From 5819eeefa9cfafa892d4ab18adb41857b4692b35 Mon Sep 17 00:00:00 2001 From: Bert McMeen Date: Fri, 16 Oct 2015 16:08:37 -0700 Subject: Docs: Android 6.0 CDD initial release Bug: 23360409 Change-Id: I6caa9713b1f07f24081fdec765c61e08af18566d --- src/compatibility/6.0/android-6.0-cdd.html | 5677 ++++++++++++++++++++++++++++ src/compatibility/6.0/android-6.0-cdd.pdf | Bin 0 -> 482978 bytes src/compatibility/android-6.0-cdd.pdf | Bin 0 -> 482978 bytes src/compatibility/android-cdd.pdf | Bin 708740 -> 482978 bytes 4 files changed, 5677 insertions(+) create mode 100644 src/compatibility/6.0/android-6.0-cdd.html create mode 100644 src/compatibility/6.0/android-6.0-cdd.pdf create mode 100644 src/compatibility/android-6.0-cdd.pdf diff --git a/src/compatibility/6.0/android-6.0-cdd.html b/src/compatibility/6.0/android-6.0-cdd.html new file mode 100644 index 00000000..2b9f32e5 --- /dev/null +++ b/src/compatibility/6.0/android-6.0-cdd.html @@ -0,0 +1,5677 @@ + + +Android 6.0 Compatibility Definition + + + + + +
Table of Contents
+ +
+ + + + + +
+ + + + + +
+ + + +
+ +
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+ +

1. Introduction

+ + +

This document enumerates the requirements that must be met in order for devices +to be compatible with Android 6.0.

+ +

The use of “MUST”, “MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”, “SHOULD NOT”, “RECOMMENDED”, “MAY”, and “OPTIONAL” is per the IETF standard +defined in RFC2119 [Resources, 1].

+ +

As used in this document, a “device implementer” or “implementer” is a person +or organization developing a hardware/software solution running Android 6.0. A +“device implementation” or “implementation is the hardware/software solution +so developed.

+ +

To be considered compatible with Android 6.0, device implementations MUST meet +the requirements presented in this Compatibility Definition, including any +documents incorporated via reference.

+ +

Where this definition or the software tests described in section 10 is silent, ambiguous, or incomplete, it is the responsibility of the device +implementer to ensure compatibility with existing implementations.

+ +

For this reason, the Android Open Source Project [Resources, 2] is both the reference and preferred implementation of Android. Device +implementers are STRONGLY RECOMMENDED to base their implementations to the +greatest extent possible on the “upstream” source code available from the +Android Open Source Project. While some components can hypothetically be +replaced with alternate implementations, it is STRONGLY RECOMMENDED to not follow this practice, +as passing the software tests will become substantially more difficult. It is +the implementer’s responsibility to ensure full behavioral compatibility with +the standard Android implementation, including and beyond the Compatibility +Test Suite. Finally, note that certain component substitutions and +modifications are explicitly forbidden by this document.

+ +

Many of the resources listed in section 14 are derived directly or indirectly from the Android SDK, and will be +functionally identical to the information in that SDK’s documentation. For any +case where this Compatibility Definition or the Compatibility Test Suite +disagrees with the SDK documentation, the SDK documentation is considered +authoritative. Any technical details provided in the references included in section 14 are considered by inclusion to be part of this Compatibility Definition.

+ +

2. Device Types

+ + +

While the Android Open Source Project has been used in the implementation of a +variety of device types and form factors, many aspects of the architecture and +compatibility requirements were optimized for handheld devices. Starting from +Android 5.0, the Android Open Source Project aims to embrace a wider variety of +device types as described in this section.

+ +

Android Handheld device refers to an Android device implementation that is typically used by holding +it in the hand, such as mp3 players, phones, and tablets. Android Handheld +device implementations:

+ + + +

Android Television device refers to an Android device implementation that is an entertainment interface +for consuming digital media, movies, games, apps, and/or live TV for users +sitting about ten feet away (a “lean back” or “10-foot user interface”). +Android Television devices:

+ + + +

Android Watch device refers to an Android device implementation intended to be worn on the body, +perhaps on the wrist, and:

+ + + +

Android Automotive implementation refers to a vehicle head +unit running Android as an operating system for part or all of the system and/or +infotainment functionality. Android Automotive implementations:

+ + + +

All Android device implementations that do not fit into any of the above device +types still MUST meet all requirements in this document to be Android 6.0 +compatible, unless the requirement is explicitly described to be only +applicable to a specific Android device type from above.

+ +

2.1 Device Configurations

+ + +

This is a summary of major differences in hardware configuration by device +type. (Empty cells denote a “MAY”). Not all configurations are covered in this +table; see relevant hardware sections for more detail.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryFeatureSectionHandheldTelevisionWatchAutomotiveOther
InputD-pad7.2.2. Non-touch NavigationMUST
Touchscreen 7.2.4. Touchscreen inputMUSTMUSTSHOULD
Microphone 7.8.1. MicrophoneMUSTSHOULD MUSTMUSTSHOULD
SensorsAccelerometer 7.3.1 AccelerometerSHOULDSHOULDSHOULD
GPS7.3.3. GPSSHOULDSHOULD
ConnectivityWi-Fi7.4.2. IEEE 802.11SHOULD MUSTSHOULDSHOULD
Wi-Fi Direct7.4.2.1. Wi-Fi DirectSHOULDSHOULDSHOULD
Bluetooth7.4.3. BluetoothSHOULDMUSTMUSTMUSTSHOULD
Bluetooth Low Energy7.4.3. BluetoothSHOULDMUSTSHOULDSHOULDSHOULD
USB peripheral/host mode7.7. USBSHOULDSHOULDSHOULD
OutputSpeaker and/or Audio output ports7.8.2. Audio OutputMUSTMUSTMUSTMUST
+ + +

3. Software

+ + +

3.1. Managed API Compatibility

+ + +

The managed Dalvik bytecode execution environment is the primary vehicle for +Android applications. The Android application programming interface (API) is +the set of Android platform interfaces exposed to applications running in the +managed runtime environment. Device implementations MUST provide complete +implementations, including all documented behaviors, of any documented API +exposed by the Android SDK [Resources, 6] or any API decorated with the “@SystemApi” marker in the upstream Android +source code.

+ +

Device implementations MUST NOT omit any managed APIs, alter API interfaces or +signatures, deviate from the documented behavior, or include no-ops, except +where specifically allowed by this Compatibility Definition.

+ +

This Compatibility Definition permits some types of hardware for which Android +includes APIs to be omitted by device implementations. In such cases, the APIs +MUST still be present and behave in a reasonable way. See section 7 for specific requirements for this scenario.

+ +

3.2. Soft API Compatibility

+ + +

In addition to the managed APIs from section 3.1, Android also includes a significant runtime-only “soft” API, in the form of +such things as intents, permissions, and similar aspects of Android +applications that cannot be enforced at application compile time.

+ +

3.2.1. Permissions

+ + +

Device implementers MUST support and enforce all permission constants as +documented by the Permission reference page [Resources, 7]. Note that section 9 lists additional requirements related to the Android security model.

+ +

3.2.2. Build Parameters

+ + +

The Android APIs include a number of constants on the android.os.Build class [Resources, 8] that are intended to describe the current device. To provide consistent, +meaningful values across device implementations, the table below includes +additional restrictions on the formats of these values to which device +implementations MUST conform.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ParameterDetails
VERSION.RELEASEThe version of the currently-executing Android system, in human-readable +format. This field MUST have one of the string values defined in [Resources, 9].
VERSION.SDKThe version of the currently-executing Android system, in a format accessible +to third-party application code. For Android 6.0, this field MUST have the +integer value 23.
VERSION.SDK_INTThe version of the currently-executing Android system, in a format accessible +to third-party application code. For Android 6.0, this field MUST have the +integer value 23.
VERSION.INCREMENTALA value chosen by the device implementer designating the specific build of the +currently-executing Android system, in human-readable format. This value MUST +NOT be reused for different builds made available to end users. A typical use +of this field is to indicate which build number or source-control change +identifier was used to generate the build. There are no requirements on the +specific format of this field, except that it MUST NOT be null or the empty +string ("").
BOARDA value chosen by the device implementer identifying the specific internal +hardware used by the device, in human-readable format. A possible use of this +field is to indicate the specific revision of the board powering the device. +The value of this field MUST be encodable as 7-bit ASCII and match the regular +expression “^[a-zA-Z0-9_-]+$”.
BRANDA value reflecting the brand name associated with the device as known to the +end users. MUST be in human-readable format and SHOULD represent the +manufacturer of the device or the company brand under which the device is +marketed. The value of this field MUST be encodable as 7-bit ASCII and match +the regular expression “^[a-zA-Z0-9_-]+$”.
SUPPORTED_ABISThe name of the instruction set (CPU type + ABI convention) of native code. See section 3.3. Native API Compatibility.
SUPPORTED_32_BIT_ABISThe name of the instruction set (CPU type + ABI convention) of native code. See section 3.3. Native API Compatibility.
SUPPORTED_64_BIT_ABISThe name of the second instruction set (CPU type + ABI convention) of native +code. See section 3.3. Native API Compatibility.
CPU_ABIThe name of the instruction set (CPU type + ABI convention) of native code. See section 3.3. Native API Compatibility.
CPU_ABI2The name of the second instruction set (CPU type + ABI convention) of native +code. See section 3.3. Native API Compatibility.
DEVICEA value chosen by the device implementer containing the development name or +code name identifying the configuration of the hardware features and industrial +design of the device. The value of this field MUST be encodable as 7-bit ASCII +and match the regular expression “^[a-zA-Z0-9_-]+$”.
FINGERPRINTA string that uniquely identifies this build. It SHOULD be reasonably +human-readable. It MUST follow this template: +

$(BRAND)/$(PRODUCT)/
+     $(DEVICE):$(VERSION.RELEASE)/$(ID)/$(VERSION.INCREMENTAL):$(TYPE)/$(TAGS)

+

For example:

+

acme/myproduct/
+     mydevice:6.0/LMYXX/3359:userdebug/test-keys

+

The fingerprint MUST NOT include whitespace characters. If other fields +included in the template above have whitespace characters, they MUST be +replaced in the build fingerprint with another character, such as the +underscore ("_") character. The value of this field MUST be encodable as 7-bit +ASCII.

HARDWAREThe name of the hardware (from the kernel command line or /proc). It SHOULD be +reasonably human-readable. The value of this field MUST be encodable as 7-bit +ASCII and match the regular expression “^[a-zA-Z0-9_-]+$”.
HOSTA string that uniquely identifies the host the build was built on, in +human-readable format. There are no requirements on the specific format of this +field, except that it MUST NOT be null or the empty string ("").
IDAn identifier chosen by the device implementer to refer to a specific release, +in human-readable format. This field can be the same as +android.os.Build.VERSION.INCREMENTAL, but SHOULD be a value sufficiently +meaningful for end users to distinguish between software builds. The value of +this field MUST be encodable as 7-bit ASCII and match the regular expression “^[a-zA-Z0-9._-]+$”.
MANUFACTURERThe trade name of the Original Equipment Manufacturer (OEM) of the product. +There are no requirements on the specific format of this field, except that it +MUST NOT be null or the empty string ("").
MODELA value chosen by the device implementer containing the name of the device as +known to the end user. This SHOULD be the same name under which the device is +marketed and sold to end users. There are no requirements on the specific +format of this field, except that it MUST NOT be null or the empty string ("").
PRODUCTA value chosen by the device implementer containing the development name or +code name of the specific product (SKU) that MUST be unique within the same +brand. MUST be human-readable, but is not necessarily intended for view by end +users. The value of this field MUST be encodable as 7-bit ASCII and match the +regular expression “^[a-zA-Z0-9_-]+$”.
SERIALA hardware serial number, which MUST be available and unique across +devices with the same MODEL and MANUFACTURER. The value of this field MUST +be encodable as 7-bit ASCII and match the regular expression “^([a-zA-Z0-9]{6,20})$”.
TAGSA comma-separated list of tags chosen by the device implementer that further +distinguishes the build. This field MUST have one of the values corresponding +to the three typical Android platform signing configurations: release-keys, +dev-keys, test-keys.
TIMEA value representing the timestamp of when the build occurred.
TYPEA value chosen by the device implementer specifying the runtime configuration +of the build. This field MUST have one of the values corresponding to the three +typical Android runtime configurations: user, userdebug, or eng.
USERA name or user ID of the user (or automated user) that generated the build. +There are no requirements on the specific format of this field, except that it +MUST NOT be null or the empty string ("").
SECURITY_PATCHAn value indicating the security patch level of a build. It MUST signify that the +build includes all security patches issued up through the designated Android Public +Security Bulletin. It MUST be in the format, [YYYY-MM-DD], matching the Public Security +Bulletin's broadcast date, for example [2015-10-01].
BASE_OSAn value representing the FINGERPRINT parameter of the build that is otherwise + identical to this build except for the patches provided in the Android Public + Security Bulletin. It MUST report the correct value and if such a build does not + exist, report an emtpy string ("").
+ + +

3.2.3. Intent Compatibility

+ + +

Device implementations MUST honor Android’s loose-coupling intent system, as +described in the sections below. By“honored ” it is meant that the device +implementer MUST provide an Android Activity or Service that specifies a +matching intent filter that binds to and implements correct behavior for each +specified intent pattern.

+ +

3.2.3.1. Core Application Intents

+ + +

Android intents allow application components to request functionality from +other Android components. The Android upstream project includes a list of +applications considered core Android applications, which implements several +intent patterns to perform common actions. The core Android applications are:

+ + + +

Device implementations SHOULD include the core Android applications as +appropriate but MUST include a component implementing the same intent patterns +defined by all the “public” Activity or Service components of these core +Android applications. Note that Activity or Service components are considered +“public” when the attribute android:exported is absent or has the value true.

+ +

3.2.3.2. Intent Resolution

+ + +

As Android is an extensible platform, device implementations MUST allow each +intent pattern referenced in section 3.2.3.1 +to be overridden by third-party applications. The upstream Android open source +implementation allows this by default; device implementers MUST NOT attach +special privileges to system applications' use of these intent patterns, or +prevent third-party applications from binding to and assuming control of these +patterns. This prohibition specifically includes but is not limited to +disabling the“Chooser” user interface that allows the user to select between +multiple applications that all handle the same intent pattern.

+ +

Device implementations MUST provide a user interface for users to modify the default +activity for intents.

+ +

However, device implementations MAY provide default activities for specific URI +patterns (eg. http://play.google.com) when the default activity provides a more +specific attribute for the data URI. For example, an intent filter pattern specifying +the data URI “http://www.android.com” is more specific than the browser's +core intent pattern for “http://”.

+ +

Android also includes a mechanism for third-party apps to declare an authoritative +default app linking behavior for certain types of web URI intents [Resources, 140]. When such +authoritative declarations are defined in an app's intent filter patterns, device +implementations:

+ + + +

3.2.3.3. Intent Namespaces

+ + +

Device implementations MUST NOT include any Android component that honors any +new intent or broadcast intent patterns using an ACTION, CATEGORY, or other key +string in the android.* or com.android.* namespace. Device implementers MUST +NOT include any Android components that honor any new intent or broadcast +intent patterns using an ACTION, CATEGORY, or other key string in a package +space belonging to another organization. Device implementers MUST NOT alter or +extend any of the intent patterns used by the core apps listed in section 3.2.3.1. Device implementations MAY include intent patterns using namespaces clearly +and obviously associated with their own organization. This prohibition is +analogous to that specified for Java language classes in section 3.6.

+ +

3.2.3.4. Broadcast Intents

+ + +

Third-party applications rely on the platform to broadcast certain intents to +notify them of changes in the hardware or software environment. +Android-compatible devices MUST broadcast the public broadcast intents in +response to appropriate system events. Broadcast intents are described in the +SDK documentation.

