summaryrefslogtreecommitdiff
path: root/mali_kbase/backend/gpu/mali_kbase_pm_driver.c
blob: 240c31ad6a89003a430a4b9e66ee47c1a775aabc (plain)
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// SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note
/*
 *
 * (C) COPYRIGHT 2010-2021 ARM Limited. All rights reserved.
 *
 * This program is free software and is provided to you under the terms of the
 * GNU General Public License version 2 as published by the Free Software
 * Foundation, and any use by you of this program is subject to the terms
 * of such GNU license.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you can access it online at
 * http://www.gnu.org/licenses/gpl-2.0.html.
 *
 */

/*
 * Base kernel Power Management hardware control
 */

#include <mali_kbase.h>
#include <mali_kbase_config_defaults.h>
#include <gpu/mali_kbase_gpu_regmap.h>
#include <tl/mali_kbase_tracepoints.h>
#include <mali_kbase_pm.h>
#include <mali_kbase_config_defaults.h>
#include <mali_kbase_smc.h>

#if MALI_USE_CSF
#include <csf/ipa_control/mali_kbase_csf_ipa_control.h>
#else
#include <mali_kbase_hwaccess_jm.h>
#endif /* !MALI_USE_CSF */

#include <mali_kbase_reset_gpu.h>
#include <mali_kbase_ctx_sched.h>
#include <mali_kbase_hwcnt_context.h>
#include <mali_kbase_pbha.h>
#include <backend/gpu/mali_kbase_cache_policy_backend.h>
#include <device/mali_kbase_device.h>
#include <backend/gpu/mali_kbase_irq_internal.h>
#include <backend/gpu/mali_kbase_pm_internal.h>
#include <backend/gpu/mali_kbase_l2_mmu_config.h>
#include <mali_kbase_dummy_job_wa.h>
#ifdef CONFIG_MALI_ARBITER_SUPPORT
#include <arbiter/mali_kbase_arbiter_pm.h>
#endif /* CONFIG_MALI_ARBITER_SUPPORT */
#if MALI_USE_CSF
#include <csf/ipa_control/mali_kbase_csf_ipa_control.h>
#endif

#if MALI_USE_CSF
#include <linux/delay.h>
#endif

#include <linux/of.h>

#ifdef CONFIG_MALI_CORESTACK
bool corestack_driver_control = true;
#else
bool corestack_driver_control; /* Default value of 0/false */
#endif
module_param(corestack_driver_control, bool, 0444);
MODULE_PARM_DESC(corestack_driver_control,
		"Let the driver power on/off the GPU core stack independently "
		"without involving the Power Domain Controller. This should "
		"only be enabled on platforms for which integration of the PDC "
		"to the Mali GPU is known to be problematic.");
KBASE_EXPORT_TEST_API(corestack_driver_control);

/**
 * enum kbasep_pm_action - Actions that can be performed on a core.
 *
 * @ACTION_PRESENT: The cores that are present
 * @ACTION_READY: The cores that are ready
 * @ACTION_PWRON: Power on the cores specified
 * @ACTION_PWROFF: Power off the cores specified
 * @ACTION_PWRTRANS: The cores that are transitioning
 * @ACTION_PWRACTIVE: The cores that are active
 *
 * This enumeration is private to the file. Its values are set to allow
 * core_type_to_reg() function, which decodes this enumeration, to be simpler
 * and more efficient.
 */
enum kbasep_pm_action {
	ACTION_PRESENT = 0,
	ACTION_READY = (SHADER_READY_LO - SHADER_PRESENT_LO),
	ACTION_PWRON = (SHADER_PWRON_LO - SHADER_PRESENT_LO),
	ACTION_PWROFF = (SHADER_PWROFF_LO - SHADER_PRESENT_LO),
	ACTION_PWRTRANS = (SHADER_PWRTRANS_LO - SHADER_PRESENT_LO),
	ACTION_PWRACTIVE = (SHADER_PWRACTIVE_LO - SHADER_PRESENT_LO)
};

static u64 kbase_pm_get_state(
		struct kbase_device *kbdev,
		enum kbase_pm_core_type core_type,
		enum kbasep_pm_action action);

static void kbase_pm_hw_issues_apply(struct kbase_device *kbdev);

#if MALI_USE_CSF
bool kbase_pm_is_mcu_desired(struct kbase_device *kbdev)
{
	lockdep_assert_held(&kbdev->hwaccess_lock);

	if (unlikely(!kbdev->csf.firmware_inited))
		return false;

	if (kbdev->csf.scheduler.pm_active_count &&
	    kbdev->pm.backend.mcu_desired)
		return true;

#ifdef KBASE_PM_RUNTIME
	if (kbdev->pm.backend.gpu_wakeup_override)
		return true;
#endif

	/* MCU is supposed to be ON, only when scheduler.pm_active_count is
	 * non zero. But for always_on policy, the MCU needs to be kept on,
	 * unless policy changing transition needs it off.
	 */

	return (kbdev->pm.backend.mcu_desired &&
		kbase_pm_no_mcu_core_pwroff(kbdev) &&
		!kbdev->pm.backend.policy_change_clamp_state_to_off);
}
#endif

bool kbase_pm_is_l2_desired(struct kbase_device *kbdev)
{
#if !MALI_USE_CSF
	if (kbdev->pm.backend.protected_entry_transition_override)
		return false;

	if (kbdev->pm.backend.protected_transition_override &&
			kbdev->pm.backend.protected_l2_override)
		return true;

	if (kbdev->pm.backend.protected_transition_override &&
			!kbdev->pm.backend.shaders_desired)
		return false;
#else
	if (unlikely(kbdev->pm.backend.policy_change_clamp_state_to_off))
		return false;

	/* Power up the L2 cache only when MCU is desired */
	if (likely(kbdev->csf.firmware_inited))
		return kbase_pm_is_mcu_desired(kbdev);
#endif

	return kbdev->pm.backend.l2_desired;
}

#if !MALI_USE_CSF
void kbase_pm_protected_override_enable(struct kbase_device *kbdev)
{
	lockdep_assert_held(&kbdev->hwaccess_lock);

	kbdev->pm.backend.protected_transition_override = true;
}
void kbase_pm_protected_override_disable(struct kbase_device *kbdev)
{
	lockdep_assert_held(&kbdev->hwaccess_lock);

	kbdev->pm.backend.protected_transition_override = false;
}

int kbase_pm_protected_entry_override_enable(struct kbase_device *kbdev)
{
	lockdep_assert_held(&kbdev->hwaccess_lock);

	WARN_ON(!kbdev->protected_mode_transition);

	if (kbdev->pm.backend.l2_always_on &&
	    (kbdev->system_coherency == COHERENCY_ACE)) {
		WARN_ON(kbdev->pm.backend.protected_entry_transition_override);

		/*
		 * If there is already a GPU reset pending then wait for it to
		 * complete before initiating a special reset for protected
		 * mode entry.
		 */
		if (kbase_reset_gpu_silent(kbdev))
			return -EAGAIN;

		kbdev->pm.backend.protected_entry_transition_override = true;
	}

	return 0;
}

void kbase_pm_protected_entry_override_disable(struct kbase_device *kbdev)
{
	lockdep_assert_held(&kbdev->hwaccess_lock);

	WARN_ON(!kbdev->protected_mode_transition);

	if (kbdev->pm.backend.l2_always_on &&
	    (kbdev->system_coherency == COHERENCY_ACE)) {
		WARN_ON(!kbdev->pm.backend.protected_entry_transition_override);

		kbdev->pm.backend.protected_entry_transition_override = false;
	}
}

void kbase_pm_protected_l2_override(struct kbase_device *kbdev, bool override)
{
	lockdep_assert_held(&kbdev->hwaccess_lock);

	if (override) {
		kbdev->pm.backend.protected_l2_override++;
		WARN_ON(kbdev->pm.backend.protected_l2_override <= 0);
	} else {
		kbdev->pm.backend.protected_l2_override--;
		WARN_ON(kbdev->pm.backend.protected_l2_override < 0);
	}

	kbase_pm_update_state(kbdev);
}
#endif

/**
 * core_type_to_reg - Decode a core type and action to a register.
 *
 * @core_type: The type of core
 * @action:    The type of action
 *
 * Given a core type (defined by kbase_pm_core_type) and an action (defined
 * by kbasep_pm_action) this function will return the register offset that
 * will perform the action on the core type. The register returned is the _LO
 * register and an offset must be applied to use the _HI register.
 *
 * Return: The register offset of the _LO register that performs an action of
 * type @action on a core of type @core_type.
 */
static u32 core_type_to_reg(enum kbase_pm_core_type core_type,
						enum kbasep_pm_action action)
{
	if (corestack_driver_control) {
		if (core_type == KBASE_PM_CORE_STACK) {
			switch (action) {
			case ACTION_PRESENT:
				return STACK_PRESENT_LO;
			case ACTION_READY:
				return STACK_READY_LO;
			case ACTION_PWRON:
				return STACK_PWRON_LO;
			case ACTION_PWROFF:
				return STACK_PWROFF_LO;
			case ACTION_PWRTRANS:
				return STACK_PWRTRANS_LO;
			default:
				WARN(1, "Invalid action for core type\n");
			}
		}
	}

	return (u32)core_type + (u32)action;
}

#if IS_ENABLED(CONFIG_ARM64)
static void mali_cci_flush_l2(struct kbase_device *kbdev)
{
	const u32 mask = CLEAN_CACHES_COMPLETED | RESET_COMPLETED;
	u32 loops = KBASE_CLEAN_CACHE_MAX_LOOPS;
	u32 raw;

	/*
	 * Note that we don't take the cache flush mutex here since
	 * we expect to be the last user of the L2, all other L2 users
	 * would have dropped their references, to initiate L2 power
	 * down, L2 power down being the only valid place for this
	 * to be called from.
	 */

	kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_COMMAND),
			GPU_COMMAND_CACHE_CLN_INV_L2);

	raw = kbase_reg_read(kbdev,
		GPU_CONTROL_REG(GPU_IRQ_RAWSTAT));

	/* Wait for cache flush to complete before continuing, exit on
	 * gpu resets or loop expiry.
	 */
	while (((raw & mask) == 0) && --loops) {
		raw = kbase_reg_read(kbdev,
					GPU_CONTROL_REG(GPU_IRQ_RAWSTAT));
	}
}
#endif

/**
 * kbase_pm_invoke - Invokes an action on a core set
 *
 * @kbdev:     The kbase device structure of the device
 * @core_type: The type of core that the action should be performed on
 * @cores:     A bit mask of cores to perform the action on (low 32 bits)
 * @action:    The action to perform on the cores
 *
 * This function performs the action given by @action on a set of cores of a
 * type given by @core_type. It is a static function used by
 * kbase_pm_transition_core_type()
 */
static void kbase_pm_invoke(struct kbase_device *kbdev,
					enum kbase_pm_core_type core_type,
					u64 cores,
					enum kbasep_pm_action action)
{
	u32 reg;
	u32 lo = cores & 0xFFFFFFFF;
	u32 hi = (cores >> 32) & 0xFFFFFFFF;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	reg = core_type_to_reg(core_type, action);

	KBASE_DEBUG_ASSERT(reg);

	if (cores) {
		u64 state = kbase_pm_get_state(kbdev, core_type, ACTION_READY);

		if (action == ACTION_PWRON)
			state |= cores;
		else if (action == ACTION_PWROFF)
			state &= ~cores;
		KBASE_TLSTREAM_AUX_PM_STATE(kbdev, core_type, state);
	}

	/* Tracing */
	if (cores) {
		if (action == ACTION_PWRON)
			switch (core_type) {
			case KBASE_PM_CORE_SHADER:
				KBASE_KTRACE_ADD(kbdev, PM_PWRON, NULL, cores);
				break;
			case KBASE_PM_CORE_TILER:
				KBASE_KTRACE_ADD(kbdev, PM_PWRON_TILER, NULL, cores);
				break;
			case KBASE_PM_CORE_L2:
				KBASE_KTRACE_ADD(kbdev, PM_PWRON_L2, NULL, cores);
				break;
			default:
				break;
			}
		else if (action == ACTION_PWROFF)
			switch (core_type) {
			case KBASE_PM_CORE_SHADER:
				KBASE_KTRACE_ADD(kbdev, PM_PWROFF, NULL, cores);
				break;
			case KBASE_PM_CORE_TILER:
				KBASE_KTRACE_ADD(kbdev, PM_PWROFF_TILER, NULL, cores);
				break;
			case KBASE_PM_CORE_L2:
				KBASE_KTRACE_ADD(kbdev, PM_PWROFF_L2, NULL, cores);
				/* disable snoops before L2 is turned off */
				kbase_pm_cache_snoop_disable(kbdev);
				break;
			default:
				break;
			}
	}

	if (kbase_dummy_job_wa_enabled(kbdev) &&
	    action == ACTION_PWRON &&
	    core_type == KBASE_PM_CORE_SHADER &&
	    !(kbdev->dummy_job_wa.flags &
		    KBASE_DUMMY_JOB_WA_FLAG_LOGICAL_SHADER_POWER)) {
		kbase_dummy_job_wa_execute(kbdev, cores);
	} else {
		if (lo != 0)
			kbase_reg_write(kbdev, GPU_CONTROL_REG(reg), lo);
		if (hi != 0)
			kbase_reg_write(kbdev, GPU_CONTROL_REG(reg + 4), hi);
	}
}

/**
 * kbase_pm_get_state - Get information about a core set
 *
 * @kbdev:     The kbase device structure of the device
 * @core_type: The type of core that the should be queried
 * @action:    The property of the cores to query
 *
 * This function gets information (chosen by @action) about a set of cores of
 * a type given by @core_type. It is a static function used by
 * kbase_pm_get_active_cores(), kbase_pm_get_trans_cores() and
 * kbase_pm_get_ready_cores().
 *
 * Return: A bit mask specifying the state of the cores
 */
static u64 kbase_pm_get_state(struct kbase_device *kbdev,
					enum kbase_pm_core_type core_type,
					enum kbasep_pm_action action)
{
	u32 reg;
	u32 lo, hi;

	reg = core_type_to_reg(core_type, action);

