blob: 91828ce86ad99bb65ef18b86676a1f9c8bc49046 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
[require]
GLSL >= 1.50
GL_ARB_fragment_layer_viewport
[vertex shader passthrough]
[geometry shader]
#version 150
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
uniform int layer;
void main()
{
for (int i = 0; i < 3; i++) {
gl_Position = gl_in[i].gl_Position;
gl_Layer = layer;
EmitVertex();
}
}
[fragment shader]
#version 150
#extension GL_ARB_fragment_layer_viewport: require
uniform int layer;
void main()
{
if (gl_Layer == layer)
gl_FragColor = vec4(0,1,0,0);
else
gl_FragColor = vec4(1,0,0,0);
}
[test]
texture junk 2DArray 0 ( 64 , 64 , 2 )
fb tex layered 0
clear color 0.0 0.0 0.0 0.0
clear
uniform int layer 0
draw rect -1 -1 1 2
uniform int layer 1
draw rect 0 -1 1 2
probe all rgb 0.0 1.0 0.0
|