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authorFrank Barchard <fbarchard@google.com>2020-05-08 12:07:04 -0700
committerCommit Bot <commit-bot@chromium.org>2020-05-08 19:25:24 +0000
commitd13db1b43747bc6a6fde7179814cce0127cd94e8 (patch)
tree44d7386ebaab3ada65817c521213d14fc6030c20 /source/row_neon64.cc
parent6cd1ffb1b80714b7d339c8696adbb2ce0b632379 (diff)
downloadlibyuv-d13db1b43747bc6a6fde7179814cce0127cd94e8.tar.gz
RGB565ToI420 C matches SIMD ARGB4444, RGB565 and ARGB1555 C versions mimic AVX and Neon
Neon move prfm after loads for all functions. Example performance improvement Was I444ToARGB_Opt (3275 ms) I444ToNV12_Opt (1509 ms) Now I444ToARGB_Opt (2751 ms) I444ToNV12_Opt (1367 ms) Bug: libyuv:447 Change-Id: I78bf797b3600084c1eceb0be44cdbc9a575de803 Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/2189559 Commit-Queue: Frank Barchard <fbarchard@chromium.org> Reviewed-by: richard winterton <rrwinterton@gmail.com>
Diffstat (limited to 'source/row_neon64.cc')
-rw-r--r--source/row_neon64.cc401
1 files changed, 219 insertions, 182 deletions
diff --git a/source/row_neon64.cc b/source/row_neon64.cc
index d26d7abf..039a2e27 100644
--- a/source/row_neon64.cc
+++ b/source/row_neon64.cc
@@ -124,6 +124,9 @@ void I444ToARGBRow_NEON(const uint8_t* src_y,
"1: \n"
READYUV444
YUVTORGB(v22, v21, v20)
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
"subs %w4, %w4, #8 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
@@ -150,9 +153,13 @@ void I422ToARGBRow_NEON(const uint8_t* src_y,
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n" /* A */
+
"1: \n"
READYUV422
+ "prfm pldl1keep, [%0, 448] \n"
YUVTORGB(v22, v21, v20)
+ "prfm pldl1keep, [%1, 128] \n"
+ "prfm pldl1keep, [%2, 128] \n"
"subs %w4, %w4, #8 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
@@ -183,6 +190,10 @@ void I422AlphaToARGBRow_NEON(const uint8_t* src_y,
READYUV422
YUVTORGB(v22, v21, v20)
"ld1 {v23.8b}, [%3], #8 \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
+ "prfm pldl1keep, [%3, 448] \n"
"subs %w5, %w5, #8 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%4], #32 \n"
"b.gt 1b \n"
@@ -213,6 +224,9 @@ void I422ToRGBARow_NEON(const uint8_t* src_y,
"1: \n"
READYUV422
YUVTORGB(v23, v22, v21)
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
"subs %w4, %w4, #8 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
@@ -241,6 +255,9 @@ void I422ToRGB24Row_NEON(const uint8_t* src_y,
"1: \n"
READYUV422
YUVTORGB(v22, v21, v20)
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
"subs %w4, %w4, #8 \n"
"st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n"
"b.gt 1b \n"
@@ -280,8 +297,11 @@ void I422ToRGB565Row_NEON(const uint8_t* src_y,
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
ARGBTORGB565
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
+ "prfm pldl1keep, [%0, 448] \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
@@ -319,8 +339,10 @@ void I422ToARGB1555Row_NEON(const uint8_t* src_y,
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
ARGBTOARGB1555
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
@@ -361,6 +383,9 @@ void I422ToARGB4444Row_NEON(const uint8_t* src_y,
"subs %w4, %w4, #8 \n"
"movi v23.8b, #255 \n"
ARGBTOARGB4444
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels ARGB4444.
"b.gt 1b \n"
: "+r"(src_y), // %0
@@ -384,6 +409,7 @@ void I400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
"1: \n"
READYUV400
YUVTORGB(v22, v21, v20)
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
@@ -404,11 +430,11 @@ void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
"movi v23.8b, #255 \n"
"1: \n"
"ld1 {v20.8b}, [%0], #8 \n"
+ "prfm pldl1keep, [%0, 448] \n"
"orr v21.8b, v20.8b, v20.8b \n"
"orr v22.8b, v20.8b, v20.8b \n"
"subs %w2, %w2, #8 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(dst_argb), // %1
@@ -428,6 +454,8 @@ void NV12ToARGBRow_NEON(const uint8_t* src_y,
"1: \n"
READNV12
YUVTORGB(v22, v21, v20)
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
"b.gt 1b \n"
@@ -455,6 +483,8 @@ void NV21ToARGBRow_NEON(const uint8_t* src_y,
"1: \n"
READNV21
YUVTORGB(v22, v21, v20)
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
"b.gt 1b \n"
@@ -481,6 +511,8 @@ void NV12ToRGB24Row_NEON(const uint8_t* src_y,
"1: \n"
READNV12
YUVTORGB(v22, v21, v20)
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n"
"st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n"
"b.gt 1b \n"
@@ -507,6 +539,8 @@ void NV21ToRGB24Row_NEON(const uint8_t* src_y,
"1: \n"
READNV21
YUVTORGB(v22, v21, v20)
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n"
"st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n"
"b.gt 1b \n"
@@ -528,26 +562,25 @@ void NV12ToRGB565Row_NEON(const uint8_t* src_y,
uint8_t* dst_rgb565,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n" READNV12 YUVTORGB(
- v22, v21,
- v20) "subs %w3, %w3, #8 \n" ARGBTORGB565
+ asm volatile(YUVTORGB_SETUP
+ "1: \n" READNV12 YUVTORGB(
+ v22, v21, v20) ARGBTORGB565
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "subs %w3, %w3, #8 \n"
"st1 {v0.8h}, [%2], 16 \n" // store 8 pixels
- // RGB565.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7
- // lines ahead
"b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_uv), // %1
- "+r"(dst_rgb565), // %2
- "+r"(width) // %3
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
+ : "+r"(src_y), // %0
+ "+r"(src_uv), // %1
+ "+r"(dst_rgb565), // %2
+ "+r"(width) // %3
+ : [kUVToRB] "r"(&yuvconstants->kUVToRB),
+ [kUVToG] "r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb] "r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
+ "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28",
+ "v29", "v30");
}
void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2,
@@ -560,6 +593,7 @@ void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2,
