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authorClay Murphy <claym@google.com>2014-09-10 15:10:03 -0700
committerClay Murphy <claym@google.com>2014-09-11 10:26:39 -0700
commitdc85c74500c6c28d4e174fc7cbdb320511a43d3e (patch)
treee39fba53578c590361321965484b5cd3c9bae040
parentad371998a8a86a100124052a2f6733228dc63f61 (diff)
downloadsource.android.com-dc85c74500c6c28d4e174fc7cbdb320511a43d3e.tar.gz
Docs: Removing targets and external-link icons from hyperlinks
Change-Id: I0b71af5deeaa8a36162eaea763540be2f3bf0dbd Bugs: 17450294,17457226 Conflicts: src/source/developing.jd
-rw-r--r--src/devices/audio_debugging.jd2
-rw-r--r--src/devices/audio_src.jd2
-rw-r--r--src/devices/audio_terminology.jd72
-rw-r--r--src/source/community/index.jd3
4 files changed, 31 insertions, 48 deletions
diff --git a/src/devices/audio_debugging.jd b/src/devices/audio_debugging.jd
index ebab35b6..7ac3a537 100644
--- a/src/devices/audio_debugging.jd
+++ b/src/devices/audio_debugging.jd
@@ -157,7 +157,7 @@ to the device's <code>/system/lib</code>.
<p>
The standard Java language logging API in Android SDK is
-<a class="external-link" href="http://developer.android.com/reference/android/util/Log.html" target="_android">android.util.Log</a>.
+<a href="http://developer.android.com/reference/android/util/Log.html">android.util.Log</a>.
</p>
<p>
diff --git a/src/devices/audio_src.jd b/src/devices/audio_src.jd
index 9454e54d..ffacba66 100644
--- a/src/devices/audio_src.jd
+++ b/src/devices/audio_src.jd
@@ -13,7 +13,7 @@ page.title=Sample Rate Conversion
<p>
See the Wikipedia article
-<a class="external-link" href="http://en.wikipedia.org/wiki/Resampling_(audio)" target="_android">Resampling (audio)</a>
+<a href="http://en.wikipedia.org/wiki/Resampling_(audio)">Resampling (audio)</a>
for a generic definition of sample rate conversion, also known as "resampling."
The remainder of this article describes resampling within Android.
</p>
diff --git a/src/devices/audio_terminology.jd b/src/devices/audio_terminology.jd
index bd59a84f..0b876a7b 100644
--- a/src/devices/audio_terminology.jd
+++ b/src/devices/audio_terminology.jd
@@ -201,22 +201,18 @@ may need to be aware of these, as well as the end user.
<dd>
A short range wireless technology.
The major audio-related
-<a href="http://en.wikipedia.org/wiki/Bluetooth_profile"
-target="_android">Bluetooth profiles</a>
+<a href="http://en.wikipedia.org/wiki/Bluetooth_profile">Bluetooth profiles</a>
and
-<a href="http://en.wikipedia.org/wiki/Bluetooth_protocols"
-target="_android">Bluetooth protocols</a>
+<a href="http://en.wikipedia.org/wiki/Bluetooth_protocols">Bluetooth protocols</a>
are described at these Wikipedia articles:
<ul>
-<li><a href="http://en.wikipedia.org/wiki/Bluetooth_profile#Advanced_Audio_Distribution_Profile_.28A2DP.29"
-target="_android">A2DP</a>
+<li><a href="http://en.wikipedia.org/wiki/Bluetooth_profile#Advanced_Audio_Distribution_Profile_.28A2DP.29">A2DP</a>
for music
</li>
-<li><a href="http://en.wikipedia.org/wiki/Bluetooth_protocols#Synchronous_connection-oriented_.28SCO.29_link"
-target="_android">SCO</a>
+<li><a href="http://en.wikipedia.org/wiki/Bluetooth_protocols#Synchronous_connection-oriented_.28SCO.29_link">SCO</a>
for telephony
</li>
@@ -255,14 +251,13 @@ An adapter from micro-USB to HDMI.
<dt>S/PDIF</dt>
<dd>
Sony/Philips Digital Interface Format is an interconnect for uncompressed PCM.
-See Wikipedia article <a href="http://en.wikipedia.org/wiki/S/PDIF"
-target="_android">S/PDIF</a>.
+See Wikipedia article <a href="http://en.wikipedia.org/wiki/S/PDIF">S/PDIF</a>.
</dd>
<dt>USB</dt>
<dd>
Universal Serial Bus.
-See Wikipedia article <a href="http://en.wikipedia.org/wiki/USB" target="_android">USB</a>.
+See Wikipedia article <a href="http://en.wikipedia.org/wiki/USB">USB</a>.
</dd>
</dl>
@@ -277,14 +272,12 @@ implementor may need to be aware of these, but not the end user.
