_stride_argb
+ mov edx, [esp + 8 + 12] // dst_u
+ mov edi, [esp + 8 + 16] // dst_v
+ mov ecx, [esp + 8 + 20] // pix
+ movdqa xmm7, kRGBAToU
+ movdqa xmm6, kRGBAToV
+ movdqa xmm5, kAddUV128
+ sub edi, edx // stride from u to v
- convertloop :
- movdqa xmm0, [eax]
- movdqa xmm1, [eax + 16]
- movdqa xmm3, [eax + 32]
- lea eax, [eax + 48]
- movdqa xmm2, xmm3
- palignr xmm2, xmm1, 8 // xmm2 = { xmm3[0:3] xmm1[8:15]}
- pshufb xmm2, xmm6
- por xmm2, xmm7
- palignr xmm1, xmm0, 12 // xmm1 = { xmm3[0:7] xmm0[12:15]}
- pshufb xmm0, xmm6
- movdqa [edx + 32], xmm2
- por xmm0, xmm7
- pshufb xmm1, xmm6
- movdqa [edx], xmm0
- por xmm1, xmm7
- palignr xmm3, xmm3, 4 // xmm3 = { xmm3[4:15]}
- pshufb xmm3, xmm6
- movdqa [edx + 16], xmm1
- por xmm3, xmm7
- movdqa [edx + 48], xmm3
- lea edx, [edx + 64]
+ align 16
+ convertloop:
+ /* step 1 - subsample 16x2 argb pixels to 8x1 */
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ movdqa xmm2, [eax + 32]
+ movdqa xmm3, [eax + 48]
+ pavgb xmm0, [eax + esi]
+ pavgb xmm1, [eax + esi + 16]
+ pavgb xmm2, [eax + esi + 32]
+ pavgb xmm3, [eax + esi + 48]
+ lea eax, [eax + 64]
+ movdqa xmm4, xmm0
+ shufps xmm0, xmm1, 0x88
+ shufps xmm4, xmm1, 0xdd
+ pavgb xmm0, xmm4
+ movdqa xmm4, xmm2
+ shufps xmm2, xmm3, 0x88
+ shufps xmm4, xmm3, 0xdd
+ pavgb xmm2, xmm4
+
+ // step 2 - convert to U and V
+ // from here down is very similar to Y code except
+ // instead of 16 different pixels, its 8 pixels of U and 8 of V
+ movdqa xmm1, xmm0
+ movdqa xmm3, xmm2
+ pmaddubsw xmm0, xmm7 // U
+ pmaddubsw xmm2, xmm7
+ pmaddubsw xmm1, xmm6 // V
+ pmaddubsw xmm3, xmm6
+ phaddw xmm0, xmm2
+ phaddw xmm1, xmm3
+ psraw xmm0, 8
+ psraw xmm1, 8
+ packsswb xmm0, xmm1
+ paddb xmm0, xmm5 // -> unsigned
+
+ // step 3 - store 8 U and 8 V values
+ sub ecx, 16
+ movlps qword ptr [edx], xmm0 // U
+ movhps qword ptr [edx + edi], xmm0 // V
+ lea edx, [edx + 8]
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void RGBAToUVRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
+ uint8* dst_u, uint8* dst_v, int width) {
+__asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // src_argb
+ mov esi, [esp + 8 + 8] // src_stride_argb
+ mov edx, [esp + 8 + 12] // dst_u
+ mov edi, [esp + 8 + 16] // dst_v
+ mov ecx, [esp + 8 + 20] // pix
+ movdqa xmm7, kRGBAToU
+ movdqa xmm6, kRGBAToV
+ movdqa xmm5, kAddUV128
+ sub edi, edx // stride from u to v
+
+ align 16
+ convertloop:
+ /* step 1 - subsample 16x2 argb pixels to 8x1 */
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm2, [eax + 32]
+ movdqu xmm3, [eax + 48]
+ movdqu xmm4, [eax + esi]
+ pavgb xmm0, xmm4
+ movdqu xmm4, [eax + esi + 16]
+ pavgb xmm1, xmm4
+ movdqu xmm4, [eax + esi + 32]
+ pavgb xmm2, xmm4
+ movdqu xmm4, [eax + esi + 48]
+ pavgb xmm3, xmm4
+ lea eax, [eax + 64]
+ movdqa xmm4, xmm0
+ shufps xmm0, xmm1, 0x88
+ shufps xmm4, xmm1, 0xdd
+ pavgb xmm0, xmm4
+ movdqa xmm4, xmm2
+ shufps xmm2, xmm3, 0x88
+ shufps xmm4, xmm3, 0xdd
+ pavgb xmm2, xmm4
+
+ // step 2 - convert to U and V
+ // from here down is very similar to Y code except
+ // instead of 16 different pixels, its 8 pixels of U and 8 of V
+ movdqa xmm1, xmm0
+ movdqa xmm3, xmm2
+ pmaddubsw xmm0, xmm7 // U
+ pmaddubsw xmm2, xmm7
+ pmaddubsw xmm1, xmm6 // V
+ pmaddubsw xmm3, xmm6
+ phaddw xmm0, xmm2
+ phaddw xmm1, xmm3
+ psraw xmm0, 8
+ psraw xmm1, 8
+ packsswb xmm0, xmm1
+ paddb xmm0, xmm5 // -> unsigned
+
+ // step 3 - store 8 U and 8 V values
+ sub ecx, 16
+ movlps qword ptr [edx], xmm0 // U
+ movhps qword ptr [edx + edi], xmm0 // V
+ lea edx, [edx + 8]
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+#endif // HAS_ARGBTOYROW_SSSE3
+
+#ifdef HAS_I422TOARGBROW_SSSE3
+
+#define YG 74 /* static_cast<int8>(1.164 * 64 + 0.5) */
+
+#define UB 127 /* min(63,static_cast<int8>(2.018 * 64)) */
+#define UG -25 /* static_cast<int8>(-0.391 * 64 - 0.5) */
+#define UR 0
+
+#define VB 0
+#define VG -52 /* static_cast<int8>(-0.813 * 64 - 0.5) */
+#define VR 102 /* static_cast<int8>(1.596 * 64 + 0.5) */
+
+// Bias
+#define BB UB * 128 + VB * 128
+#define BG UG * 128 + VG * 128
+#define BR UR * 128 + VR * 128
+
+static const vec8 kUVToB = {
+ UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB
+};
+
+static const vec8 kUVToR = {
+ UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR
+};
+
+static const vec8 kUVToG = {
+ UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG
+};
+
+static const vec8 kVUToB = {
+ VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB, VB, UB,
+};
+
+static const vec8 kVUToR = {
+ VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR, VR, UR,
+};
+
+static const vec8 kVUToG = {
+ VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG, VG, UG,
+};
+
+static const vec16 kYToRgb = { YG, YG, YG, YG, YG, YG, YG, YG };
+static const vec16 kYSub16 = { 16, 16, 16, 16, 16, 16, 16, 16 };
+static const vec16 kUVBiasB = { BB, BB, BB, BB, BB, BB, BB, BB };
+static const vec16 kUVBiasG = { BG, BG, BG, BG, BG, BG, BG, BG };
+static const vec16 kUVBiasR = { BR, BR, BR, BR, BR, BR, BR, BR };
+
+// TODO(fbarchard): NV12/NV21 fetch UV and use directly.
+// TODO(fbarchard): Read that does half size on Y and treats 420 as 444.
+
+// Read 8 UV from 411.
+#define READYUV444 __asm { \
+ __asm movq xmm0, qword ptr [esi] /* U */ /* NOLINT */ \
+ __asm movq xmm1, qword ptr [esi + edi] /* V */ /* NOLINT */ \
+ __asm lea esi, [esi + 8] \
+ __asm punpcklbw xmm0, xmm1 /* UV */ \
+ }
+
+// Read 4 UV from 422, upsample to 8 UV.
+#define READYUV422 __asm { \
+ __asm movd xmm0, [esi] /* U */ \
+ __asm movd xmm1, [esi + edi] /* V */ \
+ __asm lea esi, [esi + 4] \
+ __asm punpcklbw xmm0, xmm1 /* UV */ \
+ __asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \
+ }
+
+// Read 2 UV from 411, upsample to 8 UV.
+#define READYUV411 __asm { \
+ __asm movd xmm0, [esi] /* U */ \
+ __asm movd xmm1, [esi + edi] /* V */ \
+ __asm lea esi, [esi + 2] \
+ __asm punpcklbw xmm0, xmm1 /* UV */ \
+ __asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \
+ __asm punpckldq xmm0, xmm0 /* UVUV (upsample) */ \
+ }
+
+// Read 4 UV from NV12, upsample to 8 UV.
+#define READNV12 __asm { \
+ __asm movq xmm0, qword ptr [esi] /* UV */ /* NOLINT */ \
+ __asm lea esi, [esi + 8] \
+ __asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \
+ }
+
+// Convert 8 pixels: 8 UV and 8 Y.
+#define YUVTORGB __asm { \
+ /* Step 1: Find 4 UV contributions to 8 R,G,B values */ \
+ __asm movdqa xmm1, xmm0 \
+ __asm movdqa xmm2, xmm0 \
+ __asm pmaddubsw xmm0, kUVToB /* scale B UV */ \
+ __asm pmaddubsw xmm1, kUVToG /* scale G UV */ \
+ __asm pmaddubsw xmm2, kUVToR /* scale R UV */ \
+ __asm psubw xmm0, kUVBiasB /* unbias back to signed */ \
+ __asm psubw xmm1, kUVBiasG \
+ __asm psubw xmm2, kUVBiasR \
+ /* Step 2: Find Y contribution to 8 R,G,B values */ \
+ __asm movq xmm3, qword ptr [eax] /* NOLINT */ \
+ __asm lea eax, [eax + 8] \
+ __asm punpcklbw xmm3, xmm4 \
+ __asm psubsw xmm3, kYSub16 \
+ __asm pmullw xmm3, kYToRgb \
+ __asm paddsw xmm0, xmm3 /* B += Y */ \
+ __asm paddsw xmm1, xmm3 /* G += Y */ \
+ __asm paddsw xmm2, xmm3 /* R += Y */ \
+ __asm psraw xmm0, 6 \
+ __asm psraw xmm1, 6 \
+ __asm psraw xmm2, 6 \
+ __asm packuswb xmm0, xmm0 /* B */ \
+ __asm packuswb xmm1, xmm1 /* G */ \
+ __asm packuswb xmm2, xmm2 /* R */ \
+ }
+
+// Convert 8 pixels: 8 VU and 8 Y.
+#define YVUTORGB __asm { \
+ /* Step 1: Find 4 UV contributions to 8 R,G,B values */ \
+ __asm movdqa xmm1, xmm0 \
+ __asm movdqa xmm2, xmm0 \
+ __asm pmaddubsw xmm0, kVUToB /* scale B UV */ \
+ __asm pmaddubsw xmm1, kVUToG /* scale G UV */ \
+ __asm pmaddubsw xmm2, kVUToR /* scale R UV */ \
+ __asm psubw xmm0, kUVBiasB /* unbias back to signed */ \
+ __asm psubw xmm1, kUVBiasG \
+ __asm psubw xmm2, kUVBiasR \
+ /* Step 2: Find Y contribution to 8 R,G,B values */ \
+ __asm movq xmm3, qword ptr [eax] /* NOLINT */ \
+ __asm lea eax, [eax + 8] \
+ __asm punpcklbw xmm3, xmm4 \
+ __asm psubsw xmm3, kYSub16 \
+ __asm pmullw xmm3, kYToRgb \
+ __asm paddsw xmm0, xmm3 /* B += Y */ \
+ __asm paddsw xmm1, xmm3 /* G += Y */ \
+ __asm paddsw xmm2, xmm3 /* R += Y */ \
+ __asm psraw xmm0, 6 \
+ __asm psraw xmm1, 6 \
+ __asm psraw xmm2, 6 \
+ __asm packuswb xmm0, xmm0 /* B */ \
+ __asm packuswb xmm1, xmm1 /* G */ \
+ __asm packuswb xmm2, xmm2 /* R */ \
+ }
+
+// 8 pixels, dest aligned 16.