"1: \n"
READYUY2
YUVTORGB(v22, v21, v20)
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
@@ -585,6 +619,7 @@ void UYVYToARGBRow_NEON(const uint8_t* src_uyvy,
"1: \n"
READUYVY
YUVTORGB(v22, v21, v20)
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n"
"b.gt 1b \n"
@@ -608,10 +643,10 @@ void SplitUVRow_NEON(const uint8_t* src_uv,
asm volatile(
"1: \n"
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w3, %w3, #16 \n" // 16 processed per loop
"st1 {v0.16b}, [%1], #16 \n" // store U
"st1 {v1.16b}, [%2], #16 \n" // store V
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_uv), // %0
"+r"(dst_u), // %1
@@ -631,9 +666,10 @@ void MergeUVRow_NEON(const uint8_t* src_u,
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load U
"ld1 {v1.16b}, [%1], #16 \n" // load V
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #16 \n" // 16 processed per loop
"st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_u), // %0
"+r"(src_v), // %1
@@ -653,11 +689,11 @@ void SplitRGBRow_NEON(const uint8_t* src_rgb,
asm volatile(
"1: \n"
"ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RGB
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w4, %w4, #16 \n" // 16 processed per loop
"st1 {v0.16b}, [%1], #16 \n" // store R
"st1 {v1.16b}, [%2], #16 \n" // store G
"st1 {v2.16b}, [%3], #16 \n" // store B
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_rgb), // %0
"+r"(dst_r), // %1
@@ -680,9 +716,12 @@ void MergeRGBRow_NEON(const uint8_t* src_r,
"ld1 {v0.16b}, [%0], #16 \n" // load R
"ld1 {v1.16b}, [%1], #16 \n" // load G
"ld1 {v2.16b}, [%2], #16 \n" // load B
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
"subs %w4, %w4, #16 \n" // 16 processed per loop
"st3 {v0.16b,v1.16b,v2.16b}, [%3], #48 \n" // store 16 RGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
+ "prfm pldl1keep, [%0, 448] \n"
"b.gt 1b \n"
: "+r"(src_r), // %0
"+r"(src_g), // %1
@@ -699,9 +738,9 @@ void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
asm volatile(
"1: \n"
"ldp q0, q1, [%0], #32 \n"
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #32 \n" // 32 processed per loop
"stp q0, q1, [%1], #32 \n"
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
@@ -718,7 +757,7 @@ void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) {
"1: \n"
"subs %w1, %w1, #16 \n" // 16 bytes per loop
"st1 {v0.16b}, [%0], #16 \n" // store
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
+ "prfm pldl1keep, [%0, 448] \n"
"b.gt 1b \n"
: "+r"(dst), // %0
"+r"(width) // %1
@@ -732,7 +771,7 @@ void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) {
"1: \n"
"subs %w1, %w1, #4 \n" // 4 ints per loop
"st1 {v0.16b}, [%0], #16 \n" // store
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
+ "prfm pldl1keep, [%0, 448] \n"
"b.gt 1b \n"
: "+r"(dst), // %0
"+r"(width) // %1
@@ -875,9 +914,9 @@ void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24,
"movi v4.8b, #255 \n" // Alpha
"1: \n"
"ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(dst_argb), // %1
@@ -892,11 +931,11 @@ void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) {
"movi v5.8b, #255 \n" // Alpha
"1: \n"
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"orr v3.8b, v1.8b, v1.8b \n" // move g
"orr v4.8b, v0.8b, v0.8b \n" // move r
"st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_argb), // %1
@@ -911,11 +950,11 @@ void RAWToRGBARow_NEON(const uint8_t* src_raw, uint8_t* dst_rgba, int width) {
"movi v0.8b, #255 \n" // Alpha
"1: \n"
"ld3 {v3.8b,v4.8b,v5.8b}, [%0], #24 \n" // read r g b
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"orr v2.8b, v4.8b, v4.8b \n" // move g
"orr v1.8b, v5.8b, v5.8b \n" // move r
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store a b g r
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_rgba), // %1
@@ -929,11 +968,11 @@ void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) {
asm volatile(
"1: \n"
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"orr v3.8b, v1.8b, v1.8b \n" // move g
"orr v4.8b, v0.8b, v0.8b \n" // move r
"st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_rgb24), // %1
@@ -963,10 +1002,10 @@ void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565,
"movi v3.8b, #255 \n" // Alpha
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
RGB565TOARGB
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(dst_argb), // %1
@@ -1020,11 +1059,10 @@ void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555,
"movi v3.8b, #255 \n" // Alpha
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB1555TOARGB
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- // pixels
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(dst_argb), // %1
@@ -1034,6 +1072,8 @@ void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555,
);
}
+// Convert v0.8h to b = v0.8b g = v1.8b r = v2.8b
+// clobbers v3
#define ARGB4444TOARGB \
"shrn v1.8b, v0.8h, #8 \n" /* v1(l) AR */ \
"xtn2 v1.16b, v0.8h \n" /* v1(h) GB */ \
@@ -1052,10 +1092,10 @@ void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444,
asm volatile(
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB4444TOARGB
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(dst_argb), // %1
@@ -1071,9 +1111,9 @@ void ARGBToRGB24Row_NEON(const uint8_t* src_argb,
asm volatile(
"1: \n"
"ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of RGB24
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_rgb24), // %1
@@ -1087,6 +1127,7 @@ void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) {
asm volatile(
"1: \n"
"ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"orr v4.8b, v2.8b, v2.8b \n" // mov g
"orr v5.8b, v1.8b, v1.8b \n" // mov b
@@ -1104,9 +1145,9 @@ void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) {
asm volatile(
"1: \n"
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #16 \n" // 16 processed per loop.
