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path: root/tests/spec/arb_fragment_layer_viewport/layer-vs-gs-write-simple.shader_test
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[require]
GLSL >= 1.50
GL_ARB_fragment_layer_viewport
GL_AMD_vertex_shader_layer

[vertex shader]
#version 140
#extension GL_AMD_vertex_shader_layer: enable
in vec4 piglit_vertex;
uniform int layer;

void main()
{
	gl_Position = piglit_vertex;
	gl_Layer = layer + 1;
}

[geometry shader]
#version 150

layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
uniform int layer;

void main()
{
	for (int i = 0; i < 3; i++) {
		gl_Position = gl_in[i].gl_Position;
		gl_Layer = layer;
		EmitVertex();
	}
}

[fragment shader]
#version 150
#extension GL_ARB_fragment_layer_viewport: require

uniform int layer;

void main()
{
	if (gl_Layer == layer)
		gl_FragColor = vec4(0,1,0,0);
	else
		gl_FragColor = vec4(1,0,0,0);
}

[test]
texture junk 2DArray 0 ( 64 , 64 , 2 )
fb tex layered 0

clear color 0.0 0.0 0.0 0.0
clear

uniform int layer 0
draw rect -1 -1 1 2

uniform int layer 1
draw rect 0 -1 1 2

probe all rgb 0.0 1.0 0.0