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-rw-r--r--zh-cn/devices/graphics/arch-gameloops.html2
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diff --git a/zh-cn/devices/graphics/arch-gameloops.html b/zh-cn/devices/graphics/arch-gameloops.html
index fde6781d..8e9e3ad0 100644
--- a/zh-cn/devices/graphics/arch-gameloops.html
+++ b/zh-cn/devices/graphics/arch-gameloops.html
@@ -77,6 +77,6 @@ while (playing) {
<p>当绘图代码唤醒时,它就会抓住锁,获取块的当前位置,释放锁,然后进行绘制。您无需基于帧间增量时间进行分数移动,只需要有一个移动对象的线程,以及另一个在绘制开始时随地绘制对象的线程。</p>
-<p>如果您想要针对复杂的场景创建即将到来的事件列表(按唤醒时间排序),且场景在下一个事件结束之前保持休眠状态,则原理是一样的。</p>
+<p>对于任何复杂的场景,都请创建一个即将发生的事件的列表(按唤醒时间排序),并使绘图代码保持睡眠状态,直到该发生下一个事件为止。</p>
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