See these Wikipedia articles:
<ul>
-<li><a href="http://en.wikipedia.org/wiki/General-purpose_input/output"
-target="_android">GPIO</a></li>
-<li><a href="http://en.wikipedia.org/wiki/I%C2%B2C" target="_android">I²C</a></li>
-<li><a href="http://en.wikipedia.org/wiki/I%C2%B2S" target="_android">I²S</a></li>
-<li><a href="http://en.wikipedia.org/wiki/McASP" target="_android">McASP</a></li>
-<li><a href="http://en.wikipedia.org/wiki/SLIMbus" target="_android">SLIMbus</a></li>
-<li><a href="http://en.wikipedia.org/wiki/Serial_Peripheral_Interface_Bus"
-target="_android">SPI</a></li>
+<li><a href="http://en.wikipedia.org/wiki/General-purpose_input/output">GPIO</a></li>
+<li><a href="http://en.wikipedia.org/wiki/I%C2%B2C">I²C</a></li>
+<li><a href="http://en.wikipedia.org/wiki/I%C2%B2S">I²S</a></li>
+<li><a href="http://en.wikipedia.org/wiki/McASP">McASP</a></li>
+<li><a href="http://en.wikipedia.org/wiki/SLIMbus">SLIMbus</a></li>
+<li><a href="http://en.wikipedia.org/wiki/Serial_Peripheral_Interface_Bus">SPI</a></li>
</ul>
<h3 id="signalTerms">Audio Signal Path</h3>
@@ -305,8 +298,7 @@ sample-and-hold followed by a quantizer, although it does not have to
be implemented that way. An ADC is usually preceded by a low-pass filter
to remove any high frequency components that are not representable using
the desired sample rate. See Wikipedia article
-<a href="http://en.wikipedia.org/wiki/Analog-to-digital_converter"
-target="_android">Analog-to-digital_converter</a>.
+<a href="http://en.wikipedia.org/wiki/Analog-to-digital_converter">Analog-to-digital_converter</a>.
</dd>
<dt>AP</dt>
@@ -321,7 +313,7 @@ from one representation to another. Typically this is analog to PCM, or PCM to
Strictly, the term "codec" is reserved for modules that both encode and decode,
however it can also more loosely refer to only one of these.
See Wikipedia article
-<a href="http://en.wikipedia.org/wiki/Audio_codec" target="_android">Audio codec</a>.
+<a href="http://en.wikipedia.org/wiki/Audio_codec">Audio codec</a>.
</dd>
<dt>DAC</dt>
@@ -332,8 +324,7 @@ Digital to analog converter, a module that converts a digital signal
a low-pass filter to remove any high frequency components introduced
by digital quantization.
See Wikipedia article
-<a href="http://en.wikipedia.org/wiki/Digital-to-analog_converter"
-target="_android">Digital-to-analog converter</a>.
+<a href="http://en.wikipedia.org/wiki/Digital-to-analog_converter">Digital-to-analog converter</a>.
</dd>
<dt>DSP</dt>
@@ -351,8 +342,7 @@ is a form of modulation used to represent an analog signal by a digital signal,
where the relative density of 1s versus 0s indicates the signal level.
It is commonly used by digital to analog converters.
See Wikipedia article
-<a href="http://en.wikipedia.org/wiki/Pulse-density_modulation"
-target="_android">Pulse-density modulation</a>.
+<a href="http://en.wikipedia.org/wiki/Pulse-density_modulation">Pulse-density modulation</a>.
</dd>
<dt>PWM</dt>
@@ -362,8 +352,7 @@ is a form of modulation used to represent an analog signal by a digital signal,
where the relative width of a digital pulse indicates the signal level.
It is commonly used by analog to digital converters.
See Wikipedia article
-<a href="http://en.wikipedia.org/wiki/Pulse-width_modulation"
-target="_android">Pulse-width modulation</a>.
+<a href="http://en.wikipedia.org/wiki/Pulse-width_modulation">Pulse-width modulation</a>.
</dd>
</dl>
@@ -382,7 +371,7 @@ may have a special meaning within Android beyond their general meaning.
Advanced Linux Sound Architecture. As the name suggests, it is an audio
framework primarily for Linux, but it has influenced other systems.
See Wikipedia article
-<a href="http://en.wikipedia.org/wiki/Advanced_Linux_Sound_Architecture" target="_android">ALSA</a>
+<a href="http://en.wikipedia.org/wiki/Advanced_Linux_Sound_Architecture">ALSA</a>
for the general definition. As used within Android, it refers primarily
to the kernel audio framework and drivers, not to the user-mode API. See
tinyalsa.
@@ -392,14 +381,14 @@ tinyalsa.
<dd>
An API and implementation framework for output (post-processing) effects
and input (pre-processing) effects. The API is defined at
-<a href="http://developer.android.com/reference/android/media/audiofx/AudioEffect.html" target="_android">android.media.audiofx.AudioEffect</a>.
+<a href="http://developer.android.com/reference/android/media/audiofx/AudioEffect.html">android.media.audiofx.AudioEffect</a>.
