aboutsummaryrefslogtreecommitdiff
path: root/files/source/row_common.cc
diff options
context:
space:
mode:
authorHendrik Dahlkamp <hendrik@google.com>2013-01-23 18:27:37 -0800
committerAdam Hampson <ahampson@google.com>2013-01-28 15:39:41 -0800
commit33cfdeb7b267ab635413797fffb046b73272f7ec (patch)
tree8ff16b765a83ba911233a1d7bfa27cce9cee3b7c /files/source/row_common.cc
parenta88a10a6ed9f9801852929bac34bdf10510116f4 (diff)
downloadlibyuv-33cfdeb7b267ab635413797fffb046b73272f7ec.tar.gz
Update libyuv to r397
Change-Id: I70f5a527de52ae8ae80b189873c9a094035dfa2c Signed-off-by: Hendrik Dahlkamp <hendrik@google.com>
Diffstat (limited to 'files/source/row_common.cc')
-rw-r--r--files/source/row_common.cc1246
1 files changed, 1246 insertions, 0 deletions
diff --git a/files/source/row_common.cc b/files/source/row_common.cc
new file mode 100644
index 00000000..c5f3ce05
--- /dev/null
+++ b/files/source/row_common.cc
@@ -0,0 +1,1246 @@
+/*
+ * Copyright 2011 The LibYuv Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "libyuv/row.h"
+
+#include <string.h> // For memcpy
+
+#include "libyuv/basic_types.h"
+
+#ifdef __cplusplus
+namespace libyuv {
+extern "C" {
+#endif
+
+void BGRAToARGBRow_C(const uint8* src_bgra, uint8* dst_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ // To support in-place conversion.
+ uint8 a = src_bgra[0];
+ uint8 r = src_bgra[1];
+ uint8 g = src_bgra[2];
+ uint8 b = src_bgra[3];
+ dst_argb[0] = b;
+ dst_argb[1] = g;
+ dst_argb[2] = r;
+ dst_argb[3] = a;
+ dst_argb += 4;
+ src_bgra += 4;
+ }
+}
+
+void ABGRToARGBRow_C(const uint8* src_abgr, uint8* dst_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ // To support in-place conversion.
+ uint8 r = src_abgr[0];
+ uint8 g = src_abgr[1];
+ uint8 b = src_abgr[2];
+ uint8 a = src_abgr[3];
+ dst_argb[0] = b;
+ dst_argb[1] = g;
+ dst_argb[2] = r;
+ dst_argb[3] = a;
+ dst_argb += 4;
+ src_abgr += 4;
+ }
+}
+
+void RGBAToARGBRow_C(const uint8* src_abgr, uint8* dst_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ // To support in-place conversion.
+ uint8 a = src_abgr[0];
+ uint8 b = src_abgr[1];
+ uint8 g = src_abgr[2];
+ uint8 r = src_abgr[3];
+ dst_argb[0] = b;
+ dst_argb[1] = g;
+ dst_argb[2] = r;
+ dst_argb[3] = a;
+ dst_argb += 4;
+ src_abgr += 4;
+ }
+}
+
+void RGB24ToARGBRow_C(const uint8* src_rgb24, uint8* dst_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ uint8 b = src_rgb24[0];
+ uint8 g = src_rgb24[1];
+ uint8 r = src_rgb24[2];
+ dst_argb[0] = b;
+ dst_argb[1] = g;
+ dst_argb[2] = r;
+ dst_argb[3] = 255u;
+ dst_argb += 4;
+ src_rgb24 += 3;
+ }
+}
+
+void RAWToARGBRow_C(const uint8* src_raw, uint8* dst_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ uint8 r = src_raw[0];
+ uint8 g = src_raw[1];
+ uint8 b = src_raw[2];
+ dst_argb[0] = b;
+ dst_argb[1] = g;
+ dst_argb[2] = r;
+ dst_argb[3] = 255u;
+ dst_argb += 4;
+ src_raw += 3;
+ }
+}
+
+void RGB565ToARGBRow_C(const uint8* src_rgb, uint8* dst_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ uint8 b = src_rgb[0] & 0x1f;
+ uint8 g = (src_rgb[0] >> 5) | ((src_rgb[1] & 0x07) << 3);
+ uint8 r = src_rgb[1] >> 3;
+ dst_argb[0] = (b << 3) | (b >> 2);
+ dst_argb[1] = (g << 2) | (g >> 4);
+ dst_argb[2] = (r << 3) | (r >> 2);
+ dst_argb[3] = 255u;
+ dst_argb += 4;
+ src_rgb += 2;
+ }
+}
+
+void ARGB1555ToARGBRow_C(const uint8* src_rgb, uint8* dst_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ uint8 b = src_rgb[0] & 0x1f;
+ uint8 g = (src_rgb[0] >> 5) | ((src_rgb[1] & 0x03) << 3);
+ uint8 r = (src_rgb[1] & 0x7c) >> 2;
+ uint8 a = src_rgb[1] >> 7;
+ dst_argb[0] = (b << 3) | (b >> 2);
+ dst_argb[1] = (g << 3) | (g >> 2);
+ dst_argb[2] = (r << 3) | (r >> 2);
+ dst_argb[3] = -a;
+ dst_argb += 4;
+ src_rgb += 2;
+ }
+}
+
+void ARGB4444ToARGBRow_C(const uint8* src_rgb, uint8* dst_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ uint8 b = src_rgb[0] & 0x0f;
+ uint8 g = src_rgb[0] >> 4;
+ uint8 r = src_rgb[1] & 0x0f;
+ uint8 a = src_rgb[1] >> 4;
+ dst_argb[0] = (b << 4) | b;
+ dst_argb[1] = (g << 4) | g;
+ dst_argb[2] = (r << 4) | r;
+ dst_argb[3] = (a << 4) | a;
+ dst_argb += 4;
+ src_rgb += 2;
+ }
+}
+
+void ARGBToRGBARow_C(const uint8* src_argb, uint8* dst_rgb, int width) {
+ for (int x = 0; x < width; ++x) {
+ uint8 b = src_argb[0];
+ uint8 g = src_argb[1];
+ uint8 r = src_argb[2];
+ uint8 a = src_argb[3];
+ dst_rgb[0] = a;
+ dst_rgb[1] = b;
+ dst_rgb[2] = g;
+ dst_rgb[3] = r;
+ dst_rgb += 4;
+ src_argb += 4;
+ }
+}
+
+void ARGBToRGB24Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
+ for (int x = 0; x < width; ++x) {
+ uint8 b = src_argb[0];
+ uint8 g = src_argb[1];
+ uint8 r = src_argb[2];
+ dst_rgb[0] = b;
+ dst_rgb[1] = g;
+ dst_rgb[2] = r;
+ dst_rgb += 3;
+ src_argb += 4;
+ }
+}
+
+void ARGBToRAWRow_C(const uint8* src_argb, uint8* dst_rgb, int width) {
