Requests

The app framework issues requests for captured results to the camera subsystem. One request corresponds to one set of results. A request encapsulates all configuration information about the capturing and processing of those results. This includes things such as resolution and pixel format; manual sensor, lens, and flash control; 3A operating modes; RAW to YUV processing control; and statistics generation. This allows for much more control over the results' output and processing. Multiple requests can be in flight at once, and submitting requests is non-blocking. And the requests are always processed in the order they are received.

Camera request model

Figure 1. Camera model

The HAL and camera subsystem

The camera subsystem includes the implementations for components in the camera pipeline such as the 3A algorithm and processing controls. The camera HAL provides interfaces for you to implement your versions of these components. To maintain cross-platform compatibility between multiple device manufacturers and Image Signal Processor (ISP, or camera sensor) vendors, the camera pipeline model is virtual and does not directly correspond to any real ISP. However, it is similar enough to real processing pipelines so that you can map it to your hardware efficiently. In addition, it is abstract enough to allow for multiple different algorithms and orders of operation without compromising either quality, efficiency, or cross-device compatibility.

The camera pipeline also supports triggers that the app framework can initiate to turn on things such as auto-focus. It also sends notifications back to the app framework, notifying apps of events such as an auto-focus lock or errors.

Camera hardware abstraction layer

Figure 2. Camera pipeline

Please note, some image processing blocks shown in the diagram above are not well-defined in the initial release. The camera pipeline makes the following assumptions:

Summary of API use
This is a brief summary of the steps for using the Android camera API. See the Startup and expected operation sequence section for a detailed breakdown of these steps, including API calls.

  1. Listen for and enumerate camera devices.
  2. Open device and connect listeners.
  3. Configure outputs for target use case (such as still capture, recording, etc.).
  4. Create request(s) for target use case.
  5. Capture/repeat requests and bursts.
  6. Receive result metadata and image data.
  7. When switching use cases, return to step 3.

HAL operation summary

Camera HAL overview

Figure 3. Camera HAL overview

Startup and expected operation sequence

This section contains a detailed explanation of the steps expected when using the camera API. Please see platform/hardware/interfaces/camera/ for HIDL interface definitions.

Enumerating, opening camera devices and creating an active session

  1. After initialization, the framework starts listening for any present camera providers that implement the ICameraProvider interface. If such provider or providers are present, the framework will try to establish a connection.
  2. The framework enumerates the camera devices via ICameraProvider::getCameraIdList().
  3. The framework instantiates a new ICameraDevice by calling the respective ICameraProvider::getCameraDeviceInterface_VX_X().
  4. The framework calls ICameraDevice::open() to create a new active capture session ICameraDeviceSession.

Using an active camera session

  1. The framework calls ICameraDeviceSession::configureStreams() with a list of input/output streams to the HAL device.
  2. The framework requests default settings for some use cases with calls to ICameraDeviceSession::constructDefaultRequestSettings(). This may occur at any time after the ICameraDeviceSession is created by ICameraDevice::open.
  3. The framework constructs and sends the first capture request to the HAL with settings based on one of the sets of default settings, and with at least one output stream that has been registered earlier by the framework. This is sent to the HAL with ICameraDeviceSession::processCaptureRequest(). The HAL must block the return of this call until it is ready for the next request to be sent.
  4. The framework continues to submit requests and calls ICameraDeviceSession::constructDefaultRequestSettings() to get default settings buffers for other use cases as necessary.
  5. When the capture of a request begins (sensor starts exposing for the capture), the HAL calls ICameraDeviceCallback::notify() with the SHUTTER message, including the frame number and the timestamp for start of exposure. This notify callback does not have to happen before the first processCaptureResult() call for a request, but no results are delivered to an application for a capture until after notify() for that capture is called.
  6. After some pipeline delay, the HAL begins to return completed captures to the framework with ICameraDeviceCallback::processCaptureResult(). These are returned in the same order as the requests were submitted. Multiple requests can be in flight at once, depending on the pipeline depth of the camera HAL device.

After some time, one of the following will occur:

Camera operations flow

Figure 4. Camera operational flow

Hardware levels

Camera devices can implement several hardware levels depending on their capabilities. For more information, see supported hardware level.

Interaction between the application capture request, 3A control, and the processing pipeline

Depending on the settings in the 3A control block, the camera pipeline ignores some of the parameters in the application's capture request and uses the values provided by the 3A control routines instead. For example, when auto-exposure is active, the exposure time, frame duration, and sensitivity parameters of the sensor are controlled by the platform 3A algorithm, and any app-specified values are ignored. The values chosen for the frame by the 3A routines must be reported in the output metadata. The following table describes the different modes of the 3A control block and the properties that are controlled by these modes. See the platform/system/media/camera/docs/docs.html file for definitions of these properties.

Parameter State Properties controlled
android.control.aeMode OFF None
ON android.sensor.exposureTime android.sensor.frameDuration android.sensor.sensitivity android.lens.aperture (if supported) android.lens.filterDensity (if supported)
ON_AUTO_FLASH Everything is ON, plus android.flash.firingPower, android.flash.firingTime, and android.flash.mode
ON_ALWAYS_FLASH Same as ON_AUTO_FLASH
ON_AUTO_FLASH_RED_EYE Same as ON_AUTO_FLASH
android.control.awbMode OFF None
WHITE_BALANCE_* android.colorCorrection.transform. Platform-specific adjustments if android.colorCorrection.mode is FAST or HIGH_QUALITY.
android.control.afMode OFF None
FOCUS_MODE_* android.lens.focusDistance
android.control.videoStabilization OFF None
ON Can adjust android.scaler.cropRegion to implement video stabilization
android.control.mode OFF AE, AWB, and AF are disabled
AUTO Individual AE, AWB, and AF settings are used
SCENE_MODE_* Can override all parameters listed above. Individual 3A controls are disabled.

The controls in the Image Processing block in Figure 2 all operate on a similar principle, and generally each block has three modes:

The maximum frame rate that can be supported by a camera subsystem is a function of many factors:

Since these factors can vary greatly between different ISPs and sensors, the camera HAL interface tries to abstract the bandwidth restrictions into as simple model as possible. The model presented has the following characteristics: