diff options
author | Frank Barchard <fbarchard@google.com> | 2020-05-08 12:07:04 -0700 |
---|---|---|
committer | Commit Bot <commit-bot@chromium.org> | 2020-05-08 19:25:24 +0000 |
commit | d13db1b43747bc6a6fde7179814cce0127cd94e8 (patch) | |
tree | 44d7386ebaab3ada65817c521213d14fc6030c20 /source/row_neon64.cc | |
parent | 6cd1ffb1b80714b7d339c8696adbb2ce0b632379 (diff) | |
download | libyuv-d13db1b43747bc6a6fde7179814cce0127cd94e8.tar.gz |
RGB565ToI420 C matches SIMD ARGB4444, RGB565 and ARGB1555 C versions mimic AVX and Neon
Neon move prfm after loads for all functions. Example performance improvement
Was
I444ToARGB_Opt (3275 ms)
I444ToNV12_Opt (1509 ms)
Now
I444ToARGB_Opt (2751 ms)
I444ToNV12_Opt (1367 ms)
Bug: libyuv:447
Change-Id: I78bf797b3600084c1eceb0be44cdbc9a575de803
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/2189559
Commit-Queue: Frank Barchard <fbarchard@chromium.org>
Reviewed-by: richard winterton <rrwinterton@gmail.com>
Diffstat (limited to 'source/row_neon64.cc')
-rw-r--r-- | source/row_neon64.cc | 401 |
1 files changed, 219 insertions, 182 deletions
diff --git a/source/row_neon64.cc b/source/row_neon64.cc index d26d7abf..039a2e27 100644 --- a/source/row_neon64.cc +++ b/source/row_neon64.cc @@ -124,6 +124,9 @@ void I444ToARGBRow_NEON(const uint8_t* src_y, "1: \n" READYUV444 YUVTORGB(v22, v21, v20) + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" "subs %w4, %w4, #8 \n" "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n" "b.gt 1b \n" @@ -150,9 +153,13 @@ void I422ToARGBRow_NEON(const uint8_t* src_y, asm volatile ( YUVTORGB_SETUP "movi v23.8b, #255 \n" /* A */ + "1: \n" READYUV422 + "prfm pldl1keep, [%0, 448] \n" YUVTORGB(v22, v21, v20) + "prfm pldl1keep, [%1, 128] \n" + "prfm pldl1keep, [%2, 128] \n" "subs %w4, %w4, #8 \n" "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n" "b.gt 1b \n" @@ -183,6 +190,10 @@ void I422AlphaToARGBRow_NEON(const uint8_t* src_y, READYUV422 YUVTORGB(v22, v21, v20) "ld1 {v23.8b}, [%3], #8 \n" + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" + "prfm pldl1keep, [%3, 448] \n" "subs %w5, %w5, #8 \n" "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%4], #32 \n" "b.gt 1b \n" @@ -213,6 +224,9 @@ void I422ToRGBARow_NEON(const uint8_t* src_y, "1: \n" READYUV422 YUVTORGB(v23, v22, v21) + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" "subs %w4, %w4, #8 \n" "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n" "b.gt 1b \n" @@ -241,6 +255,9 @@ void I422ToRGB24Row_NEON(const uint8_t* src_y, "1: \n" READYUV422 YUVTORGB(v22, v21, v20) + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" "subs %w4, %w4, #8 \n" "st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n" "b.gt 1b \n" @@ -280,8 +297,11 @@ void I422ToRGB565Row_NEON(const uint8_t* src_y, YUVTORGB(v22, v21, v20) "subs %w4, %w4, #8 \n" ARGBTORGB565 + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead + "prfm pldl1keep, [%0, 448] \n" "b.gt 1b \n" : "+r"(src_y), // %0 "+r"(src_u), // %1 @@ -319,8 +339,10 @@ void I422ToARGB1555Row_NEON(const uint8_t* src_y, YUVTORGB(v22, v21, v20) "subs %w4, %w4, #8 \n" ARGBTOARGB1555 + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_y), // %0 "+r"(src_u), // %1 @@ -361,6 +383,9 @@ void I422ToARGB4444Row_NEON(const uint8_t* src_y, "subs %w4, %w4, #8 \n" "movi v23.8b, #255 \n" ARGBTOARGB4444 + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels ARGB4444. "b.gt 1b \n" : "+r"(src_y), // %0 @@ -384,6 +409,7 @@ void I400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) { "1: \n" READYUV400 YUVTORGB(v22, v21, v20) + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" "b.gt 1b \n" @@ -404,11 +430,11 @@ void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) { "movi v23.8b, #255 \n" "1: \n" "ld1 {v20.8b}, [%0], #8 \n" + "prfm pldl1keep, [%0, 448] \n" "orr v21.8b, v20.8b, v20.8b \n" "orr v22.8b, v20.8b, v20.8b \n" "subs %w2, %w2, #8 \n" "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_y), // %0 "+r"(dst_argb), // %1 @@ -428,6 +454,8 @@ void NV12ToARGBRow_NEON(const uint8_t* src_y, "1: \n" READNV12 YUVTORGB(v22, v21, v20) + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n" "b.gt 1b \n" @@ -455,6 +483,8 @@ void NV21ToARGBRow_NEON(const uint8_t* src_y, "1: \n" READNV21 YUVTORGB(v22, v21, v20) + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n" "b.gt 1b \n" @@ -481,6 +511,8 @@ void NV12ToRGB24Row_NEON(const uint8_t* src_y, "1: \n" READNV12 YUVTORGB(v22, v21, v20) + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n" "b.gt 1b \n" @@ -507,6 +539,8 @@ void NV21ToRGB24Row_NEON(const uint8_t* src_y, "1: \n" READNV21 YUVTORGB(v22, v21, v20) + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n" "b.gt 1b \n" @@ -528,26 +562,25 @@ void NV12ToRGB565Row_NEON(const uint8_t* src_y, uint8_t* dst_rgb565, const struct YuvConstants* yuvconstants, int width) { - asm volatile( - YUVTORGB_SETUP - "1: \n" READNV12 YUVTORGB( - v22, v21, - v20) "subs %w3, %w3, #8 \n" ARGBTORGB565 + asm volatile(YUVTORGB_SETUP + "1: \n" READNV12 YUVTORGB( + v22, v21, v20) ARGBTORGB565 + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "subs %w3, %w3, #8 \n" "st1 {v0.8h}, [%2], 16 \n" // store 8 pixels - // RGB565. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 - // lines ahead "b.gt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_uv), // %1 - "+r"(dst_rgb565), // %2 - "+r"(width) // %3 - : [kUVToRB] "r"(&yuvconstants->kUVToRB), - [kUVToG] "r"(&yuvconstants->kUVToG), - [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR), - [kYToRgb] "r"(&yuvconstants->kYToRgb) - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", - "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"); + : "+r"(src_y), // %0 + "+r"(src_uv), // %1 + "+r"(dst_rgb565), // %2 + "+r"(width) // %3 + : [kUVToRB] "r"(&yuvconstants->kUVToRB), + [kUVToG] "r"(&yuvconstants->kUVToG), + [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR), + [kYToRgb] "r"(&yuvconstants->kYToRgb) + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", + "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", + "v29", "v30"); } void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2, @@ -560,6 +593,7 @@ void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2, "1: \n" READYUY2 YUVTORGB(v22, v21, v20) + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" "b.gt 1b \n" @@ -585,6 +619,7 @@ void UYVYToARGBRow_NEON(const uint8_t* src_uyvy, "1: \n" READUYVY YUVTORGB(v22, v21, v20) + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n" "b.gt 1b \n" @@ -608,10 +643,10 @@ void SplitUVRow_NEON(const uint8_t* src_uv, asm volatile( "1: \n" "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV + "prfm pldl1keep, [%0, 448] \n" "subs %w3, %w3, #16 \n" // 16 processed per loop "st1 {v0.16b}, [%1], #16 \n" // store U "st1 {v1.16b}, [%2], #16 \n" // store V - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_uv), // %0 "+r"(dst_u), // %1 @@ -631,9 +666,10 @@ void MergeUVRow_NEON(const uint8_t* src_u, "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load U "ld1 {v1.16b}, [%1], #16 \n" // load V + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #16 \n" // 16 processed per loop "st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_u), // %0 "+r"(src_v), // %1 @@ -653,11 +689,11 @@ void SplitRGBRow_NEON(const uint8_t* src_rgb, asm volatile( "1: \n" "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RGB + "prfm pldl1keep, [%0, 448] \n" "subs %w4, %w4, #16 \n" // 16 processed per loop "st1 {v0.16b}, [%1], #16 \n" // store R "st1 {v1.16b}, [%2], #16 \n" // store G "st1 {v2.16b}, [%3], #16 \n" // store B - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_rgb), // %0 "+r"(dst_r), // %1 @@ -680,9 +716,12 @@ void MergeRGBRow_NEON(const uint8_t* src_r, "ld1 {v0.16b}, [%0], #16 \n" // load R "ld1 {v1.16b}, [%1], #16 \n" // load G "ld1 {v2.16b}, [%2], #16 \n" // load B + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" "subs %w4, %w4, #16 \n" // 16 processed per loop "st3 {v0.16b,v1.16b,v2.16b}, [%3], #48 \n" // store 16 RGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead + "prfm pldl1keep, [%0, 448] \n" "b.gt 1b \n" : "+r"(src_r), // %0 "+r"(src_g), // %1 @@ -699,9 +738,9 @@ void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) { asm volatile( "1: \n" "ldp q0, q1, [%0], #32 \n" + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #32 \n" // 32 processed per loop "stp q0, q1, [%1], #32 \n" - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src), // %0 "+r"(dst), // %1 @@ -718,7 +757,7 @@ void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) { "1: \n" "subs %w1, %w1, #16 \n" // 16 bytes per loop "st1 {v0.16b}, [%0], #16 \n" // store - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead + "prfm pldl1keep, [%0, 448] \n" "b.gt 1b \n" : "+r"(dst), // %0 "+r"(width) // %1 @@ -732,7 +771,7 @@ void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) { "1: \n" "subs %w1, %w1, #4 \n" // 4 ints per loop "st1 {v0.16b}, [%0], #16 \n" // store - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead + "prfm pldl1keep, [%0, 448] \n" "b.gt 1b \n" : "+r"(dst), // %0 "+r"(width) // %1 @@ -875,9 +914,9 @@ void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24, "movi v4.8b, #255 \n" // Alpha "1: \n" "ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_rgb24), // %0 "+r"(dst_argb), // %1 @@ -892,11 +931,11 @@ void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) { "movi v5.8b, #255 \n" // Alpha "1: \n" "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "orr v3.8b, v1.8b, v1.8b \n" // move g "orr v4.8b, v0.8b, v0.8b \n" // move r "st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_raw), // %0 "+r"(dst_argb), // %1 @@ -911,11 +950,11 @@ void RAWToRGBARow_NEON(const uint8_t* src_raw, uint8_t* dst_rgba, int width) { "movi v0.8b, #255 \n" // Alpha "1: \n" "ld3 {v3.8b,v4.8b,v5.8b}, [%0], #24 \n" // read r g b + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "orr v2.8b, v4.8b, v4.8b \n" // move g "orr v1.8b, v5.8b, v5.8b \n" // move r "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store a b g r - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_raw), // %0 "+r"(dst_rgba), // %1 @@ -929,11 +968,11 @@ void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) { asm volatile( "1: \n" "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "orr v3.8b, v1.8b, v1.8b \n" // move g "orr v4.8b, v0.8b, v0.8b \n" // move r "st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_raw), // %0 "+r"(dst_rgb24), // %1 @@ -963,10 +1002,10 @@ void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565, "movi v3.8b, #255 \n" // Alpha "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. RGB565TOARGB "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_rgb565), // %0 "+r"(dst_argb), // %1 @@ -1020,11 +1059,10 @@ void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555, "movi v3.8b, #255 \n" // Alpha "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. ARGB1555TOARGB "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB - // pixels - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb1555), // %0 "+r"(dst_argb), // %1 @@ -1034,6 +1072,8 @@ void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555, ); } +// Convert v0.8h to b = v0.8b g = v1.8b r = v2.8b +// clobbers v3 #define ARGB4444TOARGB \ "shrn v1.8b, v0.8h, #8 \n" /* v1(l) AR */ \ "xtn2 v1.16b, v0.8h \n" /* v1(h) GB */ \ @@ -1052,10 +1092,10 @@ void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444, asm volatile( "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. ARGB4444TOARGB "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb4444), // %0 "+r"(dst_argb), // %1 @@ -1071,9 +1111,9 @@ void ARGBToRGB24Row_NEON(const uint8_t* src_argb, asm volatile( "1: \n" "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of RGB24 - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_rgb24), // %1 @@ -1087,6 +1127,7 @@ void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) { asm volatile( "1: \n" "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "orr v4.8b, v2.8b, v2.8b \n" // mov g "orr v5.8b, v1.8b, v1.8b \n" // mov b @@ -1104,9 +1145,9 @@ void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) { asm volatile( "1: \n" "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #16 \n" // 16 processed per loop. "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_yuy2), // %0 "+r"(dst_y), // %1 @@ -1122,7 +1163,7 @@ void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) { "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY. "subs %w2, %w2, #16 \n" // 16 processed per loop. "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead + "prfm pldl1keep, [%0, 448] \n" "b.gt 1b \n" : "+r"(src_uyvy), // %0 "+r"(dst_y), // %1 @@ -1139,10 +1180,10 @@ void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2, asm volatile( "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2 + "prfm pldl1keep, [%0, 448] \n" "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs. "st1 {v1.8b}, [%1], #8 \n" // store 8 U. "st1 {v3.8b}, [%2], #8 \n" // store 8 V. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_yuy2), // %0 "+r"(dst_u), // %1 @@ -1160,10 +1201,10 @@ void UYVYToUV422Row_NEON(const uint8_t* src_uyvy, asm volatile( "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY + "prfm pldl1keep, [%0, 448] \n" "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs. "st1 {v0.8b}, [%1], #8 \n" // store 8 U. "st1 {v2.8b}, [%2], #8 \n" // store 8 V. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_uyvy), // %0 "+r"(dst_u), // %1 @@ -1183,13 +1224,13 @@ void YUY2ToUVRow_NEON(const uint8_t* src_yuy2, asm volatile( "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels + "prfm pldl1keep, [%0, 448] \n" "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs. "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V "st1 {v1.8b}, [%2], #8 \n" // store 8 U. "st1 {v3.8b}, [%3], #8 \n" // store 8 V. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_yuy2), // %0 "+r"(src_yuy2b), // %1 @@ -1211,13 +1252,13 @@ void UYVYToUVRow_NEON(const uint8_t* src_uyvy, asm volatile( "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels + "prfm pldl1keep, [%0, 448] \n" "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs. "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V "st1 {v0.8b}, [%2], #8 \n" // store 8 U. "st1 {v2.8b}, [%3], #8 \n" // store 8 V. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_uyvy), // %0 "+r"(src_uyvyb), // %1 @@ -1239,10 +1280,10 @@ void ARGBShuffleRow_NEON(const uint8_t* src_argb, "ld1 {v2.16b}, [%3] \n" // shuffler "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #4 \n" // 4 processed per loop "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels "st1 {v1.16b}, [%1], #16 \n" // store 4. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 @@ -1260,12 +1301,12 @@ void I422ToYUY2Row_NEON(const uint8_t* src_y, asm volatile( "1: \n" "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys + "prfm pldl1keep, [%0, 448] \n" "orr v2.8b, v1.8b, v1.8b \n" "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs "subs %w4, %w4, #16 \n" // 16 pixels "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_y), // %0 "+r"(src_u), // %1 @@ -1284,12 +1325,12 @@ void I422ToUYVYRow_NEON(const uint8_t* src_y, asm volatile( "1: \n" "ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys + "prfm pldl1keep, [%0, 448] \n" "orr v3.8b, v2.8b, v2.8b \n" "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs "subs %w4, %w4, #16 \n" // 16 pixels "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_y), // %0 "+r"(src_u), // %1 @@ -1306,10 +1347,10 @@ void ARGBToRGB565Row_NEON(const uint8_t* src_argb, asm volatile( "1: \n" "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. ARGBTORGB565 "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels RGB565. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_rgb565), // %1 @@ -1326,12 +1367,12 @@ void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb, "dup v1.4s, %w2 \n" // dither4 "1: \n" "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" // load 8 pixels + "prfm pldl1keep, [%0, 448] \n" "subs %w3, %w3, #8 \n" // 8 processed per loop. "uqadd v20.8b, v20.8b, v1.8b \n" "uqadd v21.8b, v21.8b, v1.8b \n" "uqadd v22.8b, v22.8b, v1.8b \n" ARGBTORGB565 "st1 {v0.16b}, [%0], #16 \n" // store 8 pixels RGB565. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(dst_rgb) // %0 : "r"(src_argb), // %1 @@ -1346,11 +1387,10 @@ void ARGBToARGB1555Row_NEON(const uint8_t* src_argb, asm volatile( "1: \n" "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. ARGBTOARGB1555 "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels - // ARGB1555. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb1555), // %1 @@ -1367,11 +1407,10 @@ void ARGBToARGB4444Row_NEON(const uint8_t* src_argb, // vbic. "1: \n" "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. ARGBTOARGB4444 "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels - // ARGB4444. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb4444), // %1 @@ -1388,6 +1427,7 @@ void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { "movi v7.8b, #16 \n" // Add 16 constant "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v3.8h, v0.8b, v4.8b \n" // B "umlal v3.8h, v1.8b, v5.8b \n" // G @@ -1395,7 +1435,6 @@ void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y "uqadd v0.8b, v0.8b, v7.8b \n" "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_y), // %1 @@ -1410,10 +1449,9 @@ void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb, asm volatile( "1: \n" "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 - // pixels + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #16 \n" // 16 processed per loop "st1 {v3.16b}, [%1], #16 \n" // store 16 A's. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_a), // %1 @@ -1430,13 +1468,13 @@ void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { "movi v6.8b, #77 \n" // R * 0.2990 coefficient "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v3.8h, v0.8b, v4.8b \n" // B "umlal v3.8h, v1.8b, v5.8b \n" // G "umlal v3.8h, v2.8b, v6.8b \n" // R "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_y), // %1 @@ -1452,13 +1490,13 @@ void RGBAToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { "movi v6.8b, #77 \n" // R * 0.2990 coefficient "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 RGBA + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v0.8h, v1.8b, v4.8b \n" // B "umlal v0.8h, v2.8b, v5.8b \n" // G "umlal v0.8h, v3.8b, v6.8b \n" // R "uqrshrn v3.8b, v0.8h, #8 \n" // 16 bit to 8 bit Y "st1 {v3.