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-rw-r--r--en/devices/graphics/arch-gameloops.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/en/devices/graphics/arch-gameloops.html b/en/devices/graphics/arch-gameloops.html
index 574c5a0c..272a779d 100644
--- a/en/devices/graphics/arch-gameloops.html
+++ b/en/devices/graphics/arch-gameloops.html
@@ -25,7 +25,7 @@
<p>A very popular way to implement a game loop looks like this:</p>
-<pre>
+<pre class="devsite-click-to-copy">
while (playing) {
advance state by one frame
render the new frame
@@ -130,7 +130,7 @@ game state can be updated quickly.</p>
simple game that did nothing but move a block every 100ms, you could have a
dedicated thread that just did this:</p>
-<pre>
+<pre class="devsite-click-to-copy">
run() {
Thread.sleep(100);
synchronized (mLock) {