"st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_y), // %1
@@ -1122,7 +1163,7 @@ void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) {
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
"subs %w2, %w2, #16 \n" // 16 processed per loop.
"st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
+ "prfm pldl1keep, [%0, 448] \n"
"b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_y), // %1
@@ -1139,10 +1180,10 @@ void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2,
asm volatile(
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
"st1 {v1.8b}, [%1], #8 \n" // store 8 U.
"st1 {v3.8b}, [%2], #8 \n" // store 8 V.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_u), // %1
@@ -1160,10 +1201,10 @@ void UYVYToUV422Row_NEON(const uint8_t* src_uyvy,
asm volatile(
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
"st1 {v0.8b}, [%1], #8 \n" // store 8 U.
"st1 {v2.8b}, [%2], #8 \n" // store 8 V.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_u), // %1
@@ -1183,13 +1224,13 @@ void YUY2ToUVRow_NEON(const uint8_t* src_yuy2,
asm volatile(
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
"urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
"urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V
"st1 {v1.8b}, [%2], #8 \n" // store 8 U.
"st1 {v3.8b}, [%3], #8 \n" // store 8 V.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(src_yuy2b), // %1
@@ -1211,13 +1252,13 @@ void UYVYToUVRow_NEON(const uint8_t* src_uyvy,
asm volatile(
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
"urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
"urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V
"st1 {v0.8b}, [%2], #8 \n" // store 8 U.
"st1 {v2.8b}, [%3], #8 \n" // store 8 V.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(src_uyvyb), // %1
@@ -1239,10 +1280,10 @@ void ARGBShuffleRow_NEON(const uint8_t* src_argb,
"ld1 {v2.16b}, [%3] \n" // shuffler
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #4 \n" // 4 processed per loop
"tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels
"st1 {v1.16b}, [%1], #16 \n" // store 4.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
@@ -1260,12 +1301,12 @@ void I422ToYUY2Row_NEON(const uint8_t* src_y,
asm volatile(
"1: \n"
"ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys
+ "prfm pldl1keep, [%0, 448] \n"
"orr v2.8b, v1.8b, v1.8b \n"
"ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
"ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
"subs %w4, %w4, #16 \n" // 16 pixels
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
@@ -1284,12 +1325,12 @@ void I422ToUYVYRow_NEON(const uint8_t* src_y,
asm volatile(
"1: \n"
"ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys
+ "prfm pldl1keep, [%0, 448] \n"
"orr v3.8b, v2.8b, v2.8b \n"
"ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
"ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
"subs %w4, %w4, #16 \n" // 16 pixels
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
@@ -1306,10 +1347,10 @@ void ARGBToRGB565Row_NEON(const uint8_t* src_argb,
asm volatile(
"1: \n"
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGBTORGB565
"st1 {v0.16b}, [%1], #16 \n" // store 8 pixels RGB565.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_rgb565), // %1
@@ -1326,12 +1367,12 @@ void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb,
"dup v1.4s, %w2 \n" // dither4
"1: \n"
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" // load 8 pixels
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v20.8b, v20.8b, v1.8b \n"
"uqadd v21.8b, v21.8b, v1.8b \n"
"uqadd v22.8b, v22.8b, v1.8b \n" ARGBTORGB565
"st1 {v0.16b}, [%0], #16 \n" // store 8 pixels RGB565.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(dst_rgb) // %0
: "r"(src_argb), // %1
@@ -1346,11 +1387,10 @@ void ARGBToARGB1555Row_NEON(const uint8_t* src_argb,
asm volatile(
"1: \n"
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGBTOARGB1555
"st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
- // ARGB1555.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb1555), // %1
@@ -1367,11 +1407,10 @@ void ARGBToARGB4444Row_NEON(const uint8_t* src_argb,
// vbic.
"1: \n"
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGBTOARGB4444
"st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
- // ARGB4444.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb4444), // %1
@@ -1388,6 +1427,7 @@ void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v3.8h, v0.8b, v4.8b \n" // B
"umlal v3.8h, v1.8b, v5.8b \n" // G
@@ -1395,7 +1435,6 @@ void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
"uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_y), // %1
@@ -1410,10 +1449,9 @@ void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb,
asm volatile(
"1: \n"
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
- // pixels
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #16 \n" // 16 processed per loop
"st1 {v3.16b}, [%1], #16 \n" // store 16 A's.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_a), // %1
@@ -1430,13 +1468,13 @@ void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
"movi v6.8b, #77 \n" // R * 0.2990 coefficient
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v3.8h, v0.8b, v4.8b \n" // B
"umlal v3.8h, v1.8b, v5.8b \n" // G
"umlal v3.8h, v2.8b, v6.8b \n" // R
"uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_y), // %1
@@ -1452,13 +1490,13 @@ void RGBAToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
"movi v6.8b, #77 \n" // R * 0.2990 coefficient
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 RGBA
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v0.8h, v1.8b, v4.8b \n" // B
"umlal v0.8h, v2.8b, v5.8b \n" // G
"umlal v0.8h, v3.8b, v6.8b \n" // R
"uqrshrn v3.8b, v0.8h, #8 \n" // 16 bit to 8 bit Y
"st1 {v3.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_y), // %1
@@ -1482,7 +1520,7 @@ void ARGBToUV444Row_NEON(const uint8_t* src_argb,
"movi v29.16b,#0x80 \n" // 128.5
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- // pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v24.8b \n" // B
"umlsl v4.8h, v1.8b, v25.8b \n" // G
@@ -1499,7 +1537,6 @@ void ARGBToUV444Row_NEON(const uint8_t* src_argb,
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
"st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_u), // %1
@@ -1546,11 +1583,13 @@ void ARGBToUVRow_NEON(const uint8_t* src_argb,
RGBTOUV_SETUP_REG
"1: \n"
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
+ "prfm pldl1keep, [%1, 448] \n"
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
@@ -1559,7 +1598,7 @@ void ARGBToUVRow_NEON(const uint8_t* src_argb,
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
@@ -1575,7 +1614,6 @@ void ARGBToUVRow_NEON(const uint8_t* src_argb,
);
}
-// TODO(fbarchard): Subsample match C code.