+// 8 UV values, mixed with 8 Y producing 8 ARGB (32 bytes).
+__declspec(naked) __declspec(align(16))
+void I444ToARGBRow_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* argb_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // argb
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV444
+ YUVTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm0, xmm1 // BG
+ punpcklbw xmm2, xmm5 // RA
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm2 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm2 // BGRA next 4 pixels
+ movdqa [edx], xmm0
+ movdqa [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+// 8 pixels, dest aligned 16.
+// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
+__declspec(naked) __declspec(align(16))
+void I422ToARGBRow_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* argb_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // argb
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV422
+ YUVTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm0, xmm1 // BG
+ punpcklbw xmm2, xmm5 // RA
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm2 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm2 // BGRA next 4 pixels
+ movdqa [edx], xmm0
+ movdqa [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+// 8 pixels, dest aligned 16.
+// 2 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
+// Similar to I420 but duplicate UV once more.
+__declspec(naked) __declspec(align(16))
+void I411ToARGBRow_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* argb_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // argb
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV411
+ YUVTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm0, xmm1 // BG
+ punpcklbw xmm2, xmm5 // RA
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm2 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm2 // BGRA next 4 pixels
+ movdqa [edx], xmm0
+ movdqa [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+// 8 pixels, dest aligned 16.
+// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
+__declspec(naked) __declspec(align(16))
+void NV12ToARGBRow_SSSE3(const uint8* y_buf,
+ const uint8* uv_buf,
+ uint8* argb_buf,
+ int width) {
+ __asm {
+ push esi
+ mov eax, [esp + 4 + 4] // Y
+ mov esi, [esp + 4 + 8] // UV
+ mov edx, [esp + 4 + 12] // argb
+ mov ecx, [esp + 4 + 16] // width
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READNV12
+ YUVTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm0, xmm1 // BG
+ punpcklbw xmm2, xmm5 // RA
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm2 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm2 // BGRA next 4 pixels
+ movdqa [edx], xmm0
+ movdqa [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop esi
+ ret
+ }
+}
+
+// 8 pixels, dest aligned 16.
+// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
+__declspec(naked) __declspec(align(16))
+void NV21ToARGBRow_SSSE3(const uint8* y_buf,
+ const uint8* uv_buf,
+ uint8* argb_buf,
+ int width) {
+ __asm {
+ push esi
+ mov eax, [esp + 4 + 4] // Y
+ mov esi, [esp + 4 + 8] // VU
+ mov edx, [esp + 4 + 12] // argb
+ mov ecx, [esp + 4 + 16] // width
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READNV12
+ YVUTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm0, xmm1 // BG
+ punpcklbw xmm2, xmm5 // RA
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm2 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm2 // BGRA next 4 pixels
+ movdqa [edx], xmm0
+ movdqa [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop esi
+ ret
+ }
+}
+
+// 8 pixels, unaligned.
+// 8 UV values, mixed with 8 Y producing 8 ARGB (32 bytes).
+__declspec(naked) __declspec(align(16))
+void I444ToARGBRow_Unaligned_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* argb_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // argb
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV444
+ YUVTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm0, xmm1 // BG
+ punpcklbw xmm2, xmm5 // RA
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm2 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm2 // BGRA next 4 pixels
+ movdqu [edx], xmm0
+ movdqu [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+// 8 pixels, unaligned.
+// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
+__declspec(naked) __declspec(align(16))
+void I422ToARGBRow_Unaligned_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* argb_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // argb
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV422
+ YUVTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm0, xmm1 // BG
+ punpcklbw xmm2, xmm5 // RA
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm2 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm2 // BGRA next 4 pixels
+ movdqu [edx], xmm0
+ movdqu [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+// 8 pixels, unaligned.
+// 2 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
+// Similar to I420 but duplicate UV once more.
+__declspec(naked) __declspec(align(16))
+void I411ToARGBRow_Unaligned_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* argb_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // argb
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV411
+ YUVTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm0, xmm1 // BG
+ punpcklbw xmm2, xmm5 // RA
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm2 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm2 // BGRA next 4 pixels
+ movdqu [edx], xmm0
+ movdqu [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+
+// 8 pixels, dest aligned 16.
+// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
+__declspec(naked) __declspec(align(16))
+void NV12ToARGBRow_Unaligned_SSSE3(const uint8* y_buf,
+ const uint8* uv_buf,
+ uint8* argb_buf,
+ int width) {
+ __asm {
+ push esi
+ mov eax, [esp + 4 + 4] // Y
+ mov esi, [esp + 4 + 8] // UV
+ mov edx, [esp + 4 + 12] // argb
+ mov ecx, [esp + 4 + 16] // width
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READNV12
+ YUVTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm0, xmm1 // BG
+ punpcklbw xmm2, xmm5 // RA
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm2 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm2 // BGRA next 4 pixels
+ movdqu [edx], xmm0
+ movdqu [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop esi
+ ret
+ }
+}
+
+// 8 pixels, dest aligned 16.
+// 4 UV values upsampled to 8 UV, mixed with 8 Y producing 8 ARGB (32 bytes).
+__declspec(naked) __declspec(align(16))
+void NV21ToARGBRow_Unaligned_SSSE3(const uint8* y_buf,
+ const uint8* uv_buf,
+ uint8* argb_buf,
+ int width) {
+ __asm {
+ push esi
+ mov eax, [esp + 4 + 4] // Y
+ mov esi, [esp + 4 + 8] // VU
+ mov edx, [esp + 4 + 12] // argb
+ mov ecx, [esp + 4 + 16] // width
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READNV12
+ YVUTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm0, xmm1 // BG
+ punpcklbw xmm2, xmm5 // RA
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm2 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm2 // BGRA next 4 pixels
+ movdqu [edx], xmm0
+ movdqu [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void I422ToBGRARow_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* bgra_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // bgra
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV422
+ YUVTORGB
+
+ // Step 3: Weave into BGRA
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ punpcklbw xmm1, xmm0 // GB
+ punpcklbw xmm5, xmm2 // AR
+ movdqa xmm0, xmm5
+ punpcklwd xmm5, xmm1 // BGRA first 4 pixels
+ punpckhwd xmm0, xmm1 // BGRA next 4 pixels
+ movdqa [edx], xmm5
+ movdqa [edx + 16], xmm0
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void I422ToBGRARow_Unaligned_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* bgra_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // bgra
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV422
+ YUVTORGB
+
+ // Step 3: Weave into BGRA
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ punpcklbw xmm1, xmm0 // GB
+ punpcklbw xmm5, xmm2 // AR
+ movdqa xmm0, xmm5
+ punpcklwd xmm5, xmm1 // BGRA first 4 pixels
+ punpckhwd xmm0, xmm1 // BGRA next 4 pixels
+ movdqu [edx], xmm5
+ movdqu [edx + 16], xmm0
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void I422ToABGRRow_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* abgr_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // abgr
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV422
+ YUVTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm2, xmm1 // RG
+ punpcklbw xmm0, xmm5 // BA
+ movdqa xmm1, xmm2
+ punpcklwd xmm2, xmm0 // RGBA first 4 pixels
+ punpckhwd xmm1, xmm0 // RGBA next 4 pixels
+ movdqa [edx], xmm2
+ movdqa [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void I422ToABGRRow_Unaligned_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* abgr_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // abgr
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV422
+ YUVTORGB
+
+ // Step 3: Weave into ARGB
+ punpcklbw xmm2, xmm1 // RG
+ punpcklbw xmm0, xmm5 // BA
+ movdqa xmm1, xmm2
+ punpcklwd xmm2, xmm0 // RGBA first 4 pixels
+ punpckhwd xmm1, xmm0 // RGBA next 4 pixels
+ movdqu [edx], xmm2
+ movdqu [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void I422ToRGBARow_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgba_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // rgba
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV422
+ YUVTORGB
+
+ // Step 3: Weave into RGBA
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ punpcklbw xmm1, xmm2 // GR
+ punpcklbw xmm5, xmm0 // AB
+ movdqa xmm0, xmm5
+ punpcklwd xmm5, xmm1 // RGBA first 4 pixels
+ punpckhwd xmm0, xmm1 // RGBA next 4 pixels
+ movdqa [edx], xmm5
+ movdqa [edx + 16], xmm0
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void I422ToRGBARow_Unaligned_SSSE3(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgba_buf,
+ int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // Y
+ mov esi, [esp + 8 + 8] // U
+ mov edi, [esp + 8 + 12] // V
+ mov edx, [esp + 8 + 16] // rgba
+ mov ecx, [esp + 8 + 20] // width
+ sub edi, esi
+ pxor xmm4, xmm4
+
+ align 16
+ convertloop:
+ READYUV422
+ YUVTORGB
+
+ // Step 3: Weave into RGBA
+ pcmpeqb xmm5, xmm5 // generate 0xffffffff for alpha
+ punpcklbw xmm1, xmm2 // GR
+ punpcklbw xmm5, xmm0 // AB
+ movdqa xmm0, xmm5
+ punpcklwd xmm5, xmm1 // RGBA first 4 pixels
+ punpckhwd xmm0, xmm1 // RGBA next 4 pixels
+ movdqu [edx], xmm5
+ movdqu [edx + 16], xmm0
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+#endif // HAS_I422TOARGBROW_SSSE3
+
+#ifdef HAS_YTOARGBROW_SSE2
+__declspec(naked) __declspec(align(16))
+void YToARGBRow_SSE2(const uint8* y_buf,
+ uint8* rgb_buf,
+ int width) {
+ __asm {
+ pcmpeqb xmm4, xmm4 // generate mask 0xff000000
+ pslld xmm4, 24
+ mov eax,0x10001000
+ movd xmm3,eax
+ pshufd xmm3,xmm3,0
+ mov eax,0x012a012a
+ movd xmm2,eax
+ pshufd xmm2,xmm2,0
+ mov eax, [esp + 4] // Y
+ mov edx, [esp + 8] // rgb
+ mov ecx, [esp + 12] // width
+
+ align 16
+ convertloop:
+ // Step 1: Scale Y contribution to 8 G values. G = (y - 16) * 1.164
+ movq xmm0, qword ptr [eax]
+ lea eax, [eax + 8]
+ punpcklbw xmm0, xmm0 // Y.Y
+ psubusw xmm0, xmm3
+ pmulhuw xmm0, xmm2
+ packuswb xmm0, xmm0 // G
+
+ // Step 2: Weave into ARGB
+ punpcklbw xmm0, xmm0 // GG
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm0 // BGRA first 4 pixels
+ punpckhwd xmm1, xmm1 // BGRA next 4 pixels
+ por xmm0, xmm4
+ por xmm1, xmm4
+ movdqa [edx], xmm0
+ movdqa [edx + 16], xmm1
+ lea edx, [edx + 32]
+ sub ecx, 8
+ jg convertloop
+
+ ret
+ }
+}
+#endif // HAS_YTOARGBROW_SSE2
+
+#ifdef HAS_MIRRORROW_SSSE3
+
+// Shuffle table for reversing the bytes.
