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-rw-r--r--files/source/row_neon64.cc4484
1 files changed, 2876 insertions, 1608 deletions
diff --git a/files/source/row_neon64.cc b/files/source/row_neon64.cc
index f5cbb470..0f120373 100644
--- a/files/source/row_neon64.cc
+++ b/files/source/row_neon64.cc
@@ -15,102 +15,108 @@ namespace libyuv {
extern "C" {
#endif
+// Enable LIBYUV_USE_ST2, LIBYUV_USE_ST3, LIBYUV_USE_ST4 for CPUs that prefer
+// STn over ZIP1+ST1
+// Exynos M1, M2, M3 are slow with ST2, ST3 and ST4 instructions.
+
// This module is for GCC Neon armv8 64 bit.
#if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
+// v0.8h: Y
+// v1.16b: 8U, 8V
+
// Read 8 Y, 4 U and 4 V from 422
#define READYUV422 \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "ld1 {v1.s}[0], [%1], #4 \n" \
- "ld1 {v1.s}[1], [%2], #4 \n"
+ "ldr d0, [%[src_y]], #8 \n" \
+ "ld1 {v1.s}[0], [%[src_u]], #4 \n" \
+ "ld1 {v1.s}[1], [%[src_v]], #4 \n" \
+ "zip1 v0.16b, v0.16b, v0.16b \n" \
+ "prfm pldl1keep, [%[src_y], 448] \n" \
+ "zip1 v1.16b, v1.16b, v1.16b \n" \
+ "prfm pldl1keep, [%[src_u], 128] \n" \
+ "prfm pldl1keep, [%[src_v], 128] \n"
// Read 8 Y, 8 U and 8 V from 444
#define READYUV444 \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "ld1 {v1.d}[0], [%1], #8 \n" \
- "ld1 {v1.d}[1], [%2], #8 \n" \
- "uaddlp v1.8h, v1.16b \n" \
- "rshrn v1.8b, v1.8h, #1 \n"
+ "ldr d0, [%[src_y]], #8 \n" \
+ "ld1 {v1.d}[0], [%[src_u]], #8 \n" \
+ "prfm pldl1keep, [%[src_y], 448] \n" \
+ "ld1 {v1.d}[1], [%[src_v]], #8 \n" \
+ "prfm pldl1keep, [%[src_u], 448] \n" \
+ "zip1 v0.16b, v0.16b, v0.16b \n" \
+ "prfm pldl1keep, [%[src_v], 448] \n"
// Read 8 Y, and set 4 U and 4 V to 128
#define READYUV400 \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "movi v1.8b , #128 \n"
+ "ldr d0, [%[src_y]], #8 \n" \
+ "movi v1.16b, #128 \n" \
+ "prfm pldl1keep, [%[src_y], 448] \n" \
+ "zip1 v0.16b, v0.16b, v0.16b \n"
-// Read 8 Y and 4 UV from NV12
+static const uvec8 kNV12Table = {0, 0, 2, 2, 4, 4, 6, 6,
+ 1, 1, 3, 3, 5, 5, 7, 7};
+static const uvec8 kNV21Table = {1, 1, 3, 3, 5, 5, 7, 7,
+ 0, 0, 2, 2, 4, 4, 6, 6};
+
+// Read 8 Y and 4 UV from NV12 or NV21
#define READNV12 \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "ld1 {v2.8b}, [%1], #8 \n" \
- "uzp1 v1.8b, v2.8b, v2.8b \n" \
- "uzp2 v3.8b, v2.8b, v2.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
-
-// Read 8 Y and 4 VU from NV21
-#define READNV21 \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "ld1 {v2.8b}, [%1], #8 \n" \
- "uzp1 v3.8b, v2.8b, v2.8b \n" \
- "uzp2 v1.8b, v2.8b, v2.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
+ "ldr d0, [%[src_y]], #8 \n" \
+ "ldr d1, [%[src_uv]], #8 \n" \
+ "zip1 v0.16b, v0.16b, v0.16b \n" \
+ "prfm pldl1keep, [%[src_y], 448] \n" \
+ "tbl v1.16b, {v1.16b}, v2.16b \n" \
+ "prfm pldl1keep, [%[src_uv], 448] \n"
// Read 8 YUY2
-#define READYUY2 \
- "ld2 {v0.8b, v1.8b}, [%0], #16 \n" \
- "uzp2 v3.8b, v1.8b, v1.8b \n" \
- "uzp1 v1.8b, v1.8b, v1.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
+#define READYUY2 \
+ "ld2 {v0.8b, v1.8b}, [%[src_yuy2]], #16 \n" \
+ "zip1 v0.16b, v0.16b, v0.16b \n" \
+ "prfm pldl1keep, [%[src_yuy2], 448] \n" \
+ "tbl v1.16b, {v1.16b}, v2.16b \n"
// Read 8 UYVY
-#define READUYVY \
- "ld2 {v2.8b, v3.8b}, [%0], #16 \n" \
- "orr v0.8b, v3.8b, v3.8b \n" \
- "uzp1 v1.8b, v2.8b, v2.8b \n" \
- "uzp2 v3.8b, v2.8b, v2.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
-
-#define YUVTORGB_SETUP \
- "ld1r {v24.8h}, [%[kUVBiasBGR]], #2 \n" \
- "ld1r {v25.8h}, [%[kUVBiasBGR]], #2 \n" \
- "ld1r {v26.8h}, [%[kUVBiasBGR]] \n" \
- "ld1r {v31.4s}, [%[kYToRgb]] \n" \
- "ld2 {v27.8h, v28.8h}, [%[kUVToRB]] \n" \
- "ld2 {v29.8h, v30.8h}, [%[kUVToG]] \n"
-
-#define YUVTORGB(vR, vG, vB) \
- "uxtl v0.8h, v0.8b \n" /* Extract Y */ \
- "shll v2.8h, v1.8b, #8 \n" /* Replicate UV */ \
- "ushll2 v3.4s, v0.8h, #0 \n" /* Y */ \
- "ushll v0.4s, v0.4h, #0 \n" \
- "mul v3.4s, v3.4s, v31.4s \n" \
- "mul v0.4s, v0.4s, v31.4s \n" \
- "sqshrun v0.4h, v0.4s, #16 \n" \
- "sqshrun2 v0.8h, v3.4s, #16 \n" /* Y */ \
- "uaddw v1.8h, v2.8h, v1.8b \n" /* Replicate UV */ \
- "mov v2.d[0], v1.d[1] \n" /* Extract V */ \
- "uxtl v2.8h, v2.8b \n" \
- "uxtl v1.8h, v1.8b \n" /* Extract U */ \
- "mul v3.8h, v1.8h, v27.8h \n" \
- "mul v5.8h, v1.8h, v29.8h \n" \
- "mul v6.8h, v2.8h, v30.8h \n" \
- "mul v7.8h, v2.8h, v28.8h \n" \
- "sqadd v6.8h, v6.8h, v5.8h \n" \
- "sqadd " #vB \
- ".8h, v24.8h, v0.8h \n" /* B */ \
- "sqadd " #vG \
- ".8h, v25.8h, v0.8h \n" /* G */ \
- "sqadd " #vR \
- ".8h, v26.8h, v0.8h \n" /* R */ \
- "sqadd " #vB ".8h, " #vB \
- ".8h, v3.8h \n" /* B */ \
- "sqsub " #vG ".8h, " #vG \
- ".8h, v6.8h \n" /* G */ \
- "sqadd " #vR ".8h, " #vR \
- ".8h, v7.8h \n" /* R */ \
- "sqshrun " #vB ".8b, " #vB \
- ".8h, #6 \n" /* B */ \
- "sqshrun " #vG ".8b, " #vG \
- ".8h, #6 \n" /* G */ \
- "sqshrun " #vR ".8b, " #vR ".8h, #6 \n" /* R */
+#define READUYVY \
+ "ld2 {v3.8b, v4.8b}, [%[src_uyvy]], #16 \n" \
+ "zip1 v0.16b, v4.16b, v4.16b \n" \
+ "prfm pldl1keep, [%[src_uyvy], 448] \n" \
+ "tbl v1.16b, {v3.16b}, v2.16b \n"
+
+// UB VR UG VG
+// YG BB BG BR
+#define YUVTORGB_SETUP \
+ "ld4r {v28.16b, v29.16b, v30.16b, v31.16b}, [%[kUVCoeff]] \n" \
+ "ld4r {v24.8h, v25.8h, v26.8h, v27.8h}, [%[kRGBCoeffBias]] \n"
+
+// v16.8h: B
+// v17.8h: G
+// v18.8h: R
+
+// Convert from YUV to 2.14 fixed point RGB
+#define YUVTORGB \
+ "umull2 v3.4s, v0.8h, v24.8h \n" \
+ "umull v6.8h, v1.8b, v30.8b \n" \
+ "umull v0.4s, v0.4h, v24.4h \n" \
+ "umlal2 v6.8h, v1.16b, v31.16b \n" /* DG */ \
+ "uqshrn v0.4h, v0.4s, #16 \n" \
+ "uqshrn2 v0.8h, v3.4s, #16 \n" /* Y */ \
+ "umull v4.8h, v1.8b, v28.8b \n" /* DB */ \
+ "umull2 v5.8h, v1.16b, v29.16b \n" /* DR */ \
+ "add v17.8h, v0.8h, v26.8h \n" /* G */ \
+ "add v16.8h, v0.8h, v4.8h \n" /* B */ \
+ "add v18.8h, v0.8h, v5.8h \n" /* R */ \
+ "uqsub v17.8h, v17.8h, v6.8h \n" /* G */ \
+ "uqsub v16.8h, v16.8h, v25.8h \n" /* B */ \
+ "uqsub v18.8h, v18.8h, v27.8h \n" /* R */
+
+// Convert from 2.14 fixed point RGB To 8 bit RGB
+#define RGBTORGB8 \
+ "uqshrn v17.8b, v17.8h, #6 \n" \
+ "uqshrn v16.8b, v16.8h, #6 \n" \
+ "uqshrn v18.8b, v18.8h, #6 \n"
+
+#define YUVTORGB_REGS \
+ "v0", "v1", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18", "v24", "v25", \
+ "v26", "v27", "v28", "v29", "v30", "v31"
void I444ToARGBRow_NEON(const uint8_t* src_y,
const uint8_t* src_u,
@@ -118,27 +124,22 @@ void I444ToARGBRow_NEON(const uint8_t* src_y,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n" /* A */
- "1: \n"
- READYUV444
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "movi v19.8b, #255 \n" /* A */
+ "1: \n" READYUV444 YUVTORGB
+ RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_u] "+r"(src_u), // %[src_u]
+ [src_v] "+r"(src_v), // %[src_v]
+ [dst_argb] "+r"(dst_argb), // %[dst_argb]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias]
+ : "cc", "memory", YUVTORGB_REGS, "v19");
}
void I422ToARGBRow_NEON(const uint8_t* src_y,
@@ -147,27 +148,48 @@ void I422ToARGBRow_NEON(const uint8_t* src_y,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n" /* A */
- "1: \n"
- READYUV422
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "movi v19.8b, #255 \n" /* A */
+ "1: \n" READYUV422 YUVTORGB
+ RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_u] "+r"(src_u), // %[src_u]
+ [src_v] "+r"(src_v), // %[src_v]
+ [dst_argb] "+r"(dst_argb), // %[dst_argb]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias]
+ : "cc", "memory", YUVTORGB_REGS, "v19");
+}
+
+void I444AlphaToARGBRow_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ const uint8_t* src_a,
+ uint8_t* dst_argb,
+ const struct YuvConstants* yuvconstants,
+ int width) {
+ asm volatile(
+ YUVTORGB_SETUP
+ "1: \n"
+ "ld1 {v19.8b}, [%[src_a]], #8 \n" READYUV444
+ "prfm pldl1keep, [%[src_a], 448] \n" YUVTORGB RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_u] "+r"(src_u), // %[src_u]
+ [src_v] "+r"(src_v), // %[src_v]
+ [src_a] "+r"(src_a), // %[src_a]
+ [dst_argb] "+r"(dst_argb), // %[dst_argb]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias]
+ : "cc", "memory", YUVTORGB_REGS, "v19");
}
void I422AlphaToARGBRow_NEON(const uint8_t* src_y,
@@ -177,28 +199,23 @@ void I422AlphaToARGBRow_NEON(const uint8_t* src_y,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "1: \n"
- READYUV422
- YUVTORGB(v22, v21, v20)
- "ld1 {v23.8b}, [%3], #8 \n"
- "subs %w5, %w5, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%4], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(src_a), // %3
- "+r"(dst_argb), // %4
- "+r"(width) // %5
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "1: \n"
+ "ld1 {v19.8b}, [%[src_a]], #8 \n" READYUV422
+ "prfm pldl1keep, [%[src_a], 448] \n" YUVTORGB RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_u] "+r"(src_u), // %[src_u]
+ [src_v] "+r"(src_v), // %[src_v]
+ [src_a] "+r"(src_a), // %[src_a]
+ [dst_argb] "+r"(dst_argb), // %[dst_argb]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias]
+ : "cc", "memory", YUVTORGB_REGS, "v19");
}
void I422ToRGBARow_NEON(const uint8_t* src_y,
@@ -207,27 +224,22 @@ void I422ToRGBARow_NEON(const uint8_t* src_y,
uint8_t* dst_rgba,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v20.8b, #255 \n" /* A */
- "1: \n"
- READYUV422
- YUVTORGB(v23, v22, v21)
- "subs %w4, %w4, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_rgba), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "movi v15.8b, #255 \n" /* A */
+ "1: \n" READYUV422 YUVTORGB
+ RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st4 {v15.8b,v16.8b,v17.8b,v18.8b}, [%[dst_rgba]], #32 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_u] "+r"(src_u), // %[src_u]
+ [src_v] "+r"(src_v), // %[src_v]
+ [dst_rgba] "+r"(dst_rgba), // %[dst_rgba]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias]
+ : "cc", "memory", YUVTORGB_REGS, "v15");
}
void I422ToRGB24Row_NEON(const uint8_t* src_y,
@@ -236,34 +248,29 @@ void I422ToRGB24Row_NEON(const uint8_t* src_y,
uint8_t* dst_rgb24,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "1: \n"
- READYUV422
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- "st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_rgb24), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "1: \n" READYUV422 YUVTORGB
+ RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st3 {v16.8b,v17.8b,v18.8b}, [%[dst_rgb24]], #24 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_u] "+r"(src_u), // %[src_u]
+ [src_v] "+r"(src_v), // %[src_v]
+ [dst_rgb24] "+r"(dst_rgb24), // %[dst_rgb24]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias]
+ : "cc", "memory", YUVTORGB_REGS);
}
#define ARGBTORGB565 \
- "shll v0.8h, v22.8b, #8 \n" /* R */ \
- "shll v21.8h, v21.8b, #8 \n" /* G */ \
- "shll v20.8h, v20.8b, #8 \n" /* B */ \
- "sri v0.8h, v21.8h, #5 \n" /* RG */ \
- "sri v0.8h, v20.8h, #11 \n" /* RGB */
+ "shll v18.8h, v18.8b, #8 \n" /* R */ \
+ "shll v17.8h, v17.8b, #8 \n" /* G */ \
+ "shll v16.8h, v16.8b, #8 \n" /* B */ \
+ "sri v18.8h, v17.8h, #5 \n" /* RG */ \
+ "sri v18.8h, v16.8h, #11 \n" /* RGB */
void I422ToRGB565Row_NEON(const uint8_t* src_y,
const uint8_t* src_u,
@@ -273,33 +280,28 @@ void I422ToRGB565Row_NEON(const uint8_t* src_y,
int width) {
asm volatile(
YUVTORGB_SETUP
- "1: \n" READYUV422 YUVTORGB(
- v22, v21,
- v20) "subs %w4, %w4, #8 \n" ARGBTORGB565
- "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels
- // RGB565.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_rgb565), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
+ "1: \n" READYUV422 YUVTORGB
+ RGBTORGB8 "subs %w[width], %w[width], #8 \n" ARGBTORGB565
+ "st1 {v18.8h}, [%[dst_rgb565]], #16 \n" // store 8 pixels RGB565.
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_u] "+r"(src_u), // %[src_u]
+ [src_v] "+r"(src_v), // %[src_v]
+ [dst_rgb565] "+r"(dst_rgb565), // %[dst_rgb565]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias]
+ : "cc", "memory", YUVTORGB_REGS);
}
#define ARGBTOARGB1555 \
- "shll v0.8h, v23.8b, #8 \n" /* A */ \
- "shll v22.8h, v22.8b, #8 \n" /* R */ \
- "shll v21.8h, v21.8b, #8 \n" /* G */ \
- "shll v20.8h, v20.8b, #8 \n" /* B */ \
- "sri v0.8h, v22.8h, #1 \n" /* AR */ \
- "sri v0.8h, v21.8h, #6 \n" /* ARG */ \
- "sri v0.8h, v20.8h, #11 \n" /* ARGB */
+ "shll v0.8h, v19.8b, #8 \n" /* A */ \
+ "shll v18.8h, v18.8b, #8 \n" /* R */ \
+ "shll v17.8h, v17.8b, #8 \n" /* G */ \
+ "shll v16.8h, v16.8b, #8 \n" /* B */ \
+ "sri v0.8h, v18.8h, #1 \n" /* AR */ \
+ "sri v0.8h, v17.8h, #6 \n" /* ARG */ \
+ "sri v0.8h, v16.8h, #11 \n" /* ARGB */
void I422ToARGB1555Row_NEON(const uint8_t* src_y,
const uint8_t* src_u,
@@ -309,34 +311,31 @@ void I422ToARGB1555Row_NEON(const uint8_t* src_y,
int width) {
asm volatile(
YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n" READYUV422 YUVTORGB(
- v22, v21,
- v20) "subs %w4, %w4, #8 \n" ARGBTOARGB1555
- "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels
- // RGB565.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb1555), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
+ "movi v19.8b, #255 \n"
+ "1: \n" READYUV422 YUVTORGB
+ RGBTORGB8
+ "subs %w[width], %w[width], #8 \n" ARGBTOARGB1555
+ "st1 {v0.8h}, [%[dst_argb1555]], #16 \n" // store 8 pixels
+ // RGB565.
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_u] "+r"(src_u), // %[src_u]
+ [src_v] "+r"(src_v), // %[src_v]
+ [dst_argb1555] "+r"(dst_argb1555), // %[dst_argb1555]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias]
+ : "cc", "memory", YUVTORGB_REGS, "v19");
}
#define ARGBTOARGB4444 \
- /* Input v20.8b<=B, v21.8b<=G, v22.8b<=R, v23.8b<=A, v4.8b<=0x0f */ \
- "ushr v20.8b, v20.8b, #4 \n" /* B */ \
- "bic v21.8b, v21.8b, v4.8b \n" /* G */ \
- "ushr v22.8b, v22.8b, #4 \n" /* R */ \
- "bic v23.8b, v23.8b, v4.8b \n" /* A */ \
- "orr v0.8b, v20.8b, v21.8b \n" /* BG */ \
- "orr v1.8b, v22.8b, v23.8b \n" /* RA */ \
+ /* Input v16.8b<=B, v17.8b<=G, v18.8b<=R, v19.8b<=A, v23.8b<=0x0f */ \
+ "ushr v16.8b, v16.8b, #4 \n" /* B */ \
+ "bic v17.8b, v17.8b, v23.8b \n" /* G */ \
+ "ushr v18.8b, v18.8b, #4 \n" /* R */ \
+ "bic v19.8b, v19.8b, v23.8b \n" /* A */ \
+ "orr v0.8b, v16.8b, v17.8b \n" /* BG */ \
+ "orr v1.8b, v18.8b, v19.8b \n" /* RA */ \
"zip1 v0.16b, v0.16b, v1.16b \n" /* BGRA */
void I422ToARGB4444Row_NEON(const uint8_t* src_y,
@@ -345,95 +344,109 @@ void I422ToARGB4444Row_NEON(const uint8_t* src_y,
uint8_t* dst_argb4444,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v4.16b, #0x0f \n" // bits to clear with vbic.
- "1: \n"
- READYUV422
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- "movi v23.8b, #255 \n"
- ARGBTOARGB4444
- "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels ARGB4444.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb4444), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "movi v23.16b, #0x0f \n" // bits to clear with
+ // vbic.
+ "1: \n" READYUV422 YUVTORGB
+ RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "movi v19.8b, #255 \n" ARGBTOARGB4444
+ "st1 {v0.8h}, [%[dst_argb4444]], #16 \n" // store 8
+ // pixels
+ // ARGB4444.