+ +

3.2.3.5. Default App Settings

+ + +

Android includes settings that provide users an easy way to select their +default applications, for example for Home screen or SMS. Where it makes sense, +device implementations MUST provide a similar settings menu and be compatible +with the intent filter pattern and API methods described in the SDK +documentation as below.

+ +

Device implementations:

+ + + +

3.3. Native API Compatibility

+ + +

3.3.1. Application Binary Interfaces

+ + +

Managed Dalvik bytecode can call into native code provided in the application +.apk file as an ELF .so file compiled for the appropriate device hardware +architecture. As native code is highly dependent on the underlying processor +technology, Android defines a number of Application Binary Interfaces (ABIs) in +the Android NDK. Device implementations MUST be compatible with one or more +defined ABIs, and MUST implement compatibility with the Android NDK, as below.

+ +

If a device implementation includes support for an Android ABI, it:

+ + + +

The following native code APIs MUST be available to apps that include native +code:

+ + + +

Note that future releases of the Android NDK may introduce support for +additional ABIs. If a device implementation is not compatible with an existing +predefined ABI, it MUST NOT report support for any ABIs at all.

+ +

Note that device implementations MUST include libGLESv3.so and it MUST symlink +(symbolic link) to libGLESv2.so. in turn, MUST export all the OpenGL ES 3.1 and +Android Extension Pack [Resources, 14] function symbols as defined in the NDK release android-21. Although all the +symbols must be present, only the corresponding functions for OpenGL ES +versions and extensions actually supported by the device must be fully +implemented.

+ +

Device implementations MUST NOT include a native library with the +name libvulkan.so.

+ +

Native code compatibility is challenging. For this reason, device implementers +are STRONGLY RECOMMENDED to use the implementations of the libraries listed above from the upstream +Android Open Source Project.

+ +

+3.3.2. 32-bit ARM Native Code Compatibility +

+ +

The ARMv8 architecture deprecates several CPU operations, including some +operations used in existing native code. On 64-bit ARM devices, the following +deprecated operations MUST remain available to 32-bit native ARM code, either +through native CPU support or through software emulation:

+ + + +

Legacy versions of the Android NDK used /proc/cpuinfo to discover CPU features +from 32-bit ARM native code. For compatibility with applications built using this +NDK, devices MUST include the following lines in /proc/cpuinfo when it is read +by 32-bit ARM applications:

+ + + +

These requirements only apply when /proc/cpuinfo is read by 32-bit ARM +applications. Devices SHOULD not alter /proc/cpuinfo when read by 64-bit ARM or +non-ARM applications.

+ +

3.4. Web Compatibility

+ + +

3.4.1. WebView Compatibility

+ +
+

Android Watch devices MAY, but all other device implementations MUST provide +a complete implementation of the android.webkit.Webview API.

+
+ + +

The platform feature android.software.webview MUST be reported on any device +that provides a complete implementation of the android.webkit.WebView API, and +MUST NOT be reported on devices without a complete implementation of the API. +The Android Open Source implementation uses code from the Chromium Project to +implement the android.webkit.WebView [Resources, 15]. Because it is not feasible to develop a comprehensive test suite for a web +rendering system, device implementers MUST use the specific upstream build of +Chromium in the WebView implementation. Specifically:

+ + + +

The WebView component SHOULD include support for as many HTML5 features as +possible and if it supports the feature SHOULD conform to the HTML5 +specification [Resources, 17].

+ +

3.4.2. Browser Compatibility

+ +
+

Android Television, Watch, and Android Automotive implementations MAY omit a +browser application, but MUST support the public intent patterns as described in +section 3.2.3.1. All other types +of device implementations MUST include a standalone Browser application for +general user web browsing.

+
+ +

The standalone Browser MAY be based on a browser technology other than WebKit. +However, even if an alternate Browser application is used, the +android.webkit.WebView component provided to third-party applications MUST be +based on WebKit, as described in section 3.4.1.

+ +

Implementations MAY ship a custom user agent string in the standalone Browser +application.

+ +

The standalone Browser application (whether based on the upstream WebKit +Browser application or a third-party replacement) SHOULD include support for as +much of HTML5 [Resources, 17] as possible. Minimally, device implementations MUST support each of these +APIs associated with HTML5:

+ + + +

Additionally, device implementations MUST support the HTML5/W3C webstorage API +[Resources, 21], and SHOULD support the HTML5/W3C IndexedDB API [Resources, 22]. Note that as the web development standards bodies are transitioning to favor +IndexedDB over webstorage, IndexedDB is expected to become a required component +in a future version of Android.

+ +

3.5. API Behavioral Compatibility

+ + +

The behaviors of each of the API types (managed, soft, native, and web) must be +consistent with the preferred implementation of the upstream Android Open +Source Project [Resources, 2]. Some specific areas of compatibility are:

+ + + +

The above list is not comprehensive. The Compatibility Test Suite (CTS) tests +significant portions of the platform for behavioral compatibility, but not all. +It is the responsibility of the implementer to ensure behavioral compatibility +with the Android Open Source Project. For this reason, device implementers +SHOULD use the source code available via the Android Open Source Project where +possible, rather than re-implement significant parts of the system.

+ +

3.6. API Namespaces

+ + +

Android follows the package and class namespace conventions defined by the Java +programming language. To ensure compatibility with third-party applications, +device implementers MUST NOT make any prohibited modifications (see below) to +these package namespaces:

+ + + +

Prohibited modifications include:

+ + + +

A “publicly exposed element” is any construct which is not decorated with the“@hide” marker as used in the upstream Android source code. In other words, +device implementers MUST NOT expose new APIs or alter existing APIs in the +namespaces noted above. Device implementers MAY make internal-only +modifications, but those modifications MUST NOT be advertised or otherwise +exposed to developers.

+ +

Device implementers MAY add custom APIs, but any such APIs MUST NOT be in a +namespace owned by or referring to another organization. For instance, device +implementers MUST NOT add APIs to the com.google.* or similar namespace: only +Google may do so. Similarly, Google MUST NOT add APIs to other companies' +namespaces. Additionally, if a device implementation includes custom APIs +outside the standard Android namespace, those APIs MUST be packaged in an +Android shared library so that only apps that explicitly use them (via the +lt;uses-librarygt; mechanism) are affected by the increased memory usage of such +APIs.

+ +

If a device implementer proposes to improve one of the package namespaces above +(such as by adding useful new functionality to an existing API, or adding a new +API), the implementer SHOULD visit source.android.com and begin the process for contributing changes and code, according to the +information on that site.

+ +

Note that the restrictions above correspond to standard conventions for naming +APIs in the Java programming language; this section simply aims to reinforce +those conventions and make them binding through inclusion in this Compatibility +Definition.

+ +

3.7. Runtime Compatibility

+ + +

Device implementations MUST support the full Dalvik Executable (DEX) format and +Dalvik bytecode specification and semantics [Resources, 23]. Device implementers SHOULD use ART, the reference upstream implementation of +the Dalvik Executable Format, and the reference implementation’s package +management system.

+ +

Device implementations MUST configure Dalvik runtimes to allocate memory in +accordance with the upstream Android platform, and as specified by the +following table. (See section 7.1.1 for screen size and screen density definitions.)

+ +

Note that memory values specified below are considered minimum values and +device implementations MAY allocate more memory per application.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Screen LayoutScreen DensityMinimum Application Memory
Android Watch120 dpi (ldpi)32MB
160 dpi (mdpi)
213 dpi (tvdpi)
240 dpi (hdpi)36MB
280 dpi (280dpi)
320 dpi (xhdpi)48MB
360 dpi (360dpi)
400 dpi (400dpi)56MB
420 dpi (420dpi)64MB
480 dpi (xxhdpi)88MB
560 dpi (560dpi)112MB
640 dpi (xxxhdpi)154MB
small/normal120 dpi (ldpi)32MB
160 dpi (mdpi)
213 dpi (tvdpi)48MB
240 dpi (hdpi)
280 dpi (280dpi)
320 dpi (xhdpi)80MB
360 dpi (360dpi)
400 dpi (400dpi)96MB
420 dpi (420dpi)112MB
480 dpi (xxhdpi)128MB
560 dpi (560dpi)192MB
640 dpi (xxxhdpi)256MB
large120 dpi (ldpi)32MB
160 dpi (mdpi)48MB
213 dpi (tvdpi)80MB
240 dpi (hdpi)
280 dpi (280dpi)96MB
320 dpi (xhdpi)128MB
360 dpi (360dpi)160MB
400 dpi (400dpi)192MB
420 dpi (420dpi)228MB
480 dpi (xxhdpi)256MB
560 dpi (560dpi)384MB
640 dpi (xxxhdpi)512MB
xlarge120 dpi (ldpi)48MB
160 dpi (mdpi)80MB
213 dpi (tvdpi)96MB
240 dpi (hdpi)
280 dpi (280dpi)144MB
320 dpi (xhdpi)192MB
360 dpi (360dpi)240MB
400 dpi (400dpi)288MB
420 dpi (420dpi)336MB
480 dpi (xxhdpi)384MB
560 dpi (560dpi)576MB
640 dpi (xxxhdpi)768MB
+ + +

3.8. User Interface Compatibility

+ + +

3.8.1. Launcher (Home Screen)

+ + +

Android includes a launcher application (home screen) and support for +third-party applications to replace the device launcher (home screen). Device +implementations that allow third-party applications to replace the device home +screen MUST declare the platform feature android.software.home_screen.

+ +

3.8.2. Widgets

+ +
+

Widgets are optional for all Android device implementations, but SHOULD be +supported on Android Handheld devices.

+
+ + +

Android defines a component type and corresponding API and lifecycle that +allows applications to expose an “AppWidget” to the end user [Resources, 24] a feature that is STRONGLY RECOMMENDED to be supported on Handheld Device +implementations. Device implementations that support embedding widgets on the +home screen MUST meet the following requirements and declare support for +platform feature android.software.app_widgets.

+ + + +

3.8.3. Notifications

+ + +

Android includes APIs that allow developers to notify users of notable events [Resources, 25], using hardware and software features of the device.

+ +

Some APIs allow applications to perform notifications or attract attention +using hardware—specifically sound, vibration, and light. Device implementations +MUST support notifications that use hardware features, as described in the SDK +documentation, and to the extent possible with the device implementation +hardware. For instance, if a device implementation includes a vibrator, it MUST +correctly implement the vibration APIs. If a device implementation lacks +hardware, the corresponding APIs MUST be implemented as no-ops. This behavior +is further detailed in section 7.

+ +

Additionally, the implementation MUST correctly render all resources (icons, animation files +etc.) provided for in the APIs +[Resources, 26], +or in the Status/System Bar icon style guide +[Resources, 27], +which in the case of an Android Television device includes the possibility to not display the +notifications. Device implementers MAY provide an alternative user experience for +notifications than that provided by the reference Android Open Source +implementation; however, such alternative notification systems MUST support +existing notification resources, as above.

+ +

Android includes support for various notifications, such as:

+ + + +

Android device implementations, when such notifications are made visible, MUST properly execute +Rich and Heads-up notifications and include the title/name, icon, text as documented in the Android +APIs [Resources, 28]. +

+ +

Android includes Notification Listener Service APIs that allow apps (once +explicitly enabled by the user) to receive a copy of all notifications as they +are posted or updated. Device implementations MUST correctly and promptly send +notifications in their entirety to all such installed and user-enabled listener +services, including any and all metadata attached to the Notification object.

+ + + + +

Android includes APIs [Resources, 29] that allow developers to incorporate search into their applications, and +expose their application’s data into the global system search. Generally +speaking, this functionality consists of a single, system-wide user interface +that allows users to enter queries, displays suggestions as users type, and +displays results. The Android APIs allow developers to reuse this interface to +provide search within their own apps, and allow developers to supply results to +the common global search user interface.

+ +

Android device implementations SHOULD include global search, a single, shared, +system-wide search user interface capable of real-time suggestions in response +to user input. Device implementations SHOULD implement the APIs that allow +developers to reuse this user interface to provide search within their own +applications. Device implementations that implement the global search interface +MUST implement the APIs that allow third-party applications to add suggestions +to the search box when it is run in global search mode. If no third-party +applications are installed that make use of this functionality, the default +behavior SHOULD be to display web search engine results and suggestions.

+ +

Android device implementations SHOULD implement an assistant on the device +to handle the Assist action [Resources, +30].

+ +

Android also includes the Assist APIs to allow applications to elect how much +information of the current context is shared with the assistant on the device [Resources, +31]. Device implementations supporting the Assist action MUST indicate clearly to +the end user when the the context is shared by displaying a white light around +the edges of the screen. To ensure clear visibility to the end user, the indication MUST +meet or exceed the duration and brightness of the Android Open Source Project +implementation.

+ +

3.8.5. Toasts

+ + +

Applications can use the “Toast” API to display short non-modal strings to the +end user, that disappear after a brief period of time [Resources, 32]. Device implementations MUST display Toasts from applications to end users in +some high-visibility manner.

+ +

3.8.6. Themes

+ + +

Android provides “themes” as a mechanism for applications to apply styles +across an entire Activity or application.

+ +

Android includes a “Holo” theme family as a set of defined styles for +application developers to use if they want to match the Holo theme look and +feel as defined by the Android SDK [Resources, 33]. Device implementations MUST NOT alter any of the Holo theme attributes +exposed to applications [Resources, 34].

+ +

Android includes a “Material” theme family as a set of defined styles for +application developers to use if they want to match the design theme’s look and +feel across the wide variety of different Android device types. Device +implementations MUST support the “Material” theme family and MUST NOT alter any +of the Material theme attributes or their assets exposed to applications [Resources, 35].

+ +

Android also includes a “Device Default” theme family as a set of defined +styles for application developers to use if they want to match the look and +feel of the device theme as defined by the device implementer. Device +implementations MAY modify the Device Default theme attributes exposed to +applications [Resources, 34].

+ +

Android supports a variant theme with translucent system bars, which allows +application developers to fill the area behind the status and navigation bar +with their app content. To enable a consistent developer experience in this +configuration, it is important the status bar icon style is maintained across +different device implementations. Therefore, Android device implementations +MUST use white for system status icons (such as signal strength and battery +level) and notifications issued by the system, unless the icon is indicating a +problematic status or an app requests a light status bar using the +SYSTEM_UI_FLAG_LIGHT_STATUS_BAR flag. When an app requests a light status bar, +Android device implementations MUST change the color of the system status icons +to black [Resources, 34].

+ +

3.8.7. Live Wallpapers

+ + +

Android defines a component type and corresponding API and lifecycle that +allows applications to expose one or more “Live Wallpapers” to the end user [Resources, 36]. Live wallpapers are animations, patterns, or similar images with limited +input capabilities that display as a wallpaper, behind other applications.

+ +

Hardware is considered capable of reliably running live wallpapers if it can +run all live wallpapers, with no limitations on functionality, at a reasonable +frame rate with no adverse effects on other applications. If limitations in the +hardware cause wallpapers and/or applications to crash, malfunction, consume +excessive CPU or battery power, or run at unacceptably low frame rates, the +hardware is considered incapable of running live wallpaper. As an example, some +live wallpapers may use an OpenGL 2.0 or 3.x context to render their content. +Live wallpaper will not run reliably on hardware that does not support multiple +OpenGL contexts because the live wallpaper use of an OpenGL context may +conflict with other applications that also use an OpenGL context.

+ +

Device implementations capable of running live wallpapers reliably as described +above SHOULD implement live wallpapers, and when implemented MUST report the +platform feature flag android.software.live_wallpaper.

+ +

3.8.8. Activity Switching

+ +
+

As the Recent function navigation key is OPTIONAL, the requirements to +implement the overview screen is OPTIONAL for Android Television devices and +Android Watch devices.

+
+ + +

The upstream Android source code includes the overview screen [Resources, 37], a system-level user interface for task switching and displaying recently +accessed activities and tasks using a thumbnail image of the application’s +graphical state at the moment the user last left the application. Device +implementations including the recents function navigation key as detailed in section 7.2.3, MAY alter the interface but MUST meet the following requirements:

+ + + +

Device implementations are STRONGLY RECOMMENDED to use the upstream Android user +interface (or a similar thumbnail-based interface) for the overview screen.

+ +

3.8.9. Input Management

+ + +

Android includes support for Input Management and support for third-party input +method editors [Resources, 39]. Device implementations that allow users to use third-party input methods on +the device MUST declare the platform feature android.software.input_methods and +support IME APIs as defined in the Android SDK documentation.

+ +

Device implementations that declare the android.software.input_methods feature +MUST provide a user-accessible mechanism to add and configure third-party input +methods. Device implementations MUST display the settings interface in response +to the android.settings.INPUT_METHOD_SETTINGS intent.

+ +

3.8.10. Lock Screen Media Control

+ + +

The Remote Control Client API is deprecated from Android 5.0 in favor of the +Media Notification Template that allows media applications to integrate with +playback controls that are displayed on the lock screen [Resources, 40]. +Device implementations that support a lock screen, unless an Android Automotive or Watch +implementation, MUST display the Lockscreen Notifications including the Media Notification +Template.

+ +

3.8.11. Dreams

+ + +

Android includes support for interactive screensavers called Dreams [Resources, 41]. Dreams allows users to interact with applications when a device connected to +a power source is idle or docked in a desk dock. Android Watch devices MAY +implement Dreams, but other types of device implementations SHOULD include +support for Dreams and provide a settings option for users to configure Dreams +in response to the android.settings.DREAM_SETTINGS intent.

+ +

3.8.12. Location

+ + +

When a device has a hardware sensor (e.g. GPS) that is capable of providing the +location coordinates, location modes MUST be displayed in the Location menu +within Settings [Resources, 42].

+ +

3.8.13. Unicode and Font

+ + +

Android includes support for color emoji characters. When Android device +implementations include an IME, devices SHOULD provide an input method to the +user for the Emoji characters defined in Unicode 6.1 [Resources, 43]. All devices MUST be capable of rendering these emoji characters in color glyph.

+ +

Android includes support for Roboto 2 font with different +weights—sans-serif-thin, sans-serif-light, sans-serif-medium, sans-serif-black, +sans-serif-condensed, sans-serif-condensed-light—which MUST all be included for +the languages available on the device and full Unicode 7.0 coverage of Latin, +Greek, and Cyrillic, including the Latin Extended A, B, C, and D ranges, and +all glyphs in the currency symbols block of Unicode 7.0.

+ +

3.9. Device Administration

+ +

Android includes features that allow security-aware applications to perform +device administration functions at the system level, such as enforcing password +policies or performing remote wipe, through the Android Device Administration +API [Resources, 44]. +Device implementations MUST provide an implementation of the DevicePolicyManager class +[Resources, 45]. +Device implementations that include support for PIN (numeric) or PASSWORD +(alphanumeric) based lock screens MUST support the full range of device +administration policies defined in the Android SDK documentation +[Resources, 44] +and report the platform feature android.software.device_admin.

+ +

3.9.1 Device Provisioning

+

3.9.1.1 Device owner provisioning

+

If a device implementation declares the android.software.device_admin feature, +the out of box setup flow MUST make it possible to enroll a Device Policy +Controller (DPC) application as the Device Owner app +[ +Resources, 46]. Device implementations MAY have a preinstalled application +performing device administration functions but this application MUST NOT be set +as the Device Owner app without explicit consent or action from the user or the +administrator of the device.

+ +

The device owner provisioning process (the flow initiated by +android.app.action.PROVISION_MANAGED_DEVICE +[ +Resources, 47]) user experience MUST align with the AOSP implementation

+ +

If the device implementation reports android.hardware.nfc, it MUST have NFC +enabled, even during the out-of-box setup flow, in order to allow for NFC +provisioning of Device owners +[Resources, 48]. +

+ +

3.9.1.2 Managed profile provisioning

+

If a device implementation declares the android.software.managed_users, +it MUST be possible to enroll a Device Policy Controller (DPC) application +as the owner of a new Managed Profile +[ +Resources, 49]

+ +

The managed profile provisioning process (the flow initiated by +android.app.action.PROVISION_MANAGED_PROFILE +[ +Resources, 50]) user experience MUST align with the AOSP implementation +

+ + +

3.9.2 Managed Profile Support

+ +

Managed profile capable devices are those devices that:

+ +

Managed profile capable devices MUST:

+ + +

3.10. Accessibility

+ + +

Android provides an accessibility layer that helps users with disabilities to +navigate their devices more easily. In addition, Android provides platform APIs +that enable accessibility service implementations to receive callbacks for user +and system events and generate alternate feedback mechanisms, such as +text-to-speech, haptic feedback, and trackball/d-pad navigation [Resources, 51].

+ +

Device implementations include the following requirements:

+ + + +

Additionally, device implementations SHOULD provide an implementation of an +accessibility service on the device, and SHOULD provide a mechanism for users +to enable the accessibility service during device setup. An open source +implementation of an accessibility service is available from the Eyes Free +project [Resources, 53].

+ +

3.11. Text-to-Speech

+ + +

Android includes APIs that allow applications to make use of text-to-speech +(TTS) services and allows service providers to provide implementations of TTS +services [Resources, 54]. Device implementations reporting the feature android.hardware.audio.output +MUST meet these requirements related to the Android TTS framework.

+ +

Android Automotive implementations:

+ + +

All other device implementations:

+ + + +

3.12. TV Input Framework

+ + +

The Android Television Input Framework (TIF) simplifies the delivery of live +content to Android Television devices. TIF provides a standard API to create +input modules that control Android Television devices. Android Television +device implementations MUST support TV Input Framework +[Resources, 55].

+ +

Device implementations that support TIF MUST declare the platform feature +android.software.live_tv.

+ +

3.12.1. TV App

+ +

Any device implementation that declares support for Live TV MUST have an +installed TV application (TV App). The Android Open Source Project provides an implementation of the TV +App.

+ +

The TV App MUST provide facilities to install and use TV Channels +[Resources, 56] + and meet the following requirements:

+ + + +

3.12.1.1. Electronic Program Guide

+ +

Android Television device implementations MUST show an informational and +interactive overlay, which MUST include an electronic program guide (EPG) +generated from the values in the TvContract.Programs fields +[Resources, 59]. + The EPG MUST meet the following requirements:

+ + + +

3.12.1.2. Navigation

+ +

Android Television device input devices (i.e. remote control, remote control +application, or game controller) MUST allow navigation to all actionable +sections of the screen via the D-pad. D-pad up and down MUST be used to change +live TV channels when there is no actionable section on the screen.

+ +

The TV App SHOULD pass key events to HDMI inputs through CEC.

+ +

3.12.1.3. TV input app linking

+ +

Android Television device implementations MUST support TV input app linking, +which allows all inputs to provide activity links from the current activity to +another activity (i.e. a link from live programming to related content) +[Resources, 60]. + The TV App MUST show TV input app linking when it is provided.

+ +

4. Application Packaging Compatibility

+ + +

Device implementations MUST install and run Android “.apk” files as generated +by the “aapt” tool included in the official Android SDK [Resources, 61].

+ +

Devices implementations MUST NOT extend either the .apk [Resources, 62], Android Manifest [Resources, 49], Dalvik bytecode [Resources, 23], or RenderScript bytecode formats in such a way that would prevent those +files from installing and running correctly on other compatible devices.

+ +

5. Multimedia Compatibility

+ + +

5.1. Media Codecs

+ + +

Device implementations MUST support the core media formats specified in the +Android SDK documentation [Resources, 64] +except where explicitly permitted in this document. Specifically, device +implementations MUST support the media formats, encoders, decoders, file types, +and container formats defined in the tables below and reported via MediaCodecList +[Resources, 65]. +Device implementations MUST also be able to decode all profiles reported in its CamcorderProfile +[Resources, +66] and MUST be able to decode all formats it can encode. + +All of these codecs are +provided as software implementations in the preferred Android implementation +from the Android Open Source Project.

+ +

Please note that neither Google nor the Open Handset Alliance make any +representation that these codecs are free from third-party patents. Those +intending to use this source code in hardware or software products are advised +that implementations of this code, including in open source software or +shareware, may require patent licenses from the relevant patent holders.

+ +

5.1.1. Audio Codecs

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Format/CodecEncoderDecoderDetailsSupported File Types/Container Formats
MPEG-4 AAC Profile
+ +(AAC LC)
REQUIRED1REQUIREDSupport for mono/stereo/5.0/5.12 content with standard sampling rates from 8 to +48 kHz. +
    +
  • 3GPP (.3gp)
  • +
  • MPEG-4 (.mp4, .m4a)
  • +
  • ADTS raw AAC (.aac, decode in Android 3.1+, encode in Android 4.0+, ADIF not +supported)
  • +
  • MPEG-TS (.ts, not seekable, Android 3.0+)
MPEG-4 HE AAC Profile (AAC+)REQUIRED1
(Android 4.1+)
REQUIREDSupport for mono/stereo/5.0/5.12 content with standard sampling rates from 16 +to 48 kHz.
MPEG-4 HE AACv2
+ +Profile (enhanced AAC+)
REQUIREDSupport for mono/stereo/5.0/5.12 content with standard sampling rates from 16 +to 48 kHz.
AAC ELD (enhanced low delay AAC)REQUIRED1
+ +(Android 4.1+)
REQUIRED
+ +(Android 4.1+)
Support for mono/stereo content with standard sampling rates from 16 to 48 kHz.
AMR-NBREQUIRED3REQUIRED34.75 to 12.2 kbps sampled @ 8 kHz3GPP (.3gp)
AMR-WBREQUIRED3REQUIRED39 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16 kHz
FLACREQUIRED
(Android 3.1+)
Mono/Stereo (no multichannel). Sample rates up to 48 kHz (but up to 44.1 kHz is +RECOMMENDED on devices with 44.1 kHz output, as the 48 to 44.1 kHz downsampler +does not include a low-pass filter). 16-bit RECOMMENDED; no dither applied for +24-bit.FLAC (.flac) only
MP3REQUIREDMono/Stereo 8-320Kbps constant (CBR) or variable bitrate (VBR)MP3 (.mp3)
MIDIREQUIREDMIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for +ringtone formats RTTTL/RTX, OTA, and iMelody
    +
  • Type 0 and 1 (.mid, .xmf, .mxmf)
  • +
  • RTTTL/RTX (.rtttl, .rtx)
  • +
  • OTA (.ota)
  • +
  • iMelody (.imy)
VorbisREQUIRED
    +
  • Ogg (.ogg)
  • +
  • Matroska (.mkv, Android 4.0+)
PCM/WAVEREQUIRED4
(Android 4.1+)
REQUIRED16-bit linear PCM (rates up to limit of hardware). Devices MUST support +sampling rates for raw PCM recording at 8000, 11025, 16000, and 44100 Hz +frequencies.WAVE (.wav)
OpusREQUIRED
(Android 5.0+)
Matroska (.mkv)
+ + +

1 Required for device implementations that define android.hardware.microphone +but optional for Android Watch device implementations.

+ +

2 Only downmix of 5.0/5.1 content is required; recording or rendering more than +2 channels is optional.

+ +

3 Required for Android Handheld device implementations.

+ +

4 Required for device implementations that define android.hardware.microphone, +including Android Watch device implementations.

+ +

5.1.2. Image Codecs

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Format/CodecEncoderDecoderDetailsSupported File Types/Container Formats
JPEGREQUIREDREQUIREDBase+progressiveJPEG (.jpg)
GIFREQUIREDGIF (.gif)
PNGREQUIREDREQUIREDPNG (.png)
BMPREQUIREDBMP (.bmp)
WebPREQUIREDREQUIREDWebP (.webp)
+ + +

5.1.3. Video Codecs

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Format/CodecEncoderDecoderDetailsSupported File Types/
Container Formats
H.263REQUIRED1REQUIRED2
    +
  • 3GPP (.3gp)
  • +
  • MPEG-4 (.mp4)
H.264 AVCREQUIRED2REQUIRED2See section 5.2 and 5.3 for details
    +
  • 3GPP (.3gp)
  • +
  • MPEG-4 (.mp4)
  • +
  • MPEG-2 TS (.ts, AAC audio only, not seekable, Android 3.0+)
H.265 HEVCREQUIRED5See section 5.3 for detailsMPEG-4 (.mp4)
MPEG-2STRONGLY RECOMMENDED6Main ProfileMPEG2-TS
MPEG-4 SPREQUIRED23GPP (.3gp)
VP83REQUIRED2
+ +(Android 4.3+)
REQUIRED2
+ +(Android 2.3.3+)
See section 5.2 and 5.3 for details
VP9REQUIRED2
(Android 4.4+)
See section 5.3 for details
+ + +

1 Required for device implementations that include camera hardware and define +android.hardware.camera or android.hardware.camera.front.

+ +

2 Required for device implementations except Android Watch devices.

+ +

3 For acceptable quality of web video streaming and video-conference services, +device implementations SHOULD use a hardware VP8 codec that meets the +requirements in [Resources, 68].

+ +

4 Device implementations SHOULD support writing Matroska WebM files.

+ +

5 STRONGLY RECOMMENDED for Android Automotive, optional for Android Watch, and required for all other device types.

+ +

6 Applies only to Android Television device implementations.

+ +

5.2. Video Encoding

+ +
+

Video codecs are optional for Android Watch device implementations.

+
+ +

Android device implementations with H.263 encoders, MUST support Baseline Profile Level 45.

+ +

Android device implementations with H.264 codec support, MUST support Baseline +Profile Level 3 and the following SD (Standard Definition) video encoding +profiles and SHOULD support Main Profile Level 4 and the following HD (High +Definition) video encoding profiles. Android Television devices are STRONGLY RECOMMENDED +to encode HD 1080p video at 30 fps.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SD (Low quality)SD (High quality)HD 720p1HD 1080p1
Video resolution320 x 240 px720 x 480 px1280 x 720 px1920 x 1080 px
Video frame rate20 fps30 fps30 fps30 fps
Video bitrate384 Kbps2 Mbps4 Mbps10 Mbps
+ + +

1 When supported by hardware, but STRONGLY RECOMMENDED for Android Television +devices.

+ +

Android device implementations with VP8 codec support MUST support the SD video +encoding profiles and SHOULD support the following HD (High Definition) video +encoding profiles.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SD (Low quality)SD (High quality)HD 720p1HD 1080p1
Video resolution320 x 180 px640 x 360 px1280 x 720 px1920 x 1080 px
Video frame rate30 fps30 fps30 fps30 fps
Video bitrate800 Kbps 2 Mbps4 Mbps10 Mbps
+ +

1 When supported by hardware.

+ +

5.3. Video Decoding

+ +
+

Video codecs are optional for Android Watch device implementations.

+
+ +

Device implementations MUST support dynamic video resolution and frame rate +switching through the standard Android APIs within the same stream for all VP8, +VP9, H.264, and H.265 codecs in real time and up to the maximum resolution +supported on the device.

+ +

Android device implementations with H.263 decoders, MUST support Baseline +Profile Level 30.

+ +

Android device implementations with MPEG-4 decoders, MUST support Simple +Profile Level 3.

+ +

Android device implementations with H.264 decoders, MUST support Main Profile +Level 3.1 and the following SD video decoding profiles and SHOULD support the +HD decoding profiles. Android Television devices MUST support High Profile +Level 4.2 and the HD 1080p decoding profile.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SD (Low quality)SD (High quality)HD 720p1HD 1080p1
Video resolution320 x 240 px720 x 480 px1280 x 720 px1920 x 1080 px
Video frame rate30 fps30 fps60 fps30 fps / 60 fps2
Video bitrate800 Kbps 2 Mbps8 Mbps20 Mbps
+ + +

1 REQUIRED for when the height as reported by the +Display.getSupportedModes() method is not smaller than the video resolution.