+static const uvec8 kShuffleMirror = {
+ 15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u
+};
+
+__declspec(naked) __declspec(align(16))
+void MirrorRow_SSSE3(const uint8* src, uint8* dst, int width) {
+__asm {
+ mov eax, [esp + 4] // src
+ mov edx, [esp + 8] // dst
+ mov ecx, [esp + 12] // width
+ movdqa xmm5, kShuffleMirror
+ lea eax, [eax - 16]
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax + ecx]
+ pshufb xmm0, xmm5
sub ecx, 16
- ja convertloop
+ movdqa [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
ret
}
}
+#endif // HAS_MIRRORROW_SSSE3
-__declspec(naked)
-void RAWToARGBRow_SSSE3(const uint8* src_raw, uint8* dst_argb,
- int pix) {
+#ifdef HAS_MIRRORROW_SSE2
+// SSE2 version has movdqu so it can be used on unaligned buffers when SSSE3
+// version can not.
+__declspec(naked) __declspec(align(16))
+void MirrorRow_SSE2(const uint8* src, uint8* dst, int width) {
__asm {
- mov eax, [esp + 4] // src_raw
- mov edx, [esp + 8] // dst_argb
- mov ecx, [esp + 12] // pix
- pcmpeqb xmm7, xmm7 // generate mask 0xff000000
- pslld xmm7, 24
- movdqa xmm6, _kShuffleMaskRAWToARGB
+ mov eax, [esp + 4] // src
+ mov edx, [esp + 8] // dst
+ mov ecx, [esp + 12] // width
+ lea eax, [eax - 16]
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax + ecx]
+ movdqa xmm1, xmm0 // swap bytes
+ psllw xmm0, 8
+ psrlw xmm1, 8
+ por xmm0, xmm1
+ pshuflw xmm0, xmm0, 0x1b // swap words
+ pshufhw xmm0, xmm0, 0x1b
+ pshufd xmm0, xmm0, 0x4e // swap qwords
+ sub ecx, 16
+ movdqu [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
+ ret
+ }
+}
+#endif // HAS_MIRRORROW_SSE2
- convertloop :
+#ifdef HAS_MIRRORROW_UV_SSSE3
+// Shuffle table for reversing the bytes of UV channels.
+static const uvec8 kShuffleMirrorUV = {
+ 14u, 12u, 10u, 8u, 6u, 4u, 2u, 0u, 15u, 13u, 11u, 9u, 7u, 5u, 3u, 1u
+};
+
+__declspec(naked) __declspec(align(16))
+void MirrorRowUV_SSSE3(const uint8* src, uint8* dst_u, uint8* dst_v,
+ int width) {
+ __asm {
+ push edi
+ mov eax, [esp + 4 + 4] // src
+ mov edx, [esp + 4 + 8] // dst_u
+ mov edi, [esp + 4 + 12] // dst_v
+ mov ecx, [esp + 4 + 16] // width
+ movdqa xmm1, kShuffleMirrorUV
+ lea eax, [eax + ecx * 2 - 16]
+ sub edi, edx
+
+ align 16
+ convertloop:
movdqa xmm0, [eax]
- movdqa xmm1, [eax + 16]
- movdqa xmm3, [eax + 32]
- lea eax, [eax + 48]
- movdqa xmm2, xmm3
- palignr xmm2, xmm1, 8 // xmm2 = { xmm3[0:3] xmm1[8:15]}
- pshufb xmm2, xmm6
- por xmm2, xmm7
- palignr xmm1, xmm0, 12 // xmm1 = { xmm3[0:7] xmm0[12:15]}
- pshufb xmm0, xmm6
- movdqa [edx + 32], xmm2
- por xmm0, xmm7
- pshufb xmm1, xmm6
+ lea eax, [eax - 16]
+ pshufb xmm0, xmm1
+ sub ecx, 8
+ movlpd qword ptr [edx], xmm0
+ movhpd qword ptr [edx + edi], xmm0
+ lea edx, [edx + 8]
+ jg convertloop
+
+ pop edi
+ ret
+ }
+}
+#endif // HAS_MIRRORROW_UV_SSSE3
+
+#ifdef HAS_ARGBMIRRORROW_SSSE3
+
+// Shuffle table for reversing the bytes.
+static const uvec8 kARGBShuffleMirror = {
+ 12u, 13u, 14u, 15u, 8u, 9u, 10u, 11u, 4u, 5u, 6u, 7u, 0u, 1u, 2u, 3u
+};
+
+__declspec(naked) __declspec(align(16))
+void ARGBMirrorRow_SSSE3(const uint8* src, uint8* dst, int width) {
+__asm {
+ mov eax, [esp + 4] // src
+ mov edx, [esp + 8] // dst
+ mov ecx, [esp + 12] // width
+ movdqa xmm5, kARGBShuffleMirror
+ lea eax, [eax - 16]
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax + ecx * 4]
+ pshufb xmm0, xmm5
+ sub ecx, 4
movdqa [edx], xmm0
- por xmm1, xmm7
- palignr xmm3, xmm3, 4 // xmm3 = { xmm3[4:15]}
- pshufb xmm3, xmm6
- movdqa [edx + 16], xmm1
- por xmm3, xmm7
- movdqa [edx + 48], xmm3
- lea edx, [edx + 64]
- sub ecx, 16
- ja convertloop
+ lea edx, [edx + 16]
+ jg convertloop
ret
}
}
+#endif // HAS_ARGBMIRRORROW_SSSE3
-__declspec(naked)
-void FastConvertYUVToRGB32Row(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
- int width) {
+#ifdef HAS_SPLITUV_SSE2
+__declspec(naked) __declspec(align(16))
+void SplitUV_SSE2(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int pix) {
__asm {
- pushad
- mov edx, [esp + 32 + 4]
- mov edi, [esp + 32 + 8]
- mov esi, [esp + 32 + 12]
- mov ebp, [esp + 32 + 16]
- mov ecx, [esp + 32 + 20]
-
- convertloop :
- movzx eax, byte ptr [edi]
- lea edi, [edi + 1]
- movzx ebx, byte ptr [esi]
- lea esi, [esi + 1]
- movq mm0, [_kCoefficientsRgbY + 2048 + 8 * eax]
- movzx eax, byte ptr [edx]
- paddsw mm0, [_kCoefficientsRgbY + 4096 + 8 * ebx]
- movzx ebx, byte ptr [edx + 1]
- movq mm1, [_kCoefficientsRgbY + 8 * eax]
- lea edx, [edx + 2]
- movq mm2, [_kCoefficientsRgbY + 8 * ebx]
- paddsw mm1, mm0
- paddsw mm2, mm0
- psraw mm1, 6
- psraw mm2, 6
- packuswb mm1, mm2
- movntq [ebp], mm1
- lea ebp, [ebp + 8]
- sub ecx, 2
- ja convertloop
-
- popad
- ret
- }
-}
-
-__declspec(naked)
-void FastConvertYUVToBGRARow(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
- int width) {
+ push edi
+ mov eax, [esp + 4 + 4] // src_uv
+ mov edx, [esp + 4 + 8] // dst_u
+ mov edi, [esp + 4 + 12] // dst_v
+ mov ecx, [esp + 4 + 16] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+ sub edi, edx
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ lea eax, [eax + 32]
+ movdqa xmm2, xmm0
+ movdqa xmm3, xmm1
+ pand xmm0, xmm5 // even bytes
+ pand xmm1, xmm5
+ packuswb xmm0, xmm1
+ psrlw xmm2, 8 // odd bytes
+ psrlw xmm3, 8
+ packuswb xmm2, xmm3
+ movdqa [edx], xmm0
+ movdqa [edx + edi], xmm2
+ lea edx, [edx + 16]
+ sub ecx, 16
+ jg convertloop
+
+ pop edi
+ ret
+ }
+}
+#endif // HAS_SPLITUV_SSE2
+
+#ifdef HAS_COPYROW_SSE2
+// CopyRow copys 'count' bytes using a 16 byte load/store, 32 bytes at time.
+__declspec(naked) __declspec(align(16))
+void CopyRow_SSE2(const uint8* src, uint8* dst, int count) {
+ __asm {
+ mov eax, [esp + 4] // src
+ mov edx, [esp + 8] // dst
+ mov ecx, [esp + 12] // count
+ sub edx, eax
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ movdqa [eax + edx], xmm0
+ movdqa [eax + edx + 16], xmm1
+ lea eax, [eax + 32]
+ sub ecx, 32
+ jg convertloop
+ ret
+ }
+}
+#endif // HAS_COPYROW_SSE2
+
+#ifdef HAS_COPYROW_X86
+__declspec(naked) __declspec(align(16))
+void CopyRow_X86(const uint8* src, uint8* dst, int count) {
+ __asm {
+ mov eax, esi
+ mov edx, edi
+ mov esi, [esp + 4] // src
+ mov edi, [esp + 8] // dst
+ mov ecx, [esp + 12] // count
+ shr ecx, 2
+ rep movsd
+ mov edi, edx
+ mov esi, eax
+ ret
+ }
+}
+#endif // HAS_COPYROW_X86
+
+#ifdef HAS_SETROW_X86
+// SetRow8 writes 'count' bytes using a 32 bit value repeated.
+__declspec(naked) __declspec(align(16))
+void SetRow8_X86(uint8* dst, uint32 v32, int count) {
+ __asm {
+ mov edx, edi
+ mov edi, [esp + 4] // dst
+ mov eax, [esp + 8] // v32
+ mov ecx, [esp + 12] // count
+ shr ecx, 2
+ rep stosd
+ mov edi, edx
+ ret
+ }
+}
+
+// SetRow32 writes 'count' words using a 32 bit value repeated.