+ for (int x = 0; x < width; ++x) {
+ uint8 b = src_argb[0];
+ uint8 g = src_argb[1];
+ uint8 r = src_argb[2];
+ dst_rgb[0] = r;
+ dst_rgb[1] = g;
+ dst_rgb[2] = b;
+ dst_rgb += 3;
+ src_argb += 4;
+ }
+}
+
+// TODO(fbarchard): support big endian CPU
+void ARGBToRGB565Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ uint8 b0 = src_argb[0] >> 3;
+ uint8 g0 = src_argb[1] >> 2;
+ uint8 r0 = src_argb[2] >> 3;
+ uint8 b1 = src_argb[4] >> 3;
+ uint8 g1 = src_argb[5] >> 2;
+ uint8 r1 = src_argb[6] >> 3;
+ *reinterpret_cast<uint32*>(dst_rgb) = b0 | (g0 << 5) | (r0 << 11) |
+ (b1 << 16) | (g1 << 21) | (r1 << 27);
+ dst_rgb += 4;
+ src_argb += 8;
+ }
+ if (width & 1) {
+ uint8 b0 = src_argb[0] >> 3;
+ uint8 g0 = src_argb[1] >> 2;
+ uint8 r0 = src_argb[2] >> 3;
+ *reinterpret_cast<uint16*>(dst_rgb) = b0 | (g0 << 5) | (r0 << 11);
+ }
+}
+
+void ARGBToARGB1555Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ uint8 b0 = src_argb[0] >> 3;
+ uint8 g0 = src_argb[1] >> 3;
+ uint8 r0 = src_argb[2] >> 3;
+ uint8 a0 = src_argb[3] >> 7;
+ uint8 b1 = src_argb[4] >> 3;
+ uint8 g1 = src_argb[5] >> 3;
+ uint8 r1 = src_argb[6] >> 3;
+ uint8 a1 = src_argb[7] >> 7;
+ *reinterpret_cast<uint32*>(dst_rgb) =
+ b0 | (g0 << 5) | (r0 << 10) | (a0 << 15) |
+ (b1 << 16) | (g1 << 21) | (r1 << 26) | (a1 << 31);
+ dst_rgb += 4;
+ src_argb += 8;
+ }
+ if (width & 1) {
+ uint8 b0 = src_argb[0] >> 3;
+ uint8 g0 = src_argb[1] >> 3;
+ uint8 r0 = src_argb[2] >> 3;
+ uint8 a0 = src_argb[3] >> 7;
+ *reinterpret_cast<uint16*>(dst_rgb) =
+ b0 | (g0 << 5) | (r0 << 10) | (a0 << 15);
+ }
+}
+
+void ARGBToARGB4444Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ uint8 b0 = src_argb[0] >> 4;
+ uint8 g0 = src_argb[1] >> 4;
+ uint8 r0 = src_argb[2] >> 4;
+ uint8 a0 = src_argb[3] >> 4;
+ uint8 b1 = src_argb[4] >> 4;
+ uint8 g1 = src_argb[5] >> 4;
+ uint8 r1 = src_argb[6] >> 4;
+ uint8 a1 = src_argb[7] >> 4;
+ *reinterpret_cast<uint32*>(dst_rgb) =
+ b0 | (g0 << 4) | (r0 << 8) | (a0 << 12) |
+ (b1 << 16) | (g1 << 20) | (r1 << 24) | (a1 << 28);
+ dst_rgb += 4;
+ src_argb += 8;
+ }
+ if (width & 1) {
+ uint8 b0 = src_argb[0] >> 4;
+ uint8 g0 = src_argb[1] >> 4;
+ uint8 r0 = src_argb[2] >> 4;
+ uint8 a0 = src_argb[3] >> 4;
+ *reinterpret_cast<uint16*>(dst_rgb) =
+ b0 | (g0 << 4) | (r0 << 8) | (a0 << 12);
+ }
+}
+
+static __inline int RGBToY(uint8 r, uint8 g, uint8 b) {
+ return (( 66 * r + 129 * g + 25 * b + 128) >> 8) + 16;
+}
+
+static __inline int RGBToU(uint8 r, uint8 g, uint8 b) {
+ return ((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128;
+}
+static __inline int RGBToV(uint8 r, uint8 g, uint8 b) {
+ return ((112 * r - 94 * g - 18 * b + 128) >> 8) + 128;
+}
+
+#define MAKEROWY(NAME, R, G, B) \
+void NAME ## ToYRow_C(const uint8* src_argb0, uint8* dst_y, int width) { \
+ for (int x = 0; x < width; ++x) { \
+ dst_y[0] = RGBToY(src_argb0[R], src_argb0[G], src_argb0[B]); \
+ src_argb0 += 4; \
+ dst_y += 1; \
+ } \
+} \
+void NAME ## ToUVRow_C(const uint8* src_rgb0, int src_stride_rgb, \
+ uint8* dst_u, uint8* dst_v, int width) { \
+ const uint8* src_rgb1 = src_rgb0 + src_stride_rgb; \
+ for (int x = 0; x < width - 1; x += 2) { \
+ uint8 ab = (src_rgb0[B] + src_rgb0[B + 4] + \
+ src_rgb1[B] + src_rgb1[B + 4]) >> 2; \
+ uint8 ag = (src_rgb0[G] + src_rgb0[G + 4] + \
+ src_rgb1[G] + src_rgb1[G + 4]) >> 2; \
+ uint8 ar = (src_rgb0[R] + src_rgb0[R + 4] + \
+ src_rgb1[R] + src_rgb1[R + 4]) >> 2; \
+ dst_u[0] = RGBToU(ar, ag, ab); \
+ dst_v[0] = RGBToV(ar, ag, ab); \
+ src_rgb0 += 8; \
+ src_rgb1 += 8; \
+ dst_u += 1; \
+ dst_v += 1; \
+ } \
+ if (width & 1) { \
+ uint8 ab = (src_rgb0[B] + src_rgb1[B]) >> 1; \
+ uint8 ag = (src_rgb0[G] + src_rgb1[G]) >> 1; \
+ uint8 ar = (src_rgb0[R] + src_rgb1[R]) >> 1; \
+ dst_u[0] = RGBToU(ar, ag, ab); \
+ dst_v[0] = RGBToV(ar, ag, ab); \
+ } \
+}
+
+MAKEROWY(ARGB, 2, 1, 0)
+MAKEROWY(BGRA, 1, 2, 3)
+MAKEROWY(ABGR, 0, 1, 2)
+MAKEROWY(RGBA, 3, 2, 1)
+
+// http://en.wikipedia.org/wiki/Grayscale.
+// 0.11 * B + 0.59 * G + 0.30 * R
+// Coefficients rounded to multiple of 2 for consistency with SSSE3 version.
+static __inline int RGBToGray(uint8 r, uint8 g, uint8 b) {
+ return (( 76 * r + 152 * g + 28 * b) >> 8);
+}
+
+void ARGBGrayRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ uint8 y = RGBToGray(src_argb[2], src_argb[1], src_argb[0]);
+ dst_argb[2] = dst_argb[1] = dst_argb[0] = y;
+ dst_argb[3] = src_argb[3];
+ dst_argb += 4;
+ src_argb += 4;
+ }
+}
+
+// Convert a row of image to Sepia tone.
+void ARGBSepiaRow_C(uint8* dst_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ int b = dst_argb[0];
+ int g = dst_argb[1];
+ int r = dst_argb[2];
+ int sb = (b * 17 + g * 68 + r * 35) >> 7;
+ int sg = (b * 22 + g * 88 + r * 45) >> 7;
+ int sr = (b * 24 + g * 98 + r * 50) >> 7;
+ // b does not over flow. a is preserved from original.