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_u] "+r"(src_u), // %[src_u]
+ [src_v] "+r"(src_v), // %[src_v]
+ [dst_argb4444] "+r"(dst_argb4444), // %[dst_argb4444]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias]
+ : "cc", "memory", YUVTORGB_REGS, "v19", "v23");
}
-void I400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READYUV400
- YUVTORGB(v22, v21, v20)
- "subs %w2, %w2, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : [kUVToRB]"r"(&kYuvI601Constants.kUVToRB),
- [kUVToG]"r"(&kYuvI601Constants.kUVToG),
- [kUVBiasBGR]"r"(&kYuvI601Constants.kUVBiasBGR),
- [kYToRgb]"r"(&kYuvI601Constants.kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+void I400ToARGBRow_NEON(const uint8_t* src_y,
+ uint8_t* dst_argb,
+ const struct YuvConstants* yuvconstants,
+ int width) {
+ asm volatile(
+ YUVTORGB_SETUP
+ "movi v19.8b, #255 \n"
+ "1: \n" READYUV400 YUVTORGB
+ RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [dst_argb] "+r"(dst_argb), // %[dst_argb]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias) // %[kRGBCoeffBias]
+ : "cc", "memory", YUVTORGB_REGS, "v19");
}
+#if LIBYUV_USE_ST4
void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
asm volatile(
- "movi v23.8b, #255 \n"
+ "movi v23.8b, #255 \n"
"1: \n"
- "ld1 {v20.8b}, [%0], #8 \n"
- "orr v21.8b, v20.8b, v20.8b \n"
- "orr v22.8b, v20.8b, v20.8b \n"
- "subs %w2, %w2, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
- "b.gt 1b \n"
+ "ld1 {v20.8b}, [%0], #8 \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "orr v21.8b, v20.8b, v20.8b \n"
+ "orr v22.8b, v20.8b, v20.8b \n"
+ "subs %w2, %w2, #8 \n"
+ "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
+ "b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
:
: "cc", "memory", "v20", "v21", "v22", "v23");
}
+#else
+void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
+ asm volatile(
+ "movi v20.8b, #255 \n"
+ "1: \n"
+ "ldr d16, [%0], #8 \n"
+ "subs %w2, %w2, #8 \n"
+ "zip1 v18.16b, v16.16b, v16.16b \n" // YY
+ "zip1 v19.16b, v16.16b, v20.16b \n" // YA
+ "prfm pldl1keep, [%0, 448] \n"
+ "zip1 v16.16b, v18.16b, v19.16b \n" // YYYA
+ "zip2 v17.16b, v18.16b, v19.16b \n"
+ "stp q16, q17, [%1], #32 \n"
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v16", "v17", "v18", "v19", "v20");
+}
+#endif // LIBYUV_USE_ST4
void NV12ToARGBRow_NEON(const uint8_t* src_y,
const uint8_t* src_uv,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READNV12
- YUVTORGB(v22, v21, v20)
- "subs %w3, %w3, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_uv), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "movi v19.8b, #255 \n"
+ "ldr q2, [%[kNV12Table]] \n"
+ "1: \n" READNV12 YUVTORGB RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_uv] "+r"(src_uv), // %[src_uv]
+ [dst_argb] "+r"(dst_argb), // %[dst_argb]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias]
+ [kNV12Table] "r"(&kNV12Table)
+ : "cc", "memory", YUVTORGB_REGS, "v2", "v19");
}
void NV21ToARGBRow_NEON(const uint8_t* src_y,
@@ -441,26 +454,22 @@ void NV21ToARGBRow_NEON(const uint8_t* src_y,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READNV21
- YUVTORGB(v22, v21, v20)
- "subs %w3, %w3, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_vu), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "movi v19.8b, #255 \n"
+ "ldr q2, [%[kNV12Table]] \n"
+ "1: \n" READNV12 YUVTORGB RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_uv] "+r"(src_vu), // %[src_uv]
+ [dst_argb] "+r"(dst_argb), // %[dst_argb]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias]
+ [kNV12Table] "r"(&kNV21Table)
+ : "cc", "memory", YUVTORGB_REGS, "v2", "v19");
}
void NV12ToRGB24Row_NEON(const uint8_t* src_y,
@@ -468,25 +477,21 @@ void NV12ToRGB24Row_NEON(const uint8_t* src_y,
uint8_t* dst_rgb24,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "1: \n"
- READNV12
- YUVTORGB(v22, v21, v20)
- "subs %w3, %w3, #8 \n"
- "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_uv), // %1
- "+r"(dst_rgb24), // %2
- "+r"(width) // %3
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "ldr q2, [%[kNV12Table]] \n"
+ "1: \n" READNV12 YUVTORGB RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st3 {v16.8b,v17.8b,v18.8b}, [%[dst_rgb24]], #24 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_uv] "+r"(src_uv), // %[src_uv]
+ [dst_rgb24] "+r"(dst_rgb24), // %[dst_rgb24]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias]
+ [kNV12Table] "r"(&kNV12Table)
+ : "cc", "memory", YUVTORGB_REGS, "v2");
}
void NV21ToRGB24Row_NEON(const uint8_t* src_y,
@@ -494,25 +499,21 @@ void NV21ToRGB24Row_NEON(const uint8_t* src_y,
uint8_t* dst_rgb24,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "1: \n"
- READNV21
- YUVTORGB(v22, v21, v20)
- "subs %w3, %w3, #8 \n"
- "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_vu), // %1
- "+r"(dst_rgb24), // %2
- "+r"(width) // %3
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "ldr q2, [%[kNV12Table]] \n"
+ "1: \n" READNV12 YUVTORGB RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st3 {v16.8b,v17.8b,v18.8b}, [%[dst_rgb24]], #24 \n"
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_uv] "+r"(src_vu), // %[src_uv]
+ [dst_rgb24] "+r"(dst_rgb24), // %[dst_rgb24]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias]
+ [kNV12Table] "r"(&kNV21Table)
+ : "cc", "memory", YUVTORGB_REGS, "v2");
}
void NV12ToRGB565Row_NEON(const uint8_t* src_y,
@@ -522,72 +523,63 @@ void NV12ToRGB565Row_NEON(const uint8_t* src_y,
int width) {
asm volatile(
YUVTORGB_SETUP
- "1: \n" READNV12 YUVTORGB(
- v22, v21,
- v20) "subs %w3, %w3, #8 \n" ARGBTORGB565
- "st1 {v0.8h}, [%2], 16 \n" // store 8 pixels
- // RGB565.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_uv), // %1
- "+r"(dst_rgb565), // %2
- "+r"(width) // %3
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
+ "ldr q2, [%[kNV12Table]] \n"
+ "1: \n" READNV12 YUVTORGB RGBTORGB8
+ "subs %w[width], %w[width], #8 \n" ARGBTORGB565
+ "st1 {v18.8h}, [%[dst_rgb565]], #16 \n" // store 8
+ // pixels
+ // RGB565.
+ "b.gt 1b \n"
+ : [src_y] "+r"(src_y), // %[src_y]
+ [src_uv] "+r"(src_uv), // %[src_uv]
+ [dst_rgb565] "+r"(dst_rgb565), // %[dst_rgb565]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias]
+ [kNV12Table] "r"(&kNV12Table)
+ : "cc", "memory", YUVTORGB_REGS, "v2");
}
void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READYUY2
- YUVTORGB(v22, v21, v20)
- "subs %w2, %w2, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "movi v19.8b, #255 \n"
+ "ldr q2, [%[kNV12Table]] \n"
+ "1: \n" READYUY2 YUVTORGB RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n"
+ "b.gt 1b \n"
+ : [src_yuy2] "+r"(src_yuy2), // %[src_yuy2]
+ [dst_argb] "+r"(dst_argb), // %[dst_argb]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias]
+ [kNV12Table] "r"(&kNV12Table)
+ : "cc", "memory", YUVTORGB_REGS, "v2", "v19");
}
void UYVYToARGBRow_NEON(const uint8_t* src_uyvy,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READUYVY
- YUVTORGB(v22, v21, v20)
- "subs %w2, %w2, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n"
- "b.gt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
+ asm volatile(
+ YUVTORGB_SETUP
+ "movi v19.8b, #255 \n"
+ "ldr q2, [%[kNV12Table]] \n"
+ "1: \n" READUYVY YUVTORGB RGBTORGB8
+ "subs %w[width], %w[width], #8 \n"
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%[dst_argb]], #32 \n"
+ "b.gt 1b \n"
+ : [src_uyvy] "+r"(src_uyvy), // %[src_yuy2]
+ [dst_argb] "+r"(dst_argb), // %[dst_argb]
+ [width] "+r"(width) // %[width]
+ : [kUVCoeff] "r"(&yuvconstants->kUVCoeff), // %[kUVCoeff]
+ [kRGBCoeffBias] "r"(&yuvconstants->kRGBCoeffBias), // %[kRGBCoeffBias]
+ [kNV12Table] "r"(&kNV12Table)
+ : "cc", "memory", YUVTORGB_REGS, "v2", "v19");
}
// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
@@ -597,11 +589,12 @@ void SplitUVRow_NEON(const uint8_t* src_uv,
int width) {
asm volatile(
"1: \n"
- "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV
- "subs %w3, %w3, #16 \n" // 16 processed per loop
- "st1 {v0.16b}, [%1], #16 \n" // store U
- "st1 {v1.16b}, [%2], #16 \n" // store V
- "b.gt 1b \n"
+ "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV
+ "subs %w3, %w3, #16 \n" // 16 processed per loop
+ "prfm pldl1keep, [%0, 448] \n"
+ "st1 {v0.16b}, [%1], #16 \n" // store U
+ "st1 {v1.16b}, [%2], #16 \n" // store V
+ "b.gt 1b \n"
: "+r"(src_uv), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
@@ -611,6 +604,53 @@ void SplitUVRow_NEON(const uint8_t* src_uv,
);
}
+// Reads 16 byte Y's from tile and writes out 16 Y's.
+// MM21 Y tiles are 16x32 so src_tile_stride = 512 bytes
+// MM21 UV tiles are 8x16 so src_tile_stride = 256 bytes
+// width measured in bytes so 8 UV = 16.
+void DetileRow_NEON(const uint8_t* src,
+ ptrdiff_t src_tile_stride,
+ uint8_t* dst,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v0.16b}, [%0], %3 \n" // load 16 bytes
+ "subs %w2, %w2, #16 \n" // 16 processed per loop
+ "prfm pldl1keep, [%0, 1792] \n" // 7 tiles of 256b ahead
+ "st1 {v0.16b}, [%1], #16 \n" // store 16 bytes
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ : "r"(src_tile_stride) // %3
+ : "cc", "memory", "v0" // Clobber List
+ );
+}
+
+// Read 16 bytes of UV, detile, and write 8 bytes of U and 8 bytes of V.
+void DetileSplitUVRow_NEON(const uint8_t* src_uv,
+ ptrdiff_t src_tile_stride,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld2 {v0.8b,v1.8b}, [%0], %4 \n"
+ "subs %w3, %w3, #16 \n"
+ "prfm pldl1keep, [%0, 1792] \n"
+ "st1 {v0.8b}, [%1], #8 \n"
+ "st1 {v1.8b}, [%2], #8 \n"
+ "b.gt 1b \n"
+ : "+r"(src_uv), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
+ : "r"(src_tile_stride) // %4
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
+}
+
+#if LIBYUV_USE_ST2
// Reads 16 U's and V's and writes out 16 pairs of UV.
void MergeUVRow_NEON(const uint8_t* src_u,
const uint8_t* src_v,
@@ -618,11 +658,13 @@ void MergeUVRow_NEON(const uint8_t* src_u,
int width) {
asm volatile(
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load U
- "ld1 {v1.16b}, [%1], #16 \n" // load V
- "subs %w3, %w3, #16 \n" // 16 processed per loop
- "st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV
- "b.gt 1b \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load U
+ "ld1 {v1.16b}, [%1], #16 \n" // load V
+ "subs %w3, %w3, #16 \n" // 16 processed per loop
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV
+ "b.gt 1b \n"
: "+r"(src_u), // %0
"+r"(src_v), // %1
"+r"(dst_uv), // %2
@@ -632,6 +674,86 @@ void MergeUVRow_NEON(const uint8_t* src_u,
);
}
+void MergeUVRow_16_NEON(const uint16_t* src_u,
+ const uint16_t* src_v,
+ uint16_t* dst_uv,
+ int depth,
+ int width) {
+ int shift = 16 - depth;
+ asm volatile(
+ "dup v2.8h, %w4 \n"
+ "1: \n"
+ "ld1 {v0.8h}, [%0], #16 \n" // load 8 U
+ "subs %w3, %w3, #8 \n" // 8 src pixels per loop
+ "ld1 {v1.8h}, [%1], #16 \n" // load 8 V
+ "ushl v0.8h, v0.8h, v2.8h \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "ushl v1.8h, v1.8h, v2.8h \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "st2 {v0.8h, v1.8h}, [%2], #32 \n" // store 8 UV pixels
+ "b.gt 1b \n"
+ : "+r"(src_u), // %0
+ "+r"(src_v), // %1
+ "+r"(dst_uv), // %2
+ "+r"(width) // %3
+ : "r"(shift) // %4
+ : "cc", "memory", "v0", "v1", "v2");
+}
+#else
+// Reads 16 U's and V's and writes out 16 pairs of UV.
+void MergeUVRow_NEON(const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_uv,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load U
+ "ld1 {v1.16b}, [%1], #16 \n" // load V
+ "subs %w3, %w3, #16 \n" // 16 processed per loop
+ "zip1 v2.16b, v0.16b, v1.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "zip2 v3.16b, v0.16b, v1.16b \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "st1 {v2.16b,v3.16b}, [%2], #32 \n" // store 16 pairs of UV
+ "b.gt 1b \n"
+ : "+r"(src_u), // %0
+ "+r"(src_v), // %1
+ "+r"(dst_uv), // %2
+ "+r"(width) // %3 // Output registers
+ : // Input registers
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+
+void MergeUVRow_16_NEON(const uint16_t* src_u,
+ const uint16_t* src_v,
+ uint16_t* dst_uv,
+ int depth,
+ int width) {
+ int shift = 16 - depth;
+ asm volatile(
+ "dup v4.8h, %w4 \n"
+ "1: \n"
+ "ld1 {v0.8h}, [%0], #16 \n" // load 8 U
+ "subs %w3, %w3, #8 \n" // 8 src pixels per loop
+ "ld1 {v1.8h}, [%1], #16 \n" // load 8 V
+ "ushl v0.8h, v0.8h, v4.8h \n"
+ "ushl v1.8h, v1.8h, v4.8h \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "zip1 v2.8h, v0.8h, v1.8h \n"
+ "zip2 v3.8h, v0.8h, v1.8h \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "st1 {v2.8h, v3.8h}, [%2], #32 \n" // store 8 UV pixels
+ "b.gt 1b \n"
+ : "+r"(src_u), // %0
+ "+r"(src_v), // %1
+ "+r"(dst_uv), // %2
+ "+r"(width) // %3
+ : "r"(shift) // %4
+ : "cc", "memory", "v0", "v1", "v2", "v1", "v2", "v3", "v4");
+}
+#endif // LIBYUV_USE_ST2
+
// Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b.
void SplitRGBRow_NEON(const uint8_t* src_rgb,
uint8_t* dst_r,
@@ -640,12 +762,13 @@ void SplitRGBRow_NEON(const uint8_t* src_rgb,
int width) {
asm volatile(
"1: \n"
- "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RGB
- "subs %w4, %w4, #16 \n" // 16 processed per loop
- "st1 {v0.16b}, [%1], #16 \n" // store R
- "st1 {v1.16b}, [%2], #16 \n" // store G
- "st1 {v2.16b}, [%3], #16 \n" // store B
- "b.gt 1b \n"
+ "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RGB
+ "subs %w4, %w4, #16 \n" // 16 processed per loop
+ "prfm pldl1keep, [%0, 448] \n"
+ "st1 {v0.16b}, [%1], #16 \n" // store R
+ "st1 {v1.16b}, [%2], #16 \n" // store G
+ "st1 {v2.16b}, [%3], #16 \n" // store B
+ "b.gt 1b \n"
: "+r"(src_rgb), // %0
"+r"(dst_r), // %1
"+r"(dst_g), // %2
@@ -664,12 +787,15 @@ void MergeRGBRow_NEON(const uint8_t* src_r,
int width) {
asm volatile(
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load R
- "ld1 {v1.16b}, [%1], #16 \n" // load G
- "ld1 {v2.16b}, [%2], #16 \n" // load B
- "subs %w4, %w4, #16 \n" // 16 processed per loop
- "st3 {v0.16b,v1.16b,v2.16b}, [%3], #48 \n" // store 16 RGB
- "b.gt 1b \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load R
+ "ld1 {v1.16b}, [%1], #16 \n" // load G
+ "ld1 {v2.16b}, [%2], #16 \n" // load B
+ "subs %w4, %w4, #16 \n" // 16 processed per loop
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "st3 {v0.16b,v1.16b,v2.16b}, [%3], #48 \n" // store 16 RGB
+ "b.gt 1b \n"
: "+r"(src_r), // %0
"+r"(src_g), // %1
"+r"(src_b), // %2
@@ -680,14 +806,403 @@ void MergeRGBRow_NEON(const uint8_t* src_r,
);
}
+// Reads 16 packed ARGB and write to planar dst_r, dst_g, dst_b, dst_a.
+void SplitARGBRow_NEON(const uint8_t* src_rgba,
+ uint8_t* dst_r,
+ uint8_t* dst_g,
+ uint8_t* dst_b,
+ uint8_t* dst_a,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB
+ "subs %w5, %w5, #16 \n" // 16 processed per loop
+ "prfm pldl1keep, [%0, 448] \n"
+ "st1 {v0.16b}, [%3], #16 \n" // store B
+ "st1 {v1.16b}, [%2], #16 \n" // store G
+ "st1 {v2.16b}, [%1], #16 \n" // store R
+ "st1 {v3.16b}, [%4], #16 \n" // store A
+ "b.gt 1b \n"
+ : "+r"(src_rgba), // %0
+ "+r"(dst_r), // %1
+ "+r"(dst_g), // %2
+ "+r"(dst_b), // %3
+ "+r"(dst_a), // %4
+ "+r"(width) // %5
+ : // Input registers
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+
+#if LIBYUV_USE_ST4
+// Reads 16 planar R's, G's, B's and A's and writes out 16 packed ARGB at a time
+void MergeARGBRow_NEON(const uint8_t* src_r,
+ const uint8_t* src_g,
+ const uint8_t* src_b,
+ const uint8_t* src_a,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v0.16b}, [%2], #16 \n" // load B
+ "ld1 {v1.16b}, [%1], #16 \n" // load G
+ "ld1 {v2.16b}, [%0], #16 \n" // load R
+ "ld1 {v3.16b}, [%3], #16 \n" // load A
+ "subs %w5, %w5, #16 \n" // 16 processed per loop
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "prfm pldl1keep, [%3, 448] \n"
+ "st4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%4], #64 \n" // store 16ARGB
+ "b.gt 1b \n"
+ : "+r"(src_r), // %0
+ "+r"(src_g), // %1
+ "+r"(src_b), // %2
+ "+r"(src_a), // %3
+ "+r"(dst_argb), // %4
+ "+r"(width) // %5
+ : // Input registers
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+#else
+// Reads 16 planar R's, G's, B's and A's and writes out 16 packed ARGB at a time
+void MergeARGBRow_NEON(const uint8_t* src_r,
+ const uint8_t* src_g,
+ const uint8_t* src_b,
+ const uint8_t* src_a,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v0.16b}, [%2], #16 \n" // load B
+ "ld1 {v1.16b}, [%1], #16 \n" // load G
+ "ld1 {v2.16b}, [%0], #16 \n" // load R
+ "ld1 {v3.16b}, [%3], #16 \n" // load A
+ "subs %w5, %w5, #16 \n" // 16 processed per loop
+ "prfm pldl1keep, [%2, 448] \n"
+ "zip1 v4.16b, v0.16b, v1.16b \n" // BG
+ "zip1 v5.16b, v2.16b, v3.16b \n" // RA
+ "prfm pldl1keep, [%1, 448] \n"
+ "zip2 v6.16b, v0.16b, v1.16b \n" // BG
+ "zip2 v7.16b, v2.16b, v3.16b \n" // RA
+ "prfm pldl1keep, [%0, 448] \n"
+ "zip1 v0.8h, v4.8h, v5.8h \n" // BGRA
+ "zip2 v1.8h, v4.8h, v5.8h \n"
+ "prfm pldl1keep, [%3, 448] \n"
+ "zip1 v2.8h, v6.8h, v7.8h \n"
+ "zip2 v3.8h, v6.8h, v7.8h \n"
+ "st1 {v0.16b,v1.16b,v2.16b,v3.16b}, [%4], #64 \n" // store 16ARGB
+ "b.gt 1b \n"
+ : "+r"(src_r), // %0
+ "+r"(src_g), // %1
+ "+r"(src_b), // %2
+ "+r"(src_a), // %3
+ "+r"(dst_argb), // %4
+ "+r"(width) // %5
+ : // Input registers
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
+ "v7" // Clobber List
+ );
+}
+#endif // LIBYUV_USE_ST4
+
+// Reads 16 packed ARGB and write to planar dst_r, dst_g, dst_b.