+__declspec(naked) __declspec(align(16))
+void SetRows32_X86(uint8* dst, uint32 v32, int width,
+ int dst_stride, int height) {
+ __asm {
+ push esi
+ push edi
+ push ebp
+ mov edi, [esp + 12 + 4] // dst
+ mov eax, [esp + 12 + 8] // v32
+ mov ebp, [esp + 12 + 12] // width
+ mov edx, [esp + 12 + 16] // dst_stride
+ mov esi, [esp + 12 + 20] // height
+ lea ecx, [ebp * 4]
+ sub edx, ecx // stride - width * 4
+
+ align 16
+ convertloop:
+ mov ecx, ebp
+ rep stosd
+ add edi, edx
+ sub esi, 1
+ jg convertloop
+
+ pop ebp
+ pop edi
+ pop esi
+ ret
+ }
+}
+#endif // HAS_SETROW_X86
+
+#ifdef HAS_YUY2TOYROW_SSE2
+__declspec(naked) __declspec(align(16))
+void YUY2ToYRow_SSE2(const uint8* src_yuy2,
+ uint8* dst_y, int pix) {
+ __asm {
+ mov eax, [esp + 4] // src_yuy2
+ mov edx, [esp + 8] // dst_y
+ mov ecx, [esp + 12] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ lea eax, [eax + 32]
+ pand xmm0, xmm5 // even bytes are Y
+ pand xmm1, xmm5
+ packuswb xmm0, xmm1
+ sub ecx, 16
+ movdqa [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void YUY2ToUVRow_SSE2(const uint8* src_yuy2, int stride_yuy2,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // src_yuy2
+ mov esi, [esp + 8 + 8] // stride_yuy2
+ mov edx, [esp + 8 + 12] // dst_u
+ mov edi, [esp + 8 + 16] // dst_v
+ mov ecx, [esp + 8 + 20] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+ sub edi, edx
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ movdqa xmm2, [eax + esi]
+ movdqa xmm3, [eax + esi + 16]
+ lea eax, [eax + 32]
+ pavgb xmm0, xmm2
+ pavgb xmm1, xmm3
+ psrlw xmm0, 8 // YUYV -> UVUV
+ psrlw xmm1, 8
+ packuswb xmm0, xmm1
+ movdqa xmm1, xmm0
+ pand xmm0, xmm5 // U
+ packuswb xmm0, xmm0
+ psrlw xmm1, 8 // V
+ packuswb xmm1, xmm1
+ movq qword ptr [edx], xmm0
+ movq qword ptr [edx + edi], xmm1
+ lea edx, [edx + 8]
+ sub ecx, 16
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void YUY2ToUV422Row_SSE2(const uint8* src_yuy2,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ __asm {
+ push edi
+ mov eax, [esp + 4 + 4] // src_yuy2
+ mov edx, [esp + 4 + 8] // dst_u
+ mov edi, [esp + 4 + 12] // dst_v
+ mov ecx, [esp + 4 + 16] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+ sub edi, edx
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ lea eax, [eax + 32]
+ psrlw xmm0, 8 // YUYV -> UVUV
+ psrlw xmm1, 8
+ packuswb xmm0, xmm1
+ movdqa xmm1, xmm0
+ pand xmm0, xmm5 // U
+ packuswb xmm0, xmm0
+ psrlw xmm1, 8 // V
+ packuswb xmm1, xmm1
+ movq qword ptr [edx], xmm0
+ movq qword ptr [edx + edi], xmm1
+ lea edx, [edx + 8]
+ sub ecx, 16
+ jg convertloop
+
+ pop edi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void YUY2ToYRow_Unaligned_SSE2(const uint8* src_yuy2,
+ uint8* dst_y, int pix) {
+ __asm {
+ mov eax, [esp + 4] // src_yuy2
+ mov edx, [esp + 8] // dst_y
+ mov ecx, [esp + 12] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ lea eax, [eax + 32]
+ pand xmm0, xmm5 // even bytes are Y
+ pand xmm1, xmm5
+ packuswb xmm0, xmm1
+ sub ecx, 16
+ movdqu [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void YUY2ToUVRow_Unaligned_SSE2(const uint8* src_yuy2, int stride_yuy2,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // src_yuy2
+ mov esi, [esp + 8 + 8] // stride_yuy2
+ mov edx, [esp + 8 + 12] // dst_u
+ mov edi, [esp + 8 + 16] // dst_v
+ mov ecx, [esp + 8 + 20] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+ sub edi, edx
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm2, [eax + esi]
+ movdqu xmm3, [eax + esi + 16]
+ lea eax, [eax + 32]
+ pavgb xmm0, xmm2
+ pavgb xmm1, xmm3
+ psrlw xmm0, 8 // YUYV -> UVUV
+ psrlw xmm1, 8
+ packuswb xmm0, xmm1
+ movdqa xmm1, xmm0
+ pand xmm0, xmm5 // U
+ packuswb xmm0, xmm0
+ psrlw xmm1, 8 // V
+ packuswb xmm1, xmm1
+ movq qword ptr [edx], xmm0
+ movq qword ptr [edx + edi], xmm1
+ lea edx, [edx + 8]
+ sub ecx, 16
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void YUY2ToUV422Row_Unaligned_SSE2(const uint8* src_yuy2,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ __asm {
+ push edi
+ mov eax, [esp + 4 + 4] // src_yuy2
+ mov edx, [esp + 4 + 8] // dst_u
+ mov edi, [esp + 4 + 12] // dst_v
+ mov ecx, [esp + 4 + 16] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+ sub edi, edx
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ lea eax, [eax + 32]
+ psrlw xmm0, 8 // YUYV -> UVUV
+ psrlw xmm1, 8
+ packuswb xmm0, xmm1
+ movdqa xmm1, xmm0
+ pand xmm0, xmm5 // U
+ packuswb xmm0, xmm0
+ psrlw xmm1, 8 // V
+ packuswb xmm1, xmm1
+ movq qword ptr [edx], xmm0
+ movq qword ptr [edx + edi], xmm1
+ lea edx, [edx + 8]
+ sub ecx, 16
+ jg convertloop
+
+ pop edi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void UYVYToYRow_SSE2(const uint8* src_uyvy,
+ uint8* dst_y, int pix) {
+ __asm {
+ mov eax, [esp + 4] // src_uyvy
+ mov edx, [esp + 8] // dst_y
+ mov ecx, [esp + 12] // pix
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ lea eax, [eax + 32]
+ psrlw xmm0, 8 // odd bytes are Y
+ psrlw xmm1, 8
+ packuswb xmm0, xmm1
+ sub ecx, 16
+ movdqa [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void UYVYToUVRow_SSE2(const uint8* src_uyvy, int stride_uyvy,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // src_yuy2
+ mov esi, [esp + 8 + 8] // stride_yuy2
+ mov edx, [esp + 8 + 12] // dst_u
+ mov edi, [esp + 8 + 16] // dst_v
+ mov ecx, [esp + 8 + 20] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+ sub edi, edx
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ movdqa xmm2, [eax + esi]
+ movdqa xmm3, [eax + esi + 16]
+ lea eax, [eax + 32]
+ pavgb xmm0, xmm2
+ pavgb xmm1, xmm3
+ pand xmm0, xmm5 // UYVY -> UVUV
+ pand xmm1, xmm5
+ packuswb xmm0, xmm1
+ movdqa xmm1, xmm0
+ pand xmm0, xmm5 // U
+ packuswb xmm0, xmm0
+ psrlw xmm1, 8 // V
+ packuswb xmm1, xmm1
+ movq qword ptr [edx], xmm0
+ movq qword ptr [edx + edi], xmm1
+ lea edx, [edx + 8]
+ sub ecx, 16
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void UYVYToUV422Row_SSE2(const uint8* src_uyvy,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ __asm {
+ push edi
+ mov eax, [esp + 4 + 4] // src_yuy2
+ mov edx, [esp + 4 + 8] // dst_u
+ mov edi, [esp + 4 + 12] // dst_v
+ mov ecx, [esp + 4 + 16] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+ sub edi, edx
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ lea eax, [eax + 32]
+ pand xmm0, xmm5 // UYVY -> UVUV
+ pand xmm1, xmm5
+ packuswb xmm0, xmm1
+ movdqa xmm1, xmm0
+ pand xmm0, xmm5 // U
+ packuswb xmm0, xmm0
+ psrlw xmm1, 8 // V
+ packuswb xmm1, xmm1
+ movq qword ptr [edx], xmm0
+ movq qword ptr [edx + edi], xmm1
+ lea edx, [edx + 8]
+ sub ecx, 16
+ jg convertloop
+
+ pop edi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void UYVYToYRow_Unaligned_SSE2(const uint8* src_uyvy,
+ uint8* dst_y, int pix) {
+ __asm {
+ mov eax, [esp + 4] // src_uyvy
+ mov edx, [esp + 8] // dst_y
+ mov ecx, [esp + 12] // pix
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ lea eax, [eax + 32]
+ psrlw xmm0, 8 // odd bytes are Y
+ psrlw xmm1, 8
+ packuswb xmm0, xmm1
+ sub ecx, 16
+ movdqu [edx], xmm0
+ lea edx, [edx + 16]
+ jg convertloop
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void UYVYToUVRow_Unaligned_SSE2(const uint8* src_uyvy, int stride_uyvy,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // src_yuy2
+ mov esi, [esp + 8 + 8] // stride_yuy2
+ mov edx, [esp + 8 + 12] // dst_u
+ mov edi, [esp + 8 + 16] // dst_v
+ mov ecx, [esp + 8 + 20] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+ sub edi, edx
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ movdqu xmm2, [eax + esi]
+ movdqu xmm3, [eax + esi + 16]
+ lea eax, [eax + 32]
+ pavgb xmm0, xmm2
+ pavgb xmm1, xmm3
+ pand xmm0, xmm5 // UYVY -> UVUV
+ pand xmm1, xmm5
+ packuswb xmm0, xmm1
+ movdqa xmm1, xmm0
+ pand xmm0, xmm5 // U
+ packuswb xmm0, xmm0
+ psrlw xmm1, 8 // V
+ packuswb xmm1, xmm1
+ movq qword ptr [edx], xmm0
+ movq qword ptr [edx + edi], xmm1
+ lea edx, [edx + 8]
+ sub ecx, 16
+ jg convertloop
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+__declspec(naked) __declspec(align(16))
+void UYVYToUV422Row_Unaligned_SSE2(const uint8* src_uyvy,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ __asm {
+ push edi
+ mov eax, [esp + 4 + 4] // src_yuy2
+ mov edx, [esp + 4 + 8] // dst_u
+ mov edi, [esp + 4 + 12] // dst_v
+ mov ecx, [esp + 4 + 16] // pix
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ff00ff
+ psrlw xmm5, 8
+ sub edi, edx
+
+ align 16
+ convertloop:
+ movdqu xmm0, [eax]
+ movdqu xmm1, [eax + 16]
+ lea eax, [eax + 32]
+ pand xmm0, xmm5 // UYVY -> UVUV
+ pand xmm1, xmm5
+ packuswb xmm0, xmm1
+ movdqa xmm1, xmm0
+ pand xmm0, xmm5 // U
+ packuswb xmm0, xmm0
+ psrlw xmm1, 8 // V
+ packuswb xmm1, xmm1
+ movq qword ptr [edx], xmm0
+ movq qword ptr [edx + edi], xmm1
+ lea edx, [edx + 8]
+ sub ecx, 16
+ jg convertloop
+
+ pop edi
+ ret
+ }
+}
+#endif // HAS_YUY2TOYROW_SSE2
+
+#ifdef HAS_ARGBBLENDROW_SSE2
+// Blend 8 pixels at a time.
+__declspec(naked) __declspec(align(16))
+void ARGBBlendRow_SSE2(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ __asm {
+ push esi
+ mov eax, [esp + 4 + 4] // src_argb0
+ mov esi, [esp + 4 + 8] // src_argb1
+ mov edx, [esp + 4 + 12] // dst_argb
+ mov ecx, [esp + 4 + 16] // width
+ pcmpeqb xmm7, xmm7 // generate constant 1
+ psrlw xmm7, 15
+ pcmpeqb xmm6, xmm6 // generate mask 0x00ff00ff
+ psrlw xmm6, 8
+ pcmpeqb xmm5, xmm5 // generate mask 0xff00ff00
+ psllw xmm5, 8
+ pcmpeqb xmm4, xmm4 // generate mask 0xff000000
+ pslld xmm4, 24
+
+ sub ecx, 1
+ je convertloop1 // only 1 pixel?
+ jl convertloop1b
+
+ // 1 pixel loop until destination pointer is aligned.
+ alignloop1:
+ test edx, 15 // aligned?
+ je alignloop1b
+ movd xmm3, [eax]
+ lea eax, [eax + 4]
+ movdqa xmm0, xmm3 // src argb
+ pxor xmm3, xmm4 // ~alpha
+ movd xmm2, [esi] // _r_b
+ psrlw xmm3, 8 // alpha
+ pshufhw xmm3, xmm3,0F5h // 8 alpha words
+ pshuflw xmm3, xmm3,0F5h
+ pand xmm2, xmm6 // _r_b
+ paddw xmm3, xmm7 // 256 - alpha
+ pmullw xmm2, xmm3 // _r_b * alpha
+ movd xmm1, [esi] // _a_g
+ lea esi, [esi + 4]
+ psrlw xmm1, 8 // _a_g
+ por xmm0, xmm4 // set alpha to 255
+ pmullw xmm1, xmm3 // _a_g * alpha
+ psrlw xmm2, 8 // _r_b convert to 8 bits again
+ paddusb xmm0, xmm2 // + src argb
+ pand xmm1, xmm5 // a_g_ convert to 8 bits again
+ paddusb xmm0, xmm1 // + src argb
+ sub ecx, 1
+ movd [edx], xmm0
+ lea edx, [edx + 4]
+ jge alignloop1
+
+ alignloop1b:
+ add ecx, 1 - 4
+ jl convertloop4b
+
+ // 4 pixel loop.