	KBASE_DEBUG_ASSERT(reg);

	lo = kbase_reg_read(kbdev, GPU_CONTROL_REG(reg));
	hi = kbase_reg_read(kbdev, GPU_CONTROL_REG(reg + 4));

	return (((u64) hi) << 32) | ((u64) lo);
}

/**
 * kbase_pm_get_present_cores - Get the cores that are present
 *
 * @kbdev: Kbase device
 * @type: The type of cores to query
 *
 * Return: Bitmask of the cores that are present
 */
u64 kbase_pm_get_present_cores(struct kbase_device *kbdev,
						enum kbase_pm_core_type type)
{
	KBASE_DEBUG_ASSERT(kbdev != NULL);

	switch (type) {
	case KBASE_PM_CORE_L2:
		return kbdev->gpu_props.curr_config.l2_present;
	case KBASE_PM_CORE_SHADER:
		return kbdev->gpu_props.curr_config.shader_present;
	case KBASE_PM_CORE_TILER:
		return kbdev->gpu_props.props.raw_props.tiler_present;
	case KBASE_PM_CORE_STACK:
		return kbdev->gpu_props.props.raw_props.stack_present;
	default:
		break;
	}
	KBASE_DEBUG_ASSERT(0);

	return 0;
}

KBASE_EXPORT_TEST_API(kbase_pm_get_present_cores);

/**
 * kbase_pm_get_active_cores - Get the cores that are "active"
 *                             (busy processing work)
 *
 * @kbdev: Kbase device
 * @type: The type of cores to query
 *
 * Return: Bitmask of cores that are active
 */
u64 kbase_pm_get_active_cores(struct kbase_device *kbdev,
						enum kbase_pm_core_type type)
{
	return kbase_pm_get_state(kbdev, type, ACTION_PWRACTIVE);
}

KBASE_EXPORT_TEST_API(kbase_pm_get_active_cores);

/**
 * kbase_pm_get_trans_cores - Get the cores that are transitioning between
 *                            power states
 *
 * @kbdev: Kbase device
 * @type: The type of cores to query
 *
 * Return: Bitmask of cores that are transitioning
 */
u64 kbase_pm_get_trans_cores(struct kbase_device *kbdev,
						enum kbase_pm_core_type type)
{
	return kbase_pm_get_state(kbdev, type, ACTION_PWRTRANS);
}

KBASE_EXPORT_TEST_API(kbase_pm_get_trans_cores);

/**
 * kbase_pm_get_ready_cores - Get the cores that are powered on
 *
 * @kbdev: Kbase device
 * @type: The type of cores to query
 *
 * Return: Bitmask of cores that are ready (powered on)
 */
u64 kbase_pm_get_ready_cores(struct kbase_device *kbdev,
						enum kbase_pm_core_type type)
{
	u64 result;

	result = kbase_pm_get_state(kbdev, type, ACTION_READY);

	switch (type) {
	case KBASE_PM_CORE_SHADER:
		KBASE_KTRACE_ADD(kbdev, PM_CORES_POWERED, NULL, result);
		break;
	case KBASE_PM_CORE_TILER:
		KBASE_KTRACE_ADD(kbdev, PM_CORES_POWERED_TILER, NULL, result);
		break;
	case KBASE_PM_CORE_L2:
		KBASE_KTRACE_ADD(kbdev, PM_CORES_POWERED_L2, NULL, result);
		break;
	default:
		break;
	}

	return result;
}

KBASE_EXPORT_TEST_API(kbase_pm_get_ready_cores);

static void kbase_pm_trigger_hwcnt_disable(struct kbase_device *kbdev)
{
	struct kbase_pm_backend_data *backend = &kbdev->pm.backend;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	/* See if we can get away with disabling hwcnt
	 * atomically, otherwise kick off a worker.
	 */
	if (kbase_hwcnt_context_disable_atomic(kbdev->hwcnt_gpu_ctx)) {
		backend->hwcnt_disabled = true;

	} else {
		kbase_hwcnt_context_queue_work(kbdev->hwcnt_gpu_ctx,
					       &backend->hwcnt_disable_work);
	}
}

static void kbase_pm_l2_config_override(struct kbase_device *kbdev)
{
	u32 val;

	/*
	 * Skip if it is not supported
	 */
	if (!kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_L2_CONFIG))
		return;

	/*
	 * Skip if size and hash are not given explicitly,
	 * which means default values are used.
	 */
	if ((kbdev->l2_size_override == 0) && (kbdev->l2_hash_override == 0) &&
	    (!kbdev->l2_hash_values_override))
		return;

	val = kbase_reg_read(kbdev, GPU_CONTROL_REG(L2_CONFIG));

	if (kbdev->l2_size_override) {
		val &= ~L2_CONFIG_SIZE_MASK;
		val |= (kbdev->l2_size_override << L2_CONFIG_SIZE_SHIFT);
	}

	if (kbdev->l2_hash_override) {
		WARN_ON(kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_ASN_HASH));
		val &= ~L2_CONFIG_HASH_MASK;
		val |= (kbdev->l2_hash_override << L2_CONFIG_HASH_SHIFT);
	} else if (kbdev->l2_hash_values_override) {
		int i;

		WARN_ON(!kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_ASN_HASH));
		val &= ~L2_CONFIG_ASN_HASH_ENABLE_MASK;
		val |= (0x1 << L2_CONFIG_ASN_HASH_ENABLE_SHIFT);

		for (i = 0; i < ASN_HASH_COUNT; i++) {
			dev_dbg(kbdev->dev, "Program 0x%x to ASN_HASH[%d]\n",
				kbdev->l2_hash_values[i], i);
			kbase_reg_write(kbdev, GPU_CONTROL_REG(ASN_HASH(i)),
					kbdev->l2_hash_values[i]);
		}
	}

	dev_dbg(kbdev->dev, "Program 0x%x to L2_CONFIG\n", val);
	kbase_reg_write(kbdev, GPU_CONTROL_REG(L2_CONFIG), val);
}

static void kbase_pm_control_gpu_clock(struct kbase_device *kbdev)
{
	struct kbase_pm_backend_data *const backend = &kbdev->pm.backend;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	queue_work(system_wq, &backend->gpu_clock_control_work);
}

#if MALI_USE_CSF
static const char *kbase_mcu_state_to_string(enum kbase_mcu_state state)
{
	const char *const strings[] = {
#define KBASEP_MCU_STATE(n) #n,
#include "mali_kbase_pm_mcu_states.h"
#undef KBASEP_MCU_STATE
	};
	if (WARN_ON((size_t)state >= ARRAY_SIZE(strings)))
		return "Bad MCU state";
	else
		return strings[state];
}

static inline bool kbase_pm_handle_mcu_core_attr_update(struct kbase_device *kbdev)
{
	struct kbase_pm_backend_data *backend = &kbdev->pm.backend;
	bool timer_update;
	bool core_mask_update;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	WARN_ON(backend->mcu_state != KBASE_MCU_ON);

	/* This function is only for cases where the MCU managing Cores, if
	 * the firmware mode is with host control, do nothing here.
	 */
	if (unlikely(kbdev->csf.firmware_hctl_core_pwr))
		return false;

	core_mask_update =
		backend->shaders_avail != backend->shaders_desired_mask;

	timer_update = kbdev->csf.mcu_core_pwroff_dur_count !=
			kbdev->csf.mcu_core_pwroff_reg_shadow;

	if (core_mask_update || timer_update)
		kbase_csf_firmware_update_core_attr(kbdev, timer_update,
			core_mask_update, backend->shaders_desired_mask);

	return (core_mask_update || timer_update);
}

bool kbase_pm_is_mcu_inactive(struct kbase_device *kbdev,
			      enum kbase_mcu_state state)
{
	lockdep_assert_held(&kbdev->hwaccess_lock);

	return ((state == KBASE_MCU_OFF) || (state == KBASE_MCU_IN_SLEEP));
}

#ifdef KBASE_PM_RUNTIME
/**
 * kbase_pm_enable_mcu_db_notification - Enable the Doorbell notification on
 *                                       MCU side
 *
 * @kbdev: Pointer to the device.
 *
 * This function is called to re-enable the Doorbell notification on MCU side
 * when MCU needs to beome active again.
 */
static void kbase_pm_enable_mcu_db_notification(struct kbase_device *kbdev)
{
	u32 val = kbase_reg_read(kbdev, GPU_CONTROL_REG(MCU_CONTROL));

	lockdep_assert_held(&kbdev->hwaccess_lock);

	val &= ~MCU_CNTRL_DOORBELL_DISABLE_MASK;
	kbase_reg_write(kbdev, GPU_CONTROL_REG(MCU_CONTROL), val);
}
#endif


/**
 * kbasep_pm_toggle_power_interrupt - Toggles the IRQ mask for power interrupts
 *                                    from the firmware
 *
 * @kbdev:  Pointer to the device
 * @enable: boolean indicating to enable interrupts or not
 *
 * The POWER_CHANGED_ALL and POWER_CHANGED_SINGLE interrupts can be disabled
 * after L2 has been turned on when FW is controlling the power for the shader
 * cores. Correspondingly, the interrupts can be re-enabled after the MCU has
 * been disabled before the power down of L2.
 */
static void kbasep_pm_toggle_power_interrupt(struct kbase_device *kbdev, bool enable)
{
	u32 irq_mask;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	irq_mask = kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_IRQ_MASK));

	if (enable)
		irq_mask |= POWER_CHANGED_ALL | POWER_CHANGED_SINGLE;
	else
		irq_mask &= ~(POWER_CHANGED_ALL | POWER_CHANGED_SINGLE);

	kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_IRQ_MASK), irq_mask);
}

static int kbase_pm_mcu_update_state(struct kbase_device *kbdev)
{
	struct kbase_pm_backend_data *backend = &kbdev->pm.backend;
	enum kbase_mcu_state prev_state;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	/*
	 * Initial load of firmware should have been done to
	 * exercise the MCU state machine.
	 */
	if (unlikely(!kbdev->csf.firmware_inited)) {
		WARN_ON(backend->mcu_state != KBASE_MCU_OFF);
		return 0;
	}

	do {
		u64 shaders_trans = kbase_pm_get_trans_cores(kbdev, KBASE_PM_CORE_SHADER);
		u64 shaders_ready = kbase_pm_get_ready_cores(kbdev, KBASE_PM_CORE_SHADER);

		/* mask off ready from trans in case transitions finished
		 * between the register reads
		 */
		shaders_trans &= ~shaders_ready;

		prev_state = backend->mcu_state;

		switch (backend->mcu_state) {
		case KBASE_MCU_OFF:
			if (kbase_pm_is_mcu_desired(kbdev) &&
			    !backend->policy_change_clamp_state_to_off &&
			    backend->l2_state == KBASE_L2_ON) {
				kbase_csf_firmware_trigger_reload(kbdev);
				backend->mcu_state = KBASE_MCU_PEND_ON_RELOAD;
			}
			break;

		case KBASE_MCU_PEND_ON_RELOAD:
			if (kbdev->csf.firmware_reloaded) {
				backend->shaders_desired_mask =
					kbase_pm_ca_get_core_mask(kbdev);
				kbase_csf_firmware_global_reinit(kbdev,
					backend->shaders_desired_mask);
				if (!kbdev->csf.firmware_hctl_core_pwr)
					kbasep_pm_toggle_power_interrupt(kbdev, false);
				backend->mcu_state =
					KBASE_MCU_ON_GLB_REINIT_PEND;
			}
			break;

		case KBASE_MCU_ON_GLB_REINIT_PEND:
			if (kbase_csf_firmware_global_reinit_complete(kbdev)) {
				backend->shaders_avail =
						backend->shaders_desired_mask;
				backend->pm_shaders_core_mask = 0;
				if (kbdev->csf.firmware_hctl_core_pwr) {
					kbase_pm_invoke(kbdev, KBASE_PM_CORE_SHADER,
						backend->shaders_avail, ACTION_PWRON);
					backend->mcu_state =
						KBASE_MCU_HCTL_SHADERS_PEND_ON;
				} else
					backend->mcu_state = KBASE_MCU_ON_HWCNT_ENABLE;
			}
			break;

		case KBASE_MCU_HCTL_SHADERS_PEND_ON:
			if (!shaders_trans &&
			    shaders_ready == backend->shaders_avail) {
				/* Cores now stable, notify MCU the stable mask */
				kbase_csf_firmware_update_core_attr(kbdev,
						false, true, shaders_ready);

				backend->pm_shaders_core_mask = shaders_ready;
				backend->mcu_state =
					KBASE_MCU_HCTL_CORES_NOTIFY_PEND;
			}
			break;

		case KBASE_MCU_HCTL_CORES_NOTIFY_PEND:
			/* Wait for the acknowledgement */
			if (kbase_csf_firmware_core_attr_updated(kbdev))
				backend->mcu_state = KBASE_MCU_ON_HWCNT_ENABLE;
			break;

		case KBASE_MCU_ON_HWCNT_ENABLE:
			backend->hwcnt_desired = true;
			if (backend->hwcnt_disabled) {
				unsigned long flags;

				kbase_csf_scheduler_spin_lock(kbdev, &flags);
				kbase_hwcnt_context_enable(
					kbdev->hwcnt_gpu_ctx);
				kbase_csf_scheduler_spin_unlock(kbdev, flags);
				backend->hwcnt_disabled = false;
			}
			backend->mcu_state = KBASE_MCU_ON;
			break;

		case KBASE_MCU_ON:
			backend->shaders_desired_mask = kbase_pm_ca_get_core_mask(kbdev);

			if (!kbase_pm_is_mcu_desired(kbdev))
				backend->mcu_state = KBASE_MCU_ON_HWCNT_DISABLE;
			else if (kbdev->csf.firmware_hctl_core_pwr) {
				/* Host control scale up/down cores as needed */
				if (backend->shaders_desired_mask != shaders_ready) {
					backend->hwcnt_desired = false;
					if (!backend->hwcnt_disabled)
						kbase_pm_trigger_hwcnt_disable(kbdev);
					backend->mcu_state =
						KBASE_MCU_HCTL_MCU_ON_RECHECK;
				}
			} else if (kbase_pm_handle_mcu_core_attr_update(kbdev)) {
				backend->mcu_state = KBASE_MCU_ON_CORE_ATTR_UPDATE_PEND;
			}
			break;

		case KBASE_MCU_HCTL_MCU_ON_RECHECK:
			backend->shaders_desired_mask = kbase_pm_ca_get_core_mask(kbdev);

			if (!backend->hwcnt_disabled) {
				/* Wait for being disabled */
				;
			} else if (!kbase_pm_is_mcu_desired(kbdev)) {
				/* Converging to MCU powering down flow */
				backend->mcu_state = KBASE_MCU_ON_HWCNT_DISABLE;
			} else if (backend->shaders_desired_mask & ~shaders_ready) {
				/* set cores ready but not available to
				 * meet SHADERS_PEND_ON check pass
				 */
				backend->shaders_avail =
					(backend->shaders_desired_mask | shaders_ready);

				kbase_pm_invoke(kbdev, KBASE_PM_CORE_SHADER,
						backend->shaders_avail & ~shaders_ready,
						ACTION_PWRON);
				backend->mcu_state =
					KBASE_MCU_HCTL_SHADERS_PEND_ON;