+void SplitXRGBRow_NEON(const uint8_t* src_rgba,
+ uint8_t* dst_r,
+ uint8_t* dst_g,
+ uint8_t* dst_b,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB
+ "subs %w4, %w4, #16 \n" // 16 processed per loop
+ "prfm pldl1keep, [%0, 448] \n"
+ "st1 {v0.16b}, [%3], #16 \n" // store B
+ "st1 {v1.16b}, [%2], #16 \n" // store G
+ "st1 {v2.16b}, [%1], #16 \n" // store R
+ "b.gt 1b \n"
+ : "+r"(src_rgba), // %0
+ "+r"(dst_r), // %1
+ "+r"(dst_g), // %2
+ "+r"(dst_b), // %3
+ "+r"(width) // %4
+ : // Input registers
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+
+// Reads 16 planar R's, G's and B's and writes out 16 packed ARGB at a time
+void MergeXRGBRow_NEON(const uint8_t* src_r,
+ const uint8_t* src_g,
+ const uint8_t* src_b,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ "movi v3.16b, #255 \n" // load A(255)
+ "1: \n"
+ "ld1 {v2.16b}, [%0], #16 \n" // load R
+ "ld1 {v1.16b}, [%1], #16 \n" // load G
+ "ld1 {v0.16b}, [%2], #16 \n" // load B
+ "subs %w4, %w4, #16 \n" // 16 processed per loop
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "st4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%3], #64 \n" // store 16ARGB
+ "b.gt 1b \n"
+ : "+r"(src_r), // %0
+ "+r"(src_g), // %1
+ "+r"(src_b), // %2
+ "+r"(dst_argb), // %3
+ "+r"(width) // %4
+ : // Input registers
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+
+void MergeXR30Row_NEON(const uint16_t* src_r,
+ const uint16_t* src_g,
+ const uint16_t* src_b,
+ uint8_t* dst_ar30,
+ int depth,
+ int width) {
+ int shift = 10 - depth;
+ asm volatile(
+ "movi v30.16b, #255 \n"
+ "ushr v30.4s, v30.4s, #22 \n" // 1023
+ "dup v31.4s, %w5 \n"
+ "1: \n"
+ "ldr d2, [%2], #8 \n" // B
+ "ldr d1, [%1], #8 \n" // G
+ "ldr d0, [%0], #8 \n" // R
+ "ushll v2.4s, v2.4h, #0 \n" // B
+ "ushll v1.4s, v1.4h, #0 \n" // G
+ "ushll v0.4s, v0.4h, #0 \n" // R
+ "ushl v2.4s, v2.4s, v31.4s \n" // 000B
+ "ushl v1.4s, v1.4s, v31.4s \n" // G
+ "ushl v0.4s, v0.4s, v31.4s \n" // R
+ "umin v2.4s, v2.4s, v30.4s \n"
+ "umin v1.4s, v1.4s, v30.4s \n"
+ "umin v0.4s, v0.4s, v30.4s \n"
+ "sli v2.4s, v1.4s, #10 \n" // 00GB
+ "sli v2.4s, v0.4s, #20 \n" // 0RGB
+ "orr v2.4s, #0xc0, lsl #24 \n" // ARGB (AR30)
+ "subs %w4, %w4, #4 \n"
+ "str q2, [%3], #16 \n"
+ "b.gt 1b \n"
+ : "+r"(src_r), // %0
+ "+r"(src_g), // %1
+ "+r"(src_b), // %2
+ "+r"(dst_ar30), // %3
+ "+r"(width) // %4
+ : "r"(shift) // %5
+ : "memory", "cc", "v0", "v1", "v2", "v30", "v31");
+}
+
+void MergeXR30Row_10_NEON(const uint16_t* src_r,
+ const uint16_t* src_g,
+ const uint16_t* src_b,
+ uint8_t* dst_ar30,
+ int /* depth */,
+ int width) {
+ asm volatile(
+ "movi v30.16b, #255 \n"
+ "ushr v30.4s, v30.4s, #22 \n" // 1023
+ "1: \n"
+ "ldr d2, [%2], #8 \n" // B
+ "ldr d1, [%1], #8 \n" // G
+ "ldr d0, [%0], #8 \n" // R
+ "ushll v2.4s, v2.4h, #0 \n" // 000B
+ "ushll v1.4s, v1.4h, #0 \n" // G
+ "ushll v0.4s, v0.4h, #0 \n" // R
+ "umin v2.4s, v2.4s, v30.4s \n"
+ "umin v1.4s, v1.4s, v30.4s \n"
+ "umin v0.4s, v0.4s, v30.4s \n"
+ "sli v2.4s, v1.4s, #10 \n" // 00GB
+ "sli v2.4s, v0.4s, #20 \n" // 0RGB
+ "orr v2.4s, #0xc0, lsl #24 \n" // ARGB (AR30)
+ "subs %w4, %w4, #4 \n"
+ "str q2, [%3], #16 \n"
+ "b.gt 1b \n"
+ : "+r"(src_r), // %0
+ "+r"(src_g), // %1
+ "+r"(src_b), // %2
+ "+r"(dst_ar30), // %3
+ "+r"(width) // %4
+ :
+ : "memory", "cc", "v0", "v1", "v2", "v30");
+}
+
+void MergeAR64Row_NEON(const uint16_t* src_r,
+ const uint16_t* src_g,
+ const uint16_t* src_b,
+ const uint16_t* src_a,
+ uint16_t* dst_ar64,
+ int depth,
+ int width) {
+ int shift = 16 - depth;
+ int mask = (1 << depth) - 1;
+ asm volatile(
+
+ "dup v30.8h, %w7 \n"
+ "dup v31.8h, %w6 \n"
+ "1: \n"
+ "ldr q2, [%0], #16 \n" // R
+ "ldr q1, [%1], #16 \n" // G
+ "ldr q0, [%2], #16 \n" // B
+ "ldr q3, [%3], #16 \n" // A
+ "umin v2.8h, v2.8h, v30.8h \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "umin v1.8h, v1.8h, v30.8h \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "umin v0.8h, v0.8h, v30.8h \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "umin v3.8h, v3.8h, v30.8h \n"
+ "prfm pldl1keep, [%3, 448] \n"
+ "ushl v2.8h, v2.8h, v31.8h \n"
+ "ushl v1.8h, v1.8h, v31.8h \n"
+ "ushl v0.8h, v0.8h, v31.8h \n"
+ "ushl v3.8h, v3.8h, v31.8h \n"
+ "subs %w5, %w5, #8 \n"
+ "st4 {v0.8h, v1.8h, v2.8h, v3.8h}, [%4], #64 \n"
+ "b.gt 1b \n"
+ : "+r"(src_r), // %0
+ "+r"(src_g), // %1
+ "+r"(src_b), // %2
+ "+r"(src_a), // %3
+ "+r"(dst_ar64), // %4
+ "+r"(width) // %5
+ : "r"(shift), // %6
+ "r"(mask) // %7
+ : "memory", "cc", "v0", "v1", "v2", "v3", "v31");
+}
+
+void MergeXR64Row_NEON(const uint16_t* src_r,
+ const uint16_t* src_g,
+ const uint16_t* src_b,
+ uint16_t* dst_ar64,
+ int depth,
+ int width) {
+ int shift = 16 - depth;
+ int mask = (1 << depth) - 1;
+ asm volatile(
+
+ "movi v3.16b, #0xff \n" // A (0xffff)
+ "dup v30.8h, %w6 \n"
+ "dup v31.8h, %w5 \n"
+
+ "1: \n"
+ "ldr q2, [%0], #16 \n" // R
+ "ldr q1, [%1], #16 \n" // G
+ "ldr q0, [%2], #16 \n" // B
+ "umin v2.8h, v2.8h, v30.8h \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "umin v1.8h, v1.8h, v30.8h \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "umin v0.8h, v0.8h, v30.8h \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "ushl v2.8h, v2.8h, v31.8h \n"
+ "ushl v1.8h, v1.8h, v31.8h \n"
+ "ushl v0.8h, v0.8h, v31.8h \n"
+ "subs %w4, %w4, #8 \n"
+ "st4 {v0.8h, v1.8h, v2.8h, v3.8h}, [%3], #64 \n"
+ "b.gt 1b \n"
+ : "+r"(src_r), // %0
+ "+r"(src_g), // %1
+ "+r"(src_b), // %2
+ "+r"(dst_ar64), // %3
+ "+r"(width) // %4
+ : "r"(shift), // %5
+ "r"(mask) // %6
+ : "memory", "cc", "v0", "v1", "v2", "v3", "v31");
+}
+
+void MergeARGB16To8Row_NEON(const uint16_t* src_r,
+ const uint16_t* src_g,
+ const uint16_t* src_b,
+ const uint16_t* src_a,
+ uint8_t* dst_argb,
+ int depth,
+ int width) {
+ int shift = 8 - depth;
+ asm volatile(
+
+ "dup v31.8h, %w6 \n"
+ "1: \n"
+ "ldr q2, [%0], #16 \n" // R
+ "ldr q1, [%1], #16 \n" // G
+ "ldr q0, [%2], #16 \n" // B
+ "ldr q3, [%3], #16 \n" // A
+ "ushl v2.8h, v2.8h, v31.8h \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "ushl v1.8h, v1.8h, v31.8h \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "ushl v0.8h, v0.8h, v31.8h \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "ushl v3.8h, v3.8h, v31.8h \n"
+ "prfm pldl1keep, [%3, 448] \n"
+ "uqxtn v2.8b, v2.8h \n"
+ "uqxtn v1.8b, v1.8h \n"
+ "uqxtn v0.8b, v0.8h \n"
+ "uqxtn v3.8b, v3.8h \n"
+ "subs %w5, %w5, #8 \n"
+ "st4 {v0.8b, v1.8b, v2.8b, v3.8b}, [%4], #32 \n"
+ "b.gt 1b \n"
+ : "+r"(src_r), // %0
+ "+r"(src_g), // %1
+ "+r"(src_b), // %2
+ "+r"(src_a), // %3
+ "+r"(dst_argb), // %4
+ "+r"(width) // %5
+ : "r"(shift) // %6
+ : "memory", "cc", "v0", "v1", "v2", "v3", "v31");
+}
+
+void MergeXRGB16To8Row_NEON(const uint16_t* src_r,
+ const uint16_t* src_g,
+ const uint16_t* src_b,
+ uint8_t* dst_argb,
+ int depth,
+ int width) {
+ int shift = 8 - depth;
+ asm volatile(
+
+ "dup v31.8h, %w5 \n"
+ "movi v3.8b, #0xff \n" // A (0xff)
+ "1: \n"
+ "ldr q2, [%0], #16 \n" // R
+ "ldr q1, [%1], #16 \n" // G
+ "ldr q0, [%2], #16 \n" // B
+ "ushl v2.8h, v2.8h, v31.8h \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "ushl v1.8h, v1.8h, v31.8h \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "ushl v0.8h, v0.8h, v31.8h \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "uqxtn v2.8b, v2.8h \n"
+ "uqxtn v1.8b, v1.8h \n"
+ "uqxtn v0.8b, v0.8h \n"
+ "subs %w4, %w4, #8 \n"
+ "st4 {v0.8b, v1.8b, v2.8b, v3.8b}, [%3], #32 \n"
+ "b.gt 1b \n"
+ : "+r"(src_r), // %0
+ "+r"(src_g), // %1
+ "+r"(src_b), // %2
+ "+r"(dst_argb), // %3
+ "+r"(width) // %4
+ : "r"(shift) // %5
+ : "memory", "cc", "v0", "v1", "v2", "v3", "v31");
+}
+
// Copy multiple of 32.
void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
asm volatile(
"1: \n"
- "ldp q0, q1, [%0], #32 \n"
- "subs %w2, %w2, #32 \n" // 32 processed per loop
- "stp q0, q1, [%1], #32 \n"
- "b.gt 1b \n"
+ "ldp q0, q1, [%0], #32 \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "subs %w2, %w2, #32 \n" // 32 processed per loop
+ "stp q0, q1, [%1], #32 \n"
+ "b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(width) // %2 // Output registers
@@ -699,11 +1214,11 @@ void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
// SetRow writes 'width' bytes using an 8 bit value repeated.
void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) {
asm volatile(
- "dup v0.16b, %w2 \n" // duplicate 16 bytes
+ "dup v0.16b, %w2 \n" // duplicate 16 bytes
"1: \n"
- "subs %w1, %w1, #16 \n" // 16 bytes per loop
- "st1 {v0.16b}, [%0], #16 \n" // store
- "b.gt 1b \n"
+ "subs %w1, %w1, #16 \n" // 16 bytes per loop
+ "st1 {v0.16b}, [%0], #16 \n" // store
+ "b.gt 1b \n"
: "+r"(dst), // %0
"+r"(width) // %1
: "r"(v8) // %2
@@ -712,89 +1227,157 @@ void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) {
void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) {
asm volatile(
- "dup v0.4s, %w2 \n" // duplicate 4 ints
+ "dup v0.4s, %w2 \n" // duplicate 4 ints
"1: \n"
- "subs %w1, %w1, #4 \n" // 4 ints per loop
- "st1 {v0.16b}, [%0], #16 \n" // store
- "b.gt 1b \n"
+ "subs %w1, %w1, #4 \n" // 4 ints per loop
+ "st1 {v0.16b}, [%0], #16 \n" // store
+ "b.gt 1b \n"
: "+r"(dst), // %0
"+r"(width) // %1
: "r"(v32) // %2
: "cc", "memory", "v0");
}
+// Shuffle table for reversing the bytes.
+static const uvec8 kShuffleMirror = {15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u,
+ 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u};
+
void MirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
asm volatile(
// Start at end of source row.
- "add %0, %0, %w2, sxtw \n"
- "sub %0, %0, #16 \n"
- "1: \n"
- "ld1 {v0.16b}, [%0], %3 \n" // src -= 16
- "subs %w2, %w2, #16 \n" // 16 pixels per loop.
- "rev64 v0.16b, v0.16b \n"
- "st1 {v0.D}[1], [%1], #8 \n" // dst += 16
- "st1 {v0.D}[0], [%1], #8 \n"
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "r"((ptrdiff_t)-16) // %3
- : "cc", "memory", "v0");
+ "ld1 {v3.16b}, [%3] \n" // shuffler
+ "add %0, %0, %w2, sxtw \n"
+ "sub %0, %0, #32 \n"
+ "1: \n"
+ "ldr q2, [%0, 16] \n"
+ "ldr q1, [%0], -32 \n" // src -= 32
+ "subs %w2, %w2, #32 \n" // 32 pixels per loop.
+ "tbl v0.16b, {v2.16b}, v3.16b \n"
+ "tbl v1.16b, {v1.16b}, v3.16b \n"
+ "st1 {v0.16b, v1.16b}, [%1], #32 \n" // store 32 pixels
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ : "r"(&kShuffleMirror) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3");
}
-void MirrorUVRow_NEON(const uint8_t* src_uv,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
+// Shuffle table for reversing the UV.
+static const uvec8 kShuffleMirrorUV = {14u, 15u, 12u, 13u, 10u, 11u, 8u, 9u,
+ 6u, 7u, 4u, 5u, 2u, 3u, 0u, 1u};
+
+void MirrorUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_uv, int width) {
asm volatile(
// Start at end of source row.
- "add %0, %0, %w3, sxtw #1 \n"
- "sub %0, %0, #16 \n"
- "1: \n"
- "ld2 {v0.8b, v1.8b}, [%0], %4 \n" // src -= 16
- "subs %w3, %w3, #8 \n" // 8 pixels per loop.
- "rev64 v0.8b, v0.8b \n"
- "rev64 v1.8b, v1.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // dst += 8
- "st1 {v1.8b}, [%2], #8 \n"
- "b.gt 1b \n"
- : "+r"(src_uv), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- : "r"((ptrdiff_t)-16) // %4
- : "cc", "memory", "v0", "v1");
+ "ld1 {v4.16b}, [%3] \n" // shuffler
+ "add %0, %0, %w2, sxtw #1 \n"
+ "sub %0, %0, #32 \n"
+ "1: \n"
+ "ldr q1, [%0, 16] \n"
+ "ldr q0, [%0], -32 \n" // src -= 32
+ "subs %w2, %w2, #16 \n" // 16 pixels per loop.
+ "tbl v2.16b, {v1.16b}, v4.16b \n"
+ "tbl v3.16b, {v0.16b}, v4.16b \n"
+ "st1 {v2.16b, v3.16b}, [%1], #32 \n" // dst += 32
+ "b.gt 1b \n"
+ : "+r"(src_uv), // %0
+ "+r"(dst_uv), // %1
+ "+r"(width) // %2
+ : "r"(&kShuffleMirrorUV) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
}
-void ARGBMirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
+void MirrorSplitUVRow_NEON(const uint8_t* src_uv,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
asm volatile(
// Start at end of source row.
- "add %0, %0, %w2, sxtw #2 \n"
- "sub %0, %0, #16 \n"
- "1: \n"
- "ld1 {v0.16b}, [%0], %3 \n" // src -= 16
- "subs %w2, %w2, #4 \n" // 4 pixels per loop.
- "rev64 v0.4s, v0.4s \n"
- "st1 {v0.D}[1], [%1], #8 \n" // dst += 16
- "st1 {v0.D}[0], [%1], #8 \n"
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "r"((ptrdiff_t)-16) // %3
- : "cc", "memory", "v0");
+ "ld1 {v4.16b}, [%4] \n" // shuffler
+ "add %0, %0, %w3, sxtw #1 \n"
+ "sub %0, %0, #32 \n"
+ "1: \n"
+ "ldr q1, [%0, 16] \n"
+ "ldr q0, [%0], -32 \n" // src -= 32
+ "subs %w3, %w3, #16 \n" // 16 pixels per loop.
+ "tbl v2.16b, {v1.16b}, v4.16b \n"
+ "tbl v3.16b, {v0.16b}, v4.16b \n"
+ "uzp1 v0.16b, v2.16b, v3.16b \n" // U
+ "uzp2 v1.16b, v2.16b, v3.16b \n" // V
+ "st1 {v0.16b}, [%1], #16 \n" // dst += 16
+ "st1 {v1.16b}, [%2], #16 \n"
+ "b.gt 1b \n"
+ : "+r"(src_uv), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
+ : "r"(&kShuffleMirrorUV) // %4
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
+}
+
+// Shuffle table for reversing the ARGB.
+static const uvec8 kShuffleMirrorARGB = {12u, 13u, 14u, 15u, 8u, 9u, 10u, 11u,
+ 4u, 5u, 6u, 7u, 0u, 1u, 2u, 3u};
+
+void ARGBMirrorRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
+ asm volatile(
+ // Start at end of source row.
+ "ld1 {v4.16b}, [%3] \n" // shuffler
+ "add %0, %0, %w2, sxtw #2 \n"
+ "sub %0, %0, #32 \n"
+ "1: \n"
+ "ldr q1, [%0, 16] \n"
+ "ldr q0, [%0], -32 \n" // src -= 32
+ "subs %w2, %w2, #8 \n" // 8 pixels per loop.
+ "tbl v2.16b, {v1.16b}, v4.16b \n"
+ "tbl v3.16b, {v0.16b}, v4.16b \n"
+ "st1 {v2.16b, v3.16b}, [%1], #32 \n" // dst += 32
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(&kShuffleMirrorARGB) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
+}
+
+void RGB24MirrorRow_NEON(const uint8_t* src_rgb24,
+ uint8_t* dst_rgb24,
+ int width) {
+ asm volatile(
+ "ld1 {v3.16b}, [%4] \n" // shuffler
+ "add %0, %0, %w2, sxtw #1 \n" // Start at end of row.
+ "add %0, %0, %w2, sxtw \n"
+ "sub %0, %0, #48 \n"
+
+ "1: \n"
+ "ld3 {v0.16b, v1.16b, v2.16b}, [%0], %3 \n" // src -= 48
+ "subs %w2, %w2, #16 \n" // 16 pixels per loop.
+ "tbl v0.16b, {v0.16b}, v3.16b \n"
+ "tbl v1.16b, {v1.16b}, v3.16b \n"
+ "tbl v2.16b, {v2.16b}, v3.16b \n"
+ "st3 {v0.16b, v1.16b, v2.16b}, [%1], #48 \n" // dst += 48
+ "b.gt 1b \n"
+ : "+r"(src_rgb24), // %0
+ "+r"(dst_rgb24), // %1
+ "+r"(width) // %2
+ : "r"((ptrdiff_t)-48), // %3
+ "r"(&kShuffleMirror) // %4
+ : "cc", "memory", "v0", "v1", "v2", "v3");
}
void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24,
uint8_t* dst_argb,
int width) {
asm volatile(
- "movi v4.8b, #255 \n" // Alpha
+ "movi v4.8b, #255 \n" // Alpha
"1: \n"
- "ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
+ "ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of
+ // RGB24.
+ "prfm pldl1keep, [%0, 448] \n"
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
@@ -805,14 +1388,15 @@ void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24,
void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) {
asm volatile(
- "movi v5.8b, #255 \n" // Alpha
+ "movi v5.8b, #255 \n" // Alpha
"1: \n"
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "orr v3.8b, v1.8b, v1.8b \n" // move g
- "orr v4.8b, v0.8b, v0.8b \n" // move r
- "st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a
- "b.gt 1b \n"
+ "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "orr v3.8b, v1.8b, v1.8b \n" // move g
+ "prfm pldl1keep, [%0, 448] \n"
+ "orr v4.8b, v0.8b, v0.8b \n" // move r
+ "st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a
+ "b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
@@ -821,15 +1405,35 @@ void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) {
);
}
+void RAWToRGBARow_NEON(const uint8_t* src_raw, uint8_t* dst_rgba, int width) {
+ asm volatile(
+ "movi v0.8b, #255 \n" // Alpha
+ "1: \n"
+ "ld3 {v3.8b,v4.8b,v5.8b}, [%0], #24 \n" // read r g b
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "orr v2.8b, v4.8b, v4.8b \n" // move g
+ "prfm pldl1keep, [%0, 448] \n"
+ "orr v1.8b, v5.8b, v5.8b \n" // move r
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store a b g r
+ "b.gt 1b \n"
+ : "+r"(src_raw), // %0
+ "+r"(dst_rgba), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List
+ );
+}
+
void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) {
asm volatile(
"1: \n"
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "orr v3.8b, v1.8b, v1.8b \n" // move g
- "orr v4.8b, v0.8b, v0.8b \n" // move r
- "st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r
- "b.gt 1b \n"
+ "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "orr v3.8b, v1.8b, v1.8b \n" // move g
+ "prfm pldl1keep, [%0, 448] \n"
+ "orr v4.8b, v0.8b, v0.8b \n" // move r
+ "st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r
+ "b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_rgb24), // %1
"+r"(width) // %2
@@ -855,13 +1459,13 @@ void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565,
uint8_t* dst_argb,
int width) {
asm volatile(
- "movi v3.8b, #255 \n" // Alpha
+ "movi v3.8b, #255 \n" // Alpha
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- RGB565TOARGB
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "prfm pldl1keep, [%0, 448] \n" RGB565TOARGB
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
@@ -911,14 +1515,14 @@ void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555,
uint8_t* dst_argb,
int width) {
asm volatile(
- "movi v3.8b, #255 \n" // Alpha
+ "movi v3.8b, #255 \n" // Alpha
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB1555TOARGB
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- // pixels
- "b.gt 1b \n"
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
@@ -927,6 +1531,8 @@ void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555,
);
}
+// Convert v0.8h to b = v0.8b g = v1.8b r = v2.8b
+// clobbers v3
#define ARGB4444TOARGB \
"shrn v1.8b, v0.8h, #8 \n" /* v1(l) AR */ \
"xtn2 v1.16b, v0.8h \n" /* v1(h) GB */ \
@@ -944,12 +1550,11 @@ void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444,
int width) {
asm volatile(
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGB4444TOARGB
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- // pixels
- "b.gt 1b \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "prfm pldl1keep, [%0, 448] \n" ARGB4444TOARGB
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
@@ -963,28 +1568,29 @@ void ARGBToRGB24Row_NEON(const uint8_t* src_argb,
int width) {
asm volatile(
"1: \n"
- "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of
- // RGB24.