+ convertloop4:
+ movdqu xmm3, [eax] // src argb
+ lea eax, [eax + 16]
+ movdqa xmm0, xmm3 // src argb
+ pxor xmm3, xmm4 // ~alpha
+ movdqu xmm2, [esi] // _r_b
+ psrlw xmm3, 8 // alpha
+ pshufhw xmm3, xmm3,0F5h // 8 alpha words
+ pshuflw xmm3, xmm3,0F5h
+ pand xmm2, xmm6 // _r_b
+ paddw xmm3, xmm7 // 256 - alpha
+ pmullw xmm2, xmm3 // _r_b * alpha
+ movdqu xmm1, [esi] // _a_g
+ lea esi, [esi + 16]
+ psrlw xmm1, 8 // _a_g
+ por xmm0, xmm4 // set alpha to 255
+ pmullw xmm1, xmm3 // _a_g * alpha
+ psrlw xmm2, 8 // _r_b convert to 8 bits again
+ paddusb xmm0, xmm2 // + src argb
+ pand xmm1, xmm5 // a_g_ convert to 8 bits again
+ paddusb xmm0, xmm1 // + src argb
+ sub ecx, 4
+ movdqa [edx], xmm0
+ lea edx, [edx + 16]
+ jge convertloop4
+
+ convertloop4b:
+ add ecx, 4 - 1
+ jl convertloop1b
+
+ // 1 pixel loop.
+ convertloop1:
+ movd xmm3, [eax] // src argb
+ lea eax, [eax + 4]
+ movdqa xmm0, xmm3 // src argb
+ pxor xmm3, xmm4 // ~alpha
+ movd xmm2, [esi] // _r_b
+ psrlw xmm3, 8 // alpha
+ pshufhw xmm3, xmm3,0F5h // 8 alpha words
+ pshuflw xmm3, xmm3,0F5h
+ pand xmm2, xmm6 // _r_b
+ paddw xmm3, xmm7 // 256 - alpha
+ pmullw xmm2, xmm3 // _r_b * alpha
+ movd xmm1, [esi] // _a_g
+ lea esi, [esi + 4]
+ psrlw xmm1, 8 // _a_g
+ por xmm0, xmm4 // set alpha to 255
+ pmullw xmm1, xmm3 // _a_g * alpha
+ psrlw xmm2, 8 // _r_b convert to 8 bits again
+ paddusb xmm0, xmm2 // + src argb
+ pand xmm1, xmm5 // a_g_ convert to 8 bits again
+ paddusb xmm0, xmm1 // + src argb
+ sub ecx, 1
+ movd [edx], xmm0
+ lea edx, [edx + 4]
+ jge convertloop1
+
+ convertloop1b:
+ pop esi
+ ret
+ }
+}
+#endif // HAS_ARGBBLENDROW_SSE2
+
+#ifdef HAS_ARGBBLENDROW_SSSE3
+// Shuffle table for isolating alpha.
+static const uvec8 kShuffleAlpha = {
+ 3u, 0x80, 3u, 0x80, 7u, 0x80, 7u, 0x80,
+ 11u, 0x80, 11u, 0x80, 15u, 0x80, 15u, 0x80
+};
+// Same as SSE2, but replaces:
+// psrlw xmm3, 8 // alpha
+// pshufhw xmm3, xmm3,0F5h // 8 alpha words
+// pshuflw xmm3, xmm3,0F5h
+// with..
+// pshufb xmm3, kShuffleAlpha // alpha
+// Blend 8 pixels at a time.
+
+__declspec(naked) __declspec(align(16))
+void ARGBBlendRow_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ __asm {
+ push esi
+ mov eax, [esp + 4 + 4] // src_argb0
+ mov esi, [esp + 4 + 8] // src_argb1
+ mov edx, [esp + 4 + 12] // dst_argb
+ mov ecx, [esp + 4 + 16] // width
+ pcmpeqb xmm7, xmm7 // generate constant 1
+ psrlw xmm7, 15
+ pcmpeqb xmm6, xmm6 // generate mask 0x00ff00ff
+ psrlw xmm6, 8
+ pcmpeqb xmm5, xmm5 // generate mask 0xff00ff00
+ psllw xmm5, 8
+ pcmpeqb xmm4, xmm4 // generate mask 0xff000000
+ pslld xmm4, 24
+
+ sub ecx, 1
+ je convertloop1 // only 1 pixel?
+ jl convertloop1b
+
+ // 1 pixel loop until destination pointer is aligned.
+ alignloop1:
+ test edx, 15 // aligned?
+ je alignloop1b
+ movd xmm3, [eax]
+ lea eax, [eax + 4]
+ movdqa xmm0, xmm3 // src argb
+ pxor xmm3, xmm4 // ~alpha
+ movd xmm2, [esi] // _r_b
+ pshufb xmm3, kShuffleAlpha // alpha
+ pand xmm2, xmm6 // _r_b
+ paddw xmm3, xmm7 // 256 - alpha
+ pmullw xmm2, xmm3 // _r_b * alpha
+ movd xmm1, [esi] // _a_g
+ lea esi, [esi + 4]
+ psrlw xmm1, 8 // _a_g
+ por xmm0, xmm4 // set alpha to 255
+ pmullw xmm1, xmm3 // _a_g * alpha
+ psrlw xmm2, 8 // _r_b convert to 8 bits again
+ paddusb xmm0, xmm2 // + src argb
+ pand xmm1, xmm5 // a_g_ convert to 8 bits again
+ paddusb xmm0, xmm1 // + src argb
+ sub ecx, 1
+ movd [edx], xmm0
+ lea edx, [edx + 4]
+ jge alignloop1
+
+ alignloop1b:
+ add ecx, 1 - 4
+ jl convertloop4b
+
+ test eax, 15 // unaligned?
+ jne convertuloop4
+ test esi, 15 // unaligned?
+ jne convertuloop4
+
+ // 4 pixel loop.
+ convertloop4:
+ movdqa xmm3, [eax] // src argb
+ lea eax, [eax + 16]
+ movdqa xmm0, xmm3 // src argb
+ pxor xmm3, xmm4 // ~alpha
+ movdqa xmm2, [esi] // _r_b
+ pshufb xmm3, kShuffleAlpha // alpha
+ pand xmm2, xmm6 // _r_b
+ paddw xmm3, xmm7 // 256 - alpha
+ pmullw xmm2, xmm3 // _r_b * alpha
+ movdqa xmm1, [esi] // _a_g
+ lea esi, [esi + 16]
+ psrlw xmm1, 8 // _a_g
+ por xmm0, xmm4 // set alpha to 255
+ pmullw xmm1, xmm3 // _a_g * alpha
+ psrlw xmm2, 8 // _r_b convert to 8 bits again
+ paddusb xmm0, xmm2 // + src argb
+ pand xmm1, xmm5 // a_g_ convert to 8 bits again
+ paddusb xmm0, xmm1 // + src argb
+ sub ecx, 4
+ movdqa [edx], xmm0
+ lea edx, [edx + 16]
+ jge convertloop4
+ jmp convertloop4b
+
+ // 4 pixel unaligned loop.
+ convertuloop4:
+ movdqu xmm3, [eax] // src argb
+ lea eax, [eax + 16]
+ movdqa xmm0, xmm3 // src argb
+ pxor xmm3, xmm4 // ~alpha
+ movdqu xmm2, [esi] // _r_b
+ pshufb xmm3, kShuffleAlpha // alpha
+ pand xmm2, xmm6 // _r_b
+ paddw xmm3, xmm7 // 256 - alpha
+ pmullw xmm2, xmm3 // _r_b * alpha
+ movdqu xmm1, [esi] // _a_g
+ lea esi, [esi + 16]
+ psrlw xmm1, 8 // _a_g
+ por xmm0, xmm4 // set alpha to 255
+ pmullw xmm1, xmm3 // _a_g * alpha
+ psrlw xmm2, 8 // _r_b convert to 8 bits again
+ paddusb xmm0, xmm2 // + src argb
+ pand xmm1, xmm5 // a_g_ convert to 8 bits again
+ paddusb xmm0, xmm1 // + src argb
+ sub ecx, 4
+ movdqa [edx], xmm0
+ lea edx, [edx + 16]
+ jge convertuloop4
+
+ convertloop4b:
+ add ecx, 4 - 1
+ jl convertloop1b
+
+ // 1 pixel loop.
+ convertloop1:
+ movd xmm3, [eax] // src argb
+ lea eax, [eax + 4]
+ movdqa xmm0, xmm3 // src argb
+ pxor xmm3, xmm4 // ~alpha
+ movd xmm2, [esi] // _r_b
+ pshufb xmm3, kShuffleAlpha // alpha
+ pand xmm2, xmm6 // _r_b
+ paddw xmm3, xmm7 // 256 - alpha
+ pmullw xmm2, xmm3 // _r_b * alpha
+ movd xmm1, [esi] // _a_g
+ lea esi, [esi + 4]
+ psrlw xmm1, 8 // _a_g
+ por xmm0, xmm4 // set alpha to 255
+ pmullw xmm1, xmm3 // _a_g * alpha
+ psrlw xmm2, 8 // _r_b convert to 8 bits again
+ paddusb xmm0, xmm2 // + src argb
+ pand xmm1, xmm5 // a_g_ convert to 8 bits again
+ paddusb xmm0, xmm1 // + src argb
+ sub ecx, 1
+ movd [edx], xmm0
+ lea edx, [edx + 4]
+ jge convertloop1
+
+ convertloop1b:
+ pop esi
+ ret
+ }
+}
+#endif // HAS_ARGBBLENDROW_SSSE3
+
+#ifdef HAS_ARGBATTENUATE_SSE2
+// Attenuate 4 pixels at a time.
+// Aligned to 16 bytes.
+__declspec(naked) __declspec(align(16))
+void ARGBAttenuateRow_SSE2(const uint8* src_argb, uint8* dst_argb, int width) {
+ __asm {
+ mov eax, [esp + 4] // src_argb0
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // width
+ sub edx, eax
+ pcmpeqb xmm4, xmm4 // generate mask 0xff000000
+ pslld xmm4, 24
+ pcmpeqb xmm5, xmm5 // generate mask 0x00ffffff
+ psrld xmm5, 8
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // read 4 pixels
+ punpcklbw xmm0, xmm0 // first 2
+ pshufhw xmm2, xmm0,0FFh // 8 alpha words
+ pshuflw xmm2, xmm2,0FFh
+ pmulhuw xmm0, xmm2 // rgb * a
+ movdqa xmm1, [eax] // read 4 pixels
+ punpckhbw xmm1, xmm1 // next 2 pixels
+ pshufhw xmm2, xmm1,0FFh // 8 alpha words
+ pshuflw xmm2, xmm2,0FFh
+ pmulhuw xmm1, xmm2 // rgb * a
+ movdqa xmm2, [eax] // alphas
+ psrlw xmm0, 8
+ pand xmm2, xmm4
+ psrlw xmm1, 8
+ packuswb xmm0, xmm1
+ pand xmm0, xmm5 // keep original alphas
+ por xmm0, xmm2
+ sub ecx, 4
+ movdqa [eax + edx], xmm0
+ lea eax, [eax + 16]
+ jg convertloop
+
+ ret
+ }
+}
+#endif // HAS_ARGBATTENUATE_SSE2
+
+#ifdef HAS_ARGBATTENUATEROW_SSSE3
+// Shuffle table duplicating alpha.