+ if (sg > 255) {
+ sg = 255;
+ }
+ if (sr > 255) {
+ sr = 255;
+ }
+ dst_argb[0] = sb;
+ dst_argb[1] = sg;
+ dst_argb[2] = sr;
+ dst_argb += 4;
+ }
+}
+
+// Apply color matrix to a row of image. Matrix is signed.
+void ARGBColorMatrixRow_C(uint8* dst_argb, const int8* matrix_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ int b = dst_argb[0];
+ int g = dst_argb[1];
+ int r = dst_argb[2];
+ int a = dst_argb[3];
+ int sb = (b * matrix_argb[0] + g * matrix_argb[1] +
+ r * matrix_argb[2] + a * matrix_argb[3]) >> 7;
+ int sg = (b * matrix_argb[4] + g * matrix_argb[5] +
+ r * matrix_argb[6] + a * matrix_argb[7]) >> 7;
+ int sr = (b * matrix_argb[8] + g * matrix_argb[9] +
+ r * matrix_argb[10] + a * matrix_argb[11]) >> 7;
+ if (sb < 0) {
+ sb = 0;
+ }
+ if (sb > 255) {
+ sb = 255;
+ }
+ if (sg < 0) {
+ sg = 0;
+ }
+ if (sg > 255) {
+ sg = 255;
+ }
+ if (sr < 0) {
+ sr = 0;
+ }
+ if (sr > 255) {
+ sr = 255;
+ }
+ dst_argb[0] = sb;
+ dst_argb[1] = sg;
+ dst_argb[2] = sr;
+ dst_argb += 4;
+ }
+}
+
+// Apply color table to a row of image.
+void ARGBColorTableRow_C(uint8* dst_argb, const uint8* table_argb, int width) {
+ for (int x = 0; x < width; ++x) {
+ int b = dst_argb[0];
+ int g = dst_argb[1];
+ int r = dst_argb[2];
+ int a = dst_argb[3];
+ dst_argb[0] = table_argb[b * 4 + 0];
+ dst_argb[1] = table_argb[g * 4 + 1];
+ dst_argb[2] = table_argb[r * 4 + 2];
+ dst_argb[3] = table_argb[a * 4 + 3];
+ dst_argb += 4;
+ }
+}
+
+void ARGBQuantizeRow_C(uint8* dst_argb, int scale, int interval_size,
+ int interval_offset, int width) {
+ for (int x = 0; x < width; ++x) {
+ int b = dst_argb[0];
+ int g = dst_argb[1];
+ int r = dst_argb[2];
+ dst_argb[0] = (b * scale >> 16) * interval_size + interval_offset;
+ dst_argb[1] = (g * scale >> 16) * interval_size + interval_offset;
+ dst_argb[2] = (r * scale >> 16) * interval_size + interval_offset;
+ dst_argb += 4;
+ }
+}
+
+void I400ToARGBRow_C(const uint8* src_y, uint8* dst_argb, int width) {
+ // Copy a Y to RGB.
+ for (int x = 0; x < width; ++x) {
+ uint8 y = src_y[0];
+ dst_argb[2] = dst_argb[1] = dst_argb[0] = y;
+ dst_argb[3] = 255u;
+ dst_argb += 4;
+ ++src_y;
+ }
+}
+
+// C reference code that mimics the YUV assembly.
+
+#define YG 74 /* static_cast<int8>(1.164 * 64 + 0.5) */
+
+#define UB 127 /* min(63,static_cast<int8>(2.018 * 64)) */
+#define UG -25 /* static_cast<int8>(-0.391 * 64 - 0.5) */
+#define UR 0
+
+#define VB 0
+#define VG -52 /* static_cast<int8>(-0.813 * 64 - 0.5) */
+#define VR 102 /* static_cast<int8>(1.596 * 64 + 0.5) */
+
+// Bias
+#define BB UB * 128 + VB * 128
+#define BG UG * 128 + VG * 128
+#define BR UR * 128 + VR * 128
+
+static __inline uint32 Clip(int32 val) {
+ if (val < 0) {
+ return static_cast<uint32>(0);
+ } else if (val > 255) {
+ return static_cast<uint32>(255);
+ }
+ return static_cast<uint32>(val);
+}
+
+static __inline void YuvPixel(uint8 y, uint8 u, uint8 v, uint8* rgb_buf,
+ int ashift, int rshift, int gshift, int bshift) {
+ int32 y1 = (static_cast<int32>(y) - 16) * YG;
+ uint32 b = Clip(static_cast<int32>((u * UB + v * VB) - (BB) + y1) >> 6);
+ uint32 g = Clip(static_cast<int32>((u * UG + v * VG) - (BG) + y1) >> 6);
+ uint32 r = Clip(static_cast<int32>((u * UR + v * VR) - (BR) + y1) >> 6);
+ *reinterpret_cast<uint32*>(rgb_buf) = (b << bshift) |
+ (g << gshift) |
+ (r << rshift) |
+ (255u << ashift);
+}
+
+static __inline void YuvPixel2(uint8 y, uint8 u, uint8 v,
+ uint8* b, uint8* g, uint8* r) {
+ int32 y1 = (static_cast<int32>(y) - 16) * YG;
+ *b = Clip(static_cast<int32>((u * UB + v * VB) - (BB) + y1) >> 6);
+ *g = Clip(static_cast<int32>((u * UG + v * VG) - (BG) + y1) >> 6);
+ *r = Clip(static_cast<int32>((u * UR + v * VR) - (BR) + y1) >> 6);
+}
+
+void I444ToARGBRow_C(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgb_buf,
+ int width) {
+ for (int x = 0; x < width; ++x) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf, 24, 16, 8, 0);
+ y_buf += 1;
+ u_buf += 1;
+ v_buf += 1;
+ rgb_buf += 4; // Advance 1 pixel.
+ }
+}
+
+// Also used for 420
+void I422ToARGBRow_C(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgb_buf,
+ int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 16, 8, 0);
+ YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 24, 16, 8, 0);
+ y_buf += 2;
+ u_buf += 1;
+ v_buf += 1;
+ rgb_buf += 8; // Advance 2 pixels.
+ }
+ if (width & 1) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 16, 8, 0);
+ }
+}
+
+void I422ToRGB24Row_C(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgb_buf,
+ int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ YuvPixel2(y_buf[0], u_buf[0], v_buf[0],
+ rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
+ YuvPixel2(y_buf[1], u_buf[0], v_buf[0],
+ rgb_buf + 3, rgb_buf + 4, rgb_buf + 5);
+ y_buf += 2;
+ u_buf += 1;
+ v_buf += 1;
+ rgb_buf += 6; // Advance 2 pixels.
+ }
+ if (width & 1) {
+ YuvPixel2(y_buf[0], u_buf[0], v_buf[0],
+ rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
+ }
+}
+
+void I422ToRAWRow_C(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgb_buf,
+ int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ YuvPixel2(y_buf[0], u_buf[0], v_buf[0],
+ rgb_buf + 2, rgb_buf + 1, rgb_buf + 0);
+ YuvPixel2(y_buf[1], u_buf[0], v_buf[0],
+ rgb_buf + 5, rgb_buf + 4, rgb_buf + 3);
+ y_buf += 2;
+ u_buf += 1;
+ v_buf += 1;
+ rgb_buf += 6; // Advance 2 pixels.