</dd>
<dt>AudioFlinger</dt>
<dd>
The sound server implementation for Android. AudioFlinger
runs within the mediaserver process. See Wikipedia article
-<a href="http://en.wikipedia.org/wiki/Sound_server" target="_android">Sound server</a>
+<a href="http://en.wikipedia.org/wiki/Sound_server">Sound server</a>
for the generic definition.
</dd>
@@ -416,7 +405,7 @@ Focus</a> and the focus-related methods and constants of
The module within AudioFlinger responsible for
combining multiple tracks and applying attenuation
(volume) and certain effects. The Wikipedia article
-<a href="http://en.wikipedia.org/wiki/Audio_mixing_(recorded_music)" target="_android">Audio mixing (recorded music)</a>
+<a href="http://en.wikipedia.org/wiki/Audio_mixing_(recorded_music)">Audio mixing (recorded music)</a>
may be useful for understanding the generic
concept. But that article describes a mixer more as a hardware device
or a software application, rather than a software module within a system.
@@ -435,8 +424,7 @@ The primary low-level client API for receiving data from an audio
input device such as microphone. The data is usually in pulse-code modulation
(PCM) format.
The API is defined at
-<a href="http://developer.android.com/reference/android/media/AudioRecord.html"
-target="_android">android.media.AudioRecord</a>.
+<a href="http://developer.android.com/reference/android/media/AudioRecord.html">android.media.AudioRecord</a>.
</dd>
<dt>AudioResampler</dt>
@@ -450,8 +438,7 @@ The module within AudioFlinger responsible for
The primary low-level client API for sending data to an audio output
device such as a speaker. The data is usually in PCM format.
The API is defined at
-<a href="http://developer.android.com/reference/android/media/AudioTrack.html"
-target="_android">android.media.AudioTrack</a>.
+<a href="http://developer.android.com/reference/android/media/AudioTrack.html">android.media.AudioTrack</a>.
</dd>
<dt>client</dt>
@@ -532,8 +519,7 @@ without affecting media playback (music, videos, games) or alarms.
A higher-level client API than AudioTrack, used for playing sampled
audio clips. It is useful for triggering UI feedback, game sounds, etc.
The API is defined at
-<a href="http://developer.android.com/reference/android/media/SoundPool.html"
-target="_android">android.media.SoundPool</a>.
+<a href="http://developer.android.com/reference/android/media/SoundPool.html">android.media.SoundPool</a>.
</dd>
<dt>Stagefright</dt>
@@ -578,11 +564,9 @@ for use in HAL implementations.
<dd>
A higher-level client API than AudioTrack, used for playing DTMF signals.
See the Wikipedia article
-<a href="http://en.wikipedia.org/wiki/Dual-tone_multi-frequency_signaling"
-target="_android">Dual-tone multi-frequency signaling</a>,
+<a href="http://en.wikipedia.org/wiki/Dual-tone_multi-frequency_signaling">Dual-tone multi-frequency signaling</a>,
and the API definition at
-<a href="http://developer.android.com/reference/android/media/ToneGenerator.html"
-target="_android">android.media.ToneGenerator</a>.
+<a href="http://developer.android.com/reference/android/media/ToneGenerator.html">android.media.ToneGenerator</a>.
</dd>
<dt>track</dt>
@@ -623,9 +607,9 @@ audio signal must have a sample rate of at least 40 kHz to represent that
range. In practice, sample rates of 44.1 kHz and 48 kHz are commonly
used, with Nyquist frequencies of 22.05 kHz and 24 kHz respectively.
See
-<a href="http://en.wikipedia.org/wiki/Nyquist_frequency" target="_android">Nyquist frequency</a>
+<a href="http://en.wikipedia.org/wiki/Nyquist_frequency">Nyquist frequency</a>
and
-<a href="http://en.wikipedia.org/wiki/Hearing_range" target="_android">Hearing range</a>
+<a href="http://en.wikipedia.org/wiki/Hearing_range">Hearing range</a>
for more information.
</dd>
diff --git a/src/source/community/index.jd b/src/source/community/index.jd
index 22aa73ce..31361ca9 100644
--- a/src/source/community/index.jd
+++ b/src/source/community/index.jd
@@ -91,8 +91,7 @@ No topic is off-limits, provided it relates to Android in some way. However, sin
<p><em>Use a clear, relevant message subject.</em> This helps everyone, both those trying to answer your question as well as those who may be looking for information in the future.</p>
</li>
<li>
-<p><em>Give plenty of details in your post.</em> Code or log snippets, pointers to screenshots, and similar details will get better results and make for better discussions. For a great guide to phrasing your questions, read <a href="http://www.catb.org/%7Eesr/faqs/smart-questions.html">How to Ask Questions the Smart Way</a>.
-<img src="{@docRoot}images/external-link.png"></p>
+<p><em>Give plenty of details in your post.</em> Code or log snippets, pointers to screenshots, and similar details will get better results and make for better discussions. For a great guide to phrasing your questions, read <a href="http://www.catb.org/%7Eesr/faqs/smart-questions.html">How to Ask Questions the Smart Way</a>.</p>
</li>
</ul>