+ +

2 REQUIRED for Android Television device implementations.

+ +

Android device implementations when supporting VP8 codec as described in section 5.1.3, MUST support the following SD decoding profiles and SHOULD support the HD +decoding profiles. Android Television devices MUST support the HD 1080p +decoding profile.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SD (Low quality)SD (High quality)HD 720p1HD 1080p1
Video resolution320 x 180 px640 x 360 px1280 x 720 px1920 x 1080 px
Video frame rate30 fps30 fps30 fps / 60 fps230 / 60 fps2
Video bitrate800 Kbps 2 Mbps8 Mbps20 Mbps
+ +

1 REQUIRED for when the height as reported by the +Display.getSupportedModes() method is not smaller than the video resolution.

+ +

2 REQUIRED for Android Television device implementations.

+ +

Android device implementations, when supporting VP9 codec as described in section 5.1.3, MUST support the following SD video decoding profiles and SHOULD support the +HD decoding profiles. Android Television devices are STRONGLY RECOMMENDED to +support the HD 1080p decoding profile and SHOULD support the UHD decoding +profile. When the UHD video decoding profile is supported, it MUST support 8-bit +color depth and SHOULD support VP9 Profile 2 (10-bit).

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SD (Low quality)SD (High quality)HD 720p1HD 1080p2UHD2
Video resolution320 x 180 px640 x 360 px1280 x 720 px1920 x 1080 px3840 x 2160 px
Video frame rate30 fps30 fps30 fps60 fps60 fps
Video bitrate600 Kbps1.6 Mbps4 Mbps10 Mbps20 Mbps
+ + +

1 Required for Android Television device implementations, but for other type of +devices only when supported by hardware.

+ +

2 STRONGLY RECOMMENDED for existing Android Television device implementations when +supported by hardware.

+ +

Android device implementations, when supporting H.265 codec as described in section 5.1.3, MUST support the Main Profile Level 3 Main tier and the following SD video +decoding profiles and SHOULD support the HD decoding profiles. Android +Television devices MUST support the Main Profile Level 4.1 Main tier and the HD +1080p decoding profile and SHOULD support Main10 Level 5 Main Tier profile and +the UHD decoding profile.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SD (Low quality)SD (High quality)HD 720p1HD 1080p1UHD2
Video resolution352 x 288 px640 x 360 px1280 x 720 px1920 x 1080 px3840 x 2160 px
Video frame rate30 fps30 fps30 fps60 fps260 fps
Video bitrate600 Kbps 1.6 Mbps4 Mbps10 Mbps20 Mbps
+ + +

1 Required for Android Television device implementations, but for other type of +devices only when supported by hardware.

+ +

2 STRONGLY RECOMMENDED +for existing Android Television device implementations when supported by hardware.

+ +

5.4. Audio Recording

+ + +

While some of the requirements outlined in this section are stated as SHOULD +since Android 4.3, the Compatibility Definition for a future version is planned +to change these to MUST. Existing and new Android devices are STRONGLY RECOMMENDED +to meet these requirements, or they will not be able to attain Android compatibility when upgraded +to the future version.

+ +

5.4.1. Raw Audio Capture

+ + +

Device implementations that declare android.hardware.microphone MUST allow +capture of raw audio content with the following characteristics:

+ + + +

The capture for the above sample rates MUST be done without up-sampling, and +any down-sampling MUST include an appropriate anti-aliasing filter.

+ +

Device implementations that declare android.hardware.microphone SHOULD allow +capture of raw audio content with the following characteristics:

+ + + +

If capture for the above sample rates is supported, +then the capture MUST be done without up-sampling at any ratio higher than 16000:22050 +or 44100:48000. +Any up-sampling or down-sampling MUST include an appropriate anti-aliasing filter.

+ +

5.4.2. Capture for Voice Recognition

+ + +

In addition to the above recording specifications, when an application has +started recording an audio stream using the +android.media.MediaRecorder.AudioSource.VOICE_RECOGNITION audio source:

+ + + +

If the platform supports noise suppression technologies tuned for speech +recognition, the effect MUST be controllable from the +android.media.audiofx.NoiseSuppressor API. Moreover, the UUID field for the +noise suppressor’s effect descriptor MUST uniquely identify each implementation +of the noise suppression technology.

+ +

5.4.3. Capture for Rerouting of Playback

+ + +

The android.media.MediaRecorder.AudioSource class includes the REMOTE_SUBMIX +audio source. Devices that declare android.hardware.audio.output MUST properly +implement the REMOTE_SUBMIX audio source so that when an application uses the +android.media.AudioRecord API to record from this audio source, it can capture +a mix of all audio streams except for the following:

+ + + +

5.5. Audio Playback

+ + +

Device implementations that declare android.hardware.audio.output MUST conform +to the requirements in this section.

+ +

5.5.1. Raw Audio Playback

+ + +

The device MUST allow playback of raw audio content with the following +characteristics:

+ + + +

The device SHOULD allow playback of raw audio content with the following +characteristics:

+ + + +

5.5.2. Audio Effects

+ + +

Android provides an API for audio effects for device implementations [Resources, 69]. Device implementations that declare the feature +android.hardware.audio.output:

+ + + +

5.5.3. Audio Output Volume

+ + +

Android Television device implementations MUST include support for system +Master Volume and digital audio output volume attenuation on supported outputs, +except for compressed audio passthrough output (where no audio decoding is done +on the device).

+ +

5.6. Audio Latency

+ + +

Audio latency is the time delay as an audio signal passes through a system. +Many classes of applications rely on short latencies, to achieve real-time +sound effects.

+ +

For the purposes of this section, use the following definitions:

+ + + +

Device implementations that declare android.hardware.audio.output are STRONGLY RECOMMENDED to meet +or exceed these audio output requirements:

+ + + +

If a device implementation meets the requirements of this section after any +initial calibration when using the OpenSL ES PCM buffer queue API, for +continuous output latency and cold output latency over at least one supported +audio output device, it is STRONGLY RECOMMENDED to report support for low-latency audio, by reporting +the feature android.hardware.audio.low_latency via the +android.content.pm.PackageManager class [Resources, 70]. Conversely, if the device implementation does not meet these requirements it +MUST NOT report support for low-latency audio.

+ +

Device implementations that include android.hardware.microphone are STRONGLY RECOMMENDED to meet +these input audio requirements:

+ + + +

5.7. Network Protocols

+ + +

Devices MUST support the media network protocols for audio and video playback +as specified in the Android SDK documentation [Resources, 64]. Specifically, devices MUST support the following media network protocols:

+ + + +

5.8. Secure Media

+ + +

Device implementations that support secure video output and are capable of +supporting secure surfaces MUST declare support for Display.FLAG_SECURE. Device +implementations that declare support for Display.FLAG_SECURE, if they support a +wireless display protocol, MUST secure the link with a cryptographically strong +mechanism such as HDCP 2.x or higher for Miracast wireless displays. Similarly +if they support a wired external display, the device implementations MUST +support HDCP 1.2 or higher. Android Television device implementations MUST +support HDCP 2.2 for devices supporting 4K resolution and HDCP 1.4 or above for +lower resolutions. The upstream Android open source implementation includes +support for wireless (Miracast) and wired (HDMI) displays that satisfies this +requirement.

+ +

5.9. Musical Instrument Digital Interface (MIDI)

+ +

+If a device implementation supports the inter-app MIDI software transport +(virtual MIDI devices), and it supports MIDI over +all of the following MIDI-capable hardware transports +for which it provides generic non-MIDI connectivity, it is STRONGLY RECOMMENDED to report +support for feature android.software.midi via the +android.content.pm.PackageManager class +[Resources, 70]. +

+ +

The MIDI-capable hardware transports are:

+ + +

+Conversely, if the device implementation provides generic non-MIDI connectivity over a particular +MIDI-capable hardware transport listed above, but does not support MIDI over that hardware transport, +it MUST NOT report support for feature android.software.midi. +

+ +

+MIDI over Bluetooth LE acting in central role (section 7.4.3 Bluetooth) +is in trial use status. A device implementation that reports +feature android.software.midi, and which provides generic non-MIDI connectivity +over Bluetooth LE, SHOULD support MIDI over Bluetooth LE. +

+ +

5.10. Professional Audio

+ +

+If a device implementation meets all of the following requirements, +it is STRONGLY RECOMMENDED to report support for feature android.hardware.audio.pro via the +android.content.pm.PackageManager class +[Resources, 70]. +

+ + + +

6. Developer Tools and Options Compatibility

+ +

6.1. Developer Tools

+ +

Device implementations MUST support the Android Developer Tools provided in the +Android SDK. Android compatible devices MUST be compatible with:

+ + + +

Device implementations MUST support all adb functions as documented in the +Android SDK including dumpsys [Resources, 73]. The device-side adb daemon MUST be inactive by default and there MUST be a +user-accessible mechanism to turn on the Android Debug Bridge. If a device +implementation omits USB peripheral mode, it MUST implement the Android Debug +Bridge via local-area network (such as Ethernet or 802.11).

+ +

Android includes support for secure adb. Secure adb enables adb on known +authenticated hosts. Device implementations MUST support secure adb.

+ + + +

Device implementations MUST support all ddms features as documented in the +Android SDK. As ddms uses adb, support for ddms SHOULD be inactive by default, +but MUST be supported whenever the user has activated the Android Debug Bridge, +as above.

+ + + +

Device implementations MUST include the Monkey framework, and make it available +for applications to use.

+ + + +

Device implementations MUST support systrace tool as documented in the Android +SDK. Systrace must be inactive by default, and there MUST be a user-accessible +mechanism to turn on Systrace.

+ +

Most Linux-based systems and Apple Macintosh systems recognize Android devices +using the standard Android SDK tools, without additional support; however +Microsoft Windows systems typically require a driver for new Android devices. +(For instance, new vendor IDs and sometimes new device IDs require custom USB +drivers for Windows systems.) If a device implementation is unrecognized by the +adb tool as provided in the standard Android SDK, device implementers MUST +provide Windows drivers allowing developers to connect to the device using the +adb protocol. These drivers MUST be provided for Windows XP, Windows Vista, +Windows 7, Windows 8 and Windows 10 in both 32-bit and 64-bit versions. +

+ +

6.2. Developer Options

+ + +

Android includes support for developers to configure application +development-related settings. Device implementations MUST honor the +android.settings.APPLICATION_DEVELOPMENT_SETTINGS intent to show application +development-related settings [Resources, 77]. The upstream Android implementation hides the Developer Options menu by +default and enables users to launch Developer Options after pressing seven (7) +times on the Settings > About Device > Build Number menu item. Device implementations MUST provide a consistent experience for +Developer Options. Specifically, device implementations MUST hide Developer +Options by default and MUST provide a mechanism to enable Developer Options +that is consistent with the upstream Android implementation.

+ +

7. Hardware Compatibility

+ + +

If a device includes a particular hardware component that has a corresponding +API for third-party developers, the device implementation MUST implement that +API as described in the Android SDK documentation. If an API in the SDK +interacts with a hardware component that is stated to be optional and the +device implementation does not possess that component:

+ + + +

A typical example of a scenario where these requirements apply is the telephony +API: even on non-phone devices, these APIs must be implemented as reasonable +no-ops.

+ +

Device implementations MUST consistently report accurate hardware configuration +information via the getSystemAvailableFeatures() and hasSystemFeature(String) +methods on the android.content.pm.PackageManager class for the same build +fingerprint. [Resources, 70]

+ +

7.1. Display and Graphics

+ + +

Android includes facilities that automatically adjust application assets and UI +layouts appropriately for the device, to ensure that third-party applications +run well on a variety of hardware configurations [Resources, 78]. Devices MUST properly implement these APIs and behaviors, as detailed in +this section.

+ +

The units referenced by the requirements in this section are defined as +follows:

+ + + +

7.1.1. Screen Configuration

+ + +

7.1.1.1. Screen Size

+ +
+

Android Watch devices (detailed in section 2) MAY have smaller screen sizes as described in this section.

+
+ +

The Android UI framework supports a variety of different screen sizes, and +allows applications to query the device screen size (aka “screen layout") via +android.content.res.Configuration.screenLayout with the SCREENLAYOUT_SIZE_MASK. +Device implementations MUST report the correct screen size as defined in the +Android SDK documentation [Resources, 78] and determined by the upstream Android platform. Specifically, device +implementations MUST report the correct screen size according to the following +logical density-independent pixel (dp) screen dimensions.

+ + + +

In addition,

+ + + +

Devices MUST NOT change their reported screen size at any time.

+ +

Applications optionally indicate which screen sizes they support via the +<supports-screens> attribute in the AndroidManifest.xml file. Device +implementations MUST correctly honor applications' stated support for small, +normal, large, and xlarge screens, as described in the Android SDK +documentation.

+ +

7.1.1.2. Screen Aspect Ratio

+ +
+

Android Watch devices MAY have an aspect ratio of 1.0 (1:1).

+
+ + +

The screen aspect ratio MUST be a value from 1.3333 (4:3) to 1.86 (roughly +16:9), but Android Watch devices MAY have an aspect ratio of 1.0 (1:1) because +such a device implementation will use a UI_MODE_TYPE_WATCH as the +android.content.res.Configuration.uiMode.

+ +

7.1.1.3. Screen Density

+ + +

The Android UI framework defines a set of standard logical densities to help +application developers target application resources. Device implementations +MUST report only one of the following logical Android framework densities +through the android.util.DisplayMetrics APIs, and MUST execute applications at +this standard density and MUST NOT change the value at at any time for the +default display.

+ + + +

Device implementations SHOULD define the standard Android framework density +that is numerically closest to the physical density of the screen, unless that +logical density pushes the reported screen size below the minimum supported. If +the standard Android framework density that is numerically closest to the +physical density results in a screen size that is smaller than the smallest +supported compatible screen size (320 dp width), device implementations SHOULD +report the next lowest standard Android framework density.

+ +

7.1.2. Display Metrics

+ + +

Device implementations MUST report correct values for all display metrics +defined in android.util.DisplayMetrics [Resources, 79] and MUST report the same values regardless of whether the embedded or +external screen is used as the default display.

+ +

7.1.3. Screen Orientation

+ + +

Devices MUST report which screen orientations they support +(android.hardware.screen.portrait and/or android.hardware.screen.landscape) and +MUST report at least one supported orientation. For example, a device with a +fixed orientation landscape screen, such as a television or laptop, SHOULD only +report android.hardware.screen.landscape.

+ +

Devices that report both screen orientations MUST support dynamic orientation +by applications to either portrait or landscape screen orientation. That is, +the device must respect the application’s request for a specific screen +orientation. Device implementations MAY select either portrait or landscape +orientation as the default.

+ +

Devices MUST report the correct value for the device’s current orientation, +whenever queried via the android.content.res.Configuration.orientation, +android.view.Display.getOrientation(), or other APIs.

+ +

Devices MUST NOT change the reported screen size or density when changing +orientation.

+ +

7.1.4. 2D and 3D Graphics Acceleration

+ + +

Device implementations MUST support both OpenGL ES 1.0 and 2.0, as embodied and +detailed in the Android SDK documentations. Device implementations SHOULD +support OpenGL ES 3.0 or 3.1 on devices capable of supporting it. Device +implementations MUST also support Android RenderScript, as detailed in the +Android SDK documentation [Resources, 80].

+ +

Device implementations MUST also correctly identify themselves as supporting +OpenGL ES 1.0, OpenGL ES 2.0, OpenGL ES 3.0 or OpenGL 3.1. That is:

+ + + +

In addition to OpenGL ES 3.1, Android provides an extension pack with Java +interfaces [Resources, 81] and native support for advanced graphics functionality such as tessellation +and the ASTC texture compression format. Android device implementations MAY +support this extension pack, and—only if fully implemented—MUST identify the +support through the android.hardware.opengles.aep feature flag.

