diff options
Diffstat (limited to 'files/source/row_neon64.cc')
-rw-r--r-- | files/source/row_neon64.cc | 4484 |
1 files changed, 2876 insertions, 1608 deletions
diff --git a/files/source/row_neon64.cc b/files/source/row_neon64.cc index f5cbb470..0f120373 100644 --- a/files/source/row_neon64.cc +++ b/files/source/row_neon64.cc @@ -15,102 +15,108 @@ namespace libyuv { extern "C" { #endif +// Enable LIBYUV_USE_ST2, LIBYUV_USE_ST3, LIBYUV_USE_ST4 for CPUs that prefer +// STn over ZIP1+ST1 +// Exynos M1, M2, M3 are slow with ST2, ST3 and ST4 instructions. + // This module is for GCC Neon armv8 64 bit. #if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__) +// v0.8h: Y +// v1.16b: 8U, 8V + // Read 8 Y, 4 U and 4 V from 422 #define READYUV422 \ - "ld1 {v0.8b}, [%0], #8 \n" \ - "ld1 {v1.s}[0], [%1], #4 \n" \ - "ld1 {v1.s}[1], [%2], #4 \n" + "ldr d0, [%[src_y]], #8 \n" \ + "ld1 {v1.s}[0], [%[src_u]], #4 \n" \ + "ld1 {v1.s}[1], [%[src_v]], #4 \n" \ + "zip1 v0.16b, v0.16b, v0.16b \n" \ + "prfm pldl1keep, [%[src_y], 448] \n" \ + "zip1 v1.16b, v1.16b, v1.16b \n" \ + "prfm pldl1keep, [%[src_u], 128] \n" \ + "prfm pldl1keep, [%[src_v], 128] \n" // Read 8 Y, 8 U and 8 V from 444 #define READYUV444 \ - "ld1 {v0.8b}, [%0], #8 \n" \ - "ld1 {v1.d}[0], [%1], #8 \n" \ - "ld1 {v1.d}[1], [%2], #8 \n" \ - "uaddlp v1.8h, v1.16b \n" \ - "rshrn v1.8b, v1.8h, #1 \n" + "ldr d0, [%[src_y]], #8 \n" \ + "ld1 {v1.d}[0], [%[src_u]], #8 \n" \ + "prfm pldl1keep, [%[src_y], 448] \n" \ + "ld1 {v1.d}[1], [%[src_v]], #8 \n" \ + "prfm pldl1keep, [%[src_u], 448] \n" \ + "zip1 v0.16b, v0.16b, v0.16b \n" \ + "prfm pldl1keep, [%[src_v], 448] \n" // Read 8 Y, and set 4 U and 4 V to 128 #define READYUV400 \ - "ld1 {v0.8b}, [%0], #8 \n" \ - "movi v1.8b , #128 \n" + "ldr d0, [%[src_y]], #8 \n" \ + "movi v1.16b, #128 \n" \ + "prfm pldl1keep, [%[src_y], 448] \n" \ + "zip1 v0.16b, v0.16b, v0.16b \n" -// Read 8 Y and 4 UV from NV12 +static const uvec8 kNV12Table = {0, 0, 2, 2, 4, 4, 6, 6, + 1, 1, 3, 3, 5, 5, 7, 7}; +static const uvec8 kNV21Table = {1, 1, 3, 3, 5, 5, 7, 7, + 0, 0, 2, 2, 4, 4, 6, 6}; + +// Read 8 Y and 4 UV from NV12 or NV21 #define READNV12 \ - "ld1 {v0.8b}, [%0], #8 \n" \ - "ld1 {v2.8b}, [%1], #8 \n" \ - "uzp1 v1.8b, v2.8b, v2.8b \n" \ - "uzp2 v3.8b, v2.8b, v2.8b \n" \ - "ins v1.s[1], v3.s[0] \n" - -// Read 8 Y and 4 VU from NV21 -#define READNV21 \ - "ld1 {v0.8b}, [%0], #8 \n" \ - "ld1 {v2.8b}, [%1], #8 \n" \ - "uzp1 v3.8b, v2.8b, v2.8b \n" \ - "uzp2 v1.8b, v2.8b, v2.8b \n" \ - "ins v1.s[1], v3.s[0] \n" + "ldr d0, [%[src_y]], #8 \n" \ + "ldr d1, [%[src_uv]], #8 \n" \ + "zip1 v0.16b, v0.16b, v0.16b \n" \ + "prfm pldl1keep, [%[src_y], 448] \n" \ + "tbl v1.16b, {v1.16b}, v2.16b \n" \ + "prfm pldl1keep, [%[src_uv], 448] \n" // Read 8 YUY2 -#define READYUY2 \ - "ld2 {v0.8b, v1.8b}, [%0], #16 \n" \ - "uzp2 v3.8b, v1.8b, v1.8b \n" \ - "uzp1 v1.8b, v1.8b, v1.8b \n" \ - "ins v1.s[1], v3.s[0] \n" +#define READYUY2 \ + "ld2 {v0.8b, v1.8b}, [%[src_yuy2]], #16 \n" \ + "zip1 v0.16b, v0.16b, v0.16b \n" \ + "prfm pldl1keep, [%[src_yuy2], 448] \n" \ + "tbl v1.16b, {v1.16b}, v2.16b \n" // Read 8 UYVY -#define READUYVY \ - "ld2 {v2.8b, v3.8b}, [%0], #16 \n" \ - "orr v0.8b, v3.8b, v3.8b \n" \ - "uzp1 v1.8b, v2.8b, v2.8b \n" \ - "uzp2 v3.8b, v2.8b, v2.8b \n" \ - "ins v1.s[1], v3.s[0] \n" - -#define YUVTORGB_SETUP \ - "ld1r {v24.8h}, [%[kUVBiasBGR]], #2 \n" \ - "ld1r {v25.8h}, [%[kUVBiasBGR]], #2 \n" \ - "ld1r {v26.8h}, [%[kUVBiasBGR]] \n" \ - "ld1r {v31.4s}, [%[kYToRgb]] \n" \ - "ld2 {v27.8h, v28.8h}, [%[kUVToRB]] \n" \ - "ld2 {v29.8h, v30.8h}, [%[kUVToG]] \n" - -#define YUVTORGB(vR, vG, vB) \ - "uxtl v0.8h, v0.8b \n" /* Extract Y */ \ - "shll v2.8h, v1.8b, #8 \n" /* Replicate UV */ \ - "ushll2 v3.4s, v0.8h, #0 \n" /* Y */ \ - "ushll v0.4s, v0.4h, #0 \n" \ - "mul v3.4s, v3.4s, v31.4s \n" \ - "mul v0.4s, v0.4s, v31.4s \n" \ - "sqshrun v0.4h, v0.4s, #16 \n" \ - "sqshrun2 v0.8h, v3.4s, #16 \n" /* Y */ \ - "uaddw v1.8h, v2.8h, v1.8b \n" /* Replicate UV */ \ - "mov v2.d[0], v1.d[1] \n" /* Extract V */ \ - "uxtl v2.8h, v2.8b \n" \ - "uxtl v1.8h, v1.8b \n" /* Extract U */ \ - "mul v3.8h, v1.8h, v27.8h \n" \ - "mul v5.8h, v1.8h, v29.8h \n" \ - "mul v6.8h, v2.8h, v30.8h \n" \ - "mul v7.8h, v2.8h, v28.8h \n" \ - "sqadd v6.8h, v6.8h, v5.8h \n" \ - "sqadd " #vB \ - ".8h, v24.8h, v0.8h \n" /* B */ \ - "sqadd " #vG \ - ".8h, v25.8h, v0.8h \n" /* G */ \ - "sqadd " #vR \ - ".8h, v26.8h, v0.8h \n" /* R */ \ - "sqadd " #vB ".8h, " #vB \ - ".8h, v3.8h \n" /* B */ \ - "sqsub " #vG ".8h, " #vG \ - ".8h, v6.8h \n" /* G */ \ - "sqadd " #vR ".8h, " #vR \ - ".8h, v7.8h \n" /* R */ \ - "sqshrun " #vB ".8b, " #vB \ - ".8h, #6 \n" /* B */ \ - "sqshrun " #vG ".8b, " #vG \ - ".8h, #6 \n" /* G */ \ - "sqshrun " #vR ".8b, " #vR ".8h, #6 \n" /* R */ +#define READUYVY \ + "ld2 {v3.8b, v4.8b}, [%[src_uyvy]], #16 \n" \ + "zip1 v0.16b, v4.16b, v4.16b \n" \ + "prfm pldl1keep, [%[src_uyvy], 448] \n" \ + "tbl v1.16b, {v3.16b}, v2.16b \n" + +// UB VR UG VG +// YG BB BG BR +#define YUVTORGB_SETUP \ + "ld4r {v28.16b, v29.16b, v30.16b, v31.16b}, [%[kUVCoeff]] \n" \ + "ld4r {v24.8h, v25.8h, v26.8h, v27.8h}, [%[kRGBCoeffBias]] \n" + +// v16.8h: B +// v17.8h: G +// v18.8h: R + +// Convert from YUV to 2.14 fixed point RGB +#define YUVTORGB \ + "umull2 v3.4s, v0.8h, v24.8h \n" \ + "umull v6.8h, v1.8b, v30.8b \n" \ + "umull v0.4s, v0.4h, v24.4h \n" \ + "umlal2 v6.8h, v1.16b, v31.16b \n" /* DG */ \ + "uqshrn v0.4h, v0.4s, #16 \n" \ + "uqshrn2 v0.8h, v3.4s, #16 \n" /* Y */ \ + "umull v4.8h, v1.8b, v28.8b \n" /* DB */ \ + "umull2 v5.8h, v1.16b, v29.16b \n" /* DR */ \ + "add v17.8h, v0.8h, v26.8h \n" /* G */ \ + "add v16.8h, v0.8h, v4.8h \n" /* B */ \ + "add v18.8h, v0.8h, v5.8h \n" /* R */ \ + "uqsub v17.8h, v17.8h, v6.8h \n" /* G */ \ + "uqsub v16.8h, v16.8h, v25.8h \n" /* B */ \ + "uqsub v18.8h, v18.8h, v27.8h \n" /* R */ + +// Convert from 2.14 fixed point RGB To 8 bit RGB +#define RGBTORGB8 \ + "uqshrn v17.8b, v17.8h, #6 \n" \ + "uqshrn v16.8b, v16.8h, #6 \n" \ + "uqshrn v18.8b, v18.8h, #6 \n" + +#define YUVTORGB_REGS \ + "v0", "v1", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18", "v24", "v25", \ + "v26", "v27", "v28", "v29", "v30", "v31" void I444ToARGBRow_NEON(const uint8_t* src_y, const uint8_t* src_u, @@ -118,27 +124,22 @@ void I444ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "movi v23.8b, #255 \n" /* A */ - "1: \n" - READYUV444 - YUVTORGB(v22, v21, v20) - "subs %w4, %w4, #8 \n" - "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n" - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_argb), // %3 - "+r"(width) // %4 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" /* A */ + "1: \n" READYUV444 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); } void I422ToARGBRow_NEON(const uint8_t* src_y, @@ -147,27 +148,48 @@ void I422ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "movi v23.8b, #255 \n" /* A */ - "1: \n" - READYUV422 - YUVTORGB(v22, v21, v20) - "subs %w4, %w4, #8 \n" - "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n" - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_argb), // %3 - "+r"(width) // %4 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" /* A */ + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); +} + +void I444AlphaToARGBRow_NEON(const uint8_t* src_y, + const uint8_t* src_u, + const uint8_t* src_v, + const uint8_t* src_a, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "1: \n" + "ld1 {v19.8b}, [%[src_a]], #8 \n" READYUV444 + "prfm pldl1keep, [%[src_a], 448] \n" YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [src_a] "+r"(src_a), // %[src_a] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); } void I422AlphaToARGBRow_NEON(const uint8_t* src_y, @@ -177,28 +199,23 @@ void I422AlphaToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "1: \n" - READYUV422 - YUVTORGB(v22, v21, v20) - "ld1 {v23.8b}, [%3], #8 \n" - "subs %w5, %w5, #8 \n" - "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%4], #32 \n" - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(src_a), // %3 - "+r"(dst_argb), // %4 - "+r"(width) // %5 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "1: \n" + "ld1 {v19.8b}, [%[src_a]], #8 \n" READYUV422 + "prfm pldl1keep, [%[src_a], 448] \n" YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [src_a] "+r"(src_a), // %[src_a] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); } void I422ToRGBARow_NEON(const uint8_t* src_y, @@ -207,27 +224,22 @@ void I422ToRGBARow_NEON(const uint8_t* src_y, uint8_t* dst_rgba, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "movi v20.8b, #255 \n" /* A */ - "1: \n" - READYUV422 - YUVTORGB(v23, v22, v21) - "subs %w4, %w4, #8 \n" - "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n" - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_rgba), // %3 - "+r"(width) // %4 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "movi v15.8b, #255 \n" /* A */ + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v15.8b,v16.8b,v17.8b,v18.8b}, [%[dst_rgba]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_rgba] "+r"(dst_rgba), // %[dst_rgba] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v15"); } void I422ToRGB24Row_NEON(const uint8_t* src_y, @@ -236,34 +248,29 @@ void I422ToRGB24Row_NEON(const uint8_t* src_y, uint8_t* dst_rgb24, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "1: \n" - READYUV422 - YUVTORGB(v22, v21, v20) - "subs %w4, %w4, #8 \n" - "st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n" - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_rgb24), // %3 - "+r"(width) // %4 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st3 {v16.8b,v17.8b,v18.8b}, [%[dst_rgb24]], #24 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_rgb24] "+r"(dst_rgb24), // %[dst_rgb24] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS); } #define ARGBTORGB565 \ - "shll v0.8h, v22.8b, #8 \n" /* R */ \ - "shll v21.8h, v21.8b, #8 \n" /* G */ \ - "shll v20.8h, v20.8b, #8 \n" /* B */ \ - "sri v0.8h, v21.8h, #5 \n" /* RG */ \ - "sri v0.8h, v20.8h, #11 \n" /* RGB */ + "shll v18.8h, v18.8b, #8 \n" /* R */ \ + "shll v17.8h, v17.8b, #8 \n" /* G */ \ + "shll v16.8h, v16.8b, #8 \n" /* B */ \ + "sri v18.8h, v17.8h, #5 \n" /* RG */ \ + "sri v18.8h, v16.8h, #11 \n" /* RGB */ void I422ToRGB565Row_NEON(const uint8_t* src_y, const uint8_t* src_u, @@ -273,33 +280,28 @@ void I422ToRGB565Row_NEON(const uint8_t* src_y, int width) { asm volatile( YUVTORGB_SETUP - "1: \n" READYUV422 YUVTORGB( - v22, v21, - v20) "subs %w4, %w4, #8 \n" ARGBTORGB565 - "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels - // RGB565. - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_rgb565), // %3 - "+r"(width) // %4 - : [kUVToRB] "r"(&yuvconstants->kUVToRB), - [kUVToG] "r"(&yuvconstants->kUVToG), - [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR), - [kYToRgb] "r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"); + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 "subs %w[width], %w[width], #8 \n" ARGBTORGB565 + "st1 {v18.8h}, [%[dst_rgb565]], #16 \n" // store 8 pixels RGB565. + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_rgb565] "+r"(dst_rgb565), // %[dst_rgb565] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS); } #define ARGBTOARGB1555 \ - "shll v0.8h, v23.8b, #8 \n" /* A */ \ - "shll v22.8h, v22.8b, #8 \n" /* R */ \ - "shll v21.8h, v21.8b, #8 \n" /* G */ \ - "shll v20.8h, v20.8b, #8 \n" /* B */ \ - "sri v0.8h, v22.8h, #1 \n" /* AR */ \ - "sri v0.8h, v21.8h, #6 \n" /* ARG */ \ - "sri v0.8h, v20.8h, #11 \n" /* ARGB */ + "shll v0.8h, v19.8b, #8 \n" /* A */ \ + "shll v18.8h, v18.8b, #8 \n" /* R */ \ + "shll v17.8h, v17.8b, #8 \n" /* G */ \ + "shll v16.8h, v16.8b, #8 \n" /* B */ \ + "sri v0.8h, v18.8h, #1 \n" /* AR */ \ + "sri v0.8h, v17.8h, #6 \n" /* ARG */ \ + "sri v0.8h, v16.8h, #11 \n" /* ARGB */ void I422ToARGB1555Row_NEON(const uint8_t* src_y, const uint8_t* src_u, @@ -309,34 +311,31 @@ void I422ToARGB1555Row_NEON(const uint8_t* src_y, int width) { asm volatile( YUVTORGB_SETUP - "movi v23.8b, #255 \n" - "1: \n" READYUV422 YUVTORGB( - v22, v21, - v20) "subs %w4, %w4, #8 \n" ARGBTOARGB1555 - "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels - // RGB565. - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_argb1555), // %3 - "+r"(width) // %4 - : [kUVToRB] "r"(&yuvconstants->kUVToRB), - [kUVToG] "r"(&yuvconstants->kUVToG), - [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR), - [kYToRgb] "r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"); + "movi v19.8b, #255 \n" + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" ARGBTOARGB1555 + "st1 {v0.8h}, [%[dst_argb1555]], #16 \n" // store 8 pixels + // RGB565. + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_argb1555] "+r"(dst_argb1555), // %[dst_argb1555] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); } #define ARGBTOARGB4444 \ - /* Input v20.8b<=B, v21.8b<=G, v22.8b<=R, v23.8b<=A, v4.8b<=0x0f */ \ - "ushr v20.8b, v20.8b, #4 \n" /* B */ \ - "bic v21.8b, v21.8b, v4.8b \n" /* G */ \ - "ushr v22.8b, v22.8b, #4 \n" /* R */ \ - "bic v23.8b, v23.8b, v4.8b \n" /* A */ \ - "orr v0.8b, v20.8b, v21.8b \n" /* BG */ \ - "orr v1.8b, v22.8b, v23.8b \n" /* RA */ \ + /* Input v16.8b<=B, v17.8b<=G, v18.8b<=R, v19.8b<=A, v23.8b<=0x0f */ \ + "ushr v16.8b, v16.8b, #4 \n" /* B */ \ + "bic v17.8b, v17.8b, v23.8b \n" /* G */ \ + "ushr v18.8b, v18.8b, #4 \n" /* R */ \ + "bic v19.8b, v19.8b, v23.8b \n" /* A */ \ + "orr v0.8b, v16.8b, v17.8b \n" /* BG */ \ + "orr v1.8b, v18.8b, v19.8b \n" /* RA */ \ "zip1 v0.16b, v0.16b, v1.16b \n" /* BGRA */ void I422ToARGB4444Row_NEON(const uint8_t* src_y, @@ -345,95 +344,109 @@ void I422ToARGB4444Row_NEON(const uint8_t* src_y, uint8_t* dst_argb4444, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "movi v4.16b, #0x0f \n" // bits to clear with vbic. - "1: \n" - READYUV422 - YUVTORGB(v22, v21, v20) - "subs %w4, %w4, #8 \n" - "movi v23.8b, #255 \n" - ARGBTOARGB4444 - "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels ARGB4444. - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_argb4444), // %3 - "+r"(width) // %4 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "movi v23.16b, #0x0f \n" // bits to clear with + // vbic. + "1: \n" READYUV422 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "movi v19.8b, #255 \n" ARGBTOARGB4444 + "st1 {v0.8h}, [%[dst_argb4444]], #16 \n" // store 8 + // pixels + // ARGB4444. + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_u] "+r"(src_u), // %[src_u] + [src_v] "+r"(src_v), // %[src_v] + [dst_argb4444] "+r"(dst_argb4444), // %[dst_argb4444] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19", "v23"); } -void I400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) { - asm volatile ( - YUVTORGB_SETUP - "movi v23.8b, #255 \n" - "1: \n" - READYUV400 - YUVTORGB(v22, v21, v20) - "subs %w2, %w2, #8 \n" - "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : [kUVToRB]"r"(&kYuvI601Constants.kUVToRB), - [kUVToG]"r"(&kYuvI601Constants.kUVToG), - [kUVBiasBGR]"r"(&kYuvI601Constants.kUVBiasBGR), - [kYToRgb]"r"(&kYuvI601Constants.kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); +void I400ToARGBRow_NEON(const uint8_t* src_y, + uint8_t* dst_argb, + const struct YuvConstants* yuvconstants, + int width) { + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "1: \n" READYUV400 YUVTORGB + RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias] + : "cc", "memory", YUVTORGB_REGS, "v19"); } +#if LIBYUV_USE_ST4 void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) { asm volatile( - "movi v23.8b, #255 \n" + "movi v23.8b, #255 \n" "1: \n" - "ld1 {v20.8b}, [%0], #8 \n" - "orr v21.8b, v20.8b, v20.8b \n" - "orr v22.8b, v20.8b, v20.8b \n" - "subs %w2, %w2, #8 \n" - "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" - "b.gt 1b \n" + "ld1 {v20.8b}, [%0], #8 \n" + "prfm pldl1keep, [%0, 448] \n" + "orr v21.8b, v20.8b, v20.8b \n" + "orr v22.8b, v20.8b, v20.8b \n" + "subs %w2, %w2, #8 \n" + "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" + "b.gt 1b \n" : "+r"(src_y), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 : : "cc", "memory", "v20", "v21", "v22", "v23"); } +#else +void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) { + asm volatile( + "movi v20.8b, #255 \n" + "1: \n" + "ldr d16, [%0], #8 \n" + "subs %w2, %w2, #8 \n" + "zip1 v18.16b, v16.16b, v16.16b \n" // YY + "zip1 v19.16b, v16.16b, v20.16b \n" // YA + "prfm pldl1keep, [%0, 448] \n" + "zip1 v16.16b, v18.16b, v19.16b \n" // YYYA + "zip2 v17.16b, v18.16b, v19.16b \n" + "stp q16, q17, [%1], #32 \n" + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v16", "v17", "v18", "v19", "v20"); +} +#endif // LIBYUV_USE_ST4 void NV12ToARGBRow_NEON(const uint8_t* src_y, const uint8_t* src_uv, uint8_t* dst_argb, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "movi v23.8b, #255 \n" - "1: \n" - READNV12 - YUVTORGB(v22, v21, v20) - "subs %w3, %w3, #8 \n" - "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n" - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_uv), // %1 - "+r"(dst_argb), // %2 - "+r"(width) // %3 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READNV12 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_uv] "+r"(src_uv), // %[src_uv] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV12Table) + : "cc", "memory", YUVTORGB_REGS, "v2", "v19"); } void NV21ToARGBRow_NEON(const uint8_t* src_y, @@ -441,26 +454,22 @@ void NV21ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "movi v23.8b, #255 \n" - "1: \n" - READNV21 - YUVTORGB(v22, v21, v20) - "subs %w3, %w3, #8 \n" - "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n" - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_vu), // %1 - "+r"(dst_argb), // %2 - "+r"(width) // %3 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READNV12 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_uv] "+r"(src_vu), // %[src_uv] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV21Table) + : "cc", "memory", YUVTORGB_REGS, "v2", "v19"); } void NV12ToRGB24Row_NEON(const uint8_t* src_y, @@ -468,25 +477,21 @@ void NV12ToRGB24Row_NEON(const uint8_t* src_y, uint8_t* dst_rgb24, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "1: \n" - READNV12 - YUVTORGB(v22, v21, v20) - "subs %w3, %w3, #8 \n" - "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n" - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_uv), // %1 - "+r"(dst_rgb24), // %2 - "+r"(width) // %3 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READNV12 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st3 {v16.8b,v17.8b,v18.8b}, [%[dst_rgb24]], #24 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_uv] "+r"(src_uv), // %[src_uv] + [dst_rgb24] "+r"(dst_rgb24), // %[dst_rgb24] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV12Table) + : "cc", "memory", YUVTORGB_REGS, "v2"); } void NV21ToRGB24Row_NEON(const uint8_t* src_y, @@ -494,25 +499,21 @@ void NV21ToRGB24Row_NEON(const uint8_t* src_y, uint8_t* dst_rgb24, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "1: \n" - READNV21 - YUVTORGB(v22, v21, v20) - "subs %w3, %w3, #8 \n" - "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n" - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_vu), // %1 - "+r"(dst_rgb24), // %2 - "+r"(width) // %3 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READNV12 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st3 {v16.8b,v17.8b,v18.8b}, [%[dst_rgb24]], #24 \n" + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_uv] "+r"(src_vu), // %[src_uv] + [dst_rgb24] "+r"(dst_rgb24), // %[dst_rgb24] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV21Table) + : "cc", "memory", YUVTORGB_REGS, "v2"); } void NV12ToRGB565Row_NEON(const