			} else if (~backend->shaders_desired_mask & shaders_ready) {
				kbase_csf_firmware_update_core_attr(kbdev, false, true,
								    backend->shaders_desired_mask);
				backend->mcu_state = KBASE_MCU_HCTL_CORES_DOWN_SCALE_NOTIFY_PEND;
			} else {
				backend->mcu_state =
					KBASE_MCU_HCTL_SHADERS_PEND_ON;
			}
			break;

		case KBASE_MCU_HCTL_CORES_DOWN_SCALE_NOTIFY_PEND:
			if (kbase_csf_firmware_core_attr_updated(kbdev)) {
				/* wait in queue until cores idle */
				queue_work(backend->core_idle_wq, &backend->core_idle_work);
				backend->mcu_state = KBASE_MCU_HCTL_CORE_INACTIVE_PEND;
			}
			break;

		case KBASE_MCU_HCTL_CORE_INACTIVE_PEND:
			{
				u64 active_cores = kbase_pm_get_active_cores(
							kbdev,
							KBASE_PM_CORE_SHADER);
				u64 cores_to_disable = shaders_ready &
							~backend->shaders_desired_mask;

				if (!(cores_to_disable & active_cores)) {
					kbase_pm_invoke(kbdev, KBASE_PM_CORE_SHADER,
							cores_to_disable,
							ACTION_PWROFF);
					backend->shaders_avail = backend->shaders_desired_mask;
					backend->mcu_state = KBASE_MCU_HCTL_SHADERS_CORE_OFF_PEND;
				}
			}
			break;

		case KBASE_MCU_HCTL_SHADERS_CORE_OFF_PEND:
			if (!shaders_trans && shaders_ready == backend->shaders_avail) {
				/* Cores now stable */
				backend->pm_shaders_core_mask = shaders_ready;
				backend->mcu_state = KBASE_MCU_ON_HWCNT_ENABLE;
			}
			break;

		case KBASE_MCU_ON_CORE_ATTR_UPDATE_PEND:
			if (kbase_csf_firmware_core_attr_updated(kbdev)) {
				backend->shaders_avail = backend->shaders_desired_mask;
				backend->mcu_state = KBASE_MCU_ON;
			}
			break;

		case KBASE_MCU_ON_HWCNT_DISABLE:
			if (kbase_pm_is_mcu_desired(kbdev)) {
				backend->mcu_state = KBASE_MCU_ON_HWCNT_ENABLE;
				break;
			}

			backend->hwcnt_desired = false;
			if (!backend->hwcnt_disabled)
				kbase_pm_trigger_hwcnt_disable(kbdev);


			if (backend->hwcnt_disabled) {
#ifdef KBASE_PM_RUNTIME
				if (backend->gpu_sleep_mode_active)
					backend->mcu_state = KBASE_MCU_ON_SLEEP_INITIATE;
				else
#endif
					backend->mcu_state = KBASE_MCU_ON_HALT;
			}
			break;

		case KBASE_MCU_ON_HALT:
			if (!kbase_pm_is_mcu_desired(kbdev)) {
				kbase_csf_firmware_trigger_mcu_halt(kbdev);
				backend->mcu_state = KBASE_MCU_ON_PEND_HALT;
			} else
				backend->mcu_state = KBASE_MCU_ON_HWCNT_ENABLE;
			break;

		case KBASE_MCU_ON_PEND_HALT:
			if (kbase_csf_firmware_mcu_halted(kbdev)) {
				KBASE_KTRACE_ADD(kbdev, MCU_HALTED, NULL,
					kbase_csf_ktrace_gpu_cycle_cnt(kbdev));
				if (kbdev->csf.firmware_hctl_core_pwr)
					backend->mcu_state =
						KBASE_MCU_HCTL_SHADERS_READY_OFF;
				else
					backend->mcu_state = KBASE_MCU_POWER_DOWN;
			}
			break;

		case KBASE_MCU_HCTL_SHADERS_READY_OFF:
			kbase_pm_invoke(kbdev, KBASE_PM_CORE_SHADER,
					shaders_ready, ACTION_PWROFF);
			backend->mcu_state =
				KBASE_MCU_HCTL_SHADERS_PEND_OFF;
			break;

		case KBASE_MCU_HCTL_SHADERS_PEND_OFF:
			if (!shaders_trans && !shaders_ready) {
				backend->pm_shaders_core_mask = 0;
				backend->mcu_state = KBASE_MCU_POWER_DOWN;
			}
			break;

		case KBASE_MCU_POWER_DOWN:
			kbase_csf_firmware_disable_mcu(kbdev);
			backend->mcu_state = KBASE_MCU_PEND_OFF;
			break;

		case KBASE_MCU_PEND_OFF:
			/* wait synchronously for the MCU to get disabled */
			kbase_csf_firmware_disable_mcu_wait(kbdev);
			if (!kbdev->csf.firmware_hctl_core_pwr)
				kbasep_pm_toggle_power_interrupt(kbdev, true);
			backend->mcu_state = KBASE_MCU_OFF;
			break;
#ifdef KBASE_PM_RUNTIME
		case KBASE_MCU_ON_SLEEP_INITIATE:
			if (!kbase_pm_is_mcu_desired(kbdev)) {
				kbase_csf_firmware_trigger_mcu_sleep(kbdev);
				backend->mcu_state = KBASE_MCU_ON_PEND_SLEEP;
			} else
				backend->mcu_state = KBASE_MCU_ON_HWCNT_ENABLE;
			break;

		case KBASE_MCU_ON_PEND_SLEEP:
			if (kbase_csf_firmware_is_mcu_in_sleep(kbdev)) {
				KBASE_KTRACE_ADD(kbdev, MCU_IN_SLEEP, NULL,
					kbase_csf_ktrace_gpu_cycle_cnt(kbdev));
				backend->mcu_state = KBASE_MCU_IN_SLEEP;
				kbase_pm_enable_db_mirror_interrupt(kbdev);
				kbase_csf_scheduler_reval_idleness_post_sleep(kbdev);
				/* Enable PM interrupt, after MCU has been put
				 * to sleep, for the power down of L2.
				 */
				if (!kbdev->csf.firmware_hctl_core_pwr)
					kbasep_pm_toggle_power_interrupt(kbdev, true);
			}
			break;

		case KBASE_MCU_IN_SLEEP:
			if (kbase_pm_is_mcu_desired(kbdev) &&
			    backend->l2_state == KBASE_L2_ON) {
				KBASE_TLSTREAM_TL_KBASE_CSFFW_FW_REQUEST_WAKEUP(
					kbdev, kbase_backend_get_cycle_cnt(kbdev));
				kbase_pm_enable_mcu_db_notification(kbdev);
				kbase_pm_disable_db_mirror_interrupt(kbdev);
				/* Disable PM interrupt after L2 has been
				 * powered up for the wakeup of MCU.
				 */
				if (!kbdev->csf.firmware_hctl_core_pwr)
					kbasep_pm_toggle_power_interrupt(kbdev, false);
				backend->mcu_state = KBASE_MCU_ON_HWCNT_ENABLE;
			}
			break;
#endif
		case KBASE_MCU_RESET_WAIT:
			/* Reset complete  */
			if (!backend->in_reset)
				backend->mcu_state = KBASE_MCU_OFF;
			break;

		default:
			WARN(1, "Invalid state in mcu_state: %d",
			     backend->mcu_state);
		}

		if (backend->mcu_state != prev_state)
			dev_dbg(kbdev->dev, "MCU state transition: %s to %s\n",
				kbase_mcu_state_to_string(prev_state),
				kbase_mcu_state_to_string(backend->mcu_state));

	} while (backend->mcu_state != prev_state);

	return 0;
}

static void core_idle_worker(struct work_struct *work)
{
	struct kbase_device *kbdev =
		container_of(work, struct kbase_device, pm.backend.core_idle_work);
	struct kbase_pm_backend_data *backend = &kbdev->pm.backend;
	unsigned long flags;

	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	while (backend->gpu_powered && (backend->mcu_state == KBASE_MCU_HCTL_CORE_INACTIVE_PEND)) {
		const unsigned int core_inactive_wait_ms = 1;
		u64 active_cores = kbase_pm_get_active_cores(kbdev, KBASE_PM_CORE_SHADER);
		u64 shaders_ready = kbase_pm_get_ready_cores(kbdev, KBASE_PM_CORE_SHADER);
		u64 cores_to_disable = shaders_ready & ~backend->shaders_desired_mask;

		if (!(cores_to_disable & active_cores)) {
			kbase_pm_update_state(kbdev);
			break;
		}

		spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
		msleep(core_inactive_wait_ms);
		spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	}

	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}
#endif

static const char *kbase_l2_core_state_to_string(enum kbase_l2_core_state state)
{
	const char *const strings[] = {
#define KBASEP_L2_STATE(n) #n,
#include "mali_kbase_pm_l2_states.h"
#undef KBASEP_L2_STATE
	};
	if (WARN_ON((size_t)state >= ARRAY_SIZE(strings)))
		return "Bad level 2 cache state";
	else
		return strings[state];
}

#if !MALI_USE_CSF
/* On powering on the L2, the tracked kctx becomes stale and can be cleared.
 * This enables the backend to spare the START_FLUSH.INV_SHADER_OTHER
 * operation on the first submitted katom after the L2 powering on.
 */
static void kbase_pm_l2_clear_backend_slot_submit_kctx(struct kbase_device *kbdev)
{
	int js;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	/* Clear the slots' last katom submission kctx */
	for (js = 0; js < kbdev->gpu_props.num_job_slots; js++)
		kbdev->hwaccess.backend.slot_rb[js].last_kctx_tagged = SLOT_RB_NULL_TAG_VAL;
}
#endif

static bool can_power_down_l2(struct kbase_device *kbdev)
{
#if MALI_USE_CSF
	/* Due to the HW issue GPU2019-3878, need to prevent L2 power off
	 * whilst MMU command is in progress.
	 */
	return !kbdev->mmu_hw_operation_in_progress;
#else
	return true;
#endif
}

static int kbase_pm_l2_update_state(struct kbase_device *kbdev)
{
	struct kbase_pm_backend_data *backend = &kbdev->pm.backend;
	u64 l2_present = kbdev->gpu_props.curr_config.l2_present;
#if !MALI_USE_CSF
	u64 tiler_present = kbdev->gpu_props.props.raw_props.tiler_present;
#endif
	enum kbase_l2_core_state prev_state;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	do {
		/* Get current state */
		u64 l2_trans = kbase_pm_get_trans_cores(kbdev,
				KBASE_PM_CORE_L2);
		u64 l2_ready = kbase_pm_get_ready_cores(kbdev,
				KBASE_PM_CORE_L2);

#if !MALI_USE_CSF
		u64 tiler_trans = kbase_pm_get_trans_cores(kbdev,
				KBASE_PM_CORE_TILER);
		u64 tiler_ready = kbase_pm_get_ready_cores(kbdev,
				KBASE_PM_CORE_TILER);
#endif

		/*
		 * kbase_pm_get_ready_cores and kbase_pm_get_trans_cores
		 * are vulnerable to corruption if gpu is lost
		 */
		if (kbase_is_gpu_removed(kbdev)
#ifdef CONFIG_MALI_ARBITER_SUPPORT
				|| kbase_pm_is_gpu_lost(kbdev)) {
#else
				) {
#endif
			backend->shaders_state =
				KBASE_SHADERS_OFF_CORESTACK_OFF;
			backend->hwcnt_desired = false;
			if (!backend->hwcnt_disabled) {
				/* Don't progress until hw counters are disabled
				 * This may involve waiting for a worker to complete.
				 * The HW counters backend disable code checks for the
				 * GPU removed case and will error out without touching
				 * the hardware. This step is needed to keep the HW
				 * counters in a consistent state after a GPU lost.
				 */
				backend->l2_state =
					KBASE_L2_ON_HWCNT_DISABLE;
				kbase_pm_trigger_hwcnt_disable(kbdev);
			}

			if (backend->hwcnt_disabled) {
				backend->l2_state = KBASE_L2_OFF;
				dev_dbg(kbdev->dev, "GPU lost has occurred - L2 off\n");
			}
			break;
		}

		/* mask off ready from trans in case transitions finished
		 * between the register reads
		 */
		l2_trans &= ~l2_ready;
#if !MALI_USE_CSF
		tiler_trans &= ~tiler_ready;
#endif
		prev_state = backend->l2_state;

		switch (backend->l2_state) {
		case KBASE_L2_OFF:
			if (kbase_pm_is_l2_desired(kbdev)) {
				/*
				 * Set the desired config for L2 before
				 * powering it on
				 */
				kbase_pm_l2_config_override(kbdev);
				kbase_pbha_write_settings(kbdev);
#if !MALI_USE_CSF
				/* L2 is required, power on.  Powering on the
				 * tiler will also power the first L2 cache.
				 */
				kbase_pm_invoke(kbdev, KBASE_PM_CORE_TILER,
						tiler_present, ACTION_PWRON);

				/* If we have more than one L2 cache then we
				 * must power them on explicitly.
				 */
				if (l2_present != 1)
					kbase_pm_invoke(kbdev, KBASE_PM_CORE_L2,
							l2_present & ~1,
							ACTION_PWRON);
				/* Clear backend slot submission kctx */
				kbase_pm_l2_clear_backend_slot_submit_kctx(kbdev);
#else
				/* With CSF firmware, Host driver doesn't need to
				 * handle power management with both shader and tiler cores.
				 * The CSF firmware will power up the cores appropriately.
				 * So only power the l2 cache explicitly.
				 */
				kbase_pm_invoke(kbdev, KBASE_PM_CORE_L2,
						l2_present, ACTION_PWRON);
#endif
				backend->l2_state = KBASE_L2_PEND_ON;
			}
			break;

		case KBASE_L2_PEND_ON:
#if !MALI_USE_CSF
			if (!l2_trans && l2_ready == l2_present && !tiler_trans
					&& tiler_ready == tiler_present) {
				KBASE_KTRACE_ADD(kbdev, PM_CORES_CHANGE_AVAILABLE_TILER, NULL,
						tiler_ready);
#else
			if (!l2_trans && l2_ready == l2_present) {
				KBASE_KTRACE_ADD(kbdev, PM_CORES_CHANGE_AVAILABLE_L2, NULL,
						l2_ready);
#endif
				/*
				 * Ensure snoops are enabled after L2 is powered
				 * up. Note that kbase keeps track of the snoop
				 * state, so safe to repeatedly call.
				 */
				kbase_pm_cache_snoop_enable(kbdev);