+static const uvec8 kShuffleAlpha0 = {
+ 3u, 3u, 3u, 3u, 3u, 3u, 128u, 128u, 7u, 7u, 7u, 7u, 7u, 7u, 128u, 128u,
+};
+static const uvec8 kShuffleAlpha1 = {
+ 11u, 11u, 11u, 11u, 11u, 11u, 128u, 128u,
+ 15u, 15u, 15u, 15u, 15u, 15u, 128u, 128u,
+};
+__declspec(naked) __declspec(align(16))
+void ARGBAttenuateRow_SSSE3(const uint8* src_argb, uint8* dst_argb, int width) {
__asm {
- pushad
- mov edx, [esp + 32 + 4]
- mov edi, [esp + 32 + 8]
- mov esi, [esp + 32 + 12]
- mov ebp, [esp + 32 + 16]
- mov ecx, [esp + 32 + 20]
-
- convertloop :
- movzx eax, byte ptr [edi]
- lea edi, [edi + 1]
- movzx ebx, byte ptr [esi]
- lea esi, [esi + 1]
- movq mm0, [_kCoefficientsBgraY + 2048 + 8 * eax]
- movzx eax, byte ptr [edx]
- paddsw mm0, [_kCoefficientsBgraY + 4096 + 8 * ebx]
- movzx ebx, byte ptr [edx + 1]
- movq mm1, [_kCoefficientsBgraY + 8 * eax]
- lea edx, [edx + 2]
- movq mm2, [_kCoefficientsBgraY + 8 * ebx]
- paddsw mm1, mm0
- paddsw mm2, mm0
- psraw mm1, 6
- psraw mm2, 6
- packuswb mm1, mm2
- movntq [ebp], mm1
- lea ebp, [ebp + 8]
- sub ecx, 2
- ja convertloop
-
- popad
- ret
- }
-}
-
-__declspec(naked)
-void FastConvertYUVToABGRRow(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
+ mov eax, [esp + 4] // src_argb0
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // width
+ sub edx, eax
+ pcmpeqb xmm3, xmm3 // generate mask 0xff000000
+ pslld xmm3, 24
+ movdqa xmm4, kShuffleAlpha0
+ movdqa xmm5, kShuffleAlpha1
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // read 4 pixels
+ pshufb xmm0, xmm4 // isolate first 2 alphas
+ movdqa xmm1, [eax] // read 4 pixels
+ punpcklbw xmm1, xmm1 // first 2 pixel rgbs
+ pmulhuw xmm0, xmm1 // rgb * a
+ movdqa xmm1, [eax] // read 4 pixels
+ pshufb xmm1, xmm5 // isolate next 2 alphas
+ movdqa xmm2, [eax] // read 4 pixels
+ punpckhbw xmm2, xmm2 // next 2 pixel rgbs
+ pmulhuw xmm1, xmm2 // rgb * a
+ movdqa xmm2, [eax] // mask original alpha
+ pand xmm2, xmm3
+ psrlw xmm0, 8
+ psrlw xmm1, 8
+ packuswb xmm0, xmm1
+ por xmm0, xmm2 // copy original alpha
+ sub ecx, 4
+ movdqa [eax + edx], xmm0
+ lea eax, [eax + 16]
+ jg convertloop
+
+ ret
+ }
+}
+#endif // HAS_ARGBATTENUATEROW_SSSE3
+
+#ifdef HAS_ARGBUNATTENUATEROW_SSE2
+// Unattenuate 4 pixels at a time.
+// Aligned to 16 bytes.
+__declspec(naked) __declspec(align(16))
+void ARGBUnattenuateRow_SSE2(const uint8* src_argb, uint8* dst_argb,
int width) {
__asm {
- pushad
- mov edx, [esp + 32 + 4]
- mov edi, [esp + 32 + 8]
- mov esi, [esp + 32 + 12]
- mov ebp, [esp + 32 + 16]
- mov ecx, [esp + 32 + 20]
-
- convertloop :
- movzx eax, byte ptr [edi]
- lea edi, [edi + 1]
- movzx ebx, byte ptr [esi]
- lea esi, [esi + 1]
- movq mm0, [_kCoefficientsAbgrY + 2048 + 8 * eax]
- movzx eax, byte ptr [edx]
- paddsw mm0, [_kCoefficientsAbgrY + 4096 + 8 * ebx]
- movzx ebx, byte ptr [edx + 1]
- movq mm1, [_kCoefficientsAbgrY + 8 * eax]
- lea edx, [edx + 2]
- movq mm2, [_kCoefficientsAbgrY + 8 * ebx]
- paddsw mm1, mm0
- paddsw mm2, mm0
- psraw mm1, 6
- psraw mm2, 6
- packuswb mm1, mm2
- movntq [ebp], mm1
- lea ebp, [ebp + 8]
- sub ecx, 2
- ja convertloop
-
- popad
- ret
- }
-}
-
-__declspec(naked)
-void FastConvertYUV444ToRGB32Row(const uint8* y_buf,
- const uint8* u_buf,
- const uint8* v_buf,
- uint8* rgb_buf,
- int width) {
- __asm {
- pushad
- mov edx, [esp + 32 + 4] // Y
- mov edi, [esp + 32 + 8] // U
- mov esi, [esp + 32 + 12] // V
- mov ebp, [esp + 32 + 16] // rgb
- mov ecx, [esp + 32 + 20] // width
-
- convertloop :
- movzx eax, byte ptr [edi]
- lea edi, [edi + 1]
- movzx ebx, byte ptr [esi]
- lea esi, [esi + 1]
- movq mm0, [_kCoefficientsRgbY + 2048 + 8 * eax]
- movzx eax, byte ptr [edx]
- paddsw mm0, [_kCoefficientsRgbY + 4096 + 8 * ebx]
- lea edx, [edx + 1]
- paddsw mm0, [_kCoefficientsRgbY + 8 * eax]
- psraw mm0, 6
- packuswb mm0, mm0
- movd [ebp], mm0
- lea ebp, [ebp + 4]
- sub ecx, 1
- ja convertloop
-
- popad
- ret
- }
-}
-
-__declspec(naked)
-void FastConvertYToRGB32Row(const uint8* y_buf,
- uint8* rgb_buf,
- int width) {
- __asm {
- push ebx
- mov eax, [esp + 4 + 4] // Y
- mov edx, [esp + 4 + 8] // rgb
- mov ecx, [esp + 4 + 12] // width
-
- convertloop :
- movzx ebx, byte ptr [eax]
- movq mm0, [_kCoefficientsRgbY + 8 * ebx]
- psraw mm0, 6
- movzx ebx, byte ptr [eax + 1]
- movq mm1, [_kCoefficientsRgbY + 8 * ebx]
- psraw mm1, 6
- packuswb mm0, mm1
- lea eax, [eax + 2]
- movq [edx], mm0
- lea edx, [edx + 8]
- sub ecx, 2
- ja convertloop
+ push esi
+ push edi
+ mov eax, [esp + 8 + 4] // src_argb0
+ mov edx, [esp + 8 + 8] // dst_argb
+ mov ecx, [esp + 8 + 12] // width
+ sub edx, eax
+ pcmpeqb xmm4, xmm4 // generate mask 0xff000000
+ pslld xmm4, 24
- pop ebx
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // read 4 pixels
+ movzx esi, byte ptr [eax + 3] // first alpha
+ movzx edi, byte ptr [eax + 7] // second alpha
+ punpcklbw xmm0, xmm0 // first 2
+ movd xmm2, dword ptr fixed_invtbl8[esi * 4]
+ movd xmm3, dword ptr fixed_invtbl8[edi * 4]
+ pshuflw xmm2, xmm2,0C0h // first 4 inv_alpha words
+ pshuflw xmm3, xmm3,0C0h // next 4 inv_alpha words
+ movlhps xmm2, xmm3
+ pmulhuw xmm0, xmm2 // rgb * a
+
+ movdqa xmm1, [eax] // read 4 pixels
+ movzx esi, byte ptr [eax + 11] // third alpha
+ movzx edi, byte ptr [eax + 15] // forth alpha
+ punpckhbw xmm1, xmm1 // next 2
+ movd xmm2, dword ptr fixed_invtbl8[esi * 4]
+ movd xmm3, dword ptr fixed_invtbl8[edi * 4]
+ pshuflw xmm2, xmm2,0C0h // first 4 inv_alpha words
+ pshuflw xmm3, xmm3,0C0h // next 4 inv_alpha words
+ movlhps xmm2, xmm3
+ pmulhuw xmm1, xmm2 // rgb * a
+
+ movdqa xmm2, [eax] // alphas
+ pand xmm2, xmm4
+ packuswb xmm0, xmm1
+ por xmm0, xmm2
+ sub ecx, 4
+ movdqa [eax + edx], xmm0
+ lea eax, [eax + 16]
+ jg convertloop
+ pop edi
+ pop esi
ret
}
}
+#endif // HAS_ARGBUNATTENUATEROW_SSE2
-#endif
+#ifdef HAS_ARGBGRAYROW_SSSE3
+// Constant for ARGB color to gray scale: 0.11 * B + 0.59 * G + 0.30 * R
+static const vec8 kARGBToGray = {
+ 14, 76, 38, 0, 14, 76, 38, 0, 14, 76, 38, 0, 14, 76, 38, 0
+};
+
+// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels.
+__declspec(naked) __declspec(align(16))
+void ARGBGrayRow_SSSE3(const uint8* src_argb, uint8* dst_argb, int width) {
+ __asm {
+ mov eax, [esp + 4] /* src_argb */
+ mov edx, [esp + 8] /* dst_argb */
+ mov ecx, [esp + 12] /* width */
+ movdqa xmm4, kARGBToGray
+ sub edx, eax
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // G
+ movdqa xmm1, [eax + 16]
+ pmaddubsw xmm0, xmm4
+ pmaddubsw xmm1, xmm4
+ phaddw xmm0, xmm1
+ psrlw xmm0, 7
+ packuswb xmm0, xmm0 // 8 G bytes
+ movdqa xmm2, [eax] // A
+ movdqa xmm3, [eax + 16]
+ psrld xmm2, 24
+ psrld xmm3, 24
+ packuswb xmm2, xmm3
+ packuswb xmm2, xmm2 // 8 A bytes
+ movdqa xmm3, xmm0 // Weave into GG, GA, then GGGA
+ punpcklbw xmm0, xmm0 // 8 GG words
+ punpcklbw xmm3, xmm2 // 8 GA words
+ movdqa xmm1, xmm0
+ punpcklwd xmm0, xmm3 // GGGA first 4
+ punpckhwd xmm1, xmm3 // GGGA next 4
+ sub ecx, 8
+ movdqa [eax + edx], xmm0
+ movdqa [eax + edx + 16], xmm1
+ lea eax, [eax + 32]
+ jg convertloop
+ ret
+ }
+}
+#endif // HAS_ARGBGRAYROW_SSSE3
+
+#ifdef HAS_ARGBSEPIAROW_SSSE3
+// b = (r * 35 + g * 68 + b * 17) >> 7
+// g = (r * 45 + g * 88 + b * 22) >> 7
+// r = (r * 50 + g * 98 + b * 24) >> 7
+// Constant for ARGB color to sepia tone.