uint8_t* src_y, @@ -522,72 +523,63 @@ void NV12ToRGB565Row_NEON(const uint8_t* src_y, int width) { asm volatile( YUVTORGB_SETUP - "1: \n" READNV12 YUVTORGB( - v22, v21, - v20) "subs %w3, %w3, #8 \n" ARGBTORGB565 - "st1 {v0.8h}, [%2], 16 \n" // store 8 pixels - // RGB565. - "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_uv), // %1 - "+r"(dst_rgb565), // %2 - "+r"(width) // %3 - : [kUVToRB] "r"(&yuvconstants->kUVToRB), - [kUVToG] "r"(&yuvconstants->kUVToG), - [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR), - [kYToRgb] "r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"); + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READNV12 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" ARGBTORGB565 + "st1 {v18.8h}, [%[dst_rgb565]], #16 \n" // store 8 + // pixels + // RGB565. + "b.gt 1b \n" + : [src_y] "+r"(src_y), // %[src_y] + [src_uv] "+r"(src_uv), // %[src_uv] + [dst_rgb565] "+r"(dst_rgb565), // %[dst_rgb565] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV12Table) + : "cc", "memory", YUVTORGB_REGS, "v2"); } void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_argb, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "movi v23.8b, #255 \n" - "1: \n" - READYUY2 - YUVTORGB(v22, v21, v20) - "subs %w2, %w2, #8 \n" - "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" - "b.gt 1b \n" - : "+r"(src_yuy2), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READYUY2 YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_yuy2] "+r"(src_yuy2), // %[src_yuy2] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV12Table) + : "cc", "memory", YUVTORGB_REGS, "v2", "v19"); } void UYVYToARGBRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_argb, const struct YuvConstants* yuvconstants, int width) { - asm volatile ( - YUVTORGB_SETUP - "movi v23.8b, #255 \n" - "1: \n" - READUYVY - YUVTORGB(v22, v21, v20) - "subs %w2, %w2, #8 \n" - "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n" - "b.gt 1b \n" - : "+r"(src_uyvy), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : [kUVToRB]"r"(&yuvconstants->kUVToRB), - [kUVToG]"r"(&yuvconstants->kUVToG), - [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), - [kYToRgb]"r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" - ); + asm volatile( + YUVTORGB_SETUP + "movi v19.8b, #255 \n" + "ldr q2, [%[kNV12Table]] \n" + "1: \n" READUYVY YUVTORGB RGBTORGB8 + "subs %w[width], %w[width], #8 \n" + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n" + "b.gt 1b \n" + : [src_uyvy] "+r"(src_uyvy), // %[src_yuy2] + [dst_argb] "+r"(dst_argb), // %[dst_argb] + [width] "+r"(width) // %[width] + : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff] + [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias] + [kNV12Table] "r"(&kNV12Table) + : "cc", "memory", YUVTORGB_REGS, "v2", "v19"); } // Reads 16 pairs of UV and write even values to dst_u and odd to dst_v. @@ -597,11 +589,12 @@ void SplitUVRow_NEON(const uint8_t* src_uv, int width) { asm volatile( "1: \n" - "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV - "subs %w3, %w3, #16 \n" // 16 processed per loop - "st1 {v0.16b}, [%1], #16 \n" // store U - "st1 {v1.16b}, [%2], #16 \n" // store V - "b.gt 1b \n" + "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV + "subs %w3, %w3, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.16b}, [%1], #16 \n" // store U + "st1 {v1.16b}, [%2], #16 \n" // store V + "b.gt 1b \n" : "+r"(src_uv), // %0 "+r"(dst_u), // %1 "+r"(dst_v), // %2 @@ -611,6 +604,53 @@ void SplitUVRow_NEON(const uint8_t* src_uv, ); } +// Reads 16 byte Y's from tile and writes out 16 Y's. +// MM21 Y tiles are 16x32 so src_tile_stride = 512 bytes +// MM21 UV tiles are 8x16 so src_tile_stride = 256 bytes +// width measured in bytes so 8 UV = 16. +void DetileRow_NEON(const uint8_t* src, + ptrdiff_t src_tile_stride, + uint8_t* dst, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], %3 \n" // load 16 bytes + "subs %w2, %w2, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 1792] \n" // 7 tiles of 256b ahead + "st1 {v0.16b}, [%1], #16 \n" // store 16 bytes + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : "r"(src_tile_stride) // %3 + : "cc", "memory", "v0" // Clobber List + ); +} + +// Read 16 bytes of UV, detile, and write 8 bytes of U and 8 bytes of V. +void DetileSplitUVRow_NEON(const uint8_t* src_uv, + ptrdiff_t src_tile_stride, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + asm volatile( + "1: \n" + "ld2 {v0.8b,v1.8b}, [%0], %4 \n" + "subs %w3, %w3, #16 \n" + "prfm pldl1keep, [%0, 1792] \n" + "st1 {v0.8b}, [%1], #8 \n" + "st1 {v1.8b}, [%2], #8 \n" + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_u), // %1 + "+r"(dst_v), // %2 + "+r"(width) // %3 + : "r"(src_tile_stride) // %4 + : "cc", "memory", "v0", "v1" // Clobber List + ); +} + +#if LIBYUV_USE_ST2 // Reads 16 U's and V's and writes out 16 pairs of UV. void MergeUVRow_NEON(const uint8_t* src_u, const uint8_t* src_v, @@ -618,11 +658,13 @@ void MergeUVRow_NEON(const uint8_t* src_u, int width) { asm volatile( "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load U - "ld1 {v1.16b}, [%1], #16 \n" // load V - "subs %w3, %w3, #16 \n" // 16 processed per loop - "st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV - "b.gt 1b \n" + "ld1 {v0.16b}, [%0], #16 \n" // load U + "ld1 {v1.16b}, [%1], #16 \n" // load V + "subs %w3, %w3, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV + "b.gt 1b \n" : "+r"(src_u), // %0 "+r"(src_v), // %1 "+r"(dst_uv), // %2 @@ -632,6 +674,86 @@ void MergeUVRow_NEON(const uint8_t* src_u, ); } +void MergeUVRow_16_NEON(const uint16_t* src_u, + const uint16_t* src_v, + uint16_t* dst_uv, + int depth, + int width) { + int shift = 16 - depth; + asm volatile( + "dup v2.8h, %w4 \n" + "1: \n" + "ld1 {v0.8h}, [%0], #16 \n" // load 8 U + "subs %w3, %w3, #8 \n" // 8 src pixels per loop + "ld1 {v1.8h}, [%1], #16 \n" // load 8 V + "ushl v0.8h, v0.8h, v2.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "ushl v1.8h, v1.8h, v2.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "st2 {v0.8h, v1.8h}, [%2], #32 \n" // store 8 UV pixels + "b.gt 1b \n" + : "+r"(src_u), // %0 + "+r"(src_v), // %1 + "+r"(dst_uv), // %2 + "+r"(width) // %3 + : "r"(shift) // %4 + : "cc", "memory", "v0", "v1", "v2"); +} +#else +// Reads 16 U's and V's and writes out 16 pairs of UV. +void MergeUVRow_NEON(const uint8_t* src_u, + const uint8_t* src_v, + uint8_t* dst_uv, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load U + "ld1 {v1.16b}, [%1], #16 \n" // load V + "subs %w3, %w3, #16 \n" // 16 processed per loop + "zip1 v2.16b, v0.16b, v1.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "zip2 v3.16b, v0.16b, v1.16b \n" + "prfm pldl1keep, [%1, 448] \n" + "st1 {v2.16b,v3.16b}, [%2], #32 \n" // store 16 pairs of UV + "b.gt 1b \n" + : "+r"(src_u), // %0 + "+r"(src_v), // %1 + "+r"(dst_uv), // %2 + "+r"(width) // %3 // Output registers + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +void MergeUVRow_16_NEON(const uint16_t* src_u, + const uint16_t* src_v, + uint16_t* dst_uv, + int depth, + int width) { + int shift = 16 - depth; + asm volatile( + "dup v4.8h, %w4 \n" + "1: \n" + "ld1 {v0.8h}, [%0], #16 \n" // load 8 U + "subs %w3, %w3, #8 \n" // 8 src pixels per loop + "ld1 {v1.8h}, [%1], #16 \n" // load 8 V + "ushl v0.8h, v0.8h, v4.8h \n" + "ushl v1.8h, v1.8h, v4.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "zip1 v2.8h, v0.8h, v1.8h \n" + "zip2 v3.8h, v0.8h, v1.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "st1 {v2.8h, v3.8h}, [%2], #32 \n" // store 8 UV pixels + "b.gt 1b \n" + : "+r"(src_u), // %0 + "+r"(src_v), // %1 + "+r"(dst_uv), // %2 + "+r"(width) // %3 + : "r"(shift) // %4 + : "cc", "memory", "v0", "v1", "v2", "v1", "v2", "v3", "v4"); +} +#endif // LIBYUV_USE_ST2 + // Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b. void SplitRGBRow_NEON(const uint8_t* src_rgb, uint8_t* dst_r, @@ -640,12 +762,13 @@ void SplitRGBRow_NEON(const uint8_t* src_rgb, int width) { asm volatile( "1: \n" - "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RGB - "subs %w4, %w4, #16 \n" // 16 processed per loop - "st1 {v0.16b}, [%1], #16 \n" // store R - "st1 {v1.16b}, [%2], #16 \n" // store G - "st1 {v2.16b}, [%3], #16 \n" // store B - "b.gt 1b \n" + "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RGB + "subs %w4, %w4, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.16b}, [%1], #16 \n" // store R + "st1 {v1.16b}, [%2], #16 \n" // store G + "st1 {v2.16b}, [%3], #16 \n" // store B + "b.gt 1b \n" : "+r"(src_rgb), // %0 "+r"(dst_r), // %1 "+r"(dst_g), // %2 @@ -664,12 +787,15 @@ void MergeRGBRow_NEON(const uint8_t* src_r, int width) { asm volatile( "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load R - "ld1 {v1.16b}, [%1], #16 \n" // load G - "ld1 {v2.16b}, [%2], #16 \n" // load B - "subs %w4, %w4, #16 \n" // 16 processed per loop - "st3 {v0.16b,v1.16b,v2.16b}, [%3], #48 \n" // store 16 RGB - "b.gt 1b \n" + "ld1 {v0.16b}, [%0], #16 \n" // load R + "ld1 {v1.16b}, [%1], #16 \n" // load G + "ld1 {v2.16b}, [%2], #16 \n" // load B + "subs %w4, %w4, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" + "st3 {v0.16b,v1.16b,v2.16b}, [%3], #48 \n" // store 16 RGB + "b.gt 1b \n" : "+r"(src_r), // %0 "+r"(src_g), // %1 "+r"(src_b), // %2 @@ -680,14 +806,403 @@ void MergeRGBRow_NEON(const uint8_t* src_r, ); } +// Reads 16 packed ARGB and write to planar dst_r, dst_g, dst_b, dst_a. +void SplitARGBRow_NEON(const uint8_t* src_rgba, + uint8_t* dst_r, + uint8_t* dst_g, + uint8_t* dst_b, + uint8_t* dst_a, + int width) { + asm volatile( + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB + "subs %w5, %w5, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.16b}, [%3], #16 \n" // store B + "st1 {v1.16b}, [%2], #16 \n" // store G + "st1 {v2.16b}, [%1], #16 \n" // store R + "st1 {v3.16b}, [%4], #16 \n" // store A + "b.gt 1b \n" + : "+r"(src_rgba), // %0 + "+r"(dst_r), // %1 + "+r"(dst_g), // %2 + "+r"(dst_b), // %3 + "+r"(dst_a), // %4 + "+r"(width) // %5 + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +#if LIBYUV_USE_ST4 +// Reads 16 planar R's, G's, B's and A's and writes out 16 packed ARGB at a time +void MergeARGBRow_NEON(const uint8_t* src_r, + const uint8_t* src_g, + const uint8_t* src_b, + const uint8_t* src_a, + uint8_t* dst_argb, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%2], #16 \n" // load B + "ld1 {v1.16b}, [%1], #16 \n" // load G + "ld1 {v2.16b}, [%0], #16 \n" // load R + "ld1 {v3.16b}, [%3], #16 \n" // load A + "subs %w5, %w5, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" + "prfm pldl1keep, [%3, 448] \n" + "st4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%4], #64 \n" // store 16ARGB + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(src_a), // %3 + "+r"(dst_argb), // %4 + "+r"(width) // %5 + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} +#else +// Reads 16 planar R's, G's, B's and A's and writes out 16 packed ARGB at a time +void MergeARGBRow_NEON(const uint8_t* src_r, + const uint8_t* src_g, + const uint8_t* src_b, + const uint8_t* src_a, + uint8_t* dst_argb, + int width) { + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%2], #16 \n" // load B + "ld1 {v1.16b}, [%1], #16 \n" // load G + "ld1 {v2.16b}, [%0], #16 \n" // load R + "ld1 {v3.16b}, [%3], #16 \n" // load A + "subs %w5, %w5, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%2, 448] \n" + "zip1 v4.16b, v0.16b, v1.16b \n" // BG + "zip1 v5.16b, v2.16b, v3.16b \n" // RA + "prfm pldl1keep, [%1, 448] \n" + "zip2 v6.16b, v0.16b, v1.16b \n" // BG + "zip2 v7.16b, v2.16b, v3.16b \n" // RA + "prfm pldl1keep, [%0, 448] \n" + "zip1 v0.8h, v4.8h, v5.8h \n" // BGRA + "zip2 v1.8h, v4.8h, v5.8h \n" + "prfm pldl1keep, [%3, 448] \n" + "zip1 v2.8h, v6.8h, v7.8h \n" + "zip2 v3.8h, v6.8h, v7.8h \n" + "st1 {v0.16b,v1.16b,v2.16b,v3.16b}, [%4], #64 \n" // store 16ARGB + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(src_a), // %3 + "+r"(dst_argb), // %4 + "+r"(width) // %5 + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", + "v7" // Clobber List + ); +} +#endif // LIBYUV_USE_ST4 + +// Reads 16 packed ARGB and write to planar dst_r, dst_g, dst_b. +void SplitXRGBRow_NEON(const uint8_t* src_rgba, + uint8_t* dst_r, + uint8_t* dst_g, + uint8_t* dst_b, + int width) { + asm volatile( + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB + "subs %w4, %w4, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.16b}, [%3], #16 \n" // store B + "st1 {v1.16b}, [%2], #16 \n" // store G + "st1 {v2.16b}, [%1], #16 \n" // store R + "b.gt 1b \n" + : "+r"(src_rgba), // %0 + "+r"(dst_r), // %1 + "+r"(dst_g), // %2 + "+r"(dst_b), // %3 + "+r"(width) // %4 + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +// Reads 16 planar R's, G's and B's and writes out 16 packed ARGB at a time +void MergeXRGBRow_NEON(const uint8_t* src_r, + const uint8_t* src_g, + const uint8_t* src_b, + uint8_t* dst_argb, + int width) { + asm volatile( + "movi v3.16b, #255 \n" // load A(255) + "1: \n" + "ld1 {v2.16b}, [%0], #16 \n" // load R + "ld1 {v1.16b}, [%1], #16 \n" // load G + "ld1 {v0.16b}, [%2], #16 \n" // load B + "subs %w4, %w4, #16 \n" // 16 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" + "st4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%3], #64 \n" // store 16ARGB + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_argb), // %3 + "+r"(width) // %4 + : // Input registers + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); +} + +void MergeXR30Row_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + uint8_t* dst_ar30, + int depth, + int width) { + int shift = 10 - depth; + asm volatile( + "movi v30.16b, #255 \n" + "ushr v30.4s, v30.4s, #22 \n" // 1023 + "dup v31.4s, %w5 \n" + "1: \n" + "ldr d2, [%2], #8 \n" // B + "ldr d1, [%1], #8 \n" // G + "ldr d0, [%0], #8 \n" // R + "ushll v2.4s, v2.4h, #0 \n" // B + "ushll v1.4s, v1.4h, #0 \n" // G + "ushll v0.4s, v0.4h, #0 \n" // R + "ushl v2.4s, v2.4s, v31.4s \n" // 000B + "ushl v1.4s, v1.4s, v31.4s \n" // G + "ushl v0.4s, v0.4s, v31.4s \n" // R + "umin v2.4s, v2.4s, v30.4s \n" + "umin v1.4s, v1.4s, v30.4s \n" + "umin v0.4s, v0.4s, v30.4s \n" + "sli v2.4s, v1.4s, #10 \n" // 00GB + "sli v2.4s, v0.4s, #20 \n" // 0RGB + "orr v2.4s, #0xc0, lsl #24 \n" // ARGB (AR30) + "subs %w4, %w4, #4 \n" + "str q2, [%3], #16 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_ar30), // %3 + "+r"(width) // %4 + : "r"(shift) // %5 + : "memory", "cc", "v0", "v1", "v2", "v30", "v31"); +} + +void MergeXR30Row_10_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + uint8_t* dst_ar30, + int /* depth */, + int width) { + asm volatile( + "movi v30.16b, #255 \n" + "ushr v30.4s, v30.4s, #22 \n" // 1023 + "1: \n" + "ldr d2, [%2], #8 \n" // B + "ldr d1, [%1], #8 \n" // G + "ldr d0, [%0], #8 \n" // R + "ushll v2.4s, v2.4h, #0 \n" // 000B + "ushll v1.4s, v1.4h, #0 \n" // G + "ushll v0.4s, v0.4h, #0 \n" // R + "umin v2.4s, v2.4s, v30.4s \n" + "umin v1.4s, v1.4s, v30.4s \n" + "umin v0.4s, v0.4s, v30.4s \n" + "sli v2.4s, v1.4s, #10 \n" // 00GB + "sli v2.4s, v0.4s, #20 \n" // 0RGB + "orr v2.4s, #0xc0, lsl #24 \n" // ARGB (AR30) + "subs %w4, %w4, #4 \n" + "str q2, [%3], #16 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_ar30), // %3 + "+r"(width) // %4 + : + : "memory", "cc", "v0", "v1", "v2", "v30"); +} + +void MergeAR64Row_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + const uint16_t* src_a, + uint16_t* dst_ar64, + int depth, + int width) { + int shift = 16 - depth; + int mask = (1 << depth) - 1; + asm volatile( + + "dup v30.8h, %w7 \n" + "dup v31.8h, %w6 \n" + "1: \n" + "ldr q2, [%0], #16 \n" // R + "ldr q1, [%1], #16 \n" // G + "ldr q0, [%2], #16 \n" // B + "ldr q3, [%3], #16 \n" // A + "umin v2.8h, v2.8h, v30.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "umin v1.8h, v1.8h, v30.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "umin v0.8h, v0.8h, v30.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "umin v3.8h, v3.8h, v30.8h \n" + "prfm pldl1keep, [%3, 448] \n" + "ushl v2.8h, v2.8h, v31.8h \n" + "ushl v1.8h, v1.8h, v31.8h \n" + "ushl v0.8h, v0.8h, v31.8h \n" + "ushl v3.8h, v3.8h, v31.8h \n" + "subs %w5, %w5, #8 \n" + "st4 {v0.8h, v1.8h, v2.8h, v3.8h}, [%4], #64 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(src_a), // %3 + "+r"(dst_ar64), // %4 + "+r"(width) // %5 + : "r"(shift), // %6 + "r"(mask) // %7 + : "memory", "cc", "v0", "v1", "v2", "v3", "v31"); +} + +void MergeXR64Row_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + uint16_t* dst_ar64, + int depth, + int width) { + int shift = 16 - depth; + int mask = (1 << depth) - 1; + asm volatile( + + "movi v3.16b, #0xff \n" // A (0xffff) + "dup v30.8h, %w6 \n" + "dup v31.8h, %w5 \n" + + "1: \n" + "ldr q2, [%0], #16 \n" // R + "ldr q1, [%1], #16 \n" // G + "ldr q0, [%2], #16 \n" // B + "umin v2.8h, v2.8h, v30.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "umin v1.8h, v1.8h, v30.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "umin v0.8h, v0.8h, v30.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "ushl v2.8h, v2.8h, v31.8h \n" + "ushl v1.8h, v1.8h, v31.8h \n" + "ushl v0.8h, v0.8h, v31.8h \n" + "subs %w4, %w4, #8 \n" + "st4 {v0.8h, v1.8h, v2.8h, v3.8h}, [%3], #64 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_ar64), // %3 + "+r"(width) // %4 + : "r"(shift), // %5 + "r"(mask) // %6 + : "memory", "cc", "v0", "v1", "v2", "v3", "v31"); +} + +void MergeARGB16To8Row_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + const uint16_t* src_a, + uint8_t* dst_argb, + int depth, + int width) { + int shift = 8 - depth; + asm volatile( + + "dup v31.8h, %w6 \n" + "1: \n" + "ldr q2, [%0], #16 \n" // R + "ldr q1, [%1], #16 \n" // G + "ldr q0, [%2], #16 \n" // B + "ldr q3, [%3], #16 \n" // A + "ushl v2.8h, v2.8h, v31.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "ushl v1.8h, v1.8h, v31.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "ushl v0.8h, v0.8h, v31.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "ushl v3.8h, v3.8h, v31.8h \n" + "prfm pldl1keep, [%3, 448] \n" + "uqxtn v2.8b, v2.8h \n" + "uqxtn v1.8b, v1.8h \n" + "uqxtn v0.8b, v0.8h \n" + "uqxtn v3.8b, v3.8h \n" + "subs %w5, %w5, #8 \n" + "st4 {v0.8b, v1.8b, v2.8b, v3.8b}, [%4], #32 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(src_a), // %3 + "+r"(dst_argb), // %4 + "+r"(width) // %5 + : "r"(shift) // %6 + : "memory", "cc", "v0", "v1", "v2", "v3", "v31"); +} + +void MergeXRGB16To8Row_NEON(const uint16_t* src_r, + const uint16_t* src_g, + const uint16_t* src_b, + uint8_t* dst_argb, + int depth, + int width) { + int shift = 8 - depth; + asm volatile( + + "dup v31.8h, %w5 \n" + "movi v3.8b, #0xff \n" // A (0xff) + "1: \n" + "ldr q2, [%0], #16 \n" // R + "ldr q1, [%1], #16 \n" // G + "ldr q0, [%2], #16 \n" // B + "ushl v2.8h, v2.8h, v31.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "ushl v1.8h, v1.8h, v31.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "ushl v0.8h, v0.8h, v31.