void ARGBToUVJRow_NEON(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_u,
@@ -1591,10 +1629,12 @@ void ARGBToUVJRow_NEON(const uint8_t* src_argb,
"movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
"1: \n"
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
+ "prfm pldl1keep, [%1, 448] \n"
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
@@ -1629,10 +1669,12 @@ void BGRAToUVRow_NEON(const uint8_t* src_bgra,
RGBTOUV_SETUP_REG
"1: \n"
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more
+ "prfm pldl1keep, [%1, 448] \n"
"uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts.
@@ -1667,10 +1709,12 @@ void ABGRToUVRow_NEON(const uint8_t* src_abgr,
RGBTOUV_SETUP_REG
"1: \n"
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
+ "prfm pldl1keep, [%1, 448] \n"
"uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
@@ -1705,10 +1749,12 @@ void RGBAToUVRow_NEON(const uint8_t* src_rgba,
RGBTOUV_SETUP_REG
"1: \n"
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
+ "prfm pldl1keep, [%1, 448] \n"
"uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts.
@@ -1743,10 +1789,12 @@ void RGB24ToUVRow_NEON(const uint8_t* src_rgb24,
RGBTOUV_SETUP_REG
"1: \n"
"ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
"ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more.
+ "prfm pldl1keep, [%1, 448] \n"
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
@@ -1781,10 +1829,12 @@ void RAWToUVRow_NEON(const uint8_t* src_raw,
RGBTOUV_SETUP_REG
"1: \n"
"ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 8 RAW pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
"ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels
+ "prfm pldl1keep, [%1, 448] \n"
"uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
@@ -1809,76 +1859,62 @@ void RAWToUVRow_NEON(const uint8_t* src_raw,
);
}
-// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
+// 16x2 pixels -> 8x1. width is number of rgb pixels. e.g. 16.
void RGB565ToUVRow_NEON(const uint8_t* src_rgb565,
- int src_stride_rgb565,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
+ int src_stride_rgb565,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
const uint8_t* src_rgb565_1 = src_rgb565 + src_stride_rgb565;
asm volatile(
- "movi v22.8h, #56, lsl #0 \n" // UB / VR coeff (0.875) /
- // 2
- "movi v23.8h, #37, lsl #0 \n" // UG coeff (-0.5781) / 2
- "movi v24.8h, #19, lsl #0 \n" // UR coeff (-0.2969) / 2
- "movi v25.8h, #9 , lsl #0 \n" // VB coeff (-0.1406) / 2
- "movi v26.8h, #47, lsl #0 \n" // VG coeff (-0.7344) / 2
- "movi v27.16b, #0x80 \n" // 128.5 0x8080 in 16bit
+ RGBTOUV_SETUP_REG
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
RGB565TOARGB
"uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
"ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels.
RGB565TOARGB
- "uaddlp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
"ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels.
+ "prfm pldl1keep, [%1, 448] \n"
RGB565TOARGB
"uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
"ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels.
RGB565TOARGB
- "uadalp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ins v16.D[1], v17.D[0] \n"
- "ins v18.D[1], v19.D[0] \n"
- "ins v20.D[1], v21.D[0] \n"
+ "ins v16.D[1], v26.D[0] \n"
+ "ins v17.D[1], v27.D[0] \n"
+ "ins v18.D[1], v28.D[0] \n"
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v18.8h, #1 \n"
- "urshr v6.8h, v20.8h, #1 \n"
+ "urshr v0.8h, v16.8h, #1 \n" // 2x average
+ "urshr v1.8h, v17.8h, #1 \n"
+ "urshr v2.8h, v18.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v16.8h, v4.8h, v22.8h \n" // B
- "mls v16.8h, v5.8h, v23.8h \n" // G
- "mls v16.8h, v6.8h, v24.8h \n" // R
- "add v16.8h, v16.8h, v27.8h \n" // +128 -> unsigned
- "mul v17.8h, v6.8h, v22.8h \n" // R
- "mls v17.8h, v5.8h, v26.8h \n" // G
- "mls v17.8h, v4.8h, v25.8h \n" // B
- "add v17.8h, v17.8h, v27.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v17.8h, #8 \n" // 16 bit to 8 bit V
+ RGBTOUV(v0.8h, v1.8h, v2.8h)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(src_rgb565_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
:
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
- "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26",
- "v27");
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
+ "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
+ "v28");
}
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
@@ -1892,6 +1928,7 @@ void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555,
RGBTOUV_SETUP_REG
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
RGB555TOARGB
"uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
@@ -1903,6 +1940,7 @@ void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555,
"uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
"ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels.
+ "prfm pldl1keep, [%1, 448] \n"
RGB555TOARGB
"uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
@@ -1917,24 +1955,14 @@ void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555,
"ins v17.D[1], v27.D[0] \n"
"ins v18.D[1], v28.D[0] \n"
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v17.8h, #1 \n"
- "urshr v6.8h, v18.8h, #1 \n"
+ "urshr v0.8h, v16.8h, #1 \n" // 2x average
+ "urshr v1.8h, v17.8h, #1 \n"
+ "urshr v2.8h, v18.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v2.8h, v4.8h, v20.8h \n" // B
- "mls v2.8h, v5.8h, v21.8h \n" // G
- "mls v2.8h, v6.8h, v22.8h \n" // R
- "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
- "mul v3.8h, v6.8h, v20.8h \n" // R
- "mls v3.8h, v5.8h, v24.8h \n" // G
- "mls v3.8h, v4.8h, v23.8h \n" // B
- "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
+ RGBTOUV(v0.8h, v1.8h, v2.8h)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(src_argb1555_1), // %1
@@ -1955,9 +1983,10 @@ void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444,
int width) {
const uint8_t* src_argb4444_1 = src_argb4444 + src_stride_argb4444;
asm volatile(
- RGBTOUV_SETUP_REG
+ RGBTOUV_SETUP_REG // sets v20-v25
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
ARGB4444TOARGB
"uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
@@ -1969,6 +1998,7 @@ void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444,
"uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
"ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels.