- "b.gt 1b \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB
+ "subs %w2, %w2, #16 \n" // 16 pixels per loop.
+ "prfm pldl1keep, [%0, 448] \n"
+ "st3 {v0.16b,v1.16b,v2.16b}, [%1], #48 \n" // store 8 RGB24
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_rgb24), // %1
"+r"(width) // %2
:
- : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
);
}
void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) {
asm volatile(
"1: \n"
- "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "orr v4.8b, v2.8b, v2.8b \n" // mov g
- "orr v5.8b, v1.8b, v1.8b \n" // mov b
- "st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b
- "b.gt 1b \n"
+ "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "orr v4.8b, v2.8b, v2.8b \n" // mov g
+ "prfm pldl1keep, [%0, 448] \n"
+ "orr v5.8b, v1.8b, v1.8b \n" // mov b
+ "st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_raw), // %1
"+r"(width) // %2
@@ -996,10 +1602,11 @@ void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) {
void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) {
asm volatile(
"1: \n"
- "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
- "subs %w2, %w2, #16 \n" // 16 processed per loop.
- "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y.
- "b.gt 1b \n"
+ "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
+ "subs %w2, %w2, #16 \n" // 16 processed per loop.
+ "prfm pldl1keep, [%0, 448] \n"
+ "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y.
+ "b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
@@ -1011,10 +1618,11 @@ void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) {
void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) {
asm volatile(
"1: \n"
- "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
- "subs %w2, %w2, #16 \n" // 16 processed per loop.
- "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y.
- "b.gt 1b \n"
+ "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
+ "subs %w2, %w2, #16 \n" // 16 processed per loop.
+ "prfm pldl1keep, [%0, 448] \n"
+ "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y.
+ "b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
@@ -1029,11 +1637,12 @@ void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2,
int width) {
asm volatile(
"1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2
- "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
- "st1 {v1.8b}, [%1], #8 \n" // store 8 U.
- "st1 {v3.8b}, [%2], #8 \n" // store 8 V.
- "b.gt 1b \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2
+ "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
+ "prfm pldl1keep, [%0, 448] \n"
+ "st1 {v1.8b}, [%1], #8 \n" // store 8 U.
+ "st1 {v3.8b}, [%2], #8 \n" // store 8 V.
+ "b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
@@ -1049,11 +1658,12 @@ void UYVYToUV422Row_NEON(const uint8_t* src_uyvy,
int width) {
asm volatile(
"1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY
- "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
- "st1 {v0.8b}, [%1], #8 \n" // store 8 U.
- "st1 {v2.8b}, [%2], #8 \n" // store 8 V.
- "b.gt 1b \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY
+ "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
+ "prfm pldl1keep, [%0, 448] \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 U.
+ "st1 {v2.8b}, [%2], #8 \n" // store 8 V.
+ "b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
@@ -1071,14 +1681,15 @@ void YUY2ToUVRow_NEON(const uint8_t* src_yuy2,
const uint8_t* src_yuy2b = src_yuy2 + stride_yuy2;
asm volatile(
"1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
- "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
- "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
- "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V
- "st1 {v1.8b}, [%2], #8 \n" // store 8 U.
- "st1 {v3.8b}, [%3], #8 \n" // store 8 V.
- "b.gt 1b \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
+ "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
+ "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
+ "prfm pldl1keep, [%0, 448] \n"
+ "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V
+ "st1 {v1.8b}, [%2], #8 \n" // store 8 U.
+ "st1 {v3.8b}, [%3], #8 \n" // store 8 V.
+ "b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(src_yuy2b), // %1
"+r"(dst_u), // %2
@@ -1098,14 +1709,15 @@ void UYVYToUVRow_NEON(const uint8_t* src_uyvy,
const uint8_t* src_uyvyb = src_uyvy + stride_uyvy;
asm volatile(
"1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
- "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
- "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
- "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V
- "st1 {v0.8b}, [%2], #8 \n" // store 8 U.
- "st1 {v2.8b}, [%3], #8 \n" // store 8 V.
- "b.gt 1b \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
+ "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
+ "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
+ "prfm pldl1keep, [%0, 448] \n"
+ "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 U.
+ "st1 {v2.8b}, [%3], #8 \n" // store 8 V.
+ "b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(src_uyvyb), // %1
"+r"(dst_u), // %2
@@ -1123,13 +1735,14 @@ void ARGBShuffleRow_NEON(const uint8_t* src_argb,
const uint8_t* shuffler,
int width) {
asm volatile(
- "ld1 {v2.16b}, [%3] \n" // shuffler
+ "ld1 {v2.16b}, [%3] \n" // shuffler
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels.
- "subs %w2, %w2, #4 \n" // 4 processed per loop
- "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels
- "st1 {v1.16b}, [%1], #16 \n" // store 4.
- "b.gt 1b \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels.
+ "subs %w2, %w2, #4 \n" // 4 processed per loop
+ "prfm pldl1keep, [%0, 448] \n"
+ "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels
+ "st1 {v1.16b}, [%1], #16 \n" // store 4.
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
@@ -1145,13 +1758,14 @@ void I422ToYUY2Row_NEON(const uint8_t* src_y,
int width) {
asm volatile(
"1: \n"
- "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys
- "orr v2.8b, v1.8b, v1.8b \n"
- "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
- "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
- "subs %w4, %w4, #16 \n" // 16 pixels
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
- "b.gt 1b \n"
+ "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys
+ "subs %w4, %w4, #16 \n" // 16 pixels
+ "orr v2.8b, v1.8b, v1.8b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
+ "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
+ "b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
@@ -1168,13 +1782,14 @@ void I422ToUYVYRow_NEON(const uint8_t* src_y,
int width) {
asm volatile(
"1: \n"
- "ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys
- "orr v3.8b, v2.8b, v2.8b \n"
- "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
- "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
- "subs %w4, %w4, #16 \n" // 16 pixels
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
- "b.gt 1b \n"
+ "ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys
+ "orr v3.8b, v2.8b, v2.8b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
+ "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
+ "subs %w4, %w4, #16 \n" // 16 pixels
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
+ "b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
@@ -1189,16 +1804,17 @@ void ARGBToRGB565Row_NEON(const uint8_t* src_argb,
int width) {
asm volatile(
"1: \n"
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGBTORGB565
- "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels RGB565.
- "b.gt 1b \n"
+ "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8
+ // pixels
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "prfm pldl1keep, [%0, 448] \n" ARGBTORGB565
+ "st1 {v18.16b}, [%1], #16 \n" // store 8 pixels RGB565.
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_rgb565), // %1
"+r"(width) // %2
:
- : "cc", "memory", "v0", "v20", "v21", "v22", "v23");
+ : "cc", "memory", "v16", "v17", "v18", "v19");
}
void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb,
@@ -1206,20 +1822,22 @@ void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb,
const uint32_t dither4,
int width) {
asm volatile(
- "dup v1.4s, %w2 \n" // dither4
+ "dup v1.4s, %w2 \n" // dither4
"1: \n"
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" // load 8 pixels
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v20.8b, v20.8b, v1.8b \n"
- "uqadd v21.8b, v21.8b, v1.8b \n"
- "uqadd v22.8b, v22.8b, v1.8b \n" ARGBTORGB565
- "st1 {v0.16b}, [%0], #16 \n" // store 8 pixels RGB565.
- "b.gt 1b \n"
+ "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // load 8
+ // pixels
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "uqadd v16.8b, v16.8b, v1.8b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "uqadd v17.8b, v17.8b, v1.8b \n"
+ "uqadd v18.8b, v18.8b, v1.8b \n" ARGBTORGB565
+ "st1 {v18.16b}, [%0], #16 \n" // store 8 pixels RGB565.
+ "b.gt 1b \n"
: "+r"(dst_rgb) // %0
: "r"(src_argb), // %1
"r"(dither4), // %2
"r"(width) // %3
- : "cc", "memory", "v0", "v1", "v20", "v21", "v22", "v23");
+ : "cc", "memory", "v1", "v16", "v17", "v18", "v19");
}
void ARGBToARGB1555Row_NEON(const uint8_t* src_argb,
@@ -1227,99 +1845,198 @@ void ARGBToARGB1555Row_NEON(const uint8_t* src_argb,
int width) {
asm volatile(
"1: \n"
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGBTOARGB1555
- "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
- // ARGB1555.
- "b.gt 1b \n"
+ "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8
+ // pixels
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "prfm pldl1keep, [%0, 448] \n" ARGBTOARGB1555
+ "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb1555), // %1
"+r"(width) // %2
:
- : "cc", "memory", "v0", "v20", "v21", "v22", "v23");
+ : "cc", "memory", "v0", "v16", "v17", "v18", "v19");
}
void ARGBToARGB4444Row_NEON(const uint8_t* src_argb,
uint8_t* dst_argb4444,
int width) {
asm volatile(
- "movi v4.16b, #0x0f \n" // bits to clear with
+ "movi v23.16b, #0x0f \n" // bits to clear with
// vbic.
"1: \n"
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGBTOARGB4444
- "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
- // ARGB4444.
- "b.gt 1b \n"
+ "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8
+ // pixels
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "prfm pldl1keep, [%0, 448] \n" ARGBTOARGB4444
+ "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb4444), // %1
"+r"(width) // %2
:
- : "cc", "memory", "v0", "v1", "v4", "v20", "v21", "v22", "v23");
+ : "cc", "memory", "v0", "v1", "v16", "v17", "v18", "v19", "v23");
}
-void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
+#if LIBYUV_USE_ST2
+void ARGBToAR64Row_NEON(const uint8_t* src_argb,
+ uint16_t* dst_ar64,
+ int width) {
asm volatile(
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v3.8h, v0.8b, v4.8b \n" // B
- "umlal v3.8h, v1.8b, v5.8b \n" // G
- "umlal v3.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
+ "1: \n"
+ "ldp q0, q2, [%0], #32 \n" // load 8 pixels
+ "mov v1.16b, v0.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "mov v3.16b, v2.16b \n"
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "st2 {v0.16b, v1.16b}, [%1], #32 \n" // store 4 pixels
+ "st2 {v2.16b, v3.16b}, [%1], #32 \n" // store 4 pixels
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
- "+r"(dst_y), // %1
+ "+r"(dst_ar64), // %1
"+r"(width) // %2
:
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
+ : "cc", "memory", "v0", "v1", "v2", "v3");
}
-void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_a,
- int width) {
+static const uvec8 kShuffleARGBToABGR = {2, 1, 0, 3, 6, 5, 4, 7,
+ 10, 9, 8, 11, 14, 13, 12, 15};
+
+void ARGBToAB64Row_NEON(const uint8_t* src_argb,
+ uint16_t* dst_ab64,
+ int width) {
asm volatile(
+ "ldr q4, [%3] \n" // shuffler
"1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load row 16
- // pixels
- "subs %w2, %w2, #16 \n" // 16 processed per loop
- "st1 {v3.16b}, [%1], #16 \n" // store 16 A's.
- "b.gt 1b \n"
+ "ldp q0, q2, [%0], #32 \n" // load 8 pixels
+ "tbl v0.16b, {v0.16b}, v4.16b \n"
+ "tbl v2.16b, {v2.16b}, v4.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "mov v1.16b, v0.16b \n"
+ "mov v3.16b, v2.16b \n"
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "st2 {v0.16b, v1.16b}, [%1], #32 \n" // store 4 pixels
+ "st2 {v2.16b, v3.16b}, [%1], #32 \n" // store 4 pixels
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_ab64), // %1
+ "+r"(width) // %2
+ : "r"(&kShuffleARGBToABGR) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
+}
+#else
+void ARGBToAR64Row_NEON(const uint8_t* src_argb,
+ uint16_t* dst_ar64,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ldp q0, q1, [%0], #32 \n" // load 8 ARGB pixels
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "zip1 v2.16b, v0.16b, v0.16b \n"
+ "zip2 v3.16b, v0.16b, v0.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "zip1 v4.16b, v1.16b, v1.16b \n"
+ "zip2 v5.16b, v1.16b, v1.16b \n"
+ "st1 {v2.8h, v3.8h, v4.8h, v5.8h}, [%1], #64 \n" // 8 AR64
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
- "+r"(dst_a), // %1
+ "+r"(dst_ar64), // %1
"+r"(width) // %2
:
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5");
+}
+
+static const uvec8 kShuffleARGBToAB64[2] = {
+ {2, 2, 1, 1, 0, 0, 3, 3, 6, 6, 5, 5, 4, 4, 7, 7},
+ {10, 10, 9, 9, 8, 8, 11, 11, 14, 14, 13, 13, 12, 12, 15, 15}};
+
+void ARGBToAB64Row_NEON(const uint8_t* src_argb,
+ uint16_t* dst_ab64,
+ int width) {
+ asm volatile(
+ "ldp q6, q7, [%3] \n" // 2 shufflers
+ "1: \n"
+ "ldp q0, q1, [%0], #32 \n" // load 8 pixels
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "tbl v2.16b, {v0.16b}, v6.16b \n" // ARGB to AB64
+ "tbl v3.16b, {v0.16b}, v7.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "tbl v4.16b, {v1.16b}, v6.16b \n"
+ "tbl v5.16b, {v1.16b}, v7.16b \n"
+ "st1 {v2.8h, v3.8h, v4.8h, v5.8h}, [%1], #64 \n" // 8 AR64
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_ab64), // %1
+ "+r"(width) // %2
+ : "r"(&kShuffleARGBToAB64[0]) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
+}
+#endif // LIBYUV_USE_ST2
+
+static const uvec8 kShuffleAR64ToARGB = {1, 3, 5, 7, 9, 11, 13, 15,
+ 17, 19, 21, 23, 25, 27, 29, 31};
+
+void AR64ToARGBRow_NEON(const uint16_t* src_ar64,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ "ldr q4, [%3] \n" // shuffler
+ "1: \n"
+ "ldp q0, q1, [%0], #32 \n" // load 4 pixels
+ "ldp q2, q3, [%0], #32 \n" // load 4 pixels
+ "tbl v0.16b, {v0.16b, v1.16b}, v4.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "tbl v2.16b, {v2.16b, v3.16b}, v4.16b \n"
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "stp q0, q2, [%1], #32 \n" // store 8 pixels
+ "b.gt 1b \n"
+ : "+r"(src_ar64), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(&kShuffleAR64ToARGB) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
+}
+
+static const uvec8 kShuffleAB64ToARGB = {5, 3, 1, 7, 13, 11, 9, 15,
+ 21, 19, 17, 23, 29, 27, 25, 31};
+
+void AB64ToARGBRow_NEON(const uint16_t* src_ab64,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ "ldr q4, [%3] \n" // shuffler
+ "1: \n"
+ "ldp q0, q1, [%0], #32 \n" // load 4 pixels
+ "ldp q2, q3, [%0], #32 \n" // load 4 pixels
+ "tbl v0.16b, {v0.16b, v1.16b}, v4.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "tbl v2.16b, {v2.16b, v3.16b}, v4.16b \n"
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "stp q0, q2, [%1], #32 \n" // store 8 pixels
+ "b.gt 1b \n"
+ : "+r"(src_ab64), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(&kShuffleAB64ToARGB) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
}
-void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
+void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb,
+ uint8_t* dst_a,
+ int width) {
asm volatile(
- "movi v4.8b, #15 \n" // B * 0.11400 coefficient
- "movi v5.8b, #75 \n" // G * 0.58700 coefficient
- "movi v6.8b, #38 \n" // R * 0.29900 coefficient
"1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v3.8h, v0.8b, v4.8b \n" // B
- "umlal v3.8h, v1.8b, v5.8b \n" // G
- "umlal v3.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 15 bit to 8 bit Y
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
+ "prfm pldl1keep, [%0, 448] \n"
+ "subs %w2, %w2, #16 \n" // 16 processed per loop
+ "st1 {v3.16b}, [%1], #16 \n" // store 16 A's.
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
- "+r"(dst_y), // %1
+ "+r"(dst_a), // %1
"+r"(width) // %2
:
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
}
// 8x1 pixels.
@@ -1328,33 +2045,31 @@ void ARGBToUV444Row_NEON(const uint8_t* src_argb,
uint8_t* dst_v,
int width) {
asm volatile(
- "movi v24.8b, #112 \n" // UB / VR 0.875
+ "movi v24.8b, #112 \n" // UB / VR 0.875
// coefficient
- "movi v25.8b, #74 \n" // UG -0.5781 coefficient
- "movi v26.8b, #38 \n" // UR -0.2969 coefficient
- "movi v27.8b, #18 \n" // VB -0.1406 coefficient
- "movi v28.8b, #94 \n" // VG -0.7344 coefficient
- "movi v29.16b,#0x80 \n" // 128.5
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- // pixels.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v24.8b \n" // B
- "umlsl v4.8h, v1.8b, v25.8b \n" // G
- "umlsl v4.8h, v2.8b, v26.8b \n" // R
- "add v4.8h, v4.8h, v29.8h \n" // +128 -> unsigned
-
- "umull v3.8h, v2.8b, v24.8b \n" // R
- "umlsl v3.8h, v1.8b, v28.8b \n" // G
- "umlsl v3.8h, v0.8b, v27.8b \n" // B
- "add v3.8h, v3.8h, v29.8h \n" // +128 -> unsigned
-
- "uqshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
-
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "movi v25.8b, #74 \n" // UG -0.5781 coefficient
+ "movi v26.8b, #38 \n" // UR -0.2969 coefficient
+ "movi v27.8b, #18 \n" // VB -0.1406 coefficient
+ "movi v28.8b, #94 \n" // VG -0.7344 coefficient
+ "movi v29.16b,#0x80 \n" // 128.5
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v24.8b \n" // B
+ "umlsl v4.8h, v1.8b, v25.8b \n" // G
+ "umlsl v4.8h, v2.8b, v26.8b \n" // R
+ "prfm pldl1keep, [%0, 448] \n"
+
+ "umull v3.8h, v2.8b, v24.8b \n" // R
+ "umlsl v3.8h, v1.8b, v28.8b \n" // G
+ "umlsl v3.8h, v0.8b, v27.8b \n" // B
+
+ "addhn v0.8b, v4.8h, v29.8h \n" // +128 -> unsigned
+ "addhn v1.8b, v3.8h, v29.8h \n" // +128 -> unsigned
+
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
@@ -1381,10 +2096,8 @@ void ARGBToUV444Row_NEON(const uint8_t* src_argb,
"mls v4.8h, " #QG ",v24.8h \n" /* G */ \
"mls v3.8h, " #QR ",v22.8h \n" /* R */ \
"mls v4.8h, " #QB ",v23.8h \n" /* B */ \
- "add v3.8h, v3.8h, v25.8h \n" /* +128 -> unsigned */ \
- "add v4.8h, v4.8h, v25.8h \n" /* +128 -> unsigned */ \
- "uqshrn v0.8b, v3.8h, #8 \n" /* 16 bit to 8 bit U */ \
- "uqshrn v1.8b, v4.8h, #8 \n" /* 16 bit to 8 bit V */
+ "addhn v0.8b, v3.8h, v25.8h \n" /* +128 -> unsigned */ \
+ "addhn v1.8b, v4.8h, v25.8h \n" /* +128 -> unsigned */
// clang-format on
// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
@@ -1398,26 +2111,28 @@ void ARGBToUVRow_NEON(const uint8_t* src_argb,
const uint8_t* src_argb_1 = src_argb + src_stride_argb;
asm volatile (
RGBTOUV_SETUP_REG
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
-
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
- "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
-
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
+ "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
+
+ "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
+ "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
+ "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
+
+ "urshr v0.8h, v0.8h, #1 \n" // 2x average
+ "urshr v1.8h, v1.8h, #1 \n"
+ "urshr v2.8h, v2.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(src_argb_1), // %1
"+r"(dst_u), // %2
@@ -1429,7 +2144,6 @@ void ARGBToUVRow_NEON(const uint8_t* src_argb,
);
}
-// TODO(fbarchard): Subsample match C code.
void ARGBToUVJRow_NEON(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_u,
@@ -1437,31 +2151,33 @@ void ARGBToUVJRow_NEON(const uint8_t* src_argb,
int width) {
const uint8_t* src_argb_1 = src_argb + src_stride_argb;
asm volatile (
- "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2
- "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2
- "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2
- "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2
- "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2
- "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
- "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
-
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
+ "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2
+ "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2
+ "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2
+ "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2
+ "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2
+ "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
+ "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
+ "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
+ "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
+ "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
+
+ "urshr v0.8h, v0.8h, #1 \n" // 2x average
+ "urshr v1.8h, v1.8h, #1 \n"
+ "urshr v2.8h, v2.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(src_argb_1), // %1
"+r"(dst_u), // %2
@@ -1473,6 +2189,96 @@ void ARGBToUVJRow_NEON(const uint8_t* src_argb,
);
}
+void RGB24ToUVJRow_NEON(const uint8_t* src_rgb24,
+ int src_stride_rgb24,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_rgb24_1 = src_rgb24 + src_stride_rgb24;
+ asm volatile (
+ "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2
+ "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2
+ "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2
+ "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2
+ "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2
+ "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
+ "1: \n"
+ "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels.