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "uqxtn v2.8b, v2.8h \n" + "uqxtn v1.8b, v1.8h \n" + "uqxtn v0.8b, v0.8h \n" + "subs %w4, %w4, #8 \n" + "st4 {v0.8b, v1.8b, v2.8b, v3.8b}, [%3], #32 \n" + "b.gt 1b \n" + : "+r"(src_r), // %0 + "+r"(src_g), // %1 + "+r"(src_b), // %2 + "+r"(dst_argb), // %3 + "+r"(width) // %4 + : "r"(shift) // %5 + : "memory", "cc", "v0", "v1", "v2", "v3", "v31"); +} + // Copy multiple of 32. void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) { asm volatile( "1: \n" - "ldp q0, q1, [%0], #32 \n" - "subs %w2, %w2, #32 \n" // 32 processed per loop - "stp q0, q1, [%1], #32 \n" - "b.gt 1b \n" + "ldp q0, q1, [%0], #32 \n" + "prfm pldl1keep, [%0, 448] \n" + "subs %w2, %w2, #32 \n" // 32 processed per loop + "stp q0, q1, [%1], #32 \n" + "b.gt 1b \n" : "+r"(src), // %0 "+r"(dst), // %1 "+r"(width) // %2 // Output registers @@ -699,11 +1214,11 @@ void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) { // SetRow writes 'width' bytes using an 8 bit value repeated. void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) { asm volatile( - "dup v0.16b, %w2 \n" // duplicate 16 bytes + "dup v0.16b, %w2 \n" // duplicate 16 bytes "1: \n" - "subs %w1, %w1, #16 \n" // 16 bytes per loop - "st1 {v0.16b}, [%0], #16 \n" // store - "b.gt 1b \n" + "subs %w1, %w1, #16 \n" // 16 bytes per loop + "st1 {v0.16b}, [%0], #16 \n" // store + "b.gt 1b \n" : "+r"(dst), // %0 "+r"(width) // %1 : "r"(v8) // %2 @@ -712,89 +1227,157 @@ void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) { void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) { asm volatile( - "dup v0.4s, %w2 \n" // duplicate 4 ints + "dup v0.4s, %w2 \n" // duplicate 4 ints "1: \n" - "subs %w1, %w1, #4 \n" // 4 ints per loop - "st1 {v0.16b}, [%0], #16 \n" // store - "b.gt 1b \n" + "subs %w1, %w1, #4 \n" // 4 ints per loop + "st1 {v0.16b}, [%0], #16 \n" // store + "b.gt 1b \n" : "+r"(dst), // %0 "+r"(width) // %1 : "r"(v32) // %2 : "cc", "memory", "v0"); } +// Shuffle table for reversing the bytes. +static const uvec8 kShuffleMirror = {15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, + 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u}; + void MirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) { asm volatile( // Start at end of source row. - "add %0, %0, %w2, sxtw \n" - "sub %0, %0, #16 \n" - "1: \n" - "ld1 {v0.16b}, [%0], %3 \n" // src -= 16 - "subs %w2, %w2, #16 \n" // 16 pixels per loop. - "rev64 v0.16b, v0.16b \n" - "st1 {v0.D}[1], [%1], #8 \n" // dst += 16 - "st1 {v0.D}[0], [%1], #8 \n" - "b.gt 1b \n" - : "+r"(src), // %0 - "+r"(dst), // %1 - "+r"(width) // %2 - : "r"((ptrdiff_t)-16) // %3 - : "cc", "memory", "v0"); + "ld1 {v3.16b}, [%3] \n" // shuffler + "add %0, %0, %w2, sxtw \n" + "sub %0, %0, #32 \n" + "1: \n" + "ldr q2, [%0, 16] \n" + "ldr q1, [%0], -32 \n" // src -= 32 + "subs %w2, %w2, #32 \n" // 32 pixels per loop. + "tbl v0.16b, {v2.16b}, v3.16b \n" + "tbl v1.16b, {v1.16b}, v3.16b \n" + "st1 {v0.16b, v1.16b}, [%1], #32 \n" // store 32 pixels + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : "r"(&kShuffleMirror) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3"); } -void MirrorUVRow_NEON(const uint8_t* src_uv, - uint8_t* dst_u, - uint8_t* dst_v, - int width) { +// Shuffle table for reversing the UV. +static const uvec8 kShuffleMirrorUV = {14u, 15u, 12u, 13u, 10u, 11u, 8u, 9u, + 6u, 7u, 4u, 5u, 2u, 3u, 0u, 1u}; + +void MirrorUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_uv, int width) { asm volatile( // Start at end of source row. - "add %0, %0, %w3, sxtw #1 \n" - "sub %0, %0, #16 \n" - "1: \n" - "ld2 {v0.8b, v1.8b}, [%0], %4 \n" // src -= 16 - "subs %w3, %w3, #8 \n" // 8 pixels per loop. - "rev64 v0.8b, v0.8b \n" - "rev64 v1.8b, v1.8b \n" - "st1 {v0.8b}, [%1], #8 \n" // dst += 8 - "st1 {v1.8b}, [%2], #8 \n" - "b.gt 1b \n" - : "+r"(src_uv), // %0 - "+r"(dst_u), // %1 - "+r"(dst_v), // %2 - "+r"(width) // %3 - : "r"((ptrdiff_t)-16) // %4 - : "cc", "memory", "v0", "v1"); + "ld1 {v4.16b}, [%3] \n" // shuffler + "add %0, %0, %w2, sxtw #1 \n" + "sub %0, %0, #32 \n" + "1: \n" + "ldr q1, [%0, 16] \n" + "ldr q0, [%0], -32 \n" // src -= 32 + "subs %w2, %w2, #16 \n" // 16 pixels per loop. + "tbl v2.16b, {v1.16b}, v4.16b \n" + "tbl v3.16b, {v0.16b}, v4.16b \n" + "st1 {v2.16b, v3.16b}, [%1], #32 \n" // dst += 32 + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_uv), // %1 + "+r"(width) // %2 + : "r"(&kShuffleMirrorUV) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); } -void ARGBMirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) { +void MirrorSplitUVRow_NEON(const uint8_t* src_uv, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { asm volatile( // Start at end of source row. - "add %0, %0, %w2, sxtw #2 \n" - "sub %0, %0, #16 \n" - "1: \n" - "ld1 {v0.16b}, [%0], %3 \n" // src -= 16 - "subs %w2, %w2, #4 \n" // 4 pixels per loop. - "rev64 v0.4s, v0.4s \n" - "st1 {v0.D}[1], [%1], #8 \n" // dst += 16 - "st1 {v0.D}[0], [%1], #8 \n" - "b.gt 1b \n" - : "+r"(src), // %0 - "+r"(dst), // %1 - "+r"(width) // %2 - : "r"((ptrdiff_t)-16) // %3 - : "cc", "memory", "v0"); + "ld1 {v4.16b}, [%4] \n" // shuffler + "add %0, %0, %w3, sxtw #1 \n" + "sub %0, %0, #32 \n" + "1: \n" + "ldr q1, [%0, 16] \n" + "ldr q0, [%0], -32 \n" // src -= 32 + "subs %w3, %w3, #16 \n" // 16 pixels per loop. + "tbl v2.16b, {v1.16b}, v4.16b \n" + "tbl v3.16b, {v0.16b}, v4.16b \n" + "uzp1 v0.16b, v2.16b, v3.16b \n" // U + "uzp2 v1.16b, v2.16b, v3.16b \n" // V + "st1 {v0.16b}, [%1], #16 \n" // dst += 16 + "st1 {v1.16b}, [%2], #16 \n" + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_u), // %1 + "+r"(dst_v), // %2 + "+r"(width) // %3 + : "r"(&kShuffleMirrorUV) // %4 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} + +// Shuffle table for reversing the ARGB. +static const uvec8 kShuffleMirrorARGB = {12u, 13u, 14u, 15u, 8u, 9u, 10u, 11u, + 4u, 5u, 6u, 7u, 0u, 1u, 2u, 3u}; + +void ARGBMirrorRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) { + asm volatile( + // Start at end of source row. + "ld1 {v4.16b}, [%3] \n" // shuffler + "add %0, %0, %w2, sxtw #2 \n" + "sub %0, %0, #32 \n" + "1: \n" + "ldr q1, [%0, 16] \n" + "ldr q0, [%0], -32 \n" // src -= 32 + "subs %w2, %w2, #8 \n" // 8 pixels per loop. + "tbl v2.16b, {v1.16b}, v4.16b \n" + "tbl v3.16b, {v0.16b}, v4.16b \n" + "st1 {v2.16b, v3.16b}, [%1], #32 \n" // dst += 32 + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : "r"(&kShuffleMirrorARGB) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} + +void RGB24MirrorRow_NEON(const uint8_t* src_rgb24, + uint8_t* dst_rgb24, + int width) { + asm volatile( + "ld1 {v3.16b}, [%4] \n" // shuffler + "add %0, %0, %w2, sxtw #1 \n" // Start at end of row. + "add %0, %0, %w2, sxtw \n" + "sub %0, %0, #48 \n" + + "1: \n" + "ld3 {v0.16b, v1.16b, v2.16b}, [%0], %3 \n" // src -= 48 + "subs %w2, %w2, #16 \n" // 16 pixels per loop. + "tbl v0.16b, {v0.16b}, v3.16b \n" + "tbl v1.16b, {v1.16b}, v3.16b \n" + "tbl v2.16b, {v2.16b}, v3.16b \n" + "st3 {v0.16b, v1.16b, v2.16b}, [%1], #48 \n" // dst += 48 + "b.gt 1b \n" + : "+r"(src_rgb24), // %0 + "+r"(dst_rgb24), // %1 + "+r"(width) // %2 + : "r"((ptrdiff_t)-48), // %3 + "r"(&kShuffleMirror) // %4 + : "cc", "memory", "v0", "v1", "v2", "v3"); } void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_argb, int width) { asm volatile( - "movi v4.8b, #255 \n" // Alpha + "movi v4.8b, #255 \n" // Alpha "1: \n" - "ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24. - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB - "b.gt 1b \n" + "ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of + // RGB24. + "prfm pldl1keep, [%0, 448] \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" : "+r"(src_rgb24), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 @@ -805,14 +1388,15 @@ void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24, void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) { asm volatile( - "movi v5.8b, #255 \n" // Alpha + "movi v5.8b, #255 \n" // Alpha "1: \n" - "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "orr v3.8b, v1.8b, v1.8b \n" // move g - "orr v4.8b, v0.8b, v0.8b \n" // move r - "st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a - "b.gt 1b \n" + "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "orr v3.8b, v1.8b, v1.8b \n" // move g + "prfm pldl1keep, [%0, 448] \n" + "orr v4.8b, v0.8b, v0.8b \n" // move r + "st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a + "b.gt 1b \n" : "+r"(src_raw), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 @@ -821,15 +1405,35 @@ void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) { ); } +void RAWToRGBARow_NEON(const uint8_t* src_raw, uint8_t* dst_rgba, int width) { + asm volatile( + "movi v0.8b, #255 \n" // Alpha + "1: \n" + "ld3 {v3.8b,v4.8b,v5.8b}, [%0], #24 \n" // read r g b + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "orr v2.8b, v4.8b, v4.8b \n" // move g + "prfm pldl1keep, [%0, 448] \n" + "orr v1.8b, v5.8b, v5.8b \n" // move r + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store a b g r + "b.gt 1b \n" + : "+r"(src_raw), // %0 + "+r"(dst_rgba), // %1 + "+r"(width) // %2 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List + ); +} + void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) { asm volatile( "1: \n" - "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "orr v3.8b, v1.8b, v1.8b \n" // move g - "orr v4.8b, v0.8b, v0.8b \n" // move r - "st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r - "b.gt 1b \n" + "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "orr v3.8b, v1.8b, v1.8b \n" // move g + "prfm pldl1keep, [%0, 448] \n" + "orr v4.8b, v0.8b, v0.8b \n" // move r + "st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r + "b.gt 1b \n" : "+r"(src_raw), // %0 "+r"(dst_rgb24), // %1 "+r"(width) // %2 @@ -855,13 +1459,13 @@ void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_argb, int width) { asm volatile( - "movi v3.8b, #255 \n" // Alpha + "movi v3.8b, #255 \n" // Alpha "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. - RGB565TOARGB - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB - "b.gt 1b \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" RGB565TOARGB + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" : "+r"(src_rgb565), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 @@ -911,14 +1515,14 @@ void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555, uint8_t* dst_argb, int width) { asm volatile( - "movi v3.8b, #255 \n" // Alpha + "movi v3.8b, #255 \n" // Alpha "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. + "prfm pldl1keep, [%0, 448] \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. ARGB1555TOARGB - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB - // pixels - "b.gt 1b \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" : "+r"(src_argb1555), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 @@ -927,6 +1531,8 @@ void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555, ); } +// Convert v0.8h to b = v0.8b g = v1.8b r = v2.8b +// clobbers v3 #define ARGB4444TOARGB \ "shrn v1.8b, v0.8h, #8 \n" /* v1(l) AR */ \ "xtn2 v1.16b, v0.8h \n" /* v1(h) GB */ \ @@ -944,12 +1550,11 @@ void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444, int width) { asm volatile( "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. - ARGB4444TOARGB - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB - // pixels - "b.gt 1b \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" ARGB4444TOARGB + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" : "+r"(src_argb4444), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 @@ -963,28 +1568,29 @@ void ARGBToRGB24Row_NEON(const uint8_t* src_argb, int width) { asm volatile( "1: \n" - "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of - // RGB24. - "b.gt 1b \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB + "subs %w2, %w2, #16 \n" // 16 pixels per loop. + "prfm pldl1keep, [%0, 448] \n" + "st3 {v0.16b,v1.16b,v2.16b}, [%1], #48 \n" // store 8 RGB24 + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_rgb24), // %1 "+r"(width) // %2 : - : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List ); } void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) { asm volatile( "1: \n" - "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "orr v4.8b, v2.8b, v2.8b \n" // mov g - "orr v5.8b, v1.8b, v1.8b \n" // mov b - "st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b - "b.gt 1b \n" + "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "orr v4.8b, v2.8b, v2.8b \n" // mov g + "prfm pldl1keep, [%0, 448] \n" + "orr v5.8b, v1.8b, v1.8b \n" // mov b + "st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_raw), // %1 "+r"(width) // %2 @@ -996,10 +1602,11 @@ void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) { void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) { asm volatile( "1: \n" - "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2. - "subs %w2, %w2, #16 \n" // 16 processed per loop. - "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y. - "b.gt 1b \n" + "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2. + "subs %w2, %w2, #16 \n" // 16 processed per loop. + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y. + "b.gt 1b \n" : "+r"(src_yuy2), // %0 "+r"(dst_y), // %1 "+r"(width) // %2 @@ -1011,10 +1618,11 @@ void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) { void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) { asm volatile( "1: \n" - "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY. - "subs %w2, %w2, #16 \n" // 16 processed per loop. - "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y. - "b.gt 1b \n" + "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY. + "subs %w2, %w2, #16 \n" // 16 processed per loop. + "prfm pldl1keep, [%0, 448] \n" + "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y. + "b.gt 1b \n" : "+r"(src_uyvy), // %0 "+r"(dst_y), // %1 "+r"(width) // %2 @@ -1029,11 +1637,12 @@ void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2, int width) { asm volatile( "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2 - "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs. - "st1 {v1.8b}, [%1], #8 \n" // store 8 U. - "st1 {v3.8b}, [%2], #8 \n" // store 8 V. - "b.gt 1b \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2 + "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs. + "prfm pldl1keep, [%0, 448] \n" + "st1 {v1.8b}, [%1], #8 \n" // store 8 U. + "st1 {v3.8b}, [%2], #8 \n" // store 8 V. + "b.gt 1b \n" : "+r"(src_yuy2), // %0 "+r"(dst_u), // %1 "+r"(dst_v), // %2 @@ -1049,11 +1658,12 @@ void UYVYToUV422Row_NEON(const uint8_t* src_uyvy, int width) { asm volatile( "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY - "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs. - "st1 {v0.8b}, [%1], #8 \n" // store 8 U. - "st1 {v2.8b}, [%2], #8 \n" // store 8 V. - "b.gt 1b \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY + "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs. + "prfm pldl1keep, [%0, 448] \n" + "st1 {v0.8b}, [%1], #8 \n" // store 8 U. + "st1 {v2.8b}, [%2], #8 \n" // store 8 V. + "b.gt 1b \n" : "+r"(src_uyvy), // %0 "+r"(dst_u), // %1 "+r"(dst_v), // %2 @@ -1071,14 +1681,15 @@ void YUY2ToUVRow_NEON(const uint8_t* src_yuy2, const uint8_t* src_yuy2b = src_yuy2 + stride_yuy2; asm volatile( "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels - "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs. - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row - "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U - "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V - "st1 {v1.8b}, [%2], #8 \n" // store 8 U. - "st1 {v3.8b}, [%3], #8 \n" // store 8 V. - "b.gt 1b \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels + "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs. + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row + "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U + "prfm pldl1keep, [%0, 448] \n" + "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V + "st1 {v1.8b}, [%2], #8 \n" // store 8 U. + "st1 {v3.8b}, [%3], #8 \n" // store 8 V. + "b.gt 1b \n" : "+r"(src_yuy2), // %0 "+r"(src_yuy2b), // %1 "+r"(dst_u), // %2 @@ -1098,14 +1709,15 @@ void UYVYToUVRow_NEON(const uint8_t* src_uyvy, const uint8_t* src_uyvyb = src_uyvy + stride_uyvy; asm volatile( "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels - "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs. - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row - "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U - "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V - "st1 {v0.8b}, [%2], #8 \n" // store 8 U. - "st1 {v2.8b}, [%3], #8 \n" // store 8 V. - "b.gt 1b \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels + "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs. + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row + "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U + "prfm pldl1keep, [%0, 448] \n" + "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V + "st1 {v0.8b}, [%2], #8 \n" // store 8 U. + "st1 {v2.8b}, [%3], #8 \n" // store 8 V. + "b.gt 1b \n" : "+r"(src_uyvy), // %0 "+r"(src_uyvyb), // %1 "+r"(dst_u), // %2 @@ -1123,13 +1735,14 @@ void ARGBShuffleRow_NEON(const uint8_t* src_argb, const uint8_t* shuffler, int width) { asm volatile( - "ld1 {v2.16b}, [%3] \n" // shuffler + "ld1 {v2.16b}, [%3] \n" // shuffler "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels. - "subs %w2, %w2, #4 \n" // 4 processed per loop - "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels - "st1 {v1.16b}, [%1], #16 \n" // store 4. - "b.gt 1b \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels. + "subs %w2, %w2, #4 \n" // 4 processed per loop + "prfm pldl1keep, [%0, 448] \n" + "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels + "st1 {v1.16b}, [%1], #16 \n" // store 4. + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 @@ -1145,13 +1758,14 @@ void I422ToYUY2Row_NEON(const uint8_t* src_y, int width) { asm volatile( "1: \n" - "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys - "orr v2.8b, v1.8b, v1.8b \n" - "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us - "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs - "subs %w4, %w4, #16 \n" // 16 pixels - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels. - "b.gt 1b \n" + "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys + "subs %w4, %w4, #16 \n" // 16 pixels + "orr v2.8b, v1.8b, v1.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us + "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels. + "b.gt 1b \n" : "+r"(src_y), // %0 "+r"(src_u), // %1 "+r"(src_v), // %2 @@ -1168,13 +1782,14 @@ void I422ToUYVYRow_NEON(const uint8_t* src_y, int width) { asm volatile( "1: \n" - "ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys - "orr v3.8b, v2.8b, v2.8b \n" - "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us - "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs - "subs %w4, %w4, #16 \n" // 16 pixels - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels. - "b.gt 1b \n" + "ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys + "orr v3.8b, v2.8b, v2.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us + "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs + "subs %w4, %w4, #16 \n" // 16 pixels + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels. + "b.gt 1b \n" : "+r"(src_y), // %0 "+r"(src_u), // %1 "+r"(src_v), // %2 @@ -1189,16 +1804,17 @@ void ARGBToRGB565Row_NEON(const uint8_t* src_argb, int width) { asm volatile( "1: \n" - "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels - "subs %w2, %w2, #8 \n" // 8 processed per loop. - ARGBTORGB565 - "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels RGB565. - "b.gt 1b \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 + // pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" ARGBTORGB565 + "st1 {v18.16b}, [%1], #16 \n" // store 8 pixels RGB565. + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_rgb565), // %1 "+r"(width) // %2 : - : "cc", "memory", "v0", "v20", "v21", "v22", "v23"); + : "cc", "memory", "v16", "v17", "v18", "v19"); } void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb, @@ -1206,20 +1822,22 @@ void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb, const uint32_t dither4, int width) { asm volatile( - "dup v1.4s, %w2 \n" // dither4 + "dup v1.4s, %w2 \n" // dither4 "1: \n" - "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" // load 8 pixels - "subs %w3, %w3, #8 \n" // 8 processed per loop. - "uqadd v20.8b, v20.8b, v1.8b \n" - "uqadd v21.8b, v21.8b, v1.8b \n" - "uqadd v22.8b, v22.8b, v1.8b \n" ARGBTORGB565 - "st1 {v0.16b}, [%0], #16 \n" // store 8 pixels RGB565. - "b.gt 1b \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // load 8 + // pixels + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "uqadd v16.8b, v16.8b, v1.