+ "prfm pldl1keep, [%1, 448] \n"
ARGB4444TOARGB
"uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
@@ -1983,24 +2013,14 @@ void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444,
"ins v17.D[1], v27.D[0] \n"
"ins v18.D[1], v28.D[0] \n"
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v17.8h, #1 \n"
- "urshr v6.8h, v18.8h, #1 \n"
+ "urshr v0.8h, v16.8h, #1 \n" // 2x average
+ "urshr v1.8h, v17.8h, #1 \n"
+ "urshr v2.8h, v18.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v2.8h, v4.8h, v20.8h \n" // B
- "mls v2.8h, v5.8h, v21.8h \n" // G
- "mls v2.8h, v6.8h, v22.8h \n" // R
- "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
- "mul v3.8h, v6.8h, v20.8h \n" // R
- "mls v3.8h, v5.8h, v24.8h \n" // G
- "mls v3.8h, v4.8h, v23.8h \n" // B
- "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
+ RGBTOUV(v0.8h, v1.8h, v2.8h)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(src_argb4444_1), // %1
@@ -2023,6 +2043,7 @@ void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) {
"movi v27.8b, #16 \n" // Add 16 constant
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
RGB565TOARGB
"umull v3.8h, v0.8b, v24.8b \n" // B
@@ -2031,7 +2052,6 @@ void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) {
"uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v27.8b \n"
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(dst_y), // %1
@@ -2051,6 +2071,7 @@ void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555,
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB1555TOARGB
"umull v3.8h, v0.8b, v4.8b \n" // B
@@ -2059,7 +2080,6 @@ void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555,
"uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(dst_y), // %1
@@ -2078,6 +2098,7 @@ void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444,
"movi v27.8b, #16 \n" // Add 16 constant
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB4444TOARGB
"umull v3.8h, v0.8b, v24.8b \n" // B
@@ -2086,7 +2107,6 @@ void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444,
"uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v27.8b \n"
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(dst_y), // %1
@@ -2103,6 +2123,7 @@ void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) {
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v1.8b, v4.8b \n" // R
"umlal v16.8h, v2.8b, v5.8b \n" // G
@@ -2110,7 +2131,6 @@ void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) {
"uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_bgra), // %0
"+r"(dst_y), // %1
@@ -2127,6 +2147,7 @@ void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) {
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // R
"umlal v16.8h, v1.8b, v5.8b \n" // G
@@ -2134,7 +2155,6 @@ void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) {
"uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_abgr), // %0
"+r"(dst_y), // %1
@@ -2151,6 +2171,7 @@ void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) {
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v1.8b, v4.8b \n" // B
"umlal v16.8h, v2.8b, v5.8b \n" // G
@@ -2158,7 +2179,6 @@ void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) {
"uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_rgba), // %0
"+r"(dst_y), // %1
@@ -2175,6 +2195,7 @@ void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) {
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // B
"umlal v16.8h, v1.8b, v5.8b \n" // G
@@ -2182,7 +2203,6 @@ void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) {
"uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(dst_y), // %1
@@ -2199,6 +2219,7 @@ void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) {
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // B
"umlal v16.8h, v1.8b, v5.8b \n" // G
@@ -2206,7 +2227,6 @@ void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) {
"uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_y), // %1
@@ -2222,13 +2242,13 @@ void RGB24ToYJRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_yj, int width) {
"movi v6.8b, #77 \n" // R * 0.2990 coefficient
"1: \n"
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v0.8h, v0.8b, v4.8b \n" // B
"umlal v0.8h, v1.8b, v5.8b \n" // G
"umlal v0.8h, v2.8b, v6.8b \n" // R
"uqrshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit Y
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(dst_yj), // %1
@@ -2244,11 +2264,11 @@ void RAWToYJRow_NEON(const uint8_t* src_raw, uint8_t* dst_yj, int width) {
"movi v4.8b, #77 \n" // R * 0.2990 coefficient
"1: \n"
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v0.8h, v0.8b, v4.8b \n" // B
"umlal v0.8h, v1.8b, v5.8b \n" // G
"umlal v0.8h, v2.8b, v6.8b \n" // R
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"uqrshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit Y
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
@@ -2280,6 +2300,8 @@ void InterpolateRow_NEON(uint8_t* dst_ptr,
"1: \n"
"ld1 {v0.16b}, [%1], #16 \n"
"ld1 {v1.16b}, [%2], #16 \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
"subs %w3, %w3, #16 \n"
"umull v2.8h, v0.8b, v4.8b \n"
"umull2 v3.8h, v0.16b, v4.16b \n"
@@ -2288,7 +2310,6 @@ void InterpolateRow_NEON(uint8_t* dst_ptr,
"rshrn v0.8b, v2.8h, #8 \n"
"rshrn2 v0.16b, v3.8h, #8 \n"
"st1 {v0.16b}, [%0], #16 \n"
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
"b 99f \n"
@@ -2296,6 +2317,8 @@ void InterpolateRow_NEON(uint8_t* dst_ptr,
"50: \n"
"ld1 {v0.16b}, [%1], #16 \n"
"ld1 {v1.16b}, [%2], #16 \n"
+ "prfm pldl1keep, [%1, 448] \n"
+ "prfm pldl1keep, [%2, 448] \n"
"subs %w3, %w3, #16 \n"
"urhadd v0.16b, v0.16b, v1.16b \n"
"st1 {v0.16b}, [%0], #16 \n"
@@ -2305,6 +2328,7 @@ void InterpolateRow_NEON(uint8_t* dst_ptr,
// Blend 100 / 0 - Copy row unchanged.