				/* With the L2 enabled, we can now enable
				 * hardware counters.
				 */
				if (kbdev->pm.backend.gpu_clock_slow_down_wa)
					backend->l2_state =
						KBASE_L2_RESTORE_CLOCKS;
				else
					backend->l2_state =
						KBASE_L2_ON_HWCNT_ENABLE;

				/* Now that the L2 is on, the shaders can start
				 * powering on if they're required. The obvious
				 * way to do this would be to call
				 * kbase_pm_shaders_update_state() here.
				 * However, that would make the two state
				 * machines mutually recursive, as the opposite
				 * would be needed for powering down. Instead,
				 * callers of this function should use the
				 * kbase_pm_update_state() wrapper, which will
				 * call the shader state machine immediately
				 * after the L2 (for power up), or
				 * automatically re-invoke the L2 state machine
				 * when the shaders power down.
				 */
			}
			break;

		case KBASE_L2_RESTORE_CLOCKS:
			/* We always assume only GPUs being affected by
			 * BASE_HW_ISSUE_GPU2017_1336 fall into this state
			 */
			WARN_ON_ONCE(!kbdev->pm.backend.gpu_clock_slow_down_wa);

			/* If L2 not needed, we need to make sure cancellation
			 * of any previously issued work to restore GPU clock.
			 * For it, move to KBASE_L2_SLOW_DOWN_CLOCKS state.
			 */
			if (!kbase_pm_is_l2_desired(kbdev)) {
				backend->l2_state = KBASE_L2_SLOW_DOWN_CLOCKS;
				break;
			}

			backend->gpu_clock_slow_down_desired = false;
			if (backend->gpu_clock_slowed_down)
				kbase_pm_control_gpu_clock(kbdev);
			else
				backend->l2_state = KBASE_L2_ON_HWCNT_ENABLE;
			break;

		case KBASE_L2_ON_HWCNT_ENABLE:
#if !MALI_USE_CSF
			backend->hwcnt_desired = true;
			if (backend->hwcnt_disabled) {
				kbase_hwcnt_context_enable(
					kbdev->hwcnt_gpu_ctx);
				backend->hwcnt_disabled = false;
			}
#endif
			backend->l2_state = KBASE_L2_ON;
			break;

		case KBASE_L2_ON:
			if (!kbase_pm_is_l2_desired(kbdev)) {
#if !MALI_USE_CSF
				/* Do not power off L2 until the shaders and
				 * core stacks are off.
				 */
				if (backend->shaders_state != KBASE_SHADERS_OFF_CORESTACK_OFF)
					break;
#else
				/* Do not power off L2 until the MCU has been stopped */
				if ((backend->mcu_state != KBASE_MCU_OFF) &&
				    (backend->mcu_state != KBASE_MCU_IN_SLEEP))
					break;
#endif

				/* We need to make sure hardware counters are
				 * disabled before powering down the L2, to
				 * prevent loss of data.
				 *
				 * We waited until after the cores were powered
				 * down to prevent ping-ponging between hwcnt
				 * enabled and disabled, which would have
				 * happened if userspace submitted more work
				 * while we were trying to power down.
				 */
				backend->l2_state = KBASE_L2_ON_HWCNT_DISABLE;
			}
			break;

		case KBASE_L2_ON_HWCNT_DISABLE:
#if !MALI_USE_CSF
			/* If the L2 became desired while we were waiting on the
			 * worker to do the actual hwcnt disable (which might
			 * happen if some work was submitted immediately after
			 * the shaders powered off), then we need to early-out
			 * of this state and re-enable hwcnt.
			 *
			 * If we get lucky, the hwcnt disable might not have
			 * actually started yet, and the logic in the hwcnt
			 * enable state will prevent the worker from
			 * performing the disable entirely, preventing loss of
			 * any hardware counter data.
			 *
			 * If the hwcnt disable has started, then we'll lose
			 * a tiny amount of hardware counter data between the
			 * disable and the re-enable occurring.
			 *
			 * This loss of data is preferable to the alternative,
			 * which is to block the shader cores from doing any
			 * work until we're sure hwcnt has been re-enabled.
			 */
			if (kbase_pm_is_l2_desired(kbdev)) {
				backend->l2_state = KBASE_L2_ON_HWCNT_ENABLE;
				break;
			}

			backend->hwcnt_desired = false;
			if (!backend->hwcnt_disabled)
				kbase_pm_trigger_hwcnt_disable(kbdev);
#endif

			if (backend->hwcnt_disabled) {
				if (kbdev->pm.backend.gpu_clock_slow_down_wa)
					backend->l2_state =
						KBASE_L2_SLOW_DOWN_CLOCKS;
				else
					backend->l2_state = KBASE_L2_POWER_DOWN;
			}
			break;

		case KBASE_L2_SLOW_DOWN_CLOCKS:
			/* We always assume only GPUs being affected by
			 * BASE_HW_ISSUE_GPU2017_1336 fall into this state
			 */
			WARN_ON_ONCE(!kbdev->pm.backend.gpu_clock_slow_down_wa);

			/* L2 needs to be powered up. And we need to make sure
			 * cancellation of any previously issued work to slow
			 * down GPU clock. For it, we move to the state,
			 * KBASE_L2_RESTORE_CLOCKS.
			 */
			if (kbase_pm_is_l2_desired(kbdev)) {
				backend->l2_state = KBASE_L2_RESTORE_CLOCKS;
				break;
			}

			backend->gpu_clock_slow_down_desired = true;
			if (!backend->gpu_clock_slowed_down)
				kbase_pm_control_gpu_clock(kbdev);
			else
				backend->l2_state = KBASE_L2_POWER_DOWN;

			break;

		case KBASE_L2_POWER_DOWN:
			if (kbase_pm_is_l2_desired(kbdev))
				backend->l2_state = KBASE_L2_PEND_ON;
			else if (can_power_down_l2(kbdev)) {
				if (!backend->l2_always_on)
					/* Powering off the L2 will also power off the
					 * tiler.
					 */
					kbase_pm_invoke(kbdev, KBASE_PM_CORE_L2,
							l2_present,
							ACTION_PWROFF);
				else
					/* If L2 cache is powered then we must flush it
					 * before we power off the GPU. Normally this
					 * would have been handled when the L2 was
					 * powered off.
					 */
					kbase_gpu_start_cache_clean_nolock(
						kbdev, GPU_COMMAND_CACHE_CLN_INV_L2);
#if !MALI_USE_CSF
				KBASE_KTRACE_ADD(kbdev, PM_CORES_CHANGE_AVAILABLE_TILER, NULL, 0u);
#else
				KBASE_KTRACE_ADD(kbdev, PM_CORES_CHANGE_AVAILABLE_L2, NULL, 0u);
#endif
				backend->l2_state = KBASE_L2_PEND_OFF;
			}
			break;

		case KBASE_L2_PEND_OFF:
			if (!backend->l2_always_on) {
				/* We only need to check the L2 here - if the L2
				 * is off then the tiler is definitely also off.
				 */
				if (!l2_trans && !l2_ready)
					/* L2 is now powered off */
					backend->l2_state = KBASE_L2_OFF;
			} else {
				if (!kbdev->cache_clean_in_progress)
					backend->l2_state = KBASE_L2_OFF;
			}
			break;

		case KBASE_L2_RESET_WAIT:
			/* Reset complete  */
			if (!backend->in_reset)
				backend->l2_state = KBASE_L2_OFF;
			break;

		default:
			WARN(1, "Invalid state in l2_state: %d",
					backend->l2_state);
		}

		if (backend->l2_state != prev_state)
			dev_dbg(kbdev->dev, "L2 state transition: %s to %s\n",
				kbase_l2_core_state_to_string(prev_state),
				kbase_l2_core_state_to_string(
					backend->l2_state));

	} while (backend->l2_state != prev_state);

	if (kbdev->pm.backend.invoke_poweroff_wait_wq_when_l2_off &&
			backend->l2_state == KBASE_L2_OFF) {
		kbdev->pm.backend.invoke_poweroff_wait_wq_when_l2_off = false;
		queue_work(kbdev->pm.backend.gpu_poweroff_wait_wq,
				&kbdev->pm.backend.gpu_poweroff_wait_work);
	}

	return 0;
}

static void shader_poweroff_timer_stop_callback(struct work_struct *data)
{
	unsigned long flags;
	struct kbasep_pm_tick_timer_state *stt = container_of(data,
			struct kbasep_pm_tick_timer_state, work);
	struct kbase_device *kbdev = container_of(stt, struct kbase_device,
			pm.backend.shader_tick_timer);

	hrtimer_cancel(&stt->timer);

	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);

	stt->cancel_queued = false;
	if (kbdev->pm.backend.gpu_powered)
		kbase_pm_update_state(kbdev);

	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}

/**
 * shader_poweroff_timer_queue_cancel - cancel the shader poweroff tick timer
 * @kbdev:      pointer to kbase device
 *
 * Synchronization between the shader state machine and the timer thread is
 * difficult. This is because situations may arise where the state machine
 * wants to start the timer, but the callback is already running, and has
 * already passed the point at which it checks whether it is required, and so
 * cancels itself, even though the state machine may have just tried to call
 * hrtimer_start.
 *
 * This cannot be stopped by holding hwaccess_lock in the timer thread,
 * because there are still infinitesimally small sections at the start and end
 * of the callback where the lock is not held.
 *
 * Instead, a new state is added to the shader state machine,
 * KBASE_SHADERS_OFF_CORESTACK_OFF_TIMER_PEND_OFF. This is used to guarantee
 * that when the shaders are switched off, the timer has definitely been
 * cancelled. As a result, when KBASE_SHADERS_ON_CORESTACK_ON is left and the
 * timer is started, it is guaranteed that either the timer is already running
 * (from an availability change or cancelled timer), or hrtimer_start will
 * succeed. It is critical to avoid ending up in
 * KBASE_SHADERS_WAIT_OFF_CORESTACK_ON without the timer running, or it could
 * hang there forever.
 */
static void shader_poweroff_timer_queue_cancel(struct kbase_device *kbdev)
{
	struct kbasep_pm_tick_timer_state *stt =
			&kbdev->pm.backend.shader_tick_timer;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	stt->needed = false;

	if (hrtimer_active(&stt->timer) && !stt->cancel_queued) {
		stt->cancel_queued = true;
		queue_work(stt->wq, &stt->work);
	}
}

#if !MALI_USE_CSF
static const char *kbase_shader_core_state_to_string(
	enum kbase_shader_core_state state)
{
	const char *const strings[] = {
#define KBASEP_SHADER_STATE(n) #n,
#include "mali_kbase_pm_shader_states.h"
#undef KBASEP_SHADER_STATE
	};
	if (WARN_ON((size_t)state >= ARRAY_SIZE(strings)))
		return "Bad shader core state";
	else
		return strings[state];
}

static int kbase_pm_shaders_update_state(struct kbase_device *kbdev)
{
	struct kbase_pm_backend_data *backend = &kbdev->pm.backend;
	struct kbasep_pm_tick_timer_state *stt =
			&kbdev->pm.backend.shader_tick_timer;
	enum kbase_shader_core_state prev_state;
	u64 stacks_avail = 0;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	if (corestack_driver_control)
		/* Always power on all the corestacks. Disabling certain
		 * corestacks when their respective shaders are not in the
		 * available bitmap is not currently supported.
		 */
		stacks_avail = kbase_pm_get_present_cores(kbdev, KBASE_PM_CORE_STACK);

	do {
		u64 shaders_trans = kbase_pm_get_trans_cores(kbdev, KBASE_PM_CORE_SHADER);
		u64 shaders_ready = kbase_pm_get_ready_cores(kbdev, KBASE_PM_CORE_SHADER);
		u64 stacks_trans = 0;
		u64 stacks_ready = 0;

		if (corestack_driver_control) {
			stacks_trans = kbase_pm_get_trans_cores(kbdev, KBASE_PM_CORE_STACK);
			stacks_ready = kbase_pm_get_ready_cores(kbdev, KBASE_PM_CORE_STACK);
		}

		/*
		 * kbase_pm_get_ready_cores and kbase_pm_get_trans_cores
		 * are vulnerable to corruption if gpu is lost
		 */
		if (kbase_is_gpu_removed(kbdev)
#ifdef CONFIG_MALI_ARBITER_SUPPORT
				|| kbase_pm_is_gpu_lost(kbdev)) {
#else
				) {
#endif
			backend->shaders_state =
				KBASE_SHADERS_OFF_CORESTACK_OFF;
			dev_dbg(kbdev->dev, "GPU lost has occurred - shaders off\n");
			break;
		}

		/* mask off ready from trans in case transitions finished
		 * between the register reads
		 */
		shaders_trans &= ~shaders_ready;
		stacks_trans &= ~stacks_ready;

		prev_state = backend->shaders_state;

		switch (backend->shaders_state) {
		case KBASE_SHADERS_OFF_CORESTACK_OFF:
			/* Ignore changes to the shader core availability
			 * except at certain points where we can handle it,
			 * i.e. off and SHADERS_ON_CORESTACK_ON.
			 */
			backend->shaders_desired_mask =
				kbase_pm_ca_get_core_mask(kbdev);
			backend->pm_shaders_core_mask = 0;

			if (backend->shaders_desired &&
				backend->l2_state == KBASE_L2_ON) {
				if (backend->hwcnt_desired &&
					!backend->hwcnt_disabled) {
					/* Trigger a hwcounter dump */
					backend->hwcnt_desired = false;
					kbase_pm_trigger_hwcnt_disable(kbdev);
				}

				if (backend->hwcnt_disabled) {
					if (corestack_driver_control) {
						kbase_pm_invoke(kbdev,
							KBASE_PM_CORE_STACK,
							stacks_avail,
							ACTION_PWRON);
					}
					backend->shaders_state =
						KBASE_SHADERS_OFF_CORESTACK_PEND_ON;
				}
			}
			break;

		case KBASE_SHADERS_OFF_CORESTACK_PEND_ON:
			if (!stacks_trans && stacks_ready == stacks_avail) {
				backend->shaders_avail =
					backend->shaders_desired_mask;
				kbase_pm_invoke(kbdev, KBASE_PM_CORE_SHADER,
						backend->shaders_avail, ACTION_PWRON);

				if (backend->pm_current_policy &&
				    backend->pm_current_policy->handle_event)
					backend->pm_current_policy->handle_event(
						kbdev,
						KBASE_PM_POLICY_EVENT_POWER_ON);

				backend->shaders_state = KBASE_SHADERS_PEND_ON_CORESTACK_ON;
			}
			break;

		case KBASE_SHADERS_PEND_ON_CORESTACK_ON:
			if (!shaders_trans && shaders_ready == backend->shaders_avail) {
				KBASE_KTRACE_ADD(kbdev, PM_CORES_CHANGE_AVAILABLE, NULL, shaders_ready);
				backend->pm_shaders_core_mask = shaders_ready;
				backend->hwcnt_desired = true;
				if (backend->hwcnt_disabled) {
#if MALI_USE_CSF
					unsigned long flags;

					kbase_csf_scheduler_spin_lock(kbdev,
								      &flags);
#endif
					kbase_hwcnt_context_enable(
						kbdev->hwcnt_gpu_ctx);
#if MALI_USE_CSF
					kbase_csf_scheduler_spin_unlock(kbdev,
									flags);
#endif
					backend->hwcnt_disabled = false;
				}

				backend->shaders_state = KBASE_SHADERS_ON_CORESTACK_ON;
			}
			break;

		case KBASE_SHADERS_ON_CORESTACK_ON:
			backend->shaders_desired_mask =
				kbase_pm_ca_get_core_mask(kbdev);