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "uqadd v17.8b, v17.8b, v1.8b \n" + "uqadd v18.8b, v18.8b, v1.8b \n" ARGBTORGB565 + "st1 {v18.16b}, [%0], #16 \n" // store 8 pixels RGB565. + "b.gt 1b \n" : "+r"(dst_rgb) // %0 : "r"(src_argb), // %1 "r"(dither4), // %2 "r"(width) // %3 - : "cc", "memory", "v0", "v1", "v20", "v21", "v22", "v23"); + : "cc", "memory", "v1", "v16", "v17", "v18", "v19"); } void ARGBToARGB1555Row_NEON(const uint8_t* src_argb, @@ -1227,99 +1845,198 @@ void ARGBToARGB1555Row_NEON(const uint8_t* src_argb, int width) { asm volatile( "1: \n" - "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels - "subs %w2, %w2, #8 \n" // 8 processed per loop. - ARGBTOARGB1555 - "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels - // ARGB1555. - "b.gt 1b \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 + // pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" ARGBTOARGB1555 + "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb1555), // %1 "+r"(width) // %2 : - : "cc", "memory", "v0", "v20", "v21", "v22", "v23"); + : "cc", "memory", "v0", "v16", "v17", "v18", "v19"); } void ARGBToARGB4444Row_NEON(const uint8_t* src_argb, uint8_t* dst_argb4444, int width) { asm volatile( - "movi v4.16b, #0x0f \n" // bits to clear with + "movi v23.16b, #0x0f \n" // bits to clear with // vbic. "1: \n" - "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels - "subs %w2, %w2, #8 \n" // 8 processed per loop. - ARGBTOARGB4444 - "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels - // ARGB4444. - "b.gt 1b \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 + // pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" ARGBTOARGB4444 + "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb4444), // %1 "+r"(width) // %2 : - : "cc", "memory", "v0", "v1", "v4", "v20", "v21", "v22", "v23"); + : "cc", "memory", "v0", "v1", "v16", "v17", "v18", "v19", "v23"); } -void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { +#if LIBYUV_USE_ST2 +void ARGBToAR64Row_NEON(const uint8_t* src_argb, + uint16_t* dst_ar64, + int width) { asm volatile( - "movi v4.8b, #13 \n" // B * 0.1016 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #33 \n" // R * 0.2578 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "umull v3.8h, v0.8b, v4.8b \n" // B - "umlal v3.8h, v1.8b, v5.8b \n" // G - "umlal v3.8h, v2.8b, v6.8b \n" // R - "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "b.gt 1b \n" + "1: \n" + "ldp q0, q2, [%0], #32 \n" // load 8 pixels + "mov v1.16b, v0.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "mov v3.16b, v2.16b \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "st2 {v0.16b, v1.16b}, [%1], #32 \n" // store 4 pixels + "st2 {v2.16b, v3.16b}, [%1], #32 \n" // store 4 pixels + "b.gt 1b \n" : "+r"(src_argb), // %0 - "+r"(dst_y), // %1 + "+r"(dst_ar64), // %1 "+r"(width) // %2 : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); + : "cc", "memory", "v0", "v1", "v2", "v3"); } -void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb, - uint8_t* dst_a, - int width) { +static const uvec8 kShuffleARGBToABGR = {2, 1, 0, 3, 6, 5, 4, 7, + 10, 9, 8, 11, 14, 13, 12, 15}; + +void ARGBToAB64Row_NEON(const uint8_t* src_argb, + uint16_t* dst_ab64, + int width) { asm volatile( + "ldr q4, [%3] \n" // shuffler "1: \n" - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load row 16 - // pixels - "subs %w2, %w2, #16 \n" // 16 processed per loop - "st1 {v3.16b}, [%1], #16 \n" // store 16 A's. - "b.gt 1b \n" + "ldp q0, q2, [%0], #32 \n" // load 8 pixels + "tbl v0.16b, {v0.16b}, v4.16b \n" + "tbl v2.16b, {v2.16b}, v4.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "mov v1.16b, v0.16b \n" + "mov v3.16b, v2.16b \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "st2 {v0.16b, v1.16b}, [%1], #32 \n" // store 4 pixels + "st2 {v2.16b, v3.16b}, [%1], #32 \n" // store 4 pixels + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_ab64), // %1 + "+r"(width) // %2 + : "r"(&kShuffleARGBToABGR) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} +#else +void ARGBToAR64Row_NEON(const uint8_t* src_argb, + uint16_t* dst_ar64, + int width) { + asm volatile( + "1: \n" + "ldp q0, q1, [%0], #32 \n" // load 8 ARGB pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "zip1 v2.16b, v0.16b, v0.16b \n" + "zip2 v3.16b, v0.16b, v0.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "zip1 v4.16b, v1.16b, v1.16b \n" + "zip2 v5.16b, v1.16b, v1.16b \n" + "st1 {v2.8h, v3.8h, v4.8h, v5.8h}, [%1], #64 \n" // 8 AR64 + "b.gt 1b \n" : "+r"(src_argb), // %0 - "+r"(dst_a), // %1 + "+r"(dst_ar64), // %1 "+r"(width) // %2 : - : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List - ); + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5"); +} + +static const uvec8 kShuffleARGBToAB64[2] = { + {2, 2, 1, 1, 0, 0, 3, 3, 6, 6, 5, 5, 4, 4, 7, 7}, + {10, 10, 9, 9, 8, 8, 11, 11, 14, 14, 13, 13, 12, 12, 15, 15}}; + +void ARGBToAB64Row_NEON(const uint8_t* src_argb, + uint16_t* dst_ab64, + int width) { + asm volatile( + "ldp q6, q7, [%3] \n" // 2 shufflers + "1: \n" + "ldp q0, q1, [%0], #32 \n" // load 8 pixels + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "tbl v2.16b, {v0.16b}, v6.16b \n" // ARGB to AB64 + "tbl v3.16b, {v0.16b}, v7.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "tbl v4.16b, {v1.16b}, v6.16b \n" + "tbl v5.16b, {v1.16b}, v7.16b \n" + "st1 {v2.8h, v3.8h, v4.8h, v5.8h}, [%1], #64 \n" // 8 AR64 + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_ab64), // %1 + "+r"(width) // %2 + : "r"(&kShuffleARGBToAB64[0]) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} +#endif // LIBYUV_USE_ST2 + +static const uvec8 kShuffleAR64ToARGB = {1, 3, 5, 7, 9, 11, 13, 15, + 17, 19, 21, 23, 25, 27, 29, 31}; + +void AR64ToARGBRow_NEON(const uint16_t* src_ar64, + uint8_t* dst_argb, + int width) { + asm volatile( + "ldr q4, [%3] \n" // shuffler + "1: \n" + "ldp q0, q1, [%0], #32 \n" // load 4 pixels + "ldp q2, q3, [%0], #32 \n" // load 4 pixels + "tbl v0.16b, {v0.16b, v1.16b}, v4.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "tbl v2.16b, {v2.16b, v3.16b}, v4.16b \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "stp q0, q2, [%1], #32 \n" // store 8 pixels + "b.gt 1b \n" + : "+r"(src_ar64), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : "r"(&kShuffleAR64ToARGB) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); +} + +static const uvec8 kShuffleAB64ToARGB = {5, 3, 1, 7, 13, 11, 9, 15, + 21, 19, 17, 23, 29, 27, 25, 31}; + +void AB64ToARGBRow_NEON(const uint16_t* src_ab64, + uint8_t* dst_argb, + int width) { + asm volatile( + "ldr q4, [%3] \n" // shuffler + "1: \n" + "ldp q0, q1, [%0], #32 \n" // load 4 pixels + "ldp q2, q3, [%0], #32 \n" // load 4 pixels + "tbl v0.16b, {v0.16b, v1.16b}, v4.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "tbl v2.16b, {v2.16b, v3.16b}, v4.16b \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "stp q0, q2, [%1], #32 \n" // store 8 pixels + "b.gt 1b \n" + : "+r"(src_ab64), // %0 + "+r"(dst_argb), // %1 + "+r"(width) // %2 + : "r"(&kShuffleAB64ToARGB) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); } -void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { +void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb, + uint8_t* dst_a, + int width) { asm volatile( - "movi v4.8b, #15 \n" // B * 0.11400 coefficient - "movi v5.8b, #75 \n" // G * 0.58700 coefficient - "movi v6.8b, #38 \n" // R * 0.29900 coefficient "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "umull v3.8h, v0.8b, v4.8b \n" // B - "umlal v3.8h, v1.8b, v5.8b \n" // G - "umlal v3.8h, v2.8b, v6.8b \n" // R - "sqrshrun v0.8b, v3.8h, #7 \n" // 15 bit to 8 bit Y - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "b.gt 1b \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 + "prfm pldl1keep, [%0, 448] \n" + "subs %w2, %w2, #16 \n" // 16 processed per loop + "st1 {v3.16b}, [%1], #16 \n" // store 16 A's. + "b.gt 1b \n" : "+r"(src_argb), // %0 - "+r"(dst_y), // %1 + "+r"(dst_a), // %1 "+r"(width) // %2 : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); + : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List + ); } // 8x1 pixels. @@ -1328,33 +2045,31 @@ void ARGBToUV444Row_NEON(const uint8_t* src_argb, uint8_t* dst_v, int width) { asm volatile( - "movi v24.8b, #112 \n" // UB / VR 0.875 + "movi v24.8b, #112 \n" // UB / VR 0.875 // coefficient - "movi v25.8b, #74 \n" // UG -0.5781 coefficient - "movi v26.8b, #38 \n" // UR -0.2969 coefficient - "movi v27.8b, #18 \n" // VB -0.1406 coefficient - "movi v28.8b, #94 \n" // VG -0.7344 coefficient - "movi v29.16b,#0x80 \n" // 128.5 - "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB - // pixels. - "subs %w3, %w3, #8 \n" // 8 processed per loop. - "umull v4.8h, v0.8b, v24.8b \n" // B - "umlsl v4.8h, v1.8b, v25.8b \n" // G - "umlsl v4.8h, v2.8b, v26.8b \n" // R - "add v4.8h, v4.8h, v29.8h \n" // +128 -> unsigned - - "umull v3.8h, v2.8b, v24.8b \n" // R - "umlsl v3.8h, v1.8b, v28.8b \n" // G - "umlsl v3.8h, v0.8b, v27.8b \n" // B - "add v3.8h, v3.8h, v29.8h \n" // +128 -> unsigned - - "uqshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit U - "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V - - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "movi v25.8b, #74 \n" // UG -0.5781 coefficient + "movi v26.8b, #38 \n" // UR -0.2969 coefficient + "movi v27.8b, #18 \n" // VB -0.1406 coefficient + "movi v28.8b, #94 \n" // VG -0.7344 coefficient + "movi v29.16b,#0x80 \n" // 128.5 + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "umull v4.8h, v0.8b, v24.8b \n" // B + "umlsl v4.8h, v1.8b, v25.8b \n" // G + "umlsl v4.8h, v2.8b, v26.8b \n" // R + "prfm pldl1keep, [%0, 448] \n" + + "umull v3.8h, v2.8b, v24.8b \n" // R + "umlsl v3.8h, v1.8b, v28.8b \n" // G + "umlsl v3.8h, v0.8b, v27.8b \n" // B + + "addhn v0.8b, v4.8h, v29.8h \n" // +128 -> unsigned + "addhn v1.8b, v3.8h, v29.8h \n" // +128 -> unsigned + + "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_u), // %1 "+r"(dst_v), // %2 @@ -1381,10 +2096,8 @@ void ARGBToUV444Row_NEON(const uint8_t* src_argb, "mls v4.8h, " #QG ",v24.8h \n" /* G */ \ "mls v3.8h, " #QR ",v22.8h \n" /* R */ \ "mls v4.8h, " #QB ",v23.8h \n" /* B */ \ - "add v3.8h, v3.8h, v25.8h \n" /* +128 -> unsigned */ \ - "add v4.8h, v4.8h, v25.8h \n" /* +128 -> unsigned */ \ - "uqshrn v0.8b, v3.8h, #8 \n" /* 16 bit to 8 bit U */ \ - "uqshrn v1.8b, v4.8h, #8 \n" /* 16 bit to 8 bit V */ + "addhn v0.8b, v3.8h, v25.8h \n" /* +128 -> unsigned */ \ + "addhn v1.8b, v4.8h, v25.8h \n" /* +128 -> unsigned */ // clang-format on // TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr. @@ -1398,26 +2111,28 @@ void ARGBToUVRow_NEON(const uint8_t* src_argb, const uint8_t* src_argb_1 = src_argb + src_stride_argb; asm volatile ( RGBTOUV_SETUP_REG - "1: \n" - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. - "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. - - "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 - "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. - "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. - "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. - - "urshr v0.8h, v0.8h, #1 \n" // 2x average - "urshr v1.8h, v1.8h, #1 \n" - "urshr v2.8h, v2.8h, #1 \n" - - "subs %w4, %w4, #16 \n" // 32 processed per loop. + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. RGBTOUV(v0.8h, v1.8h, v2.8h) - "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(src_argb_1), // %1 "+r"(dst_u), // %2 @@ -1429,7 +2144,6 @@ void ARGBToUVRow_NEON(const uint8_t* src_argb, ); } -// TODO(fbarchard): Subsample match C code. void ARGBToUVJRow_NEON(const uint8_t* src_argb, int src_stride_argb, uint8_t* dst_u, @@ -1437,31 +2151,33 @@ void ARGBToUVJRow_NEON(const uint8_t* src_argb, int width) { const uint8_t* src_argb_1 = src_argb + src_stride_argb; asm volatile ( - "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2 - "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2 - "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2 - "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2 - "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2 - "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit) - "1: \n" - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. - "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. - "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 - "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. - "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. - "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. - - "urshr v0.8h, v0.8h, #1 \n" // 2x average - "urshr v1.8h, v1.8h, #1 \n" - "urshr v2.8h, v2.8h, #1 \n" - - "subs %w4, %w4, #16 \n" // 32 processed per loop. + "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2 + "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2 + "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2 + "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2 + "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2 + "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit) + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. RGBTOUV(v0.8h, v1.8h, v2.8h) - "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(src_argb_1), // %1 "+r"(dst_u), // %2 @@ -1473,6 +2189,96 @@ void ARGBToUVJRow_NEON(const uint8_t* src_argb, ); } +void RGB24ToUVJRow_NEON(const uint8_t* src_rgb24, + int src_stride_rgb24, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_rgb24_1 = src_rgb24 + src_stride_rgb24; + asm volatile ( + "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2 + "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2 + "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2 + "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2 + "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2 + "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit) + "1: \n" + "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_rgb24), // %0 + "+r"(src_rgb24_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + +void RAWToUVJRow_NEON(const uint8_t* src_raw, + int src_stride_raw, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { + const uint8_t* src_raw_1 = src_raw + src_stride_raw; + asm volatile ( + "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2 + "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2 + "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2 + "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2 + "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2 + "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit) + "1: \n" + "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v2.8h, v1.8h, v0.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" + : "+r"(src_raw), // %0 + "+r"(src_raw_1), // %1 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 + : + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25" + ); +} + void BGRAToUVRow_NEON(const uint8_t* src_bgra, int src_stride_bgra, uint8_t* dst_u, @@ -1481,25 +2287,27 @@ void BGRAToUVRow_NEON(const uint8_t* src_bgra, const uint8_t* src_bgra_1 = src_bgra + src_stride_bgra; asm volatile ( RGBTOUV_SETUP_REG - "1: \n" - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. - "uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts. - "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more - "uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts. - "uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts. - "uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts. - - "urshr v0.8h, v0.8h, #1 \n" // 2x average - "urshr v1.8h, v3.8h, #1 \n" - "urshr v2.8h, v2.8h, #1 \n" - - "subs %w4, %w4, #16 \n" // 32 processed per loop. + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more + "uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v3.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. RGBTOUV(v0.8h, v1.8h, v2.8h) - "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_bgra), // %0 "+r"(src_bgra_1), // %1 "+r"(dst_u), // %2 @@ -1519,25 +2327,27 @@ void ABGRToUVRow_NEON(const uint8_t* src_abgr, const uint8_t* src_abgr_1 = src_abgr + src_stride_abgr; asm volatile ( RGBTOUV_SETUP_REG - "1: \n" - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. - "uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts. - "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more. - "uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts. - "uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts. - "uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts. - - "urshr v0.8h, v3.8h, #1 \n" // 2x average - "urshr v2.8h, v2.8h, #1 \n" - "urshr v1.8h, v1.8h, #1 \n" - - "subs %w4, %w4, #16 \n" // 32 processed per loop. + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more. + "uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v3.8h, #1 \n" // 2x average + "urshr v2.8h, v2.8h, #1 \n" + "urshr v1.8h, v1.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. RGBTOUV(v0.8h, v2.8h, v1.8h) - "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_abgr), // %0 "+r"(src_abgr_1), // %1 "+r"(dst_u), // %2 @@ -1557,25 +2367,27 @@ void RGBAToUVRow_NEON(const uint8_t* src_rgba, const uint8_t* src_rgba_1 = src_rgba + src_stride_rgba; asm volatile ( RGBTOUV_SETUP_REG - "1: \n" - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. - "uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts. - "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more. - "uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts. - "uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts. - "uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts. - - "urshr v0.8h, v0.8h, #1 \n" // 2x average - "urshr v1.8h, v1.8h, #1 \n" - "urshr v2.8h, v2.8h, #1 \n" - - "subs %w4, %w4, #16 \n" // 32 processed per loop. + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more. + "uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. RGBTOUV(v0.8h, v1.8h, v2.8h) - "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_rgba), // %0 "+r"(src_rgba_1), // %1 "+r"(dst_u), // %2 @@ -1595,25 +2407,27 @@ void RGB24ToUVRow_NEON(const uint8_t* src_rgb24, const uint8_t* src_rgb24_1 = src_rgb24 + src_stride_rgb24; asm volatile ( RGBTOUV_SETUP_REG - "1: \n" - "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels. - "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. - "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more. - "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. - "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. - "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. - - "urshr v0.8h, v0.8h, #1 \n" // 2x average - "urshr v1.8h, v1.8h, #1 \n" - "urshr v2.8h, v2.8h, #1 \n" - - "subs %w4, %w4, #16 \n" // 32 processed per loop. + "1: \n" + "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels. + "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. + "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more. + "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v0.8h, v0.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v2.8h, v2.