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_y), // %1 @@ -1482,7 +1520,7 @@ void ARGBToUV444Row_NEON(const uint8_t* src_argb, "movi v29.16b,#0x80 \n" // 128.5 "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB - // pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w3, %w3, #8 \n" // 8 processed per loop. "umull v4.8h, v0.8b, v24.8b \n" // B "umlsl v4.8h, v1.8b, v25.8b \n" // G @@ -1499,7 +1537,6 @@ void ARGBToUV444Row_NEON(const uint8_t* src_argb, "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U. "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_u), // %1 @@ -1546,11 +1583,13 @@ void ARGBToUVRow_NEON(const uint8_t* src_argb, RGBTOUV_SETUP_REG "1: \n" "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "prfm pldl1keep, [%0, 448] \n" "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "prfm pldl1keep, [%1, 448] \n" "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. @@ -1559,7 +1598,7 @@ void ARGBToUVRow_NEON(const uint8_t* src_argb, "urshr v1.8h, v1.8h, #1 \n" "urshr v2.8h, v2.8h, #1 \n" - "subs %w4, %w4, #16 \n" // 32 processed per loop. + "subs %w4, %w4, #16 \n" // 16 processed per loop. RGBTOUV(v0.8h, v1.8h, v2.8h) "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. @@ -1575,7 +1614,6 @@ void ARGBToUVRow_NEON(const uint8_t* src_argb, ); } -// TODO(fbarchard): Subsample match C code. void ARGBToUVJRow_NEON(const uint8_t* src_argb, int src_stride_argb, uint8_t* dst_u, @@ -1591,10 +1629,12 @@ void ARGBToUVJRow_NEON(const uint8_t* src_argb, "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit) "1: \n" "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "prfm pldl1keep, [%0, 448] \n" "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "prfm pldl1keep, [%1, 448] \n" "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. @@ -1629,10 +1669,12 @@ void BGRAToUVRow_NEON(const uint8_t* src_bgra, RGBTOUV_SETUP_REG "1: \n" "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "prfm pldl1keep, [%0, 448] \n" "uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts. "uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts. "uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more + "prfm pldl1keep, [%1, 448] \n" "uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts. "uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts. "uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts. @@ -1667,10 +1709,12 @@ void ABGRToUVRow_NEON(const uint8_t* src_abgr, RGBTOUV_SETUP_REG "1: \n" "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "prfm pldl1keep, [%0, 448] \n" "uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts. "uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts. "uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more. + "prfm pldl1keep, [%1, 448] \n" "uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts. "uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts. "uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts. @@ -1705,10 +1749,12 @@ void RGBAToUVRow_NEON(const uint8_t* src_rgba, RGBTOUV_SETUP_REG "1: \n" "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels. + "prfm pldl1keep, [%0, 448] \n" "uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts. "uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts. "uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more. + "prfm pldl1keep, [%1, 448] \n" "uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts. "uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts. "uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts. @@ -1743,10 +1789,12 @@ void RGB24ToUVRow_NEON(const uint8_t* src_rgb24, RGBTOUV_SETUP_REG "1: \n" "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels. + "prfm pldl1keep, [%0, 448] \n" "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more. + "prfm pldl1keep, [%1, 448] \n" "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts. "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts. @@ -1781,10 +1829,12 @@ void RAWToUVRow_NEON(const uint8_t* src_raw, RGBTOUV_SETUP_REG "1: \n" "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 8 RAW pixels. + "prfm pldl1keep, [%0, 448] \n" "uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts. "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. "uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts. "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels + "prfm pldl1keep, [%1, 448] \n" "uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts. "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts. "uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts. @@ -1809,76 +1859,62 @@ void RAWToUVRow_NEON(const uint8_t* src_raw, ); } -// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16. +// 16x2 pixels -> 8x1. width is number of rgb pixels. e.g. 16. void RGB565ToUVRow_NEON(const uint8_t* src_rgb565, - int src_stride_rgb565, - uint8_t* dst_u, - uint8_t* dst_v, - int width) { + int src_stride_rgb565, + uint8_t* dst_u, + uint8_t* dst_v, + int width) { const uint8_t* src_rgb565_1 = src_rgb565 + src_stride_rgb565; asm volatile( - "movi v22.8h, #56, lsl #0 \n" // UB / VR coeff (0.875) / - // 2 - "movi v23.8h, #37, lsl #0 \n" // UG coeff (-0.5781) / 2 - "movi v24.8h, #19, lsl #0 \n" // UR coeff (-0.2969) / 2 - "movi v25.8h, #9 , lsl #0 \n" // VB coeff (-0.1406) / 2 - "movi v26.8h, #47, lsl #0 \n" // VG coeff (-0.7344) / 2 - "movi v27.16b, #0x80 \n" // 128.5 0x8080 in 16bit + RGBTOUV_SETUP_REG "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. + "prfm pldl1keep, [%0, 448] \n" RGB565TOARGB "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uaddlp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uaddlp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. "ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels. RGB565TOARGB - "uaddlp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uaddlp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uaddlp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. "ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels. + "prfm pldl1keep, [%1, 448] \n" RGB565TOARGB "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uadalp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uadalp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts. "ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels. RGB565TOARGB - "uadalp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts. - "uadalp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts. - "uadalp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts. + "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts. + "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts. + "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. - "ins v16.D[1], v17.D[0] \n" - "ins v18.D[1], v19.D[0] \n" - "ins v20.D[1], v21.D[0] \n" + "ins v16.D[1], v26.D[0] \n" + "ins