+ +

Also, device implementations MAY implement any desired OpenGL ES extensions. +However, device implementations MUST report via the OpenGL ES managed and +native APIs all extension strings that they do support, and conversely MUST NOT +report extension strings that they do not support.

+ +

Note that Android includes support for applications to optionally specify that +they require specific OpenGL texture compression formats. These formats are +typically vendor-specific. Device implementations are not required by Android +to implement any specific texture compression format. However, they SHOULD +accurately report any texture compression formats that they do support, via the +getString() method in the OpenGL API.

+ +

Android includes a mechanism for applications to declare that they want to +enable hardware acceleration for 2D graphics at the Application, Activity, +Window, or View level through the use of a manifest tag +android:hardwareAccelerated or direct API calls [Resources, 82].

+ +

Device implementations MUST enable hardware acceleration by default, and MUST +disable hardware acceleration if the developer so requests by setting +android:hardwareAccelerated="false” or disabling hardware acceleration directly +through the Android View APIs.

+ +

In addition, device implementations MUST exhibit behavior consistent with the +Android SDK documentation on hardware acceleration [Resources, 82].

+ +

Android includes a TextureView object that lets developers directly integrate +hardware-accelerated OpenGL ES textures as rendering targets in a UI hierarchy. +Device implementations MUST support the TextureView API, and MUST exhibit +consistent behavior with the upstream Android implementation.

+ +

Android includes support for EGL_ANDROID_RECORDABLE, an EGLConfig attribute +that indicates whether the EGLConfig supports rendering to an ANativeWindow +that records images to a video. Device implementations MUST support +EGL_ANDROID_RECORDABLE extension [Resources, 83].

+ +

7.1.5. Legacy Application Compatibility Mode

+ + +

Android specifies a “compatibility mode” in which the framework operates in a +'normal' screen size equivalent (320dp width) mode for the benefit of legacy +applications not developed for old versions of Android that pre-date +screen-size independence.

+ + + +

7.1.6. Screen Technology

+ + +

The Android platform includes APIs that allow applications to render rich +graphics to the display. Devices MUST support all of these APIs as defined by +the Android SDK unless specifically allowed in this document.

+ + + +

7.1.7. Secondary Displays

+ + +

Android includes support for secondary display to enable media sharing +capabilities and developer APIs for accessing external displays. If a device +supports an external display either via a wired, wireless, or an embedded +additional display connection then the device implementation MUST implement the +display manager API as described in the Android SDK documentation [Resources, 84].

+ +

7.2. Input Devices

+ +

Devices MUST support a touchscreen or meet the requirements listed in 7.2.2 +for non-touch navigation.

+ +

7.2.1. Keyboard

+ +
+

Android Watch and Android Automotive implementations MAY implement a soft +keyboard. All other device implementations MUST implement a soft keyboard and:

+
+ + +

Device implementations:

+ + + +

7.2.2. Non-touch Navigation

+ +
+

Android Television devices MUST support D-pad.

+
+ +

Device implementations:

+ + + +

7.2.3. Navigation Keys

+ +
+

The availability and visibility requirement of the Home, Recents, and Back +functions differ between device types as described in this section.

+
+ +

The Home, Recents, and Back functions (mapped to the key events KEYCODE_HOME, +KEYCODE_APP_SWITCH, KEYCODE_BACK, respectively) are essential to the Android +navigation paradigm and therefore:

+ + + +

These functions MAY be implemented via dedicated physical buttons (such as +mechanical or capacitive touch buttons), or MAY be implemented using dedicated +software keys on a distinct portion of the screen, gestures, touch panel, etc. +Android supports both implementations. All of these functions MUST be +accessible with a single action (e.g. tap, double-click or gesture) when +visible.

+ +

Recents function, if provided, MUST have a visible button or icon unless hidden +together with other navigation functions in full-screen mode. This does not +apply to devices upgrading from earlier Android versions that have physical +buttons for navigation and no recents key.

+ +

The Home and Back functions, if provided, MUST each have a visible button or +icon unless hidden together with other navigation functions in full-screen mode +or when the uiMode UI_MODE_TYPE_MASK is set to UI_MODE_TYPE_WATCH.

+ +

The Menu function is deprecated in favor of action bar since Android 4.0. +Therefore the new device implementations shipping with Android 6.0 and later MUST NOT +implement a dedicated physical button for the Menu function. Older device +implementations SHOULD NOT implement a dedicated physical button for the Menu +function, but if the physical Menu button is implemented and the device is +running applications with targetSdkVersion > 10, the device implementation:

+ + + +

For backwards compatibility, device implementations MUST make the Menu function +available to applications when targetSdkVersion is less than 10, either by a physical +button, a software key, or gestures. This Menu function should be presented +unless hidden together with other navigation functions.

+ +

Android device implementations with the support of the Assist action [Resources, +30] MUST make this accessisble with a single action (e.g. tap, double-click, +or gesture) when other navigation keys are visible, and are STRONGLY RECOMMENDED to +use the long-press on the Home button or software key as the single action.

+ +

Device implementations MAY use a distinct portion of the screen to display the +navigation keys, but if so, MUST meet these requirements:

+ + + +

7.2.4. Touchscreen Input

+ +
+

Android Handhelds and Watch Devices MUST support touchscreen input.

+
+ + +

Device implementations SHOULD have a pointer input system of some kind (either +mouse-like or touch). However, if a device implementation does not support a +pointer input system, it MUST NOT report the android.hardware.touchscreen or +android.hardware.faketouch feature constant. Device implementations that do +include a pointer input system:

+ + + +

Android includes support for a variety of touchscreens, touch pads, and fake +touch input devices. Touchscreen based device implementations are associated +with a display [Resources, 86] such that the user has the impression of directly manipulating items on +screen. Since the user is directly touching the screen, the system does not +require any additional affordances to indicate the objects being manipulated. +In contrast, a fake touch interface provides a user input system that +approximates a subset of touchscreen capabilities. For example, a mouse or +remote control that drives an on-screen cursor approximates touch, but requires +the user to first point or focus then click. Numerous input devices like the +mouse, trackpad, gyro-based air mouse, gyro-pointer, joystick, and multi-touch +trackpad can support fake touch interactions. Android includes the feature +constant android.hardware.faketouch, which corresponds to a high-fidelity +non-touch (pointer-based) input device such as a mouse or trackpad that can +adequately emulate touch-based input (including basic gesture support), and +indicates that the device supports an emulated subset of touchscreen +functionality. Device implementations that declare the fake touch feature MUST +meet the fake touch requirements in section 7.2.5.

+ +

Device implementations MUST report the correct feature corresponding to the +type of input used. Device implementations that include a touchscreen +(single-touch or better) MUST report the platform feature constant +android.hardware.touchscreen. Device implementations that report the platform +feature constant android.hardware.touchscreen MUST also report the platform +feature constant android.hardware.faketouch. Device implementations that do not +include a touchscreen (and rely on a pointer device only) MUST NOT report any +touchscreen feature, and MUST report only android.hardware.faketouch if they +meet the fake touch requirements in section 7.2.5.

+ +

7.2.5. Fake Touch Input

+ + +

Device implementations that declare support for android.hardware.faketouch:

+ + + +

Devices that declare support for android.hardware.faketouch.multitouch.distinct +MUST meet the requirements for faketouch above, and MUST also support distinct +tracking of two or more independent pointer inputs.

+ +

7.2.6. Game Controller Support

+ + +

Android Television device implementations MUST support button mappings for game +controllers as listed below. The upstream Android implementation includes +implementation for game controllers that satisfies this requirement.

+ +

7.2.6.1. Button Mappings

+ + +

Android Television device implementations MUST support the following key +mappings:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ButtonHID Usage2Android Button
A10x09 0x0001KEYCODE_BUTTON_A (96)
B10x09 0x0002KEYCODE_BUTTON_B (97)
X10x09 0x0004KEYCODE_BUTTON_X (99)
Y10x09 0x0005KEYCODE_BUTTON_Y (100)
D-pad up1
+ +D-pad down1
0x01 0x00393AXIS_HAT_Y4
D-pad left1
+ +D-pad right1
0x01 0x00393AXIS_HAT_X4
Left shoulder button10x09 0x0007KEYCODE_BUTTON_L1 (102)
Right shoulder button10x09 0x0008KEYCODE_BUTTON_R1 (103)
Left stick click10x09 0x000EKEYCODE_BUTTON_THUMBL (106)
Right stick click10x09 0x000FKEYCODE_BUTTON_THUMBR (107)
Home10x0c 0x0223KEYCODE_HOME (3)
Back10x0c 0x0224KEYCODE_BACK (4)
+ + +

1 [Resources, 88]

+ +

2 The above HID usages must be declared within a Game pad CA (0x01 0x0005).

+ +

3 This usage must have a Logical Minimum of 0, a Logical Maximum of 7, a +Physical Minimum of 0, a Physical Maximum of 315, Units in Degrees, and a +Report Size of 4. The logical value is defined to be the clockwise rotation +away from the vertical axis; for example, a logical value of 0 represents no +rotation and the up button being pressed, while a logical value of 1 represents +a rotation of 45 degrees and both the up and left keys being pressed.

+ +

4 [Resources, 87]

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Analog Controls1HID UsageAndroid Button
Left Trigger0x02 0x00C5AXIS_LTRIGGER
Right Trigger0x02 0x00C4AXIS_RTRIGGER
Left Joystick0x01 0x0030
+ +0x01 0x0031
AXIS_X
+ +AXIS_Y
Right Joystick0x01 0x0032
+ +0x01 0x0035
AXIS_Z
+ +AXIS_RZ
+ + +

1 [Resources, 87]

+ +

7.2.7. Remote Control

+ + +

Android Television device implementations SHOULD provide a remote control to +allow users to access the TV interface. The remote control MAY be a physical +remote or can be a software-based remote that is accessible from a mobile phone +or tablet. The remote control MUST meet the requirements defined below.

+ + + +

7.3. Sensors

+ + +

Android includes APIs for accessing a variety of sensor types. Devices +implementations generally MAY omit these sensors, as provided for in the +following subsections. If a device includes a particular sensor type that has a +corresponding API for third-party developers, the device implementation MUST +implement that API as described in the Android SDK documentation and the +Android Open Source documentation on sensors [Resources, 89]. For example, device implementations:

+ + + +

The list above is not comprehensive; the documented behavior of the Android SDK +and the Android Open Source Documentations on Sensors [Resources, 89] is to be considered authoritative.

+ +

Some sensor types are composite, meaning they can be derived from data provided +by one or more other sensors. (Examples include the orientation sensor, and the +linear acceleration sensor.) Device implementations SHOULD implement these +sensor types, when they include the prerequisite physical sensors as described +in [Resources, 92]. +If a device implementation includes a composite sensor it MUST implement the +sensor as described in the Android Open Source documentation on composite +sensors [Resources, 92].

+ +

Some Android sensors support a “continuous” trigger mode, which returns data +continuously [Resources, 93]. For any API indicated by the Android SDK documentation to be a continuous +sensor, device implementations MUST continuously provide periodic data samples +that SHOULD have a jitter below 3%, where jitter is defined as the standard +deviation of the difference of the reported timestamp values between +consecutive events.

+ +

Note that the device implementations MUST ensure that the sensor event stream +MUST NOT prevent the device CPU from entering a suspend state or waking up from +a suspend state.

+ +

Finally, when several sensors are activated, the power consumption SHOULD NOT +exceed the sum of the individual sensor’s reported power consumption.

+ +

7.3.1. Accelerometer

+ + +

Device implementations SHOULD include a 3-axis accelerometer. Android Handheld +devices and Android Watch devices are STRONGLY RECOMMENDED to include this +sensor. If a device implementation does include a 3-axis accelerometer, it:

+ + + +

7.3.2. Magnetometer

+ + +

Device implementations SHOULD include a 3-axis magnetometer (compass). If a +device does include a 3-axis magnetometer, it:

+ + + +

7.3.3. GPS

+ + +

Device implementations SHOULD include a GPS receiver. If a device +implementation does include a GPS receiver, it SHOULD include some form of“assisted GPS” technique to minimize GPS lock-on time.

+ +

7.3.4. Gyroscope

+ + +

Device implementations SHOULD include a gyroscope (angular change sensor). +Devices SHOULD NOT include a gyroscope sensor unless a 3-axis accelerometer is +also included. If a device implementation includes a gyroscope, it:

+ + + +

7.3.5. Barometer

+ + +

Device implementations SHOULD include a barometer (ambient air pressure +sensor). If a device implementation includes a barometer, it:

+ + + +

7.3.6. Thermometer

+ + +

Device implementations MAY include an ambient thermometer (temperature sensor). +If present, it MUST be defined as SENSOR_TYPE_AMBIENT_TEMPERATURE and it MUST +measure the ambient (room) temperature in degrees Celsius.

+ +

Device implementations MAY but SHOULD NOT include a CPU temperature sensor. If +present, it MUST be defined as SENSOR_TYPE_TEMPERATURE, it MUST measure the +temperature of the device CPU, and it MUST NOT measure any other temperature. +Note the SENSOR_TYPE_TEMPERATURE sensor type was deprecated in Android 4.0.

+ +

7.3.7. Photometer

+ + +

Device implementations MAY include a photometer (ambient light sensor).

+ +

7.3.8. Proximity Sensor

+ + +

Device implementations MAY include a proximity sensor. Devices that can make a +voice call and indicate any value other than PHONE_TYPE_NONE in getPhoneType +SHOULD include a proximity sensor. If a device implementation does include a +proximity sensor, it:

+ + + + +

7.3.9. High Fidelity Sensors

+ +

Device implementations supporting a set of higher quality sensors that can meet all +the requirements listed in this section MUST identify the support through the +android.hardware.sensor.hifi_sensors feature flag.

+ +

A device declaring android.hardware.sensor.hifi_sensors MUST support all of the following +sensor types meeting the quality requirements as below:

+ + + +

Also such a device MUST meet the following sensor subsystem requirements:

+ + + +

Note that all power consumption requirements in this section do not include the power + consumption of the Application Processor. It is inclusive of the power drawn by the entire + sensor chain - the sensor, any supporting circuitry, any dedicated sensor processing system, + etc.

+ +

The following sensor types MAY also be supported on a device implementation declaring + android.hardware.sensor.hifi_sensors, but if these sensor types are present they MUST meet the + following minimum buffering capability requirement:

+ + + +

7.3.10. Fingerprint Sensor

+ +

Device implementations with a secure lock screen SHOULD include a fingerprint sensor. +If a device implementation includes a fingerprint sensor and has a corresponding API for +third-party developers, it:

+ + + +

7.4. Data Connectivity

+ + +

7.4.1. Telephony

+ + +

“Telephony” as used by the Android APIs and this document refers specifically +to hardware related to placing voice calls and sending SMS messages via a GSM +or CDMA network. While these voice calls may or may not be packet-switched, +they are for the purposes of Android considered independent of any data +connectivity that may be implemented using the same network. In other words, +the Android “telephony” functionality and APIs refer specifically to voice +calls and SMS. For instance, device implementations that cannot place calls or +send/receive SMS messages MUST NOT report the android.hardware.telephony +feature or any subfeatures, regardless of whether they use a cellular network +for data connectivity.

+ +

Android MAY be used on devices that do not include telephony hardware. That is, +Android is compatible with devices that are not phones. However, if a device +implementation does include GSM or CDMA telephony, it MUST implement full +support for the API for that technology. Device implementations that do not +include telephony hardware MUST implement the full APIs as no-ops.

+ +

7.4.2. IEEE 802.11 (Wi-Fi)

+ +
+

Android Television device implementations MUST include Wi-Fi support.

+
+ + +

Android Television device implementations MUST include support for one or more +forms of 802.11 (b/g/a/n, etc.) and other types of Android device +implementation SHOULD include support for one or more forms of 802.11. If a +device implementation does include support for 802.11 and exposes the +functionality to a third-party application, it MUST implement the corresponding +Android API and:

+ + + +

7.4.2.1. Wi-Fi Direct

+ + +

Device implementations SHOULD include support for Wi-Fi Direct (Wi-Fi +peer-to-peer). If a device implementation does include support for Wi-Fi +Direct, it MUST implement the corresponding Android API as described in the SDK +documentation [Resources, 98]. If a device implementation includes support for Wi-Fi Direct, then it:

+ + + + + +
+

Android Television device implementations MUST include support for Wi-Fi +Tunneled Direct Link Setup (TDLS).

+
+ + +

Android Television device implementations MUST include support for Wi-Fi +Tunneled Direct Link Setup (TDLS) and other types of Android device +implementations SHOULD include support for Wi-Fi TDLS as described in the +Android SDK Documentation [Resources, 99]. If a device implementation does include support for TDLS and TDLS is enabled +by the WiFiManager API, the device:

+ + + +

7.4.3. Bluetooth

+ +
+

Android Watch and Automotive implementations MUST support Bluetooth. Android +Television implementations MUST support Bluetooth and Bluetooth LE.

+
+ + +

Android includes support for Bluetooth and Bluetooth Low Energy [Resources, 100]. Device implementations that include support for Bluetooth and Bluetooth Low +Energy MUST declare the relevant platform features (android.hardware.bluetooth +and android.hardware.bluetooth_le respectively) and implement the platform +APIs. Device implementations SHOULD implement relevant Bluetooth profiles such +as A2DP, AVCP, OBEX, etc. as appropriate for the device. Android Television +device implementations MUST support Bluetooth and Bluetooth LE.

+ +

Device implementations including support for Bluetooth Low Energy:

+ + + +

7.4.4. Near-Field Communications

+ + +

Device implementations SHOULD include a transceiver and related hardware for +Near-Field Communications (NFC). If a device implementation does include NFC +hardware and plans to make it available to third-party apps, then it:

+ + + +

(Note that publicly available links are not available for the JIS, ISO, and NFC +Forum specifications cited above.)

+ +

Android includes support for NFC Host Card Emulation (HCE) mode. If a +device implementation does include an NFC controller chipset capable of HCE and +Application ID (AID) routing, then it:

+ + + +

Additionally, device implementations MAY include reader/writer support for the +following MIFARE technologies.

+ + + +

Note that Android includes APIs for these MIFARE types. If a device +implementation supports MIFARE in the reader/writer role, it:

+ + + +

If a device implementation does not include NFC hardware, it MUST NOT declare +the android.hardware.nfc feature from the +android.content.pm.PackageManager.hasSystemFeature() method [Resources, 70], and MUST implement the Android NFC API as a no-op.

+ +

As the classes android.nfc.NdefMessage and android.nfc.NdefRecord represent a +protocol-independent data representation format, device implementations MUST +implement these APIs even if they do not include support for NFC or declare the +android.hardware.nfc feature.

+ +

7.4.5. Minimum Network Capability

+ + +

Device implementations MUST include support for one or more forms of data +networking. Specifically, device implementations MUST include support for at +least one data standard capable of 200Kbit/sec or greater. Examples of +technologies that satisfy this requirement include EDGE, HSPA, EV-DO, 802.11g, +Ethernet, Bluetooth PAN, etc.

+ +

Device implementations where a physical networking standard (such as Ethernet) +is the primary data connection SHOULD also include support for at least one +common wireless data standard, such as 802.11 (Wi-Fi).

+ +

Devices MAY implement more than one form of data connectivity.

+ +

Devices MUST include an IPv6 networking stack and support IPv6 communication +using the managed APIs, such as java.net.Socket and +java.net.URLConnection, as well as the native APIs, such as +AF_INET6 sockets. The required level of IPv6 support depends on +the network type, as follows:

+ + +

IPv6 MUST be enabled by default.

+ +

In order to ensure that IPv6 communication is as reliable as IPv4, unicast +IPv6 packets sent to the device MUST NOT be dropped, even when the screen is +not in an active state. Redundant multicast IPv6 packets, such as repeated +identical Router Advertisements, MAY be rate-limited in hardware or firmware +if doing so is necessary to save power. In such cases, rate-limiting MUST NOT +cause the device to lose IPv6 connectivity on any IPv6-compliant network that +uses RA lifetimes of at least 180 seconds.

+ +

IPv6 connectivity MUST be maintained in doze mode.

+ +

7.4.6. Sync Settings

+ + +

Device implementations MUST have the master auto-sync setting on by default so +that the method getMasterSyncAutomatically() returns “true” [Resources, 109].

+ +

7.5. Cameras

+ + +

Device implementations SHOULD include a rear-facing camera and MAY include a +front-facing camera. A rear-facing camera is a camera located on the side of +the device opposite the display; that is, it images scenes on the far side of +the device, like a traditional camera. A front-facing camera is a camera +located on the same side of the device as the display; that is, a camera +typically used to image the user, such as for video conferencing and similar +applications.

+ +

If a device implementation includes at least one camera, it SHOULD be possible +for an application to simultaneously allocate 3 bitmaps equal to the size of +the images produced by the largest-resolution camera sensor on the device.

+ +

7.5.1. Rear-Facing Camera

+ + +

Device implementations SHOULD include a rear-facing camera. If a device +implementation includes at least one rear-facing camera, it:

+ + + +

7.5.2. Front-Facing Camera

+ + +

Device implementations MAY include a front-facing camera. If a device +implementation includes at least one front-facing camera, it:

+ + + +

7.5.3. External Camera

+ + +

Device implementations with USB host mode MAY include support for an external +camera that connects to the USB port. If a device includes support for an +external camera, it:

+ + + +

Video compression (such as MJPEG) support is RECOMMENDED to enable transfer of +high-quality unencoded streams (i.e. raw or independently compressed picture +streams). Camera-based video encoding MAY be supported. If so, a simultaneous +unencoded/ MJPEG stream (QVGA or greater resolution) MUST be accessible to the +device implementation.

+ +

7.5.4. Camera API Behavior

+ + +

Android includes two API packages to access the camera, the newer +android.hardware.camera2 API expose lower-level camera control to the app, +including efficient zero-copy burst/streaming flows and per-frame controls of +exposure, gain, white balance gains, color conversion, denoising, sharpening, +and more.

+ +

The older API package, android.hardware.Camera, is marked as deprecated in +Android 5.0 but as it should still be available for apps to use Android device +implementations MUST ensure the continued support of the API as described in +this section and in the Android SDK.

+ +

Device implementations MUST implement the following behaviors for the +camera-related APIs, for all available cameras:

+ + + +

Device implementations MUST still implement the full Camera API included in the +Android SDK documentation [Resources, 111], +regardless of whether the device includes hardware autofocus or other +capabilities. For instance, cameras that lack autofocus MUST still call any +registered android.hardware.Camera.AutoFocusCallback instances (even though +this has no relevance to a non-autofocus camera.) Note that this does apply to +front-facing cameras; for instance, even though most front-facing cameras do +not support autofocus, the API callbacks must still be “faked” as described.

+ +

Device implementations MUST recognize and honor each parameter name defined as +a constant on the android.hardware.Camera.Parameters class, if the underlying +hardware supports the feature. If the device hardware does not support a +feature, the API must behave as documented. Conversely, device implementations +MUST NOT honor or recognize string constants passed to the +android.hardware.Camera.setParameters() method other than those documented as +constants on the android.hardware.Camera.Parameters. That is, device +implementations MUST support all standard Camera parameters if the hardware +allows, and MUST NOT support custom Camera parameter types. For instance, +device implementations that support image capture using high dynamic range +(HDR) imaging techniques MUST support camera parameter Camera.SCENE_MODE_HDR [Resources, 112].

+ +

Because not all device implementations can fully support all the features of +the android.hardware.camera2 API, device implementations MUST report the proper +level of support with the android.info.supportedHardwareLevel property as +described in the Android SDK [Resources, 113] and report the appropriate framework feature flags [Resources, 114].

+ +

Device implementations MUST also declare its Individual camera capabilities of +android.hardware.camera2 via the android.request.availableCapabilities property +and declare the appropriate feature flags [Resources, 114]; a device must define the feature flag if any of its attached camera devices supports the feature.

+ +

Device implementations MUST broadcast the Camera.ACTION_NEW_PICTURE intent +whenever a new picture is taken by the camera and the entry of the picture has +been added to the media store.

+ +

Device implementations MUST broadcast the Camera.ACTION_NEW_VIDEO intent +whenever a new video is recorded by the camera and the entry of the picture has +been added to the media store.

+ +

7.5.5. Camera Orientation

+ + +

Both front- and rear-facing cameras, if present, MUST be oriented so that the +long dimension of the camera aligns with the screen’s long dimension. That is, +when the device is held in the landscape orientation, cameras MUST capture +images in the landscape orientation. This applies regardless of the device’s +natural orientation; that is, it applies to landscape-primary devices as well +as portrait-primary devices.

+ +

7.6. Memory and Storage

+ + +

7.6.1. Minimum Memory and Storage

+ +
+

Android Television devices MUST have at least 5GB of non-volatile storage +available for application private data.

+
+ + +

The memory available to the kernel and userspace on device implementations MUST +be at least equal or larger than the minimum values specified by the following +table. (See section 7.1.1 for screen size and density definitions.)

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Density and screen size32-bit device64-bit device
Android Watch devices (due to smaller screens)416MBNot applicable
    +
  • 280dpi or lower on small/normal screens
  • +
  • mdpi or lower on large screens
  • +
  • ldpi or lower on extra large screens
  • +
424MB704MB
    +
  • xhdpi or higher on small/normal screens
  • +
  • hdpi or higher on large screens
  • +
  • mdpi or higher on extra large screens
512MB832MB
    +
  • 400dpi or higher on small/normal screens
  • +
  • xhdpi or higher on large screens
  • +
  • tvdpi or higher on extra large screens
896MB1280MB
    +
  • 560dpi or higher on small/normal screens
  • +
  • 400dpi or higher on large screens
  • +
  • xhdpi or higher on extra large screens
1344MB1824MB
+ + +

The minimum memory values MUST be in addition to any memory space already +dedicated to hardware components such as radio, video, and so on that is not +under the kernel’s control.

+ +

Device implementations with less than 512MB of memory available to the kernel +and userspace, unless an Android Watch, MUST return the value "true" for +ActivityManager.isLowRamDevice().

+ +

Android Television devices MUST have at least 5GB and other device +implementations MUST have at least 1.5GB of non-volatile storage available for +application private data. That is, the /data partition MUST be at least 5GB for +Android Television devices and at least 1.5GB for other device implementations. +Device implementations that run Android are STRONGLY RECOMMENDED to have at least 3GB of non-volatile storage for application private data so +they will be able to upgrade to the future platform releases.

+ +

The Android APIs include a Download Manager that applications MAY use to +download data files [Resources, 115]. The device implementation of the Download Manager MUST be capable of +downloading individual files of at least 100MB in size to the default “cache" +location.

+ +

7.6.2. Application Shared Storage

+ + +

Device implementations MUST offer shared storage for applications also often +referred as “shared external storage”.

+ +

Device implementations MUST be configured with shared storage mounted by +default, “out of the box”. If the shared storage is not mounted on the Linux +path /sdcard, then the device MUST include a Linux symbolic link from /sdcard +to the actual mount point.

+ +

Device implementations MAY have hardware for user-accessible removable storage, +such as a Secure Digital (SD) card slot. If this slot is used to satisfy the +shared storage requirement, the device implementation:

+ + + +

Alternatively, device implementations MAY allocate internal (non-removable) +storage as shared storage for apps as included in the upstream Android Open +Source Project; device implementations SHOULD use this configuration and +software implementation. If a device implementation uses internal +(non-removable) storage to satisfy the shared storage requirement, that storage +MUST be 1GB in size or larger and mounted on /sdcard (or /sdcard MUST be a +symbolic link to the physical location if it is mounted elsewhere).

+ +

Device implementations MUST enforce as documented the +android.permission.WRITE_EXTERNAL_STORAGE permission on this shared storage. +Shared storage MUST otherwise be writable by any application that obtains that +permission.

+ +

Device implementations that include multiple shared storage paths (such as both +an SD card slot and shared internal storage) MUST NOT allow Android +applications to write to the secondary external storage, except for their +package-specific directories on the secondary external storage, but SHOULD +expose content from both storage paths transparently through Android’s media +scanner service and android.provider.MediaStore.

+ +

Regardless of the form of shared storage used, if the device implementation +has a USB port with USB peripheral mode support, it MUST provide some mechanism +to access the contents of shared storage from a host computer. Device +implementations MAY use USB mass storage, but SHOULD use Media Transfer Protocol +to satisfy this requirement. If the device implementation supports Media +Transfer Protocol, it:

+ + + +

7.6.3. Adoptable Storage

+ +

Device implementations are STRONGLY RECOMMENDED to implement adoptable +storage if the removable storage device port is in a long-term stable location, +such as within the battery compartment or other protective cover +[Resources, +117].

+ +

Device implementations such as a television, MAY enable adoption through USB +ports as the device is expected to be static and not mobile. But for other +device implementations that are mobile in nature, it is STRONGLY RECOMMENDED to +implement the adoptable storage in a long-term stable location, since accidentally +disconnecting them can cause data loss/corruption.

+ +

7.7. USB

+ + +

Device implementations SHOULD support USB peripheral mode and SHOULD support +USB host mode.

+ +

If a device implementation includes a USB port supporting peripheral mode:

+ + + +

If a device implementation includes a USB port supporting host mode, it:

+ + + +

7.8. Audio

+ + +

7.8.1. Microphone

+ +
+

Android Handheld, Watch, and Automotive implementations MUST include a +microphone.

+
+ + +

Device implementations MAY omit a microphone. However, if a device +implementation omits a microphone, it MUST NOT report the +android.hardware.microphone feature constant, and MUST implement the audio +recording API at least as no-ops, per section 7. +Conversely, device implementations that do possess a microphone:

+ + + +

7.8.2. Audio Output

+ +
+

Android Watch devices MAY include an audio output.

+
+ +

Device implementations including a speaker or with an audio/multimedia output +port for an audio output peripheral as a headset or an external speaker:

+ + + +

Conversely, if a device implementation does not include a speaker or audio +output port, it MUST NOT report the android.hardware.audio output feature, and +MUST implement the Audio Output related APIs as no-ops at least.

+ +

Android Watch device implementation MAY but SHOULD NOT have audio output, but +other types of Android device implementations MUST have an audio output and +declare android.hardware.audio.output.

+ +

7.8.2.1. Analog Audio Ports

+ + +

In order to be compatible with the headsets and other audio accessories using +the 3.5mm audio plug across the Android ecosystem [Resources, 122], if a device implementation includes one or more analog audio ports, at least +one of the audio port(s) SHOULD be a 4 conductor 3.5mm audio jack. If a device +implementation has a 4 conductor 3.5mm audio jack, it:

+ + + +

7.8.3. Near-Ultrasound

+ +

Near-Ultrasound audio is the 18.5 kHz to 20 kHz band. +Device implementations MUST correctly report the support +of near-ultrasound audio capability via the +AudioManager.getProperty +API as follows: +

+ + + +

8. Performance and Power

+ + +

Some minimum performance and power criteria are critical to the user experience +and impact the baseline assumptions developers would have when developing an app. +Android Watch devices SHOULD and other type of device implementations MUST meet +the following criteria:

+ +

8.1. User Experience Consistency

+ + +

Device implementations MUST provide a smooth user interface by ensuring a +consistent frame rate and response times for applications and games. Device +implementations MUST meet the following requirements:

+ + + +

8.2. File I/O Access Performance

+ + +

Device implementations MUST ensure internal storage file access performance consistency for read +and write operations.