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. RGBTOUV(v0.8h, v1.8h, v2.8h) - "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_rgb24), // %0 "+r"(src_rgb24_1), // %1 "+r"(dst_u), // %2 @@ -1633,25 +2447,27 @@ void RAWToUVRow_NEON(const uint8_t* src_raw, const uint8_t* src_raw_1 = src_raw + src_stride_raw; asm volatile ( RGBTOUV_SETUP_REG - "1: \n" - "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 8 RAW pixels. - "uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts. - "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels - "uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts. - "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. - "uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts. - - "urshr v2.8h, v2.8h, #1 \n" // 2x average - "urshr v1.8h, v1.8h, #1 \n" - "urshr v0.8h, v0.8h, #1 \n" - - "subs %w4, %w4, #16 \n" // 32 processed per loop. + "1: \n" + "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RAW pixels. + "uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. + "uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts. + "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels + "uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. + "uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts. + + "urshr v2.8h, v2.8h, #1 \n" // 2x average + "urshr v1.8h, v1.8h, #1 \n" + "urshr v0.8h, v0.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. RGBTOUV(v2.8h, v1.8h, v0.8h) - "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_raw), // %0 "+r"(src_raw_1), // %1 "+r"(dst_u), // %2 @@ -1663,7 +2479,7 @@ void RAWToUVRow_NEON(const uint8_t* src_raw, ); } -// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16. +// 16x2 pixels -> 8x1. width is number of rgb pixels. e.g. 16. void RGB565ToUVRow_NEON(const uint8_t* src_rgb565, int src_stride_rgb565, uint8_t* dst_u, @@ -1671,67 +2487,54 @@ void RGB565ToUVRow_NEON(const uint8_t* src_rgb565, int width) { const uint8_t* src_rgb565_1 = src_rgb565 + src_stride_rgb565; asm volatile( - "movi v22.8h, #56, lsl #0 \n" // UB / VR coeff (0.875) / - // 2 - "movi v23.8h, #37, lsl #0 \n" // UG coeff (-0.5781) / 2 - "movi v24.8h, #19, lsl #0 \n" // UR coeff (-0.2969) / 2 - "movi v25.8h, #9 , lsl #0 \n" // VB coeff (-0.1406) / 2 - "movi v26.8h, #47, lsl #0 \n" // VG coeff (-0.7344) / 2 - "movi v27.16b, #0x80 \n" // 128.5 0x8080 in 16bit + RGBTOUV_SETUP_REG "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. + "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. RGB565TOARGB - "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uaddlp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uaddlp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - "ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels. + "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels. RGB565TOARGB - "uaddlp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uaddlp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uaddlp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - "ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels. + "ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels. RGB565TOARGB - "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uadalp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uadalp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - "ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels. + "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels. RGB565TOARGB - "uadalp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uadalp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uadalp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - - "ins v16.D[1], v17.D[0] \n" - "ins v18.D[1], v19.D[0] \n" - "ins v20.D[1], v21.D[0] \n" - - "urshr v4.8h, v16.8h, #1 \n" // 2x average - "urshr v5.8h, v18.8h, #1 \n" - "urshr v6.8h, v20.8h, #1 \n" - - "subs %w4, %w4, #16 \n" // 16 processed per loop. - "mul v16.8h, v4.8h, v22.8h \n" // B - "mls v16.8h, v5.8h, v23.8h \n" // G - "mls v16.8h, v6.8h, v24.8h \n" // R - "add v16.8h, v16.8h, v27.8h \n" // +128 -> unsigned - "mul v17.8h, v6.8h, v22.8h \n" // R - "mls v17.8h, v5.8h, v26.8h \n" // G - "mls v17.8h, v4.8h, v25.8h \n" // B - "add v17.8h, v17.8h, v27.8h \n" // +128 -> unsigned - "uqshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit U - "uqshrn v1.8b, v17.8h, #8 \n" // 16 bit to 8 bit V - "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + + "ins v16.D[1], v26.D[0] \n" + "ins v17.D[1], v27.D[0] \n" + "ins v18.D[1], v28.D[0] \n" + + "urshr v0.8h, v16.8h, #1 \n" // 2x average + "urshr v1.8h, v17.8h, #1 \n" + "urshr v2.8h, v18.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_rgb565), // %0 "+r"(src_rgb565_1), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(width) // %4 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", - "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", - "v27"); + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17", + "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", + "v28"); } // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16. @@ -1744,50 +2547,43 @@ void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555, asm volatile( RGBTOUV_SETUP_REG "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. RGB555TOARGB - "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB1555 pixels. + "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB1555 pixels. RGB555TOARGB - "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels. + "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels. RGB555TOARGB - "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB1555 pixels. + "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB1555 pixels. RGB555TOARGB - "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - - "ins v16.D[1], v26.D[0] \n" - "ins v17.D[1], v27.D[0] \n" - "ins v18.D[1], v28.D[0] \n" - - "urshr v4.8h, v16.8h, #1 \n" // 2x average - "urshr v5.8h, v17.8h, #1 \n" - "urshr v6.8h, v18.8h, #1 \n" - - "subs %w4, %w4, #16 \n" // 16 processed per loop. - "mul v2.8h, v4.8h, v20.8h \n" // B - "mls v2.8h, v5.8h, v21.8h \n" // G - "mls v2.8h, v6.8h, v22.8h \n" // R - "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned - "mul v3.8h, v6.8h, v20.8h \n" // R - "mls v3.8h, v5.8h, v24.8h \n" // G - "mls v3.8h, v4.8h, v23.8h \n" // B - "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned - "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U - "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V - "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + + "ins v16.D[1], v26.D[0] \n" + "ins v17.D[1], v27.D[0] \n" + "ins v18.D[1], v28.D[0] \n" + + "urshr v0.8h, v16.8h, #1 \n" // 2x average + "urshr v1.8h, v17.8h, #1 \n" + "urshr v2.8h, v18.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_argb1555), // %0 "+r"(src_argb1555_1), // %1 "+r"(dst_u), // %2 @@ -1807,52 +2603,45 @@ void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444, int width) { const uint8_t* src_argb4444_1 = src_argb4444 + src_stride_argb4444; asm volatile( - RGBTOUV_SETUP_REG + RGBTOUV_SETUP_REG // sets v20-v25 "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. ARGB4444TOARGB - "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB4444 pixels. + "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB4444 pixels. ARGB4444TOARGB - "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels. + "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels. ARGB4444TOARGB - "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB4444 pixels. + "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB4444 pixels. ARGB4444TOARGB - "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - - "ins v16.D[1], v26.D[0] \n" - "ins v17.D[1], v27.D[0] \n" - "ins v18.D[1], v28.D[0] \n" - - "urshr v4.8h, v16.8h, #1 \n" // 2x average - "urshr v5.8h, v17.8h, #1 \n" - "urshr v6.8h, v18.8h, #1 \n" - - "subs %w4, %w4, #16 \n" // 16 processed per loop. - "mul v2.8h, v4.8h, v20.8h \n" // B - "mls v2.8h, v5.8h, v21.8h \n" // G - "mls v2.8h, v6.8h, v22.8h \n" // R - "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned - "mul v3.8h, v6.8h, v20.8h \n" // R - "mls v3.8h, v5.8h, v24.8h \n" // G - "mls v3.8h, v4.8h, v23.8h \n" // B - "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned - "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U - "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V - "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. - "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "b.gt 1b \n" + "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + + "ins v16.D[1], v26.D[0] \n" + "ins v17.D[1], v27.D[0] \n" + "ins v18.D[1], v28.D[0] \n" + + "urshr v0.8h, v16.8h, #1 \n" // 2x average + "urshr v1.8h, v17.8h, #1 \n" + "urshr v2.8h, v18.8h, #1 \n" + + "subs %w4, %w4, #16 \n" // 16 processed per loop. + RGBTOUV(v0.8h, v1.8h, v2.8h) + "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. + "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. + "b.gt 1b \n" : "+r"(src_argb4444), // %0 "+r"(src_argb4444_1), // %1 "+r"(dst_u), // %2 @@ -1868,21 +2657,22 @@ void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444, void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) { asm volatile( - "movi v24.8b, #13 \n" // B * 0.1016 coefficient - "movi v25.8b, #65 \n" // G * 0.5078 coefficient - "movi v26.8b, #33 \n" // R * 0.2578 coefficient - "movi v27.8b, #16 \n" // Add 16 constant + "movi v24.8b, #25 \n" // B * 0.1016 coefficient + "movi v25.8b, #129 \n" // G * 0.5078 coefficient + "movi v26.8b, #66 \n" // R * 0.2578 coefficient + "movi v27.8b, #16 \n" // Add 16 constant "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. + "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. + "subs %w2, %w2, #8 \n" // 8 processed per loop. RGB565TOARGB - "umull v3.8h, v0.8b, v24.8b \n" // B - "umlal v3.8h, v1.8b, v25.8b \n" // G - "umlal v3.8h, v2.8b, v26.8b \n" // R - "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v27.8b \n" - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "b.gt 1b \n" + "umull v3.8h, v0.8b, v24.8b \n" // B + "prfm pldl1keep, [%0, 448] \n" + "umlal v3.8h, v1.8b, v25.8b \n" // G + "umlal v3.8h, v2.8b, v26.8b \n" // R + "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y + "uqadd v0.8b, v0.8b, v27.8b \n" + "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. + "b.gt 1b \n" : "+r"(src_rgb565), // %0 "+r"(dst_y), // %1 "+r"(width) // %2 @@ -1895,21 +2685,22 @@ void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555, uint8_t* dst_y, int width) { asm volatile( - "movi v4.8b, #13 \n" // B * 0.1016 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #33 \n" // R * 0.2578 coefficient - "movi v7.8b, #16 \n" // Add 16 constant + "movi v4.8b, #25 \n" // B * 0.1016 coefficient + "movi v5.8b, #129 \n" // G * 0.5078 coefficient + "movi v6.8b, #66 \n" // R * 0.2578 coefficient + "movi v7.8b, #16 \n" // Add 16 constant "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. + "subs %w2, %w2, #8 \n" // 8 processed per loop. ARGB1555TOARGB - "umull v3.8h, v0.8b, v4.8b \n" // B - "umlal v3.8h, v1.8b, v5.8b \n" // G - "umlal v3.8h, v2.8b, v6.8b \n" // R - "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "b.gt 1b \n" + "umull v3.8h, v0.8b, v4.8b \n" // B + "prfm pldl1keep, [%0, 448] \n" + "umlal v3.8h, v1.8b, v5.8b \n" // G + "umlal v3.8h, v2.8b, v6.8b \n" // R + "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y + "uqadd v0.8b, v0.8b, v7.8b \n" + "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. + "b.gt 1b \n" : "+r"(src_argb1555), // %0 "+r"(dst_y), // %1 "+r"(width) // %2 @@ -1921,21 +2712,22 @@ void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444, uint8_t* dst_y, int width) { asm volatile( - "movi v24.8b, #13 \n" // B * 0.1016 coefficient - "movi v25.8b, #65 \n" // G * 0.5078 coefficient - "movi v26.8b, #33 \n" // R * 0.2578 coefficient - "movi v27.8b, #16 \n" // Add 16 constant + "movi v24.8b, #25 \n" // B * 0.1016 coefficient + "movi v25.8b, #129 \n" // G * 0.5078 coefficient + "movi v26.8b, #66 \n" // R * 0.2578 coefficient + "movi v27.8b, #16 \n" // Add 16 constant "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. + "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. + "subs %w2, %w2, #8 \n" // 8 processed per loop. ARGB4444TOARGB - "umull v3.8h, v0.8b, v24.8b \n" // B - "umlal v3.8h, v1.8b, v25.8b \n" // G - "umlal v3.8h, v2.8b, v26.8b \n" // R - "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v27.8b \n" - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "b.gt 1b \n" + "umull v3.8h, v0.8b, v24.8b \n" // B + "prfm pldl1keep, [%0, 448] \n" + "umlal v3.8h, v1.8b, v25.8b \n" // G + "umlal v3.8h, v2.8b, v26.8b \n" // R + "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y + "uqadd v0.8b, v0.8b, v27.8b \n" + "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. + "b.gt 1b \n" : "+r"(src_argb4444), // %0 "+r"(dst_y), // %1 "+r"(width) // %2 @@ -1943,119 +2735,175 @@ void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444, : "cc", "memory", "v0", "v1", "v2", "v3", "v24", "v25", "v26", "v27"); } -void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) { +struct RgbConstants { + uint8_t kRGBToY[4]; + uint16_t kAddY; + uint16_t pad; +}; + +// RGB to JPeg coefficients +// B * 0.1140 coefficient = 29 +// G * 0.5870 coefficient = 150 +// R * 0.2990 coefficient = 77 +// Add 0.5 = 0x80 +static const struct RgbConstants kRgb24JPEGConstants = {{29, 150, 77, 0}, + 128, + 0}; + +static const struct RgbConstants kRawJPEGConstants = {{77, 150, 29, 0}, 128, 0}; + +// RGB to BT.601 coefficients +// B * 0.1016 coefficient = 25 +// G * 0.5078 coefficient = 129 +// R * 0.2578 coefficient = 66 +// Add 16.5 = 0x1080 + +static const struct RgbConstants kRgb24I601Constants = {{25, 129, 66, 0}, + 0x1080, + 0}; + +static const struct RgbConstants kRawI601Constants = {{66, 129, 25, 0}, + 0x1080, + 0}; + +// ARGB expects first 3 values to contain RGB and 4th value is ignored. +void ARGBToYMatrixRow_NEON(const uint8_t* src_argb, + uint8_t* dst_y, + int width, + const struct RgbConstants* rgbconstants) { asm volatile( - "movi v4.8b, #33 \n" // R * 0.2578 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #13 \n" // B * 0.1016 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "umull v16.8h, v1.8b, v4.8b \n" // R - "umlal v16.8h, v2.8b, v5.8b \n" // G - "umlal v16.8h, v3.8b, v6.8b \n" // B - "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "b.gt 1b \n" - : "+r"(src_bgra), // %0 - "+r"(dst_y), // %1 - "+r"(width) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); + "ldr d0, [%3] \n" // load rgbconstants + "dup v6.16b, v0.b[0] \n" + "dup v7.16b, v0.b[1] \n" + "dup v16.16b, v0.b[2] \n" + "dup v17.8h, v0.h[2] \n" + "1: \n" + "ld4 {v2.16b,v3.16b,v4.16b,v5.16b}, [%0], #64 \n" // load 16 + // pixels. + "subs %w2, %w2, #16 \n" // 16 processed per loop. + "umull v0.8h, v2.8b, v6.8b \n" // B + "umull2 v1.8h, v2.16b, v6.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "umlal v0.8h, v3.8b, v7.8b \n" // G + "umlal2 v1.8h, v3.16b, v7.16b \n" + "umlal v0.8h, v4.8b, v16.8b \n" // R + "umlal2 v1.8h, v4.16b, v16.16b \n" + "addhn v0.8b, v0.8h, v17.8h \n" // 16 bit to 8 bit Y + "addhn v1.8b, v1.8h, v17.8h \n" + "st1 {v0.8b, v1.8b}, [%1], #16 \n" // store 16 pixels Y. + "b.gt 1b \n" + : "+r"(src_argb), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(rgbconstants) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", + "v17"); +} + +void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { + ARGBToYMatrixRow_NEON(src_argb, dst_y, width, &kRgb24I601Constants); +} + +void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_yj, int width) { + ARGBToYMatrixRow_NEON(src_argb, dst_yj, width, &kRgb24JPEGConstants); } void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) { + ARGBToYMatrixRow_NEON(src_abgr, dst_y, width, &kRawI601Constants); +} + +// RGBA expects first value to be A and ignored, then 3 values to contain RGB. +// Same code as ARGB, except the LD4 +void RGBAToYMatrixRow_NEON(const uint8_t* src_rgba, + uint8_t* dst_y, + int width, + const struct RgbConstants* rgbconstants) { asm volatile( - "movi v4.8b, #33 \n" // R * 0.2578 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #13 \n" // B * 0.1016 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "umull v16.8h, v0.8b, v4.8b \n" // R - "umlal v16.8h, v1.8b, v5.8b \n" // G - "umlal v16.8h, v2.8b, v6.8b \n" // B - "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "b.gt 1b \n" - : "+r"(src_abgr), // %0 - "+r"(dst_y), // %1 - "+r"(width) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); + "ldr d0, [%3] \n" // load rgbconstants + "dup v6.16b, v0.b[0] \n" + "dup v7.16b, v0.b[1] \n" + "dup v16.16b, v0.b[2] \n" + "dup v17.8h, v0.h[2] \n" + "1: \n" + "ld4 {v1.16b,v2.16b,v3.16b,v4.16b}, [%0], #64 \n" // load 16 + // pixels. + "subs %w2, %w2, #16 \n" // 16 processed per loop. + "umull v0.8h, v2.8b, v6.8b \n" // B + "umull2 v1.8h, v2.16b, v6.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "umlal v0.8h, v3.8b, v7.8b \n" // G + "umlal2 v1.8h, v3.16b, v7.16b \n" + "umlal v0.8h, v4.8b, v16.8b \n" // R + "umlal2 v1.8h, v4.16b, v16.16b \n" + "addhn v0.8b, v0.8h, v17.8h \n" // 16 bit to 8 bit Y + "addhn v1.8b, v1.8h, v17.8h \n" + "st1 {v0.8b, v1.8b}, [%1], #16 \n" // store 16 pixels Y. + "b.gt 1b \n" + : "+r"(src_rgba), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(rgbconstants) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", + "v17"); } void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) { + RGBAToYMatrixRow_NEON(src_rgba, dst_y, width, &kRgb24I601Constants); +} + +void RGBAToYJRow_NEON(const uint8_t* src_rgba, uint8_t* dst_yj, int width) { + RGBAToYMatrixRow_NEON(src_rgba, dst_yj, width, &kRgb24JPEGConstants); +} + +void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) { + RGBAToYMatrixRow_NEON(src_bgra, dst_y, width, &kRawI601Constants); +} + +void RGBToYMatrixRow_NEON(const uint8_t* src_rgb, + uint8_t* dst_y, + int width, + const struct RgbConstants* rgbconstants) { asm volatile( - "movi v4.8b, #13 \n" // B * 0.1016 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #33 \n" // R * 0.2578 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "umull v16.8h, v1.8b, v4.8b \n" // B - "umlal v16.8h, v2.8b, v5.8b \n" // G - "umlal v16.8h, v3.8b, v6.8b \n" // R - "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "b.gt 1b \n" - : "+r"(src_rgba), // %0 - "+r"(dst_y), // %1 - "+r"(width) // %2 - : + "ldr d0, [%3] \n" // load rgbconstants + "dup v5.16b, v0.b[0] \n" + "dup v6.16b, v0.b[1] \n" + "dup v7.16b, v0.b[2] \n" + "dup v16.8h, v0.h[2] \n" + "1: \n" + "ld3 {v2.16b,v3.16b,v4.16b}, [%0], #48 \n" // load 16 pixels. + "subs %w2, %w2, #16 \n" // 16 processed per loop. + "umull v0.8h, v2.8b, v5.8b \n" // B + "umull2 v1.8h, v2.16b, v5.