+ "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
+ "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load next 16
+ "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
+ "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
+
+ "urshr v0.8h, v0.8h, #1 \n" // 2x average
+ "urshr v1.8h, v1.8h, #1 \n"
+ "urshr v2.8h, v2.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
+ RGBTOUV(v0.8h, v1.8h, v2.8h)
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
+ : "+r"(src_rgb24), // %0
+ "+r"(src_rgb24_1), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
+ "v20", "v21", "v22", "v23", "v24", "v25"
+ );
+}
+
+void RAWToUVJRow_NEON(const uint8_t* src_raw,
+ int src_stride_raw,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_raw_1 = src_raw + src_stride_raw;
+ asm volatile (
+ "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2
+ "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2
+ "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2
+ "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2
+ "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2
+ "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
+ "1: \n"
+ "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels.
+ "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
+ "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load next 16
+ "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
+ "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
+
+ "urshr v0.8h, v0.8h, #1 \n" // 2x average
+ "urshr v1.8h, v1.8h, #1 \n"
+ "urshr v2.8h, v2.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
+ RGBTOUV(v2.8h, v1.8h, v0.8h)
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
+ : "+r"(src_raw), // %0
+ "+r"(src_raw_1), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
+ "v20", "v21", "v22", "v23", "v24", "v25"
+ );
+}
+
void BGRAToUVRow_NEON(const uint8_t* src_bgra,
int src_stride_bgra,
uint8_t* dst_u,
@@ -1481,25 +2287,27 @@ void BGRAToUVRow_NEON(const uint8_t* src_bgra,
const uint8_t* src_bgra_1 = src_bgra + src_stride_bgra;
asm volatile (
RGBTOUV_SETUP_REG
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more
- "uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts.
-
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v3.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
+ "uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts.
+ "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more
+ "uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
+ "uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts.
+
+ "urshr v0.8h, v0.8h, #1 \n" // 2x average
+ "urshr v1.8h, v3.8h, #1 \n"
+ "urshr v2.8h, v2.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_bgra), // %0
"+r"(src_bgra_1), // %1
"+r"(dst_u), // %2
@@ -1519,25 +2327,27 @@ void ABGRToUVRow_NEON(const uint8_t* src_abgr,
const uint8_t* src_abgr_1 = src_abgr + src_stride_abgr;
asm volatile (
RGBTOUV_SETUP_REG
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
- "uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
-
- "urshr v0.8h, v3.8h, #1 \n" // 2x average
- "urshr v2.8h, v2.8h, #1 \n"
- "urshr v1.8h, v1.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
+ "uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
+ "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
+ "uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
+ "uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
+
+ "urshr v0.8h, v3.8h, #1 \n" // 2x average
+ "urshr v2.8h, v2.8h, #1 \n"
+ "urshr v1.8h, v1.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
RGBTOUV(v0.8h, v2.8h, v1.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_abgr), // %0
"+r"(src_abgr_1), // %1
"+r"(dst_u), // %2
@@ -1557,25 +2367,27 @@ void RGBAToUVRow_NEON(const uint8_t* src_rgba,
const uint8_t* src_rgba_1 = src_rgba + src_stride_rgba;
asm volatile (
RGBTOUV_SETUP_REG
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
- "uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts.
-
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
+ "uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts.
+ "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
+ "uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
+ "uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts.
+
+ "urshr v0.8h, v0.8h, #1 \n" // 2x average
+ "urshr v1.8h, v1.8h, #1 \n"
+ "urshr v2.8h, v2.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_rgba), // %0
"+r"(src_rgba_1), // %1
"+r"(dst_u), // %2
@@ -1595,25 +2407,27 @@ void RGB24ToUVRow_NEON(const uint8_t* src_rgb24,
const uint8_t* src_rgb24_1 = src_rgb24 + src_stride_rgb24;
asm volatile (
RGBTOUV_SETUP_REG
- "1: \n"
- "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels.
- "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
- "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more.
- "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
-
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
+ "1: \n"
+ "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels.
+ "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
+ "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more.
+ "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
+ "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
+
+ "urshr v0.8h, v0.8h, #1 \n" // 2x average
+ "urshr v1.8h, v1.8h, #1 \n"
+ "urshr v2.8h, v2.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(src_rgb24_1), // %1
"+r"(dst_u), // %2
@@ -1633,25 +2447,27 @@ void RAWToUVRow_NEON(const uint8_t* src_raw,
const uint8_t* src_raw_1 = src_raw + src_stride_raw;
asm volatile (
RGBTOUV_SETUP_REG
- "1: \n"
- "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 8 RAW pixels.
- "uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
- "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels
- "uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
-
- "urshr v2.8h, v2.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v0.8h, v0.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
+ "1: \n"
+ "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RAW pixels.
+ "uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
+ "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels
+ "uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
+ "uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
+
+ "urshr v2.8h, v2.8h, #1 \n" // 2x average
+ "urshr v1.8h, v1.8h, #1 \n"
+ "urshr v0.8h, v0.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
RGBTOUV(v2.8h, v1.8h, v0.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(src_raw_1), // %1
"+r"(dst_u), // %2
@@ -1663,7 +2479,7 @@ void RAWToUVRow_NEON(const uint8_t* src_raw,
);
}
-// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
+// 16x2 pixels -> 8x1. width is number of rgb pixels. e.g. 16.
void RGB565ToUVRow_NEON(const uint8_t* src_rgb565,
int src_stride_rgb565,
uint8_t* dst_u,
@@ -1671,67 +2487,54 @@ void RGB565ToUVRow_NEON(const uint8_t* src_rgb565,
int width) {
const uint8_t* src_rgb565_1 = src_rgb565 + src_stride_rgb565;
asm volatile(
- "movi v22.8h, #56, lsl #0 \n" // UB / VR coeff (0.875) /
- // 2
- "movi v23.8h, #37, lsl #0 \n" // UG coeff (-0.5781) / 2
- "movi v24.8h, #19, lsl #0 \n" // UR coeff (-0.2969) / 2
- "movi v25.8h, #9 , lsl #0 \n" // VB coeff (-0.1406) / 2
- "movi v26.8h, #47, lsl #0 \n" // VG coeff (-0.7344) / 2
- "movi v27.16b, #0x80 \n" // 128.5 0x8080 in 16bit
+ RGBTOUV_SETUP_REG
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
RGB565TOARGB
- "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels.
+ "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels.
RGB565TOARGB
- "uaddlp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels.
+ "ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels.
RGB565TOARGB
- "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels.
+ "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels.
RGB565TOARGB
- "uadalp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
-
- "ins v16.D[1], v17.D[0] \n"
- "ins v18.D[1], v19.D[0] \n"
- "ins v20.D[1], v21.D[0] \n"
-
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v18.8h, #1 \n"
- "urshr v6.8h, v20.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v16.8h, v4.8h, v22.8h \n" // B
- "mls v16.8h, v5.8h, v23.8h \n" // G
- "mls v16.8h, v6.8h, v24.8h \n" // R
- "add v16.8h, v16.8h, v27.8h \n" // +128 -> unsigned
- "mul v17.8h, v6.8h, v22.8h \n" // R
- "mls v17.8h, v5.8h, v26.8h \n" // G
- "mls v17.8h, v4.8h, v25.8h \n" // B
- "add v17.8h, v17.8h, v27.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v17.8h, #8 \n" // 16 bit to 8 bit V
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+
+ "ins v16.D[1], v26.D[0] \n"
+ "ins v17.D[1], v27.D[0] \n"
+ "ins v18.D[1], v28.D[0] \n"
+
+ "urshr v0.8h, v16.8h, #1 \n" // 2x average
+ "urshr v1.8h, v17.8h, #1 \n"
+ "urshr v2.8h, v18.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
+ RGBTOUV(v0.8h, v1.8h, v2.8h)
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(src_rgb565_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
:
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
- "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26",
- "v27");
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
+ "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
+ "v28");
}
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
@@ -1744,50 +2547,43 @@ void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555,
asm volatile(
RGBTOUV_SETUP_REG
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
RGB555TOARGB
- "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB1555 pixels.
+ "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB1555 pixels.
RGB555TOARGB
- "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels.
+ "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels.
RGB555TOARGB
- "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB1555 pixels.
+ "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB1555 pixels.
RGB555TOARGB
- "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
-
- "ins v16.D[1], v26.D[0] \n"
- "ins v17.D[1], v27.D[0] \n"
- "ins v18.D[1], v28.D[0] \n"
-
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v17.8h, #1 \n"
- "urshr v6.8h, v18.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v2.8h, v4.8h, v20.8h \n" // B
- "mls v2.8h, v5.8h, v21.8h \n" // G
- "mls v2.8h, v6.8h, v22.8h \n" // R
- "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
- "mul v3.8h, v6.8h, v20.8h \n" // R
- "mls v3.8h, v5.8h, v24.8h \n" // G
- "mls v3.8h, v4.8h, v23.8h \n" // B
- "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+
+ "ins v16.D[1], v26.D[0] \n"
+ "ins v17.D[1], v27.D[0] \n"
+ "ins v18.D[1], v28.D[0] \n"
+
+ "urshr v0.8h, v16.8h, #1 \n" // 2x average
+ "urshr v1.8h, v17.8h, #1 \n"
+ "urshr v2.8h, v18.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
+ RGBTOUV(v0.8h, v1.8h, v2.8h)
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(src_argb1555_1), // %1
"+r"(dst_u), // %2
@@ -1807,52 +2603,45 @@ void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444,
int width) {
const uint8_t* src_argb4444_1 = src_argb4444 + src_stride_argb4444;
asm volatile(
- RGBTOUV_SETUP_REG
+ RGBTOUV_SETUP_REG // sets v20-v25
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
ARGB4444TOARGB
- "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB4444 pixels.
+ "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB4444 pixels.
ARGB4444TOARGB
- "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels.
+ "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels.
ARGB4444TOARGB
- "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB4444 pixels.
+ "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB4444 pixels.
ARGB4444TOARGB
- "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
-
- "ins v16.D[1], v26.D[0] \n"
- "ins v17.D[1], v27.D[0] \n"
- "ins v18.D[1], v28.D[0] \n"
-
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v17.8h, #1 \n"
- "urshr v6.8h, v18.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v2.8h, v4.8h, v20.8h \n" // B
- "mls v2.8h, v5.8h, v21.8h \n" // G
- "mls v2.8h, v6.8h, v22.8h \n" // R
- "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
- "mul v3.8h, v6.8h, v20.8h \n" // R
- "mls v3.8h, v5.8h, v24.8h \n" // G
- "mls v3.8h, v4.8h, v23.8h \n" // B
- "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
+ "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+
+ "ins v16.D[1], v26.D[0] \n"
+ "ins v17.D[1], v27.D[0] \n"
+ "ins v18.D[1], v28.D[0] \n"
+
+ "urshr v0.8h, v16.8h, #1 \n" // 2x average
+ "urshr v1.8h, v17.8h, #1 \n"
+ "urshr v2.8h, v18.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
+ RGBTOUV(v0.8h, v1.8h, v2.8h)
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(src_argb4444_1), // %1
"+r"(dst_u), // %2
@@ -1868,21 +2657,22 @@ void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444,
void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) {
asm volatile(
- "movi v24.8b, #13 \n" // B * 0.1016 coefficient
- "movi v25.8b, #65 \n" // G * 0.5078 coefficient
- "movi v26.8b, #33 \n" // R * 0.2578 coefficient
- "movi v27.8b, #16 \n" // Add 16 constant
+ "movi v24.8b, #25 \n" // B * 0.1016 coefficient
+ "movi v25.8b, #129 \n" // G * 0.5078 coefficient
+ "movi v26.8b, #66 \n" // R * 0.2578 coefficient
+ "movi v27.8b, #16 \n" // Add 16 constant
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
RGB565TOARGB
- "umull v3.8h, v0.8b, v24.8b \n" // B
- "umlal v3.8h, v1.8b, v25.8b \n" // G
- "umlal v3.8h, v2.8b, v26.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v27.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
+ "umull v3.8h, v0.8b, v24.8b \n" // B
+ "prfm pldl1keep, [%0, 448] \n"
+ "umlal v3.8h, v1.8b, v25.8b \n" // G
+ "umlal v3.8h, v2.8b, v26.8b \n" // R
+ "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v27.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
@@ -1895,21 +2685,22 @@ void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555,
uint8_t* dst_y,
int width) {
asm volatile(
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
+ "movi v4.8b, #25 \n" // B * 0.1016 coefficient
+ "movi v5.8b, #129 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #66 \n" // R * 0.2578 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB1555TOARGB
- "umull v3.8h, v0.8b, v4.8b \n" // B
- "umlal v3.8h, v1.8b, v5.8b \n" // G
- "umlal v3.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
+ "umull v3.8h, v0.8b, v4.8b \n" // B
+ "prfm pldl1keep, [%0, 448] \n"
+ "umlal v3.8h, v1.8b, v5.8b \n" // G
+ "umlal v3.8h, v2.8b, v6.8b \n" // R
+ "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
@@ -1921,21 +2712,22 @@ void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444,
uint8_t* dst_y,
int width) {
asm volatile(
- "movi v24.8b, #13 \n" // B * 0.1016 coefficient
- "movi v25.8b, #65 \n" // G * 0.5078 coefficient
- "movi v26.8b, #33 \n" // R * 0.2578 coefficient
- "movi v27.8b, #16 \n" // Add 16 constant
+ "movi v24.8b, #25 \n" // B * 0.1016 coefficient
+ "movi v25.8b, #129 \n" // G * 0.5078 coefficient
+ "movi v26.8b, #66 \n" // R * 0.2578 coefficient
+ "movi v27.8b, #16 \n" // Add 16 constant
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB4444TOARGB
- "umull v3.8h, v0.8b, v24.8b \n" // B
- "umlal v3.8h, v1.8b, v25.8b \n" // G
- "umlal v3.8h, v2.8b, v26.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v27.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
+ "umull v3.8h, v0.8b, v24.8b \n" // B
+ "prfm pldl1keep, [%0, 448] \n"
+ "umlal v3.8h, v1.8b, v25.8b \n" // G
+ "umlal v3.8h, v2.8b, v26.8b \n" // R
+ "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v27.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
@@ -1943,119 +2735,175 @@ void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444,
: "cc", "memory", "v0", "v1", "v2", "v3", "v24", "v25", "v26", "v27");
}
-void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) {
+struct RgbConstants {
+ uint8_t kRGBToY[4];
+ uint16_t kAddY;
+ uint16_t pad;
+};
+
+// RGB to JPeg coefficients
+// B * 0.1140 coefficient = 29
+// G * 0.5870 coefficient = 150
+// R * 0.2990 coefficient = 77
+// Add 0.5 = 0x80
+static const struct RgbConstants kRgb24JPEGConstants = {{29, 150, 77, 0},
+ 128,
+ 0};
+
+static const struct RgbConstants kRawJPEGConstants = {{77, 150, 29, 0}, 128, 0};
+
+// RGB to BT.601 coefficients
+// B * 0.1016 coefficient = 25
+// G * 0.5078 coefficient = 129
+// R * 0.2578 coefficient = 66
+// Add 16.5 = 0x1080
+
+static const struct RgbConstants kRgb24I601Constants = {{25, 129, 66, 0},
+ 0x1080,
+ 0};
+
+static const struct RgbConstants kRawI601Constants = {{66, 129, 25, 0},
+ 0x1080,
+ 0};
+
+// ARGB expects first 3 values to contain RGB and 4th value is ignored.
+void ARGBToYMatrixRow_NEON(const uint8_t* src_argb,
+ uint8_t* dst_y,
+ int width,
+ const struct RgbConstants* rgbconstants) {
asm volatile(
- "movi v4.8b, #33 \n" // R * 0.2578 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #13 \n" // B * 0.1016 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v1.8b, v4.8b \n" // R
- "umlal v16.8h, v2.8b, v5.8b \n" // G
- "umlal v16.8h, v3.8b, v6.8b \n" // B
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_bgra), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
+ "ldr d0, [%3] \n" // load rgbconstants
+ "dup v6.16b, v0.b[0] \n"
+ "dup v7.16b, v0.b[1] \n"
+ "dup v16.16b, v0.b[2] \n"
+ "dup v17.8h, v0.h[2] \n"
+ "1: \n"
+ "ld4 {v2.16b,v3.16b,v4.16b,v5.16b}, [%0], #64 \n" // load 16
+ // pixels.
+ "subs %w2, %w2, #16 \n" // 16 processed per loop.
+ "umull v0.8h, v2.8b, v6.8b \n" // B
+ "umull2 v1.8h, v2.16b, v6.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "umlal v0.8h, v3.8b, v7.8b \n" // G
+ "umlal2 v1.8h, v3.16b, v7.16b \n"
+ "umlal v0.8h, v4.8b, v16.8b \n" // R
+ "umlal2 v1.8h, v4.16b, v16.16b \n"
+ "addhn v0.8b, v0.8h, v17.8h \n" // 16 bit to 8 bit Y
+ "addhn v1.8b, v1.8h, v17.8h \n"
+ "st1 {v0.8b, v1.8b}, [%1], #16 \n" // store 16 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ : "r"(rgbconstants) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
+ "v17");
+}
+
+void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
+ ARGBToYMatrixRow_NEON(src_argb, dst_y, width, &kRgb24I601Constants);
+}
+
+void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_yj, int width) {
+ ARGBToYMatrixRow_NEON(src_argb, dst_yj, width, &kRgb24JPEGConstants);
}
void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) {
+ ARGBToYMatrixRow_NEON(src_abgr, dst_y, width, &kRawI601Constants);
+}
+
+// RGBA expects first value to be A and ignored, then 3 values to contain RGB.
+// Same code as ARGB, except the LD4
+void RGBAToYMatrixRow_NEON(const uint8_t* src_rgba,
+ uint8_t* dst_y,
+ int width,
+ const struct RgbConstants* rgbconstants) {
asm volatile(
- "movi v4.8b, #33 \n" // R * 0.2578 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #13 \n" // B * 0.1016 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v0.8b, v4.8b \n" // R
- "umlal v16.8h, v1.8b, v5.8b \n" // G
- "umlal v16.8h, v2.8b, v6.8b \n" // B
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_abgr), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
+ "ldr d0, [%3] \n" // load rgbconstants
+ "dup v6.16b, v0.b[0] \n"
+ "dup v7.16b, v0.b[1] \n"
+ "dup v16.16b, v0.b[2] \n"
+ "dup v17.8h, v0.h[2] \n"
+ "1: \n"
+ "ld4 {v1.16b,v2.16b,v3.16b,v4.16b}, [%0], #64 \n" // load 16
+ // pixels.
+ "subs %w2, %w2, #16 \n" // 16 processed per loop.
+ "umull v0.8h, v2.8b, v6.8b \n" // B
+ "umull2 v1.8h, v2.16b, v6.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "umlal v0.8h, v3.8b, v7.8b \n" // G
+ "umlal2 v1.8h, v3.16b, v7.16b \n"
+ "umlal v0.8h, v4.8b, v16.8b \n" // R
+ "umlal2 v1.8h, v4.16b, v16.16b \n"
+ "addhn v0.8b, v0.8h, v17.8h \n" // 16 bit to 8 bit Y
+ "addhn v1.8b, v1.8h, v17.8h \n"
+ "st1 {v0.8b, v1.8b}, [%1], #16 \n" // store 16 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_rgba), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ : "r"(rgbconstants) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
+ "v17");
}
void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) {
+ RGBAToYMatrixRow_NEON(src_rgba, dst_y, width, &kRgb24I601Constants);
+}
+
+void RGBAToYJRow_NEON(const uint8_t* src_rgba, uint8_t* dst_yj, int width) {
+ RGBAToYMatrixRow_NEON(src_rgba, dst_yj, width, &kRgb24JPEGConstants);
+}
+
+void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) {
+ RGBAToYMatrixRow_NEON(src_bgra, dst_y, width, &kRawI601Constants);
+}
+
+void RGBToYMatrixRow_NEON(const uint8_t* src_rgb,
+ uint8_t* dst_y,
+ int width,
+ const struct RgbConstants* rgbconstants) {
asm volatile(
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v1.8b, v4.8b \n" // B
- "umlal v16.8h, v2.8b, v5.8b \n" // G
- "umlal v16.8h, v3.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_rgba), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
+ "ldr d0, [%3] \n" // load rgbconstants
+ "dup v5.16b, v0.b[0] \n"
+ "dup v6.16b, v0.b[1] \n"
+ "dup v7.16b, v0.b[2] \n"
+ "dup v16.8h, v0.h[2] \n"
+ "1: \n"
+ "ld3 {v2.16b,v3.16b,v4.16b}, [%0], #48 \n" // load 16 pixels.
+ "subs %w2, %w2, #16 \n" // 16 processed per loop.
+ "umull v0.8h, v2.8b, v5.8b \n" // B
+ "umull2 v1.8h, v2.16b, v5.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "umlal v0.8h, v3.8b, v6.8b \n" // G
+ "umlal2 v1.8h, v3.16b, v6.16b \n"
+ "umlal v0.8h, v4.8b, v7.8b \n" // R
+ "umlal2 v1.8h, v4.16b, v7.16b \n"
+ "addhn v0.8b, v0.8h, v16.8h \n" // 16 bit to 8 bit Y
+ "addhn v1.8b, v1.8h, v16.8h \n"
+ "st1 {v0.8b, v1.8b}, [%1], #16 \n" // store 16 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_rgb), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ : "r"(rgbconstants) // %3
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
}
+void RGB24ToYJRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_yj, int width) {
+ RGBToYMatrixRow_NEON(src_rgb24, dst_yj, width, &kRgb24JPEGConstants);
+}
+
+void RAWToYJRow_NEON(const uint8_t* src_raw, uint8_t* dst_yj, int width) {
+ RGBToYMatrixRow_NEON(src_raw, dst_yj, width, &kRawJPEGConstants);
+}
+
void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) {
- asm volatile(
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v0.8b, v4.8b \n" // B
- "umlal v16.8h, v1.8b, v5.8b \n" // G
- "umlal v16.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_rgb24), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
+ RGBToYMatrixRow_NEON(src_rgb24, dst_y, width, &kRgb24I601Constants);
}
void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) {
- asm volatile(
- "movi v4.8b, #33 \n" // R * 0.2578 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #13 \n" // B * 0.1016 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v0.8b, v4.8b \n" // B
- "umlal v16.8h, v1.8b, v5.8b \n" // G
- "umlal v16.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
+ RGBToYMatrixRow_NEON(src_raw, dst_y, width, &kRawI601Constants);
}
// Bilinear filter 16x2 -> 16x1
@@ -2068,44 +2916,49 @@ void InterpolateRow_NEON(uint8_t* dst_ptr,
int y0_fraction = 256 - y1_fraction;
const uint8_t* src_ptr1 = src_ptr + src_stride;
asm volatile(
- "cmp %w4, #0 \n"
- "b.eq 100f \n"
- "cmp %w4, #128 \n"
- "b.eq 50f \n"
+ "cmp %w4, #0 \n"
+ "b.eq 100f \n"
+ "cmp %w4, #128 \n"
+ "b.eq 50f \n"
- "dup v5.16b, %w4 \n"
- "dup v4.16b, %w5 \n"
+ "dup v5.16b, %w4 \n"
+ "dup v4.16b, %w5 \n"
// General purpose row blend.