+ }
+ if (width & 1) {
+ YuvPixel2(y_buf[0], u_buf[0], v_buf[0],
+ rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
+ }
+}
+
+void I411ToARGBRow_C(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgb_buf,
+ int width) {
+ for (int x = 0; x < width - 3; x += 4) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 16, 8, 0);
+ YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 24, 16, 8, 0);
+ YuvPixel(y_buf[2], u_buf[0], v_buf[0], rgb_buf + 8, 24, 16, 8, 0);
+ YuvPixel(y_buf[3], u_buf[0], v_buf[0], rgb_buf + 12, 24, 16, 8, 0);
+ y_buf += 4;
+ u_buf += 1;
+ v_buf += 1;
+ rgb_buf += 16; // Advance 4 pixels.
+ }
+ if (width & 2) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 16, 8, 0);
+ YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 24, 16, 8, 0);
+ y_buf += 2;
+ rgb_buf += 8; // Advance 2 pixels.
+ }
+ if (width & 1) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 16, 8, 0);
+ }
+}
+
+void NV12ToARGBRow_C(const uint8* y_buf,
+ const uint8* uv_buf,
+ uint8* rgb_buf,
+ int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ YuvPixel(y_buf[0], uv_buf[0], uv_buf[1], rgb_buf + 0, 24, 16, 8, 0);
+ YuvPixel(y_buf[1], uv_buf[0], uv_buf[1], rgb_buf + 4, 24, 16, 8, 0);
+ y_buf += 2;
+ uv_buf += 2;
+ rgb_buf += 8; // Advance 2 pixels.
+ }
+ if (width & 1) {
+ YuvPixel(y_buf[0], uv_buf[0], uv_buf[1], rgb_buf + 0, 24, 16, 8, 0);
+ }
+}
+
+void NV21ToARGBRow_C(const uint8* y_buf,
+ const uint8* vu_buf,
+ uint8* rgb_buf,
+ int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ YuvPixel(y_buf[0], vu_buf[1], vu_buf[0], rgb_buf + 0, 24, 16, 8, 0);
+ YuvPixel(y_buf[1], vu_buf[1], vu_buf[0], rgb_buf + 4, 24, 16, 8, 0);
+ y_buf += 2;
+ vu_buf += 2;
+ rgb_buf += 8; // Advance 2 pixels.
+ }
+ if (width & 1) {
+ YuvPixel(y_buf[0], vu_buf[1], vu_buf[0], rgb_buf + 0, 24, 16, 8, 0);
+ }
+}
+
+void I422ToBGRARow_C(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgb_buf,
+ int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 0, 8, 16, 24);
+ YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 0, 8, 16, 24);
+ y_buf += 2;
+ u_buf += 1;
+ v_buf += 1;
+ rgb_buf += 8; // Advance 2 pixels.
+ }
+ if (width & 1) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf, 0, 8, 16, 24);
+ }
+}
+
+void I422ToABGRRow_C(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgb_buf,
+ int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 0, 8, 16);
+ YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 24, 0, 8, 16);
+ y_buf += 2;
+ u_buf += 1;
+ v_buf += 1;
+ rgb_buf += 8; // Advance 2 pixels.
+ }
+ if (width & 1) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 0, 8, 16);
+ }
+}
+
+void I422ToRGBARow_C(const uint8* y_buf,
+ const uint8* u_buf,
+ const uint8* v_buf,
+ uint8* rgb_buf,
+ int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 0, 24, 16, 8);
+ YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 0, 24, 16, 8);
+ y_buf += 2;
+ u_buf += 1;
+ v_buf += 1;
+ rgb_buf += 8; // Advance 2 pixels.
+ }
+ if (width & 1) {
+ YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 0, 24, 16, 8);
+ }
+}
+
+void YToARGBRow_C(const uint8* y_buf, uint8* rgb_buf, int width) {
+ for (int x = 0; x < width; ++x) {
+ YuvPixel(y_buf[0], 128, 128, rgb_buf, 24, 16, 8, 0);
+ y_buf += 1;
+ rgb_buf += 4; // Advance 1 pixel.
+ }
+}
+
+void MirrorRow_C(const uint8* src, uint8* dst, int width) {
+ src += width - 1;
+ for (int x = 0; x < width - 1; x += 2) {
+ dst[x] = src[0];
+ dst[x + 1] = src[-1];
+ src -= 2;
+ }
+ if (width & 1) {
+ dst[width - 1] = src[0];
+ }
+}
+
+void MirrorRowUV_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
+ src_uv += (width - 1) << 1;
+ for (int x = 0; x < width - 1; x += 2) {
+ dst_u[x] = src_uv[0];
+ dst_u[x + 1] = src_uv[-2];
+ dst_v[x] = src_uv[1];
+ dst_v[x + 1] = src_uv[-2 + 1];
+ src_uv -= 4;
+ }
+ if (width & 1) {
+ dst_u[width - 1] = src_uv[0];
+ dst_v[width - 1] = src_uv[1];
+ }
+}
+
+void ARGBMirrorRow_C(const uint8* src, uint8* dst, int width) {
+ const uint32* src32 = reinterpret_cast<const uint32*>(src);
+ uint32* dst32 = reinterpret_cast<uint32*>(dst);
+ src32 += width - 1;
+ for (int x = 0; x < width - 1; x += 2) {
+ dst32[x] = src32[0];
+ dst32[x + 1] = src32[-1];
+ src32 -= 2;
+ }
+ if (width & 1) {
+ dst32[width - 1] = src32[0];
+ }
+}
+
+void SplitUV_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ dst_u[x] = src_uv[0];
+ dst_u[x + 1] = src_uv[2];
+ dst_v[x] = src_uv[1];
+ dst_v[x + 1] = src_uv[3];
+ src_uv += 4;
+ }
+ if (width & 1) {
+ dst_u[width - 1] = src_uv[0];
+ dst_v[width - 1] = src_uv[1];
+ }
+}
+
+void CopyRow_C(const uint8* src, uint8* dst, int count) {
+ memcpy(dst, src, count);
+}
+
+void SetRow8_C(uint8* dst, uint32 v8, int count) {
+#ifdef _MSC_VER
+ // VC will generate rep stosb.
+ for (int x = 0; x < count; ++x) {
+ dst[x] = v8;
+ }
+#else
+ memset(dst, v8, count);
+#endif
+}
+
+void SetRows32_C(uint8* dst, uint32 v32, int width,
+ int dst_stride, int height) {
+ for (int y = 0; y < height; ++y) {
+ uint32* d = reinterpret_cast<uint32*>(dst);
+ for (int x = 0; x < width; ++x) {
+ d[x] = v32;
+ }
+ dst += dst_stride;
+ }
+}
+
+// Filter 2 rows of YUY2 UV's (422) into U and V (420).
+void YUY2ToUVRow_C(const uint8* src_yuy2, int src_stride_yuy2,
+ uint8* dst_u, uint8* dst_v, int width) {
+ // Output a row of UV values, filtering 2 rows of YUY2.