"100: \n"
"ld1 {v0.16b}, [%1], #16 \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #16 \n"
"st1 {v0.16b}, [%0], #16 \n"
"b.gt 100b \n"
@@ -2331,9 +2355,9 @@ void ARGBBlendRow_NEON(const uint8_t* src_argb0,
// Blend 8 pixels.
"8: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0
- // pixels
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1
- // pixels
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"umull v16.8h, v4.8b, v3.8b \n" // db * a
"umull v17.8h, v5.8b, v3.8b \n" // dg * a
@@ -2360,6 +2384,8 @@ void ARGBBlendRow_NEON(const uint8_t* src_argb0,
"1: \n"
"ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0.
"ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1.
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #1 \n" // 1 processed per loop.
"umull v16.8h, v4.8b, v3.8b \n" // db * a
"umull v17.8h, v5.8b, v3.8b \n" // dg * a
@@ -2396,6 +2422,7 @@ void ARGBAttenuateRow_NEON(const uint8_t* src_argb,
// Attenuate 8 pixels.
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v3.8b \n" // b * a
"umull v5.8h, v1.8b, v3.8b \n" // g * a
@@ -2404,7 +2431,6 @@ void ARGBAttenuateRow_NEON(const uint8_t* src_argb,
"uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8
"uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
@@ -2429,6 +2455,7 @@ void ARGBQuantizeRow_NEON(uint8_t* dst_argb,
// 8 pixel loop.
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w1, %w1, #8 \n" // 8 processed per loop.
"uxtl v0.8h, v0.8b \n" // b (0 .. 255)
"uxtl v1.8h, v1.8b \n"
@@ -2446,7 +2473,6 @@ void ARGBQuantizeRow_NEON(uint8_t* dst_argb,
"uqxtn v1.8b, v1.8h \n"
"uqxtn v2.8b, v2.8h \n"
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(dst_argb), // %0
"+r"(width) // %1
@@ -2471,6 +2497,7 @@ void ARGBShadeRow_NEON(const uint8_t* src_argb,
// 8 pixel loop.
"1: \n"
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"uxtl v4.8h, v4.8b \n" // b (0 .. 255)
"uxtl v5.8h, v5.8b \n"
@@ -2485,7 +2512,6 @@ void ARGBShadeRow_NEON(const uint8_t* src_argb,
"uqxtn v6.8b, v6.8h \n"
"uqxtn v7.8b, v7.8h \n"
"st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
@@ -2504,6 +2530,7 @@ void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
"movi v26.8b, #77 \n" // R * 0.2990 coefficient
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v24.8b \n" // B
"umlal v4.8h, v1.8b, v25.8b \n" // G
@@ -2512,7 +2539,6 @@ void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
"orr v1.8b, v0.8b, v0.8b \n" // G
"orr v2.8b, v0.8b, v0.8b \n" // R
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
@@ -2539,6 +2565,7 @@ void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) {
"movi v30.8b, #50 \n" // BR coefficient
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels.
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w1, %w1, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B
"umlal v4.8h, v1.8b, v21.8b \n" // G
@@ -2553,7 +2580,6 @@ void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) {
"uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G
"uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(dst_argb), // %0
"+r"(width) // %1
@@ -2576,6 +2602,7 @@ void ARGBColorMatrixRow_NEON(const uint8_t* src_argb,
"1: \n"
"ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
"uxtl v17.8h, v17.8b \n" // g
@@ -2614,7 +2641,6 @@ void ARGBColorMatrixRow_NEON(const uint8_t* src_argb,
"sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R
"sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A
"st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
@@ -2635,6 +2661,8 @@ void ARGBMultiplyRow_NEON(const uint8_t* src_argb0,
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"umull v0.8h, v0.8b, v4.8b \n" // multiply B
"umull v1.8h, v1.8b, v5.8b \n" // multiply G
@@ -2645,7 +2673,6 @@ void ARGBMultiplyRow_NEON(const uint8_t* src_argb0,
"rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R
"rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb0), // %0
"+r"(src_argb1), // %1
@@ -2665,13 +2692,14 @@ void ARGBAddRow_NEON(const uint8_t* src_argb0,
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v0.8b, v0.8b, v4.8b \n"
"uqadd v1.8b, v1.8b, v5.8b \n"
"uqadd v2.8b, v2.8b, v6.8b \n"
"uqadd v3.8b, v3.8b, v7.8b \n"
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb0), // %0
"+r"(src_argb1), // %1
@@ -2691,13 +2719,14 @@ void ARGBSubtractRow_NEON(const uint8_t* src_argb0,
"1: \n"
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqsub v0.8b, v0.8b, v4.8b \n"
"uqsub v1.8b, v1.8b, v5.8b \n"
"uqsub v2.8b, v2.8b, v6.8b \n"
"uqsub v3.8b, v3.8b, v7.8b \n"
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_argb0), // %0
"+r"(src_argb1), // %1
@@ -2722,12 +2751,13 @@ void SobelRow_NEON(const uint8_t* src_sobelx,
"1: \n"
"ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
"ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v0.8b, v0.8b, v1.8b \n" // add
"orr v1.8b, v0.8b, v0.8b \n"
"orr v2.8b, v0.8b, v0.8b \n"
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
@@ -2747,10 +2777,11 @@ void SobelToPlaneRow_NEON(const uint8_t* src_sobelx,
"1: \n"
"ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
"ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely.
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #16 \n" // 16 processed per loop.
"uqadd v0.16b, v0.16b, v1.16b \n" // add
"st1 {v0.16b}, [%2], #16 \n" // store 16 pixels.
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
@@ -2775,10 +2806,11 @@ void SobelXYRow_NEON(const uint8_t* src_sobelx,
"1: \n"
"ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
"ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely.