			/* If shaders to change state, trigger a counter dump */
			if (!backend->shaders_desired ||
				(backend->shaders_desired_mask != shaders_ready)) {
				backend->hwcnt_desired = false;
				if (!backend->hwcnt_disabled)
					kbase_pm_trigger_hwcnt_disable(kbdev);
				backend->shaders_state =
					KBASE_SHADERS_ON_CORESTACK_ON_RECHECK;
			}
			break;

		case KBASE_SHADERS_ON_CORESTACK_ON_RECHECK:
			backend->shaders_desired_mask =
				kbase_pm_ca_get_core_mask(kbdev);

			if (!backend->hwcnt_disabled) {
				/* Wait for being disabled */
				;
			} else if (!backend->shaders_desired) {
				if (backend->pm_current_policy &&
				    backend->pm_current_policy->handle_event)
					backend->pm_current_policy->handle_event(
						kbdev,
						KBASE_PM_POLICY_EVENT_IDLE);

				if (kbdev->pm.backend.protected_transition_override ||
#ifdef CONFIG_MALI_ARBITER_SUPPORT
						kbase_pm_is_suspending(kbdev) ||
						kbase_pm_is_gpu_lost(kbdev) ||
#endif /* CONFIG_MALI_ARBITER_SUPPORT */
						!stt->configured_ticks ||
						WARN_ON(stt->cancel_queued)) {
					backend->shaders_state = KBASE_SHADERS_WAIT_FINISHED_CORESTACK_ON;
				} else {
					stt->remaining_ticks = stt->configured_ticks;
					stt->needed = true;

					/* The shader hysteresis timer is not
					 * done the obvious way, which would be
					 * to start an hrtimer when the shader
					 * power off is requested. Instead,
					 * use a 'tick' timer, and set the
					 * remaining number of ticks on a power
					 * off request.  This avoids the
					 * latency of starting, then
					 * immediately cancelling an hrtimer
					 * when the shaders are re-requested
					 * before the timeout expires.
					 */
					if (!hrtimer_active(&stt->timer))
						hrtimer_start(&stt->timer,
								stt->configured_interval,
								HRTIMER_MODE_REL);

					backend->shaders_state = KBASE_SHADERS_WAIT_OFF_CORESTACK_ON;
				}
			} else if (backend->shaders_desired_mask & ~shaders_ready) {
				/* set cores ready but not available to
				 * meet KBASE_SHADERS_PEND_ON_CORESTACK_ON
				 * check pass
				 */
				backend->shaders_avail =
					(backend->shaders_desired_mask | shaders_ready);

				kbase_pm_invoke(kbdev, KBASE_PM_CORE_SHADER,
						backend->shaders_avail & ~shaders_ready,
						ACTION_PWRON);
				backend->shaders_state =
					KBASE_SHADERS_PEND_ON_CORESTACK_ON;
			} else if (shaders_ready & ~backend->shaders_desired_mask) {
				backend->shaders_state =
					KBASE_SHADERS_WAIT_GPU_IDLE;
			} else {
				backend->shaders_state =
					KBASE_SHADERS_PEND_ON_CORESTACK_ON;
			}
			break;

		case KBASE_SHADERS_WAIT_OFF_CORESTACK_ON:
			if (WARN_ON(!hrtimer_active(&stt->timer))) {
				stt->remaining_ticks = 0;
				backend->shaders_state = KBASE_SHADERS_WAIT_FINISHED_CORESTACK_ON;
			}

			if (backend->shaders_desired) {
				if (backend->pm_current_policy &&
				    backend->pm_current_policy->handle_event)
					backend->pm_current_policy->handle_event(
						kbdev,
						KBASE_PM_POLICY_EVENT_TIMER_HIT);

				stt->remaining_ticks = 0;
				backend->shaders_state = KBASE_SHADERS_ON_CORESTACK_ON_RECHECK;
			} else if (stt->remaining_ticks == 0) {
				if (backend->pm_current_policy &&
				    backend->pm_current_policy->handle_event)
					backend->pm_current_policy->handle_event(
						kbdev,
						KBASE_PM_POLICY_EVENT_TIMER_MISS);

				backend->shaders_state = KBASE_SHADERS_WAIT_FINISHED_CORESTACK_ON;
#ifdef CONFIG_MALI_ARBITER_SUPPORT
			} else if (kbase_pm_is_suspending(kbdev) ||
					kbase_pm_is_gpu_lost(kbdev)) {
				backend->shaders_state = KBASE_SHADERS_WAIT_FINISHED_CORESTACK_ON;
#endif /* CONFIG_MALI_ARBITER_SUPPORT */
			}
			break;

		case KBASE_SHADERS_WAIT_GPU_IDLE:
			/* If partial shader core off need to wait the job in
			 * running and next register finished then flush L2
			 * or it might hit GPU2017-861
			 */
			if (!kbase_gpu_atoms_submitted_any(kbdev)) {
				backend->partial_shaderoff = true;
				backend->shaders_state = KBASE_SHADERS_WAIT_FINISHED_CORESTACK_ON;
			}
			break;

		case KBASE_SHADERS_WAIT_FINISHED_CORESTACK_ON:
			if (!backend->partial_shaderoff)
				shader_poweroff_timer_queue_cancel(kbdev);

			if (kbase_hw_has_issue(kbdev, BASE_HW_ISSUE_TTRX_921)) {
				kbase_gpu_start_cache_clean_nolock(
					kbdev, GPU_COMMAND_CACHE_CLN_INV_L2);
				backend->shaders_state =
					KBASE_SHADERS_L2_FLUSHING_CORESTACK_ON;
			} else {
				backend->shaders_state =
					KBASE_SHADERS_READY_OFF_CORESTACK_ON;
			}
			break;

		case KBASE_SHADERS_L2_FLUSHING_CORESTACK_ON:
			if (!kbdev->cache_clean_in_progress)
				backend->shaders_state =
					KBASE_SHADERS_READY_OFF_CORESTACK_ON;

			break;

		case KBASE_SHADERS_READY_OFF_CORESTACK_ON:
			if (backend->partial_shaderoff) {
				backend->partial_shaderoff = false;
				/* remove cores available but not ready to
				 * meet KBASE_SHADERS_PEND_ON_CORESTACK_ON
				 * check pass
				 */

				/* shaders_desired_mask shall be a subset of
				 * shaders_ready
				 */
				WARN_ON(backend->shaders_desired_mask & ~shaders_ready);
				WARN_ON(!(backend->shaders_desired_mask & shaders_ready));

				backend->shaders_avail =
					backend->shaders_desired_mask;
				kbase_pm_invoke(kbdev, KBASE_PM_CORE_SHADER,
						shaders_ready & ~backend->shaders_avail, ACTION_PWROFF);
				backend->shaders_state = KBASE_SHADERS_PEND_ON_CORESTACK_ON;
				KBASE_KTRACE_ADD(kbdev, PM_CORES_CHANGE_AVAILABLE, NULL, (shaders_ready & ~backend->shaders_avail));
			} else {
				kbase_pm_invoke(kbdev, KBASE_PM_CORE_SHADER,
						shaders_ready, ACTION_PWROFF);

				KBASE_KTRACE_ADD(kbdev, PM_CORES_CHANGE_AVAILABLE, NULL, 0u);

				backend->shaders_state = KBASE_SHADERS_PEND_OFF_CORESTACK_ON;
			}
			break;

		case KBASE_SHADERS_PEND_OFF_CORESTACK_ON:
			if (!shaders_trans && !shaders_ready) {
				if (corestack_driver_control)
					kbase_pm_invoke(kbdev, KBASE_PM_CORE_STACK,
							stacks_avail, ACTION_PWROFF);

				backend->shaders_state = KBASE_SHADERS_OFF_CORESTACK_PEND_OFF;
			}
			break;

		case KBASE_SHADERS_OFF_CORESTACK_PEND_OFF:
			if (!stacks_trans && !stacks_ready) {
				/* On powered off, re-enable the hwcnt */
				backend->pm_shaders_core_mask = 0;
				backend->hwcnt_desired = true;
				if (backend->hwcnt_disabled) {
#if MALI_USE_CSF
					unsigned long flags;

					kbase_csf_scheduler_spin_lock(kbdev,
								      &flags);
#endif
					kbase_hwcnt_context_enable(
						kbdev->hwcnt_gpu_ctx);
#if MALI_USE_CSF
					kbase_csf_scheduler_spin_unlock(kbdev,
									flags);
#endif
					backend->hwcnt_disabled = false;
				}
				backend->shaders_state = KBASE_SHADERS_OFF_CORESTACK_OFF_TIMER_PEND_OFF;
			}
			break;

		case KBASE_SHADERS_OFF_CORESTACK_OFF_TIMER_PEND_OFF:
			if (!hrtimer_active(&stt->timer) && !stt->cancel_queued)
				backend->shaders_state = KBASE_SHADERS_OFF_CORESTACK_OFF;
			break;

		case KBASE_SHADERS_RESET_WAIT:
			/* Reset complete */
			if (!backend->in_reset)
				backend->shaders_state = KBASE_SHADERS_OFF_CORESTACK_OFF_TIMER_PEND_OFF;
			break;
		}

		if (backend->shaders_state != prev_state)
			dev_dbg(kbdev->dev, "Shader state transition: %s to %s\n",
				kbase_shader_core_state_to_string(prev_state),
				kbase_shader_core_state_to_string(
					backend->shaders_state));

	} while (backend->shaders_state != prev_state);

	return 0;
}
#endif /* !MALI_USE_CSF */

static bool kbase_pm_is_in_desired_state_nolock(struct kbase_device *kbdev)
{
	bool in_desired_state = true;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	in_desired_state = kbase_pm_l2_is_in_desired_state(kbdev);

#if !MALI_USE_CSF
	if (kbdev->pm.backend.shaders_desired &&
			kbdev->pm.backend.shaders_state != KBASE_SHADERS_ON_CORESTACK_ON)
		in_desired_state = false;
	else if (!kbdev->pm.backend.shaders_desired &&
			kbdev->pm.backend.shaders_state != KBASE_SHADERS_OFF_CORESTACK_OFF)
		in_desired_state = false;
#else
	in_desired_state = kbase_pm_mcu_is_in_desired_state(kbdev);
#endif

	return in_desired_state;
}

static bool kbase_pm_is_in_desired_state(struct kbase_device *kbdev)
{
	bool in_desired_state;
	unsigned long flags;

	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	in_desired_state = kbase_pm_is_in_desired_state_nolock(kbdev);
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);

	return in_desired_state;
}

static bool kbase_pm_is_in_desired_state_with_l2_powered(
		struct kbase_device *kbdev)
{
	bool in_desired_state = false;
	unsigned long flags;

	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	if (kbase_pm_is_in_desired_state_nolock(kbdev) &&
			(kbdev->pm.backend.l2_state == KBASE_L2_ON))
		in_desired_state = true;
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);

	return in_desired_state;
}

static void kbase_pm_trace_power_state(struct kbase_device *kbdev)
{
	lockdep_assert_held(&kbdev->hwaccess_lock);

	KBASE_TLSTREAM_AUX_PM_STATE(
			kbdev,
			KBASE_PM_CORE_L2,
			kbase_pm_get_ready_cores(
				kbdev, KBASE_PM_CORE_L2));
	KBASE_TLSTREAM_AUX_PM_STATE(
			kbdev,
			KBASE_PM_CORE_SHADER,
			kbase_pm_get_ready_cores(
				kbdev, KBASE_PM_CORE_SHADER));
	KBASE_TLSTREAM_AUX_PM_STATE(
			kbdev,
			KBASE_PM_CORE_TILER,
			kbase_pm_get_ready_cores(
				kbdev,
				KBASE_PM_CORE_TILER));

	if (corestack_driver_control)
		KBASE_TLSTREAM_AUX_PM_STATE(
				kbdev,
				KBASE_PM_CORE_STACK,
				kbase_pm_get_ready_cores(
					kbdev,
					KBASE_PM_CORE_STACK));
}

void kbase_pm_update_state(struct kbase_device *kbdev)
{
#if !MALI_USE_CSF
	enum kbase_shader_core_state prev_shaders_state =
			kbdev->pm.backend.shaders_state;
#else
	enum kbase_mcu_state prev_mcu_state = kbdev->pm.backend.mcu_state;
#endif

	lockdep_assert_held(&kbdev->hwaccess_lock);

	if (!kbdev->pm.backend.gpu_ready)
		return; /* Do nothing if the GPU is not ready */

	if (kbase_pm_l2_update_state(kbdev))
		return;

#if !MALI_USE_CSF
	if (kbase_pm_shaders_update_state(kbdev))
		return;

	/* If the shaders just turned off, re-invoke the L2 state machine, in
	 * case it was waiting for the shaders to turn off before powering down
	 * the L2.
	 */
	if (prev_shaders_state != KBASE_SHADERS_OFF_CORESTACK_OFF &&
			kbdev->pm.backend.shaders_state ==
			KBASE_SHADERS_OFF_CORESTACK_OFF) {
		if (kbase_pm_l2_update_state(kbdev))
			return;
		}
#else
	if (kbase_pm_mcu_update_state(kbdev))
		return;

	if (!kbase_pm_is_mcu_inactive(kbdev, prev_mcu_state) &&
	    kbase_pm_is_mcu_inactive(kbdev, kbdev->pm.backend.mcu_state)) {
		if (kbase_pm_l2_update_state(kbdev))
			return;
	}
#endif

	if (kbase_pm_is_in_desired_state_nolock(kbdev)) {
		KBASE_KTRACE_ADD(kbdev, PM_DESIRED_REACHED, NULL,
				 kbdev->pm.backend.shaders_avail);

		kbase_pm_trace_power_state(kbdev);