+ + + +

8.3. Power-Saving Modes

+ +

All apps exempted from App Standby and/or Doze mode MUST be made visible to +the end user. Further, the triggering, maintenance, wakeup algorithms and +the use of Global system settings of these power-saving modes MUST not deviate +from the Android Open Source Project.

+ +

8.4. Power Consumption Accounting

+ +

A more accurate accounting and reporting of the power consumption provides the +app developer both the incentives and the tools to optimize the power usage pattern +of the application. Therefore, device implementations:

+ + + +

9. Security Model Compatibility

+ + +

Device implementations MUST implement a security model consistent with the +Android platform security model as defined in Security and Permissions +reference document in the APIs [Resources, 126] in the Android developer documentation. Device implementations MUST support +installation of self-signed applications without requiring any additional +permissions/certificates from any third parties/authorities. Specifically, +compatible devices MUST support the security mechanisms described in the follow +subsections.

+ +

9.1. Permissions

+ + +

Device implementations MUST support the Android permissions model as defined in +the Android developer documentation [Resources, 126]. Specifically, implementations MUST enforce each permission defined as +described in the SDK documentation; no permissions may be omitted, altered, or +ignored. Implementations MAY add additional permissions, provided the new +permission ID strings are not in the android.* namespace.

+ +

Permissions with a protection level of dangerous are runtime permissions. Applications +with targetSdkVersion > 22 request them at runtime. Device implementations:

+ + + +

9.2. UID and Process Isolation

+ + +

Device implementations MUST support the Android application sandbox model, in +which each application runs as a unique Unixstyle UID and in a separate +process. Device implementations MUST support running multiple applications as +the same Linux user ID, provided that the applications are properly signed and +constructed, as defined in the Security and Permissions reference [Resources, 126].

+ +

9.3. Filesystem Permissions

+ + +

Device implementations MUST support the Android file access permissions model +as defined in the Security and Permissions reference [Resources, 126].

+ +

9.4. Alternate Execution Environments

+ + +

Device implementations MAY include runtime environments that execute +applications using some other software or technology than the Dalvik Executable +Format or native code. However, such alternate execution environments MUST NOT +compromise the Android security model or the security of installed Android +applications, as described in this section.

+ +

Alternate runtimes MUST themselves be Android applications, and abide by the +standard Android security model, as described elsewhere in section 9.

+ +

Alternate runtimes MUST NOT be granted access to resources protected by +permissions not requested in the runtime’s AndroidManifest.xml file via the +<uses-permission> mechanism.

+ +

Alternate runtimes MUST NOT permit applications to make use of features +protected by Android permissions restricted to system applications.

+ +

Alternate runtimes MUST abide by the Android sandbox model. Specifically, +alternate runtimes:

+ + + +

The .apk files of alternate runtimes MAY be included in the system image of a +device implementation, but MUST be signed with a key distinct from the key used +to sign other applications included with the device implementation.

+ +

When installing applications, alternate runtimes MUST obtain user consent for +the Android permissions used by the application. If an application needs to +make use of a device resource for which there is a corresponding Android +permission (such as Camera, GPS, etc.), the alternate runtime MUST inform the +user that the application will be able to access that resource. If the runtime +environment does not record application capabilities in this manner, the +runtime environment MUST list all permissions held by the runtime itself when +installing any application using that runtime.

+ +

9.5. Multi-User Support

+ +
+

This feature is optional for all device types.

+
+ + +

Android includes support for multiple users and provides support for full user +isolation [Resources, 127]. Device implementations MAY enable multiple users, but when enabled MUST meet +the following requirements related to multi-user support [Resources, 128]:

+ + + +

9.6. Premium SMS Warning

+ + +

Android includes support for warning users of any outgoing premium SMS message +[Resources, 130]. Premium SMS messages are text messages sent to a service registered with a +carrier that may incur a charge to the user. Device implementations that +declare support for android.hardware.telephony MUST warn users before sending a +SMS message to numbers identified by regular expressions defined in +/data/misc/sms/codes.xml file in the device. The upstream Android Open Source +Project provides an implementation that satisfies this requirement.

+ +

9.7. Kernel Security Features

+ + +

The Android Sandbox includes features that use the Security-Enhanced Linux +(SELinux) mandatory access control (MAC) system and other security features in +the Linux kernel. SELinux or any other security features implemented below +the Android framework:

+ + + +

If any API for configuration of policy is exposed to an application that can +affect another application (such as a Device Administration API), the API MUST +NOT allow configurations that break compatibility.

+ +

Devices MUST implement SELinux or, if using a kernel other than Linux, an +equivalent mandatory access control system. Devices MUST also meet the +following requirements, which are satisfied by the reference implementation +in the upstream Android Open Source Project.

+ +

Device implementations:

+ + + +

Device implementations SHOULD retain the default SELinux policy provided in the +external/sepolicy folder of the upstream Android Open Source Project and only +further add to this policy for their own device-specific configuration. Device +implementations MUST be compatible with the upstream Android Open Source Project. +

+ +

9.8. Privacy

+ +

If the device implements functionality in the system that captures the contents +displayed on the screen and/or records the audio stream played on the device, +it MUST continuously notify the user whenever this functionality is enabled and +actively capturing/recording.

+ +

If a device implementation has a mechanism that routes network data traffic +through a proxy server or VPN gateway by default (for example, preloading a VPN +service with android.permission.CONTROL_VPN granted), the device implementation +MUST ask for the user's consent before enabling that mechanism.

+ +

If a device implementation has a USB port with USB peripheral mode support, +it MUST present a user interface asking for the user's consent before allowing +access to the contents of the shared storage over the USB port.

+ +

9.9. Full-Disk Encryption

+ +
+

Optional for Android device implementations without a lock screen.

+
+ +

If the device implementation supports a secure lock screen reporting "true" +for KeyguardManager.isDeviceSecure() +[Resources, 131], +and is not a device with restricted memory as reported through the +ActivityManager.isLowRamDevice() method, then the device MUST support full-disk encryption +[Resources, 132] +of the application private data (/data partition), as well as the application +shared storage partition (/sdcard partition) if it is a permanent, non-removable +part of the device.

+ +

For device implementations supporting full-disk encryption and with Advanced +Encryption Standard (AES) crypto performance above 50MiB/sec, the full-disk +encryption MUST be enabled by default at the time the user has completed the out-of-box +setup experience. If a device implementation is already launched on an earlier Android +version with full-disk encryption disabled by default, such a device cannot +meet the requirement through a system software update and thus MAY be exempted.

+ +

Encryption MUST use AES with a key of 128-bits (or greater) and a mode designed +for storage (for example, AES-XTS, AES-CBC-ESSIV). The encryption key MUST NOT +be written to storage at any time without being encrypted. Other than when in +active use, the encryption key SHOULD be AES encrypted with the lockscreen +passcode stretched using a slow stretching algorithm (e.g. PBKDF2 or scrypt). +If the user has not specified a lockscreen passcode or has disabled use of the +passcode for encryption, the system SHOULD use a default passcode to wrap the +encryption key. If the device provides a hardware-backed keystore, the password +stretching algorithm MUST be cryptographically bound to that keystore. The +encryption key MUST NOT be sent off the device (even when wrapped with the user +passcode and/or hardware bound key). The upstream Android Open Source project +provides a preferred implementation of this feature based on the Linux kernel +feature dm-crypt.

+ +

9.10. Verified Boot

+ +

+Verified boot is a feature that guarantees the integrity of the device software. +If a device implementation supports the feature, it MUST: +

+ + +

The upstream Android Open Source Project provides a preferred implementation of this +feature based on the Linux kernel feature dm-verity.

+ +

Starting from Android 6.0, device implementations with Advanced Encryption Standard (AES) +crypto perfomance above 50MiB/seconds MUST support verified boot for device integrity. +If a device implementation is already launched without supporting verified boot on an earlier +version of Android, such a device can not add support for this feature with a system software +update and thus are exempted from the requirement.

+ +

9.11. Keys and Credentials

+ +

The Android Keystore System +[Resources, 133] +allows app developers to store cryptographic keys in a container and use them in cryptographic +operations through the KeyChain API +[Resources, 134] +or the Keystore API + [Resources, 135]. +

+ +

All Android device implementations MUST meet the following requirements:

+ + + +

Note that while the above TEE-related requirements are stated as STRONGLY RECOMMENDED, the + Compatibility Definition for the next API version is planned to changed these to REQIUIRED. If a + device implementation is already launched on an earlier Android version and has not implemented a + trusted operating system on the secure hardware, such a device might not be able to meet the + requirements through a system software update and thus is STRONGLY RECOMMENDED to implement a + TEE.

+ +

9.12. Data Deletion

+ +

Devices MUST provide users with a mechanism to perform a "Factory Data Reset" +that allows logical and physical deletion of all data. This MUST satisfy relevant +industry standards for data deletion such as NIST SP800-88. This MUST be used for +the implementation of the wipeData() API (part of the Android Device Administration API) +described in section 3.9 Device Administration.

+ +

Devices MAY provide a fast data wipe that conducts a logical data erase.

+ +

10. Software Compatibility Testing

+ + +

Device implementations MUST pass all tests described in this section.

+ +

However, note that no software test package is fully comprehensive. For this +reason, device implementers are STRONGLY RECOMMENDED to make the minimum number of changes as possible to the reference and +preferred implementation of Android available from the Android Open Source +Project. This will minimize the risk of introducing bugs that create +incompatibilities requiring rework and potential device updates.

+ +

10.1. Compatibility Test Suite

+ + +

Device implementations MUST pass the Android Compatibility Test Suite (CTS) [Resources, 137] available from the Android Open Source Project, using the final shipping +software on the device. Additionally, device implementers SHOULD use the +reference implementation in the Android Open Source tree as much as possible, +and MUST ensure compatibility in cases of ambiguity in CTS and for any +reimplementations of parts of the reference source code.

+ +

The CTS is designed to be run on an actual device. Like any software, the CTS +may itself contain bugs. The CTS will be versioned independently of this +Compatibility Definition, and multiple revisions of the CTS may be released for +Android 6.0. Device implementations MUST pass the latest CTS version available +at the time the device software is completed.

+ +

10.2. CTS Verifier

+ + +

Device implementations MUST correctly execute all applicable cases in the CTS +Verifier. The CTS Verifier is included with the Compatibility Test Suite, and +is intended to be run by a human operator to test functionality that cannot be +tested by an automated system, such as correct functioning of a camera and +sensors.

+ +

The CTS Verifier has tests for many kinds of hardware, including some hardware +that is optional. Device implementations MUST pass all tests for hardware that +they possess; for instance, if a device possesses an accelerometer, it MUST +correctly execute the Accelerometer test case in the CTS Verifier. Test cases +for features noted as optional by this Compatibility Definition Document MAY be +skipped or omitted.

+ +

Every device and every build MUST correctly run the CTS Verifier, as noted +above. However, since many builds are very similar, device implementers are not +expected to explicitly run the CTS Verifier on builds that differ only in +trivial ways. Specifically, device implementations that differ from an +implementation that has passed the CTS Verifier only by the set of included +locales, branding, etc. MAY omit the CTS Verifier test.

+ +

11. Updatable Software

+ + +

Device implementations MUST include a mechanism to replace the entirety of the +system software. The mechanism need not perform “live” upgrades—that is, a +device restart MAY be required.

+ +

Any method can be used, provided that it can replace the entirety of the +software preinstalled on the device. For instance, any of the following +approaches will satisfy this requirement:

+ + + +

However, if the device implementation includes support for an unmetered data +connection such as 802.11 or Bluetooth PAN (Personal Area Network) profile:

+ + + +

The update mechanism used MUST support updates without wiping user data. That +is, the update mechanism MUST preserve application private data and application +shared data. Note that the upstream Android software includes an update +mechanism that satisfies this requirement.

+ +

For device implementations that are launching with Android 6.0 and later, the +update mechanism SHOULD support verifying that the system image is binary +identical to expected result following an OTA. The block-based OTA +implementation in the upstream Android Open Source Project, added since Android +5.1, satisfies this requirement.

+ +

If an error is found in a device implementation after it has been released but +within its reasonable product lifetime that is determined in consultation with +the Android Compatibility Team to affect the compatibility of third-party +applications, the device implementer MUST correct the error via a software +update available that can be applied per the mechanism just described.

+ +

Android includes features that allow the Device Owner app (if present) to control the +installation of system updates. To facilitate this, the system update subsystem +for devices that report android.software.device_admin MUST implement the behavior +described in the SystemUpdatePolicy class +[ +Resources, 138].

+ +

12. Document Changelog

+ +

The following table contains a summary of the changes to the Compatibility +Definition in this release.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SectionSummary of changes
VariousReplaced instances of the "encouraged" term with "RECOMMENDED"
2. Device TypesUpdate for Android Automotive implementations
3.2.2. Build ParametersAdditions for the hardware serial number and for the security patch level of a build
3.2.3.2. Intent ResolutionSection renamed from "Intent Overrides" to "Intent Resolution," with new requirements related to authoritative default app linking
3.3.1. Application Binary InterfacesAdditions for Android ABI support; change related to Vulkan library name
3.4.1. WebView CompatibilityChange for the user agent string reported by the WebView
3.7. Runtime CompatibilityUpdates to memory allocation table
3.8.4. SearchUpdates regarding Assistant requirements
3.8.6. ThemesAdded requirement to support black system icons when requested by the SYSTEM_UI_FLAG_LIGHT_STATUS_BAR flag
3.9.1. Device ProvisioningContains new sections for device owner provisioning and managed profile provisioning
3.9.2. Managed Profile SupportNew section with requirements for device support of managed profile functionality
3.12.1. TV AppAdded section to clarify TV App requirements for Android Television devices
3.12.1.1. Electronic Program GuideAdded section to clarify EPG requirements for Android Television devices
3.12.1.2. NavigationAdded section to clarify TV App navigation requirements for Android Television devices
3.12.1.3. TV input app linkingAdded section to clarify TV input app linking support requirements for Android Television devices
5.1. Media CodecsUpdates regarding support for core media formats and decoding.
5.1.3. Video CodecsChanges and additions related to Android Televisions
5.2. Video EncodingChanges for encoders
5.3. Video DecodingChanges for decoders, including regarding support for dynamic video resolution, frame rate +switching, and more
5.4. Audio RecordingAdditions related to audio capture
5.6. Audio LatencyUpdate regarding reporting of support for low-latency audio
5.10. Professional AudioGeneral updates for professional audio support; updates for mobile device (jack) specifications, USB audio host mode, and other updates
5.9. Musical Instrument Digital Interface (MIDI)Added new section on optional Musical Instrument Digital Interface (MIDI) support
6.1. Developer ToolsUpdate for drivers supporting Windows 10
7.1.1.3. Screen DensityUpdates for screen density, for example related to an Android watch
7.2.3. Navigation KeysUpdated requirements for device implementations that include the Assist action
7.3. Sensors (and subsections)New requirements for some sensor types
7.3.9. High Fidelity SensorsNew section with requirements for devices supporting high fidelity sensors
7.3.10. Fingerprint SensorNew section on requirements related to fingerprint sensors
7.4.2. IEEE 802.11 (Wi-Fi)Updates regarding support for multicast DNS (mDNS)
7.4.3. BluetoothAddition related to Resolvable Private Address (RPA) for Bluetooth Low Energy (BLE)
7.4.4. Near-Field CommunicationsAdditions to requirements for Near-Field Communications (NFC)
7.4.5. Minimum Network CapabilityAdded requirements for IPv6 support
7.6.3. Adoptable StorageNew section for implementation of adoptable storage
7.7. USBRequirement related to implementing the AOA specification
7.8.3. Near-UltrasoundAdditions related to near-ultrasound recording, playback, and audio
8.3. Power-Saving ModesNew section with requirements regarding the App Standby and Doze modes
8.4. Power Consumption AccountingNew section with requirements for tracking hardware component power usage and attributing that power usage to specific applications
9.1. PermissionsAddition to Permissions requirements
9.7. Kernel Security FeaturesSE Linux updates
9.8. PrivacyAddition regarding user's consent for access to shared storage over a USB port
9.9. Full-Disk EncryptionRequirements related to full disk encryption
9.10. Verified BootAdditional requirement for verified boot
9.11. Keys and CredentialsNew section of requirements related to keys and credentials
9.12. Data DeletionNew section for "Factory Data Reset"
11. Updatable SoftwareRequirement related to the system update policy set by the device owner
+ + +

13. Contact Us

+ + +

You can join the android-compatibility forum [Resources, 139] and ask for clarifications or bring up any issues that you think the document +does not cover.