+static const vec8 kARGBToSepiaB = {
+ 17, 68, 35, 0, 17, 68, 35, 0, 17, 68, 35, 0, 17, 68, 35, 0
+};
+
+static const vec8 kARGBToSepiaG = {
+ 22, 88, 45, 0, 22, 88, 45, 0, 22, 88, 45, 0, 22, 88, 45, 0
+};
+
+static const vec8 kARGBToSepiaR = {
+ 24, 98, 50, 0, 24, 98, 50, 0, 24, 98, 50, 0, 24, 98, 50, 0
+};
+
+// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
+__declspec(naked) __declspec(align(16))
+void ARGBSepiaRow_SSSE3(uint8* dst_argb, int width) {
+ __asm {
+ mov eax, [esp + 4] /* dst_argb */
+ mov ecx, [esp + 8] /* width */
+ movdqa xmm2, kARGBToSepiaB
+ movdqa xmm3, kARGBToSepiaG
+ movdqa xmm4, kARGBToSepiaR
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // B
+ movdqa xmm6, [eax + 16]
+ pmaddubsw xmm0, xmm2
+ pmaddubsw xmm6, xmm2
+ phaddw xmm0, xmm6
+ psrlw xmm0, 7
+ packuswb xmm0, xmm0 // 8 B values
+ movdqa xmm5, [eax] // G
+ movdqa xmm1, [eax + 16]
+ pmaddubsw xmm5, xmm3
+ pmaddubsw xmm1, xmm3
+ phaddw xmm5, xmm1
+ psrlw xmm5, 7
+ packuswb xmm5, xmm5 // 8 G values
+ punpcklbw xmm0, xmm5 // 8 BG values
+ movdqa xmm5, [eax] // R
+ movdqa xmm1, [eax + 16]
+ pmaddubsw xmm5, xmm4
+ pmaddubsw xmm1, xmm4
+ phaddw xmm5, xmm1
+ psrlw xmm5, 7
+ packuswb xmm5, xmm5 // 8 R values
+ movdqa xmm6, [eax] // A
+ movdqa xmm1, [eax + 16]
+ psrld xmm6, 24
+ psrld xmm1, 24
+ packuswb xmm6, xmm1
+ packuswb xmm6, xmm6 // 8 A values
+ punpcklbw xmm5, xmm6 // 8 RA values
+ movdqa xmm1, xmm0 // Weave BG, RA together
+ punpcklwd xmm0, xmm5 // BGRA first 4
+ punpckhwd xmm1, xmm5 // BGRA next 4
+ sub ecx, 8
+ movdqa [eax], xmm0
+ movdqa [eax + 16], xmm1
+ lea eax, [eax + 32]
+ jg convertloop
+ ret
+ }
+}
+#endif // HAS_ARGBSEPIAROW_SSSE3
+
+#ifdef HAS_ARGBCOLORMATRIXROW_SSSE3
+// Tranform 8 ARGB pixels (32 bytes) with color matrix.
+// Same as Sepia except matrix is provided.
+// TODO(fbarchard): packuswbs only use half of the reg. To make RGBA, combine R
+// and B into a high and low, then G/A, unpackl/hbw and then unpckl/hwd.
+__declspec(naked) __declspec(align(16))
+void ARGBColorMatrixRow_SSSE3(uint8* dst_argb, const int8* matrix_argb,
+ int width) {
+ __asm {
+ mov eax, [esp + 4] /* dst_argb */
+ mov edx, [esp + 8] /* matrix_argb */
+ mov ecx, [esp + 12] /* width */
+ movd xmm2, [edx]
+ movd xmm3, [edx + 4]
+ movd xmm4, [edx + 8]
+ pshufd xmm2, xmm2, 0
+ pshufd xmm3, xmm3, 0
+ pshufd xmm4, xmm4, 0
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // B
+ movdqa xmm6, [eax + 16]
+ pmaddubsw xmm0, xmm2
+ pmaddubsw xmm6, xmm2
+ movdqa xmm5, [eax] // G
+ movdqa xmm1, [eax + 16]
+ pmaddubsw xmm5, xmm3
+ pmaddubsw xmm1, xmm3
+ phaddsw xmm0, xmm6 // B
+ phaddsw xmm5, xmm1 // G
+ psraw xmm0, 7 // B
+ psraw xmm5, 7 // G
+ packuswb xmm0, xmm0 // 8 B values
+ packuswb xmm5, xmm5 // 8 G values
+ punpcklbw xmm0, xmm5 // 8 BG values
+ movdqa xmm5, [eax] // R
+ movdqa xmm1, [eax + 16]
+ pmaddubsw xmm5, xmm4
+ pmaddubsw xmm1, xmm4
+ phaddsw xmm5, xmm1
+ psraw xmm5, 7
+ packuswb xmm5, xmm5 // 8 R values
+ movdqa xmm6, [eax] // A
+ movdqa xmm1, [eax + 16]
+ psrld xmm6, 24
+ psrld xmm1, 24
+ packuswb xmm6, xmm1
+ packuswb xmm6, xmm6 // 8 A values
+ movdqa xmm1, xmm0 // Weave BG, RA together
+ punpcklbw xmm5, xmm6 // 8 RA values
+ punpcklwd xmm0, xmm5 // BGRA first 4
+ punpckhwd xmm1, xmm5 // BGRA next 4
+ sub ecx, 8
+ movdqa [eax], xmm0
+ movdqa [eax + 16], xmm1
+ lea eax, [eax + 32]
+ jg convertloop
+ ret
+ }
+}
+#endif // HAS_ARGBCOLORMATRIXROW_SSSE3
+
+#ifdef HAS_ARGBCOLORTABLEROW_X86
+// Tranform ARGB pixels with color table.
+__declspec(naked) __declspec(align(16))
+void ARGBColorTableRow_X86(uint8* dst_argb, const uint8* table_argb,
+ int width) {
+ __asm {
+ push ebx
+ push esi
+ push edi
+ push ebp
+ mov eax, [esp + 16 + 4] /* dst_argb */
+ mov edi, [esp + 16 + 8] /* table_argb */
+ mov ecx, [esp + 16 + 12] /* width */
+ xor ebx, ebx
+ xor edx, edx
+
+ align 16
+ convertloop:
+ mov ebp, dword ptr [eax] // BGRA
+ mov esi, ebp
+ and ebp, 255
+ shr esi, 8
+ and esi, 255
+ mov bl, [edi + ebp * 4 + 0] // B
+ mov dl, [edi + esi * 4 + 1] // G
+ mov ebp, dword ptr [eax] // BGRA
+ mov esi, ebp
+ shr ebp, 16
+ shr esi, 24
+ and ebp, 255
+ mov [eax], bl
+ mov [eax + 1], dl
+ mov bl, [edi + ebp * 4 + 2] // R
+ mov dl, [edi + esi * 4 + 3] // A
+ mov [eax + 2], bl
+ mov [eax + 3], dl
+ lea eax, [eax + 4]
+ sub ecx, 1
+ jg convertloop
+ pop ebp
+ pop edi
+ pop esi
+ pop ebx
+ ret
+ }
+}
+#endif // HAS_ARGBCOLORTABLEROW_X86
+
+#ifdef HAS_ARGBQUANTIZEROW_SSE2
+// Quantize 4 ARGB pixels (16 bytes).
+// Aligned to 16 bytes.
+__declspec(naked) __declspec(align(16))
+void ARGBQuantizeRow_SSE2(uint8* dst_argb, int scale, int interval_size,
+ int interval_offset, int width) {
+ __asm {
+ mov eax, [esp + 4] /* dst_argb */
+ movd xmm2, [esp + 8] /* scale */
+ movd xmm3, [esp + 12] /* interval_size */
+ movd xmm4, [esp + 16] /* interval_offset */
+ mov ecx, [esp + 20] /* width */
+ pshuflw xmm2, xmm2, 040h
+ pshufd xmm2, xmm2, 044h
+ pshuflw xmm3, xmm3, 040h
+ pshufd xmm3, xmm3, 044h
+ pshuflw xmm4, xmm4, 040h
+ pshufd xmm4, xmm4, 044h
+ pxor xmm5, xmm5 // constant 0
+ pcmpeqb xmm6, xmm6 // generate mask 0xff000000
+ pslld xmm6, 24
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // read 4 pixels
+ punpcklbw xmm0, xmm5 // first 2 pixels
+ pmulhuw xmm0, xmm2 // pixel * scale >> 16
+ movdqa xmm1, [eax] // read 4 pixels
+ punpckhbw xmm1, xmm5 // next 2 pixels
+ pmulhuw xmm1, xmm2
+ pmullw xmm0, xmm3 // * interval_size
+ movdqa xmm7, [eax] // read 4 pixels
+ pmullw xmm1, xmm3
+ pand xmm7, xmm6 // mask alpha
+ paddw xmm0, xmm4 // + interval_size / 2
+ paddw xmm1, xmm4
+ packuswb xmm0, xmm1
+ por xmm0, xmm7
+ sub ecx, 4
+ movdqa [eax], xmm0
+ lea eax, [eax + 16]
+ jg convertloop
+ ret
+ }
+}
+#endif // HAS_ARGBQUANTIZEROW_SSE2
+
+#ifdef HAS_CUMULATIVESUMTOAVERAGE_SSE2
+// Consider float CumulativeSum.
+// Consider calling CumulativeSum one row at time as needed.
+// Consider circular CumulativeSum buffer of radius * 2 + 1 height.
+// Convert cumulative sum for an area to an average for 1 pixel.
+// topleft is pointer to top left of CumulativeSum buffer for area.
+// botleft is pointer to bottom left of CumulativeSum buffer.
+// width is offset from left to right of area in CumulativeSum buffer measured
+// in number of ints.
+// area is the number of pixels in the area being averaged.
+// dst points to pixel to store result to.
+// count is number of averaged pixels to produce.
+// Does 4 pixels at a time, requires CumulativeSum pointers to be 16 byte
+// aligned.
+void CumulativeSumToAverage_SSE2(const int32* topleft, const int32* botleft,
+ int width, int area, uint8* dst, int count) {
+ __asm {
+ mov eax, topleft // eax topleft
+ mov esi, botleft // esi botleft
+ mov edx, width
+ movd xmm4, area
+ mov edi, dst
+ mov ecx, count
+ cvtdq2ps xmm4, xmm4
+ rcpss xmm4, xmm4 // 1.0f / area
+ pshufd xmm4, xmm4, 0
+ sub ecx, 4
+ jl l4b
+
+ // 4 pixel loop
+ align 4
+ l4:
+ // top left
+ movdqa xmm0, [eax]
+ movdqa xmm1, [eax + 16]
+ movdqa xmm2, [eax + 32]
+ movdqa xmm3, [eax + 48]
+
+ // - top right
+ psubd xmm0, [eax + edx * 4]
+ psubd xmm1, [eax + edx * 4 + 16]
+ psubd xmm2, [eax + edx * 4 + 32]
+ psubd xmm3, [eax + edx * 4 + 48]
+ lea eax, [eax + 64]
+
+ // - bottom left
+ psubd xmm0, [esi]
+ psubd xmm1, [esi + 16]
+ psubd xmm2, [esi + 32]
+ psubd xmm3, [esi + 48]
+
+ // + bottom right
+ paddd xmm0, [esi + edx * 4]
+ paddd xmm1, [esi + edx * 4 + 16]
+ paddd xmm2, [esi + edx * 4 + 32]
+ paddd xmm3, [esi + edx * 4 + 48]
+ lea esi, [esi + 64]
+
+ cvtdq2ps xmm0, xmm0 // Average = Sum * 1 / Area
+ cvtdq2ps xmm1, xmm1
+ mulps xmm0, xmm4
+ mulps xmm1, xmm4
+ cvtdq2ps xmm2, xmm2
+ cvtdq2ps xmm3, xmm3
+ mulps xmm2, xmm4
+ mulps xmm3, xmm4
+ cvtps2dq xmm0, xmm0
+ cvtps2dq xmm1, xmm1
+ cvtps2dq xmm2, xmm2
+ cvtps2dq xmm3, xmm3
+ packssdw xmm0, xmm1
+ packssdw xmm2, xmm3
+ packuswb xmm0, xmm2
+ movdqu [edi], xmm0
+ lea edi, [edi + 16]
+ sub ecx, 4
+ jge l4
+
+ l4b:
+ add ecx, 4 - 1
+ jl l1b
+
+ // 1 pixel loop
+ align 4
+ l1:
+ movdqa xmm0, [eax]
+ psubd xmm0, [eax + edx * 4]
+ lea eax, [eax + 16]
+ psubd xmm0, [esi]
+ paddd xmm0, [esi + edx * 4]
+ lea esi, [esi + 16]
+ cvtdq2ps xmm0, xmm0
+ mulps xmm0, xmm4
+ cvtps2dq xmm0, xmm0
+ packssdw xmm0, xmm0
+ packuswb xmm0, xmm0
+ movd dword ptr [edi], xmm0
+ lea edi, [edi + 4]
+ sub ecx, 1
+ jge l1
+ l1b:
+ }
+}
+#endif // HAS_CUMULATIVESUMTOAVERAGE_SSE2
+
+#ifdef HAS_COMPUTECUMULATIVESUMROW_SSE2
+// Creates a table of cumulative sums where each value is a sum of all values
+// above and to the left of the value.