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v1.8b, v0.8b, v2.8b \n" // add
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
@@ -2801,21 +2833,23 @@ void SobelXRow_NEON(const uint8_t* src_y0,
"1: \n"
"ld1 {v0.8b}, [%0],%5 \n" // top
"ld1 {v1.8b}, [%0],%6 \n"
+ "prfm pldl1keep, [%0, 448] \n"
"usubl v0.8h, v0.8b, v1.8b \n"
"ld1 {v2.8b}, [%1],%5 \n" // center * 2
"ld1 {v3.8b}, [%1],%6 \n"
+ "prfm pldl1keep, [%1, 448] \n"
"usubl v1.8h, v2.8b, v3.8b \n"
"add v0.8h, v0.8h, v1.8h \n"
"add v0.8h, v0.8h, v1.8h \n"
"ld1 {v2.8b}, [%2],%5 \n" // bottom
"ld1 {v3.8b}, [%2],%6 \n"
+ "prfm pldl1keep, [%2, 448] \n"
"subs %w4, %w4, #8 \n" // 8 pixels
"usubl v1.8h, v2.8b, v3.8b \n"
"add v0.8h, v0.8h, v1.8h \n"
"abs v0.8h, v0.8h \n"
"uqxtn v0.8b, v0.8h \n"
"st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_y0), // %0
"+r"(src_y1), // %1
@@ -2848,13 +2882,14 @@ void SobelYRow_NEON(const uint8_t* src_y0,
"add v0.8h, v0.8h, v1.8h \n"
"ld1 {v2.8b}, [%0],%5 \n" // right
"ld1 {v3.8b}, [%1],%5 \n"
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #8 \n" // 8 pixels
"usubl v1.8h, v2.8b, v3.8b \n"
"add v0.8h, v0.8h, v1.8h \n"
"abs v0.8h, v0.8h \n"
"uqxtn v0.8b, v0.8h \n"
"st1 {v0.8b}, [%2], #8 \n" // store 8 sobely
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_y0), // %0
"+r"(src_y1), // %1
@@ -2874,6 +2909,7 @@ void HalfFloat1Row_NEON(const uint16_t* src,
asm volatile(
"1: \n"
"ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 pixels per loop
"uxtl v2.4s, v1.4h \n" // 8 int's
"uxtl2 v3.4s, v1.8h \n"
@@ -2882,7 +2918,6 @@ void HalfFloat1Row_NEON(const uint16_t* src,
"fcvtn v1.4h, v2.4s \n" // 8 half floats
"fcvtn2 v1.8h, v3.4s \n"
"st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
@@ -2898,6 +2933,7 @@ void HalfFloatRow_NEON(const uint16_t* src,
asm volatile(
"1: \n"
"ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 pixels per loop
"uxtl v2.4s, v1.4h \n" // 8 int's
"uxtl2 v3.4s, v1.8h \n"
@@ -2908,7 +2944,6 @@ void HalfFloatRow_NEON(const uint16_t* src,
"uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat
"uqshrn2 v1.8h, v3.4s, #13 \n"
"st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
@@ -2924,6 +2959,7 @@ void ByteToFloatRow_NEON(const uint8_t* src,
asm volatile(
"1: \n"
"ld1 {v1.8b}, [%0], #8 \n" // load 8 bytes
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 pixels per loop
"uxtl v1.8h, v1.8b \n" // 8 shorts
"uxtl v2.4s, v1.4h \n" // 8 ints
@@ -2933,7 +2969,6 @@ void ByteToFloatRow_NEON(const uint8_t* src,
"fmul v2.4s, v2.4s, %3.s[0] \n" // scale
"fmul v3.4s, v3.4s, %3.s[0] \n"
"st1 {v2.16b, v3.16b}, [%1], #32 \n" // store 8 floats
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
@@ -2953,13 +2988,13 @@ float ScaleMaxSamples_NEON(const float* src,
"1: \n"
"ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop
"fmul v3.4s, v1.4s, %4.s[0] \n" // scale
"fmul v4.4s, v2.4s, %4.s[0] \n" // scale
"fmax v5.4s, v5.4s, v1.4s \n" // max
"fmax v6.4s, v6.4s, v2.4s \n"
"st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
"fmax v5.4s, v5.4s, v6.4s \n" // max
"fmaxv %s3, v5.4s \n" // signed max acculator
@@ -2983,13 +3018,13 @@ float ScaleSumSamples_NEON(const float* src,
"1: \n"
"ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop
"fmul v3.4s, v1.4s, %4.s[0] \n" // scale
"fmul v4.4s, v2.4s, %4.s[0] \n"
"fmla v5.4s, v1.4s, v1.4s \n" // sum of squares
"fmla v6.4s, v2.4s, v2.4s \n"
"st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
"faddp v5.4s, v5.4s, v6.4s \n"
"faddp v5.4s, v5.4s, v5.4s \n"
@@ -3007,11 +3042,11 @@ void ScaleSamples_NEON(const float* src, float* dst, float scale, int width) {
asm volatile(
"1: \n"
"ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop
"fmul v1.4s, v1.4s, %3.s[0] \n" // scale
"fmul v2.4s, v2.4s, %3.s[0] \n" // scale
"st1 {v1.4s, v2.4s}, [%1], #32 \n" // store 8 samples
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
@@ -3036,7 +3071,7 @@ void GaussCol_NEON(const uint16_t* src0,
"ld1 {v1.8h}, [%0], #16 \n" // load 8 samples, 5 rows
"ld1 {v2.8h}, [%4], #16 \n"
"uaddl v0.4s, v1.4h, v2.4h \n" // * 1
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
+ "prfm pldl1keep, [%0, 448] \n"
"uaddl2 v1.4s, v1.8h, v2.8h \n" // * 1
"ld1 {v2.8h}, [%1], #16 \n"
"umlal v0.4s, v2.4h, v6.4h \n" // * 4