+ +

14. Resources

+ +

1. IETF RFC2119 Requirement Levels: http://www.ietf.org/rfc/rfc2119.txt

+ +

2. Android Open Source Project: http://source.android.com/

+ +

3. Android Television features: http://developer.android.com/reference/android/content/pm/PackageManager.html#FEATURE_LEANBACK

+ +

4. Android Watch feature: http://developer.android.com/reference/android/content/res/Configuration.html#UI_MODE_TYPE_WATCH

+ +

5. Android UI_MODE_TYPE_CAR API: http://developer.android.com/reference/android/content/res/Configuration.html#UI_MODE_TYPE_CAR

+ +

6. API definitions and documentation: http://developer.android.com/reference/packages.html

+ +

7. Android Permissions reference: http://developer.android.com/reference/android/Manifest.permission.html

+ +

8. android.os.Build reference: http://developer.android.com/reference/android/os/Build.html

+ +

9. Android 6.0 allowed version strings: http://source.android.com/compatibility/6.0/versions.html

+ +

10. Android Developer Settings: http://developer.android.com/reference/android/provider/Settings.html

+ +

11. Telephony Provider: http://developer.android.com/reference/android/provider/Telephony.html

+ +

12. Android NDK ABI Management: https://developer.android.com/ndk/guides/abis.html

+ +

13. Advanced SIMD architecture: http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0388f/Beijfcja.html

+ +

14. Android Extension Pack: http://developer.android.com/guide/topics/graphics/opengl.html#aep

+ +

15. android.webkit.WebView class: http://developer.android.com/reference/android/webkit/WebView.html

+ +

16. WebView compatibility: http://www.chromium.org/

+ +

17. HTML5: http://html.spec.whatwg.org/multipage/

+ +

18. HTML5 offline capabilities: http://dev.w3.org/html5/spec/Overview.html#offline

+ +

19. HTML5 video tag: http://dev.w3.org/html5/spec/Overview.html#video

+ +

20. HTML5/W3C geolocation API: http://www.w3.org/TR/geolocation-API/

+ +

21. HTML5/W3C webstorage API: http://www.w3.org/TR/webstorage/

+ +

22. HTML5/W3C IndexedDB API: http://www.w3.org/TR/IndexedDB/

+ +

23. Dalvik Executable Format and bytecode specification: available in the +Android source code, at dalvik/docs

+ +

24. AppWidgets: http://developer.android.com/guide/practices/ui_guidelines/widget_design.html

+ +

25. Notifications: http://developer.android.com/guide/topics/ui/notifiers/notifications.html

+ +

26. Application Resources: https://developer.android.com/guide/topics/resources/available-resources.html

+ +

27. Status Bar icon style guide: http://developer.android.com/design/style/iconography.html

+ +

28. Notifications Resources: https://developer.android.com/design/patterns/notifications.html

+ +

29. Search Manager: http://developer.android.com/reference/android/app/SearchManager.html

+ +

30. Action Assist: http://developer.android.com/reference/android/content/Intent.html#ACTION_ASSIST

+ +

31. Android Assist APIs: https://developer.android.com/reference/android/app/assist/package-summary.html

+ +

32. Toasts: http://developer.android.com/reference/android/widget/Toast.html

+ +

33. Themes: http://developer.android.com/guide/topics/ui/themes.html

+ +

34. R.style class: http://developer.android.com/reference/android/R.style.html

+ +

35. Material design: http://developer.android.com/reference/android/R.style.html#Theme_Material

+ +

36. Live Wallpapers: http://developer.android.com/reference/android/service/wallpaper/WallpaperService.html

+ +

37. Overview screen resources: http://developer.android.com/guide/components/recents.html

+ +

38. Screen pinning: https://developer.android.com/about/versions/android-5.0.html#ScreenPinning

+ +

39. Input methods: http://developer.android.com/guide/topics/text/creating-input-method.html

+ +

40. Media Notification: https://developer.android.com/reference/android/app/Notification.MediaStyle.html

+ +

41. Dreams: http://developer.android.com/reference/android/service/dreams/DreamService.html

+ +

42. Settings.Secure LOCATION_MODE: http://developer.android.com/reference/android/provider/Settings.Secure.html#LOCATION_MODE

+ +

43. Unicode 6.1.0: http://www.unicode.org/versions/Unicode6.1.0/

+ +

44. Android Device Administration: http://developer.android.com/guide/topics/admin/device-admin.html

+ +

45. DevicePolicyManager reference: http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html

+ +

46. Device Owner App: http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html#isDeviceOwnerApp(java.lang.String)

+ + +

47. Android Device Owner Provisioning Flow: http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html#ACTION_PROVISION_MANAGED_DEVICE

+ +

48. Device Owner Provisioning via NFC: https://source.android.com/devices/tech/admin/provision.html#device_owner_provisioning_via_nfc

+ +

49. Android Profile Owner App:http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html#isProfileOwnerApp(java.lang.String)

+ +

50. Android Managed Profile Provisioning flow: http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html#ACTION_PROVISION_MANAGED_PROFILE

+ +

51. Android Accessibility Service APIs: http://developer.android.com/reference/android/accessibilityservice/AccessibilityService.html

+ +

52. Android Accessibility APIs: http://developer.android.com/reference/android/view/accessibility/package-summary.html

+ +

53. Eyes Free project: http://code.google.com/p/eyes-free

+ +

54. Text-To-Speech APIs: http://developer.android.com/reference/android/speech/tts/package-summary.html

+ +

55. Television Input Framework: https://source.android.com/devices/tv/index.html

+ +

56. TV App channels: http://developer.android.com/reference/android/media/tv/TvContract.Channels.html

+ +

57. Third-party TV inputs: https://source.android.com/devices/tv/index.html#third-party_input_example

+ +

58. TV inputs: https://source.android.com/devices/tv/index.html#tv_inputs

+ +

59. TV channel EPG fields: https://developer.android.com/reference/android/media/tv/TvContract.Programs.html

+ +

60. TV input app linking: http://developer.android.com/reference/android/media/tv/TvContract.Channels.html#COLUMN_APP_LINK_INTENT_URI

+ +

61. Reference tool documentation (for adb, aapt, ddms, systrace): http://developer.android.com/tools/help/index.html

+ +

62. Android apk file description: http://developer.android.com/guide/components/fundamentals.html

+ +

63. Manifest files: http://developer.android.com/guide/topics/manifest/manifest-intro.html

+ +

64. Android Media Formats: http://developer.android.com/guide/appendix/media-formats.html

+ +

65. Android MediaCodecList API: http://developer.android.com/reference/android/media/MediaCodecList.html

+ +

66. Android CamcorderProfile API: http://developer.android.com/reference/android/media/CamcorderProfile.html

+ +

67. WebM project: http://www.webmproject.org/

+ +

68. RTC Hardware Coding Requirements: http://www.webmproject.org/hardware/rtc-coding-requirements/

+ +

69. AudioEffect API: http://developer.android.com/reference/android/media/audiofx/AudioEffect.html

+ +

70. Android android.content.pm.PackageManager class and Hardware Features List: http://developer.android.com/reference/android/content/pm/PackageManager.html

+ +

71. HTTP Live Streaming Draft Protocol: http://tools.ietf.org/html/draft-pantos-http-live-streaming-03

+ +

72. ADB: http://developer.android.com/tools/help/adb.html

+ +

73. Dumpsys: https://source.android.com/devices/input/diagnostics.html

+ +

74. DDMS: http://developer.android.com/tools/debugging/ddms.html

+ +

75. Monkey testing tool: http://developer.android.com/tools/help/monkey.html

+ +

76. SysyTrace tool: http://developer.android.com/tools/help/systrace.html

+ +

77. Android Application Development-Related Settings: http://developer.android.com/reference/android/provider/Settings.html#ACTION_APPLICATION_DEVELOPMENT_SETTINGS

+ +

78. Supporting Multiple Screens: http://developer.android.com/guide/practices/screens_support.html

+ +

79. android.util.DisplayMetrics: http://developer.android.com/reference/android/util/DisplayMetrics.html

+ +

80. RenderScript: http://developer.android.com/guide/topics/renderscript/

+ +

81. Android extension pack for OpenGL ES: https://developer.android.com/reference/android/opengl/GLES31Ext.html

+ +

82. Hardware Acceleration: http://developer.android.com/guide/topics/graphics/hardware-accel.html

+ +

83. EGL Extension-EGL_ANDROID_RECORDABLE: http://www.khronos.org/registry/egl/extensions/ANDROID/EGL_ANDROID_recordable.txt

+ +

84. Display Manager: http://developer.android.com/reference/android/hardware/display/DisplayManager.html

+ +

85. android.content.res.Configuration: http://developer.android.com/reference/android/content/res/Configuration.html

+ +

86. Touch Input Configuration: http://source.android.com/devices/tech/input/touch-devices.html

+ +

87. Motion Event API: http://developer.android.com/reference/android/view/MotionEvent.html

+ +

88. Key Event API: http://developer.android.com/reference/android/view/KeyEvent.html

+ +

89. Android Open Source sensors: http://source.android.com/devices/sensors

+ +

90. android.hardware.SensorEvent: http://developer.android.com/reference/android/hardware/SensorEvent.html

+ +

91. Timestamp sensor event: http://developer.android.com/reference/android/hardware/SensorEvent.html#timestamp

+ +

92. Android Open Source composite sensors: https://source.android.com/devices/sensors/sensor-types.html#composite_sensor_type_summary

+ +

93. Continuous trigger mode: https://source.android.com/devices/sensors/report-modes.html#continuous

+ +

94. Accelerometer sensor: http://developer.android.com/reference/android/hardware/Sensor.html#TYPE_ACCELEROMETER

+ +

95. Android Fingerprint API: https://developer.android.com/reference/android/hardware/fingerprint/package-summary.html

+ +

96. Android Fingerprint HAL: https://source.android.com/devices/tech/security/authentication/fingerprint-hal.html

+ +

97. Wi-Fi Multicast API: http://developer.android.com/reference/android/net/wifi/WifiManager.MulticastLock.html

+ +

98. Wi-Fi Direct (Wi-Fi P2P): http://developer.android.com/reference/android/net/wifi/p2p/WifiP2pManager.html

+ +

99. WifiManager API: http://developer.android.com/reference/android/net/wifi/WifiManager.html

+ +

100. Bluetooth API: http://developer.android.com/reference/android/bluetooth/package-summary.html

+ +

101. Bluetooth ScanFilter API: https://developer.android.com/reference/android/bluetooth/le/ScanFilter.html

+ +

102. NFC Barcode: http://developer.android.com/reference/android/nfc/tech/NfcBarcode.html

+ +

103. NDEF Push Protocol: http://source.android.com/compatibility/ndef-push-protocol.pdf

+ +

104. Android Beam: http://developer.android.com/guide/topics/connectivity/nfc/nfc.html

+ +

105. Android NFC Sharing Settings: http://developer.android.com/reference/android/provider/Settings.html#ACTION_NFCSHARING_SETTINGS

+ +

106. NFC Connection Handover: http://members.nfc-forum.org/specs/spec_list/#conn_handover

+ +

107. Bluetooth Secure Simple Pairing Using NFC: http://members.nfc-forum.org/apps/group_public/download.php/18688/NFCForum-AD-BTSSP_1_1.pdf

+ +

108. Host-based Card Emulation: http://developer.android.com/guide/topics/connectivity/nfc/hce.html

+ +

109. Content Resolver: http://developer.android.com/reference/android/content/ContentResolver.html

+ +

110. Camera orientation API: http://developer.android.com/reference/android/hardware/Camera.html#setDisplayOrientation(int)

+ +

111. Camera: http://developer.android.com/reference/android/hardware/Camera.html

+ +

112. Camera: http://developer.android.com/reference/android/hardware/Camera.Parameters.html

+ +

113. Camera hardware level: https://developer.android.com/reference/android/hardware/camera2/CameraCharacteristics.html#INFO_SUPPORTED_HARDWARE_LEVEL

+ +

114. Camera version support: http://source.android.com/devices/camera/versioning.html

+ +

115. Android DownloadManager: http://developer.android.com/reference/android/app/DownloadManager.html

+ +

116. Android File Transfer: http://www.android.com/filetransfer

+ +

117. Adoptable storage: http://source.android.com/devices/storage/adoptable.html

+ +

118. Android Open Accessories: http://developer.android.com/guide/topics/connectivity/usb/accessory.html

+ +

119. Android USB Audio: http://developer.android.com/reference/android/hardware/usb/UsbConstants.html#USB_CLASS_AUDIO

+ +

120. USB Charging Specification: http://www.usb.org/developers/docs/devclass_docs/USB_Battery_Charging_1.2.pdf

+ +

121. USB Host API: http://developer.android.com/guide/topics/connectivity/usb/host.html

+ +

122. Wired audio headset: http://source.android.com/accessories/headset-spec.html

+ +

123. Power profile components: http://source.android.com/devices/tech/power/values.html

+ +

124. Batterystats: http://source.android.com/devices/tech/power/batterystats.html

+ +

125. Power usage summary: http://developer.android.com/reference/android/content/Intent.html#ACTION_POWER_USAGE_SUMMARY

+ +

126. Android Security and Permissions reference: http://developer.android.com/guide/topics/security/permissions.html

+ +

127. UserManager reference: http://developer.android.com/reference/android/os/UserManager.html

+ +

128. External Storage reference: http://source.android.com/devices/storage

+ +

129. External Storage APIs: http://developer.android.com/reference/android/os/Environment.html

+ +

130. SMS Short Code: http://en.wikipedia.org/wiki/Short_code

+ +

131. Secure lock screen reporting: http://developer.android.com/reference/android/app/KeyguardManager.html#isDeviceSecure()

+ +

132. Android Open Source Encryption: http://source.android.com/devices/tech/security/encryption/index.html

+ +

133. Android Keystore System: https://developer.android.com/training/articles/keystore.html

+ +

134. KeyChain API: https://developer.android.com/reference/android/security/KeyChain.html

+ +

135. Keystore API: https://developer.android.com/reference/java/security/KeyStore.html

+ +

136. Gatekeeper HAL: http://source.android.com/devices/tech/security/authentication/gatekeeper.html

+ +

137. Android Compatibility Program Overview: http://source.android.com/compatibility/index.html

+ +

138. SystemUpdatePolicy class: http://developer.android.com/reference/android/app/admin/SystemUpdatePolicy.html

+ +

139. Android Compatibility forum: https://groups.google.com/forum/#!forum/android-compatibility

+ +

140. Handling app links: https://developer.android.com/training/app-links/index.html

+ +

141. Google Digital Asset Links: https://developers.google.com/digital-asset-links

+ +

Many of these resources are derived directly or indirectly from the Android +SDK, and will be functionally identical to the information in that SDK’s +documentation. In any cases where this Compatibility Definition or the +Compatibility Test Suite disagrees with the SDK documentation, the SDK +documentation is considered authoritative. Any technical details provided in +the references included above are considered by inclusion to be part of this +Compatibility Definition.

+ +
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