+void ComputeCumulativeSumRow_SSE2(const uint8* row, int32* cumsum,
+ const int32* previous_cumsum, int width) {
+ __asm {
+ mov eax, row
+ mov edx, cumsum
+ mov esi, previous_cumsum
+ mov ecx, width
+ sub esi, edx
+ pxor xmm0, xmm0
+ pxor xmm1, xmm1
+
+ sub ecx, 4
+ jl l4b
+ test edx, 15
+ jne l4b
+
+ // 4 pixel loop
+ align 4
+ l4:
+ movdqu xmm2, [eax] // 4 argb pixels 16 bytes.
+ lea eax, [eax + 16]
+ movdqa xmm4, xmm2
+
+ punpcklbw xmm2, xmm1
+ movdqa xmm3, xmm2
+ punpcklwd xmm2, xmm1
+ punpckhwd xmm3, xmm1
+
+ punpckhbw xmm4, xmm1
+ movdqa xmm5, xmm4
+ punpcklwd xmm4, xmm1
+ punpckhwd xmm5, xmm1
+
+ paddd xmm0, xmm2
+ movdqa xmm2, [edx + esi] // previous row above.
+ paddd xmm2, xmm0
+
+ paddd xmm0, xmm3
+ movdqa xmm3, [edx + esi + 16]
+ paddd xmm3, xmm0
+ paddd xmm0, xmm4
+ movdqa xmm4, [edx + esi + 32]
+ paddd xmm4, xmm0
+
+ paddd xmm0, xmm5
+ movdqa xmm5, [edx + esi + 48]
+ paddd xmm5, xmm0
+
+ movdqa [edx], xmm2
+ movdqa [edx + 16], xmm3
+ movdqa [edx + 32], xmm4
+ movdqa [edx + 48], xmm5
+
+ lea edx, [edx + 64]
+ sub ecx, 4
+ jge l4
+
+ l4b:
+ add ecx, 4 - 1
+ jl l1b
+
+ // 1 pixel loop
+ align 4
+ l1:
+ movd xmm2, dword ptr [eax] // 1 argb pixel 4 bytes.
+ lea eax, [eax + 4]
+ punpcklbw xmm2, xmm1
+ punpcklwd xmm2, xmm1
+ paddd xmm0, xmm2
+ movdqu xmm2, [edx + esi]
+ paddd xmm2, xmm0
+ movdqu [edx], xmm2
+ lea edx, [edx + 16]
+ sub ecx, 1
+ jge l1
+
+ l1b:
+ }
+}
+#endif // HAS_COMPUTECUMULATIVESUMROW_SSE2
+
+#ifdef HAS_ARGBSHADE_SSE2
+// Shade 4 pixels at a time by specified value.
+// Aligned to 16 bytes.
+__declspec(naked) __declspec(align(16))
+void ARGBShadeRow_SSE2(const uint8* src_argb, uint8* dst_argb, int width,
+ uint32 value) {
+ __asm {
+ mov eax, [esp + 4] // src_argb
+ mov edx, [esp + 8] // dst_argb
+ mov ecx, [esp + 12] // width
+ movd xmm2, [esp + 16] // value
+ sub edx, eax
+ punpcklbw xmm2, xmm2
+ punpcklqdq xmm2, xmm2
+
+ align 16
+ convertloop:
+ movdqa xmm0, [eax] // read 4 pixels
+ movdqa xmm1, xmm0
+ punpcklbw xmm0, xmm0 // first 2
+ punpckhbw xmm1, xmm1 // next 2
+ pmulhuw xmm0, xmm2 // argb * value
+ pmulhuw xmm1, xmm2 // argb * value
+ psrlw xmm0, 8
+ psrlw xmm1, 8
+ packuswb xmm0, xmm1
+ sub ecx, 4
+ movdqa [eax + edx], xmm0
+ lea eax, [eax + 16]
+ jg convertloop
+
+ ret
+ }
+}
+#endif // HAS_ARGBSHADE_SSE2
+
+#ifdef HAS_ARGBAFFINEROW_SSE2
+// Copy ARGB pixels from source image with slope to a row of destination.
+__declspec(naked) __declspec(align(16))
+LIBYUV_API
+void ARGBAffineRow_SSE2(const uint8* src_argb, int src_argb_stride,
+ uint8* dst_argb, const float* uv_dudv, int width) {
+ __asm {
+ push esi
+ push edi
+ mov eax, [esp + 12] // src_argb
+ mov esi, [esp + 16] // stride
+ mov edx, [esp + 20] // dst_argb
+ mov ecx, [esp + 24] // pointer to uv_dudv
+ movq xmm2, qword ptr [ecx] // uv
+ movq xmm7, qword ptr [ecx + 8] // dudv
+ mov ecx, [esp + 28] // width
+ shl esi, 16 // 4, stride
+ add esi, 4
+ movd xmm5, esi
+ sub ecx, 4
+ jl l4b
+
+ // setup for 4 pixel loop
+ pshufd xmm7, xmm7, 0x44 // dup dudv
+ pshufd xmm5, xmm5, 0 // dup 4, stride
+ movdqa xmm0, xmm2 // x0, y0, x1, y1
+ addps xmm0, xmm7
+ movlhps xmm2, xmm0
+ movdqa xmm4, xmm7
+ addps xmm4, xmm4 // dudv *= 2
+ movdqa xmm3, xmm2 // x2, y2, x3, y3
+ addps xmm3, xmm4
+ addps xmm4, xmm4 // dudv *= 4
+
+ // 4 pixel loop
+ align 4
+ l4:
+ cvttps2dq xmm0, xmm2 // x, y float to int first 2
+ cvttps2dq xmm1, xmm3 // x, y float to int next 2
+ packssdw xmm0, xmm1 // x, y as 8 shorts
+ pmaddwd xmm0, xmm5 // offsets = x * 4 + y * stride.
+ movd esi, xmm0
+ pshufd xmm0, xmm0, 0x39 // shift right
+ movd edi, xmm0
+ pshufd xmm0, xmm0, 0x39 // shift right
+ movd xmm1, [eax + esi] // read pixel 0
+ movd xmm6, [eax + edi] // read pixel 1
+ punpckldq xmm1, xmm6 // combine pixel 0 and 1
+ addps xmm2, xmm4 // x, y += dx, dy first 2
+ movq qword ptr [edx], xmm1
+ movd esi, xmm0
+ pshufd xmm0, xmm0, 0x39 // shift right
+ movd edi, xmm0
+ movd xmm6, [eax + esi] // read pixel 2
+ movd xmm0, [eax + edi] // read pixel 3
+ punpckldq xmm6, xmm0 // combine pixel 2 and 3
+ addps xmm3, xmm4 // x, y += dx, dy next 2
+ sub ecx, 4
+ movq qword ptr 8[edx], xmm6
+ lea edx, [edx + 16]
+ jge l4
+
+ l4b:
+ add ecx, 4 - 1
+ jl l1b
+
+ // 1 pixel loop
+ align 4
+ l1:
+ cvttps2dq xmm0, xmm2 // x, y float to int
+ packssdw xmm0, xmm0 // x, y as shorts
+ pmaddwd xmm0, xmm5 // offset = x * 4 + y * stride
+ addps xmm2, xmm7 // x, y += dx, dy
+ movd esi, xmm0
+ movd xmm0, [eax + esi] // copy a pixel
+ sub ecx, 1
+ movd [edx], xmm0
+ lea edx, [edx + 4]
+ jge l1
+ l1b:
+ pop edi
+ pop esi
+ ret
+ }
+}
+#endif // HAS_ARGBAFFINEROW_SSE2
+
+// Bilinear row filtering combines 4x2 -> 4x1. SSSE3 version.
+__declspec(naked) __declspec(align(16))
+void ARGBInterpolateRow_SSSE3(uint8* dst_ptr, const uint8* src_ptr,
+ ptrdiff_t src_stride, int dst_width,
+ int source_y_fraction) {
+ __asm {
+ push esi
+ push edi
+ mov edi, [esp + 8 + 4] // dst_ptr
+ mov esi, [esp + 8 + 8] // src_ptr
+ mov edx, [esp + 8 + 12] // src_stride
+ mov ecx, [esp + 8 + 16] // dst_width
+ mov eax, [esp + 8 + 20] // source_y_fraction (0..255)
+ sub edi, esi
+ shr eax, 1
+ cmp eax, 0
+ je xloop1
+ cmp eax, 64
+ je xloop2
+ movd xmm0, eax // high fraction 0..127
+ neg eax
+ add eax, 128
+ movd xmm5, eax // low fraction 128..1
+ punpcklbw xmm5, xmm0
+ punpcklwd xmm5, xmm5
+ pshufd xmm5, xmm5, 0
+
+ align 16
+ xloop:
+ movdqa xmm0, [esi]
+ movdqa xmm2, [esi + edx]
+ movdqa xmm1, xmm0
+ punpcklbw xmm0, xmm2
+ punpckhbw xmm1, xmm2
+ pmaddubsw xmm0, xmm5
+ pmaddubsw xmm1, xmm5
+ psrlw xmm0, 7
+ psrlw xmm1, 7
+ packuswb xmm0, xmm1
+ sub ecx, 4
+ movdqa [esi + edi], xmm0
+ lea esi, [esi + 16]
+ jg xloop
+
+ pop edi
+ pop esi
+ ret
+
+ align 16
+ xloop1:
+ movdqa xmm0, [esi]
+ sub ecx, 4
+ movdqa [esi + edi], xmm0
+ lea esi, [esi + 16]
+ jg xloop1
+
+ pop edi
+ pop esi
+ ret
+
+ align 16
+ xloop2:
+ movdqa xmm0, [esi]
+ pavgb xmm0, [esi + edx]
+ sub ecx, 4
+ movdqa [esi + edi], xmm0
+ lea esi, [esi + 16]
+ jg xloop2
+
+ pop edi
+ pop esi
+ ret
+ }
+}
+
+#endif // _M_IX86
+
+#ifdef __cplusplus
} // extern "C"
+} // namespace libyuv
+#endif