"1: \n"
- "ld1 {v0.16b}, [%1], #16 \n"
- "ld1 {v1.16b}, [%2], #16 \n"
- "subs %w3, %w3, #16 \n"
- "umull v2.8h, v0.8b, v4.8b \n"
- "umull2 v3.8h, v0.16b, v4.16b \n"
- "umlal v2.8h, v1.8b, v5.8b \n"
- "umlal2 v3.8h, v1.16b, v5.16b \n"
- "rshrn v0.8b, v2.8h, #8 \n"
- "rshrn2 v0.16b, v3.8h, #8 \n"
- "st1 {v0.16b}, [%0], #16 \n"
- "b.gt 1b \n"
- "b 99f \n"
+ "ld1 {v0.16b}, [%1], #16 \n"
+ "ld1 {v1.16b}, [%2], #16 \n"
+ "subs %w3, %w3, #16 \n"
+ "umull v2.8h, v0.8b, v4.8b \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "umull2 v3.8h, v0.16b, v4.16b \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "umlal v2.8h, v1.8b, v5.8b \n"
+ "umlal2 v3.8h, v1.16b, v5.16b \n"
+ "rshrn v0.8b, v2.8h, #8 \n"
+ "rshrn2 v0.16b, v3.8h, #8 \n"
+ "st1 {v0.16b}, [%0], #16 \n"
+ "b.gt 1b \n"
+ "b 99f \n"
// Blend 50 / 50.
"50: \n"
- "ld1 {v0.16b}, [%1], #16 \n"
- "ld1 {v1.16b}, [%2], #16 \n"
- "subs %w3, %w3, #16 \n"
- "urhadd v0.16b, v0.16b, v1.16b \n"
- "st1 {v0.16b}, [%0], #16 \n"
- "b.gt 50b \n"
- "b 99f \n"
+ "ld1 {v0.16b}, [%1], #16 \n"
+ "ld1 {v1.16b}, [%2], #16 \n"
+ "subs %w3, %w3, #16 \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "urhadd v0.16b, v0.16b, v1.16b \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "st1 {v0.16b}, [%0], #16 \n"
+ "b.gt 50b \n"
+ "b 99f \n"
// Blend 100 / 0 - Copy row unchanged.
"100: \n"
- "ld1 {v0.16b}, [%1], #16 \n"
- "subs %w3, %w3, #16 \n"
- "st1 {v0.16b}, [%0], #16 \n"
- "b.gt 100b \n"
+ "ld1 {v0.16b}, [%1], #16 \n"
+ "subs %w3, %w3, #16 \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "st1 {v0.16b}, [%0], #16 \n"
+ "b.gt 100b \n"
"99: \n"
: "+r"(dst_ptr), // %0
@@ -2118,66 +2971,215 @@ void InterpolateRow_NEON(uint8_t* dst_ptr,
: "cc", "memory", "v0", "v1", "v3", "v4", "v5");
}
+// Bilinear filter 8x2 -> 8x1
+void InterpolateRow_16_NEON(uint16_t* dst_ptr,
+ const uint16_t* src_ptr,
+ ptrdiff_t src_stride,
+ int dst_width,
+ int source_y_fraction) {
+ int y1_fraction = source_y_fraction;
+ int y0_fraction = 256 - y1_fraction;
+ const uint16_t* src_ptr1 = src_ptr + src_stride;
+
+ asm volatile(
+ "cmp %w4, #0 \n"
+ "b.eq 100f \n"
+ "cmp %w4, #128 \n"
+ "b.eq 50f \n"
+
+ "dup v5.8h, %w4 \n"
+ "dup v4.8h, %w5 \n"
+ // General purpose row blend.
+ "1: \n"
+ "ld1 {v0.8h}, [%1], #16 \n"
+ "ld1 {v1.8h}, [%2], #16 \n"
+ "subs %w3, %w3, #8 \n"
+ "umull v2.4s, v0.4h, v4.4h \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "umull2 v3.4s, v0.8h, v4.8h \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "umlal v2.4s, v1.4h, v5.4h \n"
+ "umlal2 v3.4s, v1.8h, v5.8h \n"
+ "rshrn v0.4h, v2.4s, #8 \n"
+ "rshrn2 v0.8h, v3.4s, #8 \n"
+ "st1 {v0.8h}, [%0], #16 \n"
+ "b.gt 1b \n"
+ "b 99f \n"
+
+ // Blend 50 / 50.
+ "50: \n"
+ "ld1 {v0.8h}, [%1], #16 \n"
+ "ld1 {v1.8h}, [%2], #16 \n"
+ "subs %w3, %w3, #8 \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "urhadd v0.8h, v0.8h, v1.8h \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "st1 {v0.8h}, [%0], #16 \n"
+ "b.gt 50b \n"
+ "b 99f \n"
+
+ // Blend 100 / 0 - Copy row unchanged.
+ "100: \n"
+ "ld1 {v0.8h}, [%1], #16 \n"
+ "subs %w3, %w3, #8 \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "st1 {v0.8h}, [%0], #16 \n"
+ "b.gt 100b \n"
+
+ "99: \n"
+ : "+r"(dst_ptr), // %0
+ "+r"(src_ptr), // %1
+ "+r"(src_ptr1), // %2
+ "+r"(dst_width) // %3
+ : "r"(y1_fraction), // %4
+ "r"(y0_fraction) // %5
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5");
+}
+
+// Bilinear filter 8x2 -> 8x1
+// Use scale to convert lsb formats to msb, depending how many bits there are:
+// 32768 = 9 bits
+// 16384 = 10 bits
+// 4096 = 12 bits
+// 256 = 16 bits
+void InterpolateRow_16To8_NEON(uint8_t* dst_ptr,
+ const uint16_t* src_ptr,
+ ptrdiff_t src_stride,
+ int scale,
+ int dst_width,
+ int source_y_fraction) {
+ int y1_fraction = source_y_fraction;
+ int y0_fraction = 256 - y1_fraction;
+ const uint16_t* src_ptr1 = src_ptr + src_stride;
+ int shift = 15 - __builtin_clz((int32_t)scale); // Negative shl is shr
+
+ asm volatile(
+ "dup v6.8h, %w6 \n"
+ "cmp %w4, #0 \n"
+ "b.eq 100f \n"
+ "cmp %w4, #128 \n"
+ "b.eq 50f \n"
+
+ "dup v5.8h, %w4 \n"
+ "dup v4.8h, %w5 \n"
+ // General purpose row blend.
+ "1: \n"
+ "ld1 {v0.8h}, [%1], #16 \n"
+ "ld1 {v1.8h}, [%2], #16 \n"
+ "subs %w3, %w3, #8 \n"
+ "umull v2.4s, v0.4h, v4.4h \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "umull2 v3.4s, v0.8h, v4.8h \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "umlal v2.4s, v1.4h, v5.4h \n"
+ "umlal2 v3.4s, v1.8h, v5.8h \n"
+ "rshrn v0.4h, v2.4s, #8 \n"
+ "rshrn2 v0.8h, v3.4s, #8 \n"
+ "ushl v0.8h, v0.8h, v6.8h \n"
+ "uqxtn v0.8b, v0.8h \n"
+ "st1 {v0.8b}, [%0], #8 \n"
+ "b.gt 1b \n"
+ "b 99f \n"
+
+ // Blend 50 / 50.
+ "50: \n"
+ "ld1 {v0.8h}, [%1], #16 \n"
+ "ld1 {v1.8h}, [%2], #16 \n"
+ "subs %w3, %w3, #8 \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "urhadd v0.8h, v0.8h, v1.8h \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "ushl v0.8h, v0.8h, v6.8h \n"
+ "uqxtn v0.8b, v0.8h \n"
+ "st1 {v0.8b}, [%0], #8 \n"
+ "b.gt 50b \n"
+ "b 99f \n"
+
+ // Blend 100 / 0 - Copy row unchanged.
+ "100: \n"
+ "ldr q0, [%1], #16 \n"
+ "ushl v0.8h, v0.8h, v2.8h \n" // shr = v2 is negative
+ "prfm pldl1keep, [%1, 448] \n"
+ "uqxtn v0.8b, v0.8h \n"
+ "subs %w3, %w3, #8 \n" // 8 src pixels per loop
+ "str d0, [%0], #8 \n" // store 8 pixels
+ "b.gt 100b \n"
+
+ "99: \n"
+ : "+r"(dst_ptr), // %0
+ "+r"(src_ptr), // %1
+ "+r"(src_ptr1), // %2
+ "+r"(dst_width) // %3
+ : "r"(y1_fraction), // %4
+ "r"(y0_fraction), // %5
+ "r"(shift) // %6
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
+}
+
// dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
-void ARGBBlendRow_NEON(const uint8_t* src_argb0,
+void ARGBBlendRow_NEON(const uint8_t* src_argb,
const uint8_t* src_argb1,
uint8_t* dst_argb,
int width) {
asm volatile(
- "subs %w3, %w3, #8 \n"
- "b.lt 89f \n"
+ "subs %w3, %w3, #8 \n"
+ "b.lt 89f \n"
// Blend 8 pixels.
"8: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0
- // pixels
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1
- // pixels
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "umull v16.8h, v4.8b, v3.8b \n" // db * a
- "umull v17.8h, v5.8b, v3.8b \n" // dg * a
- "umull v18.8h, v6.8b, v3.8b \n" // dr * a
- "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
- "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
- "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
- "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
- "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
- "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
- "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
- "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
- "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
- "movi v3.8b, #255 \n" // a = 255
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- // pixels
- "b.ge 8b \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v4.8b, v3.8b \n" // db * a
+ "prfm pldl1keep, [%0, 448] \n"
+ "umull v17.8h, v5.8b, v3.8b \n" // dg * a
+ "prfm pldl1keep, [%1, 448] \n"
+ "umull v18.8h, v6.8b, v3.8b \n" // dr * a
+ "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
+ "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
+ "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
+ "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
+ "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
+ "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
+ "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
+ "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
+ "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
+ "movi v3.8b, #255 \n" // a = 255
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ // pixels
+ "b.ge 8b \n"
"89: \n"
- "adds %w3, %w3, #8-1 \n"
- "b.lt 99f \n"
+ "adds %w3, %w3, #8-1 \n"
+ "b.lt 99f \n"
// Blend 1 pixels.
"1: \n"
- "ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0.
- "ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1.
- "subs %w3, %w3, #1 \n" // 1 processed per loop.
- "umull v16.8h, v4.8b, v3.8b \n" // db * a
- "umull v17.8h, v5.8b, v3.8b \n" // dg * a
- "umull v18.8h, v6.8b, v3.8b \n" // dr * a
- "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
- "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
- "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
- "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
- "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
- "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
- "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
- "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
- "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
- "movi v3.8b, #255 \n" // a = 255
- "st4 {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n" // store 1 pixel.
- "b.ge 1b \n"
+ "ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel
+ // ARGB0.
+ "ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel
+ // ARGB1.
+ "subs %w3, %w3, #1 \n" // 1 processed per loop.
+ "umull v16.8h, v4.8b, v3.8b \n" // db * a
+ "prfm pldl1keep, [%0, 448] \n"
+ "umull v17.8h, v5.8b, v3.8b \n" // dg * a
+ "prfm pldl1keep, [%1, 448] \n"
+ "umull v18.8h, v6.8b, v3.8b \n" // dr * a
+ "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
+ "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
+ "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
+ "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
+ "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
+ "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
+ "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
+ "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
+ "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
+ "movi v3.8b, #255 \n" // a = 255
+ "st4 {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n" // store 1 pixel.
+ "b.ge 1b \n"
"99: \n"
- : "+r"(src_argb0), // %0
+ : "+r"(src_argb), // %0
"+r"(src_argb1), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
@@ -2193,17 +3195,17 @@ void ARGBAttenuateRow_NEON(const uint8_t* src_argb,
asm volatile(
// Attenuate 8 pixels.
"1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v3.8b \n" // b * a
- "umull v5.8h, v1.8b, v3.8b \n" // g * a
- "umull v6.8h, v2.8b, v3.8b \n" // r * a
- "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8
- "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8
- "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- // pixels
- "b.gt 1b \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v3.8b \n" // b * a
+ "prfm pldl1keep, [%0, 448] \n"
+ "umull v5.8h, v1.8b, v3.8b \n" // g * a
+ "umull v6.8h, v2.8b, v3.8b \n" // r * a
+ "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8
+ "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8
+ "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
@@ -2219,32 +3221,33 @@ void ARGBQuantizeRow_NEON(uint8_t* dst_argb,
int interval_offset,
int width) {
asm volatile(
- "dup v4.8h, %w2 \n"
- "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1
- "dup v5.8h, %w3 \n" // interval multiply.
- "dup v6.8h, %w4 \n" // interval add
+ "dup v4.8h, %w2 \n"
+ "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1
+ "dup v5.8h, %w3 \n" // interval multiply.
+ "dup v6.8h, %w4 \n" // interval add
// 8 pixel loop.
"1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB.
- "subs %w1, %w1, #8 \n" // 8 processed per loop.
- "uxtl v0.8h, v0.8b \n" // b (0 .. 255)
- "uxtl v1.8h, v1.8b \n"
- "uxtl v2.8h, v2.8b \n"
- "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale
- "sqdmulh v1.8h, v1.8h, v4.8h \n" // g
- "sqdmulh v2.8h, v2.8h, v4.8h \n" // r
- "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size
- "mul v1.8h, v1.8h, v5.8h \n" // g
- "mul v2.8h, v2.8h, v5.8h \n" // r
- "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset
- "add v1.8h, v1.8h, v6.8h \n" // g
- "add v2.8h, v2.8h, v6.8h \n" // r
- "uqxtn v0.8b, v0.8h \n"
- "uqxtn v1.8b, v1.8h \n"
- "uqxtn v2.8b, v2.8h \n"
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB.
+ "subs %w1, %w1, #8 \n" // 8 processed per loop.
+ "uxtl v0.8h, v0.8b \n" // b (0 .. 255)
+ "prfm pldl1keep, [%0, 448] \n"
+ "uxtl v1.8h, v1.8b \n"
+ "uxtl v2.8h, v2.8b \n"
+ "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale
+ "sqdmulh v1.8h, v1.8h, v4.8h \n" // g
+ "sqdmulh v2.8h, v2.8h, v4.8h \n" // r
+ "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size
+ "mul v1.8h, v1.8h, v5.8h \n" // g
+ "mul v2.8h, v2.8h, v5.8h \n" // r
+ "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset
+ "add v1.8h, v1.8h, v6.8h \n" // g
+ "add v2.8h, v2.8h, v6.8h \n" // r
+ "uqxtn v0.8b, v0.8h \n"
+ "uqxtn v1.8b, v1.8h \n"
+ "uqxtn v2.8b, v2.8h \n"
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
: "+r"(dst_argb), // %0
"+r"(width) // %1
: "r"(scale), // %2
@@ -2261,28 +3264,29 @@ void ARGBShadeRow_NEON(const uint8_t* src_argb,
int width,
uint32_t value) {
asm volatile(
- "dup v0.4s, %w3 \n" // duplicate scale value.
- "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb.
- "ushr v0.8h, v0.8h, #1 \n" // scale / 2.
+ "dup v0.4s, %w3 \n" // duplicate scale value.
+ "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb.
+ "ushr v0.8h, v0.8h, #1 \n" // scale / 2.
// 8 pixel loop.
"1: \n"
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "uxtl v4.8h, v4.8b \n" // b (0 .. 255)
- "uxtl v5.8h, v5.8b \n"
- "uxtl v6.8h, v6.8b \n"
- "uxtl v7.8h, v7.8b \n"
- "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2
- "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g
- "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r
- "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a
- "uqxtn v4.8b, v4.8h \n"
- "uqxtn v5.8b, v5.8h \n"
- "uqxtn v6.8b, v6.8h \n"
- "uqxtn v7.8b, v7.8h \n"
- "st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "uxtl v4.8h, v4.8b \n" // b (0 .. 255)
+ "prfm pldl1keep, [%0, 448] \n"
+ "uxtl v5.8h, v5.8b \n"
+ "uxtl v6.8h, v6.8b \n"
+ "uxtl v7.8h, v7.8b \n"
+ "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2
+ "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g
+ "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r
+ "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a
+ "uqxtn v4.8b, v4.8h \n"
+ "uqxtn v5.8b, v5.8h \n"
+ "uqxtn v6.8b, v6.8h \n"
+ "uqxtn v7.8b, v7.8h \n"
+ "st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
@@ -2292,23 +3296,24 @@ void ARGBShadeRow_NEON(const uint8_t* src_argb,
// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
// Similar to ARGBToYJ but stores ARGB.
-// C code is (15 * b + 75 * g + 38 * r + 64) >> 7;
+// C code is (29 * b + 150 * g + 77 * r + 128) >> 8;
void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
asm volatile(
- "movi v24.8b, #15 \n" // B * 0.11400 coefficient
- "movi v25.8b, #75 \n" // G * 0.58700 coefficient
- "movi v26.8b, #38 \n" // R * 0.29900 coefficient
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v24.8b \n" // B
- "umlal v4.8h, v1.8b, v25.8b \n" // G
- "umlal v4.8h, v2.8b, v26.8b \n" // R
- "sqrshrun v0.8b, v4.8h, #7 \n" // 15 bit to 8 bit B
- "orr v1.8b, v0.8b, v0.8b \n" // G
- "orr v2.8b, v0.8b, v0.8b \n" // R
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels.
- "b.gt 1b \n"
+ "movi v24.8b, #29 \n" // B * 0.1140 coefficient
+ "movi v25.8b, #150 \n" // G * 0.5870 coefficient
+ "movi v26.8b, #77 \n" // R * 0.2990 coefficient
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v24.8b \n" // B
+ "prfm pldl1keep, [%0, 448] \n"
+ "umlal v4.8h, v1.8b, v25.8b \n" // G
+ "umlal v4.8h, v2.8b, v26.8b \n" // R
+ "uqrshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit B
+ "orr v1.8b, v0.8b, v0.8b \n" // G
+ "orr v2.8b, v0.8b, v0.8b \n" // R
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels.
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
@@ -2323,32 +3328,33 @@ void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) {
asm volatile(
- "movi v20.8b, #17 \n" // BB coefficient
- "movi v21.8b, #68 \n" // BG coefficient
- "movi v22.8b, #35 \n" // BR coefficient
- "movi v24.8b, #22 \n" // GB coefficient
- "movi v25.8b, #88 \n" // GG coefficient
- "movi v26.8b, #45 \n" // GR coefficient
- "movi v28.8b, #24 \n" // BB coefficient
- "movi v29.8b, #98 \n" // BG coefficient
- "movi v30.8b, #50 \n" // BR coefficient
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels.
- "subs %w1, %w1, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B
- "umlal v4.8h, v1.8b, v21.8b \n" // G
- "umlal v4.8h, v2.8b, v22.8b \n" // R
- "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G
- "umlal v5.8h, v1.8b, v25.8b \n" // G
- "umlal v5.8h, v2.8b, v26.8b \n" // R
- "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R
- "umlal v6.8h, v1.8b, v29.8b \n" // G
- "umlal v6.8h, v2.8b, v30.8b \n" // R
- "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B
- "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G
- "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels.
- "b.gt 1b \n"
+ "movi v20.8b, #17 \n" // BB coefficient
+ "movi v21.8b, #68 \n" // BG coefficient
+ "movi v22.8b, #35 \n" // BR coefficient
+ "movi v24.8b, #22 \n" // GB coefficient
+ "movi v25.8b, #88 \n" // GG coefficient
+ "movi v26.8b, #45 \n" // GR coefficient
+ "movi v28.8b, #24 \n" // BB coefficient
+ "movi v29.8b, #98 \n" // BG coefficient
+ "movi v30.8b, #50 \n" // BR coefficient
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels.
+ "subs %w1, %w1, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B
+ "prfm pldl1keep, [%0, 448] \n"
+ "umlal v4.8h, v1.8b, v21.8b \n" // G
+ "umlal v4.8h, v2.8b, v22.8b \n" // R
+ "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G
+ "umlal v5.8h, v1.8b, v25.8b \n" // G
+ "umlal v5.8h, v2.8b, v26.8b \n" // R
+ "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R
+ "umlal v6.8h, v1.8b, v29.8b \n" // G
+ "umlal v6.8h, v2.8b, v30.8b \n" // R
+ "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B
+ "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G
+ "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels.
+ "b.gt 1b \n"
: "+r"(dst_argb), // %0
"+r"(width) // %1
:
@@ -2364,51 +3370,52 @@ void ARGBColorMatrixRow_NEON(const uint8_t* src_argb,
const int8_t* matrix_argb,
int width) {
asm volatile(
- "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors.
- "sxtl v0.8h, v2.8b \n" // B,G coefficients s16.