@@ -3085,7 +3120,7 @@ void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) {
"ld1 {v4.4s,v5.4s}, [%3], #32 \n"
"add v2.4s, v2.4s, v4.4s \n" // add rows for * 4
"add v3.4s, v3.4s, v5.4s \n"
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
+ "prfm pldl1keep, [%0, 448] \n"
"mla v0.4s, v2.4s, v6.4s \n" // * 4
"mla v1.4s, v3.4s, v6.4s \n" // * 4
"subs %w5, %w5, #8 \n" // 8 processed per loop
@@ -3122,7 +3157,7 @@ void GaussCol_F32_NEON(const float* src0,
"fmla v0.4s, v2.4s, v6.4s \n" // * 4
"ld1 {v4.4s, v5.4s}, [%2], #32 \n"
"fmla v1.4s, v3.4s, v6.4s \n"
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
+ "prfm pldl1keep, [%0, 448] \n"
"fmla v0.4s, v4.4s, v7.4s \n" // * 6
"ld1 {v2.4s, v3.4s}, [%3], #32 \n"
"fmla v1.4s, v5.4s, v7.4s \n"
@@ -3167,7 +3202,7 @@ void GaussRow_F32_NEON(const float* src, float* dst, int width) {
"fadd v3.4s, v3.4s, v5.4s \n"
"fmla v0.4s, v2.4s, v6.4s \n" // * 4
"fmla v1.4s, v3.4s, v6.4s \n"
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
+ "prfm pldl1keep, [%0, 448] \n"
"fmul v0.4s, v0.4s, v8.4s \n" // / 256
"fmul v1.4s, v1.4s, v8.4s \n"
"subs %w2, %w2, #8 \n" // 8 processed per loop
@@ -3192,11 +3227,12 @@ void NV21ToYUV24Row_NEON(const uint8_t* src_y,
"1: \n"
"ld1 {v2.16b}, [%0], #16 \n" // load 16 Y values
"ld2 {v0.8b, v1.8b}, [%1], #16 \n" // load 8 VU values
+ "prfm pldl1keep, [%0, 448] \n"
+ "prfm pldl1keep, [%1, 448] \n"
"zip1 v0.16b, v0.16b, v0.16b \n" // replicate V values
"zip1 v1.16b, v1.16b, v1.16b \n" // replicate U values
"subs %w3, %w3, #16 \n" // 16 pixels per loop
"st3 {v0.16b,v1.16b,v2.16b}, [%2], #48 \n" // store 16 YUV pixels
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_vu), // %1
@@ -3215,15 +3251,15 @@ void AYUVToUVRow_NEON(const uint8_t* src_ayuv,
"1: \n"
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv
+ "prfm pldl1keep, [%0, 448] \n"
"uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
+ "prfm pldl1keep, [%1, 448] \n"
"uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts.
- "prfm pldl1keep, [%0, 448] \n"
"uqrshrn v3.8b, v0.8h, #2 \n" // 2x2 average
"uqrshrn v2.8b, v1.8h, #2 \n"
- "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #16 \n" // 16 processed per loop.
"st2 {v2.8b,v3.8b}, [%2], #16 \n" // store 8 pixels UV.
"b.gt 1b \n"
@@ -3244,15 +3280,15 @@ void AYUVToVURow_NEON(const uint8_t* src_ayuv,
"1: \n"
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv
+ "prfm pldl1keep, [%0, 448] \n"
"uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
+ "prfm pldl1keep, [%1, 448] \n"
"uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts.
- "prfm pldl1keep, [%0, 448] \n"
"uqrshrn v0.8b, v0.8h, #2 \n" // 2x2 average
"uqrshrn v1.8b, v1.8h, #2 \n"
- "prfm pldl1keep, [%1, 448] \n"
"subs %w3, %w3, #16 \n" // 16 processed per loop.
"st2 {v0.8b,v1.8b}, [%2], #16 \n" // store 8 pixels VU.
"b.gt 1b \n"
@@ -3269,10 +3305,9 @@ void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) {
asm volatile(
"1: \n"
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
- // pixels
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #16 \n" // 16 pixels per loop
"st1 {v2.16b}, [%1], #16 \n" // store 16 Y pixels
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"b.gt 1b \n"
: "+r"(src_ayuv), // %0
"+r"(dst_y), // %1
@@ -3292,10 +3327,10 @@ void SwapUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) {
"1: \n"
"ld1 {v0.16b}, [%0], 16 \n" // load 16 UV values
"ld1 {v1.16b}, [%0], 16 \n"
+ "prfm pldl1keep, [%0, 448] \n"
"subs %w2, %w2, #16 \n" // 16 pixels per loop
"tbl v0.16b, {v0.16b}, v2.16b \n"
"tbl v1.16b, {v1.16b}, v2.16b \n"
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
"stp q0, q1, [%1], 32 \n" // store 16 VU pixels
"b.gt 1b \n"
: "+r"(src_uv), // %0
@@ -3320,11 +3355,13 @@ void HalfMergeUVRow_NEON(const uint8_t* src_u,
"ld1 {v2.16b}, [%1], #16 \n"
"ld1 {v3.16b}, [%3], #16 \n"
"uaddlp v0.8h, v0.16b \n" // half size
+ "prfm pldl1keep, [%0, 448] \n"
"uaddlp v1.8h, v1.16b \n"
- "prfm pldl1keep, [%0, 448] \n" // prefetch 7 lines ahead
+ "prfm pldl1keep, [%2, 448] \n"
"uadalp v0.8h, v2.16b \n"
+ "prfm pldl1keep, [%1, 448] \n"
"uadalp v1.8h, v3.16b \n"
- "prfm pldl1keep, [%2, 448] \n"
+ "prfm pldl1keep, [%3, 448] \n"
"uqrshrn v0.8b, v0.8h, #2 \n"
"uqrshrn v1.8b, v1.8h, #2 \n"
"subs %w5, %w5, #16 \n" // 16 src pixels per loop