		KBASE_KTRACE_ADD(kbdev, PM_WAKE_WAITERS, NULL, 0);
		wake_up(&kbdev->pm.backend.gpu_in_desired_state_wait);
	}
}

static enum hrtimer_restart
shader_tick_timer_callback(struct hrtimer *timer)
{
	struct kbasep_pm_tick_timer_state *stt = container_of(timer,
			struct kbasep_pm_tick_timer_state, timer);
	struct kbase_device *kbdev = container_of(stt, struct kbase_device,
			pm.backend.shader_tick_timer);
	struct kbase_pm_backend_data *backend = &kbdev->pm.backend;
	unsigned long flags;
	enum hrtimer_restart restart = HRTIMER_NORESTART;

	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);

	if (stt->remaining_ticks &&
			backend->shaders_state == KBASE_SHADERS_WAIT_OFF_CORESTACK_ON) {
		stt->remaining_ticks--;

		/* If the remaining ticks just changed from 1 to 0, invoke the
		 * PM state machine to power off the shader cores.
		 */
		if (!stt->remaining_ticks && !backend->shaders_desired)
			kbase_pm_update_state(kbdev);
	}

	if (stt->needed) {
		hrtimer_forward_now(timer, stt->configured_interval);
		restart = HRTIMER_RESTART;
	}

	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);

	return restart;
}

int kbase_pm_state_machine_init(struct kbase_device *kbdev)
{
	struct kbasep_pm_tick_timer_state *stt = &kbdev->pm.backend.shader_tick_timer;

	stt->wq = alloc_workqueue("kbase_pm_shader_poweroff", WQ_HIGHPRI | WQ_UNBOUND, 1);
	if (!stt->wq)
		return -ENOMEM;

	INIT_WORK(&stt->work, shader_poweroff_timer_stop_callback);

	stt->needed = false;
	hrtimer_init(&stt->timer, CLOCK_MONOTONIC, HRTIMER_MODE_REL);
	stt->timer.function = shader_tick_timer_callback;
	stt->configured_interval = HR_TIMER_DELAY_NSEC(DEFAULT_PM_GPU_POWEROFF_TICK_NS);
	stt->default_ticks = DEFAULT_PM_POWEROFF_TICK_SHADER;
	stt->configured_ticks = stt->default_ticks;

#if MALI_USE_CSF
	kbdev->pm.backend.core_idle_wq = alloc_workqueue("coreoff_wq", WQ_HIGHPRI | WQ_UNBOUND, 1);
	if (!kbdev->pm.backend.core_idle_wq) {
		destroy_workqueue(stt->wq);
		return -ENOMEM;
	}

	INIT_WORK(&kbdev->pm.backend.core_idle_work, core_idle_worker);
#endif

	return 0;
}

void kbase_pm_state_machine_term(struct kbase_device *kbdev)
{
#if MALI_USE_CSF
	destroy_workqueue(kbdev->pm.backend.core_idle_wq);
#endif
	hrtimer_cancel(&kbdev->pm.backend.shader_tick_timer.timer);
	destroy_workqueue(kbdev->pm.backend.shader_tick_timer.wq);
}

void kbase_pm_reset_start_locked(struct kbase_device *kbdev)
{
	struct kbase_pm_backend_data *backend = &kbdev->pm.backend;

	lockdep_assert_held(&kbdev->hwaccess_lock);

	backend->in_reset = true;
	backend->l2_state = KBASE_L2_RESET_WAIT;
#if !MALI_USE_CSF
	backend->shaders_state = KBASE_SHADERS_RESET_WAIT;
#else
	/* MCU state machine is exercised only after the initial load/boot
	 * of the firmware.
	 */
	if (likely(kbdev->csf.firmware_inited)) {
		backend->mcu_state = KBASE_MCU_RESET_WAIT;
#ifdef KBASE_PM_RUNTIME
		backend->exit_gpu_sleep_mode = true;
#endif
		kbdev->csf.firmware_reload_needed = true;
	} else {
		WARN_ON(backend->mcu_state != KBASE_MCU_OFF);
	}
#endif

	/* We're in a reset, so hwcnt will have been synchronously disabled by
	 * this function's caller as part of the reset process. We therefore
	 * know that any call to kbase_hwcnt_context_disable_atomic, if
	 * required to sync the hwcnt refcount with our internal state, is
	 * guaranteed to succeed.
	 */
	backend->hwcnt_desired = false;
	if (!backend->hwcnt_disabled) {
		WARN_ON(!kbase_hwcnt_context_disable_atomic(
			kbdev->hwcnt_gpu_ctx));
		backend->hwcnt_disabled = true;
	}

	shader_poweroff_timer_queue_cancel(kbdev);
}

void kbase_pm_reset_complete(struct kbase_device *kbdev)
{
	struct kbase_pm_backend_data *backend = &kbdev->pm.backend;
	unsigned long flags;

	WARN_ON(!kbase_reset_gpu_is_active(kbdev));
	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);

	/* As GPU has just been reset, that results in implicit flush of L2
	 * cache, can safely mark the pending cache flush operation (if there
	 * was any) as complete and unblock the waiter.
	 * No work can be submitted whilst GPU reset is ongoing.
	 */
	kbase_gpu_cache_clean_wait_complete(kbdev);
	backend->in_reset = false;
#if MALI_USE_CSF && defined(KBASE_PM_RUNTIME)
	backend->gpu_wakeup_override = false;
#endif
	kbase_pm_update_state(kbdev);

	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}

#if !MALI_USE_CSF
/* Timeout in milliseconds for GPU Power Management to reach the desired
 * Shader and L2 state. If the time spent waiting has exceeded this threshold
 * then there is most likely a hardware issue.
 */
#define PM_TIMEOUT_MS (5000) /* 5s */
#endif

static void kbase_pm_timed_out(struct kbase_device *kbdev)
{
	unsigned long flags;

	dev_err(kbdev->dev, "Power transition timed out unexpectedly\n");
#if !MALI_USE_CSF
	CSTD_UNUSED(flags);
	dev_err(kbdev->dev, "Desired state :\n");
	dev_err(kbdev->dev, "\tShader=%016llx\n",
			kbdev->pm.backend.shaders_desired ? kbdev->pm.backend.shaders_avail : 0);
#else
	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	dev_err(kbdev->dev, "\tMCU desired = %d\n",
		kbase_pm_is_mcu_desired(kbdev));
	dev_err(kbdev->dev, "\tMCU sw state = %d\n",
		kbdev->pm.backend.mcu_state);
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
#endif
	dev_err(kbdev->dev, "Current state :\n");
	dev_err(kbdev->dev, "\tShader=%08x%08x\n",
			kbase_reg_read(kbdev,
				GPU_CONTROL_REG(SHADER_READY_HI)),
			kbase_reg_read(kbdev,
				GPU_CONTROL_REG(SHADER_READY_LO)));
	dev_err(kbdev->dev, "\tTiler =%08x%08x\n",
			kbase_reg_read(kbdev,
				GPU_CONTROL_REG(TILER_READY_HI)),
			kbase_reg_read(kbdev,
				GPU_CONTROL_REG(TILER_READY_LO)));
	dev_err(kbdev->dev, "\tL2    =%08x%08x\n",
			kbase_reg_read(kbdev,
				GPU_CONTROL_REG(L2_READY_HI)),
			kbase_reg_read(kbdev,
				GPU_CONTROL_REG(L2_READY_LO)));
#if MALI_USE_CSF
	dev_err(kbdev->dev, "\tMCU status = %d\n",
		kbase_reg_read(kbdev, GPU_CONTROL_REG(MCU_STATUS)));
#endif
	dev_err(kbdev->dev, "Cores transitioning :\n");
	dev_err(kbdev->dev, "\tShader=%08x%08x\n",
			kbase_reg_read(kbdev, GPU_CONTROL_REG(
					SHADER_PWRTRANS_HI)),
			kbase_reg_read(kbdev, GPU_CONTROL_REG(
					SHADER_PWRTRANS_LO)));
	dev_err(kbdev->dev, "\tTiler =%08x%08x\n",
			kbase_reg_read(kbdev, GPU_CONTROL_REG(
					TILER_PWRTRANS_HI)),
			kbase_reg_read(kbdev, GPU_CONTROL_REG(
					TILER_PWRTRANS_LO)));
	dev_err(kbdev->dev, "\tL2    =%08x%08x\n",
			kbase_reg_read(kbdev, GPU_CONTROL_REG(
					L2_PWRTRANS_HI)),
			kbase_reg_read(kbdev, GPU_CONTROL_REG(
					L2_PWRTRANS_LO)));

	dev_err(kbdev->dev, "Sending reset to GPU - all running jobs will be lost\n");
	if (kbase_prepare_to_reset_gpu(kbdev,
				       RESET_FLAGS_HWC_UNRECOVERABLE_ERROR))
		kbase_reset_gpu(kbdev);
}

int kbase_pm_wait_for_l2_powered(struct kbase_device *kbdev)
{
	unsigned long flags;
	unsigned long timeout;
	long remaining;
	int err = 0;

	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	kbase_pm_update_state(kbdev);
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);

#if MALI_USE_CSF
	timeout = kbase_csf_timeout_in_jiffies(kbase_get_timeout_ms(kbdev, CSF_PM_TIMEOUT));
#else
	timeout = msecs_to_jiffies(PM_TIMEOUT_MS);
#endif

	/* Wait for cores */
#if KERNEL_VERSION(4, 13, 1) <= LINUX_VERSION_CODE
	remaining = wait_event_killable_timeout(
#else
	remaining = wait_event_timeout(
#endif
		kbdev->pm.backend.gpu_in_desired_state_wait,
		kbase_pm_is_in_desired_state_with_l2_powered(kbdev), timeout);

	if (!remaining) {
		kbase_pm_timed_out(kbdev);
		err = -ETIMEDOUT;
	} else if (remaining < 0) {
		dev_info(
			kbdev->dev,
			"Wait for desired PM state with L2 powered got interrupted");
		err = (int)remaining;
	}

	return err;
}

int kbase_pm_wait_for_desired_state(struct kbase_device *kbdev)
{
	unsigned long flags;
	long remaining;
#if MALI_USE_CSF
	long timeout = kbase_csf_timeout_in_jiffies(kbase_get_timeout_ms(kbdev, CSF_PM_TIMEOUT));
#else
	long timeout = msecs_to_jiffies(PM_TIMEOUT_MS);
#endif
	int err = 0;

	/* Let the state machine latch the most recent desired state. */
	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	kbase_pm_update_state(kbdev);
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);

	/* Wait for cores */
#if KERNEL_VERSION(4, 13, 1) <= LINUX_VERSION_CODE
	remaining = wait_event_killable_timeout(
		kbdev->pm.backend.gpu_in_desired_state_wait,
		kbase_pm_is_in_desired_state(kbdev), timeout);
#else
	remaining = wait_event_timeout(
		kbdev->pm.backend.gpu_in_desired_state_wait,
		kbase_pm_is_in_desired_state(kbdev), timeout);
#endif

	if (!remaining) {
		kbase_pm_timed_out(kbdev);
		err = -ETIMEDOUT;
	} else if (remaining < 0) {
		dev_info(kbdev->dev,
			 "Wait for desired PM state got interrupted");
		err = (int)remaining;
	}

	return err;
}
KBASE_EXPORT_TEST_API(kbase_pm_wait_for_desired_state);

void kbase_pm_enable_interrupts(struct kbase_device *kbdev)
{
	unsigned long flags;

	KBASE_DEBUG_ASSERT(kbdev != NULL);
	/*
	 * Clear all interrupts,
	 * and unmask them all.
	 */
	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_IRQ_CLEAR), GPU_IRQ_REG_ALL);
	kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_IRQ_MASK), GPU_IRQ_REG_ALL);
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);

	kbase_reg_write(kbdev, JOB_CONTROL_REG(JOB_IRQ_CLEAR), 0xFFFFFFFF);
	kbase_reg_write(kbdev, JOB_CONTROL_REG(JOB_IRQ_MASK), 0xFFFFFFFF);

	kbase_reg_write(kbdev, MMU_REG(MMU_IRQ_CLEAR), 0xFFFFFFFF);
#if MALI_USE_CSF
	/* Enable only the Page fault bits part */
	kbase_reg_write(kbdev, MMU_REG(MMU_IRQ_MASK), 0xFFFF);
#else
	kbase_reg_write(kbdev, MMU_REG(MMU_IRQ_MASK), 0xFFFFFFFF);
#endif
}

KBASE_EXPORT_TEST_API(kbase_pm_enable_interrupts);

void kbase_pm_disable_interrupts_nolock(struct kbase_device *kbdev)
{
	KBASE_DEBUG_ASSERT(kbdev != NULL);
	/*
	 * Mask all interrupts,
	 * and clear them all.
	 */
	lockdep_assert_held(&kbdev->hwaccess_lock);

	kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_IRQ_MASK), 0);
	kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_IRQ_CLEAR), GPU_IRQ_REG_ALL);
	kbase_reg_write(kbdev, JOB_CONTROL_REG(JOB_IRQ_MASK), 0);
	kbase_reg_write(kbdev, JOB_CONTROL_REG(JOB_IRQ_CLEAR), 0xFFFFFFFF);

	kbase_reg_write(kbdev, MMU_REG(MMU_IRQ_MASK), 0);
	kbase_reg_write(kbdev, MMU_REG(MMU_IRQ_CLEAR), 0xFFFFFFFF);
}

void kbase_pm_disable_interrupts(struct kbase_device *kbdev)
{
	unsigned long flags;

	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	kbase_pm_disable_interrupts_nolock(kbdev);
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}

KBASE_EXPORT_TEST_API(kbase_pm_disable_interrupts);

#if MALI_USE_CSF
static void update_user_reg_page_mapping(struct kbase_device *kbdev)
{
	lockdep_assert_held(&kbdev->pm.lock);

	mutex_lock(&kbdev->csf.reg_lock);
	if (kbdev->csf.mali_file_inode) {
		/* This would zap the pte corresponding to the mapping of User
		 * register page for all the Kbase contexts.
		 */
		unmap_mapping_range(kbdev->csf.mali_file_inode->i_mapping,
				    BASEP_MEM_CSF_USER_REG_PAGE_HANDLE,
				    PAGE_SIZE, 1);
	}
	mutex_unlock(&kbdev->csf.reg_lock);
}
#endif


/*
 * pmu layout:
 * 0x0000: PMU TAG (RO) (0xCAFECAFE)
 * 0x0004: PMU VERSION ID (RO) (0x00000000)
 * 0x0008: CLOCK ENABLE (RW) (31:1 SBZ, 0 CLOCK STATE)
 */
void kbase_pm_clock_on(struct kbase_device *kbdev, bool is_resume)
{
	struct kbase_pm_backend_data *backend = &kbdev->pm.backend;
	bool reset_required = is_resume;
	unsigned long flags;