+ for (int x = 0; x < width; x += 2) {
+ dst_u[0] = (src_yuy2[1] + src_yuy2[src_stride_yuy2 + 1] + 1) >> 1;
+ dst_v[0] = (src_yuy2[3] + src_yuy2[src_stride_yuy2 + 3] + 1) >> 1;
+ src_yuy2 += 4;
+ dst_u += 1;
+ dst_v += 1;
+ }
+}
+
+// Copy row of YUY2 UV's (422) into U and V (422).
+void YUY2ToUV422Row_C(const uint8* src_yuy2,
+ uint8* dst_u, uint8* dst_v, int width) {
+ // Output a row of UV values.
+ for (int x = 0; x < width; x += 2) {
+ dst_u[0] = src_yuy2[1];
+ dst_v[0] = src_yuy2[3];
+ src_yuy2 += 4;
+ dst_u += 1;
+ dst_v += 1;
+ }
+}
+
+// Copy row of YUY2 Y's (422) into Y (420/422).
+void YUY2ToYRow_C(const uint8* src_yuy2, uint8* dst_y, int width) {
+ // Output a row of Y values.
+ for (int x = 0; x < width - 1; x += 2) {
+ dst_y[x] = src_yuy2[0];
+ dst_y[x + 1] = src_yuy2[2];
+ src_yuy2 += 4;
+ }
+ if (width & 1) {
+ dst_y[width - 1] = src_yuy2[0];
+ }
+}
+
+// Filter 2 rows of UYVY UV's (422) into U and V (420).
+void UYVYToUVRow_C(const uint8* src_uyvy, int src_stride_uyvy,
+ uint8* dst_u, uint8* dst_v, int width) {
+ // Output a row of UV values.
+ for (int x = 0; x < width; x += 2) {
+ dst_u[0] = (src_uyvy[0] + src_uyvy[src_stride_uyvy + 0] + 1) >> 1;
+ dst_v[0] = (src_uyvy[2] + src_uyvy[src_stride_uyvy + 2] + 1) >> 1;
+ src_uyvy += 4;
+ dst_u += 1;
+ dst_v += 1;
+ }
+}
+
+// Copy row of UYVY UV's (422) into U and V (422).
+void UYVYToUV422Row_C(const uint8* src_uyvy,
+ uint8* dst_u, uint8* dst_v, int width) {
+ // Output a row of UV values.
+ for (int x = 0; x < width; x += 2) {
+ dst_u[0] = src_uyvy[0];
+ dst_v[0] = src_uyvy[2];
+ src_uyvy += 4;
+ dst_u += 1;
+ dst_v += 1;
+ }
+}
+
+// Copy row of UYVY Y's (422) into Y (420/422).
+void UYVYToYRow_C(const uint8* src_uyvy, uint8* dst_y, int width) {
+ // Output a row of Y values.
+ for (int x = 0; x < width - 1; x += 2) {
+ dst_y[x] = src_uyvy[1];
+ dst_y[x + 1] = src_uyvy[3];
+ src_uyvy += 4;
+ }
+ if (width & 1) {
+ dst_y[width - 1] = src_uyvy[1];
+ }
+}
+
+#define BLEND(f, b, a) (((256 - a) * b) >> 8) + f
+
+// Blend src_argb0 over src_argb1 and store to dst_argb.
+// dst_argb may be src_argb0 or src_argb1.
+// This code mimics the SSSE3 version for better testability.
+void ARGBBlendRow_C(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ for (int x = 0; x < width - 1; x += 2) {
+ uint32 fb = src_argb0[0];
+ uint32 fg = src_argb0[1];
+ uint32 fr = src_argb0[2];
+ uint32 a = src_argb0[3];
+ uint32 bb = src_argb1[0];
+ uint32 bg = src_argb1[1];
+ uint32 br = src_argb1[2];
+ dst_argb[0] = BLEND(fb, bb, a);
+ dst_argb[1] = BLEND(fg, bg, a);
+ dst_argb[2] = BLEND(fr, br, a);
+ dst_argb[3] = 255u;
+
+ fb = src_argb0[4 + 0];
+ fg = src_argb0[4 + 1];
+ fr = src_argb0[4 + 2];
+ a = src_argb0[4 + 3];
+ bb = src_argb1[4 + 0];
+ bg = src_argb1[4 + 1];
+ br = src_argb1[4 + 2];
+ dst_argb[4 + 0] = BLEND(fb, bb, a);
+ dst_argb[4 + 1] = BLEND(fg, bg, a);
+ dst_argb[4 + 2] = BLEND(fr, br, a);
+ dst_argb[4 + 3] = 255u;
+ src_argb0 += 8;
+ src_argb1 += 8;
+ dst_argb += 8;
+ }
+
+ if (width & 1) {
+ uint32 fb = src_argb0[0];
+ uint32 fg = src_argb0[1];
+ uint32 fr = src_argb0[2];
+ uint32 a = src_argb0[3];
+ uint32 bb = src_argb1[0];
+ uint32 bg = src_argb1[1];
+ uint32 br = src_argb1[2];
+ dst_argb[0] = BLEND(fb, bb, a);
+ dst_argb[1] = BLEND(fg, bg, a);
+ dst_argb[2] = BLEND(fr, br, a);
+ dst_argb[3] = 255u;
+ }
+}
+#undef BLEND
+#define ATTENUATE(f, a) (a | (a << 8)) * (f | (f << 8)) >> 24
+
+// Multiply source RGB by alpha and store to destination.
+// This code mimics the SSSE3 version for better testability.
+void ARGBAttenuateRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
+ for (int i = 0; i < width - 1; i += 2) {
+ uint32 b = src_argb[0];
+ uint32 g = src_argb[1];
+ uint32 r = src_argb[2];
+ uint32 a = src_argb[3];
+ dst_argb[0] = ATTENUATE(b, a);
+ dst_argb[1] = ATTENUATE(g, a);
+ dst_argb[2] = ATTENUATE(r, a);
+ dst_argb[3] = a;
+ b = src_argb[4];
+ g = src_argb[5];
+ r = src_argb[6];
+ a = src_argb[7];
+ dst_argb[4] = ATTENUATE(b, a);
+ dst_argb[5] = ATTENUATE(g, a);
+ dst_argb[6] = ATTENUATE(r, a);
+ dst_argb[7] = a;
+ src_argb += 8;
+ dst_argb += 8;
+ }
+
+ if (width & 1) {
+ const uint32 b = src_argb[0];
+ const uint32 g = src_argb[1];
+ const uint32 r = src_argb[2];
+ const uint32 a = src_argb[3];
+ dst_argb[0] = ATTENUATE(b, a);
+ dst_argb[1] = ATTENUATE(g, a);
+ dst_argb[2] = ATTENUATE(r, a);
+ dst_argb[3] = a;
+ }
+}
+#undef ATTENUATE
+
+// Divide source RGB by alpha and store to destination.