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "umlal v0.8h, v3.8b, v6.8b \n" // G + "umlal2 v1.8h, v3.16b, v6.16b \n" + "umlal v0.8h, v4.8b, v7.8b \n" // R + "umlal2 v1.8h, v4.16b, v7.16b \n" + "addhn v0.8b, v0.8h, v16.8h \n" // 16 bit to 8 bit Y + "addhn v1.8b, v1.8h, v16.8h \n" + "st1 {v0.8b, v1.8b}, [%1], #16 \n" // store 16 pixels Y. + "b.gt 1b \n" + : "+r"(src_rgb), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(rgbconstants) // %3 : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); } +void RGB24ToYJRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_yj, int width) { + RGBToYMatrixRow_NEON(src_rgb24, dst_yj, width, &kRgb24JPEGConstants); +} + +void RAWToYJRow_NEON(const uint8_t* src_raw, uint8_t* dst_yj, int width) { + RGBToYMatrixRow_NEON(src_raw, dst_yj, width, &kRawJPEGConstants); +} + void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) { - asm volatile( - "movi v4.8b, #13 \n" // B * 0.1016 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #33 \n" // R * 0.2578 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - "1: \n" - "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "umull v16.8h, v0.8b, v4.8b \n" // B - "umlal v16.8h, v1.8b, v5.8b \n" // G - "umlal v16.8h, v2.8b, v6.8b \n" // R - "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "b.gt 1b \n" - : "+r"(src_rgb24), // %0 - "+r"(dst_y), // %1 - "+r"(width) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); + RGBToYMatrixRow_NEON(src_rgb24, dst_y, width, &kRgb24I601Constants); } void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) { - asm volatile( - "movi v4.8b, #33 \n" // R * 0.2578 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #13 \n" // B * 0.1016 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - "1: \n" - "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels. - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "umull v16.8h, v0.8b, v4.8b \n" // B - "umlal v16.8h, v1.8b, v5.8b \n" // G - "umlal v16.8h, v2.8b, v6.8b \n" // R - "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "b.gt 1b \n" - : "+r"(src_raw), // %0 - "+r"(dst_y), // %1 - "+r"(width) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); + RGBToYMatrixRow_NEON(src_raw, dst_y, width, &kRawI601Constants); } // Bilinear filter 16x2 -> 16x1 @@ -2068,44 +2916,49 @@ void InterpolateRow_NEON(uint8_t* dst_ptr, int y0_fraction = 256 - y1_fraction; const uint8_t* src_ptr1 = src_ptr + src_stride; asm volatile( - "cmp %w4, #0 \n" - "b.eq 100f \n" - "cmp %w4, #128 \n" - "b.eq 50f \n" + "cmp %w4, #0 \n" + "b.eq 100f \n" + "cmp %w4, #128 \n" + "b.eq 50f \n" - "dup v5.16b, %w4 \n" - "dup v4.16b, %w5 \n" + "dup v5.16b, %w4 \n" + "dup v4.16b, %w5 \n" // General purpose row blend. "1: \n" - "ld1 {v0.16b}, [%1], #16 \n" - "ld1 {v1.16b}, [%2], #16 \n" - "subs %w3, %w3, #16 \n" - "umull v2.8h, v0.8b, v4.8b \n" - "umull2 v3.8h, v0.16b, v4.16b \n" - "umlal v2.8h, v1.8b, v5.8b \n" - "umlal2 v3.8h, v1.16b, v5.16b \n" - "rshrn v0.8b, v2.8h, #8 \n" - "rshrn2 v0.16b, v3.8h, #8 \n" - "st1 {v0.16b}, [%0], #16 \n" - "b.gt 1b \n" - "b 99f \n" + "ld1 {v0.16b}, [%1], #16 \n" + "ld1 {v1.16b}, [%2], #16 \n" + "subs %w3, %w3, #16 \n" + "umull v2.8h, v0.8b, v4.8b \n" + "prfm pldl1keep, [%1, 448] \n" + "umull2 v3.8h, v0.16b, v4.16b \n" + "prfm pldl1keep, [%2, 448] \n" + "umlal v2.8h, v1.8b, v5.8b \n" + "umlal2 v3.8h, v1.16b, v5.16b \n" + "rshrn v0.8b, v2.8h, #8 \n" + "rshrn2 v0.16b, v3.8h, #8 \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 1b \n" + "b 99f \n" // Blend 50 / 50. "50: \n" - "ld1 {v0.16b}, [%1], #16 \n" - "ld1 {v1.16b}, [%2], #16 \n" - "subs %w3, %w3, #16 \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - "st1 {v0.16b}, [%0], #16 \n" - "b.gt 50b \n" - "b 99f \n" + "ld1 {v0.16b}, [%1], #16 \n" + "ld1 {v1.16b}, [%2], #16 \n" + "subs %w3, %w3, #16 \n" + "prfm pldl1keep, [%1, 448] \n" + "urhadd v0.16b, v0.16b, v1.16b \n" + "prfm pldl1keep, [%2, 448] \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 50b \n" + "b 99f \n" // Blend 100 / 0 - Copy row unchanged. "100: \n" - "ld1 {v0.16b}, [%1], #16 \n" - "subs %w3, %w3, #16 \n" - "st1 {v0.16b}, [%0], #16 \n" - "b.gt 100b \n" + "ld1 {v0.16b}, [%1], #16 \n" + "subs %w3, %w3, #16 \n" + "prfm pldl1keep, [%1, 448] \n" + "st1 {v0.16b}, [%0], #16 \n" + "b.gt 100b \n" "99: \n" : "+r"(dst_ptr), // %0 @@ -2118,66 +2971,215 @@ void InterpolateRow_NEON(uint8_t* dst_ptr, : "cc", "memory", "v0", "v1", "v3", "v4", "v5"); } +// Bilinear filter 8x2 -> 8x1 +void InterpolateRow_16_NEON(uint16_t* dst_ptr, + const uint16_t* src_ptr, + ptrdiff_t src_stride, + int dst_width, + int source_y_fraction) { + int y1_fraction = source_y_fraction; + int y0_fraction = 256 - y1_fraction; + const uint16_t* src_ptr1 = src_ptr + src_stride; + + asm volatile( + "cmp %w4, #0 \n" + "b.eq 100f \n" + "cmp %w4, #128 \n" + "b.eq 50f \n" + + "dup v5.8h, %w4 \n" + "dup v4.8h, %w5 \n" + // General purpose row blend. + "1: \n" + "ld1 {v0.8h}, [%1], #16 \n" + "ld1 {v1.8h}, [%2], #16 \n" + "subs %w3, %w3, #8 \n" + "umull v2.4s, v0.4h, v4.4h \n" + "prfm pldl1keep, [%1, 448] \n" + "umull2 v3.4s, v0.8h, v4.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "umlal v2.4s, v1.4h, v5.4h \n" + "umlal2 v3.4s, v1.8h, v5.8h \n" + "rshrn v0.4h, v2.4s, #8 \n" + "rshrn2 v0.8h, v3.4s, #8 \n" + "st1 {v0.8h}, [%0], #16 \n" + "b.gt 1b \n" + "b 99f \n" + + // Blend 50 / 50. + "50: \n" + "ld1 {v0.8h}, [%1], #16 \n" + "ld1 {v1.8h}, [%2], #16 \n" + "subs %w3, %w3, #8 \n" + "prfm pldl1keep, [%1, 448] \n" + "urhadd v0.8h, v0.8h, v1.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "st1 {v0.8h}, [%0], #16 \n" + "b.gt 50b \n" + "b 99f \n" + + // Blend 100 / 0 - Copy row unchanged. + "100: \n" + "ld1 {v0.8h}, [%1], #16 \n" + "subs %w3, %w3, #8 \n" + "prfm pldl1keep, [%1, 448] \n" + "st1 {v0.8h}, [%0], #16 \n" + "b.gt 100b \n" + + "99: \n" + : "+r"(dst_ptr), // %0 + "+r"(src_ptr), // %1 + "+r"(src_ptr1), // %2 + "+r"(dst_width) // %3 + : "r"(y1_fraction), // %4 + "r"(y0_fraction) // %5 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5"); +} + +// Bilinear filter 8x2 -> 8x1 +// Use scale to convert lsb formats to msb, depending how many bits there are: +// 32768 = 9 bits +// 16384 = 10 bits +// 4096 = 12 bits +// 256 = 16 bits +void InterpolateRow_16To8_NEON(uint8_t* dst_ptr, + const uint16_t* src_ptr, + ptrdiff_t src_stride, + int scale, + int dst_width, + int source_y_fraction) { + int y1_fraction = source_y_fraction; + int y0_fraction = 256 - y1_fraction; + const uint16_t* src_ptr1 = src_ptr + src_stride; + int shift = 15 - __builtin_clz((int32_t)scale); // Negative shl is shr + + asm volatile( + "dup v6.8h, %w6 \n" + "cmp %w4, #0 \n" + "b.eq 100f \n" + "cmp %w4, #128 \n" + "b.eq 50f \n" + + "dup v5.8h, %w4 \n" + "dup v4.8h, %w5 \n" + // General purpose row blend. + "1: \n" + "ld1 {v0.8h}, [%1], #16 \n" + "ld1 {v1.8h}, [%2], #16 \n" + "subs %w3, %w3, #8 \n" + "umull v2.4s, v0.4h, v4.4h \n" + "prfm pldl1keep, [%1, 448] \n" + "umull2 v3.4s, v0.8h, v4.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "umlal v2.4s, v1.4h, v5.4h \n" + "umlal2 v3.4s, v1.8h, v5.8h \n" + "rshrn v0.4h, v2.4s, #8 \n" + "rshrn2 v0.8h, v3.4s, #8 \n" + "ushl v0.8h, v0.8h, v6.8h \n" + "uqxtn v0.8b, v0.8h \n" + "st1 {v0.8b}, [%0], #8 \n" + "b.gt 1b \n" + "b 99f \n" + + // Blend 50 / 50. + "50: \n" + "ld1 {v0.8h}, [%1], #16 \n" + "ld1 {v1.8h}, [%2], #16 \n" + "subs %w3, %w3, #8 \n" + "prfm pldl1keep, [%1, 448] \n" + "urhadd v0.8h, v0.8h, v1.8h \n" + "prfm pldl1keep, [%2, 448] \n" + "ushl v0.8h, v0.8h, v6.8h \n" + "uqxtn v0.8b, v0.8h \n" + "st1 {v0.8b}, [%0], #8 \n" + "b.gt 50b \n" + "b 99f \n" + + // Blend 100 / 0 - Copy row unchanged. + "100: \n" + "ldr q0, [%1], #16 \n" + "ushl v0.8h, v0.8h, v2.8h \n" // shr = v2 is negative + "prfm pldl1keep, [%1, 448] \n" + "uqxtn v0.8b, v0.8h \n" + "subs %w3, %w3, #8 \n" // 8 src pixels per loop + "str d0, [%0], #8 \n" // store 8 pixels + "b.gt 100b \n" + + "99: \n" + : "+r"(dst_ptr), // %0 + "+r"(src_ptr), // %1 + "+r"(src_ptr1), // %2 + "+r"(dst_width) // %3 + : "r"(y1_fraction), // %4 + "r"(y0_fraction), // %5 + "r"(shift) // %6 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); +} + // dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr -void ARGBBlendRow_NEON(const uint8_t* src_argb0, +void ARGBBlendRow_NEON(const uint8_t* src_argb, const uint8_t* src_argb1, uint8_t* dst_argb, int width) { asm volatile( - "subs %w3, %w3, #8 \n" - "b.lt 89f \n" + "subs %w3, %w3, #8 \n" + "b.lt 89f \n" // Blend 8 pixels. "8: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0 - // pixels - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1 - // pixels - "subs %w3, %w3, #8 \n" // 8 processed per loop. - "umull v16.8h, v4.8b, v3.8b \n" // db * a - "umull v17.8h, v5.8b, v3.8b \n" // dg * a - "umull v18.8h, v6.8b, v3.8b \n" // dr * a - "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8 - "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8 - "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8 - "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256) - "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256) - "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256) - "uqadd v0.8b, v0.8b, v4.8b \n" // + sb - "uqadd v1.8b, v1.8b, v5.8b \n" // + sg - "uqadd v2.8b, v2.8b, v6.8b \n" // + sr - "movi v3.8b, #255 \n" // a = 255 - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - // pixels - "b.ge 8b \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0 + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1 + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "umull v16.8h, v4.8b, v3.8b \n" // db * a + "prfm pldl1keep, [%0, 448] \n" + "umull v17.8h, v5.8b, v3.8b \n" // dg * a + "prfm pldl1keep, [%1, 448] \n" + "umull v18.8h, v6.8b, v3.8b \n" // dr * a + "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8 + "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8 + "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8 + "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256) + "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256) + "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256) + "uqadd v0.8b, v0.8b, v4.8b \n" // + sb + "uqadd v1.8b, v1.8b, v5.8b \n" // + sg + "uqadd v2.8b, v2.8b, v6.8b \n" // + sr + "movi v3.8b, #255 \n" // a = 255 + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + // pixels + "b.ge 8b \n" "89: \n" - "adds %w3, %w3, #8-1 \n" - "b.lt 99f \n" + "adds %w3, %w3, #8-1 \n" + "b.lt 99f \n" // Blend 1 pixels. "1: \n" - "ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0. - "ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1. - "subs %w3, %w3, #1 \n" // 1 processed per loop. - "umull v16.8h, v4.8b, v3.8b \n" // db * a - "umull v17.8h, v5.8b, v3.8b \n" // dg * a - "umull v18.8h, v6.8b, v3.8b \n" // dr * a - "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8 - "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8 - "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8 - "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256) - "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256) - "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256) - "uqadd v0.8b, v0.8b, v4.8b \n" // + sb - "uqadd v1.8b, v1.8b, v5.8b \n" // + sg - "uqadd v2.8b, v2.8b, v6.8b \n" // + sr - "movi v3.8b, #255 \n" // a = 255 - "st4 {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n" // store 1 pixel. - "b.ge 1b \n" + "ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel + // ARGB0. + "ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel + // ARGB1. + "subs %w3, %w3, #1 \n" // 1 processed per loop. + "umull v16.8h, v4.8b, v3.8b \n" // db * a + "prfm pldl1keep, [%0, 448] \n" + "umull v17.8h, v5.8b, v3.8b \n" // dg * a + "prfm pldl1keep, [%1, 448] \n" + "umull v18.8h, v6.8b, v3.8b \n" // dr * a + "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8 + "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8 + "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8 + "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256) + "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256) + "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256) + "uqadd v0.8b, v0.8b, v4.8b \n" // + sb + "uqadd v1.8b, v1.8b, v5.8b \n" // + sg + "uqadd v2.8b, v2.8b, v6.8b \n" // + sr + "movi v3.8b, #255 \n" // a = 255 + "st4 {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n" // store 1 pixel. + "b.ge 1b \n" "99: \n" - : "+r"(src_argb0), // %0 + : "+r"(src_argb), // %0 "+r"(src_argb1), // %1 "+r"(dst_argb), // %2 "+r"(width) // %3 @@ -2193,17 +3195,17 @@ void ARGBAttenuateRow_NEON(const uint8_t* src_argb, asm volatile( // Attenuate 8 pixels. "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "umull v4.8h, v0.8b, v3.8b \n" // b * a - "umull v5.8h, v1.8b, v3.8b \n" // g * a - "umull v6.8h, v2.8b, v3.8b \n" // r * a - "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8 - "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8 - "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8 - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB - // pixels - "b.gt 1b \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "umull v4.8h, v0.8b, v3.8b \n" // b * a + "prfm pldl1keep, [%0, 448] \n" + "umull v5.8h, v1.8b, v3.8b \n" // g * a + "umull v6.8h, v2.8b, v3.8b \n" // r * a + "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8 + "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8 + "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8 + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 @@ -2219,32 +3221,33 @@ void ARGBQuantizeRow_NEON(uint8_t* dst_argb, int interval_offset, int width) { asm volatile( - "dup v4.8h, %w2 \n" - "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1 - "dup v5.8h, %w3 \n" // interval multiply. - "dup v6.8h, %w4 \n" // interval add + "dup v4.8h, %w2 \n" + "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1 + "dup v5.8h, %w3 \n" // interval multiply. + "dup v6.8h, %w4 \n" // interval add // 8 pixel loop. "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB. - "subs %w1, %w1, #8 \n" // 8 processed per loop. - "uxtl v0.8h, v0.8b \n" // b (0 .. 255) - "uxtl v1.8h, v1.8b \n" - "uxtl v2.8h, v2.8b \n" - "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale - "sqdmulh v1.8h, v1.8h, v4.8h \n" // g - "sqdmulh v2.8h, v2.8h, v4.8h \n" // r - "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size - "mul v1.8h, v1.8h, v5.8h \n" // g - "mul v2.8h, v2.8h, v5.8h \n" // r - "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset - "add v1.8h, v1.8h, v6.8h \n" // g - "add v2.8h, v2.8h, v6.8h \n" // r - "uqxtn v0.8b, v0.8h \n" - "uqxtn v1.8b, v1.8h \n" - "uqxtn v2.8b, v2.8h \n" - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB - "b.gt 1b \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB. + "subs %w1, %w1, #8 \n" // 8 processed per loop. + "uxtl v0.8h, v0.8b \n" // b (0 .. 255) + "prfm pldl1keep, [%0, 448] \n" + "uxtl v1.8h, v1.8b \n" + "uxtl v2.8h, v2.8b \n" + "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale + "sqdmulh v1.8h, v1.8h, v4.8h \n" // g + "sqdmulh v2.8h, v2.8h, v4.8h \n" // r + "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size + "mul v1.8h, v1.8h, v5.8h \n" // g + "mul v2.8h, v2.8h, v5.8h \n" // r + "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset + "add v1.8h, v1.8h, v6.8h \n" // g + "add v2.8h, v2.8h, v6.8h \n" // r + "uqxtn v0.8b, v0.8h \n" + "uqxtn v1.8b, v1.8h \n" + "uqxtn v2.8b, v2.8h \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB + "b.gt 1b \n" : "+r"(dst_argb), // %0 "+r"(width) // %1 : "r"(scale), // %2 @@ -2261,28 +3264,29 @@ void ARGBShadeRow_NEON(const uint8_t* src_argb, int width, uint32_t value) { asm volatile( - "dup v0.4s, %w3 \n" // duplicate scale value. - "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb. - "ushr v0.8h, v0.8h, #1 \n" // scale / 2. + "dup v0.4s, %w3 \n" // duplicate scale value. + "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb. + "ushr v0.8h, v0.8h, #1 \n" // scale / 2. // 8 pixel loop. "1: \n" - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "uxtl v4.8h, v4.8b \n" // b (0 .. 255) - "uxtl v5.8h, v5.8b \n" - "uxtl v6.8h, v6.8b \n" - "uxtl v7.8h, v7.8b \n" - "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2 - "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g - "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r - "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a - "uqxtn v4.8b, v4.8h \n" - "uqxtn v5.8b, v5.8h \n" - "uqxtn v6.8b, v6.8h \n" - "uqxtn v7.8b, v7.8h \n" - "st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB - "b.gt 1b \n" + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "uxtl v4.8h, v4.8b \n" // b (0 .. 255) + "prfm pldl1keep, [%0, 448] \n" + "uxtl v5.8h, v5.8b \n" + "uxtl v6.8h, v6.8b \n" + "uxtl v7.8h, v7.8b \n" + "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2 + "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g + "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r + "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a + "uqxtn v4.8b, v4.8h \n" + "uqxtn v5.8b, v5.8h \n" + "uqxtn v6.8b, v6.8h \n" + "uqxtn v7.8b, v7.8h \n" + "st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 @@ -2292,23 +3296,24 @@ void ARGBShadeRow_NEON(const uint8_t* src_argb, // Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels // Similar to ARGBToYJ but stores ARGB. -// C code is (15 * b + 75 * g + 38 * r + 64) >> 7; +// C code is (29 * b + 150 * g + 77 * r + 128) >> 8; void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) { asm volatile( - "movi v24.8b, #15 \n" // B * 0.11400 coefficient - "movi v25.8b, #75 \n" // G * 0.58700 coefficient - "movi v26.8b, #38 \n" // R * 0.29900 coefficient - "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "umull v4.8h, v0.8b, v24.8b \n" // B - "umlal v4.8h, v1.8b, v25.8b \n" // G - "umlal v4.8h, v2.8b, v26.8b \n" // R - "sqrshrun v0.8b, v4.8h, #7 \n" // 15 bit to 8 bit B - "orr v1.8b, v0.8b, v0.8b \n" // G - "orr v2.8b, v0.8b, v0.8b \n" // R - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels. - "b.gt 1b \n" + "movi v24.8b, #29 \n" // B * 0.1140 coefficient + "movi v25.8b, #150 \n" // G * 0.5870 coefficient + "movi v26.8b, #77 \n" // R * 0.2990 coefficient + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "umull v4.8h, v0.8b, v24.8b \n" // B + "prfm pldl1keep, [%0, 448] \n" + "umlal v4.8h, v1.8b, v25.8b \n" // G + "umlal v4.8h, v2.8b, v26.8b \n" // R + "uqrshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit B + "orr v1.8b, v0.8b, v0.8b \n" // G + "orr v2.8b, v0.8b, v0.8b \n" // R + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels. + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 @@ -2323,32 +3328,33 @@ void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) { void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) { asm volatile( - "movi v20.8b, #17 \n" // BB coefficient - "movi v21.8b, #68 \n" // BG coefficient - "movi v22.8b, #35 \n" // BR coefficient - "movi v24.8b, #22 \n" // GB coefficient - "movi v25.8b, #88 \n" // GG coefficient - "movi v26.8b, #45 \n" // GR coefficient - "movi v28.8b, #24 \n" // BB coefficient - "movi v29.8b, #98 \n" // BG coefficient - "movi v30.8b, #50 \n" // BR coefficient - "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels. - "subs %w1, %w1, #8 \n" // 8 processed per loop. - "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B - "umlal v4.8h, v1.8b, v21.8b \n" // G - "umlal v4.8h, v2.8b, v22.8b \n" // R - "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G - "umlal v5.8h, v1.8b, v25.8b \n" // G - "umlal v5.8h, v2.8b, v26.8b \n" // R - "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R - "umlal v6.8h, v1.8b, v29.8b \n" // G - "umlal v6.8h, v2.8b, v30.8b \n" // R - "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B - "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G - "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels. - "b.gt 1b \n" + "movi v20.8b, #17 \n" // BB coefficient + "movi v21.8b, #68 \n" // BG coefficient + "movi v22.8b, #35 \n" // BR coefficient + "movi v24.8b, #22 \n" // GB coefficient + "movi v25.8b, #88 \n" // GG coefficient + "movi v26.8b, #45 \n" // GR coefficient + "movi v28.8b, #24 \n" // BB coefficient + "movi v29.8b, #98 \n" // BG coefficient + "movi v30.8b, #50 \n" // BR coefficient + "1: \n" + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels. + "subs %w1, %w1, #8 \n" // 8 processed per loop. + "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B + "prfm pldl1keep, [%0, 448] \n" + "umlal v4.8h, v1.8b, v21.8b \n" // G + "umlal v4.8h, v2.8b, v22.8b \n" // R + "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G + "umlal v5.8h, v1.8b, v25.8b \n" // G + "umlal v5.8h, v2.8b, v26.8b \n" // R + "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R + "umlal v6.8h, v1.8b, v29.8b \n" // G + "umlal v6.8h, v2.8b, v30.8b \n" // R + "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B + "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G + "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels. + "b.gt 1b \n" : "+r"(dst_argb), // %0 "+r"(width) // %1 : @@ -2364,51 +3370,52 @@ void ARGBColorMatrixRow_NEON(const uint8_t* src_argb, const int8_t* matrix_argb, int width) { asm volatile( - "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors. - "sxtl v0.8h, v2.8b \n" // B,G coefficients s16. - "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16. - - "1: \n" - "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB - "subs %w2, %w2, #8 \n" // 8 processed per loop. - "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit - "uxtl v17.8h, v17.8b \n" // g - "uxtl v18.8h, v18.8b \n" // r - "uxtl v19.8h, v19.8b \n" // a - "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B - "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G - "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R - "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A - "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B - "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G - "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R - "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A - "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B - "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G - "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R - "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A - "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B - "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G - "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R - "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A - "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B - "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G - "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R - "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A - "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B - "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G - "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R - "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A - "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B - "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G - "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R - "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A - "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B - "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G - "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R - "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A - "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB - "b.gt 1b \n" + "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors. + "sxtl v0.8h, v2.8b \n" // B,G coefficients s16. + "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16. + + "1: \n" + "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB + "subs %w2, %w2, #8 \n" // 8 processed per loop. + "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit + "prfm pldl1keep, [%0, 448] \n" + "uxtl v17.8h, v17.8b \n" // g + "uxtl v18.8h, v18.8b \n" // r + "uxtl v19.8h, v19.8b \n" // a + "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B + "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G + "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R + "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A + "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B + "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G + "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R + "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A + "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B + "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G + "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R + "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A + "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B + "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G + "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R + "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A + "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B + "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G + "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R + "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A + "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B + "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G + "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R + "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A + "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B + "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G + "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R + "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A + "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B + "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G + "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R + "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A + "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB + "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 "+r"(width) // %2 @@ -2419,27 +3426,29 @@ void ARGBColorMatrixRow_NEON(const uint8_t* src_argb, // TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable. // Multiply 2 rows of ARGB pixels together, 8 pixels at a time. -void ARGBMultiplyRow_NEON(const uint8_t* src_argb0, +void ARGBMultiplyRow_NEON(const uint8_t* src_argb, const uint8_t* src_argb1, uint8_t* dst_argb, int width) { asm volatile( // 8 pixel loop. "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more - "subs %w3, %w3, #8 \n" // 8 processed per loop. - "umull v0.8h, v0.8b, v4.8b \n" // multiply B - "umull v1.8h, v1.8b, v5.8b \n" // multiply G - "umull v2.8h, v2.8b, v6.8b \n" // multiply R - "umull v3.8h, v3.8b, v7.8b \n" // multiply A - "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B - "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G - "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R - "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - "b.gt 1b \n" - : "+r"(src_argb0), // %0 + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "umull v0.8h, v0.8b, v4.8b \n" // multiply B + "prfm pldl1keep, [%0, 448] \n" + "umull v1.8h, v1.8b, v5.8b \n" // multiply G + "prfm pldl1keep, [%1, 448] \n" + "umull v2.8h, v2.8b, v6.8b \n" // multiply R + "umull v3.8h, v3.8b, v7.8b \n" // multiply A + "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B + "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G + "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R + "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb), // %0 "+r"(src_argb1), // %1 "+r"(dst_argb), // %2 "+r"(width) // %3 @@ -2448,23 +3457,25 @@ void ARGBMultiplyRow_NEON(const uint8_t* src_argb0, } // Add 2 rows of ARGB pixels together, 8 pixels at a time. -void ARGBAddRow_NEON(const uint8_t* src_argb0, +void ARGBAddRow_NEON(const uint8_t* src_argb, const uint8_t* src_argb1, uint8_t* dst_argb, int width) { asm volatile( // 8 pixel loop. "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more - "subs %w3, %w3, #8 \n" // 8 processed per loop. - "uqadd v0.8b, v0.8b, v4.8b \n" - "uqadd v1.8b, v1.8b, v5.8b \n" - "uqadd v2.8b, v2.8b, v6.8b \n" - "uqadd v3.8b, v3.8b, v7.8b \n" - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - "b.gt 1b \n" - : "+r"(src_argb0), // %0 + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "uqadd v0.8b, v0.8b, v4.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "uqadd v1.8b, v1.8b, v5.8b \n" + "prfm pldl1keep, [%1, 448] \n" + "uqadd v2.8b, v2.8b, v6.8b \n" + "uqadd v3.8b, v3.8b, v7.8b \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb), // %0 "+r"(src_argb1), // %1 "+r"(dst_argb), // %2 "+r"(width) // %3 @@ -2473,23 +3484,25 @@ void ARGBAddRow_NEON(const uint8_t* src_argb0, } // Subtract 2 rows of ARGB pixels, 8 pixels at a time. -void ARGBSubtractRow_NEON(const uint8_t* src_argb0, +void ARGBSubtractRow_NEON(const uint8_t* src_argb, const uint8_t* src_argb1, uint8_t* dst_argb, int width) { asm volatile( // 8 pixel loop. "1: \n" - "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB - "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more - "subs %w3, %w3, #8 \n" // 8 processed per loop. - "uqsub v0.8b, v0.8b, v4.8b \n" - "uqsub v1.8b, v1.8b, v5.8b \n" - "uqsub v2.8b, v2.8b, v6.8b \n" - "uqsub v3.8b, v3.8b, v7.8b \n" - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - "b.gt 1b \n" - : "+r"(src_argb0), // %0 + "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "uqsub v0.8b, v0.8b, v4.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "uqsub v1.8b, v1.8b, v5.8b \n" + "prfm pldl1keep, [%1, 448] \n" + "uqsub v2.8b, v2.8b, v6.8b \n" + "uqsub v3.8b, v3.8b, v7.8b \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + "b.gt 1b \n" + : "+r"(src_argb), // %0 "+r"(src_argb1), // %1 "+r"(dst_argb), // %2 "+r"(width) // %3 @@ -2507,17 +3520,19 @@ void SobelRow_NEON(const uint8_t* src_sobelx, uint8_t* dst_argb, int width) { asm volatile( - "movi v3.8b, #255 \n" // alpha + "movi v3.8b, #255 \n" // alpha // 8 pixel loop. "1: \n" - "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx. - "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely. - "subs %w3, %w3, #8 \n" // 8 processed per loop. - "uqadd v0.8b, v0.8b, v1.8b \n" // add - "orr v1.8b, v0.8b, v0.8b \n" - "orr v2.8b, v0.8b, v0.8b \n" - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - "b.gt 1b \n" + "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx. + "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely. + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "uqadd v0.8b, v0.8b, v1.8b \n" // add + "prfm pldl1keep, [%0, 448] \n" + "orr v1.8b, v0.8b, v0.8b \n" + "prfm pldl1keep, [%1, 448] \n" + "orr v2.8b, v0.8b, v0.8b \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + "b.gt 1b \n" : "+r"(src_sobelx), // %0 "+r"(src_sobely), // %1 "+r"(dst_argb), // %2 @@ -2534,12 +3549,14 @@ void SobelToPlaneRow_NEON(const uint8_t* src_sobelx, asm volatile( // 16 pixel loop. "1: \n" - "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx. - "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely. - "subs %w3, %w3, #16 \n" // 16 processed per loop. - "uqadd v0.16b, v0.16b, v1.16b \n" // add - "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels. - "b.gt 1b \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx. + "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely. + "subs %w3, %w3, #16 \n" // 16 processed per loop. + "prfm pldl1keep, [%0, 448] \n" + "uqadd v0.16b, v0.16b, v1.16b \n" // add + "prfm pldl1keep, [%1, 448] \n" + "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels. + "b.gt 1b \n" : "+r"(src_sobelx), // %0 "+r"(src_sobely), // %1 "+r"(dst_y), // %2 @@ -2558,15 +3575,17 @@ void SobelXYRow_NEON(const uint8_t* src_sobelx, uint8_t* dst_argb, int width) { asm volatile( - "movi v3.8b, #255 \n" // alpha + "movi v3.8b, #255 \n" // alpha // 8 pixel loop. "1: \n" - "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx. - "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely. - "subs %w3, %w3, #8 \n" // 8 processed per loop. - "uqadd v1.8b, v0.8b, v2.8b \n" // add - "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - "b.gt 1b \n" + "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx. + "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely. + "subs %w3, %w3, #8 \n" // 8 processed per loop. + "prfm pldl1keep, [%0, 448] \n" + "uqadd v1.8b, v0.8b, v2.8b \n" // add + "prfm pldl1keep, [%1, 448] \n" + "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB + "b.gt 1b \n" : "+r"(src_sobelx), // %0 "+r"(src_sobely), // %1 "+r"(dst_argb), // %2 @@ -2586,23 +3605,26 @@ void SobelXRow_NEON(const uint8_t* src_y0, int width) { asm volatile( "1: \n" - "ld1 {v0.8b}, [%0],%5 \n" // top - "ld1 {v1.8b}, [%0],%6 \n" - "usubl v0.8h, v0.8b, v1.8b \n" - "ld1 {v2.8b}, [%1],%5 \n" // center * 2 - "ld1 {v3.8b}, [%1],%6 \n" - "usubl v1.8h, v2.8b, v3.8b \n" - "add v0.8h, v0.8h, v1.8h \n" - "add v0.8h, v0.8h, v1.8h \n" - "ld1 {v2.8b}, [%2],%5 \n" // bottom - "ld1 {v3.8b}, [%2],%6 \n" - "subs %w4, %w4, #8 \n" // 8 pixels - "usubl v1.8h, v2.8b, v3.8b \n" - "add v0.8h, v0.8h, v1.8h \n" - "abs v0.8h, v0.8h \n" - "uqxtn v0.8b, v0.8h \n" - "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx - "b.gt 1b \n" + "ld1 {v0.8b}, [%0],%5 \n" // top + "ld1 {v1.8b}, [%0],%6 \n" + "usubl v0.8h, v0.8b, v1.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "ld1 {v2.8b}, [%1],%5 \n" // center * 2 + "ld1 {v3.8b}, [%1],%6 \n" + "usubl v1.8h, v2.8b, v3.8b \n" + "prfm pldl1keep, [%1, 448] \n" + "add v0.8h, v0.8h, v1.8h \n" + "add v0.8h, v0.8h, v1.8h \n" + "ld1 {v2.8b}, [%2],%5 \n" // bottom + "ld1 {v3.8b}, [%2],%6 \n" + "subs %w4, %w4, #8 \n" // 8 pixels + "prfm pldl1keep, [%2, 448] \n" + "usubl v1.8h, v2.8b, v3.8b \n" + "add v0.8h, v0.8h, v1.8h \n" + "abs v0.8h, v0.8h \n" + "uqxtn v0.8b, v0.8h \n" + "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx + "b.gt 1b \n" : "+r"(src_y0), // %0 "+r"(src_y1), // %1 "+r"(src_y2), // %2 @@ -2624,23 +3646,25 @@ void SobelYRow_NEON(const uint8_t* src_y0, int width) { asm volatile( "1: \n" - "ld1 {v0.8b}, [%0],%4 \n" // left - "ld1 {v1.8b}, [%1],%4 \n" - "usubl v0.8h, v0.8b, v1.8b \n" - "ld1 {v2.8b}, [%0],%4 \n" // center * 2 - "ld1 {v3.8b}, [%1],%4 \n" - "usubl v1.8h, v2.8b, v3.8b \n" - "add v0.8h, v0.8h, v1.8h \n" - "add v0.8h, v0.8h, v1.8h \n" - "ld1 {v2.8b}, [%0],%5 \n" // right - "ld1 {v3.8b}, [%1],%5 \n" - "subs %w3, %w3, #8 \n" // 8 pixels - "usubl v1.8h, v2.8b, v3.8b \n" - "add v0.8h, v0.8h, v1.8h \n" - "abs v0.8h, v0.8h \n" - "uqxtn v0.8b, v0.8h \n" - "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely - "b.gt 1b \n" + "ld1 {v0.8b}, [%0],%4 \n" // left + "ld1 {v1.8b}, [%1],%4 \n" + "usubl v0.8h, v0.8b, v1.8b \n" + "ld1 {v2.8b}, [%0],%4 \n" // center * 2 + "ld1 {v3.8b}, [%1],%4 \n" + "usubl v1.8h, v2.8b, v3.8b \n" + "add v0.8h, v0.8h, v1.8h \n" + "add v0.8h, v0.8h, v1.8h \n" + "ld1 {v2.8b}, [%0],%5 \n" // right + "ld1 {v3.8b}, [%1],%5 \n" + "subs %w3, %w3, #8 \n" // 8 pixels + "usubl v1.8h, v2.8b, v3.8b \n" + "prfm pldl1keep, [%0, 448] \n" + "add v0.8h, v0.8h, v1.8h \n" + "prfm pldl1keep, [%1, 448] \n" + "abs v0.8h, v0.8h \n" + "uqxtn v0.8b, v0.8h \n" + "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely + "b.gt 1b \n" : "+r"(src_y0), // %0 "+r"(src_y1), // %1 "+r"(dst_sobely), // %2 @@ -2658,16 +3682,17 @@ void HalfFloat1Row_NEON(const uint16_t* src, int width) { asm volatile( "1: \n" - "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts - "subs %w2, %w2, #8 \n" // 8 pixels per loop - "uxtl v2.4s, v1.4h \n" // 8 int's - "uxtl2 v3.4s, v1.8h \n" - "scvtf v2.4s, v2.4s \n" // 8 floats - "scvtf v3.4s, v3.4s \n" - "fcvtn v1.4h, v2.4s \n" // 8 half floats - "fcvtn2 v1.8h, v3.4s \n" - "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts - "b.gt 1b \n" + "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts + "subs %w2, %w2, #8 \n" // 8 pixels per loop + "uxtl v2.4s, v1.4h \n" // 8 int's + "prfm pldl1keep, [%0, 448] \n" + "uxtl2 v3.4s, v1.8h \n" + "scvtf v2.4s, v2.4s \n" // 8 floats + "scvtf v3.4s, v3.4s \n" + "fcvtn v1.4h, v2.4s \n" // 8 half floats + "fcvtn2 v1.8h, v3.4s \n" + "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts + "b.gt 1b \n" : "+r"(src), // %0 "+r"(dst), // %1 "+r"(width) // %2 @@ -2681,18 +3706,19 @@ void HalfFloatRow_NEON(const uint16_t* src, int width) { asm volatile( "1: \n" - "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts - "subs %w2, %w2, #8 \n" // 8 pixels per loop - "uxtl v2.4s, v1.4h \n" // 8 int's - "uxtl2 v3.4s, v1.8h \n" - "scvtf v2.4s, v2.4s \n" // 8 floats - "scvtf v3.4s, v3.4s \n" - "fmul v2.4s, v2.4s, %3.s[0] \n" // adjust exponent - "fmul v3.4s, v3.4s, %3.s[0] \n" - "uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat - "uqshrn2 v1.8h, v3.4s, #13 \n" - "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts - "b.gt 1b \n" + "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts + "subs %w2, %w2, #8 \n" // 8 pixels per loop + "uxtl v2.4s, v1.4h \n" // 8 int's + "prfm pldl1keep, [%0, 448] \n" + "uxtl2 v3.4s, v1.8h \n" + "scvtf v2.4s, v2.4s \n" // 8 floats + "scvtf v3.4s, v3.4s \n" + "fmul v2.4s, v2.4s, %3.s[0] \n" // adjust exponent + "fmul v3.4s, v3.4s, %3.s[0] \n" + "uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat + "uqshrn2 v1.8h, v3.4s, #13 \n" + "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts + "b.gt 1b \n" : "+r"(src), // %0 "+r"(dst), // %1 "+r"(width) // %2 @@ -2706,17 +3732,18 @@ void ByteToFloatRow_NEON(const uint8_t* src, int width) { asm volatile( "1: \n" - "ld1 {v1.8b}, [%0], #8 \n" // load 8 bytes - "subs %w2, %w2, #8 \n" // 8 pixels per loop - "uxtl v1.8h, v1.8b \n" // 8 shorts - "uxtl v2.4s, v1.4h \n" // 8 ints - "uxtl2 v3.4s, v1.8h \n" - "scvtf v2.4s, v2.4s \n" // 8 floats - "scvtf v3.4s, v3.4s \n" - "fmul v2.4s, v2.4s, %3.s[0] \n" // scale - "fmul v3.4s, v3.4s, %3.s[0] \n" - "st1 {v2.16b, v3.16b}, [%1], #32 \n" // store 8 floats - "b.gt 1b \n" + "ld1 {v1.8b}, [%0], #8 \n" // load 8 bytes + "subs %w2, %w2, #8 \n" // 8 pixels per loop + "uxtl v1.8h, v1.8b \n" // 8 shorts + "prfm pldl1keep, [%0, 448] \n" + "uxtl v2.4s, v1.4h \n" // 8 ints + "uxtl2 v3.4s, v1.8h \n" + "scvtf v2.4s, v2.4s \n" // 8 floats + "scvtf v3.4s, v3.4s \n" + "fmul v2.4s, v2.4s, %3.s[0] \n" // scale + "fmul v3.4s, v3.4s, %3.s[0] \n" + "st1 {v2.16b, v3.16b}, [%1], #32 \n" // store 8 floats + "b.gt 1b \n" : "+r"(src), // %0 "+r"(dst), // %1 "+r"(width) // %2 @@ -2730,20 +3757,21 @@ float ScaleMaxSamples_NEON(const float* src, int width) { float fmax; asm volatile( - "movi v5.4s, #0 \n" // max - "movi v6.4s, #0 \n" + "movi v5.4s, #0 \n" // max + "movi v6.4s, #0 \n" "1: \n" - "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples - "subs %w2, %w2, #8 \n" // 8 processed per loop - "fmul v3.4s, v1.4s, %4.s[0] \n" // scale - "fmul v4.4s, v2.4s, %4.s[0] \n" // scale - "fmax v5.4s, v5.4s, v1.4s \n" // max - "fmax v6.4s, v6.4s, v2.4s \n" - "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples - "b.gt 1b \n" - "fmax v5.4s, v5.4s, v6.4s \n" // max - "fmaxv %s3, v5.4s \n" // signed max acculator + "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples + "subs %w2, %w2, #8 \n" // 8 processed per loop + "fmul v3.4s, v1.4s, %4.s[0] \n" // scale + "prfm pldl1keep, [%0, 448] \n" + "fmul v4.4s, v2.4s, %4.s[0] \n" // scale + "fmax v5.4s, v5.4s, v1.4s \n" // max + "fmax v6.4s, v6.4s, v2.4s \n" + "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples + "b.gt 1b \n" + "fmax v5.4s, v5.4s, v6.4s \n" // max + "fmaxv %s3, v5.4s \n" // signed max acculator : "+r"(src), // %0 "+r"(dst), // %1 "+r"(width), // %2 @@ -2759,21 +3787,22 @@ float ScaleSumSamples_NEON(const float* src, int width) { float fsum; asm volatile( - "movi v5.4s, #0 \n" // max - "movi v6.4s, #0 \n" // max - - "1: \n" - "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples - "subs %w2, %w2, #8 \n" // 8 processed per loop - "fmul v3.4s, v1.4s, %4.s[0] \n" // scale - "fmul v4.4s, v2.4s, %4.s[0] \n" - "fmla v5.4s, v1.4s, v1.4s \n" // sum of squares - "fmla v6.4s, v2.4s, v2.4s \n" - "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples - "b.gt 1b \n" - "faddp v5.4s, v5.4s, v6.4s \n" - "faddp v5.4s, v5.4s, v5.4s \n" - "faddp %3.4s, v5.4s, v5.4s \n" // sum + "movi v5.4s, #0 \n" // max + "movi v6.4s, #0 \n" // max + + "1: \n" + "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples + "subs %w2, %w2, #8 \n" // 8 processed per loop + "fmul v3.4s, v1.4s, %4.s[0] \n" // scale + "prfm pldl1keep, [%0, 448] \n" + "fmul v4.4s, v2.4s, %4.s[0] \n" + "fmla v5.4s, v1.4s, v1.4s \n" // sum of squares + "fmla v6.4s, v2.4s, v2.4s \n" + "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples + "b.gt 1b \n" + "faddp v5.4s, v5.4s, v6.4s \n" + "faddp v5.4s, v5.4s, v5.4s \n" + "faddp %3.4s, v5.4s, v5.4s \n" // sum : "+r"(src), // %0 "+r"(dst), // %1 "+r"(width), // %2 @@ -2786,12 +3815,13 @@ float ScaleSumSamples_NEON(const float* src, void ScaleSamples_NEON(const float* src, float* dst, float scale, int width) { asm volatile( "1: \n" - "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples - "subs %w2, %w2, #8 \n" // 8 processed per loop - "fmul v1.4s, v1.4s, %3.s[0] \n" // scale - "fmul v2.4s, v2.4s, %3.s[0] \n" // scale - "st1 {v1.4s, v2.4s}, [%1], #32 \n" // store 8 samples - "b.gt 1b \n" + "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples + "prfm pldl1keep, [%0, 448] \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop + "fmul v1.4s, v1.4s, %3.s[0] \n" // scale + "fmul v2.4s, v2.4s, %3.s[0] \n" // scale + "st1 {v1.4s, v2.4s}, [%1], #32 \n" // store 8 samples + "b.gt 1b \n" : "+r"(src), // %0 "+r"(dst), // %1 "+r"(width) // %2 @@ -2808,26 +3838,31 @@ void GaussCol_NEON(const uint16_t* src0, uint32_t* dst, int width) { asm volatile( - "movi v6.8h, #4 \n" // constant 4 - "movi v7.8h, #6 \n" // constant 6 - - "1: \n" - "ld1 {v1.8h}, [%0], #16 \n" // load 8 samples, 5 rows - "ld1 {v2.8h}, [%4], #16 \n" - "uaddl v0.4s, v1.4h, v2.4h \n" // * 1 - "uaddl2 v1.4s, v1.8h, v2.8h \n" // * 1 - "ld1 {v2.8h}, [%1], #16 \n" - "umlal v0.4s, v2.4h, v6.4h \n" // * 4 - "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4 - "ld1 {v2.8h}, [%2], #16 \n" - "umlal v0.4s, v2.4h, v7.4h \n" // * 6 - "umlal2 v1.4s, v2.8h, v7.8h \n" // * 6 - "ld1 {v2.8h}, [%3], #16 \n" - "umlal v0.4s, v2.4h, v6.4h \n" // * 4 - "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4 - "subs %w6, %w6, #8 \n" // 8 processed per loop - "st1 {v0.4s,v1.4s}, [%5], #32 \n" // store 8 samples - "b.gt 1b \n" + "movi v6.8h, #4 \n" // constant 4 + "movi v7.8h, #6 \n" // constant 6 + + "1: \n" + "ld1 {v1.8h}, [%0], #16 \n" // load 8 samples, 5 rows + "ld1 {v2.8h}, [%4], #16 \n" + "uaddl v0.4s, v1.4h, v2.4h \n" // * 1 + "prfm pldl1keep, [%0, 448] \n" + "uaddl2 v1.4s, v1.8h, v2.8h \n" // * 1 + "ld1 {v2.8h}, [%1], #16 \n" + "umlal v0.4s, v2.4h, v6.4h \n" // * 4 + "prfm pldl1keep, [%1, 448] \n" + "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4 + "ld1 {v2.8h}, [%2], #16 \n" + "umlal v0.4s, v2.4h, v7.4h \n" // * 6 + "prfm pldl1keep, [%2, 448] \n" + "umlal2 v1.4s, v2.8h, v7.8h \n" // * 6 + "ld1 {v2.8h}, [%3], #16 \n" + "umlal v0.4s, v2.4h, v6.4h \n" // * 4 + "prfm pldl1keep, [%3, 448] \n" + "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4 + "subs %w6, %w6, #8 \n" // 8 processed per loop + "st1 {v0.4s,v1.4s}, [%5], #32 \n" // store 8 samples + "prfm pldl1keep, [%4, 448] \n" + "b.gt 1b \n" : "+r"(src0), // %0 "+r"(src1), // %1 "+r"(src2), // %2 @@ -2845,27 +3880,28 @@ void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) { const uint32_t* src2 = src + 2; const uint32_t* src3 = src + 3; asm volatile( - "movi v6.4s, #4 \n" // constant 4 - "movi v7.4s, #6 \n" // constant 6 - - "1: \n" - "ld1 {v0.4s,v1.4s,v2.4s}, [%0], %6 \n" // load 12 source samples - "add v0.4s, v0.4s, v1.4s \n" // * 1 - "add v1.4s, v1.4s, v2.4s \n" // * 1 - "ld1 {v2.4s,v3.4s}, [%2], #32 \n" - "mla v0.4s, v2.4s, v7.4s \n" // * 6 - "mla v1.4s, v3.4s, v7.4s \n" // * 6 - "ld1 {v2.4s,v3.4s}, [%1], #32 \n" - "ld1 {v4.4s,v5.4s}, [%3], #32 \n" - "add v2.4s, v2.4s, v4.4s \n" // add rows for * 4 - "add v3.4s, v3.4s, v5.4s \n" - "mla v0.4s, v2.4s, v6.4s \n" // * 4 - "mla v1.4s, v3.4s, v6.4s \n" // * 4 - "subs %w5, %w5, #8 \n" // 8 processed per loop - "uqrshrn v0.4h, v0.4s, #8 \n" // round and pack - "uqrshrn2 v0.8h, v1.4s, #8 \n" - "st1 {v0.8h}, [%4], #16 \n" // store 8 samples - "b.gt 1b \n" + "movi v6.4s, #4 \n" // constant 4 + "movi v7.4s, #6 \n" // constant 6 + + "1: \n" + "ld1 {v0.4s,v1.4s,v2.4s}, [%0], %6 \n" // load 12 source samples + "add v0.4s, v0.4s, v1.4s \n" // * 1 + "add v1.4s, v1.4s, v2.4s \n" // * 1 + "ld1 {v2.4s,v3.4s}, [%2], #32 \n" + "mla v0.4s, v2.4s, v7.4s \n" // * 6 + "mla v1.4s, v3.4s, v7.4s \n" // * 6 + "ld1 {v2.4s,v3.4s}, [%1], #32 \n" + "ld1 {v4.4s,v5.4s}, [%3], #32 \n" + "add v2.4s, v2.4s, v4.4s \n" // add rows for * 4 + "add v3.4s, v3.4s, v5.4s \n" + "prfm pldl1keep, [%0, 448] \n" + "mla v0.4s, v2.4s, v6.4s \n" // * 4 + "mla v1.4s, v3.4s, v6.4s \n" // * 4 + "subs %w5, %w5, #8 \n" // 8 processed per loop + "uqrshrn v0.4h, v0.4s, #8 \n" // round and pack + "uqrshrn2 v0.8h, v1.4s, #8 \n" + "st1 {v0.8h}, [%4], #16 \n" // store 8 samples + "b.gt 1b \n" : "+r"(src), // %0 "+r"(src1), // %1 "+r"(src2), // %2 @@ -2876,20 +3912,104 @@ void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) { : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); } +static const vecf32 kGaussCoefficients = {4.0f, 6.0f, 1.0f / 256.0f, 0.0f}; + +// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row. +void GaussCol_F32_NEON(const float* src0, + const float* src1, + const float* src2, + const float* src3, + const float* src4, + float* dst, + int width) { + asm volatile( + "ld2r {v6.4s, v7.4s}, [%7] \n" // constants 4 and 6 + + "1: \n" + "ld1 {v0.4s, v1.4s}, [%0], #32 \n" // load 8 samples, 5 rows + "ld1 {v2.4s, v3.4s}, [%1], #32 \n" + "fmla v0.4s, v2.4s, v6.4s \n" // * 4 + "ld1 {v4.4s, v5.4s}, [%2], #32 \n" + "fmla v1.4s, v3.4s, v6.4s \n" + "prfm pldl1keep, [%0, 448] \n" + "fmla v0.4s, v4.4s, v7.4s \n" // * 6 + "ld1 {v2.4s, v3.4s}, [%3], #32 \n" + "fmla v1.4s, v5.4s, v7.4s \n" + "prfm pldl1keep, [%1, 448] \n" + "fmla v0.4s, v2.4s, v6.4s \n" // * 4 + "ld1 {v4.4s, v5.4s}, [%4], #32 \n" + "fmla v1.4s, v3.4s, v6.4s \n" + "prfm pldl1keep, [%2, 448] \n" + "fadd v0.4s, v0.4s, v4.4s \n" // * 1 + "prfm pldl1keep, [%3, 448] \n" + "fadd v1.4s, v1.4s, v5.4s \n" + "prfm pldl1keep, [%4, 448] \n" + "subs %w6, %w6, #8 \n" // 8 processed per loop + "st1 {v0.4s, v1.4s}, [%5], #32 \n" // store 8 samples + "b.gt 1b \n" + : "+r"(src0), // %0 + "+r"(src1), // %1 + "+r"(src2), // %2 + "+r"(src3), // %3 + "+r"(src4), // %4 + "+r"(dst), // %5 + "+r"(width) // %6 + : "r"(&kGaussCoefficients) // %7 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} + +// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row. +void GaussRow_F32_NEON(const float* src, float* dst, int width) { + asm volatile( + "ld3r {v6.4s, v7.4s, v8.4s}, [%3] \n" // constants 4, 6, 1/256 + + "1: \n" + "ld1 {v0.4s, v1.4s, v2.4s}, [%0], %4 \n" // load 12 samples, 5 + // rows + "fadd v0.4s, v0.4s, v1.4s \n" // * 1 + "ld1 {v4.4s, v5.4s}, [%0], %5 \n" + "fadd v1.4s, v1.4s, v2.4s \n" + "fmla v0.4s, v4.4s, v7.4s \n" // * 6 + "ld1 {v2.4s, v3.4s}, [%0], %4 \n" + "fmla v1.4s, v5.4s, v7.4s \n" + "ld1 {v4.4s, v5.4s}, [%0], %6 \n" + "fadd v2.4s, v2.4s, v4.4s \n" + "fadd v3.4s, v3.4s, v5.4s \n" + "fmla v0.4s, v2.4s, v6.4s \n" // * 4 + "fmla v1.4s, v3.4s, v6.4s \n" + "prfm pldl1keep, [%0, 448] \n" + "fmul v0.4s, v0.4s, v8.4s \n" // / 256 + "fmul v1.4s, v1.4s, v8.4s \n" + "subs %w2, %w2, #8 \n" // 8 processed per loop + "st1 {v0.4s, v1.4s}, [%1], #32 \n" // store 8 samples + "b.gt 1b \n" + : "+r"(src), // %0 + "+r"(dst), // %1 + "+r"(width) // %2 + : "r"(&kGaussCoefficients), // %3 + "r"(8LL), // %4 + "r"(-4LL), // %5 + "r"(20LL) // %6 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v8"); +} + +#if LIBYUV_USE_ST3 // Convert biplanar NV21 to packed YUV24 void NV21ToYUV24Row_NEON(const uint8_t* src_y, const uint8_t* src_vu, uint8_t* dst_yuv24, int width) { asm volatile( - "1: \n" - "ld1 {v2.16b}, [%0], #16 \n" // load 16 Y values - "ld2 {v0.8b, v1.8b}, [%1], #16 \n" // load 8 VU values - "zip1 v0.16b, v0.16b, v0.16b \n" // replicate V values - "zip1 v1.16b, v1.16b, v1.16b \n" // replicate U values - "subs %w3, %w3, #16 \n" // 16 pixels per loop - "st3 {v0.16b,v1.16b,v2.16b}, [%2], #48 \n" // store 16 YUV pixels - "b.gt 1b \n" + "1: \n" + "ld1 {v2.16b}, [%0], #16 \n" // load 16 Y values + "ld2 {v0.8b, v1.8b}, [%1], #16 \n" // load 8 VU values + "zip1 v0.16b, v0.16b, v0.16b \n" // replicate V values + "prfm pldl1keep, [%0, 448] \n" + "zip1 v1.16b, v1.16b, v1.16b \n" // replicate U values + "prfm pldl1keep, [%1, 448] \n" + "subs %w3, %w3, #16 \n" // 16 pixels per loop + "st3 {v0.16b,v1.16b,v2.16b}, [%2], #48 \n" // store 16 YUV pixels + "b.gt 1b \n" : "+r"(src_y), // %0 "+r"(src_vu), // %1 "+r"(dst_yuv24), // %2 @@ -2897,7 +4017,44 @@ void NV21ToYUV24Row_NEON(const uint8_t* src_y, : : "cc", "memory", "v0", "v1", "v2"); } +#else +static const uvec8 kYUV24Shuffle[3] = { + {16, 17, 0, 16, 17, 1, 18, 19, 2, 18, 19, 3, 20, 21, 4, 20}, + {21, 5, 22, 23, 6, 22, 23, 7, 24, 25, 8, 24, 25, 9, 26, 27}, + {10, 26, 27, 11, 28, 29, 12, 28, 29, 13, 30, 31, 14, 30, 31, 15}}; + +// Convert biplanar NV21 to packed YUV24 +// NV21 has VU in memory for chroma. +// YUV24 is VUY in memory +void NV21ToYUV24Row_NEON(const uint8_t* src_y, + const uint8_t* src_vu, + uint8_t* dst_yuv24, + int width) { + asm volatile( + "ld1 {v5.16b,v6.16b,v7.16b}, [%4] \n" // 3 shuffler constants + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 16 Y values + "ld1 {v1.16b}, [%1], #16 \n" // load 8 VU values + "tbl v2.16b, {v0.16b,v1.16b}, v5.16b \n" // weave into YUV24 + "prfm pldl1keep, [%0, 448] \n" + "tbl v3.16b, {v0.16b,v1.16b}, v6.16b \n" + "prfm pldl1keep, [%1, 448] \n" + "tbl v4.16b, {v0.16b,v1.16b}, v7.16b \n" + "subs %w3, %w3, #16 \n" // 16 pixels per loop + "st1 {v2.16b,v3.16b,v4.16b}, [%2], #48 \n" // store 16 YUV pixels + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(src_vu), // %1 + "+r"(dst_yuv24), // %2 + "+r"(width) // %3 + : "r"(&kYUV24Shuffle[0]) // %4 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); +} +#endif // LIBYUV_USE_ST3 + +// Note ST2 8b version is faster than zip+ST1 +// AYUV is VUYA in memory. UV for NV12 is UV order in memory. void AYUVToUVRow_NEON(const uint8_t* src_ayuv, int src_stride_ayuv, uint8_t* dst_uv, @@ -2905,19 +4062,20 @@ void AYUVToUVRow_NEON(const uint8_t* src_ayuv, const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv; asm volatile( - "1: \n" - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 - // pixels. - "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts. - "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts. - "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 - "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts. - "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts. - "uqrshrn v3.8b, v0.8h, #2 \n" // 2x2 average - "uqrshrn v2.8b, v1.8h, #2 \n" - "subs %w3, %w3, #16 \n" // 16 processed per loop. - "st2 {v2.8b,v3.8b}, [%2], #16 \n" // store 8 pixels UV. - "b.gt 1b \n" + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv + "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts. + "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uqrshrn v3.8b, v0.8h, #2 \n" // 2x2 average + "uqrshrn v2.8b, v1.8h, #2 \n" + "subs %w3, %w3, #16 \n" // 16 processed per loop. + "st2 {v2.8b,v3.8b}, [%2], #16 \n" // store 8 pixels UV. + "b.gt 1b \n" : "+r"(src_ayuv), // %0 "+r"(src_ayuv_1), // %1 "+r"(dst_uv), // %2 @@ -2933,19 +4091,20 @@ void AYUVToVURow_NEON(const uint8_t* src_ayuv, const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv; asm volatile( - "1: \n" - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 - // pixels. - "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts. - "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts. - "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 - "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts. - "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts. - "uqrshrn v0.8b, v0.8h, #2 \n" // 2x2 average - "uqrshrn v1.8b, v1.8h, #2 \n" - "subs %w3, %w3, #16 \n" // 16 processed per loop. - "st2 {v0.8b,v1.8b}, [%2], #16 \n" // store 8 pixels VU. - "b.gt 1b \n" + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv + "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts. + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts. + "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts. + "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts. + "prfm pldl1keep, [%1, 448] \n" + "uqrshrn v0.8b, v0.8h, #2 \n" // 2x2 average + "uqrshrn v1.8b, v1.8h, #2 \n" + "subs %w3, %w3, #16 \n" // 16 processed per loop. + "st2 {v0.8b,v1.8b}, [%2], #16 \n" // store 8 pixels VU. + "b.gt 1b \n" : "+r"(src_ayuv), // %0 "+r"(src_ayuv_1), // %1 "+r"(dst_vu), // %2 @@ -2957,12 +4116,12 @@ void AYUVToVURow_NEON(const uint8_t* src_ayuv, // Copy row of AYUV Y's into Y void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) { asm volatile( - "1: \n" - "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 - // pixels - "subs %w2, %w2, #16 \n" // 16 pixels per loop - "st1 {v2.16b}, [%1], #16 \n" // store 16 Y pixels - "b.gt 1b \n" + "1: \n" + "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 + "subs %w2, %w2, #16 \n" // 16 pixels per loop + "prfm pldl1keep, [%0, 448] \n" + "st1 {v2.16b}, [%1], #16 \n" // store 16 Y pixels + "b.gt 1b \n" : "+r"(src_ayuv), // %0 "+r"(dst_y), // %1 "+r"(width) // %2 @@ -2970,61 +4129,170 @@ void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) { : "cc", "memory", "v0", "v1", "v2", "v3"); } -void FloatDivToByteRow_NEON(const float* src_weights, - const float* src_values, - uint8_t* dst_out, - uint8_t* dst_mask, - int width) { - asm volatile( - "movi v0.4s, #0 \n" +// Shuffle table for swapping UV bytes. +static const uvec8 kShuffleSwapUV = {1u, 0u, 3u, 2u, 5u, 4u, 7u, 6u, + 9u, 8u, 11u, 10u, 13u, 12u, 15u, 14u}; +// Convert UV plane of NV12 to VU of NV21. +void SwapUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) { + asm volatile( + "ld1 {v2.16b}, [%3] \n" // shuffler "1: \n" - "ld1 {v1.4s,v2.4s}, [%0], #32 \n" // load 8 float weights - "ld1 {v3.4s,v4.4s}, [%1], #32 \n" // load 8 float values - "subs %w4, %w4, #8 \n" // 8 pixels per loop - - "fdiv v1.4s, v3.4s, v1.4s \n" // values / weights - "fdiv v2.4s, v4.4s, v2.4s \n" - - "fcvtas v1.4s, v1.4s \n" // float to int - "fcvtas v2.4s, v2.4s \n" // float to int - "uqxtn v1.4h, v1.4s \n" // 8 shorts - "uqxtn2 v1.8h, v2.4s \n" - "uqxtn v1.8b, v1.8h \n" // 8 bytes + "ld1 {v0.16b}, [%0], 16 \n" // load 16 UV values + "ld1 {v1.16b}, [%0], 16 \n" + "subs %w2, %w2, #16 \n" // 16 pixels per loop + "tbl v0.16b, {v0.16b}, v2.16b \n" + "prfm pldl1keep, [%0, 448] \n" + "tbl v1.16b, {v1.16b}, v2.16b \n" + "stp q0, q1, [%1], 32 \n" // store 16 VU pixels + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_vu), // %1 + "+r"(width) // %2 + : "r"(&kShuffleSwapUV) // %3 + : "cc", "memory", "v0", "v1", "v2"); +} - "st1 {v1.8b}, [%2], #8 \n" // store 8 byte out +void HalfMergeUVRow_NEON(const uint8_t* src_u, + int src_stride_u, + const uint8_t* src_v, + int src_stride_v, + uint8_t* dst_uv, + int width) { + const uint8_t* src_u_1 = src_u + src_stride_u; + const uint8_t* src_v_1 = src_v + src_stride_v; + asm volatile( + "1: \n" + "ld1 {v0.16b}, [%0], #16 \n" // load 16 U values + "ld1 {v1.16b}, [%2], #16 \n" // load 16 V values + "ld1 {v2.16b}, [%1], #16 \n" + "ld1 {v3.16b}, [%3], #16 \n" + "uaddlp v0.8h, v0.16b \n" // half size + "prfm pldl1keep, [%0, 448] \n" + "uaddlp v1.8h, v1.16b \n" + "prfm pldl1keep, [%2, 448] \n" + "uadalp v0.8h, v2.16b \n" + "prfm pldl1keep, [%1, 448] \n" + "uadalp v1.8h, v3.16b \n" + "prfm pldl1keep, [%3, 448] \n" + "uqrshrn v0.8b, v0.8h, #2 \n" + "uqrshrn v1.8b, v1.8h, #2 \n" + "subs %w5, %w5, #16 \n" // 16 src pixels per loop + "st2 {v0.8b, v1.8b}, [%4], #16 \n" // store 8 UV pixels + "b.gt 1b \n" + : "+r"(src_u), // %0 + "+r"(src_u_1), // %1 + "+r"(src_v), // %2 + "+r"(src_v_1), // %3 + "+r"(dst_uv), // %4 + "+r"(width) // %5 + : + : "cc", "memory", "v0", "v1", "v2", "v3"); +} - "fcmgt v5.4s, v1.4s, v0.4s \n" // cmp weight to zero - "fcmgt v6.4s, v2.4s, v0.4s \n" - "uqxtn v5.4h, v5.4s \n" // 8 shorts - "uqxtn2 v5.8h, v6.4s \n" - "uqxtn v5.8b, v1.8h \n" // 8 bytes +void SplitUVRow_16_NEON(const uint16_t* src_uv, + uint16_t* dst_u, + uint16_t* dst_v, + int depth, + int width) { + int shift = depth - 16; // Negative for right shift. + asm volatile( + "dup v2.8h, %w4 \n" + "1: \n" + "ld2 {v0.8h, v1.8h}, [%0], #32 \n" // load 8 UV + "subs %w3, %w3, #8 \n" // 8 src pixels per loop + "ushl v0.8h, v0.8h, v2.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "ushl v1.8h, v1.8h, v2.8h \n" + "st1 {v0.8h}, [%1], #16 \n" // store 8 U pixels + "st1 {v1.8h}, [%2], #16 \n" // store 8 V pixels + "b.gt 1b \n" + : "+r"(src_uv), // %0 + "+r"(dst_u), // %1 + "+r"(dst_v), // %2 + "+r"(width) // %3 + : "r"(shift) // %4 + : "cc", "memory", "v0", "v1", "v2"); +} - "st1 {v5.8b}, [%3], #8 \n" // store 8 byte mask +void MultiplyRow_16_NEON(const uint16_t* src_y, + uint16_t* dst_y, + int scale, + int width) { + asm volatile( + "dup v2.8h, %w3 \n" + "1: \n" + "ldp q0, q1, [%0], #32 \n" + "mul v0.8h, v0.8h, v2.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "mul v1.8h, v1.8h, v2.8h \n" + "stp q0, q1, [%1], #32 \n" // store 16 pixels + "subs %w2, %w2, #16 \n" // 16 src pixels per loop + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(scale) // %3 + : "cc", "memory", "v0", "v1", "v2"); +} - "b.gt 1b \n" - : "+r"(src_weights), // %0 - "+r"(src_values), // %1 - "+r"(dst_out), // %2 - "+r"(dst_mask), // %3 - "+r"(width) // %4 - : - : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6"); +void DivideRow_16_NEON(const uint16_t* src_y, + uint16_t* dst_y, + int scale, + int width) { + asm volatile( + "dup v0.8h, %w3 \n" + "1: \n" + "ldp q1, q2, [%0], #32 \n" + "ushll v3.4s, v1.4h, #0 \n" + "ushll v4.4s, v2.4h, #0 \n" + "prfm pldl1keep, [%0, 448] \n" + "ushll2 v1.4s, v1.8h, #0 \n" + "ushll2 v2.4s, v2.8h, #0 \n" + "mul v3.4s, v0.4s, v3.4s \n" + "mul v4.4s, v0.4s, v4.4s \n" + "mul v1.4s, v0.4s, v1.4s \n" + "mul v2.4s, v0.4s, v2.4s \n" + "shrn v3.4h, v3.4s, #16 \n" + "shrn v4.4h, v4.4s, #16 \n" + "shrn2 v3.8h, v1.4s, #16 \n" + "shrn2 v4.8h, v2.4s, #16 \n" + "stp q3, q3, [%1], #32 \n" // store 16 pixels + "subs %w2, %w2, #16 \n" // 16 src pixels per loop + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(scale) // %3 + : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); } -// Convert biplanar UV channel of NV12 to NV21 -void UVToVURow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) { +// Use scale to convert lsb formats to msb, depending how many bits there are: +// 32768 = 9 bits = shr 1 +// 16384 = 10 bits = shr 2 +// 4096 = 12 bits = shr 4 +// 256 = 16 bits = shr 8 +void Convert16To8Row_NEON(const uint16_t* src_y, + uint8_t* dst_y, + int scale, + int width) { + int shift = 15 - __builtin_clz((int32_t)scale); // Negative shl is shr asm volatile( - "1: \n" - "ld2 {v0.16b, v1.16b}, [%0], #32 \n" // load 16 UV values - "orr v2.16b, v0.16b, v0.16b \n" // move U after V - "subs %w2, %w2, #16 \n" // 16 pixels per loop - "st2 {v1.16b, v2.16b}, [%1], #32 \n" // store 16 VU pixels - "b.gt 1b \n" - : "+r"(src_uv), // %0 - "+r"(dst_vu), // %1 - "+r"(width) // %2 - : + "dup v2.8h, %w3 \n" + "1: \n" + "ldp q0, q1, [%0], #32 \n" + "ushl v0.8h, v0.8h, v2.8h \n" // shr = v2 is negative + "ushl v1.8h, v1.8h, v2.8h \n" + "prfm pldl1keep, [%0, 448] \n" + "uqxtn v0.8b, v0.8h \n" + "uqxtn2 v0.16b, v1.8h \n" + "subs %w2, %w2, #16 \n" // 16 src pixels per loop + "str q0, [%1], #16 \n" // store 16 pixels + "b.gt 1b \n" + : "+r"(src_y), // %0 + "+r"(dst_y), // %1 + "+r"(width) // %2 + : "r"(shift) // %3 : "cc", "memory", "v0", "v1", "v2"); } |