- "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16.
-
- "1: \n"
- "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
- "uxtl v17.8h, v17.8b \n" // g
- "uxtl v18.8h, v18.8b \n" // r
- "uxtl v19.8h, v19.8b \n" // a
- "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B
- "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G
- "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R
- "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A
- "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B
- "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G
- "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R
- "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A
- "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
- "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
- "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
- "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
- "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B
- "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G
- "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R
- "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A
- "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
- "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
- "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
- "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
- "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B
- "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G
- "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R
- "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A
- "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
- "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
- "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
- "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
- "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B
- "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G
- "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R
- "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A
- "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
+ "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors.
+ "sxtl v0.8h, v2.8b \n" // B,G coefficients s16.
+ "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16.
+
+ "1: \n"
+ "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
+ "prfm pldl1keep, [%0, 448] \n"
+ "uxtl v17.8h, v17.8b \n" // g
+ "uxtl v18.8h, v18.8b \n" // r
+ "uxtl v19.8h, v19.8b \n" // a
+ "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B
+ "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G
+ "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R
+ "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A
+ "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B
+ "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G
+ "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R
+ "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A
+ "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
+ "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
+ "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
+ "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
+ "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B
+ "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G
+ "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R
+ "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A
+ "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
+ "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
+ "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
+ "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
+ "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B
+ "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G
+ "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R
+ "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A
+ "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
+ "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
+ "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
+ "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
+ "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B
+ "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G
+ "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R
+ "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
@@ -2419,27 +3426,29 @@ void ARGBColorMatrixRow_NEON(const uint8_t* src_argb,
// TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable.
// Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
-void ARGBMultiplyRow_NEON(const uint8_t* src_argb0,
+void ARGBMultiplyRow_NEON(const uint8_t* src_argb,
const uint8_t* src_argb1,
uint8_t* dst_argb,
int width) {
asm volatile(
// 8 pixel loop.
"1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "umull v0.8h, v0.8b, v4.8b \n" // multiply B
- "umull v1.8h, v1.8b, v5.8b \n" // multiply G
- "umull v2.8h, v2.8b, v6.8b \n" // multiply R
- "umull v3.8h, v3.8b, v7.8b \n" // multiply A
- "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B
- "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G
- "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R
- "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_argb0), // %0
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "umull v0.8h, v0.8b, v4.8b \n" // multiply B
+ "prfm pldl1keep, [%0, 448] \n"
+ "umull v1.8h, v1.8b, v5.8b \n" // multiply G
+ "prfm pldl1keep, [%1, 448] \n"
+ "umull v2.8h, v2.8b, v6.8b \n" // multiply R
+ "umull v3.8h, v3.8b, v7.8b \n" // multiply A
+ "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B
+ "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G
+ "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R
+ "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
"+r"(src_argb1), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
@@ -2448,23 +3457,25 @@ void ARGBMultiplyRow_NEON(const uint8_t* src_argb0,
}
// Add 2 rows of ARGB pixels together, 8 pixels at a time.
-void ARGBAddRow_NEON(const uint8_t* src_argb0,
+void ARGBAddRow_NEON(const uint8_t* src_argb,
const uint8_t* src_argb1,
uint8_t* dst_argb,
int width) {
asm volatile(
// 8 pixel loop.
"1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v0.8b, v0.8b, v4.8b \n"
- "uqadd v1.8b, v1.8b, v5.8b \n"
- "uqadd v2.8b, v2.8b, v6.8b \n"
- "uqadd v3.8b, v3.8b, v7.8b \n"
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_argb0), // %0
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "uqadd v0.8b, v0.8b, v4.8b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "uqadd v1.8b, v1.8b, v5.8b \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "uqadd v2.8b, v2.8b, v6.8b \n"
+ "uqadd v3.8b, v3.8b, v7.8b \n"
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
"+r"(src_argb1), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
@@ -2473,23 +3484,25 @@ void ARGBAddRow_NEON(const uint8_t* src_argb0,
}
// Subtract 2 rows of ARGB pixels, 8 pixels at a time.
-void ARGBSubtractRow_NEON(const uint8_t* src_argb0,
+void ARGBSubtractRow_NEON(const uint8_t* src_argb,
const uint8_t* src_argb1,
uint8_t* dst_argb,
int width) {
asm volatile(
// 8 pixel loop.
"1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqsub v0.8b, v0.8b, v4.8b \n"
- "uqsub v1.8b, v1.8b, v5.8b \n"
- "uqsub v2.8b, v2.8b, v6.8b \n"
- "uqsub v3.8b, v3.8b, v7.8b \n"
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_argb0), // %0
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "uqsub v0.8b, v0.8b, v4.8b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "uqsub v1.8b, v1.8b, v5.8b \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "uqsub v2.8b, v2.8b, v6.8b \n"
+ "uqsub v3.8b, v3.8b, v7.8b \n"
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
"+r"(src_argb1), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
@@ -2507,17 +3520,19 @@ void SobelRow_NEON(const uint8_t* src_sobelx,
uint8_t* dst_argb,
int width) {
asm volatile(
- "movi v3.8b, #255 \n" // alpha
+ "movi v3.8b, #255 \n" // alpha
// 8 pixel loop.
"1: \n"
- "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
- "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v0.8b, v0.8b, v1.8b \n" // add
- "orr v1.8b, v0.8b, v0.8b \n"
- "orr v2.8b, v0.8b, v0.8b \n"
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
+ "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
+ "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "uqadd v0.8b, v0.8b, v1.8b \n" // add
+ "prfm pldl1keep, [%0, 448] \n"
+ "orr v1.8b, v0.8b, v0.8b \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "orr v2.8b, v0.8b, v0.8b \n"
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
"+r"(dst_argb), // %2
@@ -2534,12 +3549,14 @@ void SobelToPlaneRow_NEON(const uint8_t* src_sobelx,
asm volatile(
// 16 pixel loop.
"1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
- "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely.
- "subs %w3, %w3, #16 \n" // 16 processed per loop.
- "uqadd v0.16b, v0.16b, v1.16b \n" // add
- "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels.
- "b.gt 1b \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
+ "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely.
+ "subs %w3, %w3, #16 \n" // 16 processed per loop.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uqadd v0.16b, v0.16b, v1.16b \n" // add
+ "prfm pldl1keep, [%1, 448] \n"
+ "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels.
+ "b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
"+r"(dst_y), // %2
@@ -2558,15 +3575,17 @@ void SobelXYRow_NEON(const uint8_t* src_sobelx,
uint8_t* dst_argb,
int width) {
asm volatile(
- "movi v3.8b, #255 \n" // alpha
+ "movi v3.8b, #255 \n" // alpha
// 8 pixel loop.
"1: \n"
- "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
- "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v1.8b, v0.8b, v2.8b \n" // add
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
+ "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
+ "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uqadd v1.8b, v0.8b, v2.8b \n" // add
+ "prfm pldl1keep, [%1, 448] \n"
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
"+r"(dst_argb), // %2
@@ -2586,23 +3605,26 @@ void SobelXRow_NEON(const uint8_t* src_y0,
int width) {
asm volatile(
"1: \n"
- "ld1 {v0.8b}, [%0],%5 \n" // top
- "ld1 {v1.8b}, [%0],%6 \n"
- "usubl v0.8h, v0.8b, v1.8b \n"
- "ld1 {v2.8b}, [%1],%5 \n" // center * 2
- "ld1 {v3.8b}, [%1],%6 \n"
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "ld1 {v2.8b}, [%2],%5 \n" // bottom
- "ld1 {v3.8b}, [%2],%6 \n"
- "subs %w4, %w4, #8 \n" // 8 pixels
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "abs v0.8h, v0.8h \n"
- "uqxtn v0.8b, v0.8h \n"
- "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx
- "b.gt 1b \n"
+ "ld1 {v0.8b}, [%0],%5 \n" // top
+ "ld1 {v1.8b}, [%0],%6 \n"
+ "usubl v0.8h, v0.8b, v1.8b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "ld1 {v2.8b}, [%1],%5 \n" // center * 2
+ "ld1 {v3.8b}, [%1],%6 \n"
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "ld1 {v2.8b}, [%2],%5 \n" // bottom
+ "ld1 {v3.8b}, [%2],%6 \n"
+ "subs %w4, %w4, #8 \n" // 8 pixels
+ "prfm pldl1keep, [%2, 448] \n"
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "abs v0.8h, v0.8h \n"
+ "uqxtn v0.8b, v0.8h \n"
+ "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx
+ "b.gt 1b \n"
: "+r"(src_y0), // %0
"+r"(src_y1), // %1
"+r"(src_y2), // %2
@@ -2624,23 +3646,25 @@ void SobelYRow_NEON(const uint8_t* src_y0,
int width) {
asm volatile(
"1: \n"
- "ld1 {v0.8b}, [%0],%4 \n" // left
- "ld1 {v1.8b}, [%1],%4 \n"
- "usubl v0.8h, v0.8b, v1.8b \n"
- "ld1 {v2.8b}, [%0],%4 \n" // center * 2
- "ld1 {v3.8b}, [%1],%4 \n"
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "ld1 {v2.8b}, [%0],%5 \n" // right
- "ld1 {v3.8b}, [%1],%5 \n"
- "subs %w3, %w3, #8 \n" // 8 pixels
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "abs v0.8h, v0.8h \n"
- "uqxtn v0.8b, v0.8h \n"
- "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely
- "b.gt 1b \n"
+ "ld1 {v0.8b}, [%0],%4 \n" // left
+ "ld1 {v1.8b}, [%1],%4 \n"
+ "usubl v0.8h, v0.8b, v1.8b \n"
+ "ld1 {v2.8b}, [%0],%4 \n" // center * 2
+ "ld1 {v3.8b}, [%1],%4 \n"
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "ld1 {v2.8b}, [%0],%5 \n" // right
+ "ld1 {v3.8b}, [%1],%5 \n"
+ "subs %w3, %w3, #8 \n" // 8 pixels
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "abs v0.8h, v0.8h \n"
+ "uqxtn v0.8b, v0.8h \n"
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely
+ "b.gt 1b \n"
: "+r"(src_y0), // %0
"+r"(src_y1), // %1
"+r"(dst_sobely), // %2
@@ -2658,16 +3682,17 @@ void HalfFloat1Row_NEON(const uint16_t* src,
int width) {
asm volatile(
"1: \n"
- "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
- "subs %w2, %w2, #8 \n" // 8 pixels per loop
- "uxtl v2.4s, v1.4h \n" // 8 int's
- "uxtl2 v3.4s, v1.8h \n"
- "scvtf v2.4s, v2.4s \n" // 8 floats
- "scvtf v3.4s, v3.4s \n"
- "fcvtn v1.4h, v2.4s \n" // 8 half floats
- "fcvtn2 v1.8h, v3.4s \n"
- "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
- "b.gt 1b \n"
+ "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
+ "subs %w2, %w2, #8 \n" // 8 pixels per loop
+ "uxtl v2.4s, v1.4h \n" // 8 int's
+ "prfm pldl1keep, [%0, 448] \n"
+ "uxtl2 v3.4s, v1.8h \n"
+ "scvtf v2.4s, v2.4s \n" // 8 floats
+ "scvtf v3.4s, v3.4s \n"
+ "fcvtn v1.4h, v2.4s \n" // 8 half floats
+ "fcvtn2 v1.8h, v3.4s \n"
+ "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
+ "b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(width) // %2
@@ -2681,18 +3706,19 @@ void HalfFloatRow_NEON(const uint16_t* src,
int width) {
asm volatile(
"1: \n"
- "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
- "subs %w2, %w2, #8 \n" // 8 pixels per loop
- "uxtl v2.4s, v1.4h \n" // 8 int's
- "uxtl2 v3.4s, v1.8h \n"
- "scvtf v2.4s, v2.4s \n" // 8 floats
- "scvtf v3.4s, v3.4s \n"
- "fmul v2.4s, v2.4s, %3.s[0] \n" // adjust exponent
- "fmul v3.4s, v3.4s, %3.s[0] \n"
- "uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat
- "uqshrn2 v1.8h, v3.4s, #13 \n"
- "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
- "b.gt 1b \n"
+ "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
+ "subs %w2, %w2, #8 \n" // 8 pixels per loop
+ "uxtl v2.4s, v1.4h \n" // 8 int's
+ "prfm pldl1keep, [%0, 448] \n"
+ "uxtl2 v3.4s, v1.8h \n"
+ "scvtf v2.4s, v2.4s \n" // 8 floats
+ "scvtf v3.4s, v3.4s \n"
+ "fmul v2.4s, v2.4s, %3.s[0] \n" // adjust exponent
+ "fmul v3.4s, v3.4s, %3.s[0] \n"
+ "uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat
+ "uqshrn2 v1.8h, v3.4s, #13 \n"
+ "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
+ "b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(width) // %2
@@ -2706,17 +3732,18 @@ void ByteToFloatRow_NEON(const uint8_t* src,
int width) {
asm volatile(
"1: \n"
- "ld1 {v1.8b}, [%0], #8 \n" // load 8 bytes
- "subs %w2, %w2, #8 \n" // 8 pixels per loop
- "uxtl v1.8h, v1.8b \n" // 8 shorts
- "uxtl v2.4s, v1.4h \n" // 8 ints
- "uxtl2 v3.4s, v1.8h \n"
- "scvtf v2.4s, v2.4s \n" // 8 floats
- "scvtf v3.4s, v3.4s \n"
- "fmul v2.4s, v2.4s, %3.s[0] \n" // scale
- "fmul v3.4s, v3.4s, %3.s[0] \n"
- "st1 {v2.16b, v3.16b}, [%1], #32 \n" // store 8 floats
- "b.gt 1b \n"
+ "ld1 {v1.8b}, [%0], #8 \n" // load 8 bytes
+ "subs %w2, %w2, #8 \n" // 8 pixels per loop
+ "uxtl v1.8h, v1.8b \n" // 8 shorts
+ "prfm pldl1keep, [%0, 448] \n"
+ "uxtl v2.4s, v1.4h \n" // 8 ints
+ "uxtl2 v3.4s, v1.8h \n"
+ "scvtf v2.4s, v2.4s \n" // 8 floats
+ "scvtf v3.4s, v3.4s \n"
+ "fmul v2.4s, v2.4s, %3.s[0] \n" // scale
+ "fmul v3.4s, v3.4s, %3.s[0] \n"
+ "st1 {v2.16b, v3.16b}, [%1], #32 \n" // store 8 floats
+ "b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(width) // %2
@@ -2730,20 +3757,21 @@ float ScaleMaxSamples_NEON(const float* src,
int width) {
float fmax;
asm volatile(
- "movi v5.4s, #0 \n" // max
- "movi v6.4s, #0 \n"
+ "movi v5.4s, #0 \n" // max
+ "movi v6.4s, #0 \n"
"1: \n"
- "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
- "subs %w2, %w2, #8 \n" // 8 processed per loop
- "fmul v3.4s, v1.4s, %4.s[0] \n" // scale
- "fmul v4.4s, v2.4s, %4.s[0] \n" // scale
- "fmax v5.4s, v5.4s, v1.4s \n" // max
- "fmax v6.4s, v6.4s, v2.4s \n"
- "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
- "b.gt 1b \n"
- "fmax v5.4s, v5.4s, v6.4s \n" // max
- "fmaxv %s3, v5.4s \n" // signed max acculator
+ "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
+ "subs %w2, %w2, #8 \n" // 8 processed per loop
+ "fmul v3.4s, v1.4s, %4.s[0] \n" // scale
+ "prfm pldl1keep, [%0, 448] \n"
+ "fmul v4.4s, v2.4s, %4.s[0] \n" // scale
+ "fmax v5.4s, v5.4s, v1.4s \n" // max
+ "fmax v6.4s, v6.4s, v2.4s \n"
+ "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
+ "b.gt 1b \n"
+ "fmax v5.4s, v5.4s, v6.4s \n" // max
+ "fmaxv %s3, v5.4s \n" // signed max acculator
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(width), // %2
@@ -2759,21 +3787,22 @@ float ScaleSumSamples_NEON(const float* src,
int width) {
float fsum;
asm volatile(
- "movi v5.4s, #0 \n" // max
- "movi v6.4s, #0 \n" // max
-
- "1: \n"
- "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
- "subs %w2, %w2, #8 \n" // 8 processed per loop
- "fmul v3.4s, v1.4s, %4.s[0] \n" // scale
- "fmul v4.4s, v2.4s, %4.s[0] \n"
- "fmla v5.4s, v1.4s, v1.4s \n" // sum of squares
- "fmla v6.4s, v2.4s, v2.4s \n"
- "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
- "b.gt 1b \n"
- "faddp v5.4s, v5.4s, v6.4s \n"
- "faddp v5.4s, v5.4s, v5.4s \n"
- "faddp %3.4s, v5.4s, v5.4s \n" // sum
+ "movi v5.4s, #0 \n" // max
+ "movi v6.4s, #0 \n" // max
+
+ "1: \n"
+ "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
+ "subs %w2, %w2, #8 \n" // 8 processed per loop
+ "fmul v3.4s, v1.4s, %4.s[0] \n" // scale
+ "prfm pldl1keep, [%0, 448] \n"
+ "fmul v4.4s, v2.4s, %4.s[0] \n"
+ "fmla v5.4s, v1.4s, v1.4s \n" // sum of squares
+ "fmla v6.4s, v2.4s, v2.4s \n"
+ "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
+ "b.gt 1b \n"
+ "faddp v5.4s, v5.4s, v6.4s \n"
+ "faddp v5.4s, v5.4s, v5.4s \n"
+ "faddp %3.4s, v5.4s, v5.4s \n" // sum
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(width), // %2
@@ -2786,12 +3815,13 @@ float ScaleSumSamples_NEON(const float* src,
void ScaleSamples_NEON(const float* src, float* dst, float scale, int width) {
asm volatile(
"1: \n"
- "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
- "subs %w2, %w2, #8 \n" // 8 processed per loop
- "fmul v1.4s, v1.4s, %3.s[0] \n" // scale
- "fmul v2.4s, v2.4s, %3.s[0] \n" // scale
- "st1 {v1.4s, v2.4s}, [%1], #32 \n" // store 8 samples
- "b.gt 1b \n"