v17.D[1], v27.D[0] \n" + "ins v18.D[1], v28.D[0] \n" - "urshr v4.8h, v16.8h, #1 \n" // 2x average - "urshr v5.8h, v18.8h, #1 \n" - "urshr v6.8h, v20.8h, #1 \n" + "urshr v0.8h, v16.8h, #1 \n" // 2x average + "urshr v1.8h, v17.8h, #1 \n" + "urshr v2.8h, v18.8h, #1 \n" "subs %w4, %w4, #16 \n" // 16 processed per loop. - "mul v16.8h, v4.8h, v22.8h \n" // B - "mls v16.8h, v5.8h, v23.8h \n" // G - "mls v16.8h, v6.8h, v24.8h \n" // R - "add v16.8h, v16.8h, v27.8h \n" // +128 -> unsigned - "mul v17.8h, v6.8h, v22.8h \n" // R - "mls v17.8h, v5.8h, v26.8h \n" // G - "mls v17.8h, v4.8h, v25.8h \n" // B - "add v17.8h, v17.8h, v27.8h \n" // +128 -> unsigned - "uqshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit U - "uqshrn v1.8b, v17.8h, #8 \n" // 16 bit to 8 bit V + RGBTOUV(v0.8h, v1.8h, v2.8h) "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_rgb565), // %0 "+r"(src_rgb565_1), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(width) // %4 + "+r"(dst_u), // %2 + "+r"(dst_v), // %3 + "+r"(width) // %4 : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", - "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", - "v27"); + : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17", + "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", + "v28"); } // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16. @@ -1892,6 +1928,7 @@ void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555, RGBTOUV_SETUP_REG "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. + "prfm pldl1keep, [%0, 448] \n" RGB555TOARGB "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. @@ -1903,6 +1940,7 @@ void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555, "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels. + "prfm pldl1keep, [%1, 448] \n" RGB555TOARGB "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. @@ -1917,24 +1955,14 @@ void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555, "ins v17.D[1], v27.D[0] \n" "ins v18.D[1], v28.D[0] \n" - "urshr v4.8h, v16.8h, #1 \n" // 2x average - "urshr v5.8h, v17.8h, #1 \n" - "urshr v6.8h, v18.8h, #1 \n" + "urshr v0.8h, v16.8h, #1 \n" // 2x average + "urshr v1.8h, v17.8h, #1 \n" + "urshr v2.8h, v18.8h, #1 \n" "subs %w4, %w4, #16 \n" // 16 processed per loop. - "mul v2.8h, v4.8h, v20.8h \n" // B - "mls v2.8h, v5.8h, v21.8h \n" // G - "mls v2.8h, v6.8h, v22.8h \n" // R - "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned - "mul v3.8h, v6.8h, v20.8h \n" // R - "mls v3.8h, v5.8h, v24.8h \n" // G - "mls v3.8h, v4.8h, v23.8h \n" // B - "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned - "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U - "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V + RGBTOUV(v0.8h, v1.8h, v2.8h) "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb1555), // %0 "+r"(src_argb1555_1), // %1 @@ -1955,9 +1983,10 @@ void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444, int width) { const uint8_t* src_argb4444_1 = src_argb4444 + src_stride_argb4444; asm volatile( - RGBTOUV_SETUP_REG + RGBTOUV_SETUP_REG // sets v20-v25 "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. + "prfm pldl1keep, [%0, 448] \n" ARGB4444TOARGB "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. @@ -1969,6 +1998,7 @@ void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444, "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts. "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels. + "prfm pldl1keep, [%1, 448] \n" ARGB4444TOARGB "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts. "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts. @@ -1983,24 +2013,14 @@ void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444, "ins v17.D[1], v27.D[0] \n" "ins v18.D[1], v28.D[0] \n" - "urshr v4.8h, v16.8h, #1 \n" // 2x average - "urshr v5.8h, v17.8h, #1 \n" - "urshr v6.8h, v18.8h, #1 \n" + "urshr v0.8h, v16.8h, #1 \n" // 2x average + "urshr v1.8h, v17.8h, #1 \n" + "urshr v2.8h, v18.8h, #1 \n" "subs %w4, %w4, #16 \n" // 16 processed per loop. - "mul v2.8h, v4.8h, v20.8h \n" // B - "mls v2.8h, v5.8h, v21.8h \n" // G - "mls v2.8h, v6.8h, v22.8h \n" // R - "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned - "mul v3.8h, v6.8h, v20.8h \n" // R - "mls v3.8h, v5.8h, v24.8h \n" // G - "mls v3.8h, v4.8h, v23.8h \n" // B - "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned - "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U - "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V + RGBTOUV(v0.8h, v1.8h, v2.8h) "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb4444), // %0 "+r"(src_argb4444_1), // %1 @@ -2023,6 +2043,7 @@ void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) { "movi v27.8b, #16 \n" // Add 16 constant "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. RGB565TOARGB "umull v3.8h, v0.8b, v24.8b \n" // B @@ -2031,7 +2052,6 @@ void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) { "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y "uqadd v0.8b, v0.8b, v27.8b \n" "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_rgb565), // %0 "+r"(dst_y), // %1 @@ -2051,6 +2071,7 @@ void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555, "movi v7.8b, #16 \n" // Add 16 constant "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. ARGB1555TOARGB "umull v3.8h, v0.8b, v4.8b \n" // B @@ -2059,7 +2080,6 @@ void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555, "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y "uqadd v0.8b, v0.8b, v7.8b \n" "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb1555), // %0 "+r"(dst_y), // %1 @@ -2078,6 +2098,7 @@ void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444, "movi v27.8b, #16 \n" // Add 16 constant "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. ARGB4444TOARGB "umull v3.8h, v0.8b, v24.8b \n" // B @@ -2086,7 +2107,6 @@ void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444, "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y "uqadd v0.8b, v0.8b, v27.8b \n" "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb4444), // %0 "+r"(dst_y), // %1 @@ -2103,6 +2123,7 @@ void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) { "movi v7.8b, #16 \n" // Add 16 constant "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v16.8h, v1.8b, v4.8b \n" // R "umlal v16.8h, v2.8b, v5.8b \n" // G @@ -2110,7 +2131,6 @@ void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) { "uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y "uqadd v0.8b, v0.8b, v7.8b \n" "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_bgra), // %0 "+r"(dst_y), // %1 @@ -2127,6 +2147,7 @@ void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) { "movi v7.8b, #16 \n" // Add 16 constant "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v16.8h, v0.8b, v4.8b \n" // R "umlal v16.8h, v1.8b, v5.8b \n" // G @@ -2134,7 +2155,6 @@ void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) { "uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y "uqadd v0.8b, v0.8b, v7.8b \n" "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_abgr), // %0 "+r"(dst_y), // %1 @@ -2151,6 +2171,7 @@ void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) { "movi v7.8b, #16 \n" // Add 16 constant "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v16.8h, v1.8b, v4.8b \n" // B "umlal v16.8h, v2.8b, v5.8b \n" // G @@ -2158,7 +2179,6 @@ void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) { "uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y "uqadd v0.8b, v0.8b, v7.8b \n" "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_rgba), // %0 "+r"(dst_y), // %1 @@ -2175,6 +2195,7 @@ void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) { "movi v7.8b, #16 \n" // Add 16 constant "1: \n" "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v16.8h, v0.8b, v4.8b \n" // B "umlal v16.8h, v1.8b, v5.8b \n" // G @@ -2182,7 +2203,6 @@ void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) { "uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y "uqadd v0.8b, v0.8b, v7.8b \n" "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_rgb24), // %0 "+r"(dst_y), // %1 @@ -2199,6 +2219,7 @@ void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) { "movi v7.8b, #16 \n" // Add 16 constant "1: \n" "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v16.8h, v0.8b, v4.8b \n" // B "umlal v16.8h, v1.8b, v5.8b \n" // G @@ -2206,7 +2227,6 @@ void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) { "uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y "uqadd v0.8b, v0.8b, v7.8b \n" "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_raw), // %0 "+r"(dst_y), // %1 @@ -2222,13 +2242,13 @@ void RGB24ToYJRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_yj, int width) { "movi v6.8b, #77 \n" // R * 0.2990 coefficient "1: \n" "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v0.8h, v0.8b, v4.8b \n" // B "umlal v0.8h, v1.8b, v5.8b \n" // G "umlal v0.8h, v2.8b, v6.8b \n" // R "uqrshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit Y "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_rgb24), // %0 "+r"(dst_yj), // %1 @@ -2244,11 +2264,11 @@ void RAWToYJRow_NEON(const uint8_t* src_raw, uint8_t* dst_yj, int width) { "movi v4.8b, #77 \n" // R * 0.2990 coefficient "1: \n" "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v0.8h, v0.8b, v4.8b \n" // B "umlal v0.8h, v1.8b, v5.8b \n" // G "umlal v0.8h, v2.8b, v6.8b \n" // R - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "uqrshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit Y "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. "b.gt 1b \n" @@ -2280,6 +2300,8 @@ void InterpolateRow_NEON(uint8_t* dst_ptr, "1: \n" "ld1 {v0.16b}, [%1], #16 \n" "ld1 {v1.16b}, [%2], #16 \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" "subs %w3, %w3, #16 \n" "umull v2.8h, v0.8b, v4.8b \n" "umull2 v3.8h, v0.16b, v4.16b \n" @@ -2288,7 +2310,6 @@ void InterpolateRow_NEON(uint8_t* dst_ptr, "rshrn v0.8b, v2.8h, #8 \n" "rshrn2 v0.16b, v3.8h, #8 \n" "st1 {v0.16b}, [%0], #16 \n" - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" "b 99f \n" @@ -2296,6 +2317,8 @@ void InterpolateRow_NEON(uint8_t* dst_ptr, "50: \n" "ld1 {v0.16b}, [%1], #16 \n" "ld1 {v1.16b}, [%2], #16 \n" + "prfm pldl1keep, [%1, 448] \n" + "prfm pldl1keep, [%2, 448] \n" "subs %w3, %w3, #16 \n" "urhadd v0.16b, v0.16b, v1.16b \n" "st1 {v0.16b}, [%0], #16 \n" @@ -2305,6 +2328,7 @@ void InterpolateRow_NEON(uint8_t* dst_ptr, // Blend 100 / 0 - Copy row unchanged. "100: \n" "ld1 {v0.16b}, [%1], #16 \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #16 \n" "st1 {v0.16b}, [%0], #16 \n" "b.gt 100b \n" @@ -2331,9 +2355,9 @@ void ARGBBlendRow_NEON(const uint8_t* src_argb0, // Blend 8 pixels. "8: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0 - // pixels "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1 - // pixels + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" // 8 processed per loop. "umull v16.8h, v4.8b, v3.8b \n" // db * a "umull v17.8h, v5.8b, v3.8b \n" // dg * a @@ -2360,6 +2384,8 @@ void ARGBBlendRow_NEON(const uint8_t* src_argb0, "1: \n" "ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0. "ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1. + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #1 \n" // 1 processed per loop. "umull v16.8h, v4.8b, v3.8b \n" // db * a "umull v17.8h, v5.8b, v3.8b \n" // dg * a @@ -2396,6 +2422,7 @@ void ARGBAttenuateRow_NEON(const uint8_t* src_argb, // Attenuate 8 pixels. "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v4.8h, v0.8b, v3.8b \n" // b * a "umull v5.8h, v1.8b, v3.8b \n" // g * a @@ -2404,7 +2431,6 @@ void ARGBAttenuateRow_NEON(const uint8_t* src_argb, "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8 "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8 "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 @@ -2429,6 +2455,7 @@ void ARGBQuantizeRow_NEON(uint8_t* dst_argb, // 8 pixel loop. "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB. + "prfm pldl1keep, [%0, 448] \n" "subs %w1, %w1, #8 \n" // 8 processed per loop. "uxtl v0.8h, v0.8b \n" // b (0 .. 255) "uxtl v1.8h, v1.8b \n" @@ -2446,7 +2473,6 @@ void ARGBQuantizeRow_NEON(uint8_t* dst_argb, "uqxtn v1.8b, v1.8h \n" "uqxtn v2.8b, v2.8h \n" "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(dst_argb), // %0 "+r"(width) // %1 @@ -2471,6 +2497,7 @@ void ARGBShadeRow_NEON(const uint8_t* src_argb, // 8 pixel loop. "1: \n" "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "uxtl v4.8h, v4.8b \n" // b (0 .. 