+// b = (b * 255 + (a / 2)) / a;
+// g = (g * 255 + (a / 2)) / a;
+// r = (r * 255 + (a / 2)) / a;
+// Reciprocal method is off by 1 on some values. ie 125
+// 8.16 fixed point inverse table
+#define T(a) 0x10000 / a
+uint32 fixed_invtbl8[256] = {
+ 0x0100, T(0x01), T(0x02), T(0x03), T(0x04), T(0x05), T(0x06), T(0x07),
+ T(0x08), T(0x09), T(0x0a), T(0x0b), T(0x0c), T(0x0d), T(0x0e), T(0x0f),
+ T(0x10), T(0x11), T(0x12), T(0x13), T(0x14), T(0x15), T(0x16), T(0x17),
+ T(0x18), T(0x19), T(0x1a), T(0x1b), T(0x1c), T(0x1d), T(0x1e), T(0x1f),
+ T(0x20), T(0x21), T(0x22), T(0x23), T(0x24), T(0x25), T(0x26), T(0x27),
+ T(0x28), T(0x29), T(0x2a), T(0x2b), T(0x2c), T(0x2d), T(0x2e), T(0x2f),
+ T(0x30), T(0x31), T(0x32), T(0x33), T(0x34), T(0x35), T(0x36), T(0x37),
+ T(0x38), T(0x39), T(0x3a), T(0x3b), T(0x3c), T(0x3d), T(0x3e), T(0x3f),
+ T(0x40), T(0x41), T(0x42), T(0x43), T(0x44), T(0x45), T(0x46), T(0x47),
+ T(0x48), T(0x49), T(0x4a), T(0x4b), T(0x4c), T(0x4d), T(0x4e), T(0x4f),
+ T(0x50), T(0x51), T(0x52), T(0x53), T(0x54), T(0x55), T(0x56), T(0x57),
+ T(0x58), T(0x59), T(0x5a), T(0x5b), T(0x5c), T(0x5d), T(0x5e), T(0x5f),
+ T(0x60), T(0x61), T(0x62), T(0x63), T(0x64), T(0x65), T(0x66), T(0x67),
+ T(0x68), T(0x69), T(0x6a), T(0x6b), T(0x6c), T(0x6d), T(0x6e), T(0x6f),
+ T(0x70), T(0x71), T(0x72), T(0x73), T(0x74), T(0x75), T(0x76), T(0x77),
+ T(0x78), T(0x79), T(0x7a), T(0x7b), T(0x7c), T(0x7d), T(0x7e), T(0x7f),
+ T(0x80), T(0x81), T(0x82), T(0x83), T(0x84), T(0x85), T(0x86), T(0x87),
+ T(0x88), T(0x89), T(0x8a), T(0x8b), T(0x8c), T(0x8d), T(0x8e), T(0x8f),
+ T(0x90), T(0x91), T(0x92), T(0x93), T(0x94), T(0x95), T(0x96), T(0x97),
+ T(0x98), T(0x99), T(0x9a), T(0x9b), T(0x9c), T(0x9d), T(0x9e), T(0x9f),
+ T(0xa0), T(0xa1), T(0xa2), T(0xa3), T(0xa4), T(0xa5), T(0xa6), T(0xa7),
+ T(0xa8), T(0xa9), T(0xaa), T(0xab), T(0xac), T(0xad), T(0xae), T(0xaf),
+ T(0xb0), T(0xb1), T(0xb2), T(0xb3), T(0xb4), T(0xb5), T(0xb6), T(0xb7),
+ T(0xb8), T(0xb9), T(0xba), T(0xbb), T(0xbc), T(0xbd), T(0xbe), T(0xbf),
+ T(0xc0), T(0xc1), T(0xc2), T(0xc3), T(0xc4), T(0xc5), T(0xc6), T(0xc7),
+ T(0xc8), T(0xc9), T(0xca), T(0xcb), T(0xcc), T(0xcd), T(0xce), T(0xcf),
+ T(0xd0), T(0xd1), T(0xd2), T(0xd3), T(0xd4), T(0xd5), T(0xd6), T(0xd7),
+ T(0xd8), T(0xd9), T(0xda), T(0xdb), T(0xdc), T(0xdd), T(0xde), T(0xdf),
+ T(0xe0), T(0xe1), T(0xe2), T(0xe3), T(0xe4), T(0xe5), T(0xe6), T(0xe7),
+ T(0xe8), T(0xe9), T(0xea), T(0xeb), T(0xec), T(0xed), T(0xee), T(0xef),
+ T(0xf0), T(0xf1), T(0xf2), T(0xf3), T(0xf4), T(0xf5), T(0xf6), T(0xf7),
+ T(0xf8), T(0xf9), T(0xfa), T(0xfb), T(0xfc), T(0xfd), T(0xfe), 0x0100 };
+#undef T
+
+void ARGBUnattenuateRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
+ for (int i = 0; i < width; ++i) {
+ uint32 b = src_argb[0];
+ uint32 g = src_argb[1];
+ uint32 r = src_argb[2];
+ const uint32 a = src_argb[3];
+ if (a) {
+ const uint32 ia = fixed_invtbl8[a]; // 8.16 fixed point
+ b = (b * ia) >> 8;
+ g = (g * ia) >> 8;
+ r = (r * ia) >> 8;
+ // Clamping should not be necessary but is free in assembly.
+ if (b > 255) {
+ b = 255;
+ }
+ if (g > 255) {
+ g = 255;
+ }
+ if (r > 255) {
+ r = 255;
+ }
+ }
+ dst_argb[0] = b;
+ dst_argb[1] = g;
+ dst_argb[2] = r;
+ dst_argb[3] = a;
+ src_argb += 4;
+ dst_argb += 4;
+ }
+}
+
+// Wrappers to handle odd width
+#define YANY(NAMEANY, I420TORGB_SSE, I420TORGB_C, UV_SHIFT) \
+ void NAMEANY(const uint8* y_buf, \
+ const uint8* u_buf, \
+ const uint8* v_buf, \
+ uint8* rgb_buf, \
+ int width) { \
+ int n = width & ~7; \
+ I420TORGB_SSE(y_buf, u_buf, v_buf, rgb_buf, n); \
+ I420TORGB_C(y_buf + n, \
+ u_buf + (n >> UV_SHIFT), \
+ v_buf + (n >> UV_SHIFT), \
+ rgb_buf + n * 4, width & 7); \
+ }
+
+// Wrappers to handle odd width
+#define Y2NY(NAMEANY, NV12TORGB_SSE, NV12TORGB_C, UV_SHIFT) \
+ void NAMEANY(const uint8* y_buf, \
+ const uint8* uv_buf, \
+ uint8* rgb_buf, \
+ int width) { \
+ int n = width & ~7; \
+ NV12TORGB_SSE(y_buf, uv_buf, rgb_buf, n); \
+ NV12TORGB_C(y_buf + n, \
+ uv_buf + (n >> UV_SHIFT), \
+ rgb_buf + n * 4, width & 7); \
+ }
+
+
+#ifdef HAS_I422TOARGBROW_SSSE3
+YANY(I444ToARGBRow_Any_SSSE3, I444ToARGBRow_Unaligned_SSSE3, I444ToARGBRow_C, 0)
+YANY(I422ToARGBRow_Any_SSSE3, I422ToARGBRow_Unaligned_SSSE3, I422ToARGBRow_C, 1)