+ "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
+ "prfm pldl1keep, [%0, 448] \n"
+ "subs %w2, %w2, #8 \n" // 8 processed per loop
+ "fmul v1.4s, v1.4s, %3.s[0] \n" // scale
+ "fmul v2.4s, v2.4s, %3.s[0] \n" // scale
+ "st1 {v1.4s, v2.4s}, [%1], #32 \n" // store 8 samples
+ "b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(width) // %2
@@ -2808,26 +3838,31 @@ void GaussCol_NEON(const uint16_t* src0,
uint32_t* dst,
int width) {
asm volatile(
- "movi v6.8h, #4 \n" // constant 4
- "movi v7.8h, #6 \n" // constant 6
-
- "1: \n"
- "ld1 {v1.8h}, [%0], #16 \n" // load 8 samples, 5 rows
- "ld1 {v2.8h}, [%4], #16 \n"
- "uaddl v0.4s, v1.4h, v2.4h \n" // * 1
- "uaddl2 v1.4s, v1.8h, v2.8h \n" // * 1
- "ld1 {v2.8h}, [%1], #16 \n"
- "umlal v0.4s, v2.4h, v6.4h \n" // * 4
- "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4
- "ld1 {v2.8h}, [%2], #16 \n"
- "umlal v0.4s, v2.4h, v7.4h \n" // * 6
- "umlal2 v1.4s, v2.8h, v7.8h \n" // * 6
- "ld1 {v2.8h}, [%3], #16 \n"
- "umlal v0.4s, v2.4h, v6.4h \n" // * 4
- "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4
- "subs %w6, %w6, #8 \n" // 8 processed per loop
- "st1 {v0.4s,v1.4s}, [%5], #32 \n" // store 8 samples
- "b.gt 1b \n"
+ "movi v6.8h, #4 \n" // constant 4
+ "movi v7.8h, #6 \n" // constant 6
+
+ "1: \n"
+ "ld1 {v1.8h}, [%0], #16 \n" // load 8 samples, 5 rows
+ "ld1 {v2.8h}, [%4], #16 \n"
+ "uaddl v0.4s, v1.4h, v2.4h \n" // * 1
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddl2 v1.4s, v1.8h, v2.8h \n" // * 1
+ "ld1 {v2.8h}, [%1], #16 \n"
+ "umlal v0.4s, v2.4h, v6.4h \n" // * 4
+ "prfm pldl1keep, [%1, 448] \n"
+ "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4
+ "ld1 {v2.8h}, [%2], #16 \n"
+ "umlal v0.4s, v2.4h, v7.4h \n" // * 6
+ "prfm pldl1keep, [%2, 448] \n"
+ "umlal2 v1.4s, v2.8h, v7.8h \n" // * 6
+ "ld1 {v2.8h}, [%3], #16 \n"
+ "umlal v0.4s, v2.4h, v6.4h \n" // * 4
+ "prfm pldl1keep, [%3, 448] \n"
+ "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4
+ "subs %w6, %w6, #8 \n" // 8 processed per loop
+ "st1 {v0.4s,v1.4s}, [%5], #32 \n" // store 8 samples
+ "prfm pldl1keep, [%4, 448] \n"
+ "b.gt 1b \n"
: "+r"(src0), // %0
"+r"(src1), // %1
"+r"(src2), // %2
@@ -2845,27 +3880,28 @@ void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) {
const uint32_t* src2 = src + 2;
const uint32_t* src3 = src + 3;
asm volatile(
- "movi v6.4s, #4 \n" // constant 4
- "movi v7.4s, #6 \n" // constant 6
-
- "1: \n"
- "ld1 {v0.4s,v1.4s,v2.4s}, [%0], %6 \n" // load 12 source samples
- "add v0.4s, v0.4s, v1.4s \n" // * 1
- "add v1.4s, v1.4s, v2.4s \n" // * 1
- "ld1 {v2.4s,v3.4s}, [%2], #32 \n"
- "mla v0.4s, v2.4s, v7.4s \n" // * 6
- "mla v1.4s, v3.4s, v7.4s \n" // * 6
- "ld1 {v2.4s,v3.4s}, [%1], #32 \n"
- "ld1 {v4.4s,v5.4s}, [%3], #32 \n"
- "add v2.4s, v2.4s, v4.4s \n" // add rows for * 4
- "add v3.4s, v3.4s, v5.4s \n"
- "mla v0.4s, v2.4s, v6.4s \n" // * 4
- "mla v1.4s, v3.4s, v6.4s \n" // * 4
- "subs %w5, %w5, #8 \n" // 8 processed per loop
- "uqrshrn v0.4h, v0.4s, #8 \n" // round and pack
- "uqrshrn2 v0.8h, v1.4s, #8 \n"
- "st1 {v0.8h}, [%4], #16 \n" // store 8 samples
- "b.gt 1b \n"
+ "movi v6.4s, #4 \n" // constant 4
+ "movi v7.4s, #6 \n" // constant 6
+
+ "1: \n"
+ "ld1 {v0.4s,v1.4s,v2.4s}, [%0], %6 \n" // load 12 source samples
+ "add v0.4s, v0.4s, v1.4s \n" // * 1
+ "add v1.4s, v1.4s, v2.4s \n" // * 1
+ "ld1 {v2.4s,v3.4s}, [%2], #32 \n"
+ "mla v0.4s, v2.4s, v7.4s \n" // * 6
+ "mla v1.4s, v3.4s, v7.4s \n" // * 6
+ "ld1 {v2.4s,v3.4s}, [%1], #32 \n"
+ "ld1 {v4.4s,v5.4s}, [%3], #32 \n"
+ "add v2.4s, v2.4s, v4.4s \n" // add rows for * 4
+ "add v3.4s, v3.4s, v5.4s \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "mla v0.4s, v2.4s, v6.4s \n" // * 4
+ "mla v1.4s, v3.4s, v6.4s \n" // * 4
+ "subs %w5, %w5, #8 \n" // 8 processed per loop
+ "uqrshrn v0.4h, v0.4s, #8 \n" // round and pack
+ "uqrshrn2 v0.8h, v1.4s, #8 \n"
+ "st1 {v0.8h}, [%4], #16 \n" // store 8 samples
+ "b.gt 1b \n"
: "+r"(src), // %0
"+r"(src1), // %1
"+r"(src2), // %2
@@ -2876,20 +3912,104 @@ void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) {
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}
+static const vecf32 kGaussCoefficients = {4.0f, 6.0f, 1.0f / 256.0f, 0.0f};
+
+// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
+void GaussCol_F32_NEON(const float* src0,
+ const float* src1,
+ const float* src2,
+ const float* src3,
+ const float* src4,
+ float* dst,
+ int width) {
+ asm volatile(
+ "ld2r {v6.4s, v7.4s}, [%7] \n" // constants 4 and 6
+
+ "1: \n"
+ "ld1 {v0.4s, v1.4s}, [%0], #32 \n" // load 8 samples, 5 rows
+ "ld1 {v2.4s, v3.4s}, [%1], #32 \n"
+ "fmla v0.4s, v2.4s, v6.4s \n" // * 4
+ "ld1 {v4.4s, v5.4s}, [%2], #32 \n"
+ "fmla v1.4s, v3.4s, v6.4s \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "fmla v0.4s, v4.4s, v7.4s \n" // * 6
+ "ld1 {v2.4s, v3.4s}, [%3], #32 \n"
+ "fmla v1.4s, v5.4s, v7.4s \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "fmla v0.4s, v2.4s, v6.4s \n" // * 4
+ "ld1 {v4.4s, v5.4s}, [%4], #32 \n"
+ "fmla v1.4s, v3.4s, v6.4s \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "fadd v0.4s, v0.4s, v4.4s \n" // * 1
+ "prfm pldl1keep, [%3, 448] \n"
+ "fadd v1.4s, v1.4s, v5.4s \n"
+ "prfm pldl1keep, [%4, 448] \n"
+ "subs %w6, %w6, #8 \n" // 8 processed per loop
+ "st1 {v0.4s, v1.4s}, [%5], #32 \n" // store 8 samples
+ "b.gt 1b \n"
+ : "+r"(src0), // %0
+ "+r"(src1), // %1
+ "+r"(src2), // %2
+ "+r"(src3), // %3
+ "+r"(src4), // %4
+ "+r"(dst), // %5
+ "+r"(width) // %6
+ : "r"(&kGaussCoefficients) // %7
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
+}
+
+// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
+void GaussRow_F32_NEON(const float* src, float* dst, int width) {
+ asm volatile(
+ "ld3r {v6.4s, v7.4s, v8.4s}, [%3] \n" // constants 4, 6, 1/256
+
+ "1: \n"
+ "ld1 {v0.4s, v1.4s, v2.4s}, [%0], %4 \n" // load 12 samples, 5
+ // rows
+ "fadd v0.4s, v0.4s, v1.4s \n" // * 1
+ "ld1 {v4.4s, v5.4s}, [%0], %5 \n"
+ "fadd v1.4s, v1.4s, v2.4s \n"
+ "fmla v0.4s, v4.4s, v7.4s \n" // * 6
+ "ld1 {v2.4s, v3.4s}, [%0], %4 \n"
+ "fmla v1.4s, v5.4s, v7.4s \n"
+ "ld1 {v4.4s, v5.4s}, [%0], %6 \n"
+ "fadd v2.4s, v2.4s, v4.4s \n"
+ "fadd v3.4s, v3.4s, v5.4s \n"
+ "fmla v0.4s, v2.4s, v6.4s \n" // * 4
+ "fmla v1.4s, v3.4s, v6.4s \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "fmul v0.4s, v0.4s, v8.4s \n" // / 256
+ "fmul v1.4s, v1.4s, v8.4s \n"
+ "subs %w2, %w2, #8 \n" // 8 processed per loop
+ "st1 {v0.4s, v1.4s}, [%1], #32 \n" // store 8 samples
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ : "r"(&kGaussCoefficients), // %3
+ "r"(8LL), // %4
+ "r"(-4LL), // %5
+ "r"(20LL) // %6
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v8");
+}
+
+#if LIBYUV_USE_ST3
// Convert biplanar NV21 to packed YUV24
void NV21ToYUV24Row_NEON(const uint8_t* src_y,
const uint8_t* src_vu,
uint8_t* dst_yuv24,
int width) {
asm volatile(
- "1: \n"
- "ld1 {v2.16b}, [%0], #16 \n" // load 16 Y values
- "ld2 {v0.8b, v1.8b}, [%1], #16 \n" // load 8 VU values
- "zip1 v0.16b, v0.16b, v0.16b \n" // replicate V values
- "zip1 v1.16b, v1.16b, v1.16b \n" // replicate U values
- "subs %w3, %w3, #16 \n" // 16 pixels per loop
- "st3 {v0.16b,v1.16b,v2.16b}, [%2], #48 \n" // store 16 YUV pixels
- "b.gt 1b \n"
+ "1: \n"
+ "ld1 {v2.16b}, [%0], #16 \n" // load 16 Y values
+ "ld2 {v0.8b, v1.8b}, [%1], #16 \n" // load 8 VU values
+ "zip1 v0.16b, v0.16b, v0.16b \n" // replicate V values
+ "prfm pldl1keep, [%0, 448] \n"
+ "zip1 v1.16b, v1.16b, v1.16b \n" // replicate U values
+ "prfm pldl1keep, [%1, 448] \n"
+ "subs %w3, %w3, #16 \n" // 16 pixels per loop
+ "st3 {v0.16b,v1.16b,v2.16b}, [%2], #48 \n" // store 16 YUV pixels
+ "b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_vu), // %1
"+r"(dst_yuv24), // %2
@@ -2897,7 +4017,44 @@ void NV21ToYUV24Row_NEON(const uint8_t* src_y,
:
: "cc", "memory", "v0", "v1", "v2");
}
+#else
+static const uvec8 kYUV24Shuffle[3] = {
+ {16, 17, 0, 16, 17, 1, 18, 19, 2, 18, 19, 3, 20, 21, 4, 20},
+ {21, 5, 22, 23, 6, 22, 23, 7, 24, 25, 8, 24, 25, 9, 26, 27},
+ {10, 26, 27, 11, 28, 29, 12, 28, 29, 13, 30, 31, 14, 30, 31, 15}};
+
+// Convert biplanar NV21 to packed YUV24
+// NV21 has VU in memory for chroma.
+// YUV24 is VUY in memory
+void NV21ToYUV24Row_NEON(const uint8_t* src_y,
+ const uint8_t* src_vu,
+ uint8_t* dst_yuv24,
+ int width) {
+ asm volatile(
+ "ld1 {v5.16b,v6.16b,v7.16b}, [%4] \n" // 3 shuffler constants
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 16 Y values
+ "ld1 {v1.16b}, [%1], #16 \n" // load 8 VU values
+ "tbl v2.16b, {v0.16b,v1.16b}, v5.16b \n" // weave into YUV24
+ "prfm pldl1keep, [%0, 448] \n"
+ "tbl v3.16b, {v0.16b,v1.16b}, v6.16b \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "tbl v4.16b, {v0.16b,v1.16b}, v7.16b \n"
+ "subs %w3, %w3, #16 \n" // 16 pixels per loop
+ "st1 {v2.16b,v3.16b,v4.16b}, [%2], #48 \n" // store 16 YUV pixels
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_vu), // %1
+ "+r"(dst_yuv24), // %2
+ "+r"(width) // %3
+ : "r"(&kYUV24Shuffle[0]) // %4
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
+}
+#endif // LIBYUV_USE_ST3
+
+// Note ST2 8b version is faster than zip+ST1
+// AYUV is VUYA in memory. UV for NV12 is UV order in memory.
void AYUVToUVRow_NEON(const uint8_t* src_ayuv,
int src_stride_ayuv,
uint8_t* dst_uv,
@@ -2905,19 +4062,20 @@ void AYUVToUVRow_NEON(const uint8_t* src_ayuv,
const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv;
asm volatile(
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
- // pixels.
- "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
- "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts.
- "uqrshrn v3.8b, v0.8h, #2 \n" // 2x2 average
- "uqrshrn v2.8b, v1.8h, #2 \n"
- "subs %w3, %w3, #16 \n" // 16 processed per loop.
- "st2 {v2.8b,v3.8b}, [%2], #16 \n" // store 8 pixels UV.
- "b.gt 1b \n"
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv
+ "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts.
+ "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
+ "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts.
+ "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uqrshrn v3.8b, v0.8h, #2 \n" // 2x2 average
+ "uqrshrn v2.8b, v1.8h, #2 \n"
+ "subs %w3, %w3, #16 \n" // 16 processed per loop.
+ "st2 {v2.8b,v3.8b}, [%2], #16 \n" // store 8 pixels UV.
+ "b.gt 1b \n"
: "+r"(src_ayuv), // %0
"+r"(src_ayuv_1), // %1
"+r"(dst_uv), // %2
@@ -2933,19 +4091,20 @@ void AYUVToVURow_NEON(const uint8_t* src_ayuv,
const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv;
asm volatile(
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
- // pixels.
- "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
- "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts.
- "uqrshrn v0.8b, v0.8h, #2 \n" // 2x2 average
- "uqrshrn v1.8b, v1.8h, #2 \n"
- "subs %w3, %w3, #16 \n" // 16 processed per loop.
- "st2 {v0.8b,v1.8b}, [%2], #16 \n" // store 8 pixels VU.
- "b.gt 1b \n"
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv
+ "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts.
+ "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
+ "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts.
+ "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts.
+ "prfm pldl1keep, [%1, 448] \n"
+ "uqrshrn v0.8b, v0.8h, #2 \n" // 2x2 average
+ "uqrshrn v1.8b, v1.8h, #2 \n"
+ "subs %w3, %w3, #16 \n" // 16 processed per loop.
+ "st2 {v0.8b,v1.8b}, [%2], #16 \n" // store 8 pixels VU.
+ "b.gt 1b \n"
: "+r"(src_ayuv), // %0
"+r"(src_ayuv_1), // %1
"+r"(dst_vu), // %2
@@ -2957,12 +4116,12 @@ void AYUVToVURow_NEON(const uint8_t* src_ayuv,
// Copy row of AYUV Y's into Y
void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) {
asm volatile(
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
- // pixels
- "subs %w2, %w2, #16 \n" // 16 pixels per loop
- "st1 {v2.16b}, [%1], #16 \n" // store 16 Y pixels
- "b.gt 1b \n"
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
+ "subs %w2, %w2, #16 \n" // 16 pixels per loop
+ "prfm pldl1keep, [%0, 448] \n"
+ "st1 {v2.16b}, [%1], #16 \n" // store 16 Y pixels
+ "b.gt 1b \n"
: "+r"(src_ayuv), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
@@ -2970,61 +4129,170 @@ void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) {
: "cc", "memory", "v0", "v1", "v2", "v3");
}
-void FloatDivToByteRow_NEON(const float* src_weights,
- const float* src_values,
- uint8_t* dst_out,
- uint8_t* dst_mask,
- int width) {
- asm volatile(
- "movi v0.4s, #0 \n"
+// Shuffle table for swapping UV bytes.
+static const uvec8 kShuffleSwapUV = {1u, 0u, 3u, 2u, 5u, 4u, 7u, 6u,
+ 9u, 8u, 11u, 10u, 13u, 12u, 15u, 14u};
+// Convert UV plane of NV12 to VU of NV21.
+void SwapUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) {
+ asm volatile(
+ "ld1 {v2.16b}, [%3] \n" // shuffler
"1: \n"
- "ld1 {v1.4s,v2.4s}, [%0], #32 \n" // load 8 float weights
- "ld1 {v3.4s,v4.4s}, [%1], #32 \n" // load 8 float values
- "subs %w4, %w4, #8 \n" // 8 pixels per loop
-
- "fdiv v1.4s, v3.4s, v1.4s \n" // values / weights
- "fdiv v2.4s, v4.4s, v2.4s \n"
-
- "fcvtas v1.4s, v1.4s \n" // float to int
- "fcvtas v2.4s, v2.4s \n" // float to int
- "uqxtn v1.4h, v1.4s \n" // 8 shorts
- "uqxtn2 v1.8h, v2.4s \n"
- "uqxtn v1.8b, v1.8h \n" // 8 bytes
+ "ld1 {v0.16b}, [%0], 16 \n" // load 16 UV values
+ "ld1 {v1.16b}, [%0], 16 \n"
+ "subs %w2, %w2, #16 \n" // 16 pixels per loop
+ "tbl v0.16b, {v0.16b}, v2.16b \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "tbl v1.16b, {v1.16b}, v2.16b \n"
+ "stp q0, q1, [%1], 32 \n" // store 16 VU pixels
+ "b.gt 1b \n"
+ : "+r"(src_uv), // %0
+ "+r"(dst_vu), // %1
+ "+r"(width) // %2
+ : "r"(&kShuffleSwapUV) // %3
+ : "cc", "memory", "v0", "v1", "v2");
+}
- "st1 {v1.8b}, [%2], #8 \n" // store 8 byte out
+void HalfMergeUVRow_NEON(const uint8_t* src_u,
+ int src_stride_u,
+ const uint8_t* src_v,
+ int src_stride_v,
+ uint8_t* dst_uv,
+ int width) {
+ const uint8_t* src_u_1 = src_u + src_stride_u;
+ const uint8_t* src_v_1 = src_v + src_stride_v;
+ asm volatile(
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 16 U values
+ "ld1 {v1.16b}, [%2], #16 \n" // load 16 V values
+ "ld1 {v2.16b}, [%1], #16 \n"
+ "ld1 {v3.16b}, [%3], #16 \n"
+ "uaddlp v0.8h, v0.16b \n" // half size
+ "prfm pldl1keep, [%0, 448] \n"
+ "uaddlp v1.8h, v1.16b \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "uadalp v0.8h, v2.16b \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "uadalp v1.8h, v3.16b \n"
+ "prfm pldl1keep, [%3, 448] \n"
+ "uqrshrn v0.8b, v0.8h, #2 \n"
+ "uqrshrn v1.8b, v1.8h, #2 \n"
+ "subs %w5, %w5, #16 \n" // 16 src pixels per loop
+ "st2 {v0.8b, v1.8b}, [%4], #16 \n" // store 8 UV pixels
+ "b.gt 1b \n"
+ : "+r"(src_u), // %0
+ "+r"(src_u_1), // %1
+ "+r"(src_v), // %2
+ "+r"(src_v_1), // %3
+ "+r"(dst_uv), // %4
+ "+r"(width) // %5
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3");
+}
- "fcmgt v5.4s, v1.4s, v0.4s \n" // cmp weight to zero
- "fcmgt v6.4s, v2.4s, v0.4s \n"
- "uqxtn v5.4h, v5.4s \n" // 8 shorts
- "uqxtn2 v5.8h, v6.4s \n"
- "uqxtn v5.8b, v1.8h \n" // 8 bytes
+void SplitUVRow_16_NEON(const uint16_t* src_uv,
+ uint16_t* dst_u,
+ uint16_t* dst_v,
+ int depth,
+ int width) {
+ int shift = depth - 16; // Negative for right shift.
+ asm volatile(
+ "dup v2.8h, %w4 \n"
+ "1: \n"
+ "ld2 {v0.8h, v1.8h}, [%0], #32 \n" // load 8 UV
+ "subs %w3, %w3, #8 \n" // 8 src pixels per loop
+ "ushl v0.8h, v0.8h, v2.8h \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "ushl v1.8h, v1.8h, v2.8h \n"
+ "st1 {v0.8h}, [%1], #16 \n" // store 8 U pixels
+ "st1 {v1.8h}, [%2], #16 \n" // store 8 V pixels
+ "b.gt 1b \n"
+ : "+r"(src_uv), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
+ : "r"(shift) // %4
+ : "cc", "memory", "v0", "v1", "v2");
+}
- "st1 {v5.8b}, [%3], #8 \n" // store 8 byte mask
+void MultiplyRow_16_NEON(const uint16_t* src_y,
+ uint16_t* dst_y,
+ int scale,
+ int width) {
+ asm volatile(
+ "dup v2.8h, %w3 \n"
+ "1: \n"
+ "ldp q0, q1, [%0], #32 \n"
+ "mul v0.8h, v0.8h, v2.8h \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "mul v1.8h, v1.8h, v2.8h \n"
+ "stp q0, q1, [%1], #32 \n" // store 16 pixels
+ "subs %w2, %w2, #16 \n" // 16 src pixels per loop
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ : "r"(scale) // %3
+ : "cc", "memory", "v0", "v1", "v2");
+}
- "b.gt 1b \n"
- : "+r"(src_weights), // %0
- "+r"(src_values), // %1
- "+r"(dst_out), // %2
- "+r"(dst_mask), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6");
+void DivideRow_16_NEON(const uint16_t* src_y,
+ uint16_t* dst_y,
+ int scale,
+ int width) {
+ asm volatile(
+ "dup v0.8h, %w3 \n"
+ "1: \n"
+ "ldp q1, q2, [%0], #32 \n"
+ "ushll v3.4s, v1.4h, #0 \n"
+ "ushll v4.4s, v2.4h, #0 \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "ushll2 v1.4s, v1.8h, #0 \n"
+ "ushll2 v2.4s, v2.8h, #0 \n"
+ "mul v3.4s, v0.4s, v3.4s \n"
+ "mul v4.4s, v0.4s, v4.4s \n"
+ "mul v1.4s, v0.4s, v1.4s \n"
+ "mul v2.4s, v0.4s, v2.4s \n"
+ "shrn v3.4h, v3.4s, #16 \n"
+ "shrn v4.4h, v4.4s, #16 \n"
+ "shrn2 v3.8h, v1.4s, #16 \n"
+ "shrn2 v4.8h, v2.4s, #16 \n"
+ "stp q3, q3, [%1], #32 \n" // store 16 pixels
+ "subs %w2, %w2, #16 \n" // 16 src pixels per loop
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ : "r"(scale) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
}
-// Convert biplanar UV channel of NV12 to NV21
-void UVToVURow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) {
+// Use scale to convert lsb formats to msb, depending how many bits there are:
+// 32768 = 9 bits = shr 1
+// 16384 = 10 bits = shr 2
+// 4096 = 12 bits = shr 4
+// 256 = 16 bits = shr 8
+void Convert16To8Row_NEON(const uint16_t* src_y,
+ uint8_t* dst_y,
+ int scale,
+ int width) {
+ int shift = 15 - __builtin_clz((int32_t)scale); // Negative shl is shr
asm volatile(
- "1: \n"
- "ld2 {v0.16b, v1.16b}, [%0], #32 \n" // load 16 UV values
- "orr v2.16b, v0.16b, v0.16b \n" // move U after V
- "subs %w2, %w2, #16 \n" // 16 pixels per loop
- "st2 {v1.16b, v2.16b}, [%1], #32 \n" // store 16 VU pixels
- "b.gt 1b \n"
- : "+r"(src_uv), // %0
- "+r"(dst_vu), // %1
- "+r"(width) // %2
- :
+ "dup v2.8h, %w3 \n"
+ "1: \n"
+ "ldp q0, q1, [%0], #32 \n"
+ "ushl v0.8h, v0.8h, v2.8h \n" // shr = v2 is negative
+ "ushl v1.8h, v1.8h, v2.8h \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "uqxtn v0.8b, v0.8h \n"
+ "uqxtn2 v0.16b, v1.8h \n"
+ "subs %w2, %w2, #16 \n" // 16 src pixels per loop
+ "str q0, [%1], #16 \n" // store 16 pixels
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ : "r"(shift) // %3
: "cc", "memory", "v0", "v1", "v2");
}