255) "uxtl v5.8h, v5.8b \n" @@ -2485,7 +2512,6 @@ void ARGBShadeRow_NEON(const uint8_t* src_argb, "uqxtn v6.8b, v6.8h \n" "uqxtn v7.8b, v7.8h \n" "st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 @@ -2504,6 +2530,7 @@ void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) { "movi v26.8b, #77 \n" // R * 0.2990 coefficient "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "umull v4.8h, v0.8b, v24.8b \n" // B "umlal v4.8h, v1.8b, v25.8b \n" // G @@ -2512,7 +2539,6 @@ void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) { "orr v1.8b, v0.8b, v0.8b \n" // G "orr v2.8b, v0.8b, v0.8b \n" // R "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 @@ -2539,6 +2565,7 @@ void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) { "movi v30.8b, #50 \n" // BR coefficient "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels. + "prfm pldl1keep, [%0, 448] \n" "subs %w1, %w1, #8 \n" // 8 processed per loop. "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B "umlal v4.8h, v1.8b, v21.8b \n" // G @@ -2553,7 +2580,6 @@ void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) { "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(dst_argb), // %0 "+r"(width) // %1 @@ -2576,6 +2602,7 @@ void ARGBColorMatrixRow_NEON(const uint8_t* src_argb, "1: \n" "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop. "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit "uxtl v17.8h, v17.8b \n" // g @@ -2614,7 +2641,6 @@ void ARGBColorMatrixRow_NEON(const uint8_t* src_argb, "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb), // %0 "+r"(dst_argb), // %1 @@ -2635,6 +2661,8 @@ void ARGBMultiplyRow_NEON(const uint8_t* src_argb0, "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" // 8 processed per loop. "umull v0.8h, v0.8b, v4.8b \n" // multiply B "umull v1.8h, v1.8b, v5.8b \n" // multiply G @@ -2645,7 +2673,6 @@ void ARGBMultiplyRow_NEON(const uint8_t* src_argb0, "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb0), // %0 "+r"(src_argb1), // %1 @@ -2665,13 +2692,14 @@ void ARGBAddRow_NEON(const uint8_t* src_argb0, "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" // 8 processed per loop. "uqadd v0.8b, v0.8b, v4.8b \n" "uqadd v1.8b, v1.8b, v5.8b \n" "uqadd v2.8b, v2.8b, v6.8b \n" "uqadd v3.8b, v3.8b, v7.8b \n" "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb0), // %0 "+r"(src_argb1), // %1 @@ -2691,13 +2719,14 @@ void ARGBSubtractRow_NEON(const uint8_t* src_argb0, "1: \n" "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" // 8 processed per loop. "uqsub v0.8b, v0.8b, v4.8b \n" "uqsub v1.8b, v1.8b, v5.8b \n" "uqsub v2.8b, v2.8b, v6.8b \n" "uqsub v3.8b, v3.8b, v7.8b \n" "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_argb0), // %0 "+r"(src_argb1), // %1 @@ -2722,12 +2751,13 @@ void SobelRow_NEON(const uint8_t* src_sobelx, "1: \n" "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx. "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely. + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" // 8 processed per loop. "uqadd v0.8b, v0.8b, v1.8b \n" // add "orr v1.8b, v0.8b, v0.8b \n" "orr v2.8b, v0.8b, v0.8b \n" "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_sobelx), // %0 "+r"(src_sobely), // %1 @@ -2747,10 +2777,11 @@ void SobelToPlaneRow_NEON(const uint8_t* src_sobelx, "1: \n" "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx. "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely. + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #16 \n" // 16 processed per loop. "uqadd v0.16b, v0.16b, v1.16b \n" // add "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels. - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_sobelx), // %0 "+r"(src_sobely), // %1 @@ -2775,10 +2806,11 @@ void SobelXYRow_NEON(const uint8_t* src_sobelx, "1: \n" "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx. "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely. + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" // 8 processed per loop. "uqadd v1.8b, v0.8b, v2.8b \n" // add "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_sobelx), // %0 "+r"(src_sobely), // %1 @@ -2801,21 +2833,23 @@ void SobelXRow_NEON(const uint8_t* src_y0, "1: \n" "ld1 {v0.8b}, [%0],%5 \n" // top "ld1 {v1.8b}, [%0],%6 \n" + "prfm pldl1keep, [%0, 448] \n" "usubl v0.8h, v0.8b, v1.8b \n" "ld1 {v2.8b}, [%1],%5 \n" // center * 2 "ld1 {v3.8b}, [%1],%6 \n" + "prfm pldl1keep, [%1, 448] \n" "usubl v1.8h, v2.8b, v3.8b \n" "add v0.8h, v0.8h, v1.8h \n" "add v0.8h, v0.8h, v1.8h \n" "ld1 {v2.8b}, [%2],%5 \n" // bottom "ld1 {v3.8b}, [%2],%6 \n" + "prfm pldl1keep, [%2, 448] \n" "subs %w4, %w4, #8 \n" // 8 pixels "usubl v1.8h, v2.8b, v3.8b \n" "add v0.8h, v0.8h, v1.8h \n" "abs v0.8h, v0.8h \n" "uqxtn v0.8b, v0.8h \n" "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_y0), // %0 "+r"(src_y1), // %1 @@ -2848,13 +2882,14 @@ void SobelYRow_NEON(const uint8_t* src_y0, "add v0.8h, v0.8h, v1.8h \n" "ld1 {v2.8b}, [%0],%5 \n" // right "ld1 {v3.8b}, [%1],%5 \n" + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #8 \n" // 8 pixels "usubl v1.8h, v2.8b, v3.8b \n" "add v0.8h, v0.8h, v1.8h \n" "abs v0.8h, v0.8h \n" "uqxtn v0.8b, v0.8h \n" "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_y0), // %0 "+r"(src_y1), // %1 @@ -2874,6 +2909,7 @@ void HalfFloat1Row_NEON(const uint16_t* src, asm volatile( "1: \n" "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 pixels per loop "uxtl v2.4s, v1.4h \n" // 8 int's "uxtl2 v3.4s, v1.8h \n" @@ -2882,7 +2918,6 @@ void HalfFloat1Row_NEON(const uint16_t* src, "fcvtn v1.4h, v2.4s \n" // 8 half floats "fcvtn2 v1.8h, v3.4s \n" "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src), // %0 "+r"(dst), // %1 @@ -2898,6 +2933,7 @@ void HalfFloatRow_NEON(const uint16_t* src, asm volatile( "1: \n" "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 pixels per loop "uxtl v2.4s, v1.4h \n" // 8 int's "uxtl2 v3.4s, v1.8h \n" @@ -2908,7 +2944,6 @@ void HalfFloatRow_NEON(const uint16_t* src, "uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat "uqshrn2 v1.8h, v3.4s, #13 \n" "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src), // %0 "+r"(dst), // %1 @@ -2924,6 +2959,7 @@ void ByteToFloatRow_NEON(const uint8_t* src, asm volatile( "1: \n" "ld1 {v1.8b}, [%0], #8 \n" // load 8 bytes + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 pixels per loop "uxtl v1.8h, v1.8b \n" // 8 shorts "uxtl v2.4s, v1.4h \n" // 8 ints @@ -2933,7 +2969,6 @@ void ByteToFloatRow_NEON(const uint8_t* src, "fmul v2.4s, v2.4s, %3.s[0] \n" // scale "fmul v3.4s, v3.4s, %3.s[0] \n" "st1 {v2.16b, v3.16b}, [%1], #32 \n" // store 8 floats - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src), // %0 "+r"(dst), // %1 @@ -2953,13 +2988,13 @@ float ScaleMaxSamples_NEON(const float* src, "1: \n" "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop "fmul v3.4s, v1.4s, %4.s[0] \n" // scale "fmul v4.4s, v2.4s, %4.s[0] \n" // scale "fmax v5.4s, v5.4s, v1.4s \n" // max "fmax v6.4s, v6.4s, v2.4s \n" "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" "fmax v5.4s, v5.4s, v6.4s \n" // max "fmaxv %s3, v5.4s \n" // signed max acculator @@ -2983,13 +3018,13 @@ float ScaleSumSamples_NEON(const float* src, "1: \n" "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop "fmul v3.4s, v1.4s, %4.s[0] \n" // scale "fmul v4.4s, v2.4s, %4.s[0] \n" "fmla v5.4s, v1.4s, v1.4s \n" // sum of squares "fmla v6.4s, v2.4s, v2.4s \n" "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" "faddp v5.4s, v5.4s, v6.4s \n" "faddp v5.4s, v5.4s, v5.4s \n" @@ -3007,11 +3042,11 @@ void ScaleSamples_NEON(const float* src, float* dst, float scale, int width) { asm volatile( "1: \n" "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #8 \n" // 8 processed per loop "fmul v1.4s, v1.4s, %3.s[0] \n" // scale "fmul v2.4s, v2.4s, %3.s[0] \n" // scale "st1 {v1.4s, v2.4s}, [%1], #32 \n" // store 8 samples - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src), // %0 "+r"(dst), // %1 @@ -3036,7 +3071,7 @@ void GaussCol_NEON(const uint16_t* src0, "ld1 {v1.8h}, [%0], #16 \n" // load 8 samples, 5 rows "ld1 {v2.8h}, [%4], #16 \n" "uaddl v0.4s, v1.4h, v2.4h \n" // * 1 - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead + "prfm pldl1keep, [%0, 448] \n" "uaddl2 v1.4s, v1.8h, v2.8h \n" // * 1 "ld1 {v2.8h}, [%1], #16 \n" "umlal v0.4s, v2.4h, v6.4h \n" // * 4 @@ -3085,7 +3120,7 @@ void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) { "ld1 {v4.4s,v5.4s}, [%3], #32 \n" "add v2.4s, v2.4s, v4.4s \n" // add rows for * 4 "add v3.4s, v3.4s, v5.4s \n" - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead + "prfm pldl1keep, [%0, 448] \n" "mla v0.4s, v2.4s, v6.4s \n" // * 4 "mla v1.4s, v3.4s, v6.4s \n" // * 4 "subs %w5, %w5, #8 \n" // 8 processed per loop @@ -3122,7 +3157,7 @@ void GaussCol_F32_NEON(const float* src0, "fmla v0.4s, v2.4s, v6.4s \n" // * 4 "ld1 {v4.4s, v5.4s}, [%2], #32 \n" "fmla v1.4s, v3.4s, v6.4s \n" - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead + "prfm pldl1keep, [%0, 448] \n" "fmla v0.4s, v4.4s, v7.4s \n" // * 6 "ld1 {v2.4s, v3.4s}, [%3], #32 \n" "fmla v1.4s, v5.4s, v7.4s \n" @@ -3167,7 +3202,7 @@ void GaussRow_F32_NEON(const float* src, float* dst, int width) { "fadd v3.4s, v3.4s, v5.4s \n" "fmla v0.4s, v2.4s, v6.4s \n" // * 4 "fmla v1.4s, v3.4s, v6.4s \n" - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead + "prfm pldl1keep, [%0, 448] \n" "fmul v0.4s, v0.4s, v8.4s \n" // / 256 "fmul v1.4s, v1.4s, v8.4s \n" "subs %w2, %w2, #8 \n" // 8 processed per loop @@ -3192,11 +3227,12 @@ void NV21ToYUV24Row_NEON(const uint8_t* src_y, "1: \n" "ld1 {v2.16b}, [%0], #16 \n" // load 16 Y values "ld2 {v0.8b, v1.8b}, [%1], #16 \n" // load 8 VU values + "prfm pldl1keep, [%0, 448] \n" + "prfm pldl1keep, [%1, 448] \n" "zip1 v0.16b, v0.16b, v0.16b \n" // replicate V values "zip1 v1.16b, v1.16b, v1.16b \n" // replicate U values "subs %w3, %w3, #16 \n" // 16 pixels per loop "st3 {v0.16b,v1.16b,v2.16b}, [%2], #48 \n" // store 16 YUV pixels - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_y), // %0 "+r"(src_vu), // %1 @@ -3215,15 +3251,15 @@ void AYUVToUVRow_NEON(const uint8_t* src_ayuv, "1: \n" "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv + "prfm pldl1keep, [%0, 448] \n" "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts. "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "prfm pldl1keep, [%1, 448] \n" "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts. "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts. - "prfm pldl1keep, [%0, 448] \n" "uqrshrn v3.8b, v0.8h, #2 \n" // 2x2 average "uqrshrn v2.8b, v1.8h, #2 \n" - "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #16 \n" // 16 processed per loop. "st2 {v2.8b,v3.8b}, [%2], #16 \n" // store 8 pixels UV. "b.gt 1b \n" @@ -3244,15 +3280,15 @@ void AYUVToVURow_NEON(const uint8_t* src_ayuv, "1: \n" "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv + "prfm pldl1keep, [%0, 448] \n" "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts. "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16 + "prfm pldl1keep, [%1, 448] \n" "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts. "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts. - "prfm pldl1keep, [%0, 448] \n" "uqrshrn v0.8b, v0.8h, #2 \n" // 2x2 average "uqrshrn v1.8b, v1.8h, #2 \n" - "prfm pldl1keep, [%1, 448] \n" "subs %w3, %w3, #16 \n" // 16 processed per loop. "st2 {v0.8b,v1.8b}, [%2], #16 \n" // store 8 pixels VU. "b.gt 1b \n" @@ -3269,10 +3305,9 @@ void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) { asm volatile( "1: \n" "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 - // pixels + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #16 \n" // 16 pixels per loop "st1 {v2.16b}, [%1], #16 \n" // store 16 Y pixels - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "b.gt 1b \n" : "+r"(src_ayuv), // %0 "+r"(dst_y), // %1 @@ -3292,10 +3327,10 @@ void SwapUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) { "1: \n" "ld1 {v0.16b}, [%0], 16 \n" // load 16 UV values "ld1 {v1.16b}, [%0], 16 \n" + "prfm pldl1keep, [%0, 448] \n" "subs %w2, %w2, #16 \n" // 16 pixels per loop "tbl v0.16b, {v0.16b}, v2.16b \n" "tbl v1.16b, {v1.16b}, v2.16b \n" - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead "stp q0, q1, [%1], 32 \n" // store 16 VU pixels "b.gt 1b \n" : "+r"(src_uv), // %0 @@ -3320,11 +3355,13 @@ void HalfMergeUVRow_NEON(const uint8_t* src_u, "ld1 {v2.16b}, [%1], #16 \n" "ld1 {v3.16b}, [%3], #16 \n" "uaddlp v0.8h, v0.16b \n" // half size + "prfm pldl1keep, [%0, 448] \n" "uaddlp v1.8h, v1.16b \n" - "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead + "prfm pldl1keep, [%2, 448] \n" "uadalp v0.8h, v2.16b \n" + "prfm pldl1keep, [%1, 448] \n" "uadalp v1.8h, v3.16b \n" - "prfm pldl1keep, [%2, 448] \n" + "prfm pldl1keep, [%3, 448] \n" "uqrshrn v0.8b, v0.8h, #2 \n" "uqrshrn v1.8b, v1.8h, #2 \n" "subs %w5, %w5, #16 \n" // 16 src pixels per loop |