+YANY(I411ToARGBRow_Any_SSSE3, I411ToARGBRow_Unaligned_SSSE3, I411ToARGBRow_C, 2)
+Y2NY(NV12ToARGBRow_Any_SSSE3, NV12ToARGBRow_Unaligned_SSSE3, NV12ToARGBRow_C, 0)
+Y2NY(NV21ToARGBRow_Any_SSSE3, NV21ToARGBRow_Unaligned_SSSE3, NV21ToARGBRow_C, 0)
+YANY(I422ToBGRARow_Any_SSSE3, I422ToBGRARow_Unaligned_SSSE3, I422ToBGRARow_C, 1)
+YANY(I422ToABGRRow_Any_SSSE3, I422ToABGRRow_Unaligned_SSSE3, I422ToABGRRow_C, 1)
+#endif
+#ifdef HAS_I422TORGB24ROW_SSSE3
+YANY(I422ToRGB24Row_Any_SSSE3, I422ToRGB24Row_Unaligned_SSSE3, \
+ I422ToRGB24Row_C, 1)
+YANY(I422ToRAWRow_Any_SSSE3, I422ToRAWRow_Unaligned_SSSE3, I422ToRAWRow_C, 1)
+#endif
+#ifdef HAS_I422TORGBAROW_SSSE3
+YANY(I422ToRGBARow_Any_SSSE3, I422ToRGBARow_Unaligned_SSSE3, I422ToRGBARow_C, 1)
+#endif
+#ifdef HAS_I422TOARGBROW_NEON
+YANY(I422ToARGBRow_Any_NEON, I422ToARGBRow_NEON, I422ToARGBRow_C, 1)
+YANY(I422ToBGRARow_Any_NEON, I422ToBGRARow_NEON, I422ToBGRARow_C, 1)
+YANY(I422ToABGRRow_Any_NEON, I422ToABGRRow_NEON, I422ToABGRRow_C, 1)
+YANY(I422ToRGBARow_Any_NEON, I422ToRGBARow_NEON, I422ToRGBARow_C, 1)
+Y2NY(NV12ToARGBRow_Any_NEON, NV12ToARGBRow_NEON, NV12ToARGBRow_C, 0)
+Y2NY(NV21ToARGBRow_Any_NEON, NV21ToARGBRow_NEON, NV21ToARGBRow_C, 0)
+YANY(I422ToRGB24Row_Any_NEON, I422ToRGB24Row_NEON, I422ToRGB24Row_C, 1)
+YANY(I422ToRAWRow_Any_NEON, I422ToRAWRow_NEON, I422ToRAWRow_C, 1)
+#endif
+#undef YANY
+
+#define RGBANY(NAMEANY, ARGBTORGB, BPP) \
+ void NAMEANY(const uint8* argb_buf, \
+ uint8* rgb_buf, \
+ int width) { \
+ SIMD_ALIGNED(uint8 row[kMaxStride]); \
+ ARGBTORGB(argb_buf, row, width); \
+ memcpy(rgb_buf, row, width * BPP); \
+ }
+
+#if defined(HAS_ARGBTORGB24ROW_SSSE3)
+RGBANY(ARGBToRGB24Row_Any_SSSE3, ARGBToRGB24Row_SSSE3, 3)
+RGBANY(ARGBToRAWRow_Any_SSSE3, ARGBToRAWRow_SSSE3, 3)
+RGBANY(ARGBToRGB565Row_Any_SSE2, ARGBToRGB565Row_SSE2, 2)
+RGBANY(ARGBToARGB1555Row_Any_SSE2, ARGBToARGB1555Row_SSE2, 2)
+RGBANY(ARGBToARGB4444Row_Any_SSE2, ARGBToARGB4444Row_SSE2, 2)
+#endif
+#if defined(HAS_ARGBTORGB24ROW_NEON)
+RGBANY(ARGBToRGB24Row_Any_NEON, ARGBToRGB24Row_NEON, 3)
+RGBANY(ARGBToRAWRow_Any_NEON, ARGBToRAWRow_NEON, 3)
+#endif
+#undef RGBANY
+
+#define YANY(NAMEANY, ARGBTOY_SSE, BPP) \
+ void NAMEANY(const uint8* src_argb, uint8* dst_y, int width) { \
+ ARGBTOY_SSE(src_argb, dst_y, width - 16); \
+ ARGBTOY_SSE(src_argb + (width - 16) * BPP, dst_y + (width - 16), 16); \
+ }
+
+#ifdef HAS_ARGBTOYROW_SSSE3
+YANY(ARGBToYRow_Any_SSSE3, ARGBToYRow_Unaligned_SSSE3, 4)
+YANY(BGRAToYRow_Any_SSSE3, BGRAToYRow_Unaligned_SSSE3, 4)
+YANY(ABGRToYRow_Any_SSSE3, ABGRToYRow_Unaligned_SSSE3, 4)
+#endif
+#ifdef HAS_RGBATOYROW_SSSE3
+YANY(RGBAToYRow_Any_SSSE3, RGBAToYRow_Unaligned_SSSE3, 4)
+#endif
+#ifdef HAS_YUY2TOYROW_SSE2
+YANY(YUY2ToYRow_Any_SSE2, YUY2ToYRow_Unaligned_SSE2, 2)
+YANY(UYVYToYRow_Any_SSE2, UYVYToYRow_Unaligned_SSE2, 2)
+#endif
+#ifdef HAS_YUY2TOYROW_NEON
+YANY(YUY2ToYRow_Any_NEON, YUY2ToYRow_NEON, 2)
+YANY(UYVYToYRow_Any_NEON, UYVYToYRow_NEON, 2)
+#endif
+#undef YANY
+
+#define UVANY(NAMEANY, ANYTOUV_SSE, ANYTOUV_C, BPP) \
+ void NAMEANY(const uint8* src_argb, int src_stride_argb, \
+ uint8* dst_u, uint8* dst_v, int width) { \
+ int n = width & ~15; \
+ ANYTOUV_SSE(src_argb, src_stride_argb, dst_u, dst_v, n); \
+ ANYTOUV_C(src_argb + n * BPP, src_stride_argb, \
+ dst_u + (n >> 1), \
+ dst_v + (n >> 1), \
+ width & 15); \
+ }
+
+#ifdef HAS_ARGBTOUVROW_SSSE3
+UVANY(ARGBToUVRow_Any_SSSE3, ARGBToUVRow_Unaligned_SSSE3, ARGBToUVRow_C, 4)
+UVANY(BGRAToUVRow_Any_SSSE3, BGRAToUVRow_Unaligned_SSSE3, BGRAToUVRow_C, 4)
+UVANY(ABGRToUVRow_Any_SSSE3, ABGRToUVRow_Unaligned_SSSE3, ABGRToUVRow_C, 4)
+#endif
+#ifdef HAS_RGBATOYROW_SSSE3
+UVANY(RGBAToUVRow_Any_SSSE3, RGBAToUVRow_Unaligned_SSSE3, RGBAToUVRow_C, 4)
+#endif
+#ifdef HAS_YUY2TOUVROW_SSE2
+UVANY(YUY2ToUVRow_Any_SSE2, YUY2ToUVRow_Unaligned_SSE2, YUY2ToUVRow_C, 2)
+UVANY(UYVYToUVRow_Any_SSE2, UYVYToUVRow_Unaligned_SSE2, UYVYToUVRow_C, 2)
+#endif
+#ifdef HAS_YUY2TOUVROW_NEON
+UVANY(YUY2ToUVRow_Any_NEON, YUY2ToUVRow_NEON, YUY2ToUVRow_C, 2)
+UVANY(UYVYToUVRow_Any_NEON, UYVYToUVRow_NEON, UYVYToUVRow_C, 2)
+#endif
+#undef UVANY
+
+#define UV422ANY(NAMEANY, ANYTOUV_SSE, ANYTOUV_C, BPP) \
+ void NAMEANY(const uint8* src_argb, \