	KBASE_DEBUG_ASSERT(kbdev != NULL);
#if !MALI_USE_CSF
	lockdep_assert_held(&kbdev->js_data.runpool_mutex);
#endif /* !MALI_USE_CSF */
	lockdep_assert_held(&kbdev->pm.lock);

#ifdef CONFIG_MALI_ARBITER_SUPPORT
	if (WARN_ON(kbase_pm_is_gpu_lost(kbdev))) {
		dev_err(kbdev->dev,
			"%s: Cannot power up while GPU lost", __func__);
		return;
	}
#endif

	if (backend->gpu_powered) {
#if MALI_USE_CSF && defined(KBASE_PM_RUNTIME)
		if (backend->gpu_idled) {
			backend->callback_power_runtime_gpu_active(kbdev);
			backend->gpu_idled = false;
		}
#endif
		/* Already turned on */
		if (kbdev->poweroff_pending)
			kbase_pm_enable_interrupts(kbdev);
		kbdev->poweroff_pending = false;
		KBASE_DEBUG_ASSERT(!is_resume);
		return;
	}

	kbdev->poweroff_pending = false;

	KBASE_KTRACE_ADD(kbdev, PM_GPU_ON, NULL, 0u);

	if (is_resume && backend->callback_power_resume) {
		backend->callback_power_resume(kbdev);
		return;
	} else if (backend->callback_power_on) {
		reset_required = backend->callback_power_on(kbdev);
	}

	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	backend->gpu_powered = true;
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);

#if MALI_USE_CSF
	/* GPU has been turned on, can switch to actual register page */
	update_user_reg_page_mapping(kbdev);
#endif


	if (reset_required) {
		/* GPU state was lost, reset GPU to ensure it is in a
		 * consistent state
		 */
		kbase_pm_init_hw(kbdev, PM_ENABLE_IRQS);
	}
#ifdef CONFIG_MALI_ARBITER_SUPPORT
	else {
		if (kbdev->arb.arb_if) {
			struct kbase_arbiter_vm_state *arb_vm_state =
				kbdev->pm.arb_vm_state;

			/* In the case that the GPU has just been granted by
			 * the Arbiter, a reset will have already been done.
			 * However, it is still necessary to initialize the GPU.
			 */
			if (arb_vm_state->vm_arb_starting)
				kbase_pm_init_hw(kbdev, PM_ENABLE_IRQS |
						PM_NO_RESET);
		}
	}
	/*
	 * This point means that the GPU trasitioned to ON. So there is a chance
	 * that a repartitioning occurred. In this case the current config
	 * should be read again.
	 */
	kbase_gpuprops_get_curr_config_props(kbdev,
		&kbdev->gpu_props.curr_config);
#endif /* CONFIG_MALI_ARBITER_SUPPORT */

	mutex_lock(&kbdev->mmu_hw_mutex);
	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	kbase_ctx_sched_restore_all_as(kbdev);
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
	mutex_unlock(&kbdev->mmu_hw_mutex);

	if (kbdev->dummy_job_wa.flags &
			KBASE_DUMMY_JOB_WA_FLAG_LOGICAL_SHADER_POWER) {
		spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
		kbase_dummy_job_wa_execute(kbdev,
			kbase_pm_get_present_cores(kbdev,
					KBASE_PM_CORE_SHADER));
		spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
	}

	/* Enable the interrupts */
	kbase_pm_enable_interrupts(kbdev);

	/* Turn on the L2 caches */
	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
	backend->gpu_ready = true;
	backend->l2_desired = true;
#if MALI_USE_CSF
	if (reset_required) {
		/* GPU reset was done after the power on, so send the post
		 * reset event instead. This is okay as GPU power off event
		 * is same as pre GPU reset event.
		 */
		kbase_ipa_control_handle_gpu_reset_post(kbdev);
	} else {
		kbase_ipa_control_handle_gpu_power_on(kbdev);
	}
#endif
	kbase_pm_update_state(kbdev);
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);

#if MALI_USE_CSF && defined(KBASE_PM_RUNTIME)
	/* GPU is now powered up. Invoke the GPU active callback as GPU idle
	 * callback would have been invoked before the power down.
	 */
	if (backend->gpu_idled) {
		backend->callback_power_runtime_gpu_active(kbdev);
		backend->gpu_idled = false;
	}
#endif

}

KBASE_EXPORT_TEST_API(kbase_pm_clock_on);

bool kbase_pm_clock_off(struct kbase_device *kbdev)
{
	unsigned long flags;

	KBASE_DEBUG_ASSERT(kbdev != NULL);
	lockdep_assert_held(&kbdev->pm.lock);

	/* ASSERT that the cores should now be unavailable. No lock needed. */
	WARN_ON(kbdev->pm.backend.shaders_state != KBASE_SHADERS_OFF_CORESTACK_OFF);

	kbdev->poweroff_pending = true;

	if (!kbdev->pm.backend.gpu_powered) {
		/* Already turned off */
		return true;
	}

	KBASE_KTRACE_ADD(kbdev, PM_GPU_OFF, NULL, 0u);

	/* Disable interrupts. This also clears any outstanding interrupts */
	kbase_pm_disable_interrupts(kbdev);
	/* Ensure that any IRQ handlers have finished */
	kbase_synchronize_irqs(kbdev);

	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);

	if (atomic_read(&kbdev->faults_pending)) {
		/* Page/bus faults are still being processed. The GPU can not
		 * be powered off until they have completed
		 */
		spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
		return false;
	}

	kbase_pm_cache_snoop_disable(kbdev);
#if MALI_USE_CSF
	kbase_ipa_control_handle_gpu_power_off(kbdev);
#endif

	if (kbase_is_gpu_removed(kbdev)
#ifdef CONFIG_MALI_ARBITER_SUPPORT
			|| kbase_pm_is_gpu_lost(kbdev)) {
#else
			) {
#endif
		/* Ensure we unblock any threads that are stuck waiting
		 * for the GPU
		 */
		kbase_gpu_cache_clean_wait_complete(kbdev);
	}

	kbdev->pm.backend.gpu_ready = false;

	/* The GPU power may be turned off from this point */
	kbdev->pm.backend.gpu_powered = false;

	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);

#if MALI_USE_CSF
	/* GPU is about to be turned off, switch to dummy page */
	update_user_reg_page_mapping(kbdev);
#endif

#ifdef CONFIG_MALI_ARBITER_SUPPORT
	kbase_arbiter_pm_vm_event(kbdev, KBASE_VM_GPU_IDLE_EVENT);
#endif /* CONFIG_MALI_ARBITER_SUPPORT */

	if (kbdev->pm.backend.callback_power_off)
		kbdev->pm.backend.callback_power_off(kbdev);
	return true;
}

KBASE_EXPORT_TEST_API(kbase_pm_clock_off);

struct kbasep_reset_timeout_data {
	struct hrtimer timer;
	bool timed_out;
	struct kbase_device *kbdev;
};

void kbase_pm_reset_done(struct kbase_device *kbdev)
{
	KBASE_DEBUG_ASSERT(kbdev != NULL);
	kbdev->pm.backend.reset_done = true;
	wake_up(&kbdev->pm.backend.reset_done_wait);
}

/**
 * kbase_pm_wait_for_reset - Wait for a reset to happen
 *
 * @kbdev: Kbase device
 *
 * Wait for the %RESET_COMPLETED IRQ to occur, then reset the waiting state.
 */
static void kbase_pm_wait_for_reset(struct kbase_device *kbdev)
{
	lockdep_assert_held(&kbdev->pm.lock);

	wait_event(kbdev->pm.backend.reset_done_wait,
						(kbdev->pm.backend.reset_done));
	kbdev->pm.backend.reset_done = false;
}

KBASE_EXPORT_TEST_API(kbase_pm_reset_done);

static enum hrtimer_restart kbasep_reset_timeout(struct hrtimer *timer)
{
	struct kbasep_reset_timeout_data *rtdata =
		container_of(timer, struct kbasep_reset_timeout_data, timer);

	rtdata->timed_out = true;

	/* Set the wait queue to wake up kbase_pm_init_hw even though the reset
	 * hasn't completed
	 */
	kbase_pm_reset_done(rtdata->kbdev);

	return HRTIMER_NORESTART;
}

static int kbase_set_gpu_quirks(struct kbase_device *kbdev, const u32 prod_id)
{
#if MALI_USE_CSF
	kbdev->hw_quirks_gpu =
		kbase_reg_read(kbdev, GPU_CONTROL_REG(CSF_CONFIG));
#else
	u32 hw_quirks_gpu = kbase_reg_read(kbdev, GPU_CONTROL_REG(JM_CONFIG));

	if (GPU_ID2_MODEL_MATCH_VALUE(prod_id) == GPU_ID2_PRODUCT_TMIX) {
		/* Only for tMIx */
		u32 coherency_features;

		coherency_features = kbase_reg_read(kbdev,
					GPU_CONTROL_REG(COHERENCY_FEATURES));

		/* (COHERENCY_ACE_LITE | COHERENCY_ACE) was incorrectly
		 * documented for tMIx so force correct value here.
		 */
		if (coherency_features ==
				COHERENCY_FEATURE_BIT(COHERENCY_ACE)) {
			hw_quirks_gpu |= (COHERENCY_ACE_LITE | COHERENCY_ACE)
					 << JM_FORCE_COHERENCY_FEATURES_SHIFT;
		}
	}

	if (kbase_is_gpu_removed(kbdev))
		return -EIO;

	kbdev->hw_quirks_gpu = hw_quirks_gpu;

#endif /* !MALI_USE_CSF */
	if (kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_IDVS_GROUP_SIZE)) {
		int default_idvs_group_size = 0xF;
		u32 group_size = 0;

		if (of_property_read_u32(kbdev->dev->of_node, "idvs-group-size",
					 &group_size))
			group_size = default_idvs_group_size;

		if (group_size > IDVS_GROUP_MAX_SIZE) {
			dev_err(kbdev->dev,
				"idvs-group-size of %d is too large. Maximum value is %d",
				group_size, IDVS_GROUP_MAX_SIZE);
			group_size = default_idvs_group_size;
		}

		kbdev->hw_quirks_gpu |= group_size << IDVS_GROUP_SIZE_SHIFT;
	}

#define MANUAL_POWER_CONTROL ((u32)(1 << 8))
	if (corestack_driver_control)
		kbdev->hw_quirks_gpu |= MANUAL_POWER_CONTROL;

	return 0;
}

static int kbase_set_sc_quirks(struct kbase_device *kbdev, const u32 prod_id)
{
	u32 hw_quirks_sc = kbase_reg_read(kbdev,
					GPU_CONTROL_REG(SHADER_CONFIG));

	if (kbase_is_gpu_removed(kbdev))
		return -EIO;

	if (prod_id < 0x750 || prod_id == 0x6956) /* T60x, T62x, T72x */
		hw_quirks_sc |= SC_LS_ATTR_CHECK_DISABLE;
	else if (prod_id >= 0x750 && prod_id <= 0x880) /* T76x, T8xx */
		hw_quirks_sc |= SC_LS_ALLOW_ATTR_TYPES;

	if (kbase_hw_has_issue(kbdev, BASE_HW_ISSUE_TTRX_2968_TTRX_3162))
		hw_quirks_sc |= SC_VAR_ALGORITHM;

	if (kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_TLS_HASHING))
		hw_quirks_sc |= SC_TLS_HASH_ENABLE;

	kbdev->hw_quirks_sc = hw_quirks_sc;

	return 0;
}

static int kbase_set_tiler_quirks(struct kbase_device *kbdev)
{
	u32 hw_quirks_tiler = kbase_reg_read(kbdev,
					GPU_CONTROL_REG(TILER_CONFIG));

	if (kbase_is_gpu_removed(kbdev))
		return -EIO;

	/* Set tiler clock gate override if required */
	if (kbase_hw_has_issue(kbdev, BASE_HW_ISSUE_T76X_3953))
		hw_quirks_tiler |= TC_CLOCK_GATE_OVERRIDE;

	kbdev->hw_quirks_tiler = hw_quirks_tiler;

	return 0;
}

static int kbase_pm_hw_issues_detect(struct kbase_device *kbdev)
{
	struct device_node *np = kbdev->dev->of_node;
	const u32 gpu_id = kbdev->gpu_props.props.raw_props.gpu_id;
	const u32 prod_id =
		(gpu_id & GPU_ID_VERSION_PRODUCT_ID) >> KBASE_GPU_ID_VERSION_PRODUCT_ID_SHIFT;
	int error = 0;

	kbdev->hw_quirks_gpu = 0;
	kbdev->hw_quirks_sc = 0;
	kbdev->hw_quirks_tiler = 0;
	kbdev->hw_quirks_mmu = 0;

	if (!of_property_read_u32(np, "quirks_gpu", &kbdev->hw_quirks_gpu)) {
		dev_info(kbdev->dev,
			 "Found quirks_gpu = [0x%x] in Devicetree\n",
			 kbdev->hw_quirks_gpu);
	} else {
		error = kbase_set_gpu_quirks(kbdev, prod_id);
		if (error)
			return error;
	}

	if (!of_property_read_u32(np, "quirks_sc",
				&kbdev->hw_quirks_sc)) {
		dev_info(kbdev->dev,
			"Found quirks_sc = [0x%x] in Devicetree\n",
			kbdev->hw_quirks_sc);
	} else {
		error = kbase_set_sc_quirks(kbdev, prod_id);
		if (error)
			return error;
	}

	if (!of_property_read_u32(np, "quirks_tiler",
				&kbdev->hw_quirks_tiler)) {
		dev_info(kbdev->dev,
			"Found quirks_tiler = [0x%x] in Devicetree\n",
			kbdev->hw_quirks_tiler);
	} else {
		error = kbase_set_tiler_quirks(kbdev);
		if (error)
			return error;
	}

	if (!of_property_read_u32(np, "quirks_mmu",
				&kbdev->hw_quirks_mmu)) {
		dev_info(kbdev->dev,
			"Found quirks_mmu = [0x%x] in Devicetree\n",
			kbdev->hw_quirks_mmu);
	} else {
		error = kbase_set_mmu_quirks(kbdev);
	}

	return error;
}

static void kbase_pm_hw_issues_apply(struct kbase_device *kbdev)
{
	kbase_reg_write(kbdev, GPU_CONTROL_REG(SHADER_CONFIG),
			kbdev->hw_quirks_sc);

	kbase_reg_write(kbdev, GPU_CONTROL_REG(TILER_CONFIG),
			kbdev->hw_quirks_tiler);

	kbase_reg_write(kbdev, GPU_CONTROL_REG(L2_MMU_CONFIG),
			kbdev->hw_quirks_mmu);
#if MALI_USE_CSF
	kbase_reg_write(kbdev, GPU_CONTROL_REG(CSF_CONFIG),
			kbdev->hw_quirks_gpu);
#else
	kbase_reg_write(kbdev, GPU_CONTROL_REG(JM_CONFIG),
			kbdev->hw_quirks_gpu);
#endif
}

void kbase_pm_cache_snoop_enable(struct kbase_device *kbdev)
{
	if ((kbdev->current_gpu_coherency_mode == COHERENCY_ACE) &&
		!kbdev->cci_snoop_enabled) {
#if IS_ENABLED(CONFIG_ARM64)
		if (kbdev->snoop_enable_smc != 0)
			kbase_invoke_smc_fid(kbdev->snoop_enable_smc, 0, 0, 0);
#endif /* CONFIG_ARM64 */
		dev_dbg(kbdev->dev, "MALI - CCI Snoops - Enabled\n");
		kbdev->cci_snoop_enabled = true;
	}
}

void kbase_pm_cache_snoop_disable(struct kbase_device *kbdev)
{
	if (kbdev->cci_snoop_enabled) {
#if IS_ENABLED(CONFIG_ARM64)
		if (kbdev->snoop_disable_smc != 0) {
			mali_cci_flush_l2(kbdev);
			kbase_invoke_smc_fid(kbdev->snoop_disable_smc, 0, 0, 0);
		}
#endif /* CONFIG_ARM64 */
		dev_dbg(kbdev->dev, "MALI - CCI Snoops Disabled\n");
		kbdev->cci_snoop_enabled = false;
	}
}