+ uint8* dst_u, uint8* dst_v, int width) { \
+ int n = width & ~15; \
+ ANYTOUV_SSE(src_argb, dst_u, dst_v, n); \
+ ANYTOUV_C(src_argb + n * BPP, \
+ dst_u + (n >> 1), \
+ dst_v + (n >> 1), \
+ width & 15); \
+ }
+
+#ifdef HAS_YUY2TOUV422ROW_SSE2
+UV422ANY(YUY2ToUV422Row_Any_SSE2, YUY2ToUV422Row_Unaligned_SSE2, \
+ YUY2ToUV422Row_C, 2)
+UV422ANY(UYVYToUV422Row_Any_SSE2, UYVYToUV422Row_Unaligned_SSE2, \
+ UYVYToUV422Row_C, 2)
+#endif
+#ifdef HAS_YUY2TOUV422ROW_NEON
+UV422ANY(YUY2ToUV422Row_Any_NEON, YUY2ToUV422Row_NEON, \
+ YUY2ToUV422Row_C, 2)
+UV422ANY(UYVYToUV422Row_Any_NEON, UYVYToUV422Row_NEON, \
+ UYVYToUV422Row_C, 2)
+#endif
+#undef UV422ANY
+
+void ComputeCumulativeSumRow_C(const uint8* row, int32* cumsum,
+ const int32* previous_cumsum, int width) {
+ int32 row_sum[4] = {0, 0, 0, 0};
+ for (int x = 0; x < width; ++x) {
+ row_sum[0] += row[x * 4 + 0];
+ row_sum[1] += row[x * 4 + 1];
+ row_sum[2] += row[x * 4 + 2];
+ row_sum[3] += row[x * 4 + 3];
+ cumsum[x * 4 + 0] = row_sum[0] + previous_cumsum[x * 4 + 0];
+ cumsum[x * 4 + 1] = row_sum[1] + previous_cumsum[x * 4 + 1];
+ cumsum[x * 4 + 2] = row_sum[2] + previous_cumsum[x * 4 + 2];
+ cumsum[x * 4 + 3] = row_sum[3] + previous_cumsum[x * 4 + 3];
+ }
+}
+
+void CumulativeSumToAverage_C(const int32* tl, const int32* bl,
+ int w, int area, uint8* dst, int count) {
+ float ooa = 1.0f / area;
+ for (int i = 0; i < count; ++i) {
+ dst[0] = static_cast<uint8>((bl[w + 0] + tl[0] - bl[0] - tl[w + 0]) * ooa);
+ dst[1] = static_cast<uint8>((bl[w + 1] + tl[1] - bl[1] - tl[w + 1]) * ooa);
+ dst[2] = static_cast<uint8>((bl[w + 2] + tl[2] - bl[2] - tl[w + 2]) * ooa);
+ dst[3] = static_cast<uint8>((bl[w + 3] + tl[3] - bl[3] - tl[w + 3]) * ooa);
+ dst += 4;
+ tl += 4;
+ bl += 4;
+ }
+}
+
+#define REPEAT8(v) (v) | ((v) << 8)
+#define SHADE(f, v) v * f >> 24
+
+void ARGBShadeRow_C(const uint8* src_argb, uint8* dst_argb, int width,
+ uint32 value) {
+ const uint32 b_scale = REPEAT8(value & 0xff);
+ const uint32 g_scale = REPEAT8((value >> 8) & 0xff);
+ const uint32 r_scale = REPEAT8((value >> 16) & 0xff);
+ const uint32 a_scale = REPEAT8(value >> 24);
+
+ for (int i = 0; i < width; ++i) {
+ const uint32 b = REPEAT8(src_argb[0]);
+ const uint32 g = REPEAT8(src_argb[1]);
+ const uint32 r = REPEAT8(src_argb[2]);
+ const uint32 a = REPEAT8(src_argb[3]);
+ dst_argb[0] = SHADE(b, b_scale);
+ dst_argb[1] = SHADE(g, g_scale);
+ dst_argb[2] = SHADE(r, r_scale);
+ dst_argb[3] = SHADE(a, a_scale);
+ src_argb += 4;
+ dst_argb += 4;
+ }
+}
+#undef REPEAT8
+#undef SHADE
+
+// Copy pixels from rotated source to destination row with a slope.
+LIBYUV_API
+void ARGBAffineRow_C(const uint8* src_argb, int src_argb_stride,
+ uint8* dst_argb, const float* uv_dudv, int width) {
+ // Render a row of pixels from source into a buffer.
+ float uv[2];
+ uv[0] = uv_dudv[0];
+ uv[1] = uv_dudv[1];
+ for (int i = 0; i < width; ++i) {
+ int x = static_cast<int>(uv[0]);
+ int y = static_cast<int>(uv[1]);
+ *reinterpret_cast<uint32*>(dst_argb) =
+ *reinterpret_cast<const uint32*>(src_argb + y * src_argb_stride +
+ x * 4);
+ dst_argb += 4;
+ uv[0] += uv_dudv[2];
+ uv[1] += uv_dudv[3];
+ }
+}
+
+// C version 2x2 -> 2x1.
+void ARGBInterpolateRow_C(uint8* dst_ptr, const uint8* src_ptr,
+ ptrdiff_t src_stride,
+ int dst_width, int source_y_fraction) {
+ int y1_fraction = source_y_fraction;
+ int y0_fraction = 256 - y1_fraction;
+ const uint8* src_ptr1 = src_ptr + src_stride;
+ uint8* end = dst_ptr + (dst_width << 2);
+ do {
+ dst_ptr[0] = (src_ptr[0] * y0_fraction + src_ptr1[0] * y1_fraction) >> 8;
+ dst_ptr[1] = (src_ptr[1] * y0_fraction + src_ptr1[1] * y1_fraction) >> 8;
+ dst_ptr[2] = (src_ptr[2] * y0_fraction + src_ptr1[2] * y1_fraction) >> 8;
+ dst_ptr[3] = (src_ptr[3] * y0_fraction + src_ptr1[3] * y1_fraction) >> 8;
+ dst_ptr[4] = (src_ptr[4] * y0_fraction + src_ptr1[4] * y1_fraction) >> 8;
+ dst_ptr[5] = (src_ptr[5] * y0_fraction + src_ptr1[5] * y1_fraction) >> 8;
+ dst_ptr[6] = (src_ptr[6] * y0_fraction + src_ptr1[6] * y1_fraction) >> 8;
+ dst_ptr[7] = (src_ptr[7] * y0_fraction + src_ptr1[7] * y1_fraction) >> 8;
+ src_ptr += 8;
+ src_ptr1 += 8;
+ dst_ptr += 8;
+ } while (dst_ptr < end);
+}
+
+#ifdef __cplusplus
+} // extern "C"
+} // namespace libyuv
+#endif