#if !MALI_USE_CSF
static void reenable_protected_mode_hwcnt(struct kbase_device *kbdev)
{
	unsigned long irq_flags;

	spin_lock_irqsave(&kbdev->hwaccess_lock, irq_flags);
	kbdev->protected_mode_hwcnt_desired = true;
	if (kbdev->protected_mode_hwcnt_disabled) {
		kbase_hwcnt_context_enable(kbdev->hwcnt_gpu_ctx);
		kbdev->protected_mode_hwcnt_disabled = false;
	}
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, irq_flags);
}
#endif

static int kbase_pm_do_reset(struct kbase_device *kbdev)
{
	struct kbasep_reset_timeout_data rtdata;
	int ret;

	KBASE_KTRACE_ADD(kbdev, CORE_GPU_SOFT_RESET, NULL, 0);

	KBASE_TLSTREAM_JD_GPU_SOFT_RESET(kbdev, kbdev);

	if (kbdev->pm.backend.callback_soft_reset) {
		ret = kbdev->pm.backend.callback_soft_reset(kbdev);
		if (ret < 0)
			return ret;
		else if (ret > 0)
			return 0;
	} else {
		kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_COMMAND),
				GPU_COMMAND_SOFT_RESET);
	}

	/* Unmask the reset complete interrupt only */
	kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_IRQ_MASK), RESET_COMPLETED);

	/* Initialize a structure for tracking the status of the reset */
	rtdata.kbdev = kbdev;
	rtdata.timed_out = false;

	/* Create a timer to use as a timeout on the reset */
	hrtimer_init_on_stack(&rtdata.timer, CLOCK_MONOTONIC, HRTIMER_MODE_REL);
	rtdata.timer.function = kbasep_reset_timeout;

	hrtimer_start(&rtdata.timer, HR_TIMER_DELAY_MSEC(RESET_TIMEOUT),
							HRTIMER_MODE_REL);

	/* Wait for the RESET_COMPLETED interrupt to be raised */
	kbase_pm_wait_for_reset(kbdev);

	if (!rtdata.timed_out) {
		/* GPU has been reset */
		hrtimer_cancel(&rtdata.timer);
		destroy_hrtimer_on_stack(&rtdata.timer);
		return 0;
	}

	/* No interrupt has been received - check if the RAWSTAT register says
	 * the reset has completed
	 */
	if ((kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_IRQ_RAWSTAT)) &
							RESET_COMPLETED)) {
		/* The interrupt is set in the RAWSTAT; this suggests that the
		 * interrupts are not getting to the CPU
		 */
		dev_err(kbdev->dev, "Reset interrupt didn't reach CPU. Check interrupt assignments.\n");
		/* If interrupts aren't working we can't continue. */
		destroy_hrtimer_on_stack(&rtdata.timer);
		return -EINVAL;
	}

	if (kbase_is_gpu_removed(kbdev)) {
		dev_dbg(kbdev->dev, "GPU has been removed, reset no longer needed.\n");
		destroy_hrtimer_on_stack(&rtdata.timer);
		return -EINVAL;
	}

	/* The GPU doesn't seem to be responding to the reset so try a hard
	 * reset, but only when NOT in arbitration mode.
	 */
#ifdef CONFIG_MALI_ARBITER_SUPPORT
	if (!kbdev->arb.arb_if) {
#endif /* CONFIG_MALI_ARBITER_SUPPORT */
		dev_err(kbdev->dev, "Failed to soft-reset GPU (timed out after %d ms), now attempting a hard reset\n",
					RESET_TIMEOUT);
		KBASE_KTRACE_ADD(kbdev, CORE_GPU_HARD_RESET, NULL, 0);
		kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_COMMAND),
					GPU_COMMAND_HARD_RESET);

		/* Restart the timer to wait for the hard reset to complete */
		rtdata.timed_out = false;

		hrtimer_start(&rtdata.timer, HR_TIMER_DELAY_MSEC(RESET_TIMEOUT),
					HRTIMER_MODE_REL);

		/* Wait for the RESET_COMPLETED interrupt to be raised */
		kbase_pm_wait_for_reset(kbdev);

		if (!rtdata.timed_out) {
			/* GPU has been reset */
			hrtimer_cancel(&rtdata.timer);
			destroy_hrtimer_on_stack(&rtdata.timer);
			return 0;
		}

		destroy_hrtimer_on_stack(&rtdata.timer);

		dev_err(kbdev->dev, "Failed to hard-reset the GPU (timed out after %d ms)\n",
					RESET_TIMEOUT);
#ifdef CONFIG_MALI_ARBITER_SUPPORT
	}
#endif /* CONFIG_MALI_ARBITER_SUPPORT */

	return -EINVAL;
}

int kbase_pm_protected_mode_enable(struct kbase_device *const kbdev)
{
	kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_COMMAND),
		GPU_COMMAND_SET_PROTECTED_MODE);
	return 0;
}

int kbase_pm_protected_mode_disable(struct kbase_device *const kbdev)
{
	lockdep_assert_held(&kbdev->pm.lock);

	return kbase_pm_do_reset(kbdev);
}

int kbase_pm_init_hw(struct kbase_device *kbdev, unsigned int flags)
{
	unsigned long irq_flags;
	int err = 0;

	KBASE_DEBUG_ASSERT(kbdev != NULL);
	lockdep_assert_held(&kbdev->pm.lock);

	/* Ensure the clock is on before attempting to access the hardware */
	if (!kbdev->pm.backend.gpu_powered) {
		if (kbdev->pm.backend.callback_power_on)
			kbdev->pm.backend.callback_power_on(kbdev);

		kbdev->pm.backend.gpu_powered = true;
	}

	/* Ensure interrupts are off to begin with, this also clears any
	 * outstanding interrupts
	 */
	kbase_pm_disable_interrupts(kbdev);
	/* Ensure cache snoops are disabled before reset. */
	kbase_pm_cache_snoop_disable(kbdev);
	/* Prepare for the soft-reset */
	kbdev->pm.backend.reset_done = false;

	/* The cores should be made unavailable due to the reset */
	spin_lock_irqsave(&kbdev->hwaccess_lock, irq_flags);
	if (kbdev->pm.backend.shaders_state != KBASE_SHADERS_OFF_CORESTACK_OFF)
		KBASE_KTRACE_ADD(kbdev, PM_CORES_CHANGE_AVAILABLE, NULL, 0u);
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, irq_flags);

	/* Soft reset the GPU */
#ifdef CONFIG_MALI_ARBITER_SUPPORT
	if (!(flags & PM_NO_RESET))
#endif /* CONFIG_MALI_ARBITER_SUPPORT */
		err = kbdev->protected_ops->protected_mode_disable(
				kbdev->protected_dev);

	spin_lock_irqsave(&kbdev->hwaccess_lock, irq_flags);
#if MALI_USE_CSF
	if (kbdev->protected_mode) {
		unsigned long flags;

		kbase_ipa_control_protm_exited(kbdev);

		kbase_csf_scheduler_spin_lock(kbdev, &flags);
		kbase_hwcnt_backend_csf_protm_exited(&kbdev->hwcnt_gpu_iface);
		kbase_csf_scheduler_spin_unlock(kbdev, flags);
	}
#endif
	kbdev->protected_mode = false;
	spin_unlock_irqrestore(&kbdev->hwaccess_lock, irq_flags);

	if (err)
		goto exit;

	if (flags & PM_HW_ISSUES_DETECT) {
		err = kbase_pm_hw_issues_detect(kbdev);
		if (err)
			goto exit;
	}

	kbase_pm_hw_issues_apply(kbdev);
	kbase_cache_set_coherency_mode(kbdev, kbdev->system_coherency);

	/* Sanity check protected mode was left after reset */
	WARN_ON(kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_STATUS)) &
			GPU_STATUS_PROTECTED_MODE_ACTIVE);

	/* If cycle counter was in use re-enable it, enable_irqs will only be
	 * false when called from kbase_pm_powerup
	 */
	if (kbdev->pm.backend.gpu_cycle_counter_requests &&
						(flags & PM_ENABLE_IRQS)) {
		kbase_pm_enable_interrupts(kbdev);

		/* Re-enable the counters if we need to */
		spin_lock_irqsave(
			&kbdev->pm.backend.gpu_cycle_counter_requests_lock,
								irq_flags);
		if (kbdev->pm.backend.gpu_cycle_counter_requests)
			kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_COMMAND),
					GPU_COMMAND_CYCLE_COUNT_START);
		spin_unlock_irqrestore(
			&kbdev->pm.backend.gpu_cycle_counter_requests_lock,
								irq_flags);

		kbase_pm_disable_interrupts(kbdev);
	}

	if (flags & PM_ENABLE_IRQS)
		kbase_pm_enable_interrupts(kbdev);

exit:
#if !MALI_USE_CSF
	if (!kbdev->pm.backend.protected_entry_transition_override) {
		/* Re-enable GPU hardware counters if we're resetting from
		 * protected mode.
		 */
		reenable_protected_mode_hwcnt(kbdev);
	}
#endif

	return err;
}

/**
 * kbase_pm_request_gpu_cycle_counter_do_request - Request cycle counters
 * @kbdev:     The kbase device structure of the device
 *
 * Increase the count of cycle counter users and turn the cycle counters on if
 * they were previously off
 *
 * This function is designed to be called by
 * kbase_pm_request_gpu_cycle_counter() or
 * kbase_pm_request_gpu_cycle_counter_l2_is_on() only
 *
 * When this function is called the l2 cache must be on - i.e., the GPU must be
 * on.
 */
static void
kbase_pm_request_gpu_cycle_counter_do_request(struct kbase_device *kbdev)
{
	unsigned long flags;

	spin_lock_irqsave(&kbdev->pm.backend.gpu_cycle_counter_requests_lock,
									flags);
	++kbdev->pm.backend.gpu_cycle_counter_requests;

	if (kbdev->pm.backend.gpu_cycle_counter_requests == 1)
		kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_COMMAND),
					GPU_COMMAND_CYCLE_COUNT_START);
	else {
		/* This might happen after GPU reset.
		 * Then counter needs to be kicked.
		 */
#if !IS_ENABLED(CONFIG_MALI_NO_MALI)
		if (!(kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_STATUS)) &
		      GPU_STATUS_CYCLE_COUNT_ACTIVE)) {
			kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_COMMAND),
					GPU_COMMAND_CYCLE_COUNT_START);
		}
#endif
	}

	spin_unlock_irqrestore(
			&kbdev->pm.backend.gpu_cycle_counter_requests_lock,
									flags);
}

void kbase_pm_request_gpu_cycle_counter(struct kbase_device *kbdev)
{
	KBASE_DEBUG_ASSERT(kbdev != NULL);

	KBASE_DEBUG_ASSERT(kbdev->pm.backend.gpu_powered);

	KBASE_DEBUG_ASSERT(kbdev->pm.backend.gpu_cycle_counter_requests <
								INT_MAX);

	kbase_pm_wait_for_l2_powered(kbdev);

	kbase_pm_request_gpu_cycle_counter_do_request(kbdev);
}

KBASE_EXPORT_TEST_API(kbase_pm_request_gpu_cycle_counter);

void kbase_pm_request_gpu_cycle_counter_l2_is_on(struct kbase_device *kbdev)
{
	KBASE_DEBUG_ASSERT(kbdev != NULL);

	KBASE_DEBUG_ASSERT(kbdev->pm.backend.gpu_powered);

	KBASE_DEBUG_ASSERT(kbdev->pm.backend.gpu_cycle_counter_requests <
								INT_MAX);

	kbase_pm_request_gpu_cycle_counter_do_request(kbdev);
}

KBASE_EXPORT_TEST_API(kbase_pm_request_gpu_cycle_counter_l2_is_on);

void kbase_pm_release_gpu_cycle_counter_nolock(struct kbase_device *kbdev)
{
	unsigned long flags;

	KBASE_DEBUG_ASSERT(kbdev != NULL);

	lockdep_assert_held(&kbdev->hwaccess_lock);

	spin_lock_irqsave(&kbdev->pm.backend.gpu_cycle_counter_requests_lock,
									flags);

	KBASE_DEBUG_ASSERT(kbdev->pm.backend.gpu_cycle_counter_requests > 0);

	--kbdev->pm.backend.gpu_cycle_counter_requests;

	if (kbdev->pm.backend.gpu_cycle_counter_requests == 0)
		kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_COMMAND),
					GPU_COMMAND_CYCLE_COUNT_STOP);

	spin_unlock_irqrestore(
			&kbdev->pm.backend.gpu_cycle_counter_requests_lock,
									flags);
}

void kbase_pm_release_gpu_cycle_counter(struct kbase_device *kbdev)
{
	unsigned long flags;

	spin_lock_irqsave(&kbdev->hwaccess_lock, flags);

	kbase_pm_release_gpu_cycle_counter_nolock(kbdev);

	spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}

KBASE_EXPORT_TEST_API(kbase